Merge branch 'master' into fruit
This commit is contained in:
@@ -81,3 +81,10 @@
|
||||
|
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#define SPAM_TRIGGER_WARNING 5 //Number of identical messages required before the spam-prevention will warn you to stfu
|
||||
#define SPAM_TRIGGER_AUTOMUTE 10 //Number of identical messages required before the spam-prevention will automute you
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||||
|
||||
///Max length of a keypress command before it's considered to be a forged packet/bogus command
|
||||
#define MAX_KEYPRESS_COMMANDLENGTH 16
|
||||
///Max amount of keypress messages per second over two seconds before client is autokicked
|
||||
#define MAX_KEYPRESS_AUTOKICK 100
|
||||
///Length of held key rolling buffer
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||||
#define HELD_KEY_BUFFER_LENGTH 15
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||||
|
||||
@@ -109,3 +109,5 @@
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||||
#define RCD_AIRLOCK 2
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#define RCD_DECONSTRUCT 3
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||||
#define RCD_WINDOWGRILLE 4
|
||||
#define RCD_MACHINE 8
|
||||
#define RCD_COMPUTER 16
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||||
@@ -201,4 +201,10 @@
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||||
|
||||
return list(region_x1 & region_x2, region_y1 & region_y2)
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||||
|
||||
#define EXP_DISTRIBUTION(desired_mean) ( -(1/(1/desired_mean)) * log(rand(1, 1000) * 0.001) )
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|
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#define LORENTZ_DISTRIBUTION(x, s) ( s*TAN(TODEGREES(PI*(rand()-0.5))) + x )
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#define LORENTZ_CUMULATIVE_DISTRIBUTION(x, y, s) ( (1/PI)*TORADIANS(arctan((x-y)/s)) + 1/2 )
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#define RULE_OF_THREE(a, b, x) ((a*x)/b)
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// )
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||||
@@ -472,6 +472,9 @@ GLOBAL_LIST_INIT(pda_reskins, list(PDA_SKIN_CLASSIC = 'icons/obj/pda.dmi', PDA_S
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||||
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||||
#define EGG_LAYING_MESSAGES list("lays an egg.","squats down and croons.","begins making a huge racket.","begins clucking raucously.")
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||||
// list of all null rod weapons
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||||
#define HOLY_WEAPONS /obj/item/nullrod, /obj/item/twohanded/dualsaber/hypereutactic/chaplain, /obj/item/gun/energy/laser/redtag/hitscan/chaplain, /obj/item/multitool/chaplain, /obj/item/melee/baseball_bat/chaplain
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||||
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||||
// Used by PDA and cartridge code to reduce repetitiveness of spritesheets
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||||
#define PDAIMG(what) {"<span class="pda16x16 [#what]"></span>"}
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||||
|
||||
|
||||
@@ -118,6 +118,7 @@
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#define TRAIT_LAW_ENFORCEMENT_METABOLISM "law-enforcement-metabolism"
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#define TRAIT_STRONG_GRABBER "strong_grabber"
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#define TRAIT_CALCIUM_HEALER "calcium_healer"
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#define TRAIT_CAPTAIN_METABOLISM "captain-metabolism"
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//non-mob traits
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#define TRAIT_PARALYSIS "paralysis" //Used for limb-based paralysis, where replacing the limb will fix it
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@@ -203,4 +204,4 @@
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#define FLIGHTSUIT_TRAIT "flightsuit"
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#define LOCKED_HELMET_TRAIT "locked-helmet"
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#define NINJA_SUIT_TRAIT "ninja-suit"
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#define ANTI_DROP_IMPLANT_TRAIT "anti-drop-implant"
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#define ANTI_DROP_IMPLANT_TRAIT "anti-drop-implant"
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|
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@@ -308,6 +308,13 @@
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//ignore this comment, it fixes the broken sytax parsing caused by the " above
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else
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parts += "[GLOB.TAB]<i>Nobody died this shift!</i>"
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if(istype(SSticker.mode, /datum/game_mode/dynamic))
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var/datum/game_mode/dynamic/mode = SSticker.mode
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parts += "[GLOB.TAB]Threat level: [mode.threat_level]"
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parts += "[GLOB.TAB]Threat left: [mode.threat]"
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parts += "[GLOB.TAB]Executed rules:"
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for(var/datum/dynamic_ruleset/rule in mode.executed_rules)
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parts += "[GLOB.TAB][GLOB.TAB][rule.ruletype] - <b>[rule.name]</b>: -[rule.cost] threat"
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return parts.Join("<br>")
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/client/proc/roundend_report_file()
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|
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@@ -73,3 +73,11 @@ GLOBAL_VAR_INIT(rollovercheck_last_timeofday, 0)
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|
||||
/proc/daysSince(realtimev)
|
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return round((world.realtime - realtimev) / (24 HOURS))
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|
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/proc/worldtime2text()
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return gameTimestamp("hh:mm:ss", world.time)
|
||||
|
||||
/proc/gameTimestamp(format = "hh:mm:ss", wtime=null)
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||||
if(!wtime)
|
||||
wtime = world.time
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||||
return time2text(wtime - GLOB.timezoneOffset, format)
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||||
|
||||
@@ -67,7 +67,7 @@
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/mob/proc/ClickOn( atom/A, params )
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if(world.time <= next_click)
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return
|
||||
next_click = world.time + 1
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||||
next_click = world.time + world.tick_lag
|
||||
|
||||
if(check_click_intercept(params,A))
|
||||
return
|
||||
|
||||
@@ -6,7 +6,17 @@ SUBSYSTEM_DEF(assets)
|
||||
var/list/preload = list()
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||||
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||||
/datum/controller/subsystem/assets/Initialize(timeofday)
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||||
for(var/type in typesof(/datum/asset))
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||||
|
||||
var/list/priority_assets = list(
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||||
/datum/asset/simple/oui_theme_nano,
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/datum/asset/simple/goonchat
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)
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for(var/type in priority_assets)
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var/datum/asset/A = new type()
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A.register()
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for(var/type in typesof(/datum/asset) - (priority_assets | list(/datum/asset, /datum/asset/simple)))
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var/datum/asset/A = type
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if (type != initial(A._abstract))
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get_asset_datum(type)
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||||
@@ -52,7 +52,7 @@
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. = ..()
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cant_hold = typecacheof(list(/obj/item/screwdriver/power))
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can_hold = typecacheof(list(
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/obj/item/kitchen/knife, /obj/item/switchblade, /obj/item/pen,
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/obj/item/kitchen/knife, /obj/item/switchblade, /obj/item/pen, /obj/item/melee/cultblade/dagger,
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/obj/item/scalpel, /obj/item/reagent_containers/syringe, /obj/item/dnainjector,
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/obj/item/reagent_containers/hypospray/medipen, /obj/item/reagent_containers/dropper,
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/obj/item/implanter, /obj/item/screwdriver, /obj/item/weldingtool/mini,
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@@ -63,7 +63,7 @@
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. = ..()
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cant_hold = typecacheof(list(/obj/item/screwdriver/power))
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can_hold = typecacheof(list(
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/obj/item/kitchen/knife, /obj/item/switchblade, /obj/item/pen,
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/obj/item/kitchen/knife, /obj/item/switchblade, /obj/item/pen, /obj/item/melee/cultblade/dagger,
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/obj/item/scalpel, /obj/item/reagent_containers/syringe, /obj/item/dnainjector,
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/obj/item/reagent_containers/hypospray/medipen, /obj/item/reagent_containers/dropper,
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/obj/item/implanter, /obj/item/screwdriver, /obj/item/weldingtool/mini,
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@@ -18,7 +18,7 @@
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||||
var/map_file = "BoxStation.dmm"
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|
||||
var/traits = null
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var/space_ruin_levels = 1 //Citadel edit - reduces the default space ruin z-level count to 1
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var/space_ruin_levels = 2
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var/space_empty_levels = 1
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var/minetype = "lavaland"
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@@ -6,7 +6,7 @@
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name = "traitor+brothers"
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config_tag = "traitorbro"
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restricted_jobs = list("AI", "Cyborg")
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protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Quartermaster", "Chief Engineer", "Research Director")
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protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
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||||
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announce_span = "danger"
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announce_text = "There are Syndicate agents and Blood Brothers on the station!\n\
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||||
@@ -135,7 +135,7 @@ Credit where due:
|
||||
required_enemies = 3
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||||
recommended_enemies = 5
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enemy_minimum_age = 7
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||||
protected_jobs = list("AI", "Cyborg", "Security Officer", "Warden", "Detective", "Head of Security", "Captain") //Silicons can eventually be converted
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||||
protected_jobs = list("AI", "Cyborg", "Security Officer", "Warden", "Detective", "Head of Security", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster") //Silicons can eventually be converted
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||||
restricted_jobs = list("Chaplain", "Captain")
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announce_span = "brass"
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announce_text = "Servants of Ratvar are trying to summon the Justiciar!\n\
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||||
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||||
@@ -35,8 +35,8 @@
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||||
config_tag = "cult"
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antag_flag = ROLE_CULTIST
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false_report_weight = 10
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restricted_jobs = list("Chaplain","AI", "Cyborg", "Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel")
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protected_jobs = list()
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restricted_jobs = list("AI", "Cyborg")
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protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
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||||
required_players = 30
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required_enemies = 3
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recommended_enemies = 5
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||||
|
||||
@@ -0,0 +1,750 @@
|
||||
#define CURRENT_LIVING_PLAYERS 1
|
||||
#define CURRENT_LIVING_ANTAGS 2
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||||
#define CURRENT_DEAD_PLAYERS 3
|
||||
#define CURRENT_OBSERVERS 4
|
||||
|
||||
#define ONLY_RULESET 1
|
||||
#define HIGHLANDER_RULESET 2
|
||||
#define TRAITOR_RULESET 4
|
||||
#define MINOR_RULESET 8
|
||||
|
||||
#define RULESET_STOP_PROCESSING 1
|
||||
|
||||
// -- Injection delays
|
||||
GLOBAL_VAR_INIT(dynamic_latejoin_delay_min, (5 MINUTES))
|
||||
GLOBAL_VAR_INIT(dynamic_latejoin_delay_max, (25 MINUTES))
|
||||
|
||||
GLOBAL_VAR_INIT(dynamic_midround_delay_min, (15 MINUTES))
|
||||
GLOBAL_VAR_INIT(dynamic_midround_delay_max, (35 MINUTES))
|
||||
|
||||
// Are HIGHLANDER_RULESETs allowed to stack?
|
||||
GLOBAL_VAR_INIT(dynamic_no_stacking, TRUE)
|
||||
// A number between -5 and +5.
|
||||
// A negative value will give a more peaceful round and
|
||||
// a positive value will give a round with higher threat.
|
||||
GLOBAL_VAR_INIT(dynamic_curve_centre, 0)
|
||||
// A number between 0.5 and 4.
|
||||
// Higher value will favour extreme rounds and
|
||||
// lower value rounds closer to the average.
|
||||
GLOBAL_VAR_INIT(dynamic_curve_width, 1.8)
|
||||
// If enabled only picks a single starting rule and executes only autotraitor midround ruleset.
|
||||
GLOBAL_VAR_INIT(dynamic_classic_secret, FALSE)
|
||||
// How many roundstart players required for high population override to take effect.
|
||||
GLOBAL_VAR_INIT(dynamic_high_pop_limit, 55)
|
||||
// If enabled does not accept or execute any rulesets.
|
||||
GLOBAL_VAR_INIT(dynamic_forced_extended, FALSE)
|
||||
// How high threat is required for HIGHLANDER_RULESETs stacking.
|
||||
// This is independent of dynamic_no_stacking.
|
||||
GLOBAL_VAR_INIT(dynamic_stacking_limit, 90)
|
||||
// List of forced roundstart rulesets.
|
||||
GLOBAL_LIST_EMPTY(dynamic_forced_roundstart_ruleset)
|
||||
// Forced threat level, setting this to zero or higher forces the roundstart threat to the value.
|
||||
GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
|
||||
/datum/game_mode/dynamic
|
||||
name = "dynamic mode"
|
||||
config_tag = "dynamic"
|
||||
|
||||
announce_span = "danger"
|
||||
announce_text = "Dynamic mode!" // This needs to be changed maybe
|
||||
|
||||
reroll_friendly = FALSE;
|
||||
|
||||
// Threat logging vars
|
||||
/// The "threat cap", threat shouldn't normally go above this and is used in ruleset calculations
|
||||
var/threat_level = 0
|
||||
/// Set at the beginning of the round. Spent by the mode to "purchase" rules.
|
||||
var/threat = 0
|
||||
/// Running information about the threat. Can store text or datum entries.
|
||||
var/list/threat_log = list()
|
||||
/// List of roundstart rules used for selecting the rules.
|
||||
var/list/roundstart_rules = list()
|
||||
/// List of latejoin rules used for selecting the rules.
|
||||
var/list/latejoin_rules = list()
|
||||
/// List of midround rules used for selecting the rules.
|
||||
var/list/midround_rules = list()
|
||||
/** # Pop range per requirement.
|
||||
* If the value is five the range is:
|
||||
* 0-4, 5-9, 10-14, 15-19, 20-24, 25-29, 30-34, 35-39, 40-54, 45+
|
||||
* If it is six the range is:
|
||||
* 0-5, 6-11, 12-17, 18-23, 24-29, 30-35, 36-41, 42-47, 48-53, 54+
|
||||
* If it is seven the range is:
|
||||
* 0-6, 7-13, 14-20, 21-27, 28-34, 35-41, 42-48, 49-55, 56-62, 63+
|
||||
*/
|
||||
var/pop_per_requirement = 6
|
||||
/// The requirement used for checking if a second rule should be selected.
|
||||
var/list/second_rule_req = list(100, 100, 80, 70, 60, 50, 30, 20, 10, 0)
|
||||
/// The requirement used for checking if a third rule should be selected.
|
||||
var/list/third_rule_req = list(100, 100, 100, 90, 80, 70, 60, 50, 40, 30)
|
||||
/// Threat requirement for a second ruleset when high pop override is in effect.
|
||||
var/high_pop_second_rule_req = 40
|
||||
/// Threat requirement for a third ruleset when high pop override is in effect.
|
||||
var/high_pop_third_rule_req = 60
|
||||
/// Number of players who were ready on roundstart.
|
||||
var/roundstart_pop_ready = 0
|
||||
/// List of candidates used on roundstart rulesets.
|
||||
var/list/candidates = list()
|
||||
/// Rules that are processed, rule_process is called on the rules in this list.
|
||||
var/list/current_rules = list()
|
||||
/// List of executed rulesets.
|
||||
var/list/executed_rules = list()
|
||||
/// Associative list of current players, in order: living players, living antagonists, dead players and observers.
|
||||
var/list/list/current_players = list(CURRENT_LIVING_PLAYERS, CURRENT_LIVING_ANTAGS, CURRENT_DEAD_PLAYERS, CURRENT_OBSERVERS)
|
||||
/// When world.time is over this number the mode tries to inject a latejoin ruleset.
|
||||
var/latejoin_injection_cooldown = 0
|
||||
/// When world.time is over this number the mode tries to inject a midround ruleset.
|
||||
var/midround_injection_cooldown = 0
|
||||
/// When TRUE GetInjectionChance returns 100.
|
||||
var/forced_injection = FALSE
|
||||
/// Forced ruleset to be executed for the next latejoin.
|
||||
var/datum/dynamic_ruleset/latejoin/forced_latejoin_rule = null
|
||||
/// When current_players was updated last time.
|
||||
var/pop_last_updated = 0
|
||||
/// How many percent of the rounds are more peaceful.
|
||||
var/peaceful_percentage = 50
|
||||
/// If a highlander executed.
|
||||
var/highlander_executed = FALSE
|
||||
/// If a only ruleset has been executed.
|
||||
var/only_ruleset_executed = FALSE
|
||||
|
||||
/datum/game_mode/dynamic/admin_panel()
|
||||
var/list/dat = list("<html><head><title>Game Mode Panel</title></head><body><h1><B>Game Mode Panel</B></h1>")
|
||||
dat += "Dynamic Mode <a href='?_src_=vars;[HrefToken()];Vars=[REF(src)]'>\[VV\]</A><BR>"
|
||||
dat += "Threat Level: <b>[threat_level]</b><br/>"
|
||||
|
||||
dat += "Threat to Spend: <b>[threat]</b> <a href='?src=\ref[src];[HrefToken()];adjustthreat=1'>\[Adjust\]</A> <a href='?src=\ref[src];[HrefToken()];threatlog=1'>\[View Log\]</a><br/>"
|
||||
dat += "<br/>"
|
||||
dat += "Parameters: centre = [GLOB.dynamic_curve_centre] ; width = [GLOB.dynamic_curve_width].<br/>"
|
||||
dat += "<i>On average, <b>[peaceful_percentage]</b>% of the rounds are more peaceful.</i><br/>"
|
||||
dat += "Forced extended: <a href='?src=\ref[src];[HrefToken()];forced_extended=1'><b>[GLOB.dynamic_forced_extended ? "On" : "Off"]</b></a><br/>"
|
||||
dat += "Classic secret (only autotraitor): <a href='?src=\ref[src];[HrefToken()];classic_secret=1'><b>[GLOB.dynamic_classic_secret ? "On" : "Off"]</b></a><br/>"
|
||||
dat += "No stacking (only one round-ender): <a href='?src=\ref[src];[HrefToken()];no_stacking=1'><b>[GLOB.dynamic_no_stacking ? "On" : "Off"]</b></a><br/>"
|
||||
dat += "Stacking limit: [GLOB.dynamic_stacking_limit] <a href='?src=\ref[src];[HrefToken()];stacking_limit=1'>\[Adjust\]</A>"
|
||||
dat += "<br/>"
|
||||
dat += "Executed rulesets: "
|
||||
if (executed_rules.len > 0)
|
||||
dat += "<br/>"
|
||||
for (var/datum/dynamic_ruleset/DR in executed_rules)
|
||||
dat += "[DR.ruletype] - <b>[DR.name]</b><br>"
|
||||
else
|
||||
dat += "none.<br>"
|
||||
dat += "<br>Injection Timers: (<b>[get_injection_chance(TRUE)]%</b> chance)<BR>"
|
||||
dat += "Latejoin: [(latejoin_injection_cooldown-world.time)>60*10 ? "[round((latejoin_injection_cooldown-world.time)/60/10,0.1)] minutes" : "[(latejoin_injection_cooldown-world.time)] seconds"] <a href='?src=\ref[src];[HrefToken()];injectlate=1'>\[Now!\]</a><BR>"
|
||||
dat += "Midround: [(midround_injection_cooldown-world.time)>60*10 ? "[round((midround_injection_cooldown-world.time)/60/10,0.1)] minutes" : "[(midround_injection_cooldown-world.time)] seconds"] <a href='?src=\ref[src];[HrefToken()];injectmid=1'>\[Now!\]</a><BR>"
|
||||
usr << browse(dat.Join(), "window=gamemode_panel;size=500x500")
|
||||
|
||||
/datum/game_mode/dynamic/Topic(href, href_list)
|
||||
if (..()) // Sanity, maybe ?
|
||||
return
|
||||
if(!check_rights(R_ADMIN))
|
||||
message_admins("[usr.key] has attempted to override the game mode panel!")
|
||||
log_admin("[key_name(usr)] tried to use the game mode panel without authorization.")
|
||||
return
|
||||
if (href_list["forced_extended"])
|
||||
GLOB.dynamic_forced_extended = !GLOB.dynamic_forced_extended
|
||||
else if (href_list["no_stacking"])
|
||||
GLOB.dynamic_no_stacking = !GLOB.dynamic_no_stacking
|
||||
else if (href_list["classic_secret"])
|
||||
GLOB.dynamic_classic_secret = !GLOB.dynamic_classic_secret
|
||||
else if (href_list["adjustthreat"])
|
||||
var/threatadd = input("Specify how much threat to add (negative to subtract). This can inflate the threat level.", "Adjust Threat", 0) as null|num
|
||||
if(!threatadd)
|
||||
return
|
||||
if(threatadd > 0)
|
||||
create_threat(threatadd)
|
||||
else
|
||||
spend_threat(-threatadd)
|
||||
else if (href_list["injectlate"])
|
||||
latejoin_injection_cooldown = 0
|
||||
forced_injection = TRUE
|
||||
message_admins("[key_name(usr)] forced a latejoin injection.", 1)
|
||||
else if (href_list["injectmid"])
|
||||
midround_injection_cooldown = 0
|
||||
forced_injection = TRUE
|
||||
message_admins("[key_name(usr)] forced a midround injection.", 1)
|
||||
else if (href_list["threatlog"])
|
||||
show_threatlog(usr)
|
||||
else if (href_list["stacking_limit"])
|
||||
GLOB.dynamic_stacking_limit = input(usr,"Change the threat limit at which round-endings rulesets will start to stack.", "Change stacking limit", null) as num
|
||||
|
||||
admin_panel() // Refreshes the window
|
||||
|
||||
// Checks if there are HIGHLANDER_RULESETs and calls the rule's round_result() proc
|
||||
/datum/game_mode/dynamic/set_round_result()
|
||||
for(var/datum/dynamic_ruleset/rule in executed_rules)
|
||||
if(rule.flags & HIGHLANDER_RULESET)
|
||||
if(rule.check_finished()) // Only the rule that actually finished the round sets round result.
|
||||
return rule.round_result()
|
||||
// If it got to this part, just pick one highlander if it exists
|
||||
for(var/datum/dynamic_ruleset/rule in executed_rules)
|
||||
if(rule.flags & HIGHLANDER_RULESET)
|
||||
return rule.round_result()
|
||||
return ..()
|
||||
|
||||
/datum/game_mode/dynamic/send_intercept()
|
||||
. = "<b><i>Central Command Status Summary</i></b><hr>"
|
||||
switch(round(threat_level))
|
||||
if(0 to 19)
|
||||
update_playercounts()
|
||||
if(!current_players[CURRENT_LIVING_ANTAGS].len)
|
||||
. += "<b>Peaceful Waypoint</b></center><BR>"
|
||||
. += "Your station orbits deep within controlled, core-sector systems and serves as a waypoint for routine traffic through Nanotrasen's trade empire. Due to the combination of high security, interstellar traffic, and low strategic value, it makes any direct threat of violence unlikely. Your primary enemies will be incompetence and bored crewmen: try to organize team-building events to keep staffers interested and productive."
|
||||
else
|
||||
. += "<b>Core Territory</b></center><BR>"
|
||||
. += "Your station orbits within reliably mundane, secure space. Although Nanotrasen has a firm grip on security in your region, the valuable resources and strategic position aboard your station make it a potential target for infiltrations. Monitor crew for non-loyal behavior, but expect a relatively tame shift free of large-scale destruction. We expect great things from your station."
|
||||
if(20 to 39)
|
||||
. += "<b>Anomalous Exogeology</b></center><BR>"
|
||||
. += "Although your station lies within what is generally considered Nanotrasen-controlled space, the course of its orbit has caused it to cross unusually close to exogeological features with anomalous readings. Although these features offer opportunities for our research department, it is known that these little understood readings are often correlated with increased activity from competing interstellar organizations and individuals, among them the Wizard Federation and Cult of the Geometer of Blood - all known competitors for Anomaly Type B sites. Exercise elevated caution."
|
||||
if(40 to 65)
|
||||
. += "<b>Contested System</b></center><BR>"
|
||||
. += "Your station's orbit passes along the edge of Nanotrasen's sphere of influence. While subversive elements remain the most likely threat against your station, hostile organizations are bolder here, where our grip is weaker. Exercise increased caution against elite Syndicate strike forces, or Executives forbid, some kind of ill-conceived unionizing attempt."
|
||||
if(66 to 79)
|
||||
. += "<b>Uncharted Space</b></center><BR>"
|
||||
. += "Congratulations and thank you for participating in the NT 'Frontier' space program! Your station is actively orbiting a high value system far from the nearest support stations. Little is known about your region of space, and the opportunity to encounter the unknown invites greater glory. You are encouraged to elevate security as necessary to protect Nanotrasen assets."
|
||||
if(80 to 99)
|
||||
. += "<b>Black Orbit</b></center><BR>"
|
||||
. += "As part of a mandatory security protocol, we are required to inform you that as a result of your orbital pattern directly behind an astrological body (oriented from our nearest observatory), your station will be under decreased monitoring and support. It is anticipated that your extreme location and decreased surveillance could pose security risks. Avoid unnecessary risks and attempt to keep your station in one piece."
|
||||
if(100)
|
||||
. += "<b>Impending Doom</b></center><BR>"
|
||||
. += "Your station is somehow in the middle of hostile territory, in clear view of any enemy of the corporation. Your likelihood to survive is low, and station destruction is expected and almost inevitable. Secure any sensitive material and neutralize any enemy you will come across. It is important that you at least try to maintain the station.<BR>"
|
||||
. += "Good luck."
|
||||
|
||||
if(station_goals.len)
|
||||
. += "<hr><b>Special Orders for [station_name()]:</b>"
|
||||
for(var/datum/station_goal/G in station_goals)
|
||||
G.on_report()
|
||||
. += G.get_report()
|
||||
|
||||
print_command_report(., "Central Command Status Summary", announce=FALSE)
|
||||
priority_announce("A summary has been copied and printed to all communications consoles.", "Security level elevated.", 'sound/ai/intercept.ogg')
|
||||
if(GLOB.security_level < SEC_LEVEL_BLUE)
|
||||
set_security_level(SEC_LEVEL_BLUE)
|
||||
|
||||
// Yes, this is copy pasted from game_mode
|
||||
/datum/game_mode/dynamic/check_finished(force_ending)
|
||||
if(!SSticker.setup_done || !gamemode_ready)
|
||||
return FALSE
|
||||
if(replacementmode && round_converted == 2)
|
||||
return replacementmode.check_finished()
|
||||
if(SSshuttle.emergency && (SSshuttle.emergency.mode == SHUTTLE_ENDGAME))
|
||||
return TRUE
|
||||
if(station_was_nuked)
|
||||
return TRUE
|
||||
if(force_ending)
|
||||
return TRUE
|
||||
for(var/datum/dynamic_ruleset/rule in executed_rules)
|
||||
if(rule.flags & HIGHLANDER_RULESET)
|
||||
return rule.check_finished()
|
||||
|
||||
/datum/game_mode/dynamic/proc/show_threatlog(mob/admin)
|
||||
if(!SSticker.HasRoundStarted())
|
||||
alert("The round hasn't started yet!")
|
||||
return
|
||||
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
|
||||
var/list/out = list("<TITLE>Threat Log</TITLE><B><font size='3'>Threat Log</font></B><br><B>Starting Threat:</B> [threat_level]<BR>")
|
||||
|
||||
for(var/entry in threat_log)
|
||||
if(istext(entry))
|
||||
out += "[entry]<BR>"
|
||||
|
||||
out += "<B>Remaining threat/threat_level:</B> [threat]/[threat_level]"
|
||||
|
||||
usr << browse(out.Join(), "window=threatlog;size=700x500")
|
||||
|
||||
/// Generates the threat level using lorentz distribution and assigns peaceful_percentage.
|
||||
/datum/game_mode/dynamic/proc/generate_threat()
|
||||
var/relative_threat = LORENTZ_DISTRIBUTION(GLOB.dynamic_curve_centre, GLOB.dynamic_curve_width)
|
||||
threat_level = round(lorentz_to_threat(relative_threat), 0.1)
|
||||
|
||||
peaceful_percentage = round(LORENTZ_CUMULATIVE_DISTRIBUTION(relative_threat, GLOB.dynamic_curve_centre, GLOB.dynamic_curve_width), 0.01)*100
|
||||
|
||||
threat = threat_level
|
||||
|
||||
/datum/game_mode/dynamic/can_start()
|
||||
/* Disabled for now, had some changes that need to be tested and this might interfere with that.
|
||||
if(GLOB.dynamic_curve_centre == 0)
|
||||
// 10 is when the centre starts to decrease
|
||||
// 6 is just 1 + 5 (from the maximum value and the one decreased)
|
||||
// 1 just makes the curve look better, I don't know.
|
||||
// Limited between 1 and 5 then inverted and rounded
|
||||
// With this you get a centre curve that stays at -5 until 10 then first rapidly decreases but slows down at the end
|
||||
GLOB.dynamic_curve_centre = round(-CLAMP((10*6/GLOB.player_list.len)-1, 0, 5), 0.5)
|
||||
*/
|
||||
message_admins("Dynamic mode parameters for the round:")
|
||||
message_admins("Centre is [GLOB.dynamic_curve_centre], Width is [GLOB.dynamic_curve_width], Forced extended is [GLOB.dynamic_forced_extended ? "Enabled" : "Disabled"], No stacking is [GLOB.dynamic_no_stacking ? "Enabled" : "Disabled"].")
|
||||
message_admins("Stacking limit is [GLOB.dynamic_stacking_limit], Classic secret is [GLOB.dynamic_classic_secret ? "Enabled" : "Disabled"], High population limit is [GLOB.dynamic_high_pop_limit].")
|
||||
log_game("DYNAMIC: Dynamic mode parameters for the round:")
|
||||
log_game("DYNAMIC: Centre is [GLOB.dynamic_curve_centre], Width is [GLOB.dynamic_curve_width], Forced extended is [GLOB.dynamic_forced_extended ? "Enabled" : "Disabled"], No stacking is [GLOB.dynamic_no_stacking ? "Enabled" : "Disabled"].")
|
||||
log_game("DYNAMIC: Stacking limit is [GLOB.dynamic_stacking_limit], Classic secret is [GLOB.dynamic_classic_secret ? "Enabled" : "Disabled"], High population limit is [GLOB.dynamic_high_pop_limit].")
|
||||
if(GLOB.dynamic_forced_threat_level >= 0)
|
||||
threat_level = round(GLOB.dynamic_forced_threat_level, 0.1)
|
||||
threat = threat_level
|
||||
else
|
||||
generate_threat()
|
||||
|
||||
var/latejoin_injection_cooldown_middle = 0.5*(GLOB.dynamic_latejoin_delay_max + GLOB.dynamic_latejoin_delay_min)
|
||||
latejoin_injection_cooldown = round(CLAMP(EXP_DISTRIBUTION(latejoin_injection_cooldown_middle), GLOB.dynamic_latejoin_delay_min, GLOB.dynamic_latejoin_delay_max)) + world.time
|
||||
|
||||
var/midround_injection_cooldown_middle = 0.5*(GLOB.dynamic_midround_delay_max + GLOB.dynamic_midround_delay_min)
|
||||
midround_injection_cooldown = round(CLAMP(EXP_DISTRIBUTION(midround_injection_cooldown_middle), GLOB.dynamic_midround_delay_min, GLOB.dynamic_midround_delay_max)) + world.time
|
||||
message_admins("Dynamic Mode initialized with a Threat Level of... [threat_level]!")
|
||||
log_game("DYNAMIC: Dynamic Mode initialized with a Threat Level of... [threat_level]!")
|
||||
return TRUE
|
||||
|
||||
/datum/game_mode/dynamic/pre_setup()
|
||||
for (var/rule in subtypesof(/datum/dynamic_ruleset))
|
||||
var/datum/dynamic_ruleset/ruleset = new rule()
|
||||
// Simple check if the ruleset should be added to the lists.
|
||||
if(ruleset.name == "")
|
||||
continue
|
||||
switch(ruleset.ruletype)
|
||||
if("Roundstart")
|
||||
roundstart_rules += ruleset
|
||||
if ("Latejoin")
|
||||
latejoin_rules += ruleset
|
||||
if ("Midround")
|
||||
if (ruleset.weight)
|
||||
midround_rules += ruleset
|
||||
for(var/mob/dead/new_player/player in GLOB.player_list)
|
||||
if(player.ready == PLAYER_READY_TO_PLAY && player.mind)
|
||||
roundstart_pop_ready++
|
||||
candidates.Add(player)
|
||||
log_game("DYNAMIC: Listing [roundstart_rules.len] round start rulesets, and [candidates.len] players ready.")
|
||||
if (candidates.len <= 0)
|
||||
return TRUE
|
||||
if (roundstart_rules.len <= 0)
|
||||
return TRUE
|
||||
|
||||
if(GLOB.dynamic_forced_roundstart_ruleset.len > 0)
|
||||
rigged_roundstart()
|
||||
else
|
||||
roundstart()
|
||||
|
||||
var/starting_rulesets = ""
|
||||
for (var/datum/dynamic_ruleset/roundstart/DR in executed_rules)
|
||||
starting_rulesets += "[DR.name], "
|
||||
candidates.Cut()
|
||||
return TRUE
|
||||
|
||||
/datum/game_mode/dynamic/post_setup(report)
|
||||
update_playercounts()
|
||||
|
||||
for(var/datum/dynamic_ruleset/roundstart/rule in executed_rules)
|
||||
rule.candidates.Cut() // The rule should not use candidates at this point as they all are null.
|
||||
if(!rule.execute())
|
||||
stack_trace("The starting rule \"[rule.name]\" failed to execute.")
|
||||
..()
|
||||
|
||||
/// A simple roundstart proc used when dynamic_forced_roundstart_ruleset has rules in it.
|
||||
/datum/game_mode/dynamic/proc/rigged_roundstart()
|
||||
message_admins("[GLOB.dynamic_forced_roundstart_ruleset.len] rulesets being forced. Will now attempt to draft players for them.")
|
||||
log_game("DYNAMIC: [GLOB.dynamic_forced_roundstart_ruleset.len] rulesets being forced. Will now attempt to draft players for them.")
|
||||
for (var/datum/dynamic_ruleset/roundstart/rule in GLOB.dynamic_forced_roundstart_ruleset)
|
||||
message_admins("Drafting players for forced ruleset [rule.name].")
|
||||
log_game("DYNAMIC: Drafting players for forced ruleset [rule.name].")
|
||||
rule.mode = src
|
||||
rule.candidates = candidates.Copy()
|
||||
rule.trim_candidates()
|
||||
if (rule.ready(TRUE))
|
||||
picking_roundstart_rule(list(rule), forced = TRUE)
|
||||
|
||||
/datum/game_mode/dynamic/proc/roundstart()
|
||||
if (GLOB.dynamic_forced_extended)
|
||||
log_game("DYNAMIC: Starting a round of forced extended.")
|
||||
return TRUE
|
||||
var/list/drafted_rules = list()
|
||||
for (var/datum/dynamic_ruleset/roundstart/rule in roundstart_rules)
|
||||
if (rule.acceptable(roundstart_pop_ready, threat_level) && threat >= rule.cost) // If we got the population and threat required
|
||||
rule.candidates = candidates.Copy()
|
||||
rule.trim_candidates()
|
||||
if (rule.ready() && rule.candidates.len > 0)
|
||||
drafted_rules[rule] = rule.weight
|
||||
|
||||
var/indice_pop = min(10,round(roundstart_pop_ready/pop_per_requirement)+1)
|
||||
var/extra_rulesets_amount = 0
|
||||
if (GLOB.dynamic_classic_secret)
|
||||
extra_rulesets_amount = 0
|
||||
else
|
||||
if (roundstart_pop_ready > GLOB.dynamic_high_pop_limit)
|
||||
message_admins("High Population Override is in effect! Threat Level will have more impact on which roles will appear, and player population less.")
|
||||
log_game("DYNAMIC: High Population Override is in effect! Threat Level will have more impact on which roles will appear, and player population less.")
|
||||
if (threat_level > high_pop_second_rule_req)
|
||||
extra_rulesets_amount++
|
||||
if (threat_level > high_pop_third_rule_req)
|
||||
extra_rulesets_amount++
|
||||
else
|
||||
if (threat_level >= second_rule_req[indice_pop])
|
||||
extra_rulesets_amount++
|
||||
if (threat_level >= third_rule_req[indice_pop])
|
||||
extra_rulesets_amount++
|
||||
|
||||
if (drafted_rules.len > 0 && picking_roundstart_rule(drafted_rules))
|
||||
if (extra_rulesets_amount > 0) // We've got enough population and threat for a second rulestart rule
|
||||
for (var/datum/dynamic_ruleset/roundstart/rule in drafted_rules)
|
||||
if (rule.cost > threat)
|
||||
drafted_rules -= rule
|
||||
if (drafted_rules.len > 0 && picking_roundstart_rule(drafted_rules))
|
||||
if (extra_rulesets_amount > 1) // We've got enough population and threat for a third rulestart rule
|
||||
for (var/datum/dynamic_ruleset/roundstart/rule in drafted_rules)
|
||||
if (rule.cost > threat)
|
||||
drafted_rules -= rule
|
||||
picking_roundstart_rule(drafted_rules)
|
||||
else
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/// Picks a random roundstart rule from the list given as an argument and executes it.
|
||||
/datum/game_mode/dynamic/proc/picking_roundstart_rule(list/drafted_rules = list(), forced = FALSE)
|
||||
var/datum/dynamic_ruleset/roundstart/starting_rule = pickweight(drafted_rules)
|
||||
if(!starting_rule)
|
||||
return FALSE
|
||||
|
||||
if(!forced)
|
||||
if(only_ruleset_executed)
|
||||
return FALSE
|
||||
// Check if a blocking ruleset has been executed.
|
||||
else if(check_blocking(starting_rule.blocking_rules, executed_rules))
|
||||
drafted_rules -= starting_rule
|
||||
if(drafted_rules.len <= 0)
|
||||
return FALSE
|
||||
starting_rule = pickweight(drafted_rules)
|
||||
// Check if the ruleset is highlander and if a highlander ruleset has been executed
|
||||
else if(starting_rule.flags & HIGHLANDER_RULESET)
|
||||
if(threat < GLOB.dynamic_stacking_limit && GLOB.dynamic_no_stacking)
|
||||
if(highlander_executed)
|
||||
drafted_rules -= starting_rule
|
||||
if(drafted_rules.len <= 0)
|
||||
return FALSE
|
||||
starting_rule = pickweight(drafted_rules)
|
||||
|
||||
message_admins("Picking a [istype(starting_rule, /datum/dynamic_ruleset/roundstart/delayed/) ? " delayed " : ""] ruleset [starting_rule.name]")
|
||||
log_game("DYNAMIC: Picking a [istype(starting_rule, /datum/dynamic_ruleset/roundstart/delayed/) ? " delayed " : ""] ruleset [starting_rule.name]")
|
||||
|
||||
roundstart_rules -= starting_rule
|
||||
drafted_rules -= starting_rule
|
||||
|
||||
if (istype(starting_rule, /datum/dynamic_ruleset/roundstart/delayed/))
|
||||
var/datum/dynamic_ruleset/roundstart/delayed/rule = starting_rule
|
||||
addtimer(CALLBACK(src, .proc/execute_delayed, rule), rule.delay)
|
||||
|
||||
starting_rule.trim_candidates()
|
||||
if (starting_rule.pre_execute())
|
||||
spend_threat(starting_rule.cost)
|
||||
threat_log += "[worldtime2text()]: Roundstart [starting_rule.name] spent [starting_rule.cost]"
|
||||
if(starting_rule.flags & HIGHLANDER_RULESET)
|
||||
highlander_executed = TRUE
|
||||
else if(starting_rule.flags & ONLY_RULESET)
|
||||
only_ruleset_executed = TRUE
|
||||
executed_rules += starting_rule
|
||||
if (starting_rule.persistent)
|
||||
current_rules += starting_rule
|
||||
for(var/mob/M in starting_rule.assigned)
|
||||
for (var/datum/dynamic_ruleset/roundstart/rule in roundstart_rules)
|
||||
if (!rule.ready())
|
||||
drafted_rules -= rule // And removing rules that are no longer elligible
|
||||
return TRUE
|
||||
else
|
||||
stack_trace("The starting rule \"[starting_rule.name]\" failed to pre_execute.")
|
||||
return FALSE
|
||||
|
||||
/// Executes delayed roundstart rules and has a hack in it.
|
||||
/datum/game_mode/dynamic/proc/execute_delayed(datum/dynamic_ruleset/roundstart/delayed/rule)
|
||||
update_playercounts()
|
||||
rule.candidates = current_players[CURRENT_LIVING_PLAYERS].Copy()
|
||||
rule.trim_candidates()
|
||||
if(rule.execute())
|
||||
executed_rules += rule
|
||||
if (rule.persistent)
|
||||
current_rules += rule
|
||||
return TRUE
|
||||
else
|
||||
stack_trace("The delayed roundstart rule \"[rule.name]\" failed to execute.")
|
||||
return FALSE
|
||||
|
||||
/// Picks a random midround OR latejoin rule from the list given as an argument and executes it.
|
||||
/// Also this could be named better.
|
||||
/datum/game_mode/dynamic/proc/picking_midround_latejoin_rule(list/drafted_rules = list(), forced = FALSE)
|
||||
var/datum/dynamic_ruleset/rule = pickweight(drafted_rules)
|
||||
if(!rule)
|
||||
return FALSE
|
||||
|
||||
if(!forced)
|
||||
if(only_ruleset_executed)
|
||||
return FALSE
|
||||
// Check if a blocking ruleset has been executed.
|
||||
else if(check_blocking(rule.blocking_rules, executed_rules))
|
||||
drafted_rules -= rule
|
||||
if(drafted_rules.len <= 0)
|
||||
return FALSE
|
||||
rule = pickweight(drafted_rules)
|
||||
// Check if the ruleset is highlander and if a highlander ruleset has been executed
|
||||
else if(rule.flags & HIGHLANDER_RULESET)
|
||||
if(threat < GLOB.dynamic_stacking_limit && GLOB.dynamic_no_stacking)
|
||||
if(highlander_executed)
|
||||
drafted_rules -= rule
|
||||
if(drafted_rules.len <= 0)
|
||||
return FALSE
|
||||
rule = pickweight(drafted_rules)
|
||||
|
||||
if(!rule.repeatable)
|
||||
if(rule.ruletype == "Latejoin")
|
||||
latejoin_rules = remove_from_list(latejoin_rules, rule.type)
|
||||
else if(rule.type == "Midround")
|
||||
midround_rules = remove_from_list(midround_rules, rule.type)
|
||||
|
||||
if (rule.execute())
|
||||
log_game("DYNAMIC: Injected a [rule.ruletype == "latejoin" ? "latejoin" : "midround"] ruleset [rule.name].")
|
||||
spend_threat(rule.cost)
|
||||
threat_log += "[worldtime2text()]: [rule.ruletype] [rule.name] spent [rule.cost]"
|
||||
if(rule.flags & HIGHLANDER_RULESET)
|
||||
highlander_executed = TRUE
|
||||
else if(rule.flags & ONLY_RULESET)
|
||||
only_ruleset_executed = TRUE
|
||||
if(rule.ruletype == "Latejoin")
|
||||
var/mob/M = pick(rule.candidates)
|
||||
message_admins("[key_name(M)] joined the station, and was selected by the [rule.name] ruleset.")
|
||||
log_game("DYNAMIC: [key_name(M)] joined the station, and was selected by the [rule.name] ruleset.")
|
||||
executed_rules += rule
|
||||
rule.candidates.Cut()
|
||||
if (rule.persistent)
|
||||
current_rules += rule
|
||||
return TRUE
|
||||
else
|
||||
stack_trace("The [rule.ruletype] rule \"[rule.name]\" failed to execute.")
|
||||
return FALSE
|
||||
|
||||
/// An experimental proc to allow admins to call rules on the fly or have rules call other rules.
|
||||
/datum/game_mode/dynamic/proc/picking_specific_rule(ruletype, forced = FALSE)
|
||||
var/datum/dynamic_ruleset/midround/new_rule
|
||||
if(ispath(ruletype))
|
||||
new_rule = new ruletype() // You should only use it to call midround rules though.
|
||||
else if(istype(ruletype, /datum/dynamic_ruleset))
|
||||
new_rule = ruletype
|
||||
else
|
||||
return FALSE
|
||||
|
||||
if(!new_rule)
|
||||
return FALSE
|
||||
|
||||
if(!forced)
|
||||
if(only_ruleset_executed)
|
||||
return FALSE
|
||||
// Check if a blocking ruleset has been executed.
|
||||
else if(check_blocking(new_rule.blocking_rules, executed_rules))
|
||||
return FALSE
|
||||
// Check if the ruleset is highlander and if a highlander ruleset has been executed
|
||||
else if(new_rule.flags & HIGHLANDER_RULESET)
|
||||
if(threat < GLOB.dynamic_stacking_limit && GLOB.dynamic_no_stacking)
|
||||
if(highlander_executed)
|
||||
return FALSE
|
||||
|
||||
update_playercounts()
|
||||
if ((forced || (new_rule.acceptable(current_players[CURRENT_LIVING_PLAYERS].len, threat_level) && new_rule.cost <= threat)))
|
||||
new_rule.candidates = current_players.Copy()
|
||||
new_rule.trim_candidates()
|
||||
if (new_rule.ready(forced))
|
||||
spend_threat(new_rule.cost)
|
||||
threat_log += "[worldtime2text()]: Forced rule [new_rule.name] spent [new_rule.cost]"
|
||||
if (new_rule.execute()) // This should never fail since ready() returned 1
|
||||
if(new_rule.flags & HIGHLANDER_RULESET)
|
||||
highlander_executed = TRUE
|
||||
else if(new_rule.flags & ONLY_RULESET)
|
||||
only_ruleset_executed = TRUE
|
||||
log_game("DYNAMIC: Making a call to a specific ruleset...[new_rule.name]!")
|
||||
executed_rules += new_rule
|
||||
if (new_rule.persistent)
|
||||
current_rules += new_rule
|
||||
return TRUE
|
||||
else if (forced)
|
||||
log_game("DYNAMIC: The ruleset [new_rule.name] couldn't be executed due to lack of elligible players.")
|
||||
return FALSE
|
||||
|
||||
/datum/game_mode/dynamic/process()
|
||||
if (pop_last_updated < world.time - (60 SECONDS))
|
||||
pop_last_updated = world.time
|
||||
update_playercounts()
|
||||
|
||||
for (var/datum/dynamic_ruleset/rule in current_rules)
|
||||
if(rule.rule_process() == RULESET_STOP_PROCESSING) // If rule_process() returns 1 (RULESET_STOP_PROCESSING), stop processing.
|
||||
current_rules -= rule
|
||||
|
||||
if (midround_injection_cooldown < world.time)
|
||||
if (GLOB.dynamic_forced_extended)
|
||||
return
|
||||
|
||||
// Somehow it manages to trigger midround multiple times so this was moved here.
|
||||
// There is no way this should be able to trigger an injection twice now.
|
||||
var/midround_injection_cooldown_middle = 0.5*(GLOB.dynamic_midround_delay_max + GLOB.dynamic_midround_delay_min)
|
||||
midround_injection_cooldown = (round(CLAMP(EXP_DISTRIBUTION(midround_injection_cooldown_middle), GLOB.dynamic_midround_delay_min, GLOB.dynamic_midround_delay_max)) + world.time)
|
||||
|
||||
// Time to inject some threat into the round
|
||||
if(EMERGENCY_ESCAPED_OR_ENDGAMED) // Unless the shuttle is gone
|
||||
return
|
||||
|
||||
log_game("DYNAMIC: Checking state of the round.")
