Merge remote-tracking branch 'citadel/master' into combat_v7

This commit is contained in:
silicons
2021-03-20 14:13:23 -07:00
202 changed files with 6640 additions and 4867 deletions
+6
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@@ -33,6 +33,8 @@
RegisterSignal(parent, COMSIG_LIVING_REVIVE, .proc/on_revive)
RegisterSignal(parent, COMSIG_MOB_HUD_CREATED, .proc/modify_hud)
RegisterSignal(parent, COMSIG_MOB_DEATH, .proc/stop_processing)
RegisterSignal(parent, COMSIG_VOID_MASK_ACT, .proc/direct_sanity_drain)
if(owner.hud_used)
modify_hud()
@@ -377,6 +379,10 @@
remove_temp_moods()
setSanity(initial(sanity))
///Causes direct drain of someone's sanity, call it with a numerical value corresponding how badly you want to hurt their sanity
/datum/component/mood/proc/direct_sanity_drain(datum/source, amount)
setSanity(sanity + amount)
#undef ECSTATIC_SANITY_PEN
#undef SLIGHT_INSANITY_PEN
#undef MINOR_INSANITY_PEN
@@ -97,3 +97,11 @@
. = ..()
can_hold = typecacheof(list(/obj/item/reagent_containers/glass/bottle,
/obj/item/ammo_box/a762))
/datum/component/storage/concrete/pockets/void_cloak
quickdraw = TRUE
max_items = 3
/datum/component/storage/concrete/pockets/void_cloak/Initialize()
. = ..()
var/static/list/exception_cache = typecacheof(list(/obj/item/living_heart,/obj/item/forbidden_book))
+9
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@@ -45,3 +45,12 @@
start_length = 130
end_sound = 'sound/weather/ashstorm/inside/weak_end.ogg'
volume = 30
/datum/looping_sound/void_loop
mid_sounds = list('sound/ambience/VoidsEmbrace.ogg'=1)
mid_length = 1669 // exact length of the music in ticks
volume = 100
extra_range = 30
/datum/looping_sound/void_loop/start(atom/add_thing)
. = ..()
+3
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@@ -34,3 +34,6 @@
/datum/skill_modifier/job/level/wiring/basic
level_mod = JOB_SKILL_BASIC
/datum/skill_modifier/job/level/dwarfy/blacksmithing
target_skills = /datum/skill/level/dwarfy/blacksmithing
+95
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@@ -768,3 +768,98 @@
M.dna.species.punchdamagelow -= damageboost
M.dna.species.punchwoundbonus -= woundboost
to_chat(M, "<span class='notice'>You calm yourself, and your unnatural strength dissipates.</span>")
/datum/status_effect/crucible_soul
id = "Blessing of Crucible Soul"
status_type = STATUS_EFFECT_REFRESH
duration = 15 SECONDS
examine_text = "<span class='notice'>They don't seem to be all here.</span>"
alert_type = /obj/screen/alert/status_effect/crucible_soul
var/turf/location
/datum/status_effect/crucible_soul/on_apply()
. = ..()
to_chat(owner,"<span class='notice'>You phase through reality, nothing is out of bounds!</span>")
owner.alpha = 180
owner.pass_flags |= PASSCLOSEDTURF | PASSGLASS | PASSGRILLE | PASSTABLE | PASSMOB
location = get_turf(owner)
/datum/status_effect/crucible_soul/on_remove()
to_chat(owner,"<span class='notice'>You regain your physicality, returning you to your original location...</span>")
owner.alpha = initial(owner.alpha)
owner.pass_flags &= ~(PASSCLOSEDTURF | PASSGLASS | PASSGRILLE | PASSTABLE | PASSMOB)
owner.forceMove(location)
location = null
return ..()
/datum/status_effect/duskndawn
id = "Blessing of Dusk and Dawn"
status_type = STATUS_EFFECT_REFRESH
duration = 60 SECONDS
alert_type =/obj/screen/alert/status_effect/duskndawn
