fixes the map, adds subtype of martial art
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@@ -446,6 +446,9 @@
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..()
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/datum/martial_art/wrestling/grab_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
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if(A.mind.martial_art == /datum/martial_art/wrestling/holodeck && D.mind.martial_art != /datum/martial_art/wrestling/holodeck)
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A.visible_message("You cannot put someone into a cinch unless they are wearing a wrestling belt!")
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return FALSE
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if(check_streak(A,D))
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return 1
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if(A.pulling == D || A == D) // don't stun grab yoursel
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@@ -461,6 +464,10 @@
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name = "Wrestling Belt"
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var/datum/martial_art/wrestling/style = new
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/obj/item/storage/belt/champion/wrestling/holodeck
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name = "Holodeck Wrestling Belt"
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var/datum/martial_art/wrestling/holodeck/style = new
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/obj/item/storage/belt/champion/wrestling/equipped(mob/user, slot)
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if(!ishuman(user))
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return
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