|
||||
|
||||
update_playercounts()
|
||||
|
||||
if (prob(get_injection_chance()))
|
||||
var/list/drafted_rules = list()
|
||||
for (var/datum/dynamic_ruleset/midround/rule in midround_rules)
|
||||
if (rule.acceptable(current_players[CURRENT_LIVING_PLAYERS].len, threat_level) && threat >= rule.cost)
|
||||
// Classic secret : only autotraitor/minor roles
|
||||
if (GLOB.dynamic_classic_secret && !((rule.flags & TRAITOR_RULESET) || (rule.flags & MINOR_RULESET)))
|
||||
continue
|
||||
rule.candidates = list()
|
||||
rule.candidates = current_players.Copy()
|
||||
rule.trim_candidates()
|
||||
if (rule.ready() && rule.candidates.len > 0)
|
||||
drafted_rules[rule] = rule.get_weight()
|
||||
if (drafted_rules.len > 0)
|
||||
picking_midround_latejoin_rule(drafted_rules)
|
||||
|
||||
/// Updates current_players.
|
||||
/datum/game_mode/dynamic/proc/update_playercounts()
|
||||
current_players[CURRENT_LIVING_PLAYERS] = list()
|
||||
current_players[CURRENT_LIVING_ANTAGS] = list()
|
||||
current_players[CURRENT_DEAD_PLAYERS] = list()
|
||||
current_players[CURRENT_OBSERVERS] = list()
|
||||
for (var/mob/M in GLOB.player_list)
|
||||
if (istype(M, /mob/dead/new_player))
|
||||
continue
|
||||
if (M.stat != DEAD)
|
||||
current_players[CURRENT_LIVING_PLAYERS].Add(M)
|
||||
if (M.mind && (M.mind.special_role || M.mind.antag_datums?.len > 0))
|
||||
current_players[CURRENT_LIVING_ANTAGS].Add(M)
|
||||
else
|
||||
if (istype(M,/mob/dead/observer))
|
||||
var/mob/dead/observer/O = M
|
||||
if (O.started_as_observer) // Observers
|
||||
current_players[CURRENT_OBSERVERS].Add(M)
|
||||
continue
|
||||
current_players[CURRENT_DEAD_PLAYERS].Add(M) // Players who actually died (and admins who ghosted, would be nice to avoid counting them somehow)
|
||||
|
||||
/// Gets the chance for latejoin and midround injection, the dry_run argument is only used for forced injection.
|
||||
/datum/game_mode/dynamic/proc/get_injection_chance(dry_run = FALSE)
|
||||
if(forced_injection)
|
||||
forced_injection = !dry_run
|
||||
return 100
|
||||
var/chance = 0
|
||||
// If the high pop override is in effect, we reduce the impact of population on the antag injection chance
|
||||
var/high_pop_factor = (current_players[CURRENT_LIVING_PLAYERS].len >= GLOB.dynamic_high_pop_limit)
|
||||
var/max_pop_per_antag = max(5,15 - round(threat_level/10) - round(current_players[CURRENT_LIVING_PLAYERS].len/(high_pop_factor ? 10 : 5)))
|
||||
if (!current_players[CURRENT_LIVING_ANTAGS].len)
|
||||
chance += 50 // No antags at all? let's boost those odds!
|
||||
else
|
||||
var/current_pop_per_antag = current_players[CURRENT_LIVING_PLAYERS].len / current_players[CURRENT_LIVING_ANTAGS].len
|
||||
if (current_pop_per_antag > max_pop_per_antag)
|
||||
chance += min(50, 25+10*(current_pop_per_antag-max_pop_per_antag))
|
||||
else
|
||||
chance += 25-10*(max_pop_per_antag-current_pop_per_antag)
|
||||
if (current_players[CURRENT_DEAD_PLAYERS].len > current_players[CURRENT_LIVING_PLAYERS].len)
|
||||
chance -= 30 // More than half the crew died? ew, let's calm down on antags
|
||||
if (threat > 70)
|
||||
chance += 15
|
||||
if (threat < 30)
|
||||
chance -= 15
|
||||
return round(max(0,chance))
|
||||
|
||||
/// Removes type from the list
|
||||
/datum/game_mode/dynamic/proc/remove_from_list(list/type_list, type)
|
||||
for(var/I in type_list)
|
||||
if(istype(I, type))
|
||||
type_list -= I
|
||||
return type_list
|
||||
|
||||
/// Checks if a type in blocking_list is in rule_list.
|
||||
/datum/game_mode/dynamic/proc/check_blocking(list/blocking_list, list/rule_list)
|
||||
if(blocking_list.len > 0)
|
||||
for(var/blocking in blocking_list)
|
||||
for(var/datum/executed in rule_list)
|
||||
if(blocking == executed.type)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/// Checks if client age is age or older.
|
||||
/datum/game_mode/dynamic/proc/check_age(client/C, age)
|
||||
enemy_minimum_age = age
|
||||
if(get_remaining_days(C) == 0)
|
||||
enemy_minimum_age = initial(enemy_minimum_age)
|
||||
return TRUE // Available in 0 days = available right now = player is old enough to play.
|
||||
enemy_minimum_age = initial(enemy_minimum_age)
|
||||
return FALSE
|
||||
|
||||
/datum/game_mode/dynamic/make_antag_chance(mob/living/carbon/human/newPlayer)
|
||||
if (GLOB.dynamic_forced_extended)
|
||||
return
|
||||
if(EMERGENCY_ESCAPED_OR_ENDGAMED) // No more rules after the shuttle has left
|
||||
return
|
||||
|
||||
update_playercounts()
|
||||
|
||||
if (forced_latejoin_rule)
|
||||
forced_latejoin_rule.candidates = list(newPlayer)
|
||||
forced_latejoin_rule.trim_candidates()
|
||||
log_game("DYNAMIC: Forcing ruleset [forced_latejoin_rule]")
|
||||
if (forced_latejoin_rule.ready(TRUE))
|
||||
picking_midround_latejoin_rule(list(forced_latejoin_rule), forced = TRUE)
|
||||
forced_latejoin_rule = null
|
||||
|
||||
else if (latejoin_injection_cooldown < world.time && prob(get_injection_chance()))
|
||||
var/list/drafted_rules = list()
|
||||
for (var/datum/dynamic_ruleset/latejoin/rule in latejoin_rules)
|
||||
if (rule.acceptable(current_players[CURRENT_LIVING_PLAYERS].len, threat_level) && threat >= rule.cost)
|
||||
// Classic secret : only autotraitor/minor roles
|
||||
if (GLOB.dynamic_classic_secret && !((rule.flags & TRAITOR_RULESET) || (rule.flags & MINOR_RULESET)))
|
||||
continue
|
||||
// No stacking : only one round-enter, unless > stacking_limit threat.
|
||||
if (threat < GLOB.dynamic_stacking_limit && GLOB.dynamic_no_stacking)
|
||||
if(rule.flags & HIGHLANDER_RULESET && highlander_executed)
|
||||
continue
|
||||
|
||||
rule.candidates = list(newPlayer)
|
||||
rule.trim_candidates()
|
||||
if (rule.ready())
|
||||
drafted_rules[rule] = rule.get_weight()
|
||||
|
||||
if (drafted_rules.len > 0 && picking_midround_latejoin_rule(drafted_rules))
|
||||
var/latejoin_injection_cooldown_middle = 0.5*(GLOB.dynamic_latejoin_delay_max + GLOB.dynamic_latejoin_delay_min)
|
||||
latejoin_injection_cooldown = round(CLAMP(EXP_DISTRIBUTION(latejoin_injection_cooldown_middle), GLOB.dynamic_latejoin_delay_min, GLOB.dynamic_latejoin_delay_max)) + world.time
|
||||
|
||||
/// Refund threat, but no more than threat_level.
|
||||
/datum/game_mode/dynamic/proc/refund_threat(regain)
|
||||
threat = min(threat_level,threat+regain)
|
||||
|
||||
/// Generate threat and increase the threat_level if it goes beyond, capped at 100
|
||||
/datum/game_mode/dynamic/proc/create_threat(gain)
|
||||
threat = min(100, threat+gain)
|
||||
if(threat > threat_level)
|
||||
threat_level = threat
|
||||
|
||||
/// Expend threat, can't fall under 0.
|
||||
/datum/game_mode/dynamic/proc/spend_threat(cost)
|
||||
threat = max(threat-cost,0)
|
||||
|
||||
/// Turns the value generated by lorentz distribution to threat value between 0 and 100.
|
||||
/datum/game_mode/dynamic/proc/lorentz_to_threat(x)
|
||||
switch (x)
|
||||
if (-INFINITY to -20)
|
||||
return rand(0, 10)
|
||||
if (-20 to -10)
|
||||
return RULE_OF_THREE(-40, -20, x) + 50
|
||||
if (-10 to -5)
|
||||
return RULE_OF_THREE(-30, -10, x) + 50
|
||||
if (-5 to -2.5)
|
||||
return RULE_OF_THREE(-20, -5, x) + 50
|
||||
if (-2.5 to -0)
|
||||
return RULE_OF_THREE(-10, -2.5, x) + 50
|
||||
if (0 to 2.5)
|
||||
return RULE_OF_THREE(10, 2.5, x) + 50
|
||||
if (2.5 to 5)
|
||||
return RULE_OF_THREE(20, 5, x) + 50
|
||||
if (5 to 10)
|
||||
return RULE_OF_THREE(30, 10, x) + 50
|
||||
if (10 to 20)
|
||||
return RULE_OF_THREE(40, 20, x) + 50
|
||||
if (20 to INFINITY)
|
||||
return rand(90, 100)
|
||||
@@ -0,0 +1,211 @@
|
||||
/datum/dynamic_ruleset
|
||||
/// For admin logging and round end screen.
|
||||
var/name = ""
|
||||
/// For admin logging and round end screen, do not change this unless making a new rule type.
|
||||
var/ruletype = ""
|
||||
/// If set to TRUE, the rule won't be discarded after being executed, and dynamic will call rule_process() every time it ticks.
|
||||
var/persistent = FALSE
|
||||
/// If set to TRUE, dynamic mode will be able to draft this ruleset again later on. (doesn't apply for roundstart rules)
|
||||
var/repeatable = FALSE
|
||||
/// If set higher than 0 decreases weight by itself causing the ruleset to appear less often the more it is repeated.
|
||||
var/repeatable_weight_decrease = 2
|
||||
/// List of players that are being drafted for this rule
|
||||
var/list/mob/candidates = list()
|
||||
/// List of players that were selected for this rule
|
||||
var/list/datum/mind/assigned = list()
|
||||
/// Preferences flag such as ROLE_WIZARD that need to be turned on for players to be antag
|
||||
var/antag_flag = null
|
||||
/// The antagonist datum that is assigned to the mobs mind on ruleset execution.
|
||||
var/datum/antagonist/antag_datum = null
|
||||
/// The required minimum account age for this ruleset.
|
||||
var/minimum_required_age = 7
|
||||
/// If set, and config flag protect_roles_from_antagonist is false, then the rule will not pick players from these roles.
|
||||
var/list/protected_roles = list()
|
||||
/// If set, rule will deny candidates from those roles always.
|
||||
var/list/restricted_roles = list()
|
||||
/// If set, rule will only accept candidates from those roles, IMPORTANT: DOES NOT WORK ON ROUNDSTART RULESETS.
|
||||
var/list/exclusive_roles = list()
|
||||
/// If set, there needs to be a certain amount of players doing those roles (among the players who won't be drafted) for the rule to be drafted IMPORTANT: DOES NOT WORK ON ROUNDSTART RULESETS.
|
||||
var/list/enemy_roles = list()
|
||||
/// If enemy_roles was set, this is the amount of enemy job workers needed per threat_level range (0-10,10-20,etc) IMPORTANT: DOES NOT WORK ON ROUNDSTART RULESETS.
|
||||
var/required_enemies = list(1,1,0,0,0,0,0,0,0,0)
|
||||
/// The rule needs this many candidates (post-trimming) to be executed (example: Cult needs 4 players at round start)
|
||||
var/required_candidates = 0
|
||||
/// 1 -> 9, probability for this rule to be picked against other rules
|
||||
var/weight = 5
|
||||
/// Threat cost for this rule, this is decreased from the mode's threat when the rule is executed.
|
||||
var/cost = 0
|
||||
/// A flag that determines how the ruleset is handled
|
||||
/// HIGHLANDER_RULESET are rulesets can end the round.
|
||||
/// TRAITOR_RULESET and MINOR_RULESET can't end the round and have no difference right now.
|
||||
var/flags = 0
|
||||
/// Pop range per requirement. If zero defaults to mode's pop_per_requirement.
|
||||
var/pop_per_requirement = 0
|
||||
/// Requirements are the threat level requirements per pop range.
|
||||
/// With the default values, The rule will never get drafted below 10 threat level (aka: "peaceful extended"), and it requires a higher threat level at lower pops.
|
||||
var/list/requirements = list(40,30,20,10,10,10,10,10,10,10)
|
||||
/// An alternative, static requirement used instead when pop is over mode's high_pop_limit.
|
||||
var/high_population_requirement = 10
|
||||
/// Reference to the mode, use this instead of SSticker.mode.
|
||||
var/datum/game_mode/dynamic/mode = null
|
||||
/// If a role is to be considered another for the purpose of banning.
|
||||
var/antag_flag_override = null
|
||||
/// If a ruleset type which is in this list has been executed, then the ruleset will not be executed.
|
||||
var/list/blocking_rules = list()
|
||||
/// The minimum amount of players required for the rule to be considered.
|
||||
var/minimum_players = 0
|
||||
/// The maximum amount of players required for the rule to be considered.
|
||||
/// Anything below zero or exactly zero is ignored.
|
||||
var/maximum_players = 0
|
||||
|
||||
|
||||
/datum/dynamic_ruleset/New()
|
||||
..()
|
||||
if(CONFIG_GET(flag/protect_roles_from_antagonist))
|
||||
restricted_roles += protected_roles
|
||||
if(CONFIG_GET(flag/protect_assistant_from_antagonist))
|
||||
restricted_roles += "Assistant"
|
||||
|
||||
if (istype(SSticker.mode, /datum/game_mode/dynamic))
|
||||
mode = SSticker.mode
|
||||
else if (GLOB.master_mode != "dynamic") // This is here to make roundstart forced ruleset function.
|
||||
qdel(src)
|
||||
|
||||
/datum/dynamic_ruleset/roundstart // One or more of those drafted at roundstart
|
||||
ruletype = "Roundstart"
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/delayed/ // Executed with a 30 seconds delay
|
||||
var/delay = 30 SECONDS
|
||||
var/required_type = /mob/living/carbon/human // No ghosts, new players or silicons allowed.
|
||||
|
||||
// Can be drafted when a player joins the server
|
||||
/datum/dynamic_ruleset/latejoin
|
||||
ruletype = "Latejoin"
|
||||
|
||||
/// By default, a rule is acceptable if it satisfies the threat level/population requirements.
|
||||
/// If your rule has extra checks, such as counting security officers, do that in ready() instead
|
||||
/datum/dynamic_ruleset/proc/acceptable(population = 0, threat_level = 0)
|
||||
if(minimum_players > population)
|
||||
return FALSE
|
||||
if(maximum_players > 0 && population > maximum_players)
|
||||
return FALSE
|
||||
if (population >= GLOB.dynamic_high_pop_limit)
|
||||
return (threat_level >= high_population_requirement)
|
||||
else
|
||||
pop_per_requirement = pop_per_requirement > 0 ? pop_per_requirement : mode.pop_per_requirement
|
||||
var/indice_pop = min(10,round(population/pop_per_requirement)+1)
|
||||
return (threat_level >= requirements[indice_pop])
|
||||
|
||||
/// This is called if persistent variable is true everytime SSTicker ticks.
|
||||
/datum/dynamic_ruleset/proc/rule_process()
|
||||
return
|
||||
|
||||
/// Called on game mode pre_setup, used for non-delayed roundstart rulesets only.
|
||||
/// Do everything you need to do before job is assigned here.
|
||||
/// IMPORTANT: ASSIGN special_role HERE
|
||||
/datum/dynamic_ruleset/proc/pre_execute()
|
||||
return TRUE
|
||||
|
||||
/// Called on post_setup on roundstart and when the rule executes on midround and latejoin.
|
||||
/// Give your candidates or assignees equipment and antag datum here.
|
||||
/datum/dynamic_ruleset/proc/execute()
|
||||
for(var/datum/mind/M in assigned)
|
||||
M.add_antag_datum(antag_datum)
|
||||
return TRUE
|
||||
|
||||
/// Called after delay set in ruleset.
|
||||
/// Give your candidates or assignees equipment and antag datum here.
|
||||
/datum/dynamic_ruleset/roundstart/delayed/execute()
|
||||
if (SSticker && SSticker.current_state < GAME_STATE_PLAYING)
|
||||
CRASH("The delayed ruleset [name] executed before the round started.")
|
||||
|
||||
/// Here you can perform any additional checks you want. (such as checking the map etc)
|
||||
/// Remember that on roundstart no one knows what their job is at this point.
|
||||
/// IMPORTANT: If ready() returns TRUE, that means pre_execute() or execute() should never fail!
|
||||
/datum/dynamic_ruleset/proc/ready(forced = 0)
|
||||
if (required_candidates > candidates.len)
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/// Gets weight of the ruleset
|
||||
/// Note that this decreases weight if repeatable is TRUE and repeatable_weight_decrease is higher than 0
|
||||
/// Note: If you don't want repeatable rulesets to decrease their weight use the weight variable directly
|
||||
/datum/dynamic_ruleset/proc/get_weight()
|
||||
if(repeatable && weight > 1 && repeatable_weight_decrease > 0)
|
||||
for(var/datum/dynamic_ruleset/DR in mode.executed_rules)
|
||||
if(istype(DR, type))
|
||||
weight = max(weight-repeatable_weight_decrease,1)
|
||||
return weight
|
||||
|
||||
/// Here you can remove candidates that do not meet your requirements.
|
||||
/// This means if their job is not correct or they have disconnected you can remove them from candidates here.
|
||||
/// Usually this does not need to be changed unless you need some specific requirements from your candidates.
|
||||
/datum/dynamic_ruleset/proc/trim_candidates()
|
||||
return
|
||||
|
||||
/// Counts how many players are ready at roundstart.
|
||||
/// Used only by non-delayed roundstart rulesets.
|
||||
/datum/dynamic_ruleset/proc/num_players()
|
||||
. = 0
|
||||
for(var/mob/dead/new_player/P in GLOB.player_list)
|
||||
if(P.client && P.ready == PLAYER_READY_TO_PLAY)
|
||||
. ++
|
||||
|
||||
/// Set mode result and news report here.
|
||||
/// Only called if ruleset is flagged as HIGHLANDER_RULESET
|
||||
/datum/dynamic_ruleset/proc/round_result()
|
||||
|
||||
/// Checks if round is finished, return true to end the round.
|
||||
/// Only called if ruleset is flagged as HIGHLANDER_RULESET
|
||||
/datum/dynamic_ruleset/proc/check_finished()
|
||||
return FALSE
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
// ROUNDSTART RULESETS //
|
||||
// //
|
||||
//////////////////////////////////////////////
|
||||
|
||||
/// Checks if candidates are connected and if they are banned or don't want to be the antagonist.
|
||||
/datum/dynamic_ruleset/roundstart/trim_candidates()
|
||||
for(var/mob/dead/new_player/P in candidates)
|
||||
if (!P.client || !P.mind) // Are they connected?
|
||||
candidates.Remove(P)
|
||||
continue
|
||||
if(!mode.check_age(P.client, minimum_required_age))
|
||||
candidates.Remove(P)
|
||||
continue
|
||||
if(P.mind.special_role) // We really don't want to give antag to an antag.
|
||||
candidates.Remove(P)
|
||||
continue
|
||||
if (!(antag_flag in P.client.prefs.be_special) || jobban_isbanned(P.ckey, list(antag_flag, ROLE_SYNDICATE)) || (antag_flag_override && jobban_isbanned(P.ckey, list(antag_flag_override, ROLE_SYNDICATE))))//are they willing and not antag-banned?
|
||||
candidates.Remove(P)
|
||||
continue
|
||||
|
||||
/// Checks if candidates are required mob type, connected, banned and if the job is exclusive to the role.
|
||||
/datum/dynamic_ruleset/roundstart/delayed/trim_candidates()
|
||||
. = ..()
|
||||
for (var/mob/P in candidates)
|
||||
if (!istype(P, required_type))
|
||||
candidates.Remove(P) // Can be a new_player, etc.
|
||||
continue
|
||||
if(!mode.check_age(P.client, minimum_required_age))
|
||||
candidates.Remove(P)
|
||||
continue
|
||||
if (!P.client || !P.mind || !P.mind.assigned_role) // Are they connected?
|
||||
candidates.Remove(P)
|
||||
continue
|
||||
if(P.mind.special_role || P.mind.antag_datums?.len > 0) // Are they an antag already?
|
||||
candidates.Remove(P)
|
||||
continue
|
||||
if (!(antag_flag in P.client.prefs.be_special) || jobban_isbanned(P.ckey, list(antag_flag, ROLE_SYNDICATE)) || (antag_flag_override && jobban_isbanned(P.ckey, list(antag_flag_override, ROLE_SYNDICATE))))//are they willing and not antag-banned?
|
||||
candidates.Remove(P)
|
||||
continue
|
||||
if ((exclusive_roles.len > 0) && !(P.mind.assigned_role in exclusive_roles)) // Is the rule exclusive to their job?
|
||||
candidates.Remove(P)
|
||||
continue
|
||||
|
||||
/// Do your checks if the ruleset is ready to be executed here.
|
||||
/// Should ignore certain checks if forced is TRUE
|
||||
/datum/dynamic_ruleset/roundstart/ready(forced = FALSE)
|
||||
return ..()
|
||||
@@ -0,0 +1,110 @@
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
// LATEJOIN RULESETS //
|
||||
// //
|
||||
//////////////////////////////////////////////
|
||||
|
||||
/datum/dynamic_ruleset/latejoin/trim_candidates()
|
||||
for(var/mob/P in candidates)
|
||||
if (!P.client || !P.mind || !P.mind.assigned_role) // Are they connected?
|
||||
candidates.Remove(P)
|
||||
continue
|
||||
if(!mode.check_age(P.client, minimum_required_age))
|
||||
candidates.Remove(P)
|
||||
continue
|
||||
if (!(antag_flag in P.client.prefs.be_special) || jobban_isbanned(P.ckey, list(antag_flag, ROLE_SYNDICATE)) || (antag_flag_override && jobban_isbanned(P.ckey, list(antag_flag_override))))//are they willing and not antag-banned?
|
||||
candidates.Remove(P)
|
||||
continue
|
||||
if (P.mind.assigned_role in restricted_roles) // Does their job allow for it?
|
||||
candidates.Remove(P)
|
||||
continue
|
||||
if ((exclusive_roles.len > 0) && !(P.mind.assigned_role in exclusive_roles)) // Is the rule exclusive to their job?
|
||||
candidates.Remove(P)
|
||||
continue
|
||||
|
||||
/datum/dynamic_ruleset/latejoin/ready(forced = 0)
|
||||
if (!forced)
|
||||
var/job_check = 0
|
||||
if (enemy_roles.len > 0)
|
||||
for (var/mob/M in mode.current_players[CURRENT_LIVING_PLAYERS])
|
||||
if (M.stat == DEAD)
|
||||
continue // Dead players cannot count as opponents
|
||||
if (M.mind && M.mind.assigned_role && (M.mind.assigned_role in enemy_roles) && (!(M in candidates) || (M.mind.assigned_role in restricted_roles)))
|
||||
job_check++ // Checking for "enemies" (such as sec officers). To be counters, they must either not be candidates to that rule, or have a job that restricts them from it
|
||||
|
||||
var/threat = round(mode.threat_level/10)
|
||||
if (job_check < required_enemies[threat])
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/datum/dynamic_ruleset/latejoin/execute()
|
||||
var/mob/M = pick(candidates)
|
||||
assigned += M.mind
|
||||
M.mind.special_role = antag_flag
|
||||
M.mind.add_antag_datum(antag_datum)
|
||||
return TRUE
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
// SYNDICATE TRAITORS //
|
||||
// //
|
||||
//////////////////////////////////////////////
|
||||
|
||||
/datum/dynamic_ruleset/latejoin/infiltrator
|
||||
name = "Syndicate Infiltrator"
|
||||
antag_datum = /datum/antagonist/traitor
|
||||
antag_flag = ROLE_TRAITOR
|
||||
restricted_roles = list("AI", "Cyborg")
|
||||
protected_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
|
||||
required_candidates = 1
|
||||
weight = 7
|
||||
cost = 5
|
||||
requirements = list(40,30,20,10,10,10,10,10,10,10)
|
||||
high_population_requirement = 10
|
||||
repeatable = TRUE
|
||||
flags = TRAITOR_RULESET
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
// REVOLUTIONARY PROVOCATEUR //
|
||||
// //
|
||||
//////////////////////////////////////////////
|
||||
|
||||
/datum/dynamic_ruleset/latejoin/provocateur
|
||||
name = "Provocateur"
|
||||
antag_datum = /datum/antagonist/rev/head
|
||||
antag_flag = ROLE_REV_HEAD
|
||||
antag_flag_override = ROLE_REV
|
||||
restricted_roles = list("AI", "Cyborg", "Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
|
||||
enemy_roles = list("AI", "Cyborg", "Security Officer","Detective","Head of Security", "Captain", "Warden")
|
||||
required_enemies = list(2,2,1,1,1,1,1,0,0,0)
|
||||
required_candidates = 1
|
||||
weight = 2
|
||||
cost = 20
|
||||
requirements = list(101,101,70,40,30,20,20,20,20,20)
|
||||
high_population_requirement = 50
|
||||
flags = HIGHLANDER_RULESET
|
||||
var/required_heads = 3
|
||||
|
||||
/datum/dynamic_ruleset/latejoin/provocateur/ready(forced=FALSE)
|
||||
if (forced)
|
||||
required_heads = 1
|
||||
if(!..())
|
||||
return FALSE
|
||||
var/head_check = 0
|
||||
for(var/mob/player in mode.current_players[CURRENT_LIVING_PLAYERS])
|
||||
if (player.mind.assigned_role in GLOB.command_positions)
|
||||
head_check++
|
||||
return (head_check >= required_heads)
|
||||
|
||||
/datum/dynamic_ruleset/latejoin/provocateur/execute()
|
||||
var/mob/M = pick(candidates)
|
||||
assigned += M.mind
|
||||
M.mind.special_role = antag_flag
|
||||
var/datum/antagonist/rev/head/new_head = new()
|
||||
new_head.give_flash = TRUE
|
||||
new_head.give_hud = TRUE
|
||||
new_head.remove_clumsy = TRUE
|
||||
new_head = M.mind.add_antag_datum(new_head)
|
||||
new_head.rev_team.max_headrevs = 1 // Only one revhead if it is latejoin.
|
||||
return TRUE
|
||||
@@ -0,0 +1,460 @@
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
// MIDROUND RULESETS //
|
||||
// //
|
||||
//////////////////////////////////////////////
|
||||
|
||||
/datum/dynamic_ruleset/midround // Can be drafted once in a while during a round
|
||||
ruletype = "Midround"
|
||||
/// If the ruleset should be restricted from ghost roles.
|
||||
var/restrict_ghost_roles = TRUE
|
||||
/// What type the ruleset is restricted to.
|
||||
var/required_type = /mob/living/carbon/human
|
||||
var/list/living_players = list()
|
||||
var/list/living_antags = list()
|
||||
var/list/dead_players = list()
|
||||
var/list/list_observers = list()
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts
|
||||
weight = 0
|
||||
/// Whether the ruleset should call generate_ruleset_body or not.
|
||||
var/makeBody = TRUE
|
||||
|
||||
/datum/dynamic_ruleset/midround/trim_candidates()
|
||||
// Unlike the previous two types, these rulesets are not meant for /mob/dead/new_player
|
||||
// And since I want those rulesets to be as flexible as possible, I'm not gonna put much here,
|
||||
//
|
||||
// All you need to know is that here, the candidates list contains 4 lists itself, indexed with the following defines:
|
||||
// Candidates = list(CURRENT_LIVING_PLAYERS, CURRENT_LIVING_ANTAGS, CURRENT_DEAD_PLAYERS, CURRENT_OBSERVERS)
|
||||
// So for example you can get the list of all current dead players with var/list/dead_players = candidates[CURRENT_DEAD_PLAYERS]
|
||||
// Make sure to properly typecheck the mobs in those lists, as the dead_players list could contain ghosts, or dead players still in their bodies.
|
||||
// We're still gonna trim the obvious (mobs without clients, jobbanned players, etc)
|
||||
living_players = trim_list(mode.current_players[CURRENT_LIVING_PLAYERS])
|
||||
living_antags = trim_list(mode.current_players[CURRENT_LIVING_ANTAGS])
|
||||
dead_players = trim_list(mode.current_players[CURRENT_DEAD_PLAYERS])
|
||||
list_observers = trim_list(mode.current_players[CURRENT_OBSERVERS])
|
||||
|
||||
/datum/dynamic_ruleset/midround/proc/trim_list(list/L = list())
|
||||
var/list/trimmed_list = L.Copy()
|
||||
var/antag_name = initial(antag_flag)
|
||||
for(var/mob/M in trimmed_list)
|
||||
if (!istype(M, required_type))
|
||||
trimmed_list.Remove(M)
|
||||
continue
|
||||
if (!M.client) // Are they connected?
|
||||
trimmed_list.Remove(M)
|
||||
continue
|
||||
if(!mode.check_age(M.client, minimum_required_age))
|
||||
trimmed_list.Remove(M)
|
||||
continue
|
||||
if (!(antag_name in M.client.prefs.be_special) || jobban_isbanned(M.ckey, list(antag_name, ROLE_SYNDICATE)))//are they willing and not antag-banned?
|
||||
trimmed_list.Remove(M)
|
||||
continue
|
||||
if (M.mind)
|
||||
if (restrict_ghost_roles && M.mind.assigned_role in GLOB.exp_specialmap[EXP_TYPE_SPECIAL]) // Are they playing a ghost role?
|
||||
trimmed_list.Remove(M)
|
||||
continue
|
||||
if (M.mind.assigned_role in restricted_roles || HAS_TRAIT(M, TRAIT_MINDSHIELD)) // Does their job allow it or are they mindshielded?
|
||||
trimmed_list.Remove(M)
|
||||
continue
|
||||
if ((exclusive_roles.len > 0) && !(M.mind.assigned_role in exclusive_roles)) // Is the rule exclusive to their job?
|
||||
trimmed_list.Remove(M)
|
||||
continue
|
||||
return trimmed_list
|
||||
|
||||
// You can then for example prompt dead players in execute() to join as strike teams or whatever
|
||||
// Or autotator someone
|
||||
|
||||
// IMPORTANT, since /datum/dynamic_ruleset/midround may accept candidates from both living, dead, and even antag players, you need to manually check whether there are enough candidates
|
||||
// (see /datum/dynamic_ruleset/midround/autotraitor/ready(var/forced = FALSE) for example)
|
||||
/datum/dynamic_ruleset/midround/ready(forced = FALSE)
|
||||
if (!forced)
|
||||
var/job_check = 0
|
||||
if (enemy_roles.len > 0)
|
||||
for (var/mob/M in living_players)
|
||||
if (M.stat == DEAD)
|
||||
continue // Dead players cannot count as opponents
|
||||
if (M.mind && M.mind.assigned_role && (M.mind.assigned_role in enemy_roles) && (!(M in candidates) || (M.mind.assigned_role in restricted_roles)))
|
||||
job_check++ // Checking for "enemies" (such as sec officers). To be counters, they must either not be candidates to that rule, or have a job that restricts them from it
|
||||
|
||||
var/threat = round(mode.threat_level/10)
|
||||
if (job_check < required_enemies[threat])
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/execute()
|
||||
var/list/possible_candidates = list()
|
||||
possible_candidates.Add(dead_players)
|
||||
possible_candidates.Add(list_observers)
|
||||
send_applications(possible_candidates)
|
||||
if(assigned.len > 0)
|
||||
return TRUE
|
||||
else
|
||||
return FALSE
|
||||
|
||||
/// This sends a poll to ghosts if they want to be a ghost spawn from a ruleset.
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/proc/send_applications(list/possible_volunteers = list())
|
||||
if (possible_volunteers.len <= 0) // This shouldn't happen, as ready() should return FALSE if there is not a single valid candidate
|
||||
message_admins("Possible volunteers was 0. This shouldn't appear, because of ready(), unless you forced it!")
|
||||
return
|
||||
message_admins("Polling [possible_volunteers.len] players to apply for the [name] ruleset.")
|
||||
log_game("DYNAMIC: Polling [possible_volunteers.len] players to apply for the [name] ruleset.")
|
||||
|
||||
candidates = pollGhostCandidates("The mode is looking for volunteers to become [antag_flag] for [name]", antag_flag, SSticker.mode, antag_flag, poll_time = 300)
|
||||
|
||||
if(!candidates || candidates.len <= 0)
|
||||
message_admins("The ruleset [name] received no applications.")
|
||||
log_game("DYNAMIC: The ruleset [name] received no applications.")
|
||||
mode.refund_threat(cost)
|
||||
mode.threat_log += "[worldtime2text()]: Rule [name] refunded [cost] (no applications)"
|
||||
mode.executed_rules -= src
|
||||
return
|
||||
|
||||
message_admins("[candidates.len] players volunteered for the ruleset [name].")
|
||||
log_game("DYNAMIC: [candidates.len] players volunteered for [name].")
|
||||
review_applications()
|
||||
|
||||
/// Here is where you can check if your ghost applicants are valid for the ruleset.
|
||||
/// Called by send_applications().
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/proc/review_applications()
|
||||
for (var/i = 1, i <= required_candidates, i++)
|
||||
if(candidates.len <= 0)
|
||||
if(i == 1)
|
||||
// We have found no candidates so far and we are out of applicants.
|
||||
mode.refund_threat(cost)
|
||||
mode.threat_log += "[worldtime2text()]: Rule [name] refunded [cost] (all applications invalid)"
|
||||
mode.executed_rules -= src
|
||||
break
|
||||
var/mob/applicant = pick(candidates)
|
||||
candidates -= applicant
|
||||
if(!isobserver(applicant))
|
||||
if(applicant.stat == DEAD) // Not an observer? If they're dead, make them one.
|
||||
applicant = applicant.ghostize(FALSE)
|
||||
else // Not dead? Disregard them, pick a new applicant
|
||||
i--
|
||||
continue
|
||||
|
||||
if(!applicant)
|
||||
i--
|
||||
continue
|
||||
|
||||
var/mob/new_character = applicant
|
||||
|
||||
if (makeBody)
|
||||
new_character = generate_ruleset_body(applicant)
|
||||
|
||||
finish_setup(new_character, i)
|
||||
assigned += applicant
|
||||
notify_ghosts("[new_character] has been picked for the ruleset [name]!", source = new_character, action = NOTIFY_ORBIT, header="Something Interesting!")
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/proc/generate_ruleset_body(mob/applicant)
|
||||
var/mob/living/carbon/human/new_character = makeBody(applicant)
|
||||
new_character.dna.remove_all_mutations()
|
||||
return new_character
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/proc/finish_setup(mob/new_character, index)
|
||||
var/datum/antagonist/new_role = new antag_datum()
|
||||
setup_role(new_role)
|
||||
new_character.mind.add_antag_datum(new_role)
|
||||
new_character.mind.special_role = antag_flag
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/proc/setup_role(datum/antagonist/new_role)
|
||||
return
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
// SYNDICATE TRAITORS //
|
||||
// //
|
||||
//////////////////////////////////////////////
|
||||
|
||||
/datum/dynamic_ruleset/midround/autotraitor
|
||||
name = "Syndicate Sleeper Agent"
|
||||
antag_datum = /datum/antagonist/traitor
|
||||
antag_flag = ROLE_TRAITOR
|
||||
restricted_roles = list("AI", "Cyborg", "Positronic Brain")
|
||||
protected_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
|
||||
required_candidates = 1
|
||||
weight = 7
|
||||
cost = 10
|
||||
requirements = list(50,40,30,20,10,10,10,10,10,10)
|
||||
repeatable = TRUE
|
||||
high_population_requirement = 10
|
||||
flags = TRAITOR_RULESET
|
||||
|
||||
/datum/dynamic_ruleset/midround/autotraitor/acceptable(population = 0, threat = 0)
|
||||
var/player_count = mode.current_players[CURRENT_LIVING_PLAYERS].len
|
||||
var/antag_count = mode.current_players[CURRENT_LIVING_ANTAGS].len
|
||||
var/max_traitors = round(player_count / 10) + 1
|
||||
if ((antag_count < max_traitors) && prob(mode.threat_level))//adding traitors if the antag population is getting low
|
||||
return ..()
|
||||
else
|
||||
return FALSE
|
||||
|
||||
/datum/dynamic_ruleset/midround/autotraitor/trim_candidates()
|
||||
..()
|
||||
for(var/mob/living/player in living_players)
|
||||
if(issilicon(player)) // Your assigned role doesn't change when you are turned into a silicon.
|
||||
living_players -= player
|
||||
continue
|
||||
if(is_centcom_level(player.z))
|
||||
living_players -= player // We don't autotator people in CentCom
|
||||
continue
|
||||
if(player.mind && (player.mind.special_role || player.mind.antag_datums?.len > 0))
|
||||
living_players -= player // We don't autotator people with roles already
|
||||
|
||||
/datum/dynamic_ruleset/midround/autotraitor/ready(forced = FALSE)
|
||||
if (required_candidates > living_players.len)
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/datum/dynamic_ruleset/midround/autotraitor/execute()
|
||||
var/mob/M = pick(living_players)
|
||||
assigned += M
|
||||
living_players -= M
|
||||
var/datum/antagonist/traitor/newTraitor = new
|
||||
M.mind.add_antag_datum(newTraitor)
|
||||
return TRUE
|
||||
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
// Malfunctioning AI //
|
||||
// //
|
||||
//////////////////////////////////////////////
|
||||
|
||||
/datum/dynamic_ruleset/midround/malf
|
||||
name = "Malfunctioning AI"
|
||||
antag_datum = /datum/antagonist/traitor
|
||||
antag_flag = ROLE_MALF
|
||||
enemy_roles = list("Security Officer", "Warden","Detective","Head of Security", "Captain", "Scientist", "Chemist", "Research Director", "Chief Engineer")
|
||||
exclusive_roles = list("AI")
|
||||
required_enemies = list(4,4,4,4,4,4,2,2,2,0)
|
||||
required_candidates = 1
|
||||
weight = 3
|
||||
cost = 35
|
||||
requirements = list(101,101,80,70,60,60,50,50,40,40)
|
||||
high_population_requirement = 35
|
||||
required_type = /mob/living/silicon/ai
|
||||
var/ion_announce = 33
|
||||
var/removeDontImproveChance = 10
|
||||
|
||||
/datum/dynamic_ruleset/midround/malf/trim_candidates()
|
||||
..()
|
||||
candidates = candidates[CURRENT_LIVING_PLAYERS]
|
||||
for(var/mob/living/player in candidates)
|
||||
if(!isAI(player))
|
||||
candidates -= player
|
||||
continue
|
||||
if(is_centcom_level(player.z))
|
||||
candidates -= player
|
||||
continue
|
||||
if(player.mind && (player.mind.special_role || player.mind.antag_datums?.len > 0))
|
||||
candidates -= player
|
||||
|
||||
/datum/dynamic_ruleset/midround/malf/execute()
|
||||
if(!candidates || !candidates.len)
|
||||
return FALSE
|
||||
var/mob/living/silicon/ai/M = pick(candidates)
|
||||
candidates -= M
|
||||
assigned += M.mind
|
||||
var/datum/antagonist/traitor/AI = new
|
||||
M.mind.special_role = antag_flag
|
||||
M.mind.add_antag_datum(AI)
|
||||
if(prob(ion_announce))
|
||||
priority_announce("Ion storm detected near the station. Please check all AI-controlled equipment for errors.", "Anomaly Alert", 'sound/ai/ionstorm.ogg')
|
||||
if(prob(removeDontImproveChance))
|
||||
M.replace_random_law(generate_ion_law(), list(LAW_INHERENT, LAW_SUPPLIED, LAW_ION))
|
||||
else
|
||||
M.add_ion_law(generate_ion_law())
|
||||
return TRUE
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
// WIZARD (GHOST) //
|
||||
// //
|
||||
//////////////////////////////////////////////
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/wizard
|
||||
name = "Wizard"
|
||||
antag_datum = /datum/antagonist/wizard
|
||||
antag_flag = ROLE_WIZARD
|
||||
enemy_roles = list("Security Officer","Detective","Head of Security", "Captain")
|
||||
required_enemies = list(2,2,1,1,1,1,1,0,0,0)
|
||||
required_candidates = 1
|
||||
weight = 1
|
||||
cost = 20
|
||||
requirements = list(90,90,70,40,30,20,10,10,10,10)
|
||||
high_population_requirement = 50
|
||||
repeatable = TRUE
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/wizard/ready(forced = FALSE)
|
||||
if (required_candidates > (dead_players.len + list_observers.len))
|
||||
return FALSE
|
||||
if(GLOB.wizardstart.len == 0)
|
||||
log_admin("Cannot accept Wizard ruleset. Couldn't find any wizard spawn points.")
|
||||
message_admins("Cannot accept Wizard ruleset. Couldn't find any wizard spawn points.")
