headbonks cause system corruption
Title. Instead of taking brain damage from head hits, robots take 5 system corruption instead, which is effectively 5 bonus damage. Bonk.
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@@ -1689,7 +1689,10 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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if(BODY_ZONE_HEAD)
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if(!I.get_sharpness() && armor_block < 50)
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if(prob(I.force))
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H.adjustOrganLoss(ORGAN_SLOT_BRAIN, 20)
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if(HAS_TRAIT(src, TRAIT_ROBOTIC_ORGANISM))
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H.adjustToxLoss(5, toxins_type = TOX_SYSCORRUPT) //Bonk! - Effectively 5 bonus damage
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else
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H.adjustOrganLoss(ORGAN_SLOT_BRAIN, 20)
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if(H.stat == CONSCIOUS)
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H.visible_message("<span class='danger'>[H] has been knocked senseless!</span>", \
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"<span class='userdanger'>You have been knocked senseless!</span>")
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