Merge remote-tracking branch 'citadel/master' into combat_v7

This commit is contained in:
silicons
2021-03-20 14:13:23 -07:00
202 changed files with 6640 additions and 4867 deletions
@@ -41,10 +41,10 @@
. += "[t_He] [t_is] wearing [w_uniform.get_examine_string(user)][accessory_msg]."
//head
if(head)
if(head && !(head.item_flags & EXAMINE_SKIP))
. += "[t_He] [t_is] wearing [head.get_examine_string(user)] on [t_his] head."
//suit/armor
if(wear_suit)
if(wear_suit && !(wear_suit.item_flags & EXAMINE_SKIP))
. += "[t_He] [t_is] wearing [wear_suit.get_examine_string(user)]."
//suit/armor storage
if(s_store && !(SLOT_S_STORE in obscured))
@@ -37,11 +37,11 @@
to_chat(owner, "There's something stuck to your hand, stopping you from transforming!")
return
if(IsAvailable())
transforming = TRUE
UpdateButtonIcon()
var/mutcolor = owner.get_ability_property(INNATE_ABILITY_SLIME_BLOBFORM, PROPERTY_BLOBFORM_COLOR) || ("#" + H.dna.features["mcolor"])
if(!is_puddle)
if(CHECK_MOBILITY(H, MOBILITY_USE)) //if we can use items, we can turn into a puddle
transforming = TRUE
is_puddle = TRUE //so we know which transformation to use when its used
ADD_TRAIT(H, TRAIT_HUMAN_NO_RENDER, SLIMEPUDDLE_TRAIT)
owner.cut_overlays() //we dont show our normal sprite, we show a puddle sprite
@@ -625,7 +625,7 @@
say_mod = "clicks"
limbs_id = "clockgolem"
info_text = "<span class='bold alloy'>As a </span><span class='bold brass'>Clockwork Golem</span><span class='bold alloy'>, you are faster than other types of golems, and are capable of using guns. On death, you will break down into scrap.</span>"
species_traits = list(NOBLOOD,NO_UNDERWEAR,NOEYES,NOGENITALS,NOAROUSAL)
species_traits = list(NOBLOOD,NO_UNDERWEAR,NOEYES,NOGENITALS,NOAROUSAL,ROBOTIC_LIMBS)
inherent_biotypes = MOB_ROBOTIC|MOB_HUMANOID
inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_NOFIRE,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER)
inherent_biotypes = MOB_ROBOTIC|MOB_HUMANOID
@@ -667,6 +667,10 @@
/datum/species/golem/clockwork/no_scrap //These golems are created through the herald's beacon and leave normal corpses on death.
id = "clockwork golem servant"
species_traits = list(NOBLOOD,NO_UNDERWEAR,NOEYES,NOSTOMACH,NOLIVER,NOGENITALS,NOAROUSAL,NOTRANSSTING,ROBOTIC_LIMBS,HAS_BONE)
inherent_biotypes = MOB_ROBOTIC|MOB_HUMANOID
inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_NOHUNGER,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_NOFIRE,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER)
inherent_biotypes = MOB_ROBOTIC|MOB_HUMANOID
armor = 15 //Balance reasons make this armor weak
no_equip = list()
nojumpsuit = FALSE
@@ -675,6 +679,8 @@
dangerous_existence = TRUE
random_eligible = FALSE
info_text = "<span class='bold alloy'>As a </span><span class='bold brass'>Clockwork Golem Servant</span><span class='bold alloy'>, you are faster than other types of golems, and are capable of using guns.</span>" //warcult golems leave a corpse
gib_types = list(/obj/effect/gibspawner/ipc, /obj/effect/gibspawner/ipc/bodypartless)
/datum/species/golem/cloth
name = "Cloth Golem"
@@ -3,7 +3,7 @@
id = SPECIES_VAMPIRE
default_color = "FFFFFF"
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,DRINKSBLOOD,HAS_FLESH,HAS_BONE)
inherent_traits = list(TRAIT_NOHUNGER,TRAIT_NOBREATH)
inherent_traits = list(TRAIT_NOHUNGER,TRAIT_NOBREATH,TRAIT_NOMARROW)
inherent_biotypes = MOB_UNDEAD|MOB_HUMANOID
mutant_bodyparts = list("mcolor" = "FFFFFF", "tail_human" = "None", "ears" = "None", "deco_wings" = "None")
exotic_bloodtype = "U"
@@ -53,10 +53,11 @@
C.adjustOxyLoss(-4)
C.adjustCloneLoss(-4)
return
C.blood_volume -= 0.75 //Will take roughly 19.5 minutes to die from standard blood volume, roughly 83 minutes to die from max blood volume.
if(C.blood_volume <= (BLOOD_VOLUME_SURVIVE*C.blood_ratio))
to_chat(C, "<span class='danger'>You ran out of blood!</span>")
C.dust()
if(C.blood_volume > 0.5)
C.blood_volume -= 0.5 //Will take roughly 19.5 minutes to die from standard blood volume, roughly 83 minutes to die from max blood volume.
else
C.dust(FALSE, TRUE)
var/area/A = get_area(C)
if(istype(A, /area/chapel) && C.mind?.assigned_role != "Chaplain")
to_chat(C, "<span class='danger'>You don't belong here!</span>")
@@ -125,7 +126,7 @@
. = ..()
var/obj/item/organ/heart/vampire/darkheart = getorgan(/obj/item/organ/heart/vampire)
if(darkheart)
. += "<span class='notice'>Current blood level: [blood_volume]/[BLOOD_VOLUME_MAXIMUM].</span>"
. += "Current blood level: [blood_volume]/[BLOOD_VOLUME_MAXIMUM]."
/obj/item/organ/heart/vampire