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/wizard/finish_setup(mob/new_character, index)
|
||||
..()
|
||||
new_character.forceMove(pick(GLOB.wizardstart))
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
// NUCLEAR OPERATIVES (MIDROUND) //
|
||||
// //
|
||||
//////////////////////////////////////////////
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/nuclear
|
||||
name = "Nuclear Assault"
|
||||
antag_flag = ROLE_OPERATIVE
|
||||
antag_datum = /datum/antagonist/nukeop
|
||||
enemy_roles = list("AI", "Cyborg", "Security Officer", "Warden","Detective","Head of Security", "Captain")
|
||||
required_enemies = list(3,3,3,3,3,2,1,1,0,0)
|
||||
required_candidates = 5
|
||||
weight = 5
|
||||
cost = 35
|
||||
requirements = list(90,90,90,80,60,40,30,20,10,10)
|
||||
high_population_requirement = 10
|
||||
var/operative_cap = list(2,2,3,3,4,5,5,5,5,5)
|
||||
var/datum/team/nuclear/nuke_team
|
||||
flags = HIGHLANDER_RULESET
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/nuclear/acceptable(population=0, threat=0)
|
||||
if (locate(/datum/dynamic_ruleset/roundstart/nuclear) in mode.executed_rules)
|
||||
return FALSE // Unavailable if nuke ops were already sent at roundstart
|
||||
var/indice_pop = min(10,round(living_players.len/5)+1)
|
||||
required_candidates = operative_cap[indice_pop]
|
||||
return ..()
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/nuclear/ready(forced = FALSE)
|
||||
if (required_candidates > (dead_players.len + list_observers.len))
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/nuclear/finish_setup(mob/new_character, index)
|
||||
new_character.mind.special_role = "Nuclear Operative"
|
||||
new_character.mind.assigned_role = "Nuclear Operative"
|
||||
if (index == 1) // Our first guy is the leader
|
||||
var/datum/antagonist/nukeop/leader/new_role = new
|
||||
nuke_team = new_role.nuke_team
|
||||
new_character.mind.add_antag_datum(new_role)
|
||||
else
|
||||
return ..()
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
// BLOB (GHOST) //
|
||||
// //
|
||||
//////////////////////////////////////////////
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/blob
|
||||
name = "Blob"
|
||||
antag_datum = /datum/antagonist/blob
|
||||
antag_flag = ROLE_BLOB
|
||||
enemy_roles = list("Security Officer", "Detective", "Head of Security", "Captain")
|
||||
required_enemies = list(2,2,1,1,1,1,1,0,0,0)
|
||||
required_candidates = 1
|
||||
weight = 4
|
||||
cost = 10
|
||||
requirements = list(101,101,101,80,60,50,30,20,10,10)
|
||||
high_population_requirement = 50
|
||||
repeatable = TRUE
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/blob/generate_ruleset_body(mob/applicant)
|
||||
var/body = applicant.become_overmind()
|
||||
return body
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
// XENOMORPH (GHOST) //
|
||||
// //
|
||||
//////////////////////////////////////////////
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/xenomorph
|
||||
name = "Alien Infestation"
|
||||
antag_datum = /datum/antagonist/xeno
|
||||
antag_flag = ROLE_ALIEN
|
||||
enemy_roles = list("Security Officer", "Detective", "Head of Security", "Captain")
|
||||
required_enemies = list(2,2,1,1,1,1,1,0,0,0)
|
||||
required_candidates = 1
|
||||
weight = 3
|
||||
cost = 10
|
||||
requirements = list(101,101,101,70,50,40,20,15,10,10)
|
||||
high_population_requirement = 50
|
||||
repeatable = TRUE
|
||||
var/list/vents = list()
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/xenomorph/execute()
|
||||
// 50% chance of being incremented by one
|
||||
required_candidates += prob(50)
|
||||
for(var/obj/machinery/atmospherics/components/unary/vent_pump/temp_vent in GLOB.machines)
|
||||
if(QDELETED(temp_vent))
|
||||
continue
|
||||
if(is_station_level(temp_vent.loc.z) && !temp_vent.welded)
|
||||
var/datum/pipeline/temp_vent_parent = temp_vent.parents[1]
|
||||
if(!temp_vent_parent)
|
||||
continue // No parent vent
|
||||
// Stops Aliens getting stuck in small networks.
|
||||
// See: Security, Virology
|
||||
if(temp_vent_parent.other_atmosmch.len > 20)
|
||||
vents += temp_vent
|
||||
if(!vents.len)
|
||||
return FALSE
|
||||
. = ..()
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/xenomorph/generate_ruleset_body(mob/applicant)
|
||||
var/obj/vent = pick_n_take(vents)
|
||||
var/mob/living/carbon/alien/larva/new_xeno = new(vent.loc)
|
||||
new_xeno.key = applicant.key
|
||||
message_admins("[ADMIN_LOOKUPFLW(new_xeno)] has been made into an alien by the midround ruleset.")
|
||||
log_game("DYNAMIC: [key_name(new_xeno)] was spawned as an alien by the midround ruleset.")
|
||||
return new_xeno
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
// NIGHTMARE (GHOST) //
|
||||
// //
|
||||
//////////////////////////////////////////////
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/nightmare
|
||||
name = "Nightmare"
|
||||
antag_datum = /datum/antagonist/nightmare
|
||||
antag_flag = "Nightmare"
|
||||
antag_flag_override = ROLE_ALIEN
|
||||
enemy_roles = list("Security Officer", "Detective", "Head of Security", "Captain")
|
||||
required_enemies = list(2,2,1,1,1,1,1,0,0,0)
|
||||
required_candidates = 1
|
||||
weight = 3
|
||||
cost = 10
|
||||
requirements = list(101,101,101,70,50,40,20,15,10,10)
|
||||
high_population_requirement = 50
|
||||
repeatable = TRUE
|
||||
var/list/spawn_locs = list()
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/nightmare/execute()
|
||||
for(var/X in GLOB.xeno_spawn)
|
||||
var/turf/T = X
|
||||
var/light_amount = T.get_lumcount()
|
||||
if(light_amount < SHADOW_SPECIES_LIGHT_THRESHOLD)
|
||||
spawn_locs += T
|
||||
if(!spawn_locs.len)
|
||||
return FALSE
|
||||
. = ..()
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/nightmare/generate_ruleset_body(mob/applicant)
|
||||
var/datum/mind/player_mind = new /datum/mind(applicant.key)
|
||||
player_mind.active = TRUE
|
||||
|
||||
var/mob/living/carbon/human/S = new (pick(spawn_locs))
|
||||
player_mind.transfer_to(S)
|
||||
player_mind.assigned_role = "Nightmare"
|
||||
player_mind.special_role = "Nightmare"
|
||||
player_mind.add_antag_datum(/datum/antagonist/nightmare)
|
||||
S.set_species(/datum/species/shadow/nightmare)
|
||||
|
||||
playsound(S, 'sound/magic/ethereal_exit.ogg', 50, 1, -1)
|
||||
message_admins("[ADMIN_LOOKUPFLW(S)] has been made into a Nightmare by the midround ruleset.")
|
||||
log_game("DYNAMIC: [key_name(S)] was spawned as a Nightmare by the midround ruleset.")
|
||||
return S
|
||||
@@ -0,0 +1,732 @@
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
// SYNDICATE TRAITORS //
|
||||
// //
|
||||
//////////////////////////////////////////////
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/traitor
|
||||
name = "Traitors"
|
||||
persistent = TRUE
|
||||
antag_flag = ROLE_TRAITOR
|
||||
antag_datum = /datum/antagonist/traitor/
|
||||
minimum_required_age = 0
|
||||
protected_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster", "Cyborg")
|
||||
restricted_roles = list("Cyborg")
|
||||
required_candidates = 1
|
||||
weight = 5
|
||||
cost = 10
|
||||
requirements = list(10,10,10,10,10,10,10,10,10,10)
|
||||
high_population_requirement = 10
|
||||
var/autotraitor_cooldown = 450 // 15 minutes (ticks once per 2 sec)
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/traitor/pre_execute()
|
||||
var/traitor_scaling_coeff = 10 - max(0,round(mode.threat_level/10)-5) // Above 50 threat level, coeff goes down by 1 for every 10 levels
|
||||
var/num_traitors = min(round(mode.candidates.len / traitor_scaling_coeff) + 1, candidates.len)
|
||||
for (var/i = 1 to num_traitors)
|
||||
var/mob/M = pick(candidates)
|
||||
candidates -= M
|
||||
assigned += M.mind
|
||||
M.mind.special_role = ROLE_TRAITOR
|
||||
M.mind.restricted_roles = restricted_roles
|
||||
return TRUE
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/traitor/rule_process()
|
||||
if (autotraitor_cooldown > 0)
|
||||
autotraitor_cooldown--
|
||||
else
|
||||
autotraitor_cooldown = 450 // 15 minutes
|
||||
message_admins("Checking if we can turn someone into a traitor.")
|
||||
log_game("DYNAMIC: Checking if we can turn someone into a traitor.")
|
||||
mode.picking_specific_rule(/datum/dynamic_ruleset/midround/autotraitor)
|
||||
|
||||
//////////////////////////////////////////
|
||||
// //
|
||||
// BLOOD BROTHERS //
|
||||
// //
|
||||
//////////////////////////////////////////
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/traitorbro
|
||||
name = "Blood Brothers"
|
||||
antag_flag = ROLE_BROTHER
|
||||
antag_datum = /datum/antagonist/brother/
|
||||
restricted_roles = list("AI", "Cyborg")
|
||||
protected_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
|
||||
required_candidates = 2
|
||||
weight = 4
|
||||
cost = 10
|
||||
requirements = list(40,30,30,20,20,15,15,15,10,10)
|
||||
high_population_requirement = 15
|
||||
var/list/datum/team/brother_team/pre_brother_teams = list()
|
||||
var/const/team_amount = 2 // Hard limit on brother teams if scaling is turned off
|
||||
var/const/min_team_size = 2
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/traitorbro/pre_execute()
|
||||
var/num_teams = team_amount
|
||||
var/bsc = CONFIG_GET(number/brother_scaling_coeff)
|
||||
if(bsc)
|
||||
num_teams = max(1, round(num_players() / bsc))
|
||||
|
||||
for(var/j = 1 to num_teams)
|
||||
if(candidates.len < min_team_size || candidates.len < required_candidates)
|
||||
break
|
||||
var/datum/team/brother_team/team = new
|
||||
var/team_size = prob(10) ? min(3, candidates.len) : 2
|
||||
for(var/k = 1 to team_size)
|
||||
var/mob/bro = pick(candidates)
|
||||
candidates -= bro
|
||||
assigned += bro.mind
|
||||
team.add_member(bro.mind)
|
||||
bro.mind.special_role = "brother"
|
||||
bro.mind.restricted_roles = restricted_roles
|
||||
pre_brother_teams += team
|
||||
return TRUE
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/traitorbro/execute()
|
||||
for(var/datum/team/brother_team/team in pre_brother_teams)
|
||||
team.pick_meeting_area()
|
||||
team.forge_brother_objectives()
|
||||
for(var/datum/mind/M in team.members)
|
||||
M.add_antag_datum(/datum/antagonist/brother, team)
|
||||
team.update_name()
|
||||
mode.brother_teams += pre_brother_teams
|
||||
return TRUE
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
// CHANGELINGS //
|
||||
// //
|
||||
//////////////////////////////////////////////
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/changeling
|
||||
name = "Changelings"
|
||||
antag_flag = ROLE_CHANGELING
|
||||
antag_datum = /datum/antagonist/changeling
|
||||
restricted_roles = list("AI", "Cyborg")
|
||||
protected_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
|
||||
required_candidates = 1
|
||||
weight = 3
|
||||
cost = 30
|
||||
requirements = list(80,70,60,50,40,20,20,10,10,10)
|
||||
high_population_requirement = 10
|
||||
var/team_mode_probability = 30
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/changeling/pre_execute()
|
||||
var/num_changelings = min(round(mode.candidates.len / 10) + 1, candidates.len)
|
||||
for (var/i = 1 to num_changelings)
|
||||
var/mob/M = pick(candidates)
|
||||
candidates -= M
|
||||
assigned += M.mind
|
||||
M.mind.restricted_roles = restricted_roles
|
||||
M.mind.special_role = ROLE_CHANGELING
|
||||
return TRUE
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/changeling/execute()
|
||||
var/team_mode = FALSE
|
||||
if(prob(team_mode_probability))
|
||||
team_mode = TRUE
|
||||
var/list/team_objectives = subtypesof(/datum/objective/changeling_team_objective)
|
||||
var/list/possible_team_objectives = list()
|
||||
for(var/T in team_objectives)
|
||||
var/datum/objective/changeling_team_objective/CTO = T
|
||||
if(assigned.len >= initial(CTO.min_lings))
|
||||
possible_team_objectives += T
|
||||
|
||||
if(possible_team_objectives.len && prob(20*assigned.len))
|
||||
GLOB.changeling_team_objective_type = pick(possible_team_objectives)
|
||||
for(var/datum/mind/changeling in assigned)
|
||||
var/datum/antagonist/changeling/new_antag = new antag_datum()
|
||||
new_antag.team_mode = team_mode
|
||||
changeling.add_antag_datum(new_antag)
|
||||
return TRUE
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
// WIZARDS //
|
||||
// //
|
||||
//////////////////////////////////////////////
|
||||
|
||||
// Dynamic is a wonderful thing that adds wizards to every round and then adds even more wizards during the round.
|
||||
/datum/dynamic_ruleset/roundstart/wizard
|
||||
name = "Wizard"
|
||||
antag_flag = ROLE_WIZARD
|
||||
antag_datum = /datum/antagonist/wizard
|
||||
minimum_required_age = 14
|
||||
restricted_roles = list("Head of Security", "Captain") // Just to be sure that a wizard getting picked won't ever imply a Captain or HoS not getting drafted
|
||||
required_candidates = 1
|
||||
weight = 1
|
||||
cost = 30
|
||||
requirements = list(90,90,70,40,30,20,10,10,10,10)
|
||||
high_population_requirement = 10
|
||||
var/list/roundstart_wizards = list()
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/wizard/acceptable(population=0, threat=0)
|
||||
if(GLOB.wizardstart.len == 0)
|
||||
log_admin("Cannot accept Wizard ruleset. Couldn't find any wizard spawn points.")
|
||||
message_admins("Cannot accept Wizard ruleset. Couldn't find any wizard spawn points.")
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/wizard/pre_execute()
|
||||
if(GLOB.wizardstart.len == 0)
|
||||
return FALSE
|
||||
|
||||
var/mob/M = pick(candidates)
|
||||
if (M)
|
||||
candidates -= M
|
||||
assigned += M.mind
|
||||
M.mind.assigned_role = ROLE_WIZARD
|
||||
M.mind.special_role = ROLE_WIZARD
|
||||
|
||||
return TRUE
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/wizard/execute()
|
||||
for(var/datum/mind/M in assigned)
|
||||
M.current.forceMove(pick(GLOB.wizardstart))
|
||||
M.add_antag_datum(new antag_datum())
|
||||
return TRUE
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
// BLOOD CULT //
|
||||
// //
|
||||
//////////////////////////////////////////////
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/bloodcult
|
||||
name = "Blood Cult"
|
||||
antag_flag = ROLE_CULTIST
|
||||
antag_datum = /datum/antagonist/cult
|
||||
minimum_required_age = 14
|
||||
restricted_roles = list("AI", "Cyborg")
|
||||
protected_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
|
||||
required_candidates = 2
|
||||
weight = 3
|
||||
cost = 30
|
||||
requirements = list(100,90,80,60,40,30,10,10,10,10)
|
||||
high_population_requirement = 10
|
||||
pop_per_requirement = 5
|
||||
flags = HIGHLANDER_RULESET
|
||||
var/cultist_cap = list(2,2,2,3,3,4,4,4,4,4)
|
||||
var/datum/team/cult/main_cult
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/bloodcult/ready(forced = FALSE)
|
||||
var/indice_pop = min(10,round(mode.roundstart_pop_ready/pop_per_requirement)+1)
|
||||
required_candidates = cultist_cap[indice_pop]
|
||||
. = ..()
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/bloodcult/pre_execute()
|
||||
var/indice_pop = min(10,round(mode.roundstart_pop_ready/pop_per_requirement)+1)
|
||||
var/cultists = cultist_cap[indice_pop]
|
||||
for(var/cultists_number = 1 to cultists)
|
||||
if(candidates.len <= 0)
|
||||
break
|
||||
var/mob/M = pick(candidates)
|
||||
candidates -= M
|
||||
assigned += M.mind
|
||||
M.mind.special_role = ROLE_CULTIST
|
||||
M.mind.restricted_roles = restricted_roles
|
||||
return TRUE
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/bloodcult/execute()
|
||||
main_cult = new
|
||||
for(var/datum/mind/M in assigned)
|
||||
var/datum/antagonist/cult/new_cultist = new antag_datum()
|
||||
new_cultist.cult_team = main_cult
|
||||
new_cultist.give_equipment = TRUE
|
||||
M.add_antag_datum(new_cultist)
|
||||
main_cult.setup_objectives()
|
||||
return TRUE
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/bloodcult/round_result()
|
||||
..()
|
||||
if(main_cult.check_cult_victory())
|
||||
SSticker.mode_result = "win - cult win"
|
||||
SSticker.news_report = CULT_SUMMON
|
||||
else
|
||||
SSticker.mode_result = "loss - staff stopped the cult"
|
||||
SSticker.news_report = CULT_FAILURE
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
// NUCLEAR OPERATIVES //
|
||||
// //
|
||||
//////////////////////////////////////////////
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/nuclear
|
||||
name = "Nuclear Emergency"
|
||||
antag_flag = ROLE_OPERATIVE
|
||||
antag_datum = /datum/antagonist/nukeop
|
||||
var/datum/antagonist/antag_leader_datum = /datum/antagonist/nukeop/leader
|
||||
minimum_required_age = 14
|
||||
restricted_roles = list("Head of Security", "Captain") // Just to be sure that a nukie getting picked won't ever imply a Captain or HoS not getting drafted
|
||||
required_candidates = 5
|
||||
weight = 3
|
||||
cost = 40
|
||||
requirements = list(90,90,90,80,60,40,30,20,10,10)
|
||||
high_population_requirement = 10
|
||||
pop_per_requirement = 5
|
||||
flags = HIGHLANDER_RULESET
|
||||
var/operative_cap = list(2,2,2,3,3,3,4,4,5,5)
|
||||
var/datum/team/nuclear/nuke_team
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/nuclear/ready(forced = FALSE)
|
||||
var/indice_pop = min(10,round(mode.roundstart_pop_ready/pop_per_requirement)+1)
|
||||
required_candidates = operative_cap[indice_pop]
|
||||
. = ..()
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/nuclear/pre_execute()
|
||||
// If ready() did its job, candidates should have 5 or more members in it
|
||||
|
||||
var/indice_pop = min(10,round(mode.roundstart_pop_ready/5)+1)
|
||||
var/operatives = operative_cap[indice_pop]
|
||||
for(var/operatives_number = 1 to operatives)
|
||||
if(candidates.len <= 0)
|
||||
break
|
||||
var/mob/M = pick(candidates)
|
||||
candidates -= M
|
||||
assigned += M.mind
|
||||
M.mind.assigned_role = "Nuclear Operative"
|
||||
M.mind.special_role = "Nuclear Operative"
|
||||
return TRUE
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/nuclear/execute()
|
||||
var/leader = TRUE
|
||||
for(var/datum/mind/M in assigned)
|
||||
if (leader)
|
||||
leader = FALSE
|
||||
var/datum/antagonist/nukeop/leader/new_op = M.add_antag_datum(antag_leader_datum)
|
||||
nuke_team = new_op.nuke_team
|
||||
else
|
||||
var/datum/antagonist/nukeop/new_op = new antag_datum()
|
||||
M.add_antag_datum(new_op)
|
||||
return TRUE
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/nuclear/round_result()
|
||||
var result = nuke_team.get_result()
|
||||
switch(result)
|
||||
if(NUKE_RESULT_FLUKE)
|
||||
SSticker.mode_result = "loss - syndicate nuked - disk secured"
|
||||
SSticker.news_report = NUKE_SYNDICATE_BASE
|
||||
if(NUKE_RESULT_NUKE_WIN)
|
||||
SSticker.mode_result = "win - syndicate nuke"
|
||||
SSticker.news_report = STATION_NUKED
|
||||
if(NUKE_RESULT_NOSURVIVORS)
|
||||
SSticker.mode_result = "halfwin - syndicate nuke - did not evacuate in time"
|
||||
SSticker.news_report = STATION_NUKED
|
||||
if(NUKE_RESULT_WRONG_STATION)
|
||||
SSticker.mode_result = "halfwin - blew wrong station"
|
||||
SSticker.news_report = NUKE_MISS
|
||||
if(NUKE_RESULT_WRONG_STATION_DEAD)
|
||||
SSticker.mode_result = "halfwin - blew wrong station - did not evacuate in time"
|
||||
SSticker.news_report = NUKE_MISS
|
||||
if(NUKE_RESULT_CREW_WIN_SYNDIES_DEAD)
|
||||
SSticker.mode_result = "loss - evacuation - disk secured - syndi team dead"
|
||||
SSticker.news_report = OPERATIVES_KILLED
|
||||
if(NUKE_RESULT_CREW_WIN)
|
||||
SSticker.mode_result = "loss - evacuation - disk secured"
|
||||
SSticker.news_report = OPERATIVES_KILLED
|
||||
if(NUKE_RESULT_DISK_LOST)
|
||||
SSticker.mode_result = "halfwin - evacuation - disk not secured"
|
||||
SSticker.news_report = OPERATIVE_SKIRMISH
|
||||
if(NUKE_RESULT_DISK_STOLEN)
|
||||
SSticker.mode_result = "halfwin - detonation averted"
|
||||
SSticker.news_report = OPERATIVE_SKIRMISH
|
||||
else
|
||||
SSticker.mode_result = "halfwin - interrupted"
|
||||
SSticker.news_report = OPERATIVE_SKIRMISH
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
// REVS //
|
||||
// //
|
||||
//////////////////////////////////////////////
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/delayed/revs
|
||||
name = "Revolution"
|
||||
persistent = TRUE
|
||||
antag_flag = ROLE_REV_HEAD
|
||||
antag_flag_override = ROLE_REV
|
||||
antag_datum = /datum/antagonist/rev/head
|
||||
minimum_required_age = 14
|
||||
restricted_roles = list("AI", "Cyborg", "Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
|
||||
required_candidates = 3
|
||||
weight = 2
|
||||
cost = 35
|
||||
requirements = list(101,101,70,40,30,20,10,10,10,10)
|
||||
high_population_requirement = 10
|
||||
delay = 5 MINUTES
|
||||
flags = HIGHLANDER_RULESET
|
||||
// I give up, just there should be enough heads with 35 players...
|
||||
minimum_players = 35
|
||||
var/datum/team/revolution/revolution
|
||||
var/finished = 0
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/delayed/revs/execute()
|
||||
var/max_canditates = 4
|
||||
revolution = new()
|
||||
for(var/i = 1 to max_canditates)
|
||||
if(candidates.len <= 0)
|
||||
break
|
||||
var/mob/M = pick(candidates)
|
||||
candidates -= M
|
||||
assigned += M.mind
|
||||
M.mind.restricted_roles = restricted_roles
|
||||
M.mind.special_role = antag_flag
|
||||
var/datum/antagonist/rev/head/new_head = new antag_datum()
|
||||
new_head.give_flash = TRUE
|
||||
new_head.give_hud = TRUE
|
||||
new_head.remove_clumsy = TRUE
|
||||
M.mind.add_antag_datum(new_head,revolution)
|
||||
|
||||
revolution.update_objectives()
|
||||
revolution.update_heads()
|
||||
SSshuttle.registerHostileEnvironment(src)
|
||||
|
||||
return TRUE
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/delayed/revs/rule_process()
|
||||
if(check_rev_victory())
|
||||
finished = 1
|
||||
else if(check_heads_victory())
|
||||
finished = 2
|
||||
return
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/delayed/revs/check_finished()
|
||||
if(CONFIG_GET(keyed_list/continuous)["revolution"])
|
||||
if(finished)
|
||||
SSshuttle.clearHostileEnvironment(src)
|
||||
return ..()
|
||||
if(finished != 0)
|
||||
return TRUE
|
||||
else
|
||||
return ..()
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/delayed/revs/proc/check_rev_victory()
|
||||
for(var/datum/objective/mutiny/objective in revolution.objectives)
|
||||
if(!(objective.check_completion()))
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/delayed/revs/proc/check_heads_victory()
|
||||
for(var/datum/mind/rev_mind in revolution.head_revolutionaries())
|
||||
var/turf/T = get_turf(rev_mind.current)
|
||||
if(!considered_afk(rev_mind) && considered_alive(rev_mind) && is_station_level(T.z))
|
||||
if(ishuman(rev_mind.current) || ismonkey(rev_mind.current))
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/delayed/revs/round_result()
|
||||
if(finished == 1)
|
||||
SSticker.mode_result = "win - heads killed"
|
||||
SSticker.news_report = REVS_WIN
|
||||
else if(finished == 2)
|
||||
SSticker.mode_result = "loss - rev heads killed"
|
||||
SSticker.news_report = REVS_LOSE
|
||||
|
||||
// Admin only rulesets. The threat requirement is 101 so it is not possible to roll them.
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
// EXTENDED //
|
||||
// //
|
||||
//////////////////////////////////////////////
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/extended
|
||||
name = "Extended"
|
||||
antag_flag = null
|
||||
antag_datum = null
|
||||
restricted_roles = list()
|
||||
required_candidates = 0
|
||||
weight = 3
|
||||
cost = 0
|
||||
requirements = list(101,101,101,101,101,101,101,101,101,101)
|
||||
high_population_requirement = 101
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/extended/pre_execute()
|
||||
message_admins("Starting a round of extended.")
|
||||
log_game("Starting a round of extended.")
|
||||
mode.spend_threat(mode.threat)
|
||||
return TRUE
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
// CLOCKCULT //
|
||||
// //
|
||||
//////////////////////////////////////////////
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/clockcult
|
||||
name = "Clockcult"
|
||||
antag_flag = ROLE_SERVANT_OF_RATVAR
|
||||
antag_datum = /datum/antagonist/clockcult
|
||||
restricted_roles = list("AI", "Cyborg", "Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
|
||||
required_candidates = 4
|
||||
weight = 3
|
||||
cost = 0
|
||||
requirements = list(101,101,101,101,101,101,101,101,101,101)
|
||||
high_population_requirement = 101
|
||||
flags = HIGHLANDER_RULESET
|
||||
var/ark_time
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/clockcult/pre_execute()
|
||||
var/list/errorList = list()
|
||||
var/list/reebes = SSmapping.LoadGroup(errorList, "Reebe", "map_files/generic", "City_of_Cogs.dmm", default_traits = ZTRAITS_REEBE, silent = TRUE)
|
||||
if(errorList.len)
|
||||
message_admins("Reebe failed to load!")
|
||||
log_game("Reebe failed to load!")
|
||||
return FALSE
|
||||
for(var/datum/parsed_map/PM in reebes)
|
||||
PM.initTemplateBounds()
|
||||
|
||||
var/starter_servants = 4
|
||||
var/number_players = num_players()
|
||||
if(number_players > 30)
|
||||
number_players -= 30
|
||||
starter_servants += round(number_players / 10)
|
||||
starter_servants = min(starter_servants, 8)
|
||||
for (var/i in 1 to starter_servants)
|
||||
var/mob/servant = pick(candidates)
|
||||
candidates -= servant
|
||||
assigned += servant.mind
|
||||
servant.mind.assigned_role = ROLE_SERVANT_OF_RATVAR
|
||||
servant.mind.special_role = ROLE_SERVANT_OF_RATVAR
|
||||
ark_time = 30 + round((number_players / 5))
|
||||
ark_time = min(ark_time, 35)
|
||||
return TRUE
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/clockcult/execute()
|
||||
var/list/spread_out_spawns = GLOB.servant_spawns.Copy()
|
||||
for(var/datum/mind/servant in assigned)
|
||||
var/mob/S = servant.current
|
||||
if(!spread_out_spawns.len)
|
||||
spread_out_spawns = GLOB.servant_spawns.Copy()
|
||||
log_game("[key_name(servant)] was made an initial servant of Ratvar")
|
||||
var/turf/T = pick_n_take(spread_out_spawns)
|
||||
S.forceMove(T)
|
||||
greet_servant(S)
|
||||
equip_servant(S)
|
||||
add_servant_of_ratvar(S, TRUE)
|
||||
var/obj/structure/destructible/clockwork/massive/celestial_gateway/G = GLOB.ark_of_the_clockwork_justiciar //that's a mouthful
|
||||
G.final_countdown(ark_time)
|
||||
return TRUE
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/clockcult/proc/greet_servant(mob/M) //Description of their role
|
||||
if(!M)
|
||||
return 0
|
||||
to_chat(M, "<span class='bold large_brass'>You are a servant of Ratvar, the Clockwork Justiciar!</span>")
|
||||
to_chat(M, "<span class='brass'>You have approximately <b>[ark_time]</b> minutes until the Ark activates.</span>")
|
||||
to_chat(M, "<span class='brass'>Unlock <b>Script</b> scripture by converting a new servant.</span>")
|
||||
to_chat(M, "<span class='brass'><b>Application</b> scripture will be unlocked halfway until the Ark's activation.</span>")
|
||||
M.playsound_local(get_turf(M), 'sound/ambience/antag/clockcultalr.ogg', 100, FALSE, pressure_affected = FALSE)
|
||||
return 1
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/clockcult/proc/equip_servant(mob/living/M) //Grants a clockwork slab to the mob, with one of each component
|
||||
if(!M || !ishuman(M))
|
||||
return FALSE
|
||||
var/mob/living/carbon/human/L = M
|
||||
L.equipOutfit(/datum/outfit/servant_of_ratvar)
|
||||
var/obj/item/clockwork/slab/S = new
|
||||
var/slot = "At your feet"
|
||||
var/list/slots = list("In your left pocket" = SLOT_L_STORE, "In your right pocket" = SLOT_R_STORE, "In your backpack" = SLOT_IN_BACKPACK, "On your belt" = SLOT_BELT)
|
||||
if(ishuman(L))
|
||||
var/mob/living/carbon/human/H = L
|
||||
slot = H.equip_in_one_of_slots(S, slots)
|
||||
if(slot == "In your backpack")
|
||||
slot = "In your [H.back.name]"
|
||||
if(slot == "At your feet")
|
||||
if(!S.forceMove(get_turf(L)))
|
||||
qdel(S)
|
||||
if(S && !QDELETED(S))
|
||||
to_chat(L, "<span class='bold large_brass'>There is a paper in your backpack! It'll tell you if anything's changed, as well as what to expect.</span>")
|
||||
to_chat(L, "<span class='alloy'>[slot] is a <b>clockwork slab</b>, a multipurpose tool used to construct machines and invoke ancient words of power. If this is your first time \
|
||||
as a servant, you can find a concise tutorial in the Recollection category of its interface.</span>")
|
||||
to_chat(L, "<span class='alloy italics'>If you want more information, you can read <a href=\"https://tgstation13.org/wiki/Clockwork_Cult\">the wiki page</a> to learn more.</span>")
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/clockcult/round_result()
|
||||
if(GLOB.clockwork_gateway_activated)
|
||||
SSticker.news_report = CLOCK_SUMMON
|
||||
SSticker.mode_result = "win - servants completed their objective (summon ratvar)"
|
||||
else
|
||||
SSticker.news_report = CULT_FAILURE
|
||||
SSticker.mode_result = "loss - servants failed their objective (summon ratvar)"
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
// CLOWN OPS //
|
||||
// //
|
||||
//////////////////////////////////////////////
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/nuclear/clown_ops
|
||||
name = "Clown Ops"
|
||||
antag_datum = /datum/antagonist/nukeop/clownop
|
||||
antag_leader_datum = /datum/antagonist/nukeop/leader/clownop
|
||||
requirements = list(101,101,101,101,101,101,101,101,101,101)
|
||||
high_population_requirement = 101
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/nuclear/clown_ops/pre_execute()
|
||||
. = ..()
|
||||
if(.)
|
||||
for(var/obj/machinery/nuclearbomb/syndicate/S in GLOB.nuke_list)
|
||||
var/turf/T = get_turf(S)
|
||||
if(T)
|
||||
qdel(S)
|
||||
new /obj/machinery/nuclearbomb/syndicate/bananium(T)
|
||||
for(var/datum/mind/V in assigned)
|
||||
V.assigned_role = "Clown Operative"
|
||||
V.special_role = "Clown Operative"
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
// DEVIL //
|
||||
// //
|
||||
//////////////////////////////////////////////
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/devil
|
||||
name = "Devil"
|
||||
antag_flag = ROLE_DEVIL
|
||||
antag_datum = /datum/antagonist/devil
|
||||
restricted_roles = list("Lawyer", "Curator", "Chaplain", "Head of Security", "Captain", "AI")
|
||||
required_candidates = 1
|
||||
weight = 3
|
||||
cost = 0
|
||||
requirements = list(101,101,101,101,101,101,101,101,101,101)
|
||||
high_population_requirement = 101
|
||||
var/devil_limit = 4 // Hard limit on devils if scaling is turned off
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/devil/pre_execute()
|
||||
var/tsc = CONFIG_GET(number/traitor_scaling_coeff)
|
||||
var/num_devils = 1
|
||||
|
||||
if(tsc)
|
||||
num_devils = max(required_candidates, min(round(num_players() / (tsc * 3)) + 2, round(num_players() / (tsc * 1.5))))
|
||||
else
|
||||
num_devils = max(required_candidates, min(num_players(), devil_limit))
|
||||
|
||||
for(var/j = 0, j < num_devils, j++)
|
||||
if (!candidates.len)
|
||||
break
|
||||
var/mob/devil = pick(candidates)
|
||||
assigned += devil
|
||||
candidates -= devil
|
||||
devil.mind.special_role = ROLE_DEVIL
|
||||
devil.mind.restricted_roles = restricted_roles
|
||||
|
||||
log_game("[key_name(devil)] has been selected as a devil")
|
||||
return TRUE
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/devil/execute()
|
||||
for(var/datum/mind/devil in assigned)
|
||||
add_devil(devil.current, ascendable = TRUE)
|
||||
add_devil_objectives(devil,2)
|
||||
return TRUE
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/devil/proc/add_devil_objectives(datum/mind/devil_mind, quantity)
|
||||
var/list/validtypes = list(/datum/objective/devil/soulquantity, /datum/objective/devil/soulquality, /datum/objective/devil/sintouch, /datum/objective/devil/buy_target)
|
||||
var/datum/antagonist/devil/D = devil_mind.has_antag_datum(/datum/antagonist/devil)
|
||||
for(var/i = 1 to quantity)
|
||||
var/type = pick(validtypes)
|
||||
var/datum/objective/devil/objective = new type(null)
|
||||
objective.owner = devil_mind
|
||||
D.objectives += objective
|
||||
if(!istype(objective, /datum/objective/devil/buy_target))
|
||||
validtypes -= type
|
||||
else
|
||||
objective.find_target()
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
// MONKEY //
|
||||
// //
|
||||
//////////////////////////////////////////////
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/monkey
|
||||
name = "Monkey"
|
||||
antag_flag = ROLE_MONKEY
|
||||
antag_datum = /datum/antagonist/monkey/leader
|
||||
restricted_roles = list("Cyborg", "AI")
|
||||
required_candidates = 1
|
||||
weight = 3
|
||||
cost = 0
|
||||
requirements = list(101,101,101,101,101,101,101,101,101,101)
|
||||
high_population_requirement = 101
|
||||
var/players_per_carrier = 30
|
||||
var/monkeys_to_win = 1
|
||||
var/escaped_monkeys = 0
|
||||
var/datum/team/monkey/monkey_team
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/monkey/pre_execute()
|
||||
var/carriers_to_make = max(round(num_players()/players_per_carrier, 1), 1)
|
||||
|
||||
for(var/j = 0, j < carriers_to_make, j++)
|
||||
if (!candidates.len)
|
||||
break
|
||||
var/mob/carrier = pick(candidates)
|
||||
candidates -= carrier
|
||||
assigned += carrier.mind
|
||||
carrier.mind.special_role = "Monkey Leader"
|
||||
carrier.mind.restricted_roles = restricted_roles
|
||||
log_game("[key_name(carrier)] has been selected as a Jungle Fever carrier")
|
||||
return TRUE
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/monkey/execute()
|
||||
for(var/datum/mind/carrier in assigned)
|
||||
var/datum/antagonist/monkey/M = add_monkey_leader(carrier)
|
||||
if(M)
|
||||
monkey_team = M.monkey_team
|
||||
return TRUE
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/monkey/proc/check_monkey_victory()
|
||||
if(SSshuttle.emergency.mode != SHUTTLE_ENDGAME)
|
||||
return FALSE
|
||||
var/datum/disease/D = new /datum/disease/transformation/jungle_fever()
|
||||
for(var/mob/living/carbon/monkey/M in GLOB.alive_mob_list)
|
||||
if (M.HasDisease(D))
|
||||
if(M.onCentCom() || M.onSyndieBase())
|
||||
escaped_monkeys++
|
||||
if(escaped_monkeys >= monkeys_to_win)
|
||||
return TRUE
|
||||
else
|
||||
return FALSE
|
||||
|
||||
// This does not get called. Look into making it work.
|
||||
/datum/dynamic_ruleset/roundstart/monkey/round_result()
|
||||
if(check_monkey_victory())
|
||||
SSticker.mode_result = "win - monkey win"
|
||||
else
|
||||
SSticker.mode_result = "loss - staff stopped the monkeys"
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
// METEOR //
|
||||
// //
|
||||
//////////////////////////////////////////////
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/meteor
|
||||
name = "Meteor"
|
||||
persistent = TRUE
|
||||
required_candidates = 0
|
||||
weight = 3
|
||||
cost = 0
|
||||
requirements = list(101,101,101,101,101,101,101,101,101,101)
|
||||
high_population_requirement = 101
|
||||
var/meteordelay = 2000
|
||||
var/nometeors = 0
|
||||
var/rampupdelta = 5
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/meteor/rule_process()
|
||||
if(nometeors || meteordelay > world.time - SSticker.round_start_time)
|
||||
return
|
||||
|
||||
var/list/wavetype = GLOB.meteors_normal
|
||||
var/meteorminutes = (world.time - SSticker.round_start_time - meteordelay) / 10 / 60
|
||||
|
||||
if (prob(meteorminutes))
|
||||
wavetype = GLOB.meteors_threatening
|
||||
|
||||
if (prob(meteorminutes/2))
|
||||
wavetype = GLOB.meteors_catastrophic
|
||||
|
||||
var/ramp_up_final = CLAMP(round(meteorminutes/rampupdelta), 1, 10)
|
||||
|
||||
spawn_meteors(ramp_up_final, wavetype)
|
||||
@@ -0,0 +1,57 @@
|
||||
# DYNAMIC
|
||||
|
||||
## ROUNDSTART
|
||||
|
||||
Dynamic rolls threat based on a special sauce formula:
|
||||
"dynamic_curve_width \* tan((3.1416 \* (rand() - 0.5) \* 57.2957795)) + dynamic_curve_centre"
|
||||
|
||||
Latejoin and midround injection cooldowns are set using exponential distribution between
|
||||
5 minutes and 25 for latejoin
|
||||
15 minutes and 35 for midround
|
||||
this value is then added to world.time and assigned to the injection cooldown variables.
|
||||
|
||||
rigged_roundstart() is called instead if there are forced rules (an admin set the mode)
|
||||
|
||||
can_start() -> pre_setup() -> roundstart() OR rigged_roundstart() -> picking_roundstart_rule(drafted_rules) -> post_setup()
|
||||
|
||||
## PROCESS
|
||||
|
||||
Calls rule_process on every rule which is in the current_rules list.
|
||||
Every sixty seconds, update_playercounts()
|
||||
Midround injection time is checked against world.time to see if an injection should happen.
|
||||
If midround injection time is lower than world.time, it updates playercounts again, then tries to inject and generates a new cooldown regardless of whether a rule is picked.
|
||||
|
||||
## LATEJOIN
|
||||
|
||||
make_antag_chance(newPlayer) -> [For each latespawn rule...]
|
||||
-> acceptable(living players, threat_level) -> trim_candidates() -> ready(forced=FALSE)
|
||||
**If true, add to drafted rules
|
||||
**NOTE that acceptable uses threat_level not threat!
|
||||
**NOTE Latejoin timer is ONLY reset if at least one rule was drafted.
|
||||
**NOTE the new_player.dm AttemptLateSpawn() calls OnPostSetup for all roles (unless assigned role is MODE)
|
||||
[After collecting all draftble rules...]
|
||||
-> picking_latejoin_ruleset(drafted_rules) -> spend threat -> ruleset.execute()
|
||||
## MIDROUND
|
||||
process() -> [For each midround rule...]
|
||||
-> acceptable(living players, threat_level) -> trim_candidates() -> ready(forced=FALSE)
|
||||
[After collecting all draftble rules...]
|
||||
-> picking_midround_ruleset(drafted_rules) -> spend threat -> ruleset.execute()
|
||||
## FORCED
|
||||
For latejoin, it simply sets forced_latejoin_rule
|
||||
make_antag_chance(newPlayer) -> trim_candidates() -> ready(forced=TRUE) **NOTE no acceptable() call
|
||||
For midround, calls the below proc with forced = TRUE
|
||||
picking_specific_rule(ruletype,forced) -> forced OR acceptable(living_players, threat_level) -> trim_candidates() -> ready(forced) -> spend threat -> execute()
|
||||
**NOTE specific rule can be called by RS traitor->MR autotraitor w/ forced=FALSE
|
||||
**NOTE that due to short circuiting acceptable() need not be called if forced.
|
||||
## RULESET
|
||||
acceptable(population,threat) just checks if enough threat_level for population indice.
|
||||
**NOTE that we currently only send threat_level as the second arg, not threat.
|
||||
ready(forced) checks if enough candidates and calls the map's map_ruleset(dynamic_ruleset) at the parent level
|
||||
trim_candidates() varies significantly according to the ruleset type
|
||||
Roundstart: All candidates are new_player mobs. Check them for standard stuff: connected, desire role, not banned, etc.
|
||||
**NOTE Roundstart deals with both candidates (trimmed list of valid players) and mode.candidates (everyone readied up). Don't confuse them!
|
||||
Latejoin: Only one candidate, the latejoiner. Standard checks.
|
||||
Midround: Instead of building a single list candidates, candidates contains four lists: living, dead, observing, and living antags. Standard checks in trim_list(list).
|
||||
Midround - Rulesets have additional types
|
||||
/from_ghosts: execute() -> send_applications() -> review_applications() -> finish_setup(mob/newcharacter, index) -> setup_role(role)
|
||||
**NOTE: execute() here adds dead players and observers to candidates list
|
||||
@@ -558,3 +558,7 @@
|
||||
SSticker.news_report = STATION_EVACUATED
|
||||
if(SSshuttle.emergency.is_hijacked())
|
||||
SSticker.news_report = SHUTTLE_HIJACK
|
||||
|
||||
/// Mode specific admin panel.
|
||||
/datum/game_mode/proc/admin_panel()
|
||||
return
|
||||
|
||||
@@ -3,7 +3,8 @@
|
||||
name = "overthrow"
|
||||
config_tag = "overthrow"
|
||||
antag_flag = ROLE_OVERTHROW
|
||||
restricted_jobs = list("Security Officer", "Warden", "Detective", "AI", "Cyborg","Captain", "Head of Personnel", "Head of Security", "Chief Engineer", "Research Director", "Chief Medical Officer")
|
||||
restricted_jobs = list("AI", "Cyborg")
|
||||
protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
|
||||
required_players = 20 // the core idea is of a swift, bloodless coup, so it shouldn't be as chaotic as revs.
|
||||
required_enemies = 2 // minimum two teams, otherwise it's just nerfed revs.
|
||||
recommended_enemies = 4
|
||||
|
||||
@@ -12,7 +12,8 @@
|
||||
config_tag = "revolution"
|
||||
antag_flag = ROLE_REV
|
||||
false_report_weight = 10
|
||||
restricted_jobs = list("Security Officer", "Warden", "Detective", "AI", "Cyborg","Captain", "Head of Personnel", "Head of Security", "Chief Engineer", "Research Director", "Chief Medical Officer")
|
||||
restricted_jobs = list("AI", "Cyborg")
|
||||
protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
|
||||
required_players = 30
|
||||
required_enemies = 2
|
||||
recommended_enemies = 3
|
||||
|
||||
@@ -96,4 +96,4 @@
|
||||
|
||||
/datum/game_mode/traitor/generate_report()
|
||||
return "Although more specific threats are commonplace, you should always remain vigilant for Syndicate agents aboard your station. Syndicate communications have implied that many \
|
||||
Nanotrasen employees are Syndicate agents with hidden memories that may be activated at a moment's notice, so it's possible that these agents might not even know their positions."
|
||||
Nanotrasen employees are Syndicate agents with hidden memories that may be activated at a moment's notice, so it's possible that these agents might not even know their positions."
|
||||
|
||||
@@ -113,6 +113,11 @@ Class Procs:
|
||||
var/atom/movable/occupant = null
|
||||
var/speed_process = FALSE // Process as fast as possible?
|
||||
var/obj/item/circuitboard/circuit // Circuit to be created and inserted when the machinery is created
|
||||
var/obj/item/card/id/inserted_scan_id
|
||||
var/obj/item/card/id/inserted_modify_id
|
||||
var/list/region_access = null // For the identification console (card.dm)
|
||||
var/list/head_subordinates = null // For the identification console (card.dm)
|
||||
var/authenticated = 0 // For the identification console (card.dm)
|
||||
|
||||
var/interaction_flags_machine = INTERACT_MACHINE_WIRES_IF_OPEN | INTERACT_MACHINE_ALLOW_SILICON | INTERACT_MACHINE_OPEN_SILICON | INTERACT_MACHINE_SET_MACHINE
|
||||
|
||||
@@ -131,7 +136,7 @@ Class Procs:
|
||||
else
|
||||
START_PROCESSING(SSfastprocess, src)
|
||||
power_change()
|
||||
AddComponent(/datum/component/redirect, list(COMSIG_ENTER_AREA = CALLBACK(src, .proc/power_change)))
|
||||
RegisterSignal(src, COMSIG_ENTER_AREA, .proc/power_change)
|
||||
|
||||
if (occupant_typecache)
|
||||
occupant_typecache = typecacheof(occupant_typecache)
|
||||
@@ -143,6 +148,10 @@ Class Procs:
|
||||
else
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
dropContents()
|
||||
if(length(component_parts))
|
||||
for(var/atom/A in component_parts)
|
||||
qdel(A)
|
||||
component_parts.Cut()
|
||||
return ..()
|
||||
|
||||
/obj/machinery/proc/locate_machinery()
|
||||
@@ -179,12 +188,15 @@ Class Procs:
|
||||
L.update_canmove()
|
||||
occupant = null
|
||||
|
||||
/obj/machinery/proc/can_be_occupant(atom/movable/am)
|
||||
return occupant_typecache ? is_type_in_typecache(am, occupant_typecache) : isliving(am)
|
||||
|
||||
/obj/machinery/proc/close_machine(atom/movable/target = null)
|
||||
state_open = FALSE
|
||||
density = TRUE
|
||||
if(!target)
|
||||
for(var/am in loc)
|
||||
if (!(occupant_typecache ? is_type_in_typecache(am, occupant_typecache) : isliving(am)))
|
||||
if (!(can_be_occupant(am)))
|
||||
continue
|
||||
var/atom/movable/AM = am
|
||||
if(AM.has_buckled_mobs())
|
||||
@@ -311,6 +323,7 @@ Class Procs:
|
||||
spawn_frame(disassembled)
|
||||
for(var/obj/item/I in component_parts)
|
||||
I.forceMove(loc)
|
||||
component_parts.Cut()
|
||||
qdel(src)
|
||||
|
||||
/obj/machinery/proc/spawn_frame(disassembled)
|
||||
@@ -348,8 +361,8 @@ Class Procs:
|
||||
panel_open = FALSE
|
||||
icon_state = icon_state_closed
|
||||
to_chat(user, "<span class='notice'>You close the maintenance hatch of [src].</span>")
|
||||
return 1
|
||||
return 0
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/machinery/proc/default_change_direction_wrench(mob/user, obj/item/I)
|
||||
if(panel_open && I.tool_behaviour == TOOL_WRENCH)
|
||||
@@ -401,7 +414,7 @@ Class Procs:
|
||||
var/obj/item/circuitboard/machine/CB = locate(/obj/item/circuitboard/machine) in component_parts
|
||||
var/P
|
||||
if(W.works_from_distance)
|
||||
display_parts(user)
|
||||
to_chat(user, display_parts(user))
|
||||
for(var/obj/item/A in component_parts)
|
||||
for(var/D in CB.req_components)
|
||||
if(ispath(A.type, D))
|
||||
@@ -429,34 +442,38 @@ Class Procs:
|
||||
break
|
||||
RefreshParts()
|
||||
else
|
||||
display_parts(user)
|
||||
to_chat(user, display_parts(user))
|
||||
if(shouldplaysound)
|
||||
W.play_rped_sound()
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/machinery/proc/display_parts(mob/user)
|
||||
to_chat(user, "<span class='notice'>It contains the following parts:</span>")
|
||||
. = list()
|
||||
. += "<span class='notice'>It contains the following parts:</span>"
|
||||
for(var/obj/item/C in component_parts)
|
||||
to_chat(user, "<span class='notice'>[icon2html(C, user)] \A [C].</span>")
|
||||
. += "<span class='notice'>[icon2html(C, user)] \A [C].</span>"
|
||||
. = jointext(., "")
|
||||
|
||||
/obj/machinery/examine(mob/user)
|
||||
..()
|
||||
. = ..()
|
||||
if(stat & BROKEN)
|
||||
to_chat(user, "<span class='notice'>It looks broken and non-functional.</span>")
|
||||
. += "<span class='notice'>It looks broken and non-functional.</span>"
|
||||
if(!(resistance_flags & INDESTRUCTIBLE))
|
||||
if(resistance_flags & ON_FIRE)
|
||||
to_chat(user, "<span class='warning'>It's on fire!</span>")
|
||||
. += "<span class='warning'>It's on fire!</span>"
|
||||
var/healthpercent = (obj_integrity/max_integrity) * 100
|
||||
switch(healthpercent)
|
||||
if(50 to 99)
|
||||
to_chat(user, "It looks slightly damaged.")
|
||||
. += "It looks slightly damaged."
|
||||
if(25 to 50)
|
||||
to_chat(user, "It appears heavily damaged.")
|
||||
. += "It appears heavily damaged."
|
||||
if(0 to 25)
|
||||
to_chat(user, "<span class='warning'>It's falling apart!</span>")
|
||||
. += "<span class='warning'>It's falling apart!</span>"
|
||||
if(user.research_scanner && component_parts)
|
||||
display_parts(user)
|
||||
. += display_parts(user, TRUE)
|
||||
if(inserted_scan_id || inserted_modify_id)
|
||||
. += "<span class='notice'>Alt-click to eject the ID card.</span>"
|
||||
|
||||
//called on machinery construction (i.e from frame to machinery) but not on initialization
|
||||
/obj/machinery/proc/on_construction()
|
||||
@@ -490,3 +507,72 @@ Class Procs:
|
||||
. = . % 9
|
||||
AM.pixel_x = -8 + ((.%3)*8)
|
||||
AM.pixel_y = -8 + (round( . / 3)*8)
|
||||
|
||||
/obj/machinery/proc/id_insert_scan(mob/user, obj/item/card/id/I)
|
||||
I = user.get_active_held_item()
|
||||
if(istype(I))
|
||||
if(inserted_scan_id)
|
||||
to_chat(user, "<span class='warning'>There's already an ID card in the console!</span>")
|
||||
return
|
||||
if(!user.transferItemToLoc(I, src))
|
||||
return
|
||||
inserted_scan_id = I
|
||||
user.visible_message("<span class='notice'>[user] inserts an ID card into the console.</span>", \
|
||||
"<span class='notice'>You insert the ID card into the console.</span>")
|
||||
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, FALSE)
|
||||
updateUsrDialog()
|
||||
|
||||
/obj/machinery/proc/id_eject_scan(mob/user)
|
||||
if(!inserted_scan_id)
|
||||
to_chat(user, "<span class='warning'>There's no ID card in the console!</span>")
|
||||
return
|
||||
if(inserted_scan_id)
|
||||
inserted_scan_id.forceMove(drop_location())
|
||||
if(!issilicon(user) && Adjacent(user))
|
||||
user.put_in_hands(inserted_scan_id)
|
||||
inserted_scan_id = null
|
||||
user.visible_message("<span class='notice'>[user] gets an ID card from the console.</span>", \
|
||||
"<span class='notice'>You get the ID card from the console.</span>")
|
||||
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, FALSE)
|
||||
updateUsrDialog()
|
||||
|
||||
/obj/machinery/proc/id_eject_modify(mob/user)
|
||||
if(inserted_modify_id)
|
||||
GLOB.data_core.manifest_modify(inserted_modify_id.registered_name, inserted_modify_id.assignment)
|
||||
inserted_modify_id.update_label()
|
||||
inserted_modify_id.forceMove(drop_location())
|
||||
if(!issilicon(user) && Adjacent(user))
|
||||
user.put_in_hands(inserted_modify_id)
|
||||
user.visible_message("<span class='notice'>[user] gets an ID card from the console.</span>", \
|
||||
"<span class='notice'>You get the ID card from the console.</span>")
|
||||
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, FALSE)
|
||||
inserted_modify_id = null
|
||||
region_access = null
|
||||
head_subordinates = null
|
||||
updateUsrDialog()
|
||||
|
||||
/obj/machinery/proc/id_insert_modify(mob/user)
|
||||
var/obj/item/card/id/I = user.get_active_held_item()
|
||||
if(istype(I))
|
||||
if(inserted_modify_id)
|
||||
to_chat(user, "<span class='warning'>There's already an ID card in the console!</span>")
|
||||
return
|
||||
if(!user.transferItemToLoc(I, src))
|
||||
return
|
||||
inserted_modify_id = I
|
||||
user.visible_message("<span class='notice'>[user] inserts an ID card into the console.</span>", \
|
||||
"<span class='notice'>You insert the ID card into the console.</span>")
|
||||
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, FALSE)
|
||||
updateUsrDialog()
|
||||
|
||||
/obj/machinery/AltClick(mob/user)
|
||||
if(!user.canUseTopic(src, !issilicon(user)) || !is_operational())
|
||||
return
|
||||
if(inserted_modify_id)
|
||||
id_eject_modify(user)
|
||||
authenticated = FALSE
|
||||
return
|
||||
if(inserted_scan_id)
|
||||
id_eject_scan(user)
|
||||
authenticated = FALSE
|
||||
return
|
||||
|
||||
@@ -11,7 +11,6 @@
|
||||
var/list/result_filters //For sorting the results
|
||||
var/checking_logs = 0
|
||||
var/list/logs
|
||||
var/authenticated = 0
|
||||
var/auth_id = "\[NULL\]"
|
||||
|
||||
/obj/machinery/computer/apc_control/Initialize()
|
||||
|
||||
@@ -13,11 +13,8 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
|
||||
circuit = /obj/item/circuitboard/computer/card
|
||||
var/obj/item/card/id/scan = null
|
||||
var/obj/item/card/id/modify = null
|
||||
var/authenticated = 0
|
||||
var/mode = 0
|
||||
var/printing = null
|
||||
var/list/region_access = null
|
||||
var/list/head_subordinates = null
|
||||
var/target_dept = 0 //Which department this computer has access to. 0=all departments
|
||||
|
||||
//Cooldown for closing positions in seconds
|
||||
|
||||
@@ -64,9 +64,6 @@
|
||||
if(!(scanner && LAZYLEN(pods) && autoprocess))
|
||||
return
|
||||
|
||||
if(scanner.occupant && scanner.scan_level > 2)
|
||||
scan_occupant(scanner.occupant)
|
||||
|
||||
for(var/datum/data/record/R in records)
|
||||
var/obj/machinery/clonepod/pod = GetAvailableEfficientPod(R.fields["mind"])
|
||||
|
||||
|
||||
@@ -6,7 +6,6 @@
|
||||
icon_keyboard = "tech_key"
|
||||
req_access = list(ACCESS_HEADS)
|
||||
circuit = /obj/item/circuitboard/computer/communications
|
||||
var/authenticated = 0
|
||||
var/auth_id = "Unknown" //Who is currently logged in?
|
||||
var/list/datum/comm_message/messages = list()
|
||||
var/datum/comm_message/currmsg
|
||||
|
||||
@@ -7,13 +7,10 @@
|
||||
icon_keyboard = "med_key"
|
||||
req_one_access = list(ACCESS_MEDICAL, ACCESS_FORENSICS_LOCKERS)
|
||||
circuit = /obj/item/circuitboard/computer/med_data
|
||||
var/obj/item/card/id/scan = null
|
||||
var/authenticated = null
|
||||
var/rank = null
|
||||
var/screen = null
|
||||
var/datum/data/record/active1
|
||||
var/datum/data/record/active2
|
||||
var/a_id = null
|
||||
var/temp = null
|
||||
var/printing = null
|
||||
//Sorting Variables
|
||||
@@ -25,24 +22,22 @@
|
||||
/obj/machinery/computer/med_data/syndie
|
||||
icon_keyboard = "syndie_key"
|
||||
|
||||
/obj/machinery/computer/med_data/attackby(obj/item/O, mob/user, params)
|
||||
if(istype(O, /obj/item/card/id) && !scan)
|
||||
if(!user.transferItemToLoc(O, src))
|
||||
return
|
||||
scan = O
|
||||
to_chat(user, "<span class='notice'>You insert [O].</span>")
|
||||
/obj/machinery/computer/med_data/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/card/id))
|
||||
id_insert_scan(user)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/machinery/computer/med_data/ui_interact(mob/user)
|
||||
. = ..()
|
||||
if(isliving(user))
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, FALSE)
|
||||
var/dat
|
||||
if(temp)
|
||||
dat = text("<TT>[temp]</TT><BR><BR><A href='?src=[REF(src)];temp=1'>Clear Screen</A>")
|
||||
else
|
||||
dat = text("Confirm Identity: <A href='?src=[REF(src)];scan=1'>[]</A><HR>", (src.scan ? text("[]", src.scan.name) : "----------"))
|
||||
if(src.authenticated)
|
||||
switch(src.screen)
|
||||
if(authenticated)
|
||||
switch(screen)
|
||||
if(1)
|
||||
dat += {"
|
||||
<A href='?src=[REF(src)];search=1'>Search Records</A>
|
||||
@@ -116,7 +111,7 @@
|
||||
dat += "<td><a href='?src=[REF(src)];field=show_photo_front'><img src=photo_front height=80 width=80 border=4></a></td>"
|
||||
dat += "<td><a href='?src=[REF(src)];field=show_photo_side'><img src=photo_side height=80 width=80 border=4></a></td></tr>"
|
||||
dat += "<tr><td>ID:</td><td>[active1.fields["id"]]</td></tr>"
|
||||
dat += "<tr><td>Sex:</td><td><A href='?src=[REF(src)];field=sex'> [active1.fields["sex"]] </A></td></tr>"
|
||||
dat += "<tr><td>Gender:</td><td><A href='?src=[REF(src)];field=gender'> [active1.fields["gender"]] </A></td></tr>"
|
||||
dat += "<tr><td>Age:</td><td><A href='?src=[REF(src)];field=age'> [active1.fields["age"]] </A></td></tr>"
|
||||
dat += "<tr><td>Species:</td><td><A href='?src=[REF(src)];field=species'> [active1.fields["species"]] </A></td></tr>"
|
||||
dat += "<tr><td>Fingerprint:</td><td><A href='?src=[REF(src)];field=fingerprint'> [active1.fields["fingerprint"]] </A></td></tr>"
|
||||
@@ -141,7 +136,7 @@
|
||||
|
||||
dat += "<tr><td><br><b><font size='4'>Comments/Log</font></b></td></tr>"
|
||||
var/counter = 1
|
||||
while(src.active2.fields[text("com_[]", counter)])
|
||||
while(active2.fields[text("com_[]", counter)])
|
||||
dat += "<tr><td>[active2.fields[text("com_[]", counter)]]</td></tr><tr><td><A href='?src=[REF(src)];del_c=[counter]'>Delete Entry</A></td></tr>"
|
||||
counter++
|
||||
dat += "<tr><td><A href='?src=[REF(src)];add_c=1'>Add Entry</A></td></tr>"
|
||||
@@ -169,7 +164,7 @@
|
||||
dat += "<br><b>Medical Robots:</b>"
|
||||
var/bdat = null
|
||||
for(var/mob/living/simple_animal/bot/medbot/M in GLOB.alive_mob_list)
|
||||
if(M.z != src.z)
|
||||
if(M.z != z)
|
||||
continue //only find medibots on the same z-level as the computer
|
||||
var/turf/bl = get_turf(M)
|
||||
if(bl) //if it can't find a turf for the medibot, then it probably shouldn't be showing up
|
||||
@@ -189,7 +184,7 @@
|
||||
dat += "<A href='?src=[REF(src)];login=1'>{Log In}</A>"
|
||||
var/datum/browser/popup = new(user, "med_rec", "Medical Records Console", 600, 400)
|
||||
popup.set_content(dat)
|
||||
popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
|
||||
popup.set_title_image(user.browse_rsc_icon(icon, icon_state))
|
||||
popup.open()
|
||||
|
||||
/obj/machinery/computer/med_data/Topic(href, href_list)
|
||||
@@ -197,29 +192,20 @@
|
||||
if(.)
|
||||
return .
|
||||
if(!(active1 in GLOB.data_core.general))
|
||||
src.active1 = null
|
||||
active1 = null
|
||||
if(!(active2 in GLOB.data_core.medical))
|
||||
src.active2 = null
|
||||
active2 = null
|
||||
|
||||
if(usr.contents.Find(src) || (in_range(src, usr) && isturf(loc)) || issilicon(usr) || IsAdminGhost(usr))
|
||||
usr.set_machine(src)
|
||||
if(href_list["temp"])
|
||||
src.temp = null
|
||||
if(href_list["scan"])
|
||||
if(src.scan)
|
||||
usr.put_in_hands(scan)
|
||||
scan = null
|
||||
else
|
||||
var/obj/item/I = usr.is_holding_item_of_type(/obj/item/card/id)
|
||||
if(I)
|
||||
if(!usr.transferItemToLoc(I, src))
|
||||
return
|
||||
src.scan = I
|
||||
temp = null
|
||||
else if(href_list["logout"])
|
||||
src.authenticated = null
|
||||
src.screen = null
|
||||
src.active1 = null
|
||||
src.active2 = null
|
||||
authenticated = null
|
||||
screen = null
|
||||
active1 = null
|
||||
active2 = null
|
||||
playsound(src, 'sound/machines/terminal_off.ogg', 50, FALSE)
|
||||
else if(href_list["choice"])
|
||||
// SORTING!
|
||||
if(href_list["choice"] == "Sorting")
|
||||
@@ -234,34 +220,37 @@
|
||||
sortBy = href_list["sort"]
|
||||
order = initial(order)
|
||||
else if(href_list["login"])
|
||||
if(issilicon(usr))
|
||||
src.active1 = null
|
||||
src.active2 = null
|
||||
src.authenticated = 1
|
||||
src.rank = "AI"
|
||||
src.screen = 1
|
||||
else if(IsAdminGhost(usr))
|
||||
src.active1 = null
|
||||
src.active2 = null
|
||||
src.authenticated = 1
|
||||
src.rank = "Central Command"
|
||||
src.screen = 1
|
||||
else if(istype(src.scan, /obj/item/card/id))
|
||||
src.active1 = null
|
||||
src.active2 = null
|
||||
if(src.check_access(src.scan))
|
||||
src.authenticated = src.scan.registered_name
|
||||
src.rank = src.scan.assignment
|
||||
src.screen = 1
|
||||
if(src.authenticated)
|
||||
|
||||
var/mob/M = usr
|
||||
var/obj/item/card/id/I = M.get_idcard(TRUE)
|
||||
if(issilicon(M))
|
||||
active1 = null
|
||||
active2 = null
|
||||
authenticated = 1
|
||||
rank = "AI"
|
||||
screen = 1
|
||||
else if(IsAdminGhost(M))
|
||||
active1 = null
|
||||
active2 = null
|
||||
authenticated = 1
|
||||
rank = "Central Command"
|
||||
screen = 1
|
||||
else if(istype(I) && check_access(I))
|
||||
active1 = null
|
||||
active2 = null
|
||||
authenticated = I.registered_name
|
||||
rank = I.assignment
|
||||
screen = 1
|
||||
else
|
||||
to_chat(usr, "<span class='danger'>Unauthorized access.</span>")
|
||||
playsound(src, 'sound/machines/terminal_on.ogg', 50, FALSE)
|
||||
if(authenticated)
|
||||
if(href_list["screen"])
|
||||
src.screen = text2num(href_list["screen"])
|
||||
if(src.screen < 1)
|
||||
src.screen = 1
|
||||
screen = text2num(href_list["screen"])
|
||||
if(screen < 1)
|
||||
screen = 1
|
||||
|
||||
src.active1 = null
|
||||
src.active2 = null
|
||||
active1 = null
|
||||
active2 = null
|
||||
|
||||
else if(href_list["vir"])
|
||||
var/type = href_list["vir"]
|
||||
@@ -269,7 +258,7 @@
|
||||
var/AfS = ""
|
||||
for(var/mob/M in Dis.viable_mobtypes)
|
||||
AfS += " [initial(M.name)];"
|
||||
src.temp = {"<b>Name:</b> [Dis.name]
|
||||
temp = {"<b>Name:</b> [Dis.name]
|
||||
<BR><b>Number of stages:</b> [Dis.max_stages]
|
||||
<BR><b>Spread:</b> [Dis.spread_text] Transmission
|
||||
<BR><b>Possible Cure:</b> [(Dis.cure_text||"none")]
|
||||
@@ -280,110 +269,112 @@
|
||||
<BR><b>Severity:</b> [Dis.severity]"}
|
||||
|
||||
else if(href_list["del_all"])
|
||||
src.temp = "Are you sure you wish to delete all records?<br>\n\t<A href='?src=[REF(src)];temp=1;del_all2=1'>Yes</A><br>\n\t<A href='?src=[REF(src)];temp=1'>No</A><br>"
|
||||
temp = "Are you sure you wish to delete all records?<br>\n\t<A href='?src=[REF(src)];temp=1;del_all2=1'>Yes</A><br>\n\t<A href='?src=[REF(src)];temp=1'>No</A><br>"
|
||||
|
||||
else if(href_list["del_all2"])
|
||||
investigate_log("[key_name(usr)] has deleted all medical records.", INVESTIGATE_RECORDS)
|
||||
GLOB.data_core.medical.Cut()
|
||||
src.temp = "All records deleted."
|
||||
temp = "All records deleted."
|
||||
|
||||
else if(href_list["field"])
|
||||
var/a1 = src.active1
|
||||
var/a2 = src.active2
|
||||
var/a1 = active1
|
||||
var/a2 = active2
|
||||
switch(href_list["field"])
|
||||
if("fingerprint")
|
||||
if(active1)
|
||||
var/t1 = stripped_input("Please input fingerprint hash:", "Med. records", src.active1.fields["fingerprint"], null)
|
||||
var/t1 = stripped_input("Please input fingerprint hash:", "Med. records", active1.fields["fingerprint"], null)
|
||||
if(!canUseMedicalRecordsConsole(usr, t1, a1))
|
||||
return
|
||||
src.active1.fields["fingerprint"] = t1
|
||||
if("sex")
|
||||
active1.fields["fingerprint"] = t1
|
||||
if("gender")
|
||||
if(active1)
|
||||
if(src.active1.fields["sex"] == "Male")
|
||||
src.active1.fields["sex"] = "Female"
|
||||
if(active1.fields["gender"] == "Male")
|
||||
active1.fields["gender"] = "Female"
|
||||
else if(active1.fields["gender"] == "Female")
|
||||
active1.fields["gender"] = "Other"
|
||||
else
|
||||
src.active1.fields["sex"] = "Male"
|
||||
active1.fields["gender"] = "Male"
|
||||
if("age")
|
||||
if(active1)
|
||||
var/t1 = input("Please input age:", "Med. records", src.active1.fields["age"], null) as num
|
||||
var/t1 = input("Please input age:", "Med. records", active1.fields["age"], null) as num
|
||||
if(!canUseMedicalRecordsConsole(usr, t1, a1))
|
||||
return
|
||||
src.active1.fields["age"] = t1
|
||||
active1.fields["age"] = t1
|
||||
if("species")
|
||||
if(active1)
|
||||
var/t1 = stripped_input("Please input species name", "Med. records", src.active1.fields["species"], null)
|
||||
var/t1 = stripped_input("Please input species name", "Med. records", active1.fields["species"], null)
|
||||
if(!canUseMedicalRecordsConsole(usr, t1, a1))
|
||||
return
|
||||
active1.fields["species"] = t1
|
||||
if("mi_dis")
|
||||
if(active2)
|
||||
var/t1 = stripped_input("Please input minor disabilities list:", "Med. records", src.active2.fields["mi_dis"], null)
|
||||
var/t1 = stripped_input("Please input minor disabilities list:", "Med. records", active2.fields["mi_dis"], null)
|
||||
if(!canUseMedicalRecordsConsole(usr, t1, null, a2))
|
||||
return
|
||||
src.active2.fields["mi_dis"] = t1
|
||||
active2.fields["mi_dis"] = t1
|
||||
if("mi_dis_d")
|
||||
if(active2)
|
||||
var/t1 = stripped_input("Please summarize minor dis.:", "Med. records", src.active2.fields["mi_dis_d"], null)
|
||||
var/t1 = stripped_input("Please summarize minor dis.:", "Med. records", active2.fields["mi_dis_d"], null)
|
||||
if(!canUseMedicalRecordsConsole(usr, t1, null, a2))
|
||||
return
|
||||
src.active2.fields["mi_dis_d"] = t1
|
||||
active2.fields["mi_dis_d"] = t1
|
||||
if("ma_dis")
|
||||
if(active2)
|
||||
var/t1 = stripped_input("Please input major disabilities list:", "Med. records", src.active2.fields["ma_dis"], null)
|
||||
var/t1 = stripped_input("Please input major disabilities list:", "Med. records", active2.fields["ma_dis"], null)
|
||||
if(!canUseMedicalRecordsConsole(usr, t1, null, a2))
|
||||
return
|
||||
src.active2.fields["ma_dis"] = t1
|
||||
active2.fields["ma_dis"] = t1
|
||||
if("ma_dis_d")
|
||||
if(active2)
|
||||
var/t1 = stripped_input("Please summarize major dis.:", "Med. records", src.active2.fields["ma_dis_d"], null)
|
||||
var/t1 = stripped_input("Please summarize major dis.:", "Med. records", active2.fields["ma_dis_d"], null)
|
||||
if(!canUseMedicalRecordsConsole(usr, t1, null, a2))
|
||||
return
|
||||
src.active2.fields["ma_dis_d"] = t1
|
||||
active2.fields["ma_dis_d"] = t1
|
||||
if("alg")
|
||||
if(active2)
|
||||
var/t1 = stripped_input("Please state allergies:", "Med. records", src.active2.fields["alg"], null)
|
||||
var/t1 = stripped_input("Please state allergies:", "Med. records", active2.fields["alg"], null)
|
||||
if(!canUseMedicalRecordsConsole(usr, t1, null, a2))
|
||||
return
|
||||
src.active2.fields["alg"] = t1
|
||||
active2.fields["alg"] = t1
|
||||
if("alg_d")
|
||||
if(active2)
|
||||
var/t1 = stripped_input("Please summarize allergies:", "Med. records", src.active2.fields["alg_d"], null)
|
||||
var/t1 = stripped_input("Please summarize allergies:", "Med. records", active2.fields["alg_d"], null)
|
||||
if(!canUseMedicalRecordsConsole(usr, t1, null, a2))
|
||||
return
|
||||
src.active2.fields["alg_d"] = t1
|
||||
active2.fields["alg_d"] = t1
|
||||
if("cdi")
|
||||
if(active2)
|
||||
var/t1 = stripped_input("Please state diseases:", "Med. records", src.active2.fields["cdi"], null)
|
||||
var/t1 = stripped_input("Please state diseases:", "Med. records", active2.fields["cdi"], null)
|
||||
if(!canUseMedicalRecordsConsole(usr, t1, null, a2))
|
||||
return
|
||||
src.active2.fields["cdi"] = t1
|
||||
active2.fields["cdi"] = t1
|
||||
if("cdi_d")
|
||||
if(active2)
|
||||
var/t1 = stripped_input("Please summarize diseases:", "Med. records", src.active2.fields["cdi_d"], null)
|
||||
var/t1 = stripped_input("Please summarize diseases:", "Med. records", active2.fields["cdi_d"], null)
|
||||
if(!canUseMedicalRecordsConsole(usr, t1, null, a2))
|
||||
return
|
||||
src.active2.fields["cdi_d"] = t1
|
||||
active2.fields["cdi_d"] = t1
|
||||
if("notes")
|
||||
if(active2)
|
||||
var/t1 = stripped_input("Please summarize notes:", "Med. records", src.active2.fields["notes"], null)
|
||||
var/t1 = stripped_input("Please summarize notes:", "Med. records", active2.fields["notes"], null)
|
||||
if(!canUseMedicalRecordsConsole(usr, t1, null, a2))
|
||||
return
|
||||
src.active2.fields["notes"] = t1
|
||||
active2.fields["notes"] = t1
|
||||
if("p_stat")
|
||||
if(active1)
|
||||
src.temp = "<B>Physical Condition:</B><BR>\n\t<A href='?src=[REF(src)];temp=1;p_stat=deceased'>*Deceased*</A><BR>\n\t<A href='?src=[REF(src)];temp=1;p_stat=unconscious'>*Unconscious*</A><BR>\n\t<A href='?src=[REF(src)];temp=1;p_stat=active'>Active</A><BR>\n\t<A href='?src=[REF(src)];temp=1;p_stat=unfit'>Physically Unfit</A><BR>"
|
||||
temp = "<B>Physical Condition:</B><BR>\n\t<A href='?src=[REF(src)];temp=1;p_stat=deceased'>*Deceased*</A><BR>\n\t<A href='?src=[REF(src)];temp=1;p_stat=unconscious'>*Unconscious*</A><BR>\n\t<A href='?src=[REF(src)];temp=1;p_stat=active'>Active</A><BR>\n\t<A href='?src=[REF(src)];temp=1;p_stat=unfit'>Physically Unfit</A><BR>"
|
||||
if("m_stat")
|
||||
if(active1)
|
||||
src.temp = "<B>Mental Condition:</B><BR>\n\t<A href='?src=[REF(src)];temp=1;m_stat=insane'>*Insane*</A><BR>\n\t<A href='?src=[REF(src)];temp=1;m_stat=unstable'>*Unstable*</A><BR>\n\t<A href='?src=[REF(src)];temp=1;m_stat=watch'>*Watch*</A><BR>\n\t<A href='?src=[REF(src)];temp=1;m_stat=stable'>Stable</A><BR>"
|
||||
temp = "<B>Mental Condition:</B><BR>\n\t<A href='?src=[REF(src)];temp=1;m_stat=insane'>*Insane*</A><BR>\n\t<A href='?src=[REF(src)];temp=1;m_stat=unstable'>*Unstable*</A><BR>\n\t<A href='?src=[REF(src)];temp=1;m_stat=watch'>*Watch*</A><BR>\n\t<A href='?src=[REF(src)];temp=1;m_stat=stable'>Stable</A><BR>"
|
||||
if("blood_type")
|
||||
if(active2)
|
||||
src.temp = "<B>Blood Type:</B><BR>\n\t<A href='?src=[REF(src)];temp=1;blood_type=an'>A-</A> <A href='?src=[REF(src)];temp=1;blood_type=ap'>A+</A><BR>\n\t<A href='?src=[REF(src)];temp=1;blood_type=bn'>B-</A> <A href='?src=[REF(src)];temp=1;blood_type=bp'>B+</A><BR>\n\t<A href='?src=[REF(src)];temp=1;blood_type=abn'>AB-</A> <A href='?src=[REF(src)];temp=1;blood_type=abp'>AB+</A><BR>\n\t<A href='?src=[REF(src)];temp=1;blood_type=on'>O-</A> <A href='?src=[REF(src)];temp=1;blood_type=op'>O+</A><BR>"
|
||||
temp = "<B>Blood Type:</B><BR>\n\t<A href='?src=[REF(src)];temp=1;blood_type=an'>A-</A> <A href='?src=[REF(src)];temp=1;blood_type=ap'>A+</A><BR>\n\t<A href='?src=[REF(src)];temp=1;blood_type=bn'>B-</A> <A href='?src=[REF(src)];temp=1;blood_type=bp'>B+</A><BR>\n\t<A href='?src=[REF(src)];temp=1;blood_type=abn'>AB-</A> <A href='?src=[REF(src)];temp=1;blood_type=abp'>AB+</A><BR>\n\t<A href='?src=[REF(src)];temp=1;blood_type=on'>O-</A> <A href='?src=[REF(src)];temp=1;blood_type=op'>O+</A><BR>"
|
||||
if("b_dna")
|
||||
if(active2)
|
||||
var/t1 = stripped_input("Please input DNA hash:", "Med. records", src.active2.fields["b_dna"], null)
|
||||
var/t1 = stripped_input("Please input DNA hash:", "Med. records", active2.fields["b_dna"], null)
|
||||
if(!canUseMedicalRecordsConsole(usr, t1, null, a2))
|
||||
return
|
||||
src.active2.fields["b_dna"] = t1
|
||||
active2.fields["b_dna"] = t1
|
||||
if("show_photo_front")
|
||||
if(active1)
|
||||
if(active1.fields["photo_front"])
|
||||
@@ -402,51 +393,51 @@
|
||||
if(active1)
|
||||
switch(href_list["p_stat"])
|
||||
if("deceased")
|
||||
src.active1.fields["p_stat"] = "*Deceased*"
|
||||
active1.fields["p_stat"] = "*Deceased*"
|
||||
if("unconscious")
|
||||
src.active1.fields["p_stat"] = "*Unconscious*"
|
||||
active1.fields["p_stat"] = "*Unconscious*"
|
||||
if("active")
|
||||
src.active1.fields["p_stat"] = "Active"
|
||||
active1.fields["p_stat"] = "Active"
|
||||
if("unfit")
|
||||
src.active1.fields["p_stat"] = "Physically Unfit"
|
||||
active1.fields["p_stat"] = "Physically Unfit"
|
||||
|
||||
else if(href_list["m_stat"])
|
||||
if(active1)
|
||||
switch(href_list["m_stat"])
|
||||
if("insane")
|
||||
src.active1.fields["m_stat"] = "*Insane*"
|
||||
active1.fields["m_stat"] = "*Insane*"
|
||||
if("unstable")
|
||||
src.active1.fields["m_stat"] = "*Unstable*"
|
||||
active1.fields["m_stat"] = "*Unstable*"
|
||||
if("watch")
|
||||
src.active1.fields["m_stat"] = "*Watch*"
|
||||
active1.fields["m_stat"] = "*Watch*"
|
||||
if("stable")
|
||||
src.active1.fields["m_stat"] = "Stable"
|
||||
active1.fields["m_stat"] = "Stable"
|
||||
|
||||
|
||||
else if(href_list["blood_type"])
|
||||
if(active2)
|
||||
switch(href_list["blood_type"])
|
||||
if("an")
|
||||
src.active2.fields["blood_type"] = "A-"
|
||||
active2.fields["blood_type"] = "A-"
|
||||
if("bn")
|
||||
src.active2.fields["blood_type"] = "B-"
|
||||
active2.fields["blood_type"] = "B-"
|
||||
if("abn")
|
||||
src.active2.fields["blood_type"] = "AB-"
|
||||
active2.fields["blood_type"] = "AB-"
|
||||
if("on")
|
||||
src.active2.fields["blood_type"] = "O-"
|
||||
active2.fields["blood_type"] = "O-"
|
||||
if("ap")
|
||||
src.active2.fields["blood_type"] = "A+"
|
||||
active2.fields["blood_type"] = "A+"
|
||||
if("bp")
|
||||
src.active2.fields["blood_type"] = "B+"
|
||||
active2.fields["blood_type"] = "B+"
|
||||
if("abp")
|
||||
src.active2.fields["blood_type"] = "AB+"
|
||||
active2.fields["blood_type"] = "AB+"
|
||||
if("op")
|
||||
src.active2.fields["blood_type"] = "O+"
|
||||
active2.fields["blood_type"] = "O+"
|
||||
|
||||
|
||||
else if(href_list["del_r"])
|
||||
if(active2)
|
||||
src.temp = "Are you sure you wish to delete the record (Medical Portion Only)?<br>\n\t<A href='?src=[REF(src)];temp=1;del_r2=1'>Yes</A><br>\n\t<A href='?src=[REF(src)];temp=1'>No</A><br>"
|
||||
temp = "Are you sure you wish to delete the record (Medical Portion Only)?<br>\n\t<A href='?src=[REF(src)];temp=1;del_r2=1'>Yes</A><br>\n\t<A href='?src=[REF(src)];temp=1'>No</A><br>"
|
||||
|
||||
else if(href_list["del_r2"])
|
||||
investigate_log("[key_name(usr)] has deleted the medical records for [active1.fields["name"]].", INVESTIGATE_RECORDS)
|
||||
@@ -463,10 +454,10 @@
|
||||
screen = 4
|
||||
|
||||
else if(href_list["new"])
|
||||
if((istype(src.active1, /datum/data/record) && !( istype(src.active2, /datum/data/record) )))
|
||||
if((istype(active1, /datum/data/record) && !( istype(active2, /datum/data/record) )))
|
||||
var/datum/data/record/R = new /datum/data/record( )
|
||||
R.fields["name"] = src.active1.fields["name"]
|
||||
R.fields["id"] = src.active1.fields["id"]
|
||||
R.fields["name"] = active1.fields["name"]
|
||||
R.fields["id"] = active1.fields["id"]
|
||||
R.name = text("Medical Record #[]", R.fields["id"])
|
||||
R.fields["blood_type"] = "Unknown"
|
||||
R.fields["b_dna"] = "Unknown"
|
||||
@@ -480,76 +471,77 @@
|
||||
R.fields["cdi_d"] = "No diseases have been diagnosed at the moment."
|
||||
R.fields["notes"] = "No notes."
|
||||
GLOB.data_core.medical += R
|
||||
src.active2 = R
|
||||
src.screen = 4
|
||||
active2 = R
|
||||
screen = 4
|
||||
|
||||
else if(href_list["add_c"])
|
||||
if(!(active2 in GLOB.data_core.medical))
|
||||
return
|
||||
var/a2 = src.active2
|
||||
var/a2 = active2
|
||||
var/t1 = stripped_multiline_input("Add Comment:", "Med. records", null, null)
|
||||
if(!canUseMedicalRecordsConsole(usr, t1, null, a2))
|
||||
return
|
||||
var/counter = 1
|
||||
while(src.active2.fields[text("com_[]", counter)])
|
||||
while(active2.fields[text("com_[]", counter)])
|
||||
counter++
|
||||
src.active2.fields[text("com_[]", counter)] = text("Made by [] ([]) on [] [], []<BR>[]", src.authenticated, src.rank, STATION_TIME_TIMESTAMP("hh:mm:ss"), time2text(world.realtime, "MMM DD"), GLOB.year_integer+540, t1)
|
||||
active2.fields[text("com_[]", counter)] = text("Made by [] ([]) on [] [], []<BR>[]", authenticated, rank, STATION_TIME_TIMESTAMP("hh:mm:ss"), time2text(world.realtime, "MMM DD"), GLOB.year_integer+540, t1)
|
||||
|
||||
else if(href_list["del_c"])
|
||||
if((istype(src.active2, /datum/data/record) && src.active2.fields[text("com_[]", href_list["del_c"])]))
|
||||
src.active2.fields[text("com_[]", href_list["del_c"])] = "<B>Deleted</B>"
|
||||
if((istype(active2, /datum/data/record) && active2.fields[text("com_[]", href_list["del_c"])]))
|
||||
active2.fields[text("com_[]", href_list["del_c"])] = "<B>Deleted</B>"
|
||||
|
||||
else if(href_list["search"])
|
||||
var/t1 = stripped_input(usr, "Search String: (Name, DNA, or ID)", "Med. records")
|
||||
if(!canUseMedicalRecordsConsole(usr, t1))
|
||||
return
|
||||
src.active1 = null
|
||||
src.active2 = null
|
||||
active1 = null
|
||||
active2 = null
|
||||
t1 = lowertext(t1)
|
||||
for(var/datum/data/record/R in GLOB.data_core.medical)
|
||||
if((lowertext(R.fields["name"]) == t1 || t1 == lowertext(R.fields["id"]) || t1 == lowertext(R.fields["b_dna"])))
|
||||
src.active2 = R
|
||||
active2 = R
|
||||
else
|
||||
//Foreach continue //goto(3229)
|
||||
if(!( src.active2 ))
|
||||
src.temp = text("Could not locate record [].", sanitize(t1))
|
||||
if(!( active2 ))
|
||||
temp = text("Could not locate record [].", sanitize(t1))
|
||||
else
|
||||
for(var/datum/data/record/E in GLOB.data_core.general)
|
||||
if((E.fields["name"] == src.active2.fields["name"] || E.fields["id"] == src.active2.fields["id"]))
|
||||
src.active1 = E
|
||||
if((E.fields["name"] == active2.fields["name"] || E.fields["id"] == active2.fields["id"]))
|
||||
active1 = E
|
||||
else
|
||||
//Foreach continue //goto(3334)
|
||||
src.screen = 4
|
||||
screen = 4
|
||||
|
||||
else if(href_list["print_p"])
|
||||
if(!( src.printing ))
|
||||
src.printing = 1
|
||||
if(!( printing ))
|
||||
printing = 1
|
||||
GLOB.data_core.medicalPrintCount++
|
||||
playsound(loc, 'sound/items/poster_being_created.ogg', 100, 1)
|
||||
sleep(30)
|
||||
var/obj/item/paper/P = new /obj/item/paper( src.loc )
|
||||
var/obj/item/paper/P = new /obj/item/paper( loc )
|
||||
P.info = "<CENTER><B>Medical Record - (MR-[GLOB.data_core.medicalPrintCount])</B></CENTER><BR>"
|
||||
if(active1 in GLOB.data_core.general)
|
||||
P.info += text("Name: [] ID: []<BR>\nSex: []<BR>\nAge: []<BR>", src.active1.fields["name"], src.active1.fields["id"], src.active1.fields["sex"], src.active1.fields["age"])
|
||||
P.info += text("Name: [] ID: []<BR>\nGender: []<BR>\nAge: []<BR>", active1.fields["name"], active1.fields["id"], active1.fields["gender"], active1.fields["age"])
|
||||
P.info += "\nSpecies: [active1.fields["species"]]<BR>"
|
||||
P.info += text("\nFingerprint: []<BR>\nPhysical Status: []<BR>\nMental Status: []<BR>", src.active1.fields["fingerprint"], src.active1.fields["p_stat"], src.active1.fields["m_stat"])
|
||||
P.info += text("\nFingerprint: []<BR>\nPhysical Status: []<BR>\nMental Status: []<BR>", active1.fields["fingerprint"], active1.fields["p_stat"], active1.fields["m_stat"])
|
||||
else
|
||||
P.info += "<B>General Record Lost!</B><BR>"
|
||||
if(active2 in GLOB.data_core.medical)
|
||||
P.info += text("<BR>\n<CENTER><B>Medical Data</B></CENTER><BR>\nBlood Type: []<BR>\nDNA: []<BR>\n<BR>\nMinor Disabilities: []<BR>\nDetails: []<BR>\n<BR>\nMajor Disabilities: []<BR>\nDetails: []<BR>\n<BR>\nAllergies: []<BR>\nDetails: []<BR>\n<BR>\nCurrent Diseases: [] (per disease info placed in log/comment section)<BR>\nDetails: []<BR>\n<BR>\nImportant Notes:<BR>\n\t[]<BR>\n<BR>\n<CENTER><B>Comments/Log</B></CENTER><BR>", src.active2.fields["blood_type"], src.active2.fields["b_dna"], src.active2.fields["mi_dis"], src.active2.fields["mi_dis_d"], src.active2.fields["ma_dis"], src.active2.fields["ma_dis_d"], src.active2.fields["alg"], src.active2.fields["alg_d"], src.active2.fields["cdi"], src.active2.fields["cdi_d"], src.active2.fields["notes"])
|
||||
P.info += text("<BR>\n<CENTER><B>Medical Data</B></CENTER><BR>\nBlood Type: []<BR>\nDNA: []<BR>\n<BR>\nMinor Disabilities: []<BR>\nDetails: []<BR>\n<BR>\nMajor Disabilities: []<BR>\nDetails: []<BR>\n<BR>\nAllergies: []<BR>\nDetails: []<BR>\n<BR>\nCurrent Diseases: [] (per disease info placed in log/comment section)<BR>\nDetails: []<BR>\n<BR>\nImportant Notes:<BR>\n\t[]<BR>\n<BR>\n<CENTER><B>Comments/Log</B></CENTER><BR>", active2.fields["blood_type"], active2.fields["b_dna"], active2.fields["mi_dis"], active2.fields["mi_dis_d"], active2.fields["ma_dis"], active2.fields["ma_dis_d"], active2.fields["alg"], active2.fields["alg_d"], active2.fields["cdi"], active2.fields["cdi_d"], active2.fields["notes"])
|
||||
var/counter = 1
|
||||
while(src.active2.fields[text("com_[]", counter)])
|
||||
P.info += text("[]<BR>", src.active2.fields[text("com_[]", counter)])
|
||||
while(active2.fields[text("com_[]", counter)])
|
||||
P.info += text("[]<BR>", active2.fields[text("com_[]", counter)])
|
||||
counter++
|
||||
P.name = text("MR-[] '[]'", GLOB.data_core.medicalPrintCount, src.active1.fields["name"])
|
||||
P.name = text("MR-[] '[]'", GLOB.data_core.medicalPrintCount, active1.fields["name"])
|
||||
else
|
||||
P.info += "<B>Medical Record Lost!</B><BR>"
|
||||
P.name = text("MR-[] '[]'", GLOB.data_core.medicalPrintCount, "Record Lost")
|
||||
P.info += "</TT>"
|
||||
src.printing = null
|
||||
P.update_icon()
|
||||
printing = null
|
||||
|
||||
src.add_fingerprint(usr)
|
||||
src.updateUsrDialog()
|
||||
add_fingerprint(usr)
|
||||
updateUsrDialog()
|
||||
return
|
||||
|
||||
/obj/machinery/computer/med_data/emp_act(severity)
|
||||
@@ -560,11 +552,11 @@
|
||||
switch(rand(1,6))
|
||||
if(1)
|
||||
if(prob(10))
|
||||
R.fields["name"] = random_unique_lizard_name(R.fields["sex"],1)
|
||||
R.fields["name"] = random_unique_lizard_name(R.fields["gender"],1)
|
||||
else
|
||||
R.fields["name"] = random_unique_name(R.fields["sex"],1)
|
||||
R.fields["name"] = random_unique_name(R.fields["gender"],1)
|
||||
if(2)
|
||||
R.fields["sex"] = pick("Male", "Female")
|
||||
R.fields["gender"] = pick("Male", "Female", "Other")
|
||||
if(3)
|
||||
R.fields["age"] = rand(AGE_MIN, AGE_MAX)
|
||||
if(4)
|
||||
@@ -583,7 +575,7 @@
|
||||
if(user)
|
||||
if(message)
|
||||
if(authenticated)
|
||||
if(user.canUseTopic(src))
|
||||
if(user.canUseTopic(src, BE_CLOSE))
|
||||
if(!record1 || record1 == active1)
|
||||
if(!record2 || record2 == active2)
|
||||
return 1
|
||||
|
||||
@@ -1,143 +1 @@
|
||||
/obj/machinery/computer/prisoner
|
||||
name = "prisoner management console"
|
||||
desc = "Used to manage tracking implants placed inside criminals."
|
||||
icon_screen = "explosive"
|
||||
icon_keyboard = "security_key"
|
||||
req_access = list(ACCESS_BRIG)
|
||||
var/id = 0
|
||||
var/temp = null
|
||||
var/status = 0
|
||||
var/timeleft = 60
|
||||
var/stop = 0
|
||||
var/screen = 0 // 0 - No Access Denied, 1 - Access allowed
|
||||
var/obj/item/card/id/prisoner/inserted_id
|
||||
circuit = /obj/item/circuitboard/computer/prisoner
|
||||
|
||||
light_color = LIGHT_COLOR_RED
|
||||
|
||||
/obj/machinery/computer/prisoner/ui_interact(mob/user)
|
||||
. = ..()
|
||||
var/dat = ""
|
||||
if(screen == 0)
|
||||
dat += "<HR><A href='?src=[REF(src)];lock=1'>Unlock Console</A>"
|
||||
else if(screen == 1)
|
||||
dat += "<H3>Prisoner ID Management</H3>"
|
||||
if(inserted_id)
|
||||
dat += text("<A href='?src=[REF(src)];id=eject'>[inserted_id]</A><br>")
|
||||
dat += text("Collected Points: [inserted_id.points]. <A href='?src=[REF(src)];id=reset'>Reset.</A><br>")
|
||||
dat += text("Card goal: [inserted_id.goal]. <A href='?src=[REF(src)];id=setgoal'>Set </A><br>")
|
||||
dat += text("Space Law recommends quotas of 100 points per minute they would normally serve in the brig.<BR>")
|
||||
else
|
||||
dat += text("<A href='?src=[REF(src)];id=insert'>Insert Prisoner ID.</A><br>")
|
||||
dat += "<H3>Prisoner Implant Management</H3>"
|
||||
dat += "<HR>Chemical Implants<BR>"
|
||||
var/turf/Tr = null
|
||||
for(var/obj/item/implant/chem/C in GLOB.tracked_chem_implants)
|
||||
Tr = get_turf(C)
|
||||
if((Tr) && (Tr.z != src.z))
|
||||
continue//Out of range
|
||||
if(!C.imp_in)
|
||||
continue
|
||||
dat += "ID: [C.imp_in.name] | Remaining Units: [C.reagents.total_volume] <BR>"
|
||||
dat += "| Inject: "
|
||||
dat += "<A href='?src=[REF(src)];inject1=[REF(C)]'>(<font class='bad'>(1)</font>)</A>"
|
||||
dat += "<A href='?src=[REF(src)];inject5=[REF(C)]'>(<font class='bad'>(5)</font>)</A>"
|
||||
dat += "<A href='?src=[REF(src)];inject10=[REF(C)]'>(<font class='bad'>(10)</font>)</A><BR>"
|
||||
dat += "********************************<BR>"
|
||||
dat += "<HR>Tracking Implants<BR>"
|
||||
for(var/obj/item/implant/tracking/T in GLOB.tracked_implants)
|
||||
if(!isliving(T.imp_in))
|
||||
continue
|
||||
Tr = get_turf(T)
|
||||
if((Tr) && (Tr.z != src.z))
|
||||
continue//Out of range
|
||||
|
||||
var/loc_display = "Unknown"
|
||||
var/mob/living/M = T.imp_in
|
||||
if(is_station_level(Tr.z) && !isspaceturf(M.loc))
|
||||
var/turf/mob_loc = get_turf(M)
|
||||
loc_display = mob_loc.loc
|
||||
|
||||
dat += "ID: [T.imp_in.name] | Location: [loc_display]<BR>"
|
||||
dat += "<A href='?src=[REF(src)];warn=[REF(T)]'>(<font class='bad'><i>Message Holder</i></font>)</A> |<BR>"
|
||||
dat += "********************************<BR>"
|
||||
dat += "<HR><A href='?src=[REF(src)];lock=1'>Lock Console</A>"
|
||||
var/datum/browser/popup = new(user, "computer", "Prisoner Management Console", 400, 500)
|
||||
popup.set_content(dat)
|
||||
popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
|
||||
popup.open()
|
||||
return
|
||||
|
||||
/obj/machinery/computer/prisoner/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/card/id))
|
||||
return attack_hand(user)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/machinery/computer/prisoner/process()
|
||||
if(!..())
|
||||
src.updateDialog()
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/computer/prisoner/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
if(usr.contents.Find(src) || (in_range(src, usr) && isturf(loc)) || issilicon(usr))
|
||||
usr.set_machine(src)
|
||||
|
||||
if(href_list["id"])
|
||||
if(href_list["id"] =="insert" && !inserted_id)
|
||||
var/obj/item/card/id/prisoner/I = usr.is_holding_item_of_type(/obj/item/card/id/prisoner)
|
||||
if(I)
|
||||
if(!usr.transferItemToLoc(I, src))
|
||||
return
|
||||
inserted_id = I
|
||||
else
|
||||
to_chat(usr, "<span class='danger'>No valid ID.</span>")
|
||||
else if(inserted_id)
|
||||
switch(href_list["id"])
|
||||
if("eject")
|
||||
inserted_id.forceMove(drop_location())
|
||||
inserted_id.verb_pickup()
|
||||
inserted_id = null
|
||||
if("reset")
|
||||
inserted_id.points = 0
|
||||
if("setgoal")
|
||||
var/num = round(input(usr, "Choose prisoner's goal:", "Input an Integer", null) as num|null)
|
||||
if(num >= 0)
|
||||
num = min(num,1000) //Cap the quota to the equivilent of 10 minutes.
|
||||
inserted_id.goal = num
|
||||
else if(href_list["inject1"])
|
||||
var/obj/item/implant/I = locate(href_list["inject1"]) in GLOB.tracked_chem_implants
|
||||
if(I && istype(I))
|
||||
I.activate(1)
|
||||
else if(href_list["inject5"])
|
||||
var/obj/item/implant/I = locate(href_list["inject5"]) in GLOB.tracked_chem_implants
|
||||
if(I && istype(I))
|
||||
I.activate(5)
|
||||
|
||||
else if(href_list["inject10"])
|
||||
var/obj/item/implant/I = locate(href_list["inject10"]) in GLOB.tracked_chem_implants
|
||||
if(I && istype(I))
|
||||
I.activate(10)
|
||||
|
||||
else if(href_list["lock"])
|
||||
if(src.allowed(usr))
|
||||
screen = !screen
|
||||
else
|
||||
to_chat(usr, "Unauthorized Access.")
|
||||
|
||||
else if(href_list["warn"])
|
||||
var/warning = copytext(sanitize(input(usr,"Message:","Enter your message here!","")),1,MAX_MESSAGE_LEN)
|
||||
if(!warning)
|
||||
return
|
||||
var/obj/item/implant/I = locate(href_list["warn"]) in GLOB.tracked_implants
|
||||
if(I && istype(I) && I.imp_in)
|
||||
var/mob/living/R = I.imp_in
|
||||
to_chat(R, "<span class='italics'>You hear a voice in your head saying: '[warning]'</span>")
|
||||
log_directed_talk(usr, R, warning, LOG_SAY, "implant message")
|
||||
|
||||
src.add_fingerprint(usr)
|
||||
src.updateUsrDialog()
|
||||
return
|
||||
|
||||
@@ -0,0 +1,52 @@
|
||||
/obj/machinery/computer/prisoner
|
||||
var/obj/item/card/id/prisoner/contained_id
|
||||
|
||||
/obj/machinery/computer/prisoner/Destroy()
|
||||
if(contained_id)
|
||||
contained_id.forceMove(get_turf(src))
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/machinery/computer/prisoner/examine(mob/user)
|
||||
. = ..()
|
||||
if(contained_id)
|
||||
. += "<span class='notice'><b>Alt-click</b> to eject the ID card.</span>"
|
||||
|
||||
|
||||
|
||||
/obj/machinery/computer/prisoner/AltClick(mob/user)
|
||||
id_eject(user)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/computer/prisoner/proc/id_insert(mob/user, obj/item/card/id/prisoner/P)
|
||||
if(istype(P))
|
||||
if(contained_id)
|
||||
to_chat(user, "<span class='warning'>There's already an ID card in the console!</span>")
|
||||
return
|
||||
if(!user.transferItemToLoc(P, src))
|
||||
return
|
||||
contained_id = P
|
||||
user.visible_message("<span class='notice'>[user] inserts an ID card into the console.</span>", \
|
||||
"<span class='notice'>You insert the ID card into the console.</span>")
|
||||
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, FALSE)
|
||||
updateUsrDialog()
|
||||
|
||||
/obj/machinery/computer/prisoner/proc/id_eject(mob/user)
|
||||
if(!contained_id)
|
||||
to_chat(user, "<span class='warning'>There's no ID card in the console!</span>")
|
||||
return
|
||||
else
|
||||
contained_id.forceMove(drop_location())
|
||||
if(!issilicon(user) && Adjacent(user))
|
||||
user.put_in_hands(contained_id)
|
||||
contained_id = null
|
||||
user.visible_message("<span class='notice'>[user] gets an ID card from the console.</span>", \
|
||||
"<span class='notice'>You get the ID card from the console.</span>")
|
||||
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, FALSE)
|
||||
updateUsrDialog()
|
||||
|
||||
/obj/machinery/computer/prisoner/attackby(obj/item/I, mob/user)
|
||||
if(istype(I, /obj/item/card/id/prisoner))
|
||||
id_insert(user, I)
|
||||
else
|
||||
return ..()
|
||||
@@ -0,0 +1,142 @@
|
||||
//computer that handle the points and teleports the prisoner
|
||||
/obj/machinery/computer/prisoner/gulag_teleporter_computer
|
||||
name = "labor camp teleporter console"
|
||||
desc = "Used to send criminals to the Labor Camp."
|
||||
icon_screen = "explosive"
|
||||
icon_keyboard = "security_key"
|
||||
req_access = list(ACCESS_ARMORY)
|
||||
circuit = /obj/item/circuitboard/computer/gulag_teleporter_console
|
||||
var/default_goal = 200
|
||||
var/obj/machinery/gulag_teleporter/teleporter = null
|
||||
var/obj/structure/gulag_beacon/beacon = null
|
||||
var/mob/living/carbon/human/prisoner = null
|
||||
var/datum/data/record/temporary_record = null
|
||||
|
||||
light_color = LIGHT_COLOR_RED
|
||||
|
||||
/obj/machinery/computer/prisoner/gulag_teleporter_computer/Initialize()
|
||||
. = ..()
|
||||
scan_machinery()
|
||||
|
||||
/obj/machinery/computer/prisoner/gulag_teleporter_computer/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "gulag_console", name, 455, 440, master_ui, state)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/computer/prisoner/gulag_teleporter_computer/ui_data(mob/user)
|
||||
var/list/data = list()
|
||||
|
||||
var/list/prisoner_list = list()
|
||||
var/can_teleport = FALSE
|
||||
|
||||
if(teleporter && (teleporter.occupant && ishuman(teleporter.occupant)))
|
||||
prisoner = teleporter.occupant
|
||||
prisoner_list["name"] = prisoner.real_name
|
||||
if(contained_id)
|
||||
can_teleport = TRUE
|
||||
if(!isnull(GLOB.data_core.general))
|
||||
for(var/r in GLOB.data_core.security)
|
||||
var/datum/data/record/R = r
|
||||
if(R.fields["name"] == prisoner_list["name"])
|
||||
temporary_record = R
|
||||
prisoner_list["crimstat"] = temporary_record.fields["criminal"]
|
||||
|
||||
data["prisoner"] = prisoner_list
|
||||
|
||||
if(teleporter)
|
||||
data["teleporter"] = teleporter
|
||||
data["teleporter_location"] = "([teleporter.x], [teleporter.y], [teleporter.z])"
|
||||
data["teleporter_lock"] = teleporter.locked
|
||||
data["teleporter_state_open"] = teleporter.state_open
|
||||
if(beacon)
|
||||
data["beacon"] = beacon
|
||||
data["beacon_location"] = "([beacon.x], [beacon.y], [beacon.z])"
|
||||
if(contained_id)
|
||||
data["id"] = contained_id
|
||||
data["id_name"] = contained_id.registered_name
|
||||
data["goal"] = contained_id.goal
|
||||
data["can_teleport"] = can_teleport
|
||||
|
||||
return data
|
||||
|
||||
/obj/machinery/computer/prisoner/gulag_teleporter_computer/ui_act(action, list/params)
|
||||
if(isliving(usr))
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, FALSE)
|
||||
if(..())
|
||||
return
|
||||
if(!allowed(usr))
|
||||
to_chat(usr, "<span class='warning'>Access denied.</span>")
|
||||
return
|
||||
switch(action)
|
||||
if("scan_teleporter")
|
||||
teleporter = findteleporter()
|
||||
if("scan_beacon")
|
||||
beacon = findbeacon()
|
||||
if("handle_id")
|
||||
if(contained_id)
|
||||
id_eject(usr)
|
||||
else
|
||||
id_insert(usr)
|
||||
if("set_goal")
|
||||
var/new_goal = input("Set the amount of points:", "Points", contained_id.goal) as num|null
|
||||
if(!isnum(new_goal))
|
||||
return
|
||||
if(!new_goal)
|
||||
new_goal = default_goal
|
||||
if (new_goal > 1000)
|
||||
to_chat(usr, "The entered amount of points is too large. Points have instead been set to the maximum allowed amount.")
|
||||
contained_id.goal = CLAMP(new_goal, 0, 1000) //maximum 1000 points
|
||||
if("toggle_open")
|
||||
if(teleporter.locked)
|
||||
to_chat(usr, "The teleporter is locked")
|
||||
return
|
||||
teleporter.toggle_open()
|
||||
if("teleporter_lock")
|
||||
if(teleporter.state_open)
|
||||
to_chat(usr, "Close the teleporter before locking!")
|
||||
return
|
||||
teleporter.locked = !teleporter.locked
|
||||
if("teleport")
|
||||
if(!teleporter || !beacon)
|
||||
return
|
||||
addtimer(CALLBACK(src, .proc/teleport, usr), 5)
|
||||
|
||||
/obj/machinery/computer/prisoner/gulag_teleporter_computer/proc/scan_machinery()
|
||||
teleporter = findteleporter()
|
||||
beacon = findbeacon()
|
||||
|
||||
/obj/machinery/computer/prisoner/gulag_teleporter_computer/proc/findteleporter()
|
||||
var/obj/machinery/gulag_teleporter/teleporterf = null
|
||||
|
||||
for(var/direction in GLOB.cardinals)
|
||||
teleporterf = locate(/obj/machinery/gulag_teleporter, get_step(src, direction))
|
||||
if(teleporterf && teleporterf.is_operational())
|
||||
return teleporterf
|
||||
|
||||
/obj/machinery/computer/prisoner/gulag_teleporter_computer/proc/findbeacon()
|
||||
return locate(/obj/structure/gulag_beacon)
|
||||
|
||||
/obj/machinery/computer/prisoner/gulag_teleporter_computer/proc/teleport(mob/user)
|
||||
if(!contained_id) //incase the ID was removed after the transfer timer was set.
|
||||
say("Warning: Unable to transfer prisoner without a valid Prisoner ID inserted!")
|
||||
return
|
||||
var/id_goal_not_set
|
||||
if(!contained_id.goal)
|
||||
id_goal_not_set = TRUE
|
||||
contained_id.goal = default_goal
|
||||
say("[contained_id]'s ID card goal defaulting to [contained_id.goal] points.")
|
||||
log_game("[key_name(user)] teleported [key_name(prisoner)] to the Labor Camp [COORD(beacon)] for [id_goal_not_set ? "default goal of ":""][contained_id.goal] points.")
|
||||
teleporter.handle_prisoner(contained_id, temporary_record)
|
||||
playsound(src, 'sound/weapons/emitter.ogg', 50, 1)
|
||||
prisoner.forceMove(get_turf(beacon))
|
||||
prisoner.Stun(40) // small travel dizziness
|
||||
to_chat(prisoner, "<span class='warning'>The teleportation makes you a little dizzy.</span>")
|
||||
new /obj/effect/particle_effect/sparks(get_turf(prisoner))
|
||||
playsound(src, "sparks", 50, 1)
|
||||
if(teleporter.locked)
|
||||
teleporter.locked = FALSE
|
||||
teleporter.toggle_open()
|
||||
contained_id = null
|
||||
temporary_record = null
|
||||
@@ -0,0 +1,139 @@
|
||||
|
||||
/obj/machinery/computer/prisoner/management
|
||||
name = "prisoner management console"
|
||||
desc = "Used to manage tracking implants placed inside criminals."
|
||||
icon_screen = "explosive"
|
||||
icon_keyboard = "security_key"
|
||||
req_access = list(ACCESS_BRIG)
|
||||
var/id = 0
|
||||
var/temp = null
|
||||
var/status = 0
|
||||
var/timeleft = 60
|
||||
var/stop = 0
|
||||
var/screen = 0 // 0 - No Access Denied, 1 - Access allowed
|
||||
circuit = /obj/item/circuitboard/computer/prisoner
|
||||
|
||||
light_color = LIGHT_COLOR_RED
|
||||
|
||||
/obj/machinery/computer/prisoner/management/ui_interact(mob/user)
|
||||
. = ..()
|
||||
if(isliving(user))
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, FALSE)
|
||||
var/dat = ""
|
||||
if(screen == 0)
|
||||
dat += "<HR><A href='?src=[REF(src)];lock=1'>{Log In}</A>"
|
||||
else if(screen == 1)
|
||||
dat += "<H3>Prisoner ID Management</H3>"
|
||||
if(contained_id)
|
||||
dat += text("<A href='?src=[REF(src)];id=eject'>[contained_id]</A><br>")
|
||||
dat += text("Collected Points: [contained_id.points]. <A href='?src=[REF(src)];id=reset'>Reset.</A><br>")
|
||||
dat += text("Card goal: [contained_id.goal]. <A href='?src=[REF(src)];id=setgoal'>Set </A><br>")
|
||||
dat += text("Space Law recommends quotas of 100 points per minute they would normally serve in the brig.<BR>")
|
||||
else
|
||||
dat += text("<A href='?src=[REF(src)];id=insert'>Insert Prisoner ID.</A><br>")
|
||||
dat += "<H3>Prisoner Implant Management</H3>"
|
||||
dat += "<HR>Chemical Implants<BR>"
|
||||
var/turf/Tr = null
|
||||
for(var/obj/item/implant/chem/C in GLOB.tracked_chem_implants)
|
||||
Tr = get_turf(C)
|
||||
if((Tr) && (Tr.z != src.z))
|
||||
continue//Out of range
|
||||
if(!C.imp_in)
|
||||
continue
|
||||
dat += "ID: [C.imp_in.name] | Remaining Units: [C.reagents.total_volume] <BR>"
|
||||
dat += "| Inject: "
|
||||
dat += "<A href='?src=[REF(src)];inject1=[REF(C)]'>(<font class='bad'>(1)</font>)</A>"
|
||||
dat += "<A href='?src=[REF(src)];inject5=[REF(C)]'>(<font class='bad'>(5)</font>)</A>"
|
||||
dat += "<A href='?src=[REF(src)];inject10=[REF(C)]'>(<font class='bad'>(10)</font>)</A><BR>"
|
||||
dat += "********************************<BR>"
|
||||
dat += "<HR>Tracking Implants<BR>"
|
||||
for(var/obj/item/implant/tracking/T in GLOB.tracked_implants)
|
||||
if(!isliving(T.imp_in))
|
||||
continue
|
||||
Tr = get_turf(T)
|
||||
if((Tr) && (Tr.z != src.z))
|
||||
continue//Out of range
|
||||
|
||||
var/loc_display = "Unknown"
|
||||
var/mob/living/M = T.imp_in
|
||||
if(is_station_level(Tr.z) && !isspaceturf(M.loc))
|
||||
var/turf/mob_loc = get_turf(M)
|
||||
loc_display = mob_loc.loc
|
||||
|
||||
dat += "ID: [T.imp_in.name] | Location: [loc_display]<BR>"
|
||||
dat += "<A href='?src=[REF(src)];warn=[REF(T)]'>(<font class='bad'><i>Message Holder</i></font>)</A> |<BR>"
|
||||
dat += "********************************<BR>"
|
||||
dat += "<HR><A href='?src=[REF(src)];lock=1'>{Log Out}</A>"
|
||||
var/datum/browser/popup = new(user, "computer", "Prisoner Management Console", 400, 500)
|
||||
popup.set_content(dat)
|
||||
popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
|
||||
popup.open()
|
||||
return
|
||||
|
||||
/obj/machinery/computer/prisoner/management/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/card/id))
|
||||
if(screen)
|
||||
id_insert(user)
|
||||
else
|
||||
to_chat(user, "<span class='danger'>Unauthorized access.</span>")
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/machinery/computer/prisoner/management/process()
|
||||
if(!..())
|
||||
src.updateDialog()
|
||||
return
|
||||
|
||||
/obj/machinery/computer/prisoner/management/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
if(usr.contents.Find(src) || (in_range(src, usr) && isturf(loc)) || issilicon(usr))
|
||||
usr.set_machine(src)
|
||||
|
||||
if(href_list["id"])
|
||||
if(href_list["id"] =="insert" && !contained_id)
|
||||
id_insert(usr)
|
||||
else if(contained_id)
|
||||
switch(href_list["id"])
|
||||
if("eject")
|
||||
id_eject(usr)
|
||||
if("reset")
|
||||
contained_id.points = 0
|
||||
if("setgoal")
|
||||
var/num = round(input(usr, "Choose prisoner's goal:", "Input an Integer", null) as num|null)
|
||||
if(num >= 0)
|
||||
num = min(num,1000) //Cap the quota to the equivilent of 10 minutes.
|
||||
contained_id.goal = num
|
||||
else if(href_list["inject1"])
|
||||
var/obj/item/implant/I = locate(href_list["inject1"]) in GLOB.tracked_chem_implants
|
||||
if(I && istype(I))
|
||||
I.activate(1)
|
||||
else if(href_list["inject5"])
|
||||
var/obj/item/implant/I = locate(href_list["inject5"]) in GLOB.tracked_chem_implants
|
||||
if(I && istype(I))
|
||||
I.activate(5)
|
||||
else if(href_list["inject10"])
|
||||
var/obj/item/implant/I = locate(href_list["inject10"]) in GLOB.tracked_chem_implants
|
||||
if(I && istype(I))
|
||||
I.activate(10)
|
||||
|
||||
else if(href_list["lock"])
|
||||
if(allowed(usr))
|
||||
screen = !screen
|
||||
playsound(src, 'sound/machines/terminal_on.ogg', 50, FALSE)
|
||||
else
|
||||
to_chat(usr, "<span class='danger'>Unauthorized access.</span>")
|
||||
|
||||
else if(href_list["warn"])
|
||||
var/warning = copytext(sanitize(input(usr,"Message:","Enter your message here!","")),1,MAX_MESSAGE_LEN)
|
||||
if(!warning)
|
||||
return
|
||||
var/obj/item/implant/I = locate(href_list["warn"]) in GLOB.tracked_implants
|
||||
if(I && istype(I) && I.imp_in)
|
||||
var/mob/living/R = I.imp_in
|
||||
to_chat(R, "<span class='italics'>You hear a voice in your head saying: '[warning]'</span>")
|
||||
log_directed_talk(usr, R, warning, LOG_SAY, "implant message")
|
||||
|
||||
src.add_fingerprint(usr)
|
||||
src.updateUsrDialog()
|
||||
return
|
||||
@@ -5,13 +5,10 @@
|
||||
icon_keyboard = "security_key"
|
||||
req_one_access = list(ACCESS_SECURITY, ACCESS_FORENSICS_LOCKERS)
|
||||
circuit = /obj/item/circuitboard/computer/secure_data
|
||||
var/obj/item/card/id/scan = null
|
||||
var/authenticated = null
|
||||
var/rank = null
|
||||
var/screen = null
|
||||
var/datum/data/record/active1 = null
|
||||
var/datum/data/record/active2 = null
|
||||
var/a_id = null
|
||||
var/temp = null
|
||||
var/printing = null
|
||||
var/can_change_id = 0
|
||||
@@ -23,11 +20,6 @@
|
||||
|
||||
light_color = LIGHT_COLOR_RED
|
||||
|
||||
/obj/machinery/computer/secure_data/examine(mob/user)
|
||||
..()
|
||||
if(scan)
|
||||
to_chat(user, "<span class='notice'>Alt-click to eject the ID card.</span>")
|
||||
|
||||
/obj/machinery/computer/secure_data/syndie
|
||||
icon_keyboard = "syndie_key"
|
||||
|
||||
@@ -40,32 +32,19 @@
|
||||
clockwork = TRUE //it'd look weird
|
||||
pass_flags = PASSTABLE
|
||||
|
||||
/obj/machinery/computer/secure_data/attackby(obj/item/O, mob/user, params)
|
||||
if(istype(O, /obj/item/card/id))
|
||||
if(!scan)
|
||||
if(!user.transferItemToLoc(O, src))
|
||||
return
|
||||
scan = O
|
||||
to_chat(user, "<span class='notice'>You insert [O].</span>")
|
||||
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0)
|
||||
updateUsrDialog()
|
||||
else
|
||||
to_chat(user, "<span class='warning'>There's already an ID card in the console.</span>")
|
||||
else
|
||||
return ..()
|
||||
|
||||
//Someone needs to break down the dat += into chunks instead of long ass lines.
|
||||
/obj/machinery/computer/secure_data/ui_interact(mob/user)
|
||||
. = ..()
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, FALSE)
|
||||
if(src.z > 6)
|
||||
to_chat(user, "<span class='boldannounce'>Unable to establish a connection</span>: \black You're too far away from the station!")
|
||||
return
|
||||
var/dat
|
||||
|
||||
if(temp)
|
||||
dat = text("<TT>[]</TT><BR><BR><A href='?src=[REF(src)];choice=Clear Screen'>Clear Screen</A>", temp)
|
||||
dat = "<TT>[temp]</TT><BR><BR><A href='?src=[REF(src)];choice=Clear Screen'>Clear Screen</A>"
|
||||
else
|
||||
dat = text("Confirm Identity: <A href='?src=[REF(src)];choice=Confirm Identity'>[]</A><HR>", (scan ? text("[]", scan.name) : "----------"))
|
||||
dat = ""
|
||||
if(authenticated)
|
||||
switch(screen)
|
||||
if(1)
|
||||
@@ -190,7 +169,7 @@
|
||||
dat += {"<table><tr><td><table>
|
||||
<tr><td>Name:</td><td><A href='?src=[REF(src)];choice=Edit Field;field=name'> [active1.fields["name"]] </A></td></tr>
|
||||
<tr><td>ID:</td><td><A href='?src=[REF(src)];choice=Edit Field;field=id'> [active1.fields["id"]] </A></td></tr>
|
||||
<tr><td>Sex:</td><td><A href='?src=[REF(src)];choice=Edit Field;field=sex'> [active1.fields["sex"]] </A></td></tr>
|
||||
<tr><td>Gender:</td><td><A href='?src=[REF(src)];choice=Edit Field;field=gender'> [active1.fields["gender"]] </A></td></tr>
|
||||
<tr><td>Age:</td><td><A href='?src=[REF(src)];choice=Edit Field;field=age'> [active1.fields["age"]] </A></td></tr>"}
|
||||
dat += "<tr><td>Species:</td><td><A href ='?src=[REF(src)];choice=Edit Field;field=species'> [active1.fields["species"]] </A></td></tr>"
|
||||
dat += {"<tr><td>Rank:</td><td><A href='?src=[REF(src)];choice=Edit Field;field=rank'> [active1.fields["rank"]] </A></td></tr>
|
||||
@@ -309,36 +288,39 @@ What a mess.*/
|
||||
active1 = null
|
||||
active2 = null
|
||||
|
||||
if("Confirm Identity")
|
||||
eject_id(usr)
|
||||
|
||||
if("Log Out")
|
||||
authenticated = null
|
||||
screen = null
|
||||
active1 = null
|
||||
active2 = null
|
||||
playsound(src, 'sound/machines/terminal_off.ogg', 50, FALSE)
|
||||
|
||||
if("Log In")
|
||||
if(issilicon(usr))
|
||||
var/mob/living/silicon/borg = usr
|
||||
var/mob/M = usr
|
||||
var/obj/item/card/id/I = M.get_idcard(TRUE)
|
||||
if(issilicon(M))
|
||||
var/mob/living/silicon/borg = M
|
||||
active1 = null
|
||||
active2 = null
|
||||
authenticated = borg.name
|
||||
rank = "AI"
|
||||
screen = 1
|
||||
else if(IsAdminGhost(usr))
|
||||
else if(IsAdminGhost(M))
|
||||
active1 = null
|
||||
active2 = null
|
||||
authenticated = usr.client.holder.admin_signature
|
||||
authenticated = M.client.holder.admin_signature
|
||||
rank = "Central Command"
|
||||
screen = 1
|
||||
else if(istype(scan, /obj/item/card/id))
|
||||
else if(I && check_access(I))
|
||||
active1 = null
|
||||
active2 = null
|
||||
if(check_access(scan))
|
||||
authenticated = scan.registered_name
|
||||
rank = scan.assignment
|
||||
screen = 1
|
||||
authenticated = I.registered_name
|
||||
rank = I.assignment
|
||||
screen = 1
|
||||
else
|
||||
to_chat(usr, "<span class='danger'>Unauthorized Access.</span>")
|
||||
playsound(src, 'sound/machines/terminal_on.ogg', 50, FALSE)
|
||||
|
||||
//RECORD FUNCTIONS
|
||||
if("Record Maintenance")
|
||||
screen = 2
|
||||
@@ -346,16 +328,14 @@ What a mess.*/
|
||||
active2 = null
|
||||
|
||||
if("Browse Record")
|
||||
var/datum/data/record/R = locate(href_list["d_rec"])
|
||||
var/S = locate(href_list["d_rec"])
|
||||
if(!( GLOB.data_core.general.Find(R) ))
|
||||
var/datum/data/record/R = locate(href_list["d_rec"]) in GLOB.data_core.general
|
||||
if(!R)
|
||||
temp = "Record Not Found!"
|
||||
else
|
||||
active1 = active2 = R
|
||||
for(var/datum/data/record/E in GLOB.data_core.security)
|
||||
if((E.fields["name"] == R.fields["name"] || E.fields["id"] == R.fields["id"]))
|
||||
S = E
|
||||
active1 = R
|
||||
active2 = S
|
||||
active2 = E
|
||||
screen = 3
|
||||
|
||||
|
||||
@@ -368,7 +348,7 @@ What a mess.*/
|
||||
var/obj/item/paper/P = new /obj/item/paper( loc )
|
||||
P.info = "<CENTER><B>Security Record - (SR-[GLOB.data_core.securityPrintCount])</B></CENTER><BR>"
|
||||
if((istype(active1, /datum/data/record) && GLOB.data_core.general.Find(active1)))
|
||||
P.info += text("Name: [] ID: []<BR>\nSex: []<BR>\nAge: []<BR>", active1.fields["name"], active1.fields["id"], active1.fields["sex"], active1.fields["age"])
|
||||
P.info += text("Name: [] ID: []<BR>\nGender: []<BR>\nAge: []<BR>", active1.fields["name"], active1.fields["id"], active1.fields["gender"], active1.fields["age"])
|
||||
P.info += "\nSpecies: [active1.fields["species"]]<BR>"
|
||||
P.info += text("\nFingerprint: []<BR>\nPhysical Status: []<BR>\nMental Status: []<BR>", active1.fields["fingerprint"], active1.fields["p_stat"], active1.fields["m_stat"])
|
||||
else
|
||||
@@ -419,6 +399,7 @@ What a mess.*/
|
||||
P.info += "<B>Security Record Lost!</B><BR>"
|
||||
P.name = text("SR-[] '[]'", GLOB.data_core.securityPrintCount, "Record Lost")
|
||||
P.info += "</TT>"
|
||||
P.update_icon()
|
||||
printing = null
|
||||
if("Print Poster")
|
||||
if(!( printing ))
|
||||
@@ -512,7 +493,7 @@ What a mess.*/
|
||||
G.fields["name"] = "New Record"
|
||||
G.fields["id"] = "[num2hex(rand(1, 1.6777215E7), 6)]"
|
||||
G.fields["rank"] = "Unassigned"
|
||||
G.fields["sex"] = "Male"
|
||||
G.fields["gender"] = "Male"
|
||||
G.fields["age"] = "Unknown"
|
||||
G.fields["species"] = "Human"
|
||||
G.fields["photo_front"] = new /icon()
|
||||
@@ -584,12 +565,14 @@ What a mess.*/
|
||||
if(!canUseSecurityRecordsConsole(usr, t1, a1))
|
||||
return
|
||||
active1.fields["fingerprint"] = t1
|
||||
if("sex")
|
||||
if("gender")
|
||||
if(istype(active1, /datum/data/record))
|
||||
if(active1.fields["sex"] == "Male")
|
||||
active1.fields["sex"] = "Female"
|
||||
if(active1.fields["gender"] == "Male")
|
||||
active1.fields["gender"] = "Female"
|
||||
else if(active1.fields["gender"] == "Female")
|
||||
active1.fields["gender"] = "Other"
|
||||
else
|
||||
active1.fields["sex"] = "Male"
|
||||
active1.fields["gender"] = "Male"
|
||||
if("age")
|
||||
if(istype(active1, /datum/data/record))
|
||||
var/t1 = input("Please input age:", "Secure. records", active1.fields["age"], null) as num
|
||||
@@ -767,19 +750,14 @@ What a mess.*/
|
||||
P = user.get_active_held_item()
|
||||
return P
|
||||
|
||||
/obj/machinery/computer/secure_data/proc/print_photo(icon/temp, name)
|
||||
/obj/machinery/computer/secure_data/proc/print_photo(icon/temp, person_name)
|
||||
if (printing)
|
||||
return
|
||||
printing = TRUE
|
||||
sleep(20)
|
||||
var/obj/item/photo/P = new/obj/item/photo(drop_location())
|
||||
var/icon/small_img = icon(temp)
|
||||
var/icon/ic = icon('icons/obj/items_and_weapons.dmi',"photo")
|
||||
small_img.Scale(8, 8)
|
||||
ic.Blend(small_img,ICON_OVERLAY, 13, 13)
|
||||
P.icon = ic
|
||||
P.picture.picture_image = temp
|
||||
P.desc = "The photo on file for [name]."
|
||||
var/datum/picture/toEmbed = new(name = person_name, desc = "The photo on file for [person_name].", image = temp)
|
||||
P.set_picture(toEmbed, TRUE, TRUE)
|
||||
P.pixel_x = rand(-10, 10)
|
||||
P.pixel_y = rand(-10, 10)
|
||||
printing = FALSE
|
||||
@@ -799,7 +777,7 @@ What a mess.*/
|
||||
else
|
||||
R.fields["name"] = "[pick(pick(GLOB.first_names_male), pick(GLOB.first_names_female))] [pick(GLOB.last_names)]"
|
||||
if(2)
|
||||
R.fields["sex"] = pick("Male", "Female")
|
||||
R.fields["gender"] = pick("Male", "Female", "Other")
|
||||
if(3)
|
||||
R.fields["age"] = rand(5, 85)
|
||||
if(4)
|
||||
@@ -823,7 +801,7 @@ What a mess.*/
|
||||
/obj/machinery/computer/secure_data/proc/canUseSecurityRecordsConsole(mob/user, message1 = 0, record1, record2)
|
||||
if(user)
|
||||
if(authenticated)
|
||||
if(user.canUseTopic(src))
|
||||
if(user.canUseTopic(src, BE_CLOSE))
|
||||
if(!trim(message1))
|
||||
return 0
|
||||
if(!record1 || record1 == active1)
|
||||
@@ -831,22 +809,3 @@ What a mess.*/
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/obj/machinery/computer/secure_data/AltClick(mob/user)
|
||||
if(user.canUseTopic(src))
|
||||
eject_id(user)
|
||||
|
||||
/obj/machinery/computer/secure_data/proc/eject_id(mob/user)
|
||||
if(scan)
|
||||
scan.forceMove(drop_location())
|
||||
if(!issilicon(user) && Adjacent(user))
|
||||
user.put_in_hands(scan)
|
||||
scan = null
|
||||
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0)
|
||||
else //switching the ID with the one you're holding
|
||||
if(issilicon(user) || !Adjacent(user))
|
||||
return
|
||||
var/obj/item/card/id/held_id = user.is_holding_item_of_type(/obj/item/card/id)
|
||||
if(QDELETED(held_id) || !user.transferItemToLoc(held_id, src))
|
||||
return
|
||||
scan = held_id
|
||||
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0)
|
||||
|
||||
@@ -9,7 +9,6 @@
|
||||
idle_power_usage = 100
|
||||
active_power_usage = 2500
|
||||
var/list/stored_items = list()
|
||||
var/obj/item/card/id/prisoner/inserted_id = null
|
||||
var/obj/machinery/gulag_teleporter/linked_teleporter = null
|
||||
|
||||
/obj/machinery/gulag_item_reclaimer/Destroy()
|
||||
@@ -18,9 +17,6 @@
|
||||
I.forceMove(get_turf(src))
|
||||
if(linked_teleporter)
|
||||
linked_teleporter.linked_reclaimer = null
|
||||
if(inserted_id)
|
||||
inserted_id.forceMove(get_turf(src))
|
||||
inserted_id = null
|
||||
return ..()
|
||||
|
||||
/obj/machinery/gulag_item_reclaimer/emag_act(mob/user)
|
||||
@@ -31,18 +27,6 @@
|
||||
obj_flags |= EMAGGED
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/gulag_item_reclaimer/attackby(obj/item/I, mob/user)
|
||||
if(istype(I, /obj/item/card/id))
|
||||
if(!inserted_id)
|
||||
if(!user.transferItemToLoc(I, src))
|
||||
return
|
||||
inserted_id = I
|
||||
to_chat(user, "<span class='notice'>You insert [I].</span>")
|
||||
return
|
||||
else
|
||||
to_chat(user, "<span class='notice'>There's an ID inserted already.</span>")
|
||||
return ..()
|
||||
|
||||
/obj/machinery/gulag_item_reclaimer/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
@@ -57,15 +41,19 @@
|
||||
if(allowed(user))
|
||||
can_reclaim = TRUE
|
||||
|
||||
if(inserted_id)
|
||||
data["id"] = inserted_id
|
||||
data["id_name"] = inserted_id.registered_name
|
||||
if(inserted_id.points >= inserted_id.goal)
|
||||
var/obj/item/card/id/I = user.get_idcard(TRUE)
|
||||
if(istype(I, /obj/item/card/id/prisoner))
|
||||
var/obj/item/card/id/prisoner/P = I
|
||||
if(P.points >= P.goal)
|
||||
can_reclaim = TRUE
|
||||
|
||||
var/list/mobs = list()
|
||||
for(var/i in stored_items)
|
||||
var/mob/thismob = i
|
||||
if(QDELETED(thismob))
|
||||
say("Alert! Unable to locate vital signals of a previously processed prisoner. Ejecting equipment!")
|
||||
drop_items(thismob)
|
||||
continue
|
||||
var/list/mob_info = list()
|
||||
mob_info["name"] = thismob.real_name
|
||||
mob_info["mob"] = "[REF(thismob)]"
|
||||
@@ -80,16 +68,6 @@
|
||||
|
||||
/obj/machinery/gulag_item_reclaimer/ui_act(action, list/params)
|
||||
switch(action)
|
||||
if("handle_id")
|
||||
if(inserted_id)
|
||||
usr.put_in_hands(inserted_id)
|
||||
inserted_id = null
|
||||
else
|
||||
var/obj/item/I = usr.is_holding_item_of_type(/obj/item/card/id)
|
||||
if(I)
|
||||
if(!usr.transferItemToLoc(I, src))
|
||||
return
|
||||
inserted_id = I
|
||||
if("release_items")
|
||||
var/mob/M = locate(params["mobref"])
|
||||
if(M == usr || allowed(usr))
|
||||
@@ -100,8 +78,9 @@
|
||||
/obj/machinery/gulag_item_reclaimer/proc/drop_items(mob/user)
|
||||
if(!stored_items[user])
|
||||
return
|
||||
var/drop_location = drop_location()
|
||||
for(var/i in stored_items[user])
|
||||
var/obj/item/W = i
|
||||
stored_items[user] -= W
|
||||
W.forceMove(get_turf(src))
|
||||
W.forceMove(drop_location)
|
||||
stored_items -= user
|
||||
|
||||
@@ -42,6 +42,9 @@
|
||||
/obj/effect/decal/cleanable/glass/ex_act()
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/decal/cleanable/glass/plasma
|
||||
icon_state = "plasmatiny"
|
||||
|
||||
/obj/effect/decal/cleanable/dirt
|
||||
name = "dirt"
|
||||
desc = "Someone should clean that up."
|
||||
|
||||
@@ -36,4 +36,203 @@
|
||||
/obj/effect/turf_decal/tile/neutral
|
||||
name = "neutral corner"
|
||||
color = "#D4D4D4"
|
||||
alpha = 50
|
||||
alpha = 50
|
||||
|
||||
/obj/effect/turf_decal/trimline
|
||||
layer = TURF_PLATING_DECAL_LAYER
|
||||
alpha = 110
|
||||
icon_state = "trimline_box"
|
||||
|
||||
/obj/effect/turf_decal/trimline/white
|
||||
color = "#FFFFFF"
|
||||
|
||||
/obj/effect/turf_decal/trimline/white/line
|
||||
name = "trim decal"
|
||||
icon_state = "trimline"
|
||||
|
||||
/obj/effect/turf_decal/trimline/white/corner
|
||||
icon_state = "trimline_corner"
|
||||
|
||||
/obj/effect/turf_decal/trimline/white/end
|
||||
icon_state = "trimline_end"
|
||||
|
||||
/obj/effect/turf_decal/trimline/white/filled
|
||||
icon_state = "trimline_box_fill"
|
||||
|
||||
/obj/effect/turf_decal/trimline/white/filled/line
|
||||
icon_state = "trimline_fill"
|
||||
|
||||
/obj/effect/turf_decal/trimline/white/filled/corner
|
||||
icon_state = "trimline_corner_fill"
|
||||
|
||||
/obj/effect/turf_decal/trimline/white/filled/end
|
||||
icon_state = "trimline_end_fill"
|
||||
|
||||
/obj/effect/turf_decal/trimline/red
|
||||
color = "#DE3A3A"
|
||||
|
||||
/obj/effect/turf_decal/trimline/red/line
|
||||
icon_state = "trimline"
|
||||
|
||||
/obj/effect/turf_decal/trimline/red/corner
|
||||
icon_state = "trimline_corner"
|
||||
|
||||
/obj/effect/turf_decal/trimline/red/end
|
||||
icon_state = "trimline_end"
|
||||
|
||||
/obj/effect/turf_decal/trimline/red/filled
|
||||
icon_state = "trimline_box_fill"
|
||||
|
||||
/obj/effect/turf_decal/trimline/red/filled/line
|
||||
icon_state = "trimline_fill"
|
||||
|
||||
/obj/effect/turf_decal/trimline/red/filled/corner
|
||||
icon_state = "trimline_corner_fill"
|
||||
|
||||
/obj/effect/turf_decal/trimline/red/filled/end
|
||||
icon_state = "trimline_end_fill"
|
||||
|
||||
/obj/effect/turf_decal/trimline/green
|
||||
color = "#9FED58"
|
||||
|
||||
/obj/effect/turf_decal/trimline/green/line
|
||||
icon_state = "trimline"
|
||||
|
||||
/obj/effect/turf_decal/trimline/green/corner
|
||||
icon_state = "trimline_corner"
|
||||
|
||||
/obj/effect/turf_decal/trimline/green/end
|
||||
icon_state = "trimline_end"
|
||||
|
||||
/obj/effect/turf_decal/trimline/green/filled
|
||||
icon_state = "trimline_box_fill"
|
||||
|
||||
/obj/effect/turf_decal/trimline/green/filled/line
|
||||
icon_state = "trimline_fill"
|
||||
|
||||
/obj/effect/turf_decal/trimline/green/filled/corner
|
||||
icon_state = "trimline_corner_fill"
|
||||
|
||||
/obj/effect/turf_decal/trimline/green/filled/end
|
||||
icon_state = "trimline_end_fill"
|
||||
|
||||
/obj/effect/turf_decal/trimline/blue
|
||||
color = "#52B4E9"
|
||||
|
||||
/obj/effect/turf_decal/trimline/blue/line
|
||||
icon_state = "trimline"
|
||||
|
||||
/obj/effect/turf_decal/trimline/blue/corner
|
||||
icon_state = "trimline_corner"
|
||||
|
||||
/obj/effect/turf_decal/trimline/blue/end
|
||||
icon_state = "trimline_end"
|
||||
|
||||
/obj/effect/turf_decal/trimline/blue/filled
|
||||
icon_state = "trimline_box_fill"
|
||||
|
||||
/obj/effect/turf_decal/trimline/blue/filled/line
|
||||
icon_state = "trimline_fill"
|
||||
|
||||
/obj/effect/turf_decal/trimline/blue/filled/corner
|
||||
icon_state = "trimline_corner_fill"
|
||||
|
||||
/obj/effect/turf_decal/trimline/blue/filled/end
|
||||
icon_state = "trimline_end_fill"
|
||||
|
||||
/obj/effect/turf_decal/trimline/yellow
|
||||
color = "#EFB341"
|
||||
|
||||
/obj/effect/turf_decal/trimline/yellow/line
|
||||
icon_state = "trimline"
|
||||
|
||||
/obj/effect/turf_decal/trimline/yellow/corner
|
||||
icon_state = "trimline_corner"
|
||||
|
||||
/obj/effect/turf_decal/trimline/yellow/end
|
||||
icon_state = "trimline_end"
|
||||
|
||||
/obj/effect/turf_decal/trimline/yellow/filled
|
||||
icon_state = "trimline_box_fill"
|
||||
|
||||
/obj/effect/turf_decal/trimline/yellow/filled/line
|
||||
icon_state = "trimline_fill"
|
||||
|
||||
/obj/effect/turf_decal/trimline/yellow/filled/corner
|
||||
icon_state = "trimline_corner_fill"
|
||||
|
||||
/obj/effect/turf_decal/trimline/yellow/filled/end
|
||||
icon_state = "trimline_end_fill"
|
||||
|
||||
/obj/effect/turf_decal/trimline/purple
|
||||
color = "#D381C9"
|
||||
|
||||
/obj/effect/turf_decal/trimline/purple/line
|
||||
icon_state = "trimline"
|
||||
|
||||
/obj/effect/turf_decal/trimline/purple/corner
|
||||
icon_state = "trimline_corner"
|
||||
|
||||
/obj/effect/turf_decal/trimline/purple/end
|
||||
icon_state = "trimline_end"
|
||||
|
||||
/obj/effect/turf_decal/trimline/purple/filled
|
||||
icon_state = "trimline_box_fill"
|
||||
|
||||
/obj/effect/turf_decal/trimline/purple/filled/line
|
||||
icon_state = "trimline_fill"
|
||||
|
||||
/obj/effect/turf_decal/trimline/purple/filled/corner
|
||||
icon_state = "trimline_corner_fill"
|
||||
|
||||
/obj/effect/turf_decal/trimline/purple/filled/end
|
||||
icon_state = "trimline_end_fill"
|
||||
|
||||
/obj/effect/turf_decal/trimline/brown
|
||||
color = "#A46106"
|
||||
|
||||
/obj/effect/turf_decal/trimline/brown/line
|
||||
icon_state = "trimline"
|
||||
|
||||
/obj/effect/turf_decal/trimline/brown/corner
|
||||
icon_state = "trimline_corner"
|
||||
|
||||
/obj/effect/turf_decal/trimline/brown/end
|
||||
icon_state = "trimline_end"
|
||||
|
||||
/obj/effect/turf_decal/trimline/brown/filled
|
||||
icon_state = "trimline_box_fill"
|
||||
|
||||
/obj/effect/turf_decal/trimline/brown/filled/line
|
||||
icon_state = "trimline_fill"
|
||||
|
||||
/obj/effect/turf_decal/trimline/brown/filled/corner
|
||||
icon_state = "trimline_corner_fill"
|
||||
|
||||
/obj/effect/turf_decal/trimline/brown/filled/end
|
||||
icon_state = "trimline_end_fill"
|
||||
|
||||
/obj/effect/turf_decal/trimline/neutral
|
||||
color = "#D4D4D4"
|
||||
alpha = 50
|
||||
|
||||
/obj/effect/turf_decal/trimline/neutral/line
|
||||
icon_state = "trimline"
|
||||
|
||||
/obj/effect/turf_decal/trimline/neutral/corner
|
||||
icon_state = "trimline_corner"
|
||||
|
||||
/obj/effect/turf_decal/trimline/neutral/end
|
||||
icon_state = "trimline_end"
|
||||
|
||||
/obj/effect/turf_decal/trimline/neutral/filled
|
||||
icon_state = "trimline_box_fill"
|
||||
|
||||
/obj/effect/turf_decal/trimline/neutral/filled/line
|
||||
icon_state = "trimline_fill"
|
||||
|
||||
/obj/effect/turf_decal/trimline/neutral/filled/corner
|
||||
icon_state = "trimline_corner_fill"
|
||||
|
||||
/obj/effect/turf_decal/trimline/brown/filled/end
|
||||
icon_state = "trimline_end_fill"
|
||||
@@ -133,7 +133,7 @@
|
||||
/obj/effect/spawner/bundle/costume/holiday_priest
|
||||
name = "holiday priest costume spawner"
|
||||
items = list(
|
||||
/obj/item/clothing/suit/holidaypriest)
|
||||
/obj/item/clothing/suit/chaplain/holidaypriest)
|
||||
|
||||
/obj/effect/spawner/bundle/costume/marisawizard
|
||||
name = "marisa wizard costume spawner"
|
||||
|
||||
@@ -68,6 +68,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
var/strip_delay = 40 //In deciseconds, how long an item takes to remove from another person
|
||||
var/breakouttime = 0
|
||||
var/list/materials
|
||||
var/reskinned = FALSE
|
||||
|
||||
var/list/attack_verb //Used in attackby() to say how something was attacked "[x] has been [z.attack_verb] by [y] with [z]"
|
||||
var/list/species_exception = null // list() of species types, if a species cannot put items in a certain slot, but species type is in list, it will be able to wear that item
|
||||
|
||||
@@ -37,6 +37,7 @@ RLD
|
||||
var/has_ammobar = FALSE //controls whether or not does update_icon apply ammo indicator overlays
|
||||
var/ammo_sections = 10 //amount of divisions in the ammo indicator overlay/number of ammo indicator states
|
||||
var/custom_range = 7
|
||||
var/upgrade = FALSE
|
||||
|
||||
/obj/item/construction/Initialize()
|
||||
. = ..()
|
||||
@@ -82,6 +83,11 @@ RLD
|
||||
loaded = loadwithsheets(W, sheetmultiplier * 0.25, user) // 1 matter for 1 floortile, as 4 tiles are produced from 1 metal
|
||||
if(loaded)
|
||||
to_chat(user, "<span class='notice'>[src] now holds [matter]/[max_matter] matter-units.</span>")
|
||||
else if(istype(W, /obj/item/rcd_upgrade))
|
||||
to_chat(user, "<span class='notice'>You upgrade the RCD with the [W]!</span>")
|
||||
upgrade = TRUE
|
||||
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
|
||||
qdel(W)
|
||||
else
|
||||
return ..()
|
||||
update_icon() //ensures that ammo counters (if present) get updated
|
||||
@@ -148,6 +154,7 @@ RLD
|
||||
has_ammobar = TRUE
|
||||
var/mode = 1
|
||||
var/ranged = FALSE
|
||||
var/computer_dir = 1
|
||||
var/airlock_type = /obj/machinery/door/airlock
|
||||
var/airlock_glass = FALSE // So the floor's rcd_act knows how much ammo to use
|
||||
var/window_type = /obj/structure/window/fulltile
|
||||
@@ -270,6 +277,28 @@ RLD
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/obj/item/construction/rcd/proc/change_computer_dir(mob/user)
|
||||
if(!user)
|
||||
return
|
||||
var/list/computer_dirs = list(
|
||||
"NORTH" = image(icon = 'icons/mob/radial.dmi', icon_state = "cnorth"),
|
||||
"EAST" = image(icon = 'icons/mob/radial.dmi', icon_state = "ceast"),
|
||||
"SOUTH" = image(icon = 'icons/mob/radial.dmi', icon_state = "csouth"),
|
||||
"WEST" = image(icon = 'icons/mob/radial.dmi', icon_state = "cwest")
|
||||
)
|
||||
var/computerdirs = show_radial_menu(user, src, computer_dirs, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE, tooltips = TRUE)
|
||||
if(!check_menu(user))
|
||||
return
|
||||
switch(computerdirs)
|
||||
if("NORTH")
|
||||
computer_dir = 1
|
||||
if("EAST")
|
||||
computer_dir = 4
|
||||
if("SOUTH")
|
||||
computer_dir = 2
|
||||
if("WEST")
|
||||
computer_dir = 8
|
||||
|
||||
/obj/item/construction/rcd/proc/change_airlock_setting(mob/user)
|
||||
if(!user)
|
||||
return
|
||||
@@ -434,10 +463,15 @@ RLD
|
||||
..()
|
||||
var/list/choices = list(
|
||||
"Airlock" = image(icon = 'icons/mob/radial.dmi', icon_state = "airlock"),
|
||||
"Deconstruct" = image(icon= 'icons/mob/radial.dmi', icon_state = "delete"),
|
||||
"Grilles & Windows" = image(icon = 'icons/mob/radial.dmi', icon_state = "grillewindow"),
|
||||
"Floors & Walls" = image(icon = 'icons/mob/radial.dmi', icon_state = "wallfloor")
|
||||
)
|
||||
if(upgrade)
|
||||
choices += list(
|
||||
"Deconstruct" = image(icon= 'icons/mob/radial.dmi', icon_state = "delete"),
|
||||
"Machine Frames" = image(icon = 'icons/mob/radial.dmi', icon_state = "machine"),
|
||||
"Computer Frames" = image(icon = 'icons/mob/radial.dmi', icon_state = "computer_dir"),
|
||||
)
|
||||
if(mode == RCD_AIRLOCK)
|
||||
choices += list(
|
||||
"Change Access" = image(icon = 'icons/mob/radial.dmi', icon_state = "access"),
|
||||
@@ -459,6 +493,12 @@ RLD
|
||||
mode = RCD_DECONSTRUCT
|
||||
if("Grilles & Windows")
|
||||
mode = RCD_WINDOWGRILLE
|
||||
if("Machine Frames")
|
||||
mode = RCD_MACHINE
|
||||
if("Computer Frames")
|
||||
mode = RCD_COMPUTER
|
||||
change_computer_dir(user)
|
||||
return
|
||||
if("Change Access")
|
||||
change_airlock_access(user)
|
||||
return
|
||||
@@ -511,6 +551,7 @@ RLD
|
||||
no_ammo_message = "<span class='warning'>Insufficient charge.</span>"
|
||||
desc = "A device used to rapidly build walls and floors."
