Merge remote-tracking branch 'citadel/master' into combat_v7
This commit is contained in:
@@ -1249,7 +1249,7 @@
|
||||
if(user.incapacitated() || !user.Adjacent(src))
|
||||
return FALSE
|
||||
if(W && user.a_intent == INTENT_HELP && W.can_give())
|
||||
user.give()
|
||||
user.give(src)
|
||||
return TRUE
|
||||
|
||||
/mob/living/carbon/verb/give_verb()
|
||||
@@ -1265,4 +1265,4 @@
|
||||
var/obj/item/I = usr.get_active_held_item()
|
||||
var/mob/living/carbon/C = usr
|
||||
if(I.can_give())
|
||||
C.give()
|
||||
C.give(src)
|
||||
|
||||
@@ -41,10 +41,10 @@
|
||||
|
||||
. += "[t_He] [t_is] wearing [w_uniform.get_examine_string(user)][accessory_msg]."
|
||||
//head
|
||||
if(head)
|
||||
if(head && !(head.item_flags & EXAMINE_SKIP))
|
||||
. += "[t_He] [t_is] wearing [head.get_examine_string(user)] on [t_his] head."
|
||||
//suit/armor
|
||||
if(wear_suit)
|
||||
if(wear_suit && !(wear_suit.item_flags & EXAMINE_SKIP))
|
||||
. += "[t_He] [t_is] wearing [wear_suit.get_examine_string(user)]."
|
||||
//suit/armor storage
|
||||
if(s_store && !(SLOT_S_STORE in obscured))
|
||||
|
||||
@@ -37,11 +37,11 @@
|
||||
to_chat(owner, "There's something stuck to your hand, stopping you from transforming!")
|
||||
return
|
||||
if(IsAvailable())
|
||||
transforming = TRUE
|
||||
UpdateButtonIcon()
|
||||
var/mutcolor = owner.get_ability_property(INNATE_ABILITY_SLIME_BLOBFORM, PROPERTY_BLOBFORM_COLOR) || ("#" + H.dna.features["mcolor"])
|
||||
if(!is_puddle)
|
||||
if(CHECK_MOBILITY(H, MOBILITY_USE)) //if we can use items, we can turn into a puddle
|
||||
transforming = TRUE
|
||||
is_puddle = TRUE //so we know which transformation to use when its used
|
||||
ADD_TRAIT(H, TRAIT_HUMAN_NO_RENDER, SLIMEPUDDLE_TRAIT)
|
||||
owner.cut_overlays() //we dont show our normal sprite, we show a puddle sprite
|
||||
|
||||
@@ -625,7 +625,7 @@
|
||||
say_mod = "clicks"
|
||||
limbs_id = "clockgolem"
|
||||
info_text = "<span class='bold alloy'>As a </span><span class='bold brass'>Clockwork Golem</span><span class='bold alloy'>, you are faster than other types of golems, and are capable of using guns. On death, you will break down into scrap.</span>"
|
||||
species_traits = list(NOBLOOD,NO_UNDERWEAR,NOEYES,NOGENITALS,NOAROUSAL)
|
||||
species_traits = list(NOBLOOD,NO_UNDERWEAR,NOEYES,NOGENITALS,NOAROUSAL,ROBOTIC_LIMBS)
|
||||
inherent_biotypes = MOB_ROBOTIC|MOB_HUMANOID
|
||||
inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_NOFIRE,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER)
|
||||
inherent_biotypes = MOB_ROBOTIC|MOB_HUMANOID
|
||||
@@ -667,6 +667,10 @@
|
||||
|
||||
/datum/species/golem/clockwork/no_scrap //These golems are created through the herald's beacon and leave normal corpses on death.
|
||||
id = "clockwork golem servant"
|
||||
species_traits = list(NOBLOOD,NO_UNDERWEAR,NOEYES,NOSTOMACH,NOLIVER,NOGENITALS,NOAROUSAL,NOTRANSSTING,ROBOTIC_LIMBS,HAS_BONE)
|
||||
inherent_biotypes = MOB_ROBOTIC|MOB_HUMANOID
|
||||
inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_NOHUNGER,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_NOFIRE,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER)
|
||||
inherent_biotypes = MOB_ROBOTIC|MOB_HUMANOID
|
||||
armor = 15 //Balance reasons make this armor weak
|
||||
no_equip = list()
|
||||
nojumpsuit = FALSE
|
||||
@@ -675,6 +679,8 @@
|
||||
dangerous_existence = TRUE
|
||||
random_eligible = FALSE
|
||||
info_text = "<span class='bold alloy'>As a </span><span class='bold brass'>Clockwork Golem Servant</span><span class='bold alloy'>, you are faster than other types of golems, and are capable of using guns.</span>" //warcult golems leave a corpse
|
||||
gib_types = list(/obj/effect/gibspawner/ipc, /obj/effect/gibspawner/ipc/bodypartless)
|
||||
|
||||
|
||||
/datum/species/golem/cloth
|
||||
name = "Cloth Golem"
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
id = SPECIES_VAMPIRE
|
||||
default_color = "FFFFFF"
|
||||
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,DRINKSBLOOD,HAS_FLESH,HAS_BONE)
|
||||
inherent_traits = list(TRAIT_NOHUNGER,TRAIT_NOBREATH)
|
||||
inherent_traits = list(TRAIT_NOHUNGER,TRAIT_NOBREATH,TRAIT_NOMARROW)
|
||||
inherent_biotypes = MOB_UNDEAD|MOB_HUMANOID
|
||||
mutant_bodyparts = list("mcolor" = "FFFFFF", "tail_human" = "None", "ears" = "None", "deco_wings" = "None")
|
||||
exotic_bloodtype = "U"
|
||||
@@ -53,10 +53,11 @@
|
||||
C.adjustOxyLoss(-4)
|
||||
C.adjustCloneLoss(-4)
|
||||
return
|
||||
C.blood_volume -= 0.75 //Will take roughly 19.5 minutes to die from standard blood volume, roughly 83 minutes to die from max blood volume.