/datum/status_effect/duskndawn/on_apply()
. = ..()
ADD_TRAIT(owner,TRAIT_XRAY_VISION,type)
owner.update_sight()
/datum/status_effect/duskndawn/on_remove()
REMOVE_TRAIT(owner,TRAIT_XRAY_VISION,type)
owner.update_sight()
return ..()
/datum/status_effect/marshal
id = "Blessing of Wounded Soldier"
status_type = STATUS_EFFECT_REFRESH
duration = 60 SECONDS
tick_interval = 1 SECONDS
alert_type = /obj/screen/alert/status_effect/marshal
/datum/status_effect/marshal/on_apply()
. = ..()
ADD_TRAIT(owner,TRAIT_IGNOREDAMAGESLOWDOWN,type)
/datum/status_effect/marshal/on_remove()
. = ..()
REMOVE_TRAIT(owner,TRAIT_IGNOREDAMAGESLOWDOWN,type)
/datum/status_effect/marshal/tick()
. = ..()
if(!iscarbon(owner))
return
var/mob/living/carbon/carbie = owner
for(var/BP in carbie.bodyparts)
var/obj/item/bodypart/part = BP
for(var/W in part.wounds)
var/datum/wound/wound = W
var/heal_amt = 0
switch(wound.severity)
if(WOUND_SEVERITY_MODERATE)
heal_amt = 1
if(WOUND_SEVERITY_SEVERE)
heal_amt = 3
if(WOUND_SEVERITY_CRITICAL)
heal_amt = 6
if(wound.wound_type == WOUND_BURN)
carbie.adjustFireLoss(-heal_amt)
else
carbie.adjustBruteLoss(-heal_amt)
carbie.blood_volume += carbie.blood_volume >= BLOOD_VOLUME_NORMAL ? 0 : heal_amt*3
/obj/screen/alert/status_effect/crucible_soul
name = "Blessing of Crucible Soul"
desc = "You phased through the reality, you are halfway to your final destination..."
icon_state = "crucible"
/obj/screen/alert/status_effect/duskndawn
name = "Blessing of Dusk and Dawn"
desc = "Many things hide beyond the horizon, with Owl's help i managed to slip past sun's guard and moon's watch."
icon_state = "duskndawn"
/obj/screen/alert/status_effect/marshal
name = "Blessing of Wounded Soldier"
desc = "Some people seek power through redemption, one thing many people don't know is that battle is the ultimate redemption and wounds let you bask in eternal glory."
icon_state = "wounded_soldier"
+28 -13
View File
@@ -127,17 +127,6 @@
desc = "You've fallen asleep. Wait a bit and you should wake up. Unless you don't, considering how helpless you are."
icon_state = "asleep"
/datum/status_effect
id = "no_combat_mode"
alert_type = null
status_type = STATUS_EFFECT_REPLACE
blocks_combatmode = TRUE
/datum/status_effect/on_creation(mob/living/new_owner, set_duration)
if(isnum(set_duration))
duration = set_duration
. = ..()
/datum/status_effect/robotic_emp
id = "emp_no_combat_mode"
@@ -506,6 +495,32 @@
I.take_damage(100)
return ..()
/datum/status_effect/eldritch/void
id = "void_mark"
effect_sprite = "emark4"
/datum/status_effect/eldritch/void/on_effect()
var/turf/open/turfie = get_turf(owner)
turfie.TakeTemperature(-40)
owner.adjust_bodytemperature(-60)
return ..()
/datum/status_effect/domain
id = "domain"
alert_type = null
var/movespeed_mod = /datum/movespeed_modifier/status_effect/domain
/datum/status_effect/domain/on_creation(mob/living/new_owner, set_duration)
if(isliving(owner))
var/mob/living/carbon/C = owner
C.add_movespeed_modifier(movespeed_mod)
/datum/status_effect/electrode/on_remove()
if(isliving(owner))
var/mob/living/carbon/C = owner
C.remove_movespeed_modifier(movespeed_mod)
. = ..()
/datum/status_effect/corrosion_curse
id = "corrosion_curse"
status_type = STATUS_EFFECT_REPLACE
@@ -514,7 +529,7 @@
/datum/status_effect/corrosion_curse/on_creation(mob/living/new_owner, ...)