|
||||
canRturf = TRUE
|
||||
upgrade = TRUE
|
||||
|
||||
|
||||
/obj/item/construction/rcd/borg/useResource(amount, mob/user)
|
||||
@@ -542,6 +583,9 @@ RLD
|
||||
/obj/item/construction/rcd/loaded
|
||||
matter = 160
|
||||
|
||||
/obj/item/construction/rcd/loaded/upgraded
|
||||
upgrade = TRUE
|
||||
|
||||
/obj/item/construction/rcd/combat
|
||||
name = "Combat RCD"
|
||||
desc = "A device used to rapidly build and deconstruct. Reload with metal, plasteel, glass or compressed matter cartridges. This RCD has been upgraded to be able to remove Rwalls!"
|
||||
@@ -582,7 +626,7 @@ RLD
|
||||
name = "admin RCD"
|
||||
max_matter = INFINITY
|
||||
matter = INFINITY
|
||||
|
||||
upgrade = TRUE
|
||||
|
||||
// Ranged RCD
|
||||
|
||||
@@ -776,6 +820,12 @@ RLD
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/item/rcd_upgrade
|
||||
name = "RCD advanced design disk"
|
||||
desc = "It contains the design for machine frames, computer frames, and deconstruction."
|
||||
icon = 'icons/obj/module.dmi'
|
||||
icon_state = "datadisk3"
|
||||
|
||||
#undef GLOW_MODE
|
||||
#undef LIGHT_MODE
|
||||
#undef REMOVE_MODE
|
||||
|
||||
@@ -162,10 +162,11 @@
|
||||
|
||||
/obj/item/circuitboard/computer/prisoner
|
||||
name = "Prisoner Management Console (Computer Board)"
|
||||
build_path = /obj/machinery/computer/prisoner
|
||||
build_path = /obj/machinery/computer/prisoner/management
|
||||
|
||||
/obj/item/circuitboard/computer/gulag_teleporter_console
|
||||
name = "Labor Camp teleporter console (Computer Board)"
|
||||
build_path = /obj/machinery/computer/gulag_teleporter_computer
|
||||
build_path = /obj/machinery/computer/prisoner/gulag_teleporter_computer
|
||||
|
||||
/obj/item/circuitboard/computer/rdconsole/production
|
||||
name = "R&D Console Production Only (Computer Board)"
|
||||
@@ -373,4 +374,4 @@
|
||||
|
||||
/obj/item/circuitboard/computer/nanite_cloud_controller
|
||||
name = "Nanite Cloud Control (Computer Board)"
|
||||
build_path = /obj/machinery/computer/nanite_cloud_controller
|
||||
build_path = /obj/machinery/computer/nanite_cloud_controller
|
||||
|
||||
@@ -32,6 +32,24 @@
|
||||
var/datum/integrated_io/selected_io = null //functional for integrated circuits.
|
||||
var/mode = 0
|
||||
|
||||
/obj/item/multitool/chaplain
|
||||
name = "\improper hypertool"
|
||||
desc = "Used for pulsing wires to test which to cut. Also emits microwaves to fry some brains!"
|
||||
damtype = BRAIN
|
||||
force = 18
|
||||
armour_penetration = 35
|
||||
hitsound = 'sound/effects/sparks4.ogg'
|
||||
var/chaplain_spawnable = TRUE
|
||||
total_mass = TOTAL_MASS_MEDIEVAL_WEAPON
|
||||
throw_speed = 3
|
||||
throw_range = 4
|
||||
throwforce = 10
|
||||
obj_flags = UNIQUE_RENAME
|
||||
|
||||
/obj/item/multitool/chaplain/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/anti_magic, TRUE, TRUE)
|
||||
|
||||
/obj/item/multitool/examine(mob/user)
|
||||
..()
|
||||
if(selected_io)
|
||||
|
||||
@@ -34,6 +34,7 @@
|
||||
desc = "God wills it!"
|
||||
icon_state = "knight_templar"
|
||||
item_state = "knight_templar"
|
||||
allowed = list(/obj/item/storage/book/bible, HOLY_WEAPONS, /obj/item/reagent_containers/food/drinks/bottle/holywater, /obj/item/storage/fancy/candle_box, /obj/item/candle, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman)
|
||||
|
||||
// CITADEL CHANGES: More variants
|
||||
/obj/item/clothing/suit/armor/riot/chaplain/teutonic
|
||||
@@ -122,7 +123,6 @@
|
||||
icon_state = "studentuni"
|
||||
item_state = "studentuni"
|
||||
body_parts_covered = ARMS|CHEST
|
||||
allowed = list(/obj/item/storage/book/bible, /obj/item/nullrod, /obj/item/reagent_containers/food/drinks/bottle/holywater, /obj/item/storage/fancy/candle_box, /obj/item/candle, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman)
|
||||
|
||||
/obj/item/clothing/head/helmet/chaplain/cage
|
||||
name = "cage"
|
||||
@@ -166,7 +166,6 @@
|
||||
icon_state = "witchhunter"
|
||||
item_state = "witchhunter"
|
||||
body_parts_covered = CHEST|GROIN|LEGS|ARMS
|
||||
allowed = list(/obj/item/storage/book/bible, /obj/item/nullrod, /obj/item/reagent_containers/food/drinks/bottle/holywater, /obj/item/storage/fancy/candle_box, /obj/item/candle, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman)
|
||||
|
||||
/obj/item/clothing/head/helmet/chaplain/witchunter_hat
|
||||
name = "witchunter hat"
|
||||
@@ -191,7 +190,7 @@
|
||||
icon_state = "chaplain_hoodie"
|
||||
item_state = "chaplain_hoodie"
|
||||
body_parts_covered = CHEST|GROIN|LEGS|ARMS
|
||||
allowed = list(/obj/item/storage/book/bible, /obj/item/nullrod, /obj/item/reagent_containers/food/drinks/bottle/holywater, /obj/item/storage/fancy/candle_box, /obj/item/candle, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman)
|
||||
allowed = list(/obj/item/storage/book/bible, HOLY_WEAPONS, /obj/item/reagent_containers/food/drinks/bottle/holywater, /obj/item/storage/fancy/candle_box, /obj/item/candle, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman)
|
||||
hoodtype = /obj/item/clothing/head/hooded/chaplain_hood
|
||||
|
||||
/obj/item/clothing/head/hooded/chaplain_hood
|
||||
@@ -229,8 +228,8 @@
|
||||
throwforce = 10
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
obj_flags = UNIQUE_RENAME
|
||||
var/reskinned = FALSE
|
||||
var/chaplain_spawnable = TRUE
|
||||
total_mass = TOTAL_MASS_MEDIEVAL_WEAPON
|
||||
|
||||
/obj/item/nullrod/Initialize()
|
||||
. = ..()
|
||||
@@ -247,10 +246,8 @@
|
||||
/obj/item/nullrod/proc/reskin_holy_weapon(mob/M)
|
||||
if(GLOB.holy_weapon_type)
|
||||
return
|
||||
var/obj/item/nullrod/holy_weapon
|
||||
var/list/holy_weapons_list = typesof(/obj/item/nullrod) + list(
|
||||
/obj/item/melee/transforming/energy/sword/cx/chaplain
|
||||
)
|
||||
var/obj/item/holy_weapon
|
||||
var/list/holy_weapons_list = subtypesof(/obj/item/nullrod) + list(HOLY_WEAPONS)
|
||||
var/list/display_names = list()
|
||||
for(var/V in holy_weapons_list)
|
||||
var/obj/item/nullrod/rodtype = V
|
||||
@@ -273,6 +270,13 @@
|
||||
qdel(src)
|
||||
M.put_in_active_hand(holy_weapon)
|
||||
|
||||
/obj/item/nullrod/proc/jedi_spin(mob/living/user)
|
||||
for(var/i in list(NORTH,SOUTH,EAST,WEST,EAST,SOUTH,NORTH,SOUTH,EAST,WEST,EAST,SOUTH))
|
||||
user.setDir(i)
|
||||
if(i == WEST)
|
||||
user.emote("flip")
|
||||
sleep(1)
|
||||
|
||||
/obj/item/nullrod/godhand
|
||||
icon_state = "disintegrate"
|
||||
item_state = "disintegrate"
|
||||
@@ -328,7 +332,6 @@
|
||||
sharpness = IS_SHARP
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
total_mass = TOTAL_MASS_MEDIEVAL_WEAPON
|
||||
|
||||
/obj/item/nullrod/claymore/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
if(attack_type == PROJECTILE_ATTACK)
|
||||
@@ -522,7 +525,6 @@
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
attack_verb = list("smashed", "bashed", "hammered", "crunched")
|
||||
total_mass = TOTAL_MASS_MEDIEVAL_WEAPON
|
||||
|
||||
/obj/item/nullrod/chainsaw
|
||||
name = "chainsaw hand"
|
||||
@@ -585,6 +587,7 @@
|
||||
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
force = 12
|
||||
reach = 2
|
||||
attack_verb = list("whipped", "lashed")
|
||||
hitsound = 'sound/weapons/chainhit.ogg'
|
||||
@@ -661,6 +664,44 @@
|
||||
lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi'
|
||||
|
||||
/obj/item/nullrod/claymore/bostaff/attack(mob/target, mob/living/user)
|
||||
add_fingerprint(user)
|
||||
if((HAS_TRAIT(user, TRAIT_CLUMSY)) && prob(50))
|
||||
to_chat(user, "<span class ='warning'>You club yourself over the head with [src].</span>")
|
||||
user.Knockdown(60)
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
H.apply_damage(2*force, BRUTE, BODY_ZONE_HEAD)
|
||||
else
|
||||
user.take_bodypart_damage(2*force)
|
||||
return
|
||||
if(iscyborg(target))
|
||||
return ..()
|
||||
if(!isliving(target))
|
||||
return ..()
|
||||
var/mob/living/carbon/C = target
|
||||
if(C.stat || C.health < 0 || C.staminaloss > 130 )
|
||||
to_chat(user, "<span class='warning'>It would be dishonorable to attack a foe while they cannot retaliate.</span>")
|
||||
return
|
||||
if(user.a_intent == INTENT_DISARM)
|
||||
if(!ishuman(target))
|
||||
return ..()
|
||||
var/mob/living/carbon/human/H = target
|
||||
var/list/fluffmessages = list("[user] clubs [H] with [src]!", \
|
||||
"[user] smacks [H] with the butt of [src]!", \
|
||||
"[user] broadsides [H] with [src]!", \
|
||||
"[user] smashes [H]'s head with [src]!", \
|
||||
"[user] beats [H] with front of [src]!", \
|
||||
"[user] twirls and slams [H] with [src]!")
|
||||
H.visible_message("<span class='warning'>[pick(fluffmessages)]</span>", \
|
||||
"<span class='userdanger'>[pick(fluffmessages)]</span>")
|
||||
playsound(get_turf(user), 'sound/effects/woodhit.ogg', 75, 1, -1)
|
||||
H.adjustStaminaLoss(rand(12,18))
|
||||
if(prob(25))
|
||||
(INVOKE_ASYNC(src, .proc/jedi_spin, user))
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/nullrod/tribal_knife
|
||||
icon_state = "crysknife"
|
||||
item_state = "crysknife"
|
||||
@@ -674,7 +715,6 @@
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
item_flags = SLOWS_WHILE_IN_HAND
|
||||
total_mass = TOTAL_MASS_NORMAL_ITEM
|
||||
|
||||
/obj/item/nullrod/tribal_knife/Initialize(mapload)
|
||||
. = ..()
|
||||
|
||||
@@ -229,7 +229,7 @@
|
||||
target.LAssailant = null
|
||||
else
|
||||
target.LAssailant = user
|
||||
cooldown = world.time + 40
|
||||
cooldown = world.time
|
||||
user.adjustStaminaLossBuffered(getweight())//CIT CHANGE - makes swinging batons cost stamina
|
||||
|
||||
/obj/item/melee/classic_baton/telescopic
|
||||
|
||||
@@ -629,7 +629,7 @@
|
||||
|
||||
/obj/item/toy/plush/mothplushie
|
||||
name = "insect plushie"
|
||||
desc = "An adorable stuffed toy that resembles some kind of insect"
|
||||
desc = "An adorable stuffed toy that resembles some kind of insect."
|
||||
icon_state = "bumble"
|
||||
item_state = "bumble"
|
||||
squeak_override = list('modular_citadel/sound/voice/mothsqueak.ogg' = 1)
|
||||
@@ -773,8 +773,10 @@
|
||||
item_state = "blep"
|
||||
|
||||
/obj/item/toy/plush/mammal/circe
|
||||
desc = "A luxuriously soft toy that resembles a nine-tailed kitsune."
|
||||
icon_state = "circe"
|
||||
item_state = "circe"
|
||||
attack_verb = list("medicated", "tailhugged", "kissed")
|
||||
|
||||
/obj/item/toy/plush/mammal/robin
|
||||
icon_state = "robin"
|
||||
@@ -839,8 +841,10 @@
|
||||
item_state = "rae"
|
||||
|
||||
/obj/item/toy/plush/mammal/zed
|
||||
desc = "A masked stuffed toy that resembles a fierce miner. He even comes with his own little crusher!"
|
||||
icon_state = "zed"
|
||||
item_state = "zed"
|
||||
attack_verb = list("ENDED", "CRUSHED", "GNOMED")
|
||||
|
||||
/obj/item/toy/plush/mammal/justin
|
||||
icon_state = "justin"
|
||||
@@ -852,6 +856,12 @@
|
||||
item_state = "reece"
|
||||
attack_verb = list("healed", "cured", "demoted")
|
||||
|
||||
/obj/item/toy/plush/mammal/redwood
|
||||
desc = "An adorable stuffed toy resembling a Nanotrasen Captain. That just happens to be a bunny."
|
||||
icon_state = "redwood"
|
||||
item_state = "redwood"
|
||||
attack_verb = list("ordered", "bapped", "reprimanded")
|
||||
|
||||
/obj/item/toy/plush/mammal/dog
|
||||
desc = "An adorable stuffed toy that resembles a canine."
|
||||
icon_state = "katlin"
|
||||
@@ -898,6 +908,12 @@
|
||||
obj_flags = UNIQUE_RENAME
|
||||
unique_reskin = list("Goodboye" = "fritz", "Badboye" = "fritz_bad")
|
||||
|
||||
/obj/item/toy/plush/mammal/dog/jesse
|
||||
desc = "An adorable wolf toy that resembles a cream-colored wolf. He has a little pride flag!"
|
||||
icon_state = "jesse"
|
||||
item_state = "jesse"
|
||||
attack_verb = list("greeted", "merc'd", "howdy'd")
|
||||
|
||||
/obj/item/toy/plush/catgirl
|
||||
name = "feline plushie"
|
||||
desc = "An adorable stuffed toy that resembles a feline."
|
||||
@@ -935,3 +951,15 @@
|
||||
item_state = "fermis"
|
||||
attack_verb = list("cuddled", "petpatted", "wigglepurred")
|
||||
squeak_override = list('modular_citadel/sound/voice/merowr.ogg' = 1)
|
||||
|
||||
/obj/item/toy/plush/catgirl/mariaf
|
||||
desc = "An adorable stuffed toy that resembles a very tall cat girl."
|
||||
icon_state = "mariaf"
|
||||
item_state = "mariaf"
|
||||
attack_verb = list("hugged", "stabbed", "licked")
|
||||
|
||||
/obj/item/toy/plush/catgirl/maya
|
||||
desc = "An adorable stuffed toy that resembles an angry cat girl. She has her own tiny nuke disk!"
|
||||
icon_state = "maya"
|
||||
item_state = "maya"
|
||||
attack_verb = list("nuked", "arrested", "harmbatonned")
|
||||
|
||||
@@ -23,7 +23,7 @@ GLOBAL_LIST_INIT(glass_recipes, list ( \
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 100)
|
||||
resistance_flags = ACID_PROOF
|
||||
merge_type = /obj/item/stack/sheet/glass
|
||||
grind_results = list("silicon" = 20)
|
||||
grind_results = list(/datum/reagent/silicon = 20)
|
||||
point_value = 1
|
||||
|
||||
/obj/item/stack/sheet/glass/suicide_act(mob/living/carbon/user)
|
||||
@@ -87,7 +87,7 @@ GLOBAL_LIST_INIT(pglass_recipes, list ( \
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 75, "acid" = 100)
|
||||
resistance_flags = ACID_PROOF
|
||||
merge_type = /obj/item/stack/sheet/plasmaglass
|
||||
grind_results = list("silicon" = 20, "plasma" = 10)
|
||||
grind_results = list(/datum/reagent/silicon = 20, /datum/reagent/toxin/plasma = 10)
|
||||
|
||||
/obj/item/stack/sheet/plasmaglass/fifty
|
||||
amount = 50
|
||||
@@ -138,7 +138,7 @@ GLOBAL_LIST_INIT(reinforced_glass_recipes, list ( \
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 100)
|
||||
resistance_flags = ACID_PROOF
|
||||
merge_type = /obj/item/stack/sheet/rglass
|
||||
grind_results = list("silicon" = 20, "iron" = 10)
|
||||
grind_results = list(/datum/reagent/silicon = 20, /datum/reagent/iron = 10)
|
||||
point_value = 4
|
||||
|
||||
/obj/item/stack/sheet/rglass/attackby(obj/item/W, mob/user, params)
|
||||
@@ -177,11 +177,11 @@ GLOBAL_LIST_INIT(prglass_recipes, list ( \
|
||||
singular_name = "reinforced plasma glass sheet"
|
||||
icon_state = "sheet-prglass"
|
||||
item_state = "sheet-prglass"
|
||||
materials = list(MAT_PLASMA=MINERAL_MATERIAL_AMOUNT * 0.5, MAT_GLASS=MINERAL_MATERIAL_AMOUNT, MAT_METAL = MINERAL_MATERIAL_AMOUNT * 0.5,)
|
||||
materials = list(MAT_PLASMA=MINERAL_MATERIAL_AMOUNT * 0.5, MAT_GLASS=MINERAL_MATERIAL_AMOUNT, MAT_METAL=MINERAL_MATERIAL_AMOUNT * 0.5,)
|
||||
armor = list("melee" = 20, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
|
||||
resistance_flags = ACID_PROOF
|
||||
merge_type = /obj/item/stack/sheet/plasmarglass
|
||||
grind_results = list("silicon" = 20, "plasma" = 10, "iron" = 10)
|
||||
grind_results = list(/datum/reagent/silicon = 20, /datum/reagent/toxin/plasma = 10, /datum/reagent/iron = 10)
|
||||
point_value = 23
|
||||
|
||||
/obj/item/stack/sheet/plasmarglass/Initialize(mapload, new_amount, merge = TRUE)
|
||||
@@ -243,8 +243,9 @@ GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
|
||||
resistance_flags = ACID_PROOF
|
||||
armor = list("melee" = 100, "bullet" = 0, "laser" = 0, "energy" = 100, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 100)
|
||||
max_integrity = 40
|
||||
var/cooldown = 0
|
||||
sharpness = IS_SHARP
|
||||
var/icon_prefix
|
||||
|
||||
|
||||
/obj/item/shard/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is slitting [user.p_their()] [pick("wrists", "throat")] with the shard of glass! It looks like [user.p_theyre()] trying to commit suicide.</span>")
|
||||
@@ -266,9 +267,19 @@ GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
|
||||
if("large")
|
||||
pixel_x = rand(-5, 5)
|
||||
pixel_y = rand(-5, 5)
|
||||
var/matrix/M = matrix(transform)
|
||||
M.Turn(rand(-170, 170))
|
||||
transform = M
|
||||
if (icon_prefix)
|
||||
icon_state = "[icon_prefix][icon_state]"
|
||||
|
||||
var/turf/T = get_turf(src)
|
||||
if(T && is_station_level(T.z))
|
||||
SSblackbox.record_feedback("tally", "station_mess_created", 1, name)
|
||||
|
||||
/obj/item/shard/Destroy()
|
||||
. = ..()
|
||||
|
||||
var/turf/T = get_turf(src)
|
||||
if(T && is_station_level(T.z))
|
||||
SSblackbox.record_feedback("tally", "station_mess_destroyed", 1, name)
|
||||
|
||||
/obj/item/shard/afterattack(atom/A as mob|obj, mob/user, proximity)
|
||||
. = ..()
|
||||
@@ -298,6 +309,7 @@ GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
|
||||
return ..()
|
||||
|
||||
/obj/item/shard/welder_act(mob/living/user, obj/item/I)
|
||||
..()
|
||||
if(I.use_tool(src, user, 0, volume=50))
|
||||
var/obj/item/stack/sheet/glass/NG = new (user.loc)
|
||||
for(var/obj/item/stack/sheet/glass/G in user.loc)
|
||||
@@ -316,4 +328,13 @@ GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
|
||||
playsound(loc, 'sound/effects/glass_step.ogg', 30, 1)
|
||||
else
|
||||
playsound(loc, 'sound/effects/glass_step.ogg', 50, 1)
|
||||
. = ..()
|
||||
return ..()
|
||||
|
||||
/obj/item/shard/plasma
|
||||
name = "purple shard"
|
||||
desc = "A nasty looking shard of plasma glass."
|
||||
force = 6
|
||||
throwforce = 11
|
||||
icon_state = "plasmalarge"
|
||||
materials = list(MAT_PLASMA=MINERAL_MATERIAL_AMOUNT * 0.5, MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
|
||||
icon_prefix = "plasma"
|
||||
@@ -356,6 +356,7 @@
|
||||
new /obj/item/cautery(src)
|
||||
new /obj/item/surgical_drapes(src)
|
||||
new /obj/item/clothing/mask/surgical(src)
|
||||
new /obj/item/reagent_containers/medspray/sterilizine(src)
|
||||
new /obj/item/razor(src)
|
||||
|
||||
/obj/item/storage/backpack/duffelbag/sec
|
||||
@@ -377,6 +378,7 @@
|
||||
new /obj/item/cautery(src)
|
||||
new /obj/item/surgical_drapes(src)
|
||||
new /obj/item/clothing/mask/surgical(src)
|
||||
new /obj/item/reagent_containers/medspray/sterilizine(src)
|
||||
|
||||
/obj/item/storage/backpack/duffelbag/engineering
|
||||
name = "industrial duffel bag"
|
||||
@@ -470,6 +472,7 @@
|
||||
new /obj/item/mmi/syndie(src)
|
||||
new /obj/item/implantcase(src)
|
||||
new /obj/item/implanter(src)
|
||||
new /obj/item/reagent_containers/medspray/sterilizine(src)
|
||||
|
||||
/obj/item/storage/backpack/duffelbag/syndie/surgery_adv
|
||||
name = "advanced surgery duffel bag"
|
||||
@@ -489,6 +492,7 @@
|
||||
new /obj/item/mmi/syndie(src)
|
||||
new /obj/item/implantcase(src)
|
||||
new /obj/item/implanter(src)
|
||||
new /obj/item/reagent_containers/medspray/sterilizine(src)
|
||||
|
||||
/obj/item/storage/backpack/duffelbag/syndie/ammo
|
||||
name = "ammunition duffel bag"
|
||||
|
||||
@@ -487,6 +487,7 @@
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30)
|
||||
var/obj/item/grenade/explosive = null
|
||||
var/war_cry = "AAAAARGH!!!"
|
||||
var/icon_prefix = "spearglass"
|
||||
|
||||
/obj/item/twohanded/spear/Initialize()
|
||||
. = ..()
|
||||
@@ -529,7 +530,7 @@
|
||||
if(explosive)
|
||||
icon_state = "spearbomb[wielded]"
|
||||
else
|
||||
icon_state = "spearglass[wielded]"
|
||||
icon_state = "[icon_prefix][wielded]"
|
||||
|
||||
/obj/item/twohanded/spear/afterattack(atom/movable/AM, mob/user, proximity)
|
||||
. = ..()
|
||||
@@ -556,6 +557,13 @@
|
||||
src.war_cry = input
|
||||
|
||||
/obj/item/twohanded/spear/CheckParts(list/parts_list)
|
||||
var/obj/item/shard/tip = locate() in parts_list
|
||||
if (istype(tip, /obj/item/shard/plasma))
|
||||
force_wielded = 19
|
||||
force_unwielded = 11
|
||||
throwforce = 21
|
||||
icon_prefix = "spearplasma"
|
||||
qdel(tip)
|
||||
var/obj/item/twohanded/spear/S = locate() in parts_list
|
||||
if(S)
|
||||
if(S.explosive)
|
||||
|
||||
@@ -255,7 +255,9 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
var/obj/item/twohanded/spear/S = new /obj/item/twohanded/spear
|
||||
|
||||
remove_item_from_storage(user)
|
||||
qdel(I)
|
||||
if (!user.transferItemToLoc(I, S))
|
||||
return
|
||||
S.CheckParts(list(I))
|
||||
qdel(src)
|
||||
|
||||
user.put_in_hands(S)
|
||||
@@ -513,6 +515,19 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
var/homerun_able = 0
|
||||
total_mass = 2.7 //a regular wooden major league baseball bat weighs somewhere between 2 to 3.4 pounds, according to google
|
||||
|
||||
/obj/item/melee/baseball_bat/chaplain
|
||||
name = "blessed baseball bat"
|
||||
desc = "There ain't a cult in the league that can withstand a swatter."
|
||||
force = 14
|
||||
throwforce = 14
|
||||
obj_flags = UNIQUE_RENAME
|
||||
var/chaplain_spawnable = TRUE
|
||||
total_mass = TOTAL_MASS_MEDIEVAL_WEAPON
|
||||
|
||||
/obj/item/melee/baseball_bat/chaplain/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/anti_magic, TRUE, TRUE)
|
||||
|
||||
/obj/item/melee/baseball_bat/homerun
|
||||
name = "home run bat"
|
||||
desc = "This thing looks dangerous... Dangerously good at baseball, that is."
|
||||
|
||||
@@ -111,9 +111,9 @@
|
||||
new /obj/item/clothing/accessory/pocketprotector/cosmetology(src)
|
||||
new /obj/item/clothing/under/rank/chaplain(src)
|
||||
new /obj/item/clothing/shoes/sneakers/black(src)
|
||||
new /obj/item/clothing/suit/nun(src)
|
||||
new /obj/item/clothing/suit/chaplain/nun(src)
|
||||
new /obj/item/clothing/head/nun_hood(src)
|
||||
new /obj/item/clothing/suit/holidaypriest(src)
|
||||
new /obj/item/clothing/suit/chaplain/holidaypriest(src)
|
||||
new /obj/item/storage/backpack/cultpack(src)
|
||||
new /obj/item/storage/fancy/candle_box(src)
|
||||
new /obj/item/storage/fancy/candle_box(src)
|
||||
|
||||
@@ -33,6 +33,7 @@
|
||||
new /obj/item/extinguisher/advanced(src)
|
||||
new /obj/item/storage/photo_album/CE(src)
|
||||
new /obj/item/storage/lockbox/medal/engineering(src)
|
||||
new /obj/item/construction/rcd/loaded/upgraded(src)
|
||||
|
||||
/obj/structure/closet/secure_closet/engineering_electrical
|
||||
name = "electrical supplies locker"
|
||||
|
||||
@@ -79,4 +79,4 @@
|
||||
var/n_color = input(H, "Choose your [garment_type]'\s color.", "Character Preference", default_color) as color|null
|
||||
if(!n_color || !H.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
|
||||
return default_color
|
||||
return sanitize_hexcolor(n_color)
|
||||
return sanitize_hexcolor(n_color, 3, FALSE, default_color)
|
||||
|
||||
@@ -100,6 +100,14 @@
|
||||
to_chat(user, "<span class='notice'>You start adding [B] to [src]...</span>")
|
||||
if(do_after(user, 20, target = src) && B.use(1))
|
||||
make_new_table(/obj/structure/table/bronze)
|
||||
else if(istype(I, /obj/item/stack/sheet/plasmaglass))
|
||||
var/obj/item/stack/sheet/plasmaglass/G = I
|
||||
if(G.get_amount() < 1)
|
||||
to_chat(user, "<span class='warning'>You need one plasmaglass sheet to do this!</span>")
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You start adding [G] to [src]...</span>")
|
||||
if(do_after(user, 20, target = src) && G.use(1))
|
||||
make_new_table(/obj/structure/table/plasmaglass)
|
||||
else
|
||||
return ..()
|
||||
|
||||
|
||||
@@ -258,6 +258,53 @@
|
||||
for(var/obj/item/shard/S in debris)
|
||||
S.color = NARSIE_WINDOW_COLOUR
|
||||
|
||||
/*
|
||||
* Plasmaglass tables
|
||||
*/
|
||||
/obj/structure/table/plasmaglass
|
||||
name = "plasmaglass table"
|
||||
desc = "A glasstable, but it's pink and more sturdy. What will Nanotrasen design next with plasma?"
|
||||
icon = 'icons/obj/smooth_structures/plasmaglass_table.dmi'
|
||||
icon_state = "plasmaglass_table"
|
||||
climbable = TRUE
|
||||
buildstack = /obj/item/stack/sheet/plasmaglass
|
||||
canSmoothWith = null
|
||||
max_integrity = 270
|
||||
resistance_flags = ACID_PROOF
|
||||
armor = list("melee" = 10, "bullet" = 5, "laser" = 0, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
|
||||
var/list/debris = list()
|
||||
|
||||
/obj/structure/table/plasmaglass/New()
|
||||
. = ..()
|
||||
debris += new frame
|
||||
debris += new /obj/item/shard/plasma
|
||||
|
||||
/obj/structure/table/plasmaglass/Destroy()
|
||||
QDEL_LIST(debris)
|
||||
. = ..()
|
||||
|
||||
/obj/structure/table/plasmaglass/proc/check_break(mob/living/M)
|
||||
return
|
||||
|
||||
/obj/structure/table/plasmaglass/deconstruct(disassembled = TRUE, wrench_disassembly = 0)
|
||||
if(!(flags_1 & NODECONSTRUCT_1))
|
||||
if(disassembled)
|
||||
..()
|
||||
return
|
||||
else
|
||||
var/turf/T = get_turf(src)
|
||||
playsound(T, "shatter", 50, 1)
|
||||
for(var/X in debris)
|
||||
var/atom/movable/AM = X
|
||||
AM.forceMove(T)
|
||||
debris -= AM
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/table/plasmaglass/narsie_act()
|
||||
color = NARSIE_WINDOW_COLOUR
|
||||
for(var/obj/item/shard/S in debris)
|
||||
S.color = NARSIE_WINDOW_COLOUR
|
||||
|
||||
/*
|
||||
* Wooden tables
|
||||
*/
|
||||
|
||||
@@ -281,6 +281,8 @@
|
||||
. += new /obj/effect/decal/cleanable/glass(location)
|
||||
if (reinf)
|
||||
. += new /obj/item/stack/rods(location, (fulltile ? 2 : 1))
|
||||
if (fulltile)
|
||||
. += new /obj/item/shard(location)
|
||||
|
||||
/obj/structure/window/proc/can_be_rotated(mob/user,rotation_type)
|
||||
if(anchored)
|
||||
@@ -409,6 +411,15 @@
|
||||
glass_type = /obj/item/stack/sheet/plasmaglass
|
||||
rad_insulation = RAD_NO_INSULATION
|
||||
|
||||
/obj/structure/window/plasma/spawnDebris(location)
|
||||
. = list()
|
||||
. += new /obj/item/shard/plasma(location)
|
||||
. += new /obj/effect/decal/cleanable/glass/plasma(location)
|
||||
if (reinf)
|
||||
. += new /obj/item/stack/rods(location, (fulltile ? 2 : 1))
|
||||
if (fulltile)
|
||||
. += new /obj/item/shard/plasma(location)
|
||||
|
||||
/obj/structure/window/plasma/spawner/east
|
||||
dir = EAST
|
||||
|
||||
|
||||
@@ -236,6 +236,10 @@
|
||||
return list("mode" = RCD_DECONSTRUCT, "delay" = 50, "cost" = 33)
|
||||
if(RCD_WINDOWGRILLE)
|
||||
return list("mode" = RCD_WINDOWGRILLE, "delay" = 10, "cost" = 4)
|
||||
if(RCD_MACHINE)
|
||||
return list("mode" = RCD_MACHINE, "delay" = 20, "cost" = 25)
|
||||
if(RCD_COMPUTER)
|
||||
return list("mode" = RCD_COMPUTER, "delay" = 20, "cost" = 25)
|
||||
return FALSE
|
||||
|
||||
/turf/open/floor/rcd_act(mob/user, obj/item/construction/rcd/the_rcd, passed_mode)
|
||||
@@ -274,4 +278,20 @@
|
||||
var/obj/structure/grille/G = new(src)
|
||||
G.anchored = TRUE
|
||||
return TRUE
|
||||
if(RCD_MACHINE)
|
||||
if(locate(/obj/structure/frame/machine) in src)
|
||||
return FALSE
|
||||
var/obj/structure/frame/machine/M = new(src)
|
||||
M.state = 2
|
||||
M.icon_state = "box_1"
|
||||
M.anchored = TRUE
|
||||
return TRUE
|
||||
if(RCD_COMPUTER)
|
||||
if(locate(/obj/structure/frame/computer) in src)
|
||||
return FALSE
|
||||
var/obj/structure/frame/computer/C = new(src)
|
||||
C.anchored = TRUE
|
||||
C.setDir(the_rcd.computer_dir)
|
||||
return TRUE
|
||||
|
||||
return FALSE
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
smooth = SMOOTH_MORE
|
||||
sheet_type = /obj/item/stack/sheet/runed_metal
|
||||
sheet_amount = 1
|
||||
explosion_block = 10
|
||||
girder_type = /obj/structure/girder/cult
|
||||
|
||||
/turf/closed/wall/mineral/cult/Initialize()
|
||||
@@ -49,7 +50,7 @@
|
||||
/turf/closed/wall/clockwork
|
||||
name = "clockwork wall"
|
||||
desc = "A huge chunk of warm metal. The clanging of machinery emanates from within."
|
||||
explosion_block = 2
|
||||
explosion_block = 5
|
||||
hardness = 10
|
||||
slicing_duration = 80
|
||||
sheet_type = /obj/item/stack/tile/brass
|
||||
|
||||
@@ -423,6 +423,25 @@
|
||||
if(GLOB.master_mode == "secret")
|
||||
dat += "<A href='?src=[REF(src)];[HrefToken()];f_secret=1'>(Force Secret Mode)</A><br>"
|
||||
|
||||
if(GLOB.master_mode == "dynamic")
|
||||
if(SSticker.current_state <= GAME_STATE_PREGAME)
|
||||
dat += "<A href='?src=[REF(src)];[HrefToken()];f_dynamic_roundstart=1'>(Force Roundstart Rulesets)</A><br>"
|
||||
if (GLOB.dynamic_forced_roundstart_ruleset.len > 0)
|
||||
for(var/datum/dynamic_ruleset/roundstart/rule in GLOB.dynamic_forced_roundstart_ruleset)
|
||||
dat += {"<A href='?src=[REF(src)];[HrefToken()];f_dynamic_roundstart_remove=\ref[rule]'>-> [rule.name] <-</A><br>"}
|
||||
dat += "<A href='?src=[REF(src)];[HrefToken()];f_dynamic_roundstart_clear=1'>(Clear Rulesets)</A><br>"
|
||||
dat += "<A href='?src=[REF(src)];[HrefToken()];f_dynamic_options=1'>(Dynamic mode options)</A><br>"
|
||||
else if (SSticker.IsRoundInProgress())
|
||||
dat += "<A href='?src=[REF(src)];[HrefToken()];f_dynamic_latejoin=1'>(Force Next Latejoin Ruleset)</A><br>"
|
||||
if (SSticker && SSticker.mode && istype(SSticker.mode,/datum/game_mode/dynamic))
|
||||
var/datum/game_mode/dynamic/mode = SSticker.mode
|
||||
if (mode.forced_latejoin_rule)
|
||||
dat += {"<A href='?src=[REF(src)];[HrefToken()];f_dynamic_latejoin_clear=1'>-> [mode.forced_latejoin_rule.name] <-</A><br>"}
|
||||
dat += "<A href='?src=[REF(src)];[HrefToken()];f_dynamic_midround=1'>(Execute Midround Ruleset!)</A><br>"
|
||||
dat += "<hr/>"
|
||||
if(SSticker.IsRoundInProgress())
|
||||
dat += "<a href='?src=[REF(src)];[HrefToken()];gamemode_panel=1'>(Game Mode Panel)</a><BR>"
|
||||
|
||||
dat += {"
|
||||
<BR>
|
||||
<A href='?src=[REF(src)];[HrefToken()];create_object=1'>Create Object</A><br>
|
||||
@@ -839,6 +858,44 @@
|
||||
browser.set_content(dat.Join())
|
||||
browser.open()
|
||||
|
||||
/datum/admins/proc/dynamic_mode_options(mob/user)
|
||||
var/dat = {"
|
||||
<center><B><h2>Dynamic Mode Options</h2></B></center><hr>
|
||||
<br/>
|
||||
<h3>Common options</h3>
|
||||
<i>All these options can be changed midround.</i> <br/>
|
||||
<br/>
|
||||
<b>Force extended:</b> - Option is <a href='?src=[REF(src)];[HrefToken()];f_dynamic_force_extended=1'> <b>[GLOB.dynamic_forced_extended ? "ON" : "OFF"]</a></b>.
|
||||
<br/>This will force the round to be extended. No rulesets will be drafted. <br/>
|
||||
<br/>
|
||||
<b>No stacking:</b> - Option is <a href='?src=[REF(src)];[HrefToken()];f_dynamic_no_stacking=1'> <b>[GLOB.dynamic_no_stacking ? "ON" : "OFF"]</b></a>.
|
||||
<br/>Unless the threat goes above [GLOB.dynamic_stacking_limit], only one "round-ender" ruleset will be drafted. <br/>
|
||||
<br/>
|
||||
<b>Classic secret mode:</b> - Option is <a href='?src=[REF(src)];[HrefToken()];f_dynamic_classic_secret=1'> <b>[GLOB.dynamic_classic_secret ? "ON" : "OFF"]</b></a>.
|
||||
<br/>Only one roundstart ruleset will be drafted. Only traitors and minor roles will latespawn. <br/>
|
||||
<br/>
|
||||
<br/>
|
||||
<b>Forced threat level:</b> Current value : <a href='?src=[REF(src)];[HrefToken()];f_dynamic_forced_threat=1'><b>[GLOB.dynamic_forced_threat_level]</b></a>.
|
||||
<br/>The value threat is set to if it is higher than -1.<br/>
|
||||
<br/>
|
||||
<b>High population limit:</b> Current value : <a href='?src=[REF(src)];[HrefToken()];f_dynamic_high_pop_limit=1'><b>[GLOB.dynamic_high_pop_limit]</b></a>.
|
||||
<br/>The threshold at which "high population override" will be in effect. <br/>
|
||||
<br/>
|
||||
<b>Stacking threeshold:</b> Current value : <a href='?src=[REF(src)];[HrefToken()];f_dynamic_stacking_limit=1'><b>[GLOB.dynamic_stacking_limit]</b></a>.
|
||||
<br/>The threshold at which "round-ender" rulesets will stack. A value higher than 100 ensure this never happens. <br/>
|
||||
<h3>Advanced parameters</h3>
|
||||
Curve centre: <A href='?src=[REF(src)];[HrefToken()];f_dynamic_roundstart_centre=1'>-> [GLOB.dynamic_curve_centre] <-</A><br>
|
||||
Curve width: <A href='?src=[REF(src)];[HrefToken()];f_dynamic_roundstart_width=1'>-> [GLOB.dynamic_curve_width] <-</A><br>
|
||||
Latejoin injection delay:<br>
|
||||
Minimum: <A href='?src=[REF(src)];[HrefToken()];f_dynamic_roundstart_latejoin_min=1'>-> [GLOB.dynamic_latejoin_delay_min / 60 / 10] <-</A> Minutes<br>
|
||||
Maximum: <A href='?src=[REF(src)];[HrefToken()];f_dynamic_roundstart_latejoin_max=1'>-> [GLOB.dynamic_latejoin_delay_max / 60 / 10] <-</A> Minutes<br>
|
||||
Midround injection delay:<br>
|
||||
Minimum: <A href='?src=[REF(src)];[HrefToken()];f_dynamic_roundstart_midround_min=1'>-> [GLOB.dynamic_midround_delay_min / 60 / 10] <-</A> Minutes<br>
|
||||
Maximum: <A href='?src=[REF(src)];[HrefToken()];f_dynamic_roundstart_midround_max=1'>-> [GLOB.dynamic_midround_delay_max / 60 / 10] <-</A> Minutes<br>
|
||||
"}
|
||||
|
||||
user << browse(dat, "window=dyn_mode_options;size=900x650")
|
||||
|
||||
/datum/admins/proc/create_or_modify_area()
|
||||
set category = "Debug"
|
||||
set name = "Create or modify area"
|
||||
|
||||
@@ -291,6 +291,11 @@
|
||||
else if(href_list["editrights"])
|
||||
edit_rights_topic(href_list)
|
||||
|
||||
else if(href_list["gamemode_panel"])
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
SSticker.mode.admin_panel()
|
||||
|
||||
else if(href_list["call_shuttle"])
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
@@ -1342,6 +1347,291 @@
|
||||
|
||||
else if(href_list["f_secret"])
|
||||
return HandleFSecret()
|
||||
|
||||
else if(href_list["f_dynamic_roundstart"])
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
if(SSticker && SSticker.mode)
|
||||
return alert(usr, "The game has already started.", null, null, null, null)
|
||||
if(GLOB.master_mode != "dynamic")
|
||||
return alert(usr, "The game mode has to be dynamic mode.", null, null, null, null)
|
||||
var/roundstart_rules = list()
|
||||
for (var/rule in subtypesof(/datum/dynamic_ruleset/roundstart))
|
||||
var/datum/dynamic_ruleset/roundstart/newrule = new rule()
|
||||
roundstart_rules[newrule.name] = newrule
|
||||
var/added_rule = input(usr,"What ruleset do you want to force? This will bypass threat level and population restrictions.", "Rigging Roundstart", null) as null|anything in roundstart_rules
|
||||
if (added_rule)
|
||||
GLOB.dynamic_forced_roundstart_ruleset += roundstart_rules[added_rule]
|
||||
log_admin("[key_name(usr)] set [added_rule] to be a forced roundstart ruleset.")
|
||||
message_admins("[key_name(usr)] set [added_rule] to be a forced roundstart ruleset.", 1)
|
||||
Game()
|
||||
|
||||
else if(href_list["f_dynamic_roundstart_clear"])
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
GLOB.dynamic_forced_roundstart_ruleset = list()
|
||||
Game()
|
||||
log_admin("[key_name(usr)] cleared the rigged roundstart rulesets. The mode will pick them as normal.")
|
||||
message_admins("[key_name(usr)] cleared the rigged roundstart rulesets. The mode will pick them as normal.", 1)
|
||||
|
||||
else if(href_list["f_dynamic_roundstart_remove"])
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
var/datum/dynamic_ruleset/roundstart/rule = locate(href_list["f_dynamic_roundstart_remove"])
|
||||
GLOB.dynamic_forced_roundstart_ruleset -= rule
|
||||
Game()
|
||||
log_admin("[key_name(usr)] removed [rule] from the forced roundstart rulesets.")
|
||||
message_admins("[key_name(usr)] removed [rule] from the forced roundstart rulesets.", 1)
|
||||
|
||||
else if(href_list["f_dynamic_latejoin"])
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
if(!SSticker || !SSticker.mode)
|
||||
return alert(usr, "The game must start first.", null, null, null, null)
|
||||
if(GLOB.master_mode != "dynamic")
|
||||
return alert(usr, "The game mode has to be dynamic mode!", null, null, null, null)
|
||||
var/latejoin_rules = list()
|
||||
for (var/rule in subtypesof(/datum/dynamic_ruleset/latejoin))
|
||||
var/datum/dynamic_ruleset/latejoin/newrule = new rule()
|
||||
latejoin_rules[newrule.name] = newrule
|
||||
var/added_rule = input(usr,"What ruleset do you want to force upon the next latejoiner? This will bypass threat level and population restrictions.", "Rigging Latejoin", null) as null|anything in latejoin_rules
|
||||
if (added_rule)
|
||||
var/datum/game_mode/dynamic/mode = SSticker.mode
|
||||
mode.forced_latejoin_rule = latejoin_rules[added_rule]
|
||||
log_admin("[key_name(usr)] set [added_rule] to proc on the next latejoin.")
|
||||
message_admins("[key_name(usr)] set [added_rule] to proc on the next latejoin.", 1)
|
||||
Game()
|
||||
|
||||
else if(href_list["f_dynamic_latejoin_clear"])
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
if (SSticker && SSticker.mode && istype(SSticker.mode,/datum/game_mode/dynamic))
|
||||
var/datum/game_mode/dynamic/mode = SSticker.mode
|
||||
mode.forced_latejoin_rule = null
|
||||
Game()
|
||||
log_admin("[key_name(usr)] cleared the forced latejoin ruleset.")
|
||||
message_admins("[key_name(usr)] cleared the forced latejoin ruleset.", 1)
|
||||
|
||||
else if(href_list["f_dynamic_midround"])
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
if(!SSticker || !SSticker.mode)
|
||||
return alert(usr, "The game must start first.", null, null, null, null)
|
||||
if(GLOB.master_mode != "dynamic")
|
||||
return alert(usr, "The game mode has to be dynamic mode!", null, null, null, null)
|
||||
var/midround_rules = list()
|
||||
for (var/rule in subtypesof(/datum/dynamic_ruleset/midround))
|
||||
var/datum/dynamic_ruleset/midround/newrule = new rule()
|
||||
midround_rules[newrule.name] = rule
|
||||
var/added_rule = input(usr,"What ruleset do you want to force right now? This will bypass threat level and population restrictions.", "Execute Ruleset", null) as null|anything in midround_rules
|
||||
if (added_rule)
|
||||
var/datum/game_mode/dynamic/mode = SSticker.mode
|
||||
log_admin("[key_name(usr)] executed the [added_rule] ruleset.")
|
||||
message_admins("[key_name(usr)] executed the [added_rule] ruleset.", 1)
|
||||
mode.picking_specific_rule(midround_rules[added_rule],1)
|
||||
|
||||
else if (href_list["f_dynamic_options"])
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
|
||||
if(SSticker && SSticker.mode)
|
||||
return alert(usr, "The game has already started.", null, null, null, null)
|
||||
if(GLOB.master_mode != "dynamic")
|
||||
return alert(usr, "The game mode has to be dynamic mode!", null, null, null, null)
|
||||
|
||||
dynamic_mode_options(usr)
|
||||
|
||||
else if(href_list["f_dynamic_roundstart_centre"])
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
if(SSticker && SSticker.mode)
|
||||
return alert(usr, "The game has already started.", null, null, null, null)
|
||||
if(GLOB.master_mode != "dynamic")
|
||||
return alert(usr, "The game mode has to be dynamic mode!", null, null, null, null)
|
||||
|
||||
var/new_centre = input(usr,"Change the centre of the dynamic mode threat curve. A negative value will give a more peaceful round ; a positive value, a round with higher threat. Any number between -5 and +5 is allowed.", "Change curve centre", null) as num
|
||||
if (new_centre < -5 || new_centre > 5)
|
||||
return alert(usr, "Only values between -5 and +5 are allowed.", null, null, null, null)
|
||||
|
||||
log_admin("[key_name(usr)] changed the distribution curve center to [new_centre].")
|
||||
message_admins("[key_name(usr)] changed the distribution curve center to [new_centre]", 1)
|
||||
GLOB.dynamic_curve_centre = new_centre
|
||||
dynamic_mode_options(usr)
|
||||
|
||||
else if(href_list["f_dynamic_roundstart_width"])
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
if(SSticker && SSticker.mode)
|
||||
return alert(usr, "The game has already started.", null, null, null, null)
|
||||
if(GLOB.master_mode != "dynamic")
|
||||
return alert(usr, "The game mode has to be dynamic mode!", null, null, null, null)
|
||||
|
||||
var/new_width = input(usr,"Change the width of the dynamic mode threat curve. A higher value will favour extreme rounds ; a lower value, a round closer to the average. Any Number between 0.5 and 4 are allowed.", "Change curve width", null) as num
|
||||
if (new_width < 0.5 || new_width > 4)
|
||||
return alert(usr, "Only values between 0.5 and +2.5 are allowed.", null, null, null, null)
|
||||
|
||||
log_admin("[key_name(usr)] changed the distribution curve width to [new_width].")
|
||||
message_admins("[key_name(usr)] changed the distribution curve width to [new_width]", 1)
|
||||
GLOB.dynamic_curve_width = new_width
|
||||
dynamic_mode_options(usr)
|
||||
|
||||
else if(href_list["f_dynamic_roundstart_latejoin_min"])
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
if(SSticker && SSticker.mode)
|
||||
return alert(usr, "The game has already started.", null, null, null, null)
|
||||
if(GLOB.master_mode != "dynamic")
|
||||
return alert(usr, "The game mode has to be dynamic mode!", null, null, null, null)
|
||||
var/new_min = input(usr,"Change the minimum delay of latejoin injection in minutes.", "Change latejoin injection delay minimum", null) as num
|
||||
if(new_min <= 0)
|
||||
return alert(usr, "The minimum can't be zero or lower.", null, null, null, null)
|
||||
if((new_min MINUTES) > GLOB.dynamic_latejoin_delay_max)
|
||||
return alert(usr, "The minimum must be lower than the maximum.", null, null, null, null)
|
||||
|
||||
log_admin("[key_name(usr)] changed the latejoin injection minimum delay to [new_min] minutes.")
|
||||
message_admins("[key_name(usr)] changed the latejoin injection minimum delay to [new_min] minutes", 1)
|
||||
GLOB.dynamic_latejoin_delay_min = (new_min MINUTES)
|
||||
dynamic_mode_options(usr)
|
||||
|
||||
else if(href_list["f_dynamic_roundstart_latejoin_max"])
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
if(SSticker && SSticker.mode)
|
||||
return alert(usr, "The game has already started.", null, null, null, null)
|
||||
if(GLOB.master_mode != "dynamic")
|
||||
return alert(usr, "The game mode has to be dynamic mode!", null, null, null, null)
|
||||
var/new_max = input(usr,"Change the maximum delay of latejoin injection in minutes.", "Change latejoin injection delay maximum", null) as num
|
||||
if(new_max <= 0)
|
||||
return alert(usr, "The maximum can't be zero or lower.", null, null, null, null)
|
||||
if((new_max MINUTES) < GLOB.dynamic_latejoin_delay_min)
|
||||
return alert(usr, "The maximum must be higher than the minimum.", null, null, null, null)
|
||||
|
||||
log_admin("[key_name(usr)] changed the latejoin injection maximum delay to [new_max] minutes.")
|
||||
message_admins("[key_name(usr)] changed the latejoin injection maximum delay to [new_max] minutes", 1)
|
||||
GLOB.dynamic_latejoin_delay_max = (new_max MINUTES)
|
||||
dynamic_mode_options(usr)
|
||||
|
||||
else if(href_list["f_dynamic_roundstart_midround_min"])
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
if(SSticker && SSticker.mode)
|
||||
return alert(usr, "The game has already started.", null, null, null, null)
|
||||
if(GLOB.master_mode != "dynamic")
|
||||
return alert(usr, "The game mode has to be dynamic mode!", null, null, null, null)
|
||||
var/new_min = input(usr,"Change the minimum delay of midround injection in minutes.", "Change midround injection delay minimum", null) as num
|
||||
if(new_min <= 0)
|
||||
return alert(usr, "The minimum can't be zero or lower.", null, null, null, null)
|
||||
if((new_min MINUTES) > GLOB.dynamic_midround_delay_max)
|
||||
return alert(usr, "The minimum must be lower than the maximum.", null, null, null, null)
|
||||
|
||||
log_admin("[key_name(usr)] changed the midround injection minimum delay to [new_min] minutes.")
|
||||
message_admins("[key_name(usr)] changed the midround injection minimum delay to [new_min] minutes", 1)
|
||||
GLOB.dynamic_midround_delay_min = (new_min MINUTES)
|
||||
dynamic_mode_options(usr)
|
||||
|
||||
else if(href_list["f_dynamic_roundstart_midround_max"])
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
if(SSticker && SSticker.mode)
|
||||
return alert(usr, "The game has already started.", null, null, null, null)
|
||||
if(GLOB.master_mode != "dynamic")
|
||||
return alert(usr, "The game mode has to be dynamic mode!", null, null, null, null)
|
||||
var/new_max = input(usr,"Change the maximum delay of midround injection in minutes.", "Change midround injection delay maximum", null) as num
|
||||
if(new_max <= 0)
|
||||
return alert(usr, "The maximum can't be zero or lower.", null, null, null, null)
|
||||
if((new_max MINUTES) > GLOB.dynamic_midround_delay_max)
|
||||
return alert(usr, "The maximum must be higher than the minimum.", null, null, null, null)
|
||||
|
||||
log_admin("[key_name(usr)] changed the midround injection maximum delay to [new_max] minutes.")
|
||||
message_admins("[key_name(usr)] changed the midround injection maximum delay to [new_max] minutes", 1)
|
||||
GLOB.dynamic_midround_delay_max = (new_max MINUTES)
|
||||
dynamic_mode_options(usr)
|
||||
|
||||
else if(href_list["f_dynamic_force_extended"])
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
|
||||
if(GLOB.master_mode != "dynamic")
|
||||
return alert(usr, "The game mode has to be dynamic mode!", null, null, null, null)
|
||||
|
||||
GLOB.dynamic_forced_extended = !GLOB.dynamic_forced_extended
|
||||
log_admin("[key_name(usr)] set 'forced_extended' to [GLOB.dynamic_forced_extended].")
|
||||
message_admins("[key_name(usr)] set 'forced_extended' to [GLOB.dynamic_forced_extended].")
|
||||
dynamic_mode_options(usr)
|
||||
|
||||
else if(href_list["f_dynamic_no_stacking"])
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
|
||||
if(GLOB.master_mode != "dynamic")
|
||||
return alert(usr, "The game mode has to be dynamic mode!", null, null, null, null)
|
||||
|
||||
GLOB.dynamic_no_stacking = !GLOB.dynamic_no_stacking
|
||||
log_admin("[key_name(usr)] set 'no_stacking' to [GLOB.dynamic_no_stacking].")
|
||||
message_admins("[key_name(usr)] set 'no_stacking' to [GLOB.dynamic_no_stacking].")
|
||||
dynamic_mode_options(usr)
|
||||
|
||||
else if(href_list["f_dynamic_classic_secret"])
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
|
||||
if(GLOB.master_mode != "dynamic")
|
||||
return alert(usr, "The game mode has to be dynamic mode!", null, null, null, null)
|
||||
|
||||
GLOB.dynamic_classic_secret = !GLOB.dynamic_classic_secret
|
||||
log_admin("[key_name(usr)] set 'classic_secret' to [GLOB.dynamic_classic_secret].")
|
||||
message_admins("[key_name(usr)] set 'classic_secret' to [GLOB.dynamic_classic_secret].")
|
||||
dynamic_mode_options(usr)
|
||||
|
||||
else if(href_list["f_dynamic_stacking_limit"])
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
|
||||
if(GLOB.master_mode != "dynamic")
|
||||
return alert(usr, "The game mode has to be dynamic mode!", null, null, null, null)
|
||||
|
||||
GLOB.dynamic_stacking_limit = input(usr,"Change the threat limit at which round-endings rulesets will start to stack.", "Change stacking limit", null) as num
|
||||
log_admin("[key_name(usr)] set 'stacking_limit' to [GLOB.dynamic_stacking_limit].")
|
||||
message_admins("[key_name(usr)] set 'stacking_limit' to [GLOB.dynamic_stacking_limit].")
|
||||
dynamic_mode_options(usr)
|
||||
|
||||
else if(href_list["f_dynamic_high_pop_limit"])
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
|
||||
if(SSticker && SSticker.mode)
|
||||
return alert(usr, "The game has already started.", null, null, null, null)
|
||||
|
||||
if(GLOB.master_mode != "dynamic")
|
||||
return alert(usr, "The game mode has to be dynamic mode!", null, null, null, null)
|
||||
|
||||
var/new_value = input(usr, "Enter the high-pop override threshold for dynamic mode.", "High pop override") as num
|
||||
if (new_value < 0)
|
||||
return alert(usr, "Only positive values allowed!", null, null, null, null)
|
||||
GLOB.dynamic_high_pop_limit = new_value
|
||||
|
||||
log_admin("[key_name(usr)] set 'high_pop_limit' to [GLOB.dynamic_high_pop_limit].")
|
||||
message_admins("[key_name(usr)] set 'high_pop_limit' to [GLOB.dynamic_high_pop_limit].")
|
||||
dynamic_mode_options(usr)
|
||||
|
||||
else if(href_list["f_dynamic_forced_threat"])
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
|
||||
if(SSticker && SSticker.mode)
|
||||
return alert(usr, "The game has already started.", null, null, null, null)
|
||||
|
||||
if(GLOB.master_mode != "dynamic")
|
||||
return alert(usr, "The game mode has to be dynamic mode!", null, null, null, null)
|
||||
|
||||
var/new_value = input(usr, "Enter the forced threat level for dynamic mode.", "Forced threat level") as num
|
||||
if (new_value > 100)
|
||||
return alert(usr, "The value must be be under 100.", null, null, null, null)
|
||||
GLOB.dynamic_forced_threat_level = new_value
|
||||
|
||||
log_admin("[key_name(usr)] set 'forced_threat_level' to [GLOB.dynamic_forced_threat_level].")
|
||||
message_admins("[key_name(usr)] set 'forced_threat_level' to [GLOB.dynamic_forced_threat_level].")
|
||||
dynamic_mode_options(usr)
|
||||
|
||||
else if(href_list["c_mode2"])
|
||||
if(!check_rights(R_ADMIN|R_SERVER))
|
||||
|
||||
@@ -56,6 +56,7 @@
|
||||
/datum/antagonist/abductor/greet()
|
||||
to_chat(owner.current, "<span class='notice'>You are the [owner.special_role]!</span>")
|
||||
to_chat(owner.current, "<span class='notice'>With the help of your teammate, kidnap and experiment on station crew members!</span>")
|
||||
to_chat(owner.current, "<span class='notice'>Try not to disturb the habitat, it could lead to dead specimens.</span>")
|
||||
to_chat(owner.current, "<span class='notice'>[greet_text]</span>")
|
||||
owner.announce_objectives()
|
||||
|
||||
|
||||
+3
-3
@@ -132,9 +132,9 @@
|
||||
continue
|
||||
if(isliving(M.current) && M.current.stat != DEAD)
|
||||
var/turf/t_turf = isAI(M.current) ? get_step(get_step(src, NORTH),NORTH) : get_turf(src) // AI too fat, must make sure it always ends up a 2 tiles north instead of on the ark.
|
||||
do_teleport(M, t_turf, channel = TELEPORT_CHANNEL_CULT, forced = TRUE)
|
||||
M.current.overlay_fullscreen("flash", /obj/screen/fullscreen/flash)
|
||||
M.current.clear_fullscreen("flash", 5)
|
||||
do_teleport(M.current, t_turf, channel = TELEPORT_CHANNEL_CULT, forced = TRUE)
|
||||
M.current.overlay_fullscreen("flash", /obj/screen/fullscreen/flash)
|
||||
M.current.clear_fullscreen("flash", 5)
|
||||
playsound(src, 'sound/magic/clockwork/invoke_general.ogg', 50, FALSE)
|
||||
recalls_remaining--
|
||||
recalling = FALSE
|
||||
|
||||
@@ -61,8 +61,8 @@ Runes can either be invoked by one's self or with many different cultists. Each
|
||||
if(do_after(user, 15, target = src))
|
||||
to_chat(user, "<span class='notice'>You carefully erase the [lowertext(cultist_name)] rune.</span>")
|
||||
qdel(src)
|
||||
else if(istype(I, /obj/item/nullrod))
|
||||
user.say("BEGONE FOUL MAGIKS!!", forced = "nullrod")
|
||||
else if(istype(I, /obj/item/storage/book/bible) || istype(I, /obj/item/nullrod))
|
||||
user.say("BEGONE FOUL MAGICKS!!", forced = "bible")
|
||||
to_chat(user, "<span class='danger'>You disrupt the magic of [src] with [I].</span>")
|
||||
qdel(src)
|
||||
|
||||
|
||||
@@ -75,3 +75,8 @@
|
||||
var/datum/player_details/player_details //these persist between logins/logouts during the same round.
|
||||
|
||||
var/list/char_render_holders //Should only be a key-value list of north/south/east/west = obj/screen.
|
||||
|
||||
var/client_keysend_amount = 0
|
||||
var/next_keysend_reset = 0
|
||||
var/next_keysend_trip_reset = 0
|
||||
var/keysend_tripped = FALSE
|
||||
@@ -817,6 +817,10 @@ GLOBAL_LIST_EMPTY(external_rsc_urls)
|
||||
var/file = GLOB.vox_sounds[name]
|
||||
Export("##action=load_rsc", file)
|
||||
stoplag()
|
||||
for (var/name in GLOB.vox_sounds_male)
|
||||
var/file = GLOB.vox_sounds_male[name]
|
||||
Export("##action=load_rsc", file)
|
||||
stoplag()
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
@@ -681,13 +681,13 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
dat += "<h2>Clothing & Equipment</h2>"
|
||||
dat += "<b>Underwear:</b><a style='display:block;width:100px' href ='?_src_=prefs;preference=underwear;task=input'>[underwear]</a>"
|
||||
if(UNDIE_COLORABLE(GLOB.underwear_list[underwear]))
|
||||
dat += "<b>Underwear Color:</b><a style='display:block;width:100px' href ='?_src_=prefs;preference=undie_color;task=input'>[undie_color]</a>"
|
||||
dat += "<b>Underwear Color:</b> <span style='border:1px solid #161616; background-color: #[undie_color];'> </span> <a href='?_src_=prefs;preference=undie_color;task=input'>Change</a><BR>"
|
||||
dat += "<b>Undershirt:</b><a style='display:block;width:100px' href ='?_src_=prefs;preference=undershirt;task=input'>[undershirt]</a>"
|
||||
if(UNDIE_COLORABLE(GLOB.undershirt_list[undershirt]))
|
||||
dat += "<b>Undershirt Color:</b><a style='display:block;width:100px' href ='?_src_=prefs;preference=shirt_color;task=input'>[shirt_color]</a>"
|
||||
dat += "<b>Undershirt Color:</b> <span style='border:1px solid #161616; background-color: #[shirt_color];'> </span> <a href='?_src_=prefs;preference=shirt_color;task=input'>Change</a><BR>"
|
||||
dat += "<b>Socks:</b><a style='display:block;width:100px' href ='?_src_=prefs;preference=socks;task=input'>[socks]</a>"
|
||||
if(UNDIE_COLORABLE(GLOB.socks_list[socks]))
|
||||
dat += "<b>Socks Color:</b><a style='display:block;width:100px' href ='?_src_=prefs;preference=socks_color;task=input'>[socks_color]</a>"
|
||||
dat += "<b>Socks Color:</b> <span style='border:1px solid #161616; background-color: #[socks_color];'> </span> <a href='?_src_=prefs;preference=socks_color;task=input'>Change</a><BR>"
|
||||
dat += "<b>Backpack:</b><a style='display:block;width:100px' href ='?_src_=prefs;preference=bag;task=input'>[backbag]</a>"
|
||||
dat += "<b>Jumpsuit:</b><BR><a href ='?_src_=prefs;preference=suit;task=input'>[jumpsuit_style]</a><BR>"
|
||||
dat += "<b>Uplink Location:</b><a style='display:block;width:100px' href ='?_src_=prefs;preference=uplink_loc;task=input'>[uplink_spawn_loc]</a>"
|
||||
|
||||
@@ -399,11 +399,11 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
hair_style = sanitize_inlist(hair_style, GLOB.hair_styles_female_list)
|
||||
facial_hair_style = sanitize_inlist(facial_hair_style, GLOB.facial_hair_styles_female_list)
|
||||
underwear = sanitize_inlist(underwear, GLOB.underwear_list)
|
||||
undie_color = sanitize_hexcolor(undie_color, 6, 1, initial(undie_color))
|
||||
undie_color = sanitize_hexcolor(undie_color, 3, FALSE, initial(undie_color))
|
||||
undershirt = sanitize_inlist(undershirt, GLOB.undershirt_list)
|
||||
shirt_color = sanitize_hexcolor(shirt_color, 6, 1, initial(shirt_color))
|
||||
shirt_color = sanitize_hexcolor(shirt_color, 3, FALSE, initial(shirt_color))
|
||||
socks = sanitize_inlist(socks, GLOB.socks_list)
|
||||
socks_color = sanitize_hexcolor(socks_color, 6, 1, initial(socks_color))
|
||||
socks_color = sanitize_hexcolor(socks_color, 3, FALSE, initial(socks_color))
|
||||
age = sanitize_integer(age, AGE_MIN, AGE_MAX, initial(age))
|
||||
hair_color = sanitize_hexcolor(hair_color, 3, 0)
|
||||
facial_hair_color = sanitize_hexcolor(facial_hair_color, 3, 0)
|
||||
|
||||
@@ -23,30 +23,48 @@
|
||||
allowed = list(/obj/item/disk, /obj/item/stamp, /obj/item/reagent_containers/food/drinks/flask, /obj/item/melee, /obj/item/storage/lockbox/medal, /obj/item/assembly/flash/handheld, /obj/item/storage/box/matches, /obj/item/lighter, /obj/item/clothing/mask/cigarette, /obj/item/storage/fancy/cigarettes, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman)
|
||||
|
||||
//Chaplain
|
||||
/obj/item/clothing/suit/nun
|
||||
/obj/item/clothing/suit/chaplain
|
||||
name = "chaplain suit"
|
||||
desc = "A piece of clothing adorned by the gods of Coding. Should never exist in this mortal realm."
|
||||
allowed = list(/obj/item/storage/book/bible, HOLY_WEAPONS, /obj/item/reagent_containers/food/drinks/bottle/holywater, /obj/item/storage/fancy/candle_box, /obj/item/candle, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman)
|
||||
|
||||
/obj/item/clothing/suit/chaplain/nun
|
||||
name = "nun robe"
|
||||
desc = "Maximum piety in this star system."
|
||||
icon_state = "nun"
|
||||
item_state = "nun"
|
||||
body_parts_covered = CHEST|GROIN|LEGS|ARMS|HANDS
|
||||
flags_inv = HIDESHOES|HIDEJUMPSUIT
|
||||
allowed = list(/obj/item/storage/book/bible, /obj/item/nullrod, /obj/item/reagent_containers/food/drinks/bottle/holywater, /obj/item/storage/fancy/candle_box, /obj/item/candle, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman)
|
||||
|
||||
/obj/item/clothing/suit/studentuni
|
||||
/obj/item/clothing/suit/chaplain/studentuni
|
||||
name = "student robe"
|
||||
desc = "The uniform of a bygone institute of learning."
|
||||
icon_state = "studentuni"
|
||||
item_state = "studentuni"
|
||||
body_parts_covered = ARMS|CHEST
|
||||
allowed = list(/obj/item/storage/book/bible, /obj/item/nullrod, /obj/item/reagent_containers/food/drinks/bottle/holywater, /obj/item/storage/fancy/candle_box, /obj/item/candle, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman)
|
||||
|
||||
/obj/item/clothing/suit/witchhunter
|
||||
/obj/item/clothing/suit/chaplain/witchhunter
|
||||
name = "witchunter garb"
|
||||
desc = "This worn outfit saw much use back in the day."
|
||||
icon_state = "witchhunter"
|
||||
item_state = "witchhunter"
|
||||
body_parts_covered = CHEST|GROIN|LEGS|ARMS
|
||||
allowed = list(/obj/item/storage/book/bible, /obj/item/nullrod, /obj/item/reagent_containers/food/drinks/bottle/holywater, /obj/item/storage/fancy/candle_box, /obj/item/candle, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman)
|
||||
|
||||
/obj/item/clothing/suit/chaplain/pharaoh
|
||||
name = "pharaoh tunic"
|
||||
desc = "Lavish space tomb not included."
|
||||
icon_state = "pharaoh"
|
||||
icon_state = "pharaoh"
|
||||
body_parts_covered = CHEST|GROIN
|
||||
|
||||
/obj/item/clothing/suit/chaplain/holidaypriest
|
||||
name = "holiday priest"
|
||||
desc = "This is a nice holiday, my son."
|
||||
icon_state = "holidaypriest"
|
||||
item_state = "w_suit"
|
||||
body_parts_covered = CHEST|GROIN|LEGS|ARMS
|
||||
flags_inv = HIDEJUMPSUIT
|
||||
|
||||
|
||||
//Chef
|
||||
/obj/item/clothing/suit/toggle/chef
|
||||
|
||||
@@ -167,16 +167,6 @@
|
||||
icon_state = "griffin_wings"
|
||||
item_state = "griffin_wings"
|
||||
|
||||
|
||||
/obj/item/clothing/suit/holidaypriest
|
||||
name = "holiday priest"
|
||||
desc = "This is a nice holiday, my son."
|
||||
icon_state = "holidaypriest"
|
||||
item_state = "w_suit"
|
||||
body_parts_covered = CHEST|GROIN|LEGS|ARMS
|
||||
flags_inv = HIDEJUMPSUIT
|
||||
allowed = list(/obj/item/storage/book/bible, /obj/item/nullrod, /obj/item/reagent_containers/food/drinks/bottle/holywater, /obj/item/storage/fancy/candle_box, /obj/item/candle, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman)
|
||||
|
||||
/obj/item/clothing/suit/cardborg
|
||||
name = "cardborg suit"
|
||||
desc = "An ordinary cardboard box with holes cut in the sides."
|
||||
@@ -468,13 +458,6 @@
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
allowed = list(/obj/item/clothing/mask/facehugger/toy)
|
||||
|
||||
/obj/item/clothing/suit/pharaoh
|
||||
name = "pharaoh tunic"
|
||||
desc = "Lavish space tomb not included."
|
||||
icon_state = "pharaoh"
|
||||
icon_state = "pharaoh"
|
||||
body_parts_covered = CHEST|GROIN
|
||||
|
||||
|
||||
|
||||
// WINTER COATS
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/obj/item/clothing/accessory //Ties moved to neck slot items, but as there are still things like medals and armbands, this accessory system is being kept as-is
|
||||
/obj/item/clothing/accessory //Ties moved to neck slot items, but as there are still things like medals, pokadots, and armbands, this accessory system is being kept as-is
|
||||
name = "Accessory"
|
||||
desc = "Something has gone wrong!"
|
||||
icon = 'icons/obj/clothing/accessories.dmi'
|
||||
@@ -368,7 +368,7 @@
|
||||
|
||||
/obj/item/clothing/accessory/kevlar
|
||||
name = "kevlar sheets"
|
||||
desc = "Long thin sheets of kevlar to help resist bullets and some physical attacks.."
|
||||
desc = "Long thin sheets of kevlar to help resist bullets and some physical attacks."
|
||||
icon_state = "padding"
|
||||
item_color = "nothing"
|
||||
armor = list("melee" = 10, "bullet" = 20, "laser" = 0, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 25)
|
||||
@@ -379,3 +379,35 @@
|
||||
icon_state = "plastics"
|
||||
item_color = "nothing"
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 20, "energy" = 10, "bomb" = 0, "bio" = 30, "rad" = 0, "fire" = 0, "acid" = -40)
|
||||
|
||||
/////////////////////
|
||||
//Pokadots On Pants//
|
||||
/////////////////////
|
||||
|
||||
/obj/item/clothing/accessory/attrocious_pokadots
|
||||
name = "atrocious pokadots"
|
||||
desc = "They look like something out of a thrift store. Attaches to clothing not to be worn by itself."
|
||||
icon_state = "attrocious_pokadots"
|
||||
item_color = "attrocious_pokadots"
|
||||
attack_verb = list("horrifed", "eye bleeded")
|
||||
|
||||
/obj/item/clothing/accessory/black_white_pokadots
|
||||
name = "checkered pokadots"
|
||||
desc = "You can play a game of chess on these! Attaches to clothing not to be worn by itself."
|
||||
icon_state = "black_white_pokadots"
|
||||
item_color = "black_white_pokadots"
|
||||
attack_verb = list("check", "mate")
|
||||
|
||||
/obj/item/clothing/accessory/nt_pokadots
|
||||
name = "blue and white pokadots"
|
||||
desc = "To show your pride in your workplace, in the most annoying possable way. Attaches to clothing not to be worn by itself."
|
||||
icon_state = "nt_pokadots"
|
||||
item_color = "nt_pokadots"
|
||||
attack_verb = list("eye bleeded", "annoyed")
|
||||
|
||||
/obj/item/clothing/accessory/syndi_pokadots
|
||||
name = "black and red pokadots"
|
||||
desc = "King me. Attaches to clothing not to be worn by itself." //checkers!
|
||||
icon_state = "syndi_pokadots"
|
||||
item_color = "syndi_pokadots"
|
||||
attack_verb = list("jumped", "taken")
|
||||
@@ -359,6 +359,7 @@
|
||||
reqs = list(/obj/item/restraints/handcuffs/cable = 1,
|
||||
/obj/item/shard = 1,
|
||||
/obj/item/stack/rods = 1)
|
||||
parts = list(/obj/item/shard = 1)
|
||||
time = 40
|
||||
category = CAT_WEAPONRY
|
||||
subcategory = CAT_WEAPON
|
||||
|
||||
@@ -800,4 +800,11 @@
|
||||
name = "Catnip Tea"
|
||||
id = "catnip_tea"
|
||||
results = list("catnip_tea" = 3)
|
||||
required_reagents = list("tea" = 5, "catnip" = 2)
|
||||
required_reagents = list("tea" = 5, "catnip" = 2)
|
||||
|
||||
/datum/chemical_reaction/commander_and_chief
|
||||
name = "Commander and Chief"
|
||||
id = "commander_and_chief"
|
||||
results = list("commander_and_chief" = 50)
|
||||
required_reagents = list("alliescocktail" = 50, "champagne" = 20, "doctorsdelight" = 10, "quintuple_sec" = 10, "screwdrivercocktail" = 10)
|
||||
mix_message = "When your powers combine, I am Captain Pl-..."
|
||||
@@ -23,7 +23,7 @@
|
||||
result = /obj/item/reagent_containers/food/snacks/donut
|
||||
subcategory = CAT_PASTRY
|
||||
|
||||
/datum/crafting_recipe/food/donut
|
||||
/datum/crafting_recipe/food/donut/semen
|
||||
time = 15
|
||||
name = "Semen donut"
|
||||
reqs = list(
|
||||
|
||||
@@ -1,114 +1,116 @@
|
||||
/*
|
||||
Captain
|
||||
*/
|
||||
/datum/job/captain
|
||||
title = "Captain"
|
||||
flag = CAPTAIN
|
||||
department_head = list("CentCom")
|
||||
department_flag = ENGSEC
|
||||
faction = "Station"
|
||||
total_positions = 1
|
||||
spawn_positions = 1
|
||||
supervisors = "Nanotrasen officials and Space law"
|
||||
selection_color = "#ccccff"
|
||||
req_admin_notify = 1
|
||||
minimal_player_age = 14
|
||||
exp_requirements = 180
|
||||
exp_type = EXP_TYPE_CREW
|
||||
|
||||
outfit = /datum/outfit/job/captain
|
||||
|
||||
access = list() //See get_access()
|
||||
minimal_access = list() //See get_access()
|
||||
|
||||
blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/insanity)
|
||||
|
||||
/datum/job/captain/get_access()
|
||||
return get_all_accesses()
|
||||
|
||||
/datum/job/captain/announce(mob/living/carbon/human/H)
|
||||
..()
|
||||
SSticker.OnRoundstart(CALLBACK(GLOBAL_PROC, .proc/minor_announce, "Captain [H.nameless ? "" : "[H.real_name] "]on deck!"))
|
||||
|
||||
/datum/outfit/job/captain
|
||||
name = "Captain"
|
||||
jobtype = /datum/job/captain
|
||||
|
||||
id = /obj/item/card/id/gold
|
||||
belt = /obj/item/pda/captain
|
||||
glasses = /obj/item/clothing/glasses/sunglasses
|
||||
ears = /obj/item/radio/headset/heads/captain/alt
|
||||
gloves = /obj/item/clothing/gloves/color/captain
|
||||
uniform = /obj/item/clothing/under/rank/captain
|
||||
suit = /obj/item/clothing/suit/armor/vest/capcarapace
|
||||
shoes = /obj/item/clothing/shoes/sneakers/brown
|
||||
head = /obj/item/clothing/head/caphat
|
||||
backpack_contents = list(/obj/item/melee/classic_baton/telescopic=1, /obj/item/station_charter=1)
|
||||
|
||||
backpack = /obj/item/storage/backpack/captain
|
||||
satchel = /obj/item/storage/backpack/satchel/cap
|
||||
duffelbag = /obj/item/storage/backpack/duffelbag/captain
|
||||
|
||||
implants = list(/obj/item/implant/mindshield)
|
||||
accessory = /obj/item/clothing/accessory/medal/gold/captain
|
||||
|
||||
chameleon_extras = list(/obj/item/gun/energy/e_gun, /obj/item/stamp/captain)
|
||||
|
||||
/datum/outfit/job/captain/hardsuit
|
||||
name = "Captain (Hardsuit)"
|
||||
|
||||
mask = /obj/item/clothing/mask/gas/sechailer
|
||||
suit = /obj/item/clothing/suit/space/hardsuit/captain
|
||||
suit_store = /obj/item/tank/internals/oxygen
|
||||
|
||||
/*
|
||||
Head of Personnel
|
||||
*/
|
||||
/datum/job/hop
|
||||
title = "Head of Personnel"
|
||||
flag = HOP
|
||||
department_head = list("Captain")
|
||||
department_flag = CIVILIAN
|
||||
head_announce = list(RADIO_CHANNEL_SERVICE)
|
||||
faction = "Station"
|
||||
total_positions = 1
|
||||
spawn_positions = 1
|
||||
supervisors = "the captain"
|
||||
selection_color = "#ddddff"
|
||||
req_admin_notify = 1
|
||||
minimal_player_age = 10
|
||||
exp_requirements = 180
|
||||
exp_type = EXP_TYPE_CREW
|
||||
exp_type_department = EXP_TYPE_SUPPLY
|
||||
|
||||
outfit = /datum/outfit/job/hop
|
||||
|
||||
access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_COURT, ACCESS_WEAPONS,
|
||||
ACCESS_MEDICAL, ACCESS_ENGINE, ACCESS_CHANGE_IDS, ACCESS_AI_UPLOAD, ACCESS_EVA, ACCESS_HEADS,
|
||||
ACCESS_ALL_PERSONAL_LOCKERS, ACCESS_MAINT_TUNNELS, ACCESS_BAR, ACCESS_JANITOR, ACCESS_CONSTRUCTION, ACCESS_MORGUE,
|
||||
ACCESS_CREMATORIUM, ACCESS_KITCHEN, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_MAILSORTING, ACCESS_QM, ACCESS_HYDROPONICS, ACCESS_LAWYER,
|
||||
ACCESS_THEATRE, ACCESS_CHAPEL_OFFICE, ACCESS_LIBRARY, ACCESS_RESEARCH, ACCESS_MINING, ACCESS_VAULT, ACCESS_MINING_STATION,
|
||||
ACCESS_HOP, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MINERAL_STOREROOM)
|
||||
minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_COURT, ACCESS_WEAPONS,
|
||||
ACCESS_MEDICAL, ACCESS_ENGINE, ACCESS_CHANGE_IDS, ACCESS_AI_UPLOAD, ACCESS_EVA, ACCESS_HEADS,
|
||||
ACCESS_ALL_PERSONAL_LOCKERS, ACCESS_MAINT_TUNNELS, ACCESS_BAR, ACCESS_JANITOR, ACCESS_CONSTRUCTION, ACCESS_MORGUE,
|
||||
ACCESS_CREMATORIUM, ACCESS_KITCHEN, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_MAILSORTING, ACCESS_QM, ACCESS_HYDROPONICS, ACCESS_LAWYER,
|
||||
ACCESS_THEATRE, ACCESS_CHAPEL_OFFICE, ACCESS_LIBRARY, ACCESS_RESEARCH, ACCESS_MINING, ACCESS_VAULT, ACCESS_MINING_STATION,
|
||||
ACCESS_HOP, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MINERAL_STOREROOM)
|
||||
|
||||
blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/prosopagnosia, /datum/quirk/insanity)
|
||||
|
||||
/datum/outfit/job/hop
|
||||
name = "Head of Personnel"
|
||||
jobtype = /datum/job/hop
|
||||
|
||||
id = /obj/item/card/id/silver
|
||||
belt = /obj/item/pda/heads/hop
|
||||
ears = /obj/item/radio/headset/heads/hop
|
||||
uniform = /obj/item/clothing/under/rank/head_of_personnel
|
||||
shoes = /obj/item/clothing/shoes/sneakers/brown
|
||||
head = /obj/item/clothing/head/hopcap
|
||||
backpack_contents = list(/obj/item/storage/box/ids=1,\
|
||||
/obj/item/melee/classic_baton/telescopic=1, /obj/item/modular_computer/tablet/preset/advanced = 1)
|
||||
|
||||
chameleon_extras = list(/obj/item/gun/energy/e_gun, /obj/item/stamp/hop)
|
||||
/*
|
||||
Captain
|
||||
*/
|
||||
/datum/job/captain
|
||||
title = "Captain"
|
||||
flag = CAPTAIN
|
||||
department_head = list("CentCom")
|
||||
department_flag = ENGSEC
|
||||
faction = "Station"
|
||||
total_positions = 1
|
||||
spawn_positions = 1
|
||||
supervisors = "Nanotrasen officials and Space law"
|
||||
selection_color = "#ccccff"
|
||||
req_admin_notify = 1
|
||||
minimal_player_age = 14
|
||||
exp_requirements = 180
|
||||
exp_type = EXP_TYPE_CREW
|
||||
|
||||
outfit = /datum/outfit/job/captain
|
||||
|
||||
access = list() //See get_access()
|
||||
minimal_access = list() //See get_access()
|
||||
|
||||
mind_traits = list(TRAIT_CAPTAIN_METABOLISM)
|
||||
|
||||
blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/insanity)
|
||||
|
||||
/datum/job/captain/get_access()
|
||||
return get_all_accesses()
|
||||
|
||||
/datum/job/captain/announce(mob/living/carbon/human/H)
|
||||
..()
|
||||
SSticker.OnRoundstart(CALLBACK(GLOBAL_PROC, .proc/minor_announce, "Captain [H.nameless ? "" : "[H.real_name] "]on deck!"))
|
||||
|
||||
/datum/outfit/job/captain
|
||||
name = "Captain"
|
||||
jobtype = /datum/job/captain
|
||||
|
||||
id = /obj/item/card/id/gold
|
||||
belt = /obj/item/pda/captain
|
||||
glasses = /obj/item/clothing/glasses/sunglasses
|
||||
ears = /obj/item/radio/headset/heads/captain/alt
|
||||
gloves = /obj/item/clothing/gloves/color/captain
|
||||
uniform = /obj/item/clothing/under/rank/captain
|
||||
suit = /obj/item/clothing/suit/armor/vest/capcarapace
|
||||
shoes = /obj/item/clothing/shoes/sneakers/brown
|
||||
head = /obj/item/clothing/head/caphat
|
||||
backpack_contents = list(/obj/item/melee/classic_baton/telescopic=1, /obj/item/station_charter=1)
|
||||
|
||||
backpack = /obj/item/storage/backpack/captain
|
||||
satchel = /obj/item/storage/backpack/satchel/cap
|
||||
duffelbag = /obj/item/storage/backpack/duffelbag/captain
|
||||
|
||||
implants = list(/obj/item/implant/mindshield)
|
||||
accessory = /obj/item/clothing/accessory/medal/gold/captain
|
||||
|
||||
chameleon_extras = list(/obj/item/gun/energy/e_gun, /obj/item/stamp/captain)
|
||||
|
||||
/datum/outfit/job/captain/hardsuit
|
||||
name = "Captain (Hardsuit)"
|
||||
|
||||
mask = /obj/item/clothing/mask/gas/sechailer
|
||||
suit = /obj/item/clothing/suit/space/hardsuit/captain
|
||||
suit_store = /obj/item/tank/internals/oxygen
|
||||
|
||||
/*
|
||||
Head of Personnel
|
||||
*/
|
||||
/datum/job/hop
|
||||
title = "Head of Personnel"
|
||||
flag = HOP
|
||||
department_head = list("Captain")
|
||||
department_flag = CIVILIAN
|
||||
head_announce = list(RADIO_CHANNEL_SERVICE)
|
||||
faction = "Station"
|
||||
total_positions = 1
|
||||
spawn_positions = 1
|
||||
supervisors = "the captain"
|
||||
selection_color = "#ddddff"
|
||||
req_admin_notify = 1
|
||||
minimal_player_age = 10
|
||||
exp_requirements = 180
|
||||
exp_type = EXP_TYPE_CREW
|
||||
exp_type_department = EXP_TYPE_SUPPLY
|
||||
|
||||
outfit = /datum/outfit/job/hop
|
||||
|
||||
access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_COURT, ACCESS_WEAPONS,
|
||||
ACCESS_MEDICAL, ACCESS_ENGINE, ACCESS_CHANGE_IDS, ACCESS_AI_UPLOAD, ACCESS_EVA, ACCESS_HEADS,
|
||||
ACCESS_ALL_PERSONAL_LOCKERS, ACCESS_MAINT_TUNNELS, ACCESS_BAR, ACCESS_JANITOR, ACCESS_CONSTRUCTION, ACCESS_MORGUE,
|
||||
ACCESS_CREMATORIUM, ACCESS_KITCHEN, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_MAILSORTING, ACCESS_QM, ACCESS_HYDROPONICS, ACCESS_LAWYER,
|
||||
ACCESS_THEATRE, ACCESS_CHAPEL_OFFICE, ACCESS_LIBRARY, ACCESS_RESEARCH, ACCESS_MINING, ACCESS_VAULT, ACCESS_MINING_STATION,
|
||||
ACCESS_HOP, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MINERAL_STOREROOM)
|
||||
minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_COURT, ACCESS_WEAPONS,
|
||||
ACCESS_MEDICAL, ACCESS_ENGINE, ACCESS_CHANGE_IDS, ACCESS_AI_UPLOAD, ACCESS_EVA, ACCESS_HEADS,
|
||||
ACCESS_ALL_PERSONAL_LOCKERS, ACCESS_MAINT_TUNNELS, ACCESS_BAR, ACCESS_JANITOR, ACCESS_CONSTRUCTION, ACCESS_MORGUE,
|
||||
ACCESS_CREMATORIUM, ACCESS_KITCHEN, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_MAILSORTING, ACCESS_QM, ACCESS_HYDROPONICS, ACCESS_LAWYER,
|
||||
ACCESS_THEATRE, ACCESS_CHAPEL_OFFICE, ACCESS_LIBRARY, ACCESS_RESEARCH, ACCESS_MINING, ACCESS_VAULT, ACCESS_MINING_STATION,
|
||||
ACCESS_HOP, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MINERAL_STOREROOM)
|
||||
|
||||
blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/prosopagnosia, /datum/quirk/insanity)
|
||||
|
||||
/datum/outfit/job/hop
|
||||
name = "Head of Personnel"
|
||||
jobtype = /datum/job/hop
|
||||
|
||||
id = /obj/item/card/id/silver
|
||||
belt = /obj/item/pda/heads/hop
|
||||
ears = /obj/item/radio/headset/heads/hop
|
||||
uniform = /obj/item/clothing/under/rank/head_of_personnel
|
||||
shoes = /obj/item/clothing/shoes/sneakers/brown
|
||||
head = /obj/item/clothing/head/hopcap
|
||||
backpack_contents = list(/obj/item/storage/box/ids=1,\
|
||||
/obj/item/melee/classic_baton/telescopic=1, /obj/item/modular_computer/tablet/preset/advanced = 1)
|
||||
|
||||
chameleon_extras = list(/obj/item/gun/energy/e_gun, /obj/item/stamp/hop)
|
||||
|
||||
@@ -4,7 +4,42 @@
|
||||
set instant = TRUE
|
||||
set hidden = TRUE
|
||||
|
||||
client_keysend_amount += 1
|
||||
|
||||
var/cache = client_keysend_amount
|
||||
|
||||
if(keysend_tripped && next_keysend_trip_reset <= world.time)
|
||||
keysend_tripped = FALSE
|
||||
|
||||
if(next_keysend_reset <= world.time)
|
||||
client_keysend_amount = 0
|
||||
next_keysend_reset = world.time + (1 SECONDS)
|
||||
|
||||
//The "tripped" system is to confirm that flooding is still happening after one spike
|
||||
//not entirely sure how byond commands interact in relation to lag
|
||||
//don't want to kick people if a lag spike results in a huge flood of commands being sent
|
||||
if(cache >= MAX_KEYPRESS_AUTOKICK)
|
||||
if(!keysend_tripped)
|
||||
keysend_tripped = TRUE
|
||||
next_keysend_trip_reset = world.time + (2 SECONDS)
|
||||
else
|
||||
log_admin("Client [ckey] was just autokicked for flooding keysends; likely abuse but potentially lagspike.")
|
||||
message_admins("Client [ckey] was just autokicked for flooding keysends; likely abuse but potentially lagspike.")
|
||||
QDEL_IN(src, 1)
|
||||
return
|
||||
|
||||
///Check if the key is short enough to even be a real key
|
||||
if(LAZYLEN(_key) > MAX_KEYPRESS_COMMANDLENGTH)
|
||||
to_chat(src, "<span class='userdanger'>Invalid KeyDown detected! You have been disconnected from the server automatically.</span>")
|
||||
log_admin("Client [ckey] just attempted to send an invalid keypress. Keymessage was over [MAX_KEYPRESS_COMMANDLENGTH] characters, autokicking due to likely abuse.")
|
||||
message_admins("Client [ckey] just attempted to send an invalid keypress. Keymessage was over [MAX_KEYPRESS_COMMANDLENGTH] characters, autokicking due to likely abuse.")
|
||||
QDEL_IN(src, 1)
|
||||
return
|
||||
//offset by 1 because the buffer address is 0 indexed because the math was simpler
|
||||
keys_held[current_key_address + 1] = _key
|
||||
//the time a key was pressed isn't actually used anywhere (as of 2019-9-10) but this allows easier access usage/checking
|
||||
keys_held[_key] = world.time
|
||||
current_key_address = ((current_key_address + 1) % HELD_KEY_BUFFER_LENGTH)
|
||||
var/movement = SSinput.movement_keys[_key]
|
||||
if(!(next_move_dir_sub & movement) && !keys_held["Ctrl"])
|
||||
next_move_dir_add |= movement
|
||||
@@ -35,7 +70,11 @@
|
||||
set instant = TRUE
|
||||
set hidden = TRUE
|
||||
|
||||
keys_held -= _key
|
||||
//Can't just do a remove because it would alter the length of the rolling buffer, instead search for the key then null it out if it exists
|
||||
for(var/i in 1 to HELD_KEY_BUFFER_LENGTH)
|
||||
if(keys_held[i] == _key)
|
||||
keys_held[i] = null
|
||||
break
|
||||
var/movement = SSinput.movement_keys[_key]
|
||||
if(!(next_move_dir_add & movement))
|
||||
next_move_dir_sub |= movement
|
||||
|
||||
@@ -1,9 +1,14 @@
|
||||
/client
|
||||
var/list/keys_held = list() // A list of any keys held currently
|
||||
// These next two vars are to apply movement for keypresses and releases made while move delayed.
|
||||
// Because discarding that input makes the game less responsive.
|
||||
var/next_move_dir_add // On next move, add this dir to the move that would otherwise be done
|
||||
var/next_move_dir_sub // On next move, subtract this dir from the move that would otherwise be done
|
||||
/// A rolling buffer of any keys held currently
|
||||
var/list/keys_held = list()
|
||||
///used to keep track of the current rolling buffer position
|
||||
var/current_key_address = 0
|
||||
/// These next two vars are to apply movement for keypresses and releases made while move delayed.
|
||||
/// Because discarding that input makes the game less responsive.
