Adds H.E.C.K. suits, spraycan_paintable component, and reworks item's attackby()
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@@ -4,9 +4,7 @@
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/obj/effect
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icon = 'icons/effects/effects.dmi'
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF | FREEZE_PROOF
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/obj/effect/attackby(obj/item/I, mob/living/user, params)
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return
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can_be_hit = FALSE
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/obj/effect/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, attack_dir)
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return
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@@ -57,4 +55,4 @@
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return
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/obj/effect/abstract/singularity_act()
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return
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return
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