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@@ -33,4 +33,4 @@
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ricochets_max = 2
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ricochet_chance = 60
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ricochet_auto_aim_range = 4
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ricochet_incidence_leeway = 35
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ricochet_incidence_leeway = 35
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@@ -163,4 +163,4 @@ obj/item/ammo_casing/shotgun/executioner
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projectile_type = /obj/item/projectile/bullet/pellet/shotgun_incapacitate
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pellets = 12//double the pellets, but half the stun power of each, which makes this best for just dumping right in someone's face.
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variance = 25
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custom_materials = list(/datum/material/iron=4000)
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custom_materials = list(/datum/material/iron=4000)
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@@ -24,4 +24,4 @@
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/obj/item/ammo_casing/energy/buster
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e_cost = 25
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projectile_type = /obj/item/projectile/energy/buster
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fire_sound = 'sound/weapons/mmlbuster.ogg'
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fire_sound = 'sound/weapons/mmlbuster.ogg'
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@@ -80,4 +80,4 @@
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/obj/item/ammo_casing/energy/pickle //ammo for an adminspawn gun
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projectile_type = /obj/item/projectile/energy/pickle
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select_name = "pickle ray"
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e_cost = 0
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e_cost = 0
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@@ -23,4 +23,4 @@
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/obj/item/ammo_box/magazine/mm712x82/match
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name = "box magazine (Match 7.12x82mm)"
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ammo_type = /obj/item/ammo_casing/mm712x82/match
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ammo_type = /obj/item/ammo_casing/mm712x82/match
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@@ -113,4 +113,4 @@
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name = "'MWS' microbattery - ION"
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type_color = "#d084d6"
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type_name = "<span class='ion'>ION</span>"
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projectile_type = /obj/item/projectile/ion
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projectile_type = /obj/item/projectile/ion
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@@ -3,4 +3,4 @@
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ammo_type = /obj/item/ammo_casing/caseless/arrow
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caliber = "arrow"
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max_ammo = 1
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start_empty = 1
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start_empty = 1
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@@ -54,4 +54,4 @@
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/obj/item/ammo_box/magazine/internal/shot/bounty
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name = "triple-barrel shotgun internal magazine"
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ammo_type = /obj/item/ammo_casing/shotgun/incapacitate
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max_ammo = 3
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max_ammo = 3
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@@ -24,4 +24,4 @@
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item_state = "mmlbuster"
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w_class = WEIGHT_CLASS_SMALL
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ammo_type = list(/obj/item/ammo_casing/energy/buster)
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ammo_x_offset = 2
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ammo_x_offset = 2
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@@ -336,4 +336,4 @@
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desc = "funniest shit i've ever seen"
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icon_state = "decloner"
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no_pin_required = TRUE
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ammo_type = list(/obj/item/ammo_casing/energy/pickle)
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ammo_type = list(/obj/item/ammo_casing/energy/pickle)
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@@ -44,4 +44,4 @@
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syringes_left++
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if(chambered && !chambered.BB)
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chambered.newshot()
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last_synth = world.time
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last_synth = world.time
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@@ -138,4 +138,4 @@
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/obj/item/projectile/bullet/pellet/shotgun_incapacitate
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name = "incapacitating pellet"
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damage = 1
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stamina = 6
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stamina = 6
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@@ -31,4 +31,4 @@ obj/item/projectile/energy/plasmabolt
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eyeblur = 4
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irradiate = 25
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stamina = 100
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icon_state = "plasma3"
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icon_state = "plasma3"
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@@ -14,4 +14,4 @@
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return BULLET_ACT_HIT
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/obj/item/projectile/ion/weak
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emp_radius = 0
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emp_radius = 0
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@@ -20,4 +20,4 @@
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/obj/item/projectile/temp/cryo
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name = "cryo beam"
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range = 3
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temperature = -240 // Single slow shot reduces temp greatly
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temperature = -240 // Single slow shot reduces temp greatly
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