. = ..()
to_chat(owner, "<span class='danger'>Your feel your body starting to break apart...</span>")
to_chat(owner, "<span class='danger'>You feel your body starting to break apart...</span>")
/datum/status_effect/corrosion_curse/tick()
. = ..()
@@ -585,7 +600,7 @@
/datum/status_effect/amok/on_apply(mob/living/afflicted)
. = ..()
to_chat(owner, "<span class='boldwarning'>Your feel filled with a rage that is not your own!</span>")
to_chat(owner, "<span class='boldwarning'>You feel filled with a rage that is not your own!</span>")
/datum/status_effect/amok/tick()
. = ..()
-16
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@@ -219,19 +219,3 @@
/datum/quirk/night_vision/on_spawn()
var/mob/living/carbon/human/H = quirk_holder
H.update_sight()
/datum/quirk/multilingual
name = "Multi-Lingual"
desc = "You spent a portion of your life learning to understand an additional language. You may or may not be able to speak it based on your anatomy."
value = 1
mob_trait = TRAIT_MULTILINGUAL
gain_text = "You've learned an extra language!"
lose_text = "You've forgotten your extra language."
/datum/quirk/multilingual/post_add()
var/mob/living/carbon/human/H = quirk_holder
H.grant_language(H.client.prefs.language, TRUE, TRUE, LANGUAGE_MULTILINGUAL)
/datum/quirk/multilingual/remove()
var/mob/living/carbon/human/H = quirk_holder
H.remove_language(H.client.prefs.language, TRUE, TRUE, LANGUAGE_MULTILINGUAL)
+8 -5
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@@ -58,13 +58,13 @@
/// The list of z-levels that this weather is actively affecting
var/impacted_z_levels
/// Since it's above everything else, this is the layer used by default. TURF_LAYER is below mobs and walls if you need to use that.
var/overlay_layer = AREA_LAYER
/// Since it's above everything else, this is the layer used by default. TURF_LAYER is below mobs and walls if you need to use that.
var/overlay_layer = AREA_LAYER
/// Plane for the overlay
var/overlay_plane = BLACKNESS_PLANE
/// If the weather has no purpose but aesthetics.
/// If the weather has no purpose but aesthetics.
var/aesthetic = FALSE
/// Used by mobs to prevent them from being affected by the weather
/// Used by mobs to prevent them from being affected by the weather
var/immunity_type = "storm"
/// The stage of the weather, from 1-4
@@ -79,6 +79,8 @@
var/barometer_predictable = FALSE
/// For barometers to know when the next storm will hit
var/next_hit_time = 0
/// This causes the weather to only end if forced to
var/perpetual = FALSE
/datum/weather/New(z_levels)
..()
@@ -140,7 +142,8 @@
to_chat(M, weather_message)
if(weather_sound)
SEND_SOUND(M, sound(weather_sound))
addtimer(CALLBACK(src, .proc/wind_down), weather_duration)
if(!perpetual)
addtimer(CALLBACK(src, .proc/wind_down), weather_duration)
/**
* Weather enters the winding down phase, stops effects
@@ -0,0 +1,31 @@
/datum/weather/void_storm
name = "void storm"
desc = "A rare and highly anomalous event often accompanied by unknown entities shredding spacetime continouum. We'd advise you to start running."
telegraph_duration = 2 SECONDS
telegraph_overlay = "void"
weather_message = "<span class='danger'><i>You feel air around you getting colder... and void's sweet embrace...</i></span>"
weather_overlay = "void_storm"
weather_duration_lower = 60 SECONDS
weather_duration_upper = 120 SECONDS
end_duration = 10 SECONDS
area_type = /area
protect_indoors = FALSE
target_trait = ZTRAIT_VOIDSTORM
immunity_type = "void"
barometer_predictable = FALSE
perpetual = TRUE
/datum/weather/void_storm/weather_act(mob/living/L)
if(IS_HERETIC(L) || IS_HERETIC_MONSTER(L))
return
L.adjustOxyLoss(rand(1,3))
L.adjustFireLoss(rand(1,3))
L.adjust_blurriness(rand(0,1))
L.adjust_bodytemperature(-rand(5,15))