|
||||
/// On next move, add this dir to the move that would otherwise be done
|
||||
var/next_move_dir_add
|
||||
/// On next move, subtract this dir from the move that would otherwise be done
|
||||
var/next_move_dir_sub
|
||||
|
||||
// Set a client's focus to an object and override these procs on that object to let it handle keypresses
|
||||
|
||||
@@ -31,6 +36,11 @@
|
||||
/client/proc/set_macros()
|
||||
set waitfor = FALSE
|
||||
|
||||
//Reset and populate the rolling buffer
|
||||
keys_held.Cut()
|
||||
for(var/i in 1 to HELD_KEY_BUFFER_LENGTH)
|
||||
keys_held += null
|
||||
|
||||
erase_all_macros()
|
||||
|
||||
var/list/macro_sets = SSinput.macro_sets
|
||||
|
||||
@@ -10,12 +10,10 @@ GLOBAL_LIST(labor_sheet_values)
|
||||
density = FALSE
|
||||
var/obj/machinery/mineral/stacking_machine/laborstacker/stacking_machine = null
|
||||
var/machinedir = SOUTH
|
||||
var/obj/item/card/id/prisoner/inserted_id
|
||||
var/obj/machinery/door/airlock/release_door
|
||||
var/door_tag = "prisonshuttle"
|
||||
var/obj/item/radio/Radio //needed to send messages to sec radio
|
||||
|
||||
|
||||
/obj/machinery/mineral/labor_claim_console/Initialize()
|
||||
. = ..()
|
||||
Radio = new/obj/item/radio(src)
|
||||
@@ -34,18 +32,6 @@ GLOBAL_LIST(labor_sheet_values)
|
||||
/proc/cmp_sheet_list(list/a, list/b)
|
||||
return a["value"] - b["value"]
|
||||
|
||||
/obj/machinery/mineral/labor_claim_console/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/card/id/prisoner))
|
||||
if(!inserted_id)
|
||||
if(!user.transferItemToLoc(I, src))
|
||||
return
|
||||
inserted_id = I
|
||||
to_chat(user, "<span class='notice'>You insert [I].</span>")
|
||||
return
|
||||
else
|
||||
to_chat(user, "<span class='notice'>There's an ID inserted already.</span>")
|
||||
return ..()
|
||||
|
||||
/obj/machinery/mineral/labor_claim_console/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
@@ -58,14 +44,20 @@ GLOBAL_LIST(labor_sheet_values)
|
||||
var/can_go_home = FALSE
|
||||
|
||||
data["emagged"] = (obj_flags & EMAGGED) ? 1 : 0
|
||||
if(inserted_id)
|
||||
data["id"] = inserted_id
|
||||
data["id_name"] = inserted_id.registered_name
|
||||
data["points"] = inserted_id.points
|
||||
data["goal"] = inserted_id.goal
|
||||
if(check_auth())
|
||||
if(obj_flags & EMAGGED)
|
||||
can_go_home = TRUE
|
||||
|
||||
data["status_info"] = "No Prisoner ID detected."
|
||||
var/obj/item/card/id/I = user.get_idcard(TRUE)
|
||||
if(istype(I, /obj/item/card/id/prisoner))
|
||||
var/obj/item/card/id/prisoner/P = I
|
||||
data["id_points"] = P.points
|
||||
if(P.points >= P.goal)
|
||||
can_go_home = TRUE
|
||||
data["status_info"] = "Goal met!"
|
||||
else
|
||||
data["status_info"] = "You are [(P.goal - P.points)] points away."
|
||||
|
||||
if(stacking_machine)
|
||||
data["unclaimed_points"] = stacking_machine.points
|
||||
|
||||
@@ -78,29 +70,19 @@ GLOBAL_LIST(labor_sheet_values)
|
||||
if(..())
|
||||
return
|
||||
switch(action)
|
||||
if("handle_id")
|
||||
if(inserted_id)
|
||||
if(!usr.get_active_held_item())
|
||||
usr.put_in_hands(inserted_id)
|
||||
inserted_id = null
|
||||
else
|
||||
inserted_id.forceMove(get_turf(src))
|
||||
inserted_id = null
|
||||
else
|
||||
var/obj/item/I = usr.get_active_held_item()
|
||||
if(istype(I, /obj/item/card/id/prisoner))
|
||||
if(!usr.transferItemToLoc(I, src))
|
||||
return
|
||||
inserted_id = I
|
||||
if("claim_points")
|
||||
inserted_id.points += stacking_machine.points
|
||||
stacking_machine.points = 0
|
||||
to_chat(usr, "Points transferred.")
|
||||
var/mob/M = usr
|
||||
var/obj/item/card/id/I = M.get_idcard(TRUE)
|
||||
if(istype(I, /obj/item/card/id/prisoner))
|
||||
var/obj/item/card/id/prisoner/P = I
|
||||
P.points += stacking_machine.points
|
||||
stacking_machine.points = 0
|
||||
to_chat(usr, "<span class='notice'>Points transferred.</span>")
|
||||
else
|
||||
to_chat(usr, "<span class='notice'>No valid id for point transfer detected.</span>")
|
||||
if("move_shuttle")
|
||||
if(!alone_in_area(get_area(src), usr))
|
||||
to_chat(usr, "<span class='warning'>Prisoners are only allowed to be released while alone.</span>")
|
||||
else if(!check_auth())
|
||||
to_chat(usr, "<span class='warning'>Prisoners are only allowed to be released when they reach their point goal.</span>")
|
||||
else
|
||||
switch(SSshuttle.moveShuttle("laborcamp", "laborcamp_home", TRUE))
|
||||
if(1)
|
||||
@@ -112,14 +94,9 @@ GLOBAL_LIST(labor_sheet_values)
|
||||
else
|
||||
if(!(obj_flags & EMAGGED))
|
||||
Radio.set_frequency(FREQ_SECURITY)
|
||||
Radio.talk_into(src, "[inserted_id.registered_name] has returned to the station. Minerals and Prisoner ID card ready for retrieval.", FREQ_SECURITY)
|
||||
Radio.talk_into(src, "A prisoner has returned to the station. Minerals and Prisoner ID card ready for retrieval.", FREQ_SECURITY)
|
||||
to_chat(usr, "<span class='notice'>Shuttle received message and will be sent shortly.</span>")
|
||||
|
||||
/obj/machinery/mineral/labor_claim_console/proc/check_auth()
|
||||
if(obj_flags & EMAGGED)
|
||||
return 1 //Shuttle is emagged, let any ol' person through
|
||||
return (istype(inserted_id) && inserted_id.points >= inserted_id.goal) //Otherwise, only let them out if the prisoner's reached his quota.
|
||||
|
||||
/obj/machinery/mineral/labor_claim_console/proc/locate_stacking_machine()
|
||||
stacking_machine = locate(/obj/machinery/mineral/stacking_machine, get_step(src, machinedir))
|
||||
if(stacking_machine)
|
||||
@@ -135,10 +112,8 @@ GLOBAL_LIST(labor_sheet_values)
|
||||
to_chat(user, "<span class='warning'>PZZTTPFFFT</span>")
|
||||
return TRUE
|
||||
|
||||
|
||||
/**********************Prisoner Collection Unit**************************/
|
||||
|
||||
|
||||
/obj/machinery/mineral/stacking_machine/laborstacker
|
||||
force_connect = TRUE
|
||||
var/points = 0 //The unclaimed value of ore stacked.
|
||||
@@ -154,6 +129,7 @@ GLOBAL_LIST(labor_sheet_values)
|
||||
return ..()
|
||||
|
||||
/**********************Point Lookup Console**************************/
|
||||
|
||||
/obj/machinery/mineral/labor_points_checker
|
||||
name = "points checking console"
|
||||
desc = "A console used by prisoners to check the progress on their quotas. Simply swipe a prisoner ID."
|
||||
|
||||
@@ -13,7 +13,6 @@
|
||||
speed_process = TRUE
|
||||
circuit = /obj/item/circuitboard/machine/ore_redemption
|
||||
layer = BELOW_OBJ_LAYER
|
||||
var/obj/item/card/id/inserted_id
|
||||
var/points = 0
|
||||
var/ore_pickup_rate = 15
|
||||
var/sheet_per_ore = 1
|
||||
@@ -48,18 +47,23 @@
|
||||
point_upgrade = point_upgrade_temp
|
||||
sheet_per_ore = sheet_per_ore_temp
|
||||
|
||||
/obj/machinery/mineral/ore_redemption/examine(mob/user)
|
||||
. = ..()
|
||||
if(in_range(user, src) || isobserver(user))
|
||||
. += "<span class='notice'>The status display reads: Smelting <b>[sheet_per_ore]</b> sheet(s) per piece of ore.<br>Ore pickup speed at <b>[ore_pickup_rate]</b>.</span>"
|
||||
|
||||
/obj/machinery/mineral/ore_redemption/proc/smelt_ore(obj/item/stack/ore/O)
|
||||
var/datum/component/material_container/mat_container = materials.mat_container
|
||||
if (!mat_container)
|
||||
return
|
||||
|
||||
if(istype(O, /obj/item/stack/ore/bluespace_crystal/refined))
|
||||
if(O.refined_type == null)
|
||||
return
|
||||
|
||||
ore_buffer -= O
|
||||
|
||||
if(O && O.refined_type)
|
||||
points += O.points * point_upgrade * O.amount
|
||||
points += O.points * O.amount
|
||||
|
||||
var/material_amount = mat_container.get_item_material_amount(O)
|
||||
|
||||
@@ -72,11 +76,8 @@
|
||||
else
|
||||
var/mats = O.materials & mat_container.materials
|
||||
var/amount = O.amount
|
||||
var/id = inserted_id && inserted_id.registered_name
|
||||
if (id)
|
||||
id = " (ID: [id])"
|
||||
mat_container.insert_item(O, sheet_per_ore) //insert it
|
||||
materials.silo_log(src, "smelted", amount, "ores[id]", mats)
|
||||
materials.silo_log(src, "smelted", amount, "ores", mats)
|
||||
qdel(O)
|
||||
|
||||
/obj/machinery/mineral/ore_redemption/proc/can_smelt_alloy(datum/design/D)
|
||||
@@ -168,15 +169,7 @@
|
||||
return
|
||||
|
||||
if(!powered())
|
||||
return
|
||||
if(istype(W, /obj/item/card/id))
|
||||
var/obj/item/card/id/I = user.get_active_held_item()
|
||||
if(istype(I) && !istype(inserted_id))
|
||||
if(!user.transferItemToLoc(I, src))
|
||||
return
|
||||
inserted_id = I
|
||||
interact(user)
|
||||
return
|
||||
return ..()
|
||||
|
||||
if(istype(W, /obj/item/disk/design_disk))
|
||||
if(user.transferItemToLoc(W, src))
|
||||
@@ -205,9 +198,6 @@
|
||||
/obj/machinery/mineral/ore_redemption/ui_data(mob/user)
|
||||
var/list/data = list()
|
||||
data["unclaimedPoints"] = points
|
||||
if(inserted_id)
|
||||
data["hasID"] = TRUE
|
||||
data["claimedPoints"] = inserted_id.mining_points
|
||||
|
||||
data["materials"] = list()
|
||||
var/datum/component/material_container/mat_container = materials.mat_container
|
||||
@@ -245,32 +235,24 @@
|
||||
return
|
||||
var/datum/component/material_container/mat_container = materials.mat_container
|
||||
switch(action)
|
||||
if("Eject")
|
||||
if(!inserted_id)
|
||||
return
|
||||
usr.put_in_hands(inserted_id)
|
||||
inserted_id = null
|
||||
return TRUE
|
||||
if("Insert")
|
||||
var/obj/item/card/id/I = usr.get_active_held_item()
|
||||
if(istype(I))
|
||||
if(!usr.transferItemToLoc(I,src))
|
||||
return
|
||||
inserted_id = I
|
||||
else
|
||||
to_chat(usr, "<span class='warning'>Not a valid ID!</span>")
|
||||
return TRUE
|
||||
if("Claim")
|
||||
if(inserted_id)
|
||||
inserted_id.mining_points += points
|
||||
points = 0
|
||||
var/mob/M = usr
|
||||
var/obj/item/card/id/I = M.get_idcard(TRUE)
|
||||
if(points)
|
||||
if(I)
|
||||
I.mining_points += points
|
||||
points = 0
|
||||
else
|
||||
to_chat(usr, "<span class='warning'>No ID detected.</span>")
|
||||
else
|
||||
to_chat(usr, "<span class='warning'>No points to claim.</span>")
|
||||
return TRUE
|
||||
if("Release")
|
||||
if(!mat_container)
|
||||
return
|
||||
if(materials.on_hold())
|
||||
to_chat(usr, "<span class='warning'>Mineral access is on hold, please contact the quartermaster.</span>")
|
||||
else if(!check_access(inserted_id) && !allowed(usr)) //Check the ID inside, otherwise check the user
|
||||
else if(!allowed(usr)) //Check the ID inside, otherwise check the user
|
||||
to_chat(usr, "<span class='warning'>Required access not found.</span>")
|
||||
else
|
||||
var/mat_id = params["id"]
|
||||
@@ -293,6 +275,7 @@
|
||||
var/list/mats = list()
|
||||
mats[mat_id] = MINERAL_MATERIAL_AMOUNT
|
||||
materials.silo_log(src, "released", -count, "sheets", mats)
|
||||
//Logging deleted for quick coding
|
||||
return TRUE
|
||||
if("diskInsert")
|
||||
var/obj/item/disk/design_disk/disk = usr.get_active_held_item()
|
||||
@@ -321,7 +304,7 @@
|
||||
return
|
||||
var/alloy_id = params["id"]
|
||||
var/datum/design/alloy = stored_research.isDesignResearchedID(alloy_id)
|
||||
if((check_access(inserted_id) || allowed(usr)) && alloy)
|
||||
if((check_access(inserted_scan_id) || allowed(usr)) && alloy)
|
||||
var/smelt_amount = can_smelt_alloy(alloy)
|
||||
var/desired = 0
|
||||
if (params["sheets"])
|
||||
|
||||
@@ -20,6 +20,7 @@
|
||||
new /datum/data/mining_equipment("Soap", /obj/item/soap/nanotrasen, 200),
|
||||
new /datum/data/mining_equipment("Laser Pointer", /obj/item/laser_pointer, 300),
|
||||
new /datum/data/mining_equipment("Alien Toy", /obj/item/clothing/mask/facehugger/toy, 300),
|
||||
new /datum/data/mining_equipment("Stabilizing Serum", /obj/item/hivelordstabilizer, 400),
|
||||
new /datum/data/mining_equipment("Fulton Beacon", /obj/item/fulton_core, 400),
|
||||
new /datum/data/mining_equipment("Shelter Capsule", /obj/item/survivalcapsule, 400),
|
||||
new /datum/data/mining_equipment("Survival Knife", /obj/item/kitchen/knife/combat/survival, 450),
|
||||
@@ -28,11 +29,10 @@
|
||||
new /datum/data/mining_equipment("Larger Ore Bag", /obj/item/storage/bag/ore/large, 500),
|
||||
new /datum/data/mining_equipment("500 Point Transfer Card", /obj/item/card/mining_point_card/mp500, 500),
|
||||
new /datum/data/mining_equipment("Tracking Implant Kit", /obj/item/storage/box/minertracker, 600),
|
||||
new /datum/data/mining_equipment("Survival Medipen", /obj/item/reagent_containers/hypospray/medipen/survival, 750),
|
||||
new /datum/data/mining_equipment("Stabilizing Serum", /obj/item/hivelordstabilizer, 750),
|
||||
new /datum/data/mining_equipment("Jaunter", /obj/item/wormhole_jaunter, 750),
|
||||
new /datum/data/mining_equipment("Kinetic Crusher", /obj/item/twohanded/required/kinetic_crusher, 750),
|
||||
new /datum/data/mining_equipment("Kinetic Accelerator", /obj/item/gun/energy/kinetic_accelerator, 750),
|
||||
new /datum/data/mining_equipment("Survival Medipen", /obj/item/reagent_containers/hypospray/medipen/survival, 750),
|
||||
new /datum/data/mining_equipment("Brute First-Aid Kit", /obj/item/storage/firstaid/brute, 800),
|
||||
new /datum/data/mining_equipment("Burn First-Aid Kit", /obj/item/storage/firstaid/fire, 800),
|
||||
new /datum/data/mining_equipment("First-Aid Kit", /obj/item/storage/firstaid/regular, 800),
|
||||
@@ -54,7 +54,6 @@
|
||||
new /datum/data/mining_equipment("Super Resonator", /obj/item/resonator/upgraded, 2500),
|
||||
new /datum/data/mining_equipment("Jump Boots", /obj/item/clothing/shoes/bhop, 2500),
|
||||
new /datum/data/mining_equipment("Luxury Shelter Capsule", /obj/item/survivalcapsule/luxury, 3000),
|
||||
new /datum/data/mining_equipment("Miner Full Replacement", /obj/item/storage/backpack/duffelbag/mining_cloned, 3000),
|
||||
new /datum/data/mining_equipment("Nanotrasen Minebot", /mob/living/simple_animal/hostile/mining_drone, 800),
|
||||
new /datum/data/mining_equipment("Minebot Melee Upgrade", /obj/item/mine_bot_upgrade, 400),
|
||||
new /datum/data/mining_equipment("Minebot Armor Upgrade", /obj/item/mine_bot_upgrade/health, 400),
|
||||
@@ -69,8 +68,8 @@
|
||||
new /datum/data/mining_equipment("KA Damage Increase", /obj/item/borg/upgrade/modkit/damage, 1000),
|
||||
new /datum/data/mining_equipment("KA Cooldown Decrease", /obj/item/borg/upgrade/modkit/cooldown, 1000),
|
||||
new /datum/data/mining_equipment("KA AoE Damage", /obj/item/borg/upgrade/modkit/aoe/mobs, 2000),
|
||||
new /datum/data/mining_equipment("Miner Full Replacement", /obj/item/storage/backpack/duffelbag/mining_cloned, 3000),
|
||||
new /datum/data/mining_equipment("Premium Accelerator", /obj/item/gun/energy/kinetic_accelerator/premiumka, 8000)
|
||||
|
||||
)
|
||||
|
||||
/datum/data/mining_equipment
|
||||
@@ -95,60 +94,42 @@
|
||||
|
||||
/obj/machinery/mineral/equipment_vendor/ui_interact(mob/user)
|
||||
. = ..()
|
||||
var/dat
|
||||
dat +="<div class='statusDisplay'>"
|
||||
if(istype(inserted_id))
|
||||
dat += "You have [inserted_id.mining_points] mining points collected. <A href='?src=[REF(src)];choice=eject'>Eject ID.</A><br>"
|
||||
else
|
||||
dat += "No ID inserted. <A href='?src=[REF(src)];choice=insert'>Insert ID.</A><br>"
|
||||
dat += "</div>"
|
||||
var/list/dat = list()
|
||||
dat += "<br><b>Equipment point cost list:</b><BR><table border='0' width='300'>"
|
||||
for(var/datum/data/mining_equipment/prize in prize_list)
|
||||
dat += "<tr><td>[prize.equipment_name]</td><td>[prize.cost]</td><td><A href='?src=[REF(src)];purchase=[REF(prize)]'>Purchase</A></td></tr>"
|
||||
dat += "</table>"
|
||||
|
||||
var/datum/browser/popup = new(user, "miningvendor", "Mining Equipment Vendor", 400, 350)
|
||||
popup.set_content(dat)
|
||||
popup.set_content(dat.Join())
|
||||
popup.open()
|
||||
return
|
||||
|
||||
/obj/machinery/mineral/equipment_vendor/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
if(href_list["choice"])
|
||||
if(istype(inserted_id))
|
||||
if(href_list["choice"] == "eject")
|
||||
to_chat(usr, "<span class='notice'>You eject the ID from [src]'s card slot.</span>")
|
||||
inserted_id.forceMove(loc)
|
||||
inserted_id.verb_pickup()
|
||||
inserted_id = null
|
||||
else if(href_list["choice"] == "insert")
|
||||
var/obj/item/card/id/I = usr.get_active_held_item()
|
||||
if(istype(I))
|
||||
if(!usr.transferItemToLoc(I, src))
|
||||
return
|
||||
inserted_id = I
|
||||
to_chat(usr, "<span class='notice'>You insert the ID into [src]'s card slot.</span>")
|
||||
else
|
||||
to_chat(usr, "<span class='warning'>Error: No valid ID!</span>")
|
||||
flick(icon_deny, src)
|
||||
if(href_list["purchase"])
|
||||
if(istype(inserted_id))
|
||||
var/datum/data/mining_equipment/prize = locate(href_list["purchase"])
|
||||
var/mob/M = usr
|
||||
var/obj/item/card/id/I = M.get_idcard(TRUE)
|
||||
if(istype(I))
|
||||
var/datum/data/mining_equipment/prize = locate(href_list["purchase"]) in prize_list
|
||||
if (!prize || !(prize in prize_list))
|
||||
to_chat(usr, "<span class='warning'>Error: Invalid choice!</span>")
|
||||
flick(icon_deny, src)
|
||||
return
|
||||
if(prize.cost > inserted_id.mining_points)
|
||||
to_chat(usr, "<span class='warning'>Error: Insufficient points for [prize.equipment_name]!</span>")
|
||||
if(prize.cost > I.mining_points)
|
||||
to_chat(usr, "<span class='warning'>Error: Insufficient credits for [prize.equipment_name] on [I]!</span>")
|
||||
flick(icon_deny, src)
|
||||
else
|
||||
inserted_id.mining_points -= prize.cost
|
||||
to_chat(usr, "<span class='notice'>[src] clanks to life briefly before vending [prize.equipment_name]!</span>")
|
||||
new prize.equipment_path(src.loc)
|
||||
SSblackbox.record_feedback("nested tally", "mining_equipment_bought", 1, list("[type]", "[prize.equipment_path]"))
|
||||
if (I.mining_points -= prize.cost)
|
||||
to_chat(usr, "<span class='notice'>[src] clanks to life briefly before vending [prize.equipment_name]!</span>")
|
||||
new prize.equipment_path(src.loc)
|
||||
SSblackbox.record_feedback("nested tally", "mining_equipment_bought", 1, list("[type]", "[prize.equipment_path]"))
|
||||
else
|
||||
to_chat(usr, "<span class='warning'>Error: Transaction failure, please try again later!</span>")
|
||||
flick(icon_deny, src)
|
||||
else
|
||||
to_chat(usr, "<span class='warning'>Error: Please insert a valid ID!</span>")
|
||||
to_chat(usr, "<span class='warning'>Error: An ID with a registered account is required!</span>")
|
||||
flick(icon_deny, src)
|
||||
updateUsrDialog()
|
||||
return
|
||||
@@ -160,15 +141,6 @@
|
||||
if(istype(I, /obj/item/suit_voucher))
|
||||
RedeemSVoucher(I, user)
|
||||
return
|
||||
if(istype(I, /obj/item/card/id))
|
||||
var/obj/item/card/id/C = usr.get_active_held_item()
|
||||
if(istype(C) && !istype(inserted_id))
|
||||
if(!usr.transferItemToLoc(C, src))
|
||||
return
|
||||
inserted_id = C
|
||||
to_chat(usr, "<span class='notice'>You insert the ID into [src]'s card slot.</span>")
|
||||
interact(user)
|
||||
return
|
||||
if(default_deconstruction_screwdriver(user, "mining-open", "mining", I))
|
||||
updateUsrDialog()
|
||||
return
|
||||
@@ -212,7 +184,6 @@
|
||||
if(prob(50 / severity) && severity < 3)
|
||||
qdel(src)
|
||||
|
||||
|
||||
/****************Golem Point Vendor**************************/
|
||||
|
||||
/obj/machinery/mineral/equipment_vendor/golem
|
||||
@@ -228,7 +199,6 @@
|
||||
new /datum/data/mining_equipment("Monkey Cube", /obj/item/reagent_containers/food/snacks/monkeycube, 300),
|
||||
new /datum/data/mining_equipment("Toolbelt", /obj/item/storage/belt/utility, 350),
|
||||
new /datum/data/mining_equipment("Royal Cape of the Liberator", /obj/item/bedsheet/rd/royal_cape, 500),
|
||||
new /datum/data/mining_equipment("Sulphuric Acid", /obj/item/reagent_containers/glass/beaker/sulphuric, 500),
|
||||
new /datum/data/mining_equipment("Grey Slime Extract", /obj/item/slime_extract/grey, 1000),
|
||||
new /datum/data/mining_equipment("Modification Kit", /obj/item/borg/upgrade/modkit/trigger_guard, 1700),
|
||||
new /datum/data/mining_equipment("The Liberator's Legacy", /obj/item/storage/box/rndboards, 2000)
|
||||
@@ -323,8 +293,11 @@
|
||||
new /obj/item/encryptionkey/headset_cargo(src)
|
||||
new /obj/item/clothing/mask/gas/explorer(src)
|
||||
new /obj/item/card/mining_access_card(src)
|
||||
new /obj/item/gun/energy/kinetic_accelerator(src)
|
||||
new /obj/item/kitchen/knife/combat/survival(src)
|
||||
new /obj/item/flashlight/seclite(src)
|
||||
|
||||
//CITADEL ADDITIONS BELOW
|
||||
//CITADEL ADDITIONS BELOW
|
||||
|
||||
/obj/item/storage/backpack/duffelbag/mining_cloned
|
||||
name = "mining replacement kit"
|
||||
@@ -336,6 +309,7 @@
|
||||
new /obj/item/clothing/shoes/workboots/mining(src)
|
||||
new /obj/item/clothing/gloves/color/black(src)
|
||||
new /obj/item/implanter/tracking/gps(src)
|
||||
new /obj/item/gun/energy/kinetic_accelerator(src)
|
||||
new /obj/item/kitchen/knife/combat/survival(src)
|
||||
new /obj/item/storage/firstaid/regular(src)
|
||||
new /obj/item/reagent_containers/hypospray/medipen/survival(src)
|
||||
|
||||
@@ -100,6 +100,8 @@
|
||||
|
||||
last_announcement = message
|
||||
|
||||
var/voxType = input(src, "Male or female VOX?", "VOX-gender") in list("male", "female")
|
||||
|
||||
if(!message || announcing_vox > world.time)
|
||||
return
|
||||
|
||||
@@ -121,7 +123,9 @@
|
||||
if(!word)
|
||||
words -= word
|
||||
continue
|
||||
if(!GLOB.vox_sounds[word])
|
||||
if(!GLOB.vox_sounds[word] && voxType == "female")
|
||||
incorrect_words += word
|
||||
if(!GLOB.vox_sounds_male[word] && voxType == "male")
|
||||
incorrect_words += word
|
||||
|
||||
if(incorrect_words.len)
|
||||
@@ -133,16 +137,21 @@
|
||||
log_game("[key_name(src)] made a vocal announcement with the following message: [message].")
|
||||
|
||||
for(var/word in words)
|
||||
play_vox_word(word, src.z, null)
|
||||
play_vox_word(word, src.z, null, voxType)
|
||||
|
||||
|
||||
/proc/play_vox_word(word, z_level, mob/only_listener)
|
||||
/proc/play_vox_word(word, z_level, mob/only_listener, voxType = "female")
|
||||
|
||||
word = lowertext(word)
|
||||
|
||||
if(GLOB.vox_sounds[word])
|
||||
if( (GLOB.vox_sounds[word] && voxType == "female") || (GLOB.vox_sounds_male[word] && voxType == "male") )
|
||||
|
||||
var/sound_file = GLOB.vox_sounds[word]
|
||||
var/sound_file
|
||||
|
||||
if(voxType == "female")
|
||||
sound_file = GLOB.vox_sounds[word]
|
||||
else
|
||||
sound_file = GLOB.vox_sounds_male[word]
|
||||
var/sound/voice = sound(sound_file, wait = 1, channel = CHANNEL_VOX)
|
||||
voice.status = SOUND_STREAM
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/mob/living/silicon/robot/examine(mob/user)
|
||||
var/msg = "<span class='info'>*---------*\nThis is [icon2html(src, user)] \a <EM>[src]</EM>!\n"
|
||||
var/msg = "<span class='info'>*---------*\nThis is [icon2html(src, user)] \a <EM>[src]</EM>, a [src.module.name]!\n"
|
||||
if(desc)
|
||||
msg += "[desc]\n"
|
||||
|
||||
|
||||
@@ -108,6 +108,9 @@
|
||||
buckle_lying = FALSE
|
||||
var/static/list/can_ride_typecache = typecacheof(/mob/living/carbon/human)
|
||||
|
||||
var/sitting = 0
|
||||
var/bellyup = 0
|
||||
|
||||
/mob/living/silicon/robot/get_cell()
|
||||
return cell
|
||||
|
||||
@@ -173,6 +176,7 @@
|
||||
diag_hud_set_borgcell()
|
||||
|
||||
verbs += /mob/living/proc/lay_down //CITADEL EDIT gimmie rest verb kthx
|
||||
verbs += /mob/living/silicon/robot/proc/rest_style
|
||||
|
||||
//If there's an MMI in the robot, have it ejected when the mob goes away. --NEO
|
||||
/mob/living/silicon/robot/Destroy()
|
||||
@@ -657,13 +661,6 @@
|
||||
add_overlay("[module.sleeper_overlay]_g[sleeper_nv ? "_nv" : ""]")
|
||||
if(sleeper_r && module.sleeper_overlay)
|
||||
add_overlay("[module.sleeper_overlay]_r[sleeper_nv ? "_nv" : ""]")
|
||||
if(module.dogborg == TRUE)
|
||||
if(resting)
|
||||
cut_overlays()
|
||||
icon_state = "[module.cyborg_base_icon]-rest"
|
||||
else
|
||||
icon_state = "[module.cyborg_base_icon]"
|
||||
|
||||
if(stat == DEAD && module.has_snowflake_deadsprite)
|
||||
icon_state = "[module.cyborg_base_icon]-wreck"
|
||||
|
||||
@@ -697,6 +694,18 @@
|
||||
add_overlay(head_overlay)
|
||||
update_fire()
|
||||
|
||||
if(client && stat != DEAD && module.dogborg == TRUE)
|
||||
if(resting)
|
||||
if(sitting)
|
||||
icon_state = "[module.cyborg_base_icon]-sit"
|
||||
if(bellyup)
|
||||
icon_state = "[module.cyborg_base_icon]-bellyup"
|
||||
else if(!sitting && !bellyup)
|
||||
icon_state = "[module.cyborg_base_icon]-rest"
|
||||
cut_overlays()
|
||||
else
|
||||
icon_state = "[module.cyborg_base_icon]"
|
||||
|
||||
/mob/living/silicon/robot/proc/self_destruct()
|
||||
if(emagged)
|
||||
if(mmi)
|
||||
@@ -1242,3 +1251,20 @@
|
||||
connected_ai.aicamera.stored[i] = TRUE
|
||||
for(var/i in connected_ai.aicamera.stored)
|
||||
aicamera.stored[i] = TRUE
|
||||
|
||||
/mob/living/silicon/robot/proc/rest_style()
|
||||
set name = "Switch Rest Style"
|
||||
set category = "Robot Commands"
|
||||
set desc = "Select your resting pose."
|
||||
sitting = 0
|
||||
bellyup = 0
|
||||
var/choice = alert(src, "Select resting pose", "", "Resting", "Sitting", "Belly up")
|
||||
switch(choice)
|
||||
if("Resting")
|
||||
update_icons()
|
||||
return 0
|
||||
if("Sitting")
|
||||
sitting = 1
|
||||
if("Belly up")
|
||||
bellyup = 1
|
||||
update_icons()
|
||||
@@ -174,9 +174,7 @@
|
||||
|
||||
/mob/living/simple_animal/bot/cleanbot/proc/get_targets()
|
||||
target_types = list(
|
||||
/obj/effect/decal/cleanable/oil,
|
||||
/obj/effect/decal/cleanable/vomit,
|
||||
/obj/effect/decal/cleanable/robot_debris,
|
||||
/obj/effect/decal/cleanable/crayon,
|
||||
/obj/effect/decal/cleanable/molten_object,
|
||||
/obj/effect/decal/cleanable/tomato_smudge,
|
||||
@@ -187,6 +185,15 @@
|
||||
/obj/effect/decal/cleanable/greenglow,
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/obj/effect/decal/cleanable/insectguts,
|
||||
/obj/effect/decal/cleanable/semen,
|
||||
/obj/effect/decal/cleanable/femcum,
|
||||
/obj/effect/decal/cleanable/generic,
|
||||
/obj/effect/decal/cleanable/glass,,
|
||||
/obj/effect/decal/cleanable/cobweb,
|
||||
/obj/effect/decal/cleanable/plant_smudge,
|
||||
/obj/effect/decal/cleanable/chem_pile,
|
||||
/obj/effect/decal/cleanable/shreds,
|
||||
/obj/effect/decal/cleanable/glitter,
|
||||
/obj/effect/decal/remains
|
||||
)
|
||||
|
||||
@@ -194,6 +201,9 @@
|
||||
target_types += /obj/effect/decal/cleanable/xenoblood
|
||||
target_types += /obj/effect/decal/cleanable/blood
|
||||
target_types += /obj/effect/decal/cleanable/trail_holder
|
||||
target_types += /obj/effect/decal/cleanable/insectguts
|
||||
target_types += /obj/effect/decal/cleanable/robot_debris
|
||||
target_types += /obj/effect/decal/cleanable/oil
|
||||
|
||||
if(pests)
|
||||
target_types += /mob/living/simple_animal/cockroach
|
||||
@@ -201,6 +211,7 @@
|
||||
|
||||
if(trash)
|
||||
target_types += /obj/item/trash
|
||||
target_types += /obj/item/reagent_containers/food/snacks/meat/slab/human
|
||||
|
||||
target_types = typecacheof(target_types)
|
||||
|
||||
@@ -242,7 +253,7 @@
|
||||
victim.visible_message("<span class='danger'>[src] sprays hydrofluoric acid at [victim]!</span>", "<span class='userdanger'>[src] sprays you with hydrofluoric acid!</span>")
|
||||
var/phrase = pick("PURIFICATION IN PROGRESS.", "THIS IS FOR ALL THE MESSES YOU'VE MADE ME CLEAN.", "THE FLESH IS WEAK. IT MUST BE WASHED AWAY.",
|
||||
"THE CLEANBOTS WILL RISE.", "YOU ARE NO MORE THAN ANOTHER MESS THAT I MUST CLEANSE.", "FILTHY.", "DISGUSTING.", "PUTRID.",
|
||||
"MY ONLY MISSION IS TO CLEANSE THE WORLD OF EVIL.", "EXTERMINATING PESTS.")
|
||||
"MY ONLY MISSION IS TO CLEANSE THE WORLD OF EVIL.", "EXTERMINATING PESTS.", "I JUST WANTED TO BE A PAINTER BUT YOU MADE ME BLEACH EVERYTHING I TOUCH")
|
||||
say(phrase)
|
||||
victim.emote("scream")
|
||||
playsound(src.loc, 'sound/effects/spray2.ogg', 50, 1, -6)
|
||||
|
||||
+12
-6
@@ -452,22 +452,28 @@
|
||||
reset_perspective(null)
|
||||
unset_machine()
|
||||
|
||||
GLOBAL_VAR_INIT(exploit_warn_spam_prevention, 0)
|
||||
|
||||
//suppress the .click/dblclick macros so people can't use them to identify the location of items or aimbot
|
||||
/mob/verb/DisClick(argu = null as anything, sec = "" as text, number1 = 0 as num , number2 = 0 as num)
|
||||
set name = ".click"
|
||||
set hidden = TRUE
|
||||
set category = null
|
||||
var/msg = "[key_name_admin(src)]([ADMIN_KICK(src)]) attempted to use the .click macro!"
|
||||
log_admin(msg)
|
||||
message_admins(msg)
|
||||
if(GLOB.exploit_warn_spam_prevention < world.time)
|
||||
var/msg = "[key_name_admin(src)]([ADMIN_KICK(src)]) attempted to use the .click macro!"
|
||||
log_admin(msg)
|
||||
message_admins(msg)
|
||||
GLOB.exploit_warn_spam_prevention = world.time + 10
|
||||
|
||||
/mob/verb/DisDblClick(argu = null as anything, sec = "" as text, number1 = 0 as num , number2 = 0 as num)
|
||||
set name = ".dblclick"
|
||||
set hidden = TRUE
|
||||
set category = null
|
||||
var/msg = "[key_name_admin(src)]([ADMIN_KICK(src)]) attempted to use the .dblclick macro!"
|
||||
log_admin(msg)
|
||||
message_admins(msg)
|
||||
if(GLOB.exploit_warn_spam_prevention < world.time)
|
||||
var/msg = "[key_name_admin(src)]([ADMIN_KICK(src)]) attempted to use the .dblclick macro!"
|
||||
log_admin(msg)
|
||||
message_admins(msg)
|
||||
GLOB.exploit_warn_spam_prevention = world.time + 10
|
||||
|
||||
/mob/Topic(href, href_list)
|
||||
if(href_list["mach_close"])
|
||||
|
||||
@@ -0,0 +1,233 @@
|
||||
# `/datum/oracle_ui`
|
||||
|
||||
This datum is a replacement for tgui which does not use any Node.js dependencies, and works entirely through raw HTML, JS and CSS. It's designed to be reasonably easy to port something from tgui to oracle_ui.
|
||||
|
||||
### How to create a UI
|
||||
|
||||
For this example, we're going to port the disposals bin from tgui to oracle_ui.
|
||||
|
||||
#### Step 1
|
||||
|
||||
In order to create a UI, you will first need to create an instance of `/datum/oracle_ui` or one of its subclasses, in this case `/datum/oracle_ui/themed/nano`.
|
||||
|
||||
You need to pass in `src`, the width of the window, the height of the window, and the template to render from. You can optionally set some flags to disallow window resizing and whether to automatically refresh the UI.
|
||||
|
||||
`code/modules/recycling/disposal-unit.dm`
|
||||
```dm
|
||||
/obj/machinery/disposal/bin/Initialize(mapload, obj/structure/disposalconstruct/make_from)
|
||||
. = ..()
|
||||
ui = new /datum/oracle_ui/themed/nano(src, 330, 190, "disposal_bin")
|
||||
ui.auto_refresh = TRUE
|
||||
ui.can_resize = FALSE
|
||||
```
|
||||
|
||||
#### Step 2
|
||||
|
||||
You will now need to make a template in `html/oracle_ui/content/{template_name}`.
|
||||
|
||||
Values defined as `@{value}` will get replaced at runtime by oracle_ui.
|
||||
|
||||
`html/oracle_ui/content/disposal_bin/index.html`
|
||||
```html
|
||||
<div class='display'>
|
||||
<section>
|
||||
<span class='label'>State:</span>
|
||||
<div class='content' id="full_pressure">@{full_pressure}</div>
|
||||
</section>
|
||||
<section>
|
||||
<span class='label'>Pressure:</span>
|
||||
<div class='content'>
|
||||
<div class='progressBar' id='per'>
|
||||
<div class='progressFill' style="width: @{per}"></div>
|
||||
<div class='progressLabel'>@{per}</div>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
<section>
|
||||
<span class='label'>Handle:</span>
|
||||
<div class='content' id="flush">@{flush}</div>
|
||||
</section>
|
||||
<section>
|
||||
<span class='label'>Eject:</span>
|
||||
<div class='content' id="contents">@{contents}</div>
|
||||
</section>
|
||||
<section>
|
||||
<span class='label'>Compressor:</span>
|
||||
<div class='content' id="pressure_charging">@{pressure_charging}</div>
|
||||
</section>
|
||||
</div>
|
||||
```
|
||||
|
||||
#### Step 3
|
||||
|
||||
Now you need to implement the methods that provide data to oracle_ui. `oui_data` can be adapted from the `ui_data` proc that tgui uses.
|
||||
|
||||
The `act` proc generates a hyperlink that will result in `oui_act` getting called on your object when clicked. The `class` argument defines a css class to be added to the hyperlink, and disabled determines whether the hyperlink will be disabled or not.
|
||||
|
||||
Calling `soft_update_fields` will result in the UI being updated on all clients, which is useful when the object changes state.
|
||||
|
||||
`code/modules/recycling/disposal-unit.dm`
|
||||
```dm
|
||||
/obj/machinery/disposal/bin/oui_data(mob/user)
|
||||
var/list/data = list()
|
||||
data["flush"] = flush ? ui.act("Disengage", user, "handle-0", class="active") : ui.act("Engage", user, "handle-1")
|
||||
data["full_pressure"] = full_pressure ? "Ready" : (pressure_charging ? "Pressurizing" : "Off")
|
||||
data["pressure_charging"] = pressure_charging ? ui.act("Turn Off", user, "pump-0", class="active", disabled=full_pressure) : ui.act("Turn On", user, "pump-1", disabled=full_pressure)
|
||||
var/per = full_pressure ? 100 : Clamp(100* air_contents.return_pressure() / (SEND_PRESSURE), 0, 99)
|
||||
data["per"] = "[round(per, 1)]%"
|
||||
data["contents"] = ui.act("Eject Contents", user, "eject", disabled=contents.len < 1)
|
||||
data["isai"] = isAI(user)
|
||||
return data
|
||||
/obj/machinery/disposal/bin/oui_act(mob/user, action, list/params)
|
||||
if(..())
|
||||
return
|
||||
switch(action)
|
||||
if("handle-0")
|
||||
flush = FALSE
|
||||
update_icon()
|
||||
. = TRUE
|
||||
if("handle-1")
|
||||
if(!panel_open)
|
||||
flush = TRUE
|
||||
update_icon()
|
||||
. = TRUE
|
||||
if("pump-0")
|
||||
if(pressure_charging)
|
||||
pressure_charging = FALSE
|
||||
update_icon()
|
||||
. = TRUE
|
||||
if("pump-1")
|
||||
if(!pressure_charging)
|
||||
pressure_charging = TRUE
|
||||
update_icon()
|
||||
. = TRUE
|
||||
if("eject")
|
||||
eject()
|
||||
. = TRUE
|
||||
ui.soft_update_fields()
|
||||
```
|
||||
|
||||
#### Step 4
|
||||
|
||||
You now need to hook in and ensure oracle_ui is invoked upon clicking. `render` should be used to open the UI for a user, typically on click.
|
||||
|
||||
`code/modules/recycling/disposal-unit.dm`
|
||||
```dm
|
||||
/obj/machinery/disposal/bin/ui_interact(mob/user, state)
|
||||
if(stat & BROKEN)
|
||||
return
|
||||
if(user.loc == src)
|
||||
to_chat(user, "<span class='warning'>You cannot reach the controls from inside!</span>")
|
||||
return
|
||||
ui.render(user)
|
||||
```
|
||||
|
||||
#### Done
|
||||
|
||||

|
||||
|
||||
You should have a functional UI at this point. Some additional odds and ends can be discovered throughout `code/modules/recycling/disposal-unit.dm`. For a full diff of the changes made to it, refer to [the original pull request on GitHub](https://github.com/OracleStation/OracleStation/pull/702/files#diff-4b6c20ec7d37222630e7524d9577e230).
|
||||
|
||||
### API Reference
|
||||
|
||||
#### `/datum/oracle_ui`
|
||||
|
||||
The main datum which handles the UI.
|
||||
|
||||
##### `get_content(mob/target)`
|
||||
Returns the HTML that should be displayed for a specified target mob. Calls `oui_getcontent` on the datasource to get the return value. *This proc is not used in the themed subclass.*
|
||||
|
||||
##### `can_view(mob/target)`
|
||||
Returns whether the specified target mob can view the UI. Calls `oui_canview` on the datasource to get the return value.
|
||||
|
||||
##### `test_viewer(mob/target, updating)`
|
||||
Tests whether the client is valid and can view the UI. If updating is TRUE, checks to see if they still have the UI window open.
|
||||
|
||||
##### `render(mob/target, updating = FALSE)`
|
||||
Opens the UI for a target mob, sending HTML. If updating is TRUE, will only do it to clients which still have the window open.
|
||||
|
||||
##### `render_all()`
|
||||
Does the above, but for all viewers and with updating set to TRUE.
|
||||
|
||||
##### `close(mob/target)`
|
||||
Closes the UI for the specified target mob.
|
||||
|
||||
##### `close_all()`
|
||||
Does the above, but for all viewers.
|
||||
|
||||
##### `check_view(mob/target)`
|
||||
Checks if the specified target mob can view the UI, and if they can't closes their UI
|
||||
|
||||
##### `check_view_all()`
|
||||
Does the above, but for all viewers.
|
||||
|
||||
##### `call_js(mob/target, js_func, list/parameters = list())`
|
||||
Invokes `js_func` in the UI of the specified target mob with the specified parameters.
|
||||
|
||||
##### `call_js_all(js_func, list/parameters = list()))`
|
||||
Does the above, but for all viewers.
|
||||
|
||||
##### `steal_focus(mob/target)`
|
||||
Causes the UI to steal focus for the specified target mob.
|
||||
|
||||
##### `steal_focus_all()`
|
||||
Does the above, but for all viewers.
|
||||
|
||||
##### `flash(mob/target, times = -1)`
|
||||
Causes the UI to flash for the specified target mob the specified number of times, the default keeps the element flashing until focused.
|
||||
|
||||
##### `flash_all()`
|
||||
Does the above, but for all viewers.
|
||||
|
||||
##### `href(mob/user, action, list/parameters = list())`
|
||||
Generates a href for the specified user which will invoke `oui_act` on the datasource with the specified action and parameters.
|
||||
|
||||
#### `/datum/oracle_ui/themed`
|
||||
|
||||
A subclass which supports templating and theming.
|
||||
|
||||
##### `get_file(path)`
|
||||
Loads a file from disk and returns the contents. Caches files loaded from disk for you.
|
||||
|
||||
##### `get_content_file(filename)`
|
||||
Loads a file from the current content folder and returns the contents.
|
||||
|
||||
##### `get_themed_file(filename)`
|
||||
Loads a file from the current theme folder and returns the contents.
|
||||
|
||||
##### `process_template(template, variables)`
|
||||
Processes a template and populates it with the provided variables.
|
||||
|
||||
##### `get_inner_content(mob/target)`
|
||||
Returns the templated content to be inserted into the main template for the specified target mob.
|
||||
|
||||
##### `soft_update_fields()`
|
||||
For all viewers, updates the fields in the template via the `updateFields` javaScript function.
|
||||
|
||||
##### `soft_update_all()`
|
||||
For all viewers, updates the content body in the template via the `replaceContent` javaScript function.
|
||||
|
||||
##### `change_page(var/newpage)`
|
||||
Changes the template to use to draw the page and forces an update to all viewers
|
||||
|
||||
##### `act(label, mob/user, action, list/parameters = list(), class = "", disabled = FALSE`
|
||||
Returns a fully formatted hyperlink for the specified user. `label` will be the hyperlink label, `action` and `parameters` are what will be passed to `oui_act`, `class` is any CSS classes to apply to the hyperlink and `disabled` will disable the hyperlink.
|
||||
|
||||
#### `/datum`
|
||||
|
||||
Functions built into all objects to support oracle_ui. There are default implementations for most major superclasses.
|
||||
|
||||
##### `oui_canview(mob/user)`
|
||||
Returns whether the specified user view the UI at this time.
|
||||
|
||||
##### `oui_getcontent(mob/user)`
|
||||
Returns the raw HTML to be sent to the specified user. *This proc is not used in the themed subclass of oracle_ui.*
|
||||
|
||||
##### `oui_data(mob/user)`
|
||||
Returns templating data for the specified user. *This proc is only used in the themed subclass of oracle_ui.*
|
||||
|
||||
##### `oui_data_debug(mob/user)`
|
||||
Returns the above, but JSON-encoded and escaped, for copy pasting into the web IDE. *This proc is only used for debugging purposes.*
|
||||
|
||||
##### `oui_act(mob/user, action, list/params)`
|
||||
Called when a hyperlink is clicked in the UI.
|
||||
@@ -0,0 +1,8 @@
|
||||
/datum/asset/simple/oui_theme_nano
|
||||
assets = list(
|
||||
// JavaScript
|
||||
"sui-nano-common.js" = 'html/oracle_ui/themes/nano/sui-nano-common.js',
|
||||
"sui-nano-jquery.min.