|
||||
if(C.blood_volume <= (BLOOD_VOLUME_SURVIVE*C.blood_ratio))
|
||||
to_chat(C, "<span class='danger'>You ran out of blood!</span>")
|
||||
C.dust()
|
||||
if(C.blood_volume > 0.5)
|
||||
C.blood_volume -= 0.5 //Will take roughly 19.5 minutes to die from standard blood volume, roughly 83 minutes to die from max blood volume.
|
||||
else
|
||||
C.dust(FALSE, TRUE)
|
||||
|
||||
var/area/A = get_area(C)
|
||||
if(istype(A, /area/chapel) && C.mind?.assigned_role != "Chaplain")
|
||||
to_chat(C, "<span class='danger'>You don't belong here!</span>")
|
||||
@@ -125,7 +126,7 @@
|
||||
. = ..()
|
||||
var/obj/item/organ/heart/vampire/darkheart = getorgan(/obj/item/organ/heart/vampire)
|
||||
if(darkheart)
|
||||
. += "<span class='notice'>Current blood level: [blood_volume]/[BLOOD_VOLUME_MAXIMUM].</span>"
|
||||
. += "Current blood level: [blood_volume]/[BLOOD_VOLUME_MAXIMUM]."
|
||||
|
||||
|
||||
/obj/item/organ/heart/vampire
|
||||
|
||||
@@ -514,10 +514,21 @@
|
||||
/mob/living/ratvar_act()
|
||||
if(status_flags & GODMODE)
|
||||
return
|
||||
if(stat != DEAD && !is_servant_of_ratvar(src))
|
||||
if(stat == DEAD || is_servant_of_ratvar(src))
|
||||
return
|
||||
if(is_eligible_servant(src))
|
||||
add_servant_of_ratvar(src)
|
||||
to_chat(src, "<span class='heavy_brass'>Ratvar's influence invades your mind, praise the Justiciar!</span>")
|
||||
else
|
||||
to_chat(src, "<span class='userdanger'>A blinding light boils you alive! <i>Run!</i></span>")
|
||||
adjust_fire_stacks(20)
|
||||
adjustFireLoss(35)
|
||||
IgniteMob()
|
||||
if(iscultist(src))
|
||||
to_chat(src, "<span class='userdanger'>You resist Ratvar's influence... but not all of it! <i>Run!</i></span>")
|
||||
adjustFireLoss(35)
|
||||
if(src && reagents)
|
||||
reagents.add_reagent(/datum/reagent/fuel/holyoil, 5)
|
||||
return FALSE
|
||||
|
||||
|
||||
|
||||
@@ -90,11 +90,11 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
|
||||
var/static/list/one_character_prefix = list(MODE_HEADSET = TRUE, MODE_ROBOT = TRUE, MODE_WHISPER = TRUE)
|
||||
|
||||
var/ic_blocked = FALSE
|
||||
/*
|
||||
if(client && !forced && config.ic_filter_regex && findtext(message, config.ic_filter_regex))
|
||||
|
||||
if(client && !forced && CHAT_FILTER_CHECK(message))
|
||||
//The filter doesn't act on the sanitized message, but the raw message.
|
||||
ic_blocked = TRUE
|
||||
*/
|
||||
|
||||
if(sanitize)
|
||||
message = trim(copytext_char(sanitize(message), 1, MAX_MESSAGE_LEN))
|
||||
if(!message || message == "")
|
||||
@@ -103,6 +103,7 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
|
||||
if(ic_blocked)
|
||||
//The filter warning message shows the sanitized message though.
|
||||
to_chat(src, "<span class='warning'>That message contained a word prohibited in IC chat! Consider reviewing the server rules.\n<span replaceRegex='show_filtered_ic_chat'>\"[message]\"</span></span>")
|
||||
SSblackbox.record_feedback("tally", "ic_blocked_words", 1, lowertext(config.ic_filter_regex.match))
|
||||
return
|
||||
|
||||
var/datum/saymode/saymode = SSradio.saymodes[talk_key]
|
||||
|
||||
@@ -1059,5 +1059,5 @@ Pass a positive integer as an argument to override a bot's default speed.
|
||||
I.icon_state = null
|
||||
path.Cut(1, 2)
|
||||
|
||||
/mob/living/silicon/rust_heretic_act()
|
||||
/mob/living/simple_animal/bot/rust_heretic_act()
|
||||
adjustBruteLoss(500)
|
||||
|
||||
@@ -192,6 +192,11 @@
|
||||
back.contract_next_chain_into_single_tile()
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/hostile/eldritch/armsy/proc/get_length()
|
||||
. += 1
|
||||
if(back)
|
||||
. += back.get_length()
|
||||
|
||||
///Updates the next mob in the chain to move to our last location, fixed the worm if somehow broken.
|
||||
/mob/living/simple_animal/hostile/eldritch/armsy/proc/update_chain_links()
|
||||
gib_trail()
|
||||
|
||||
Reference in New Issue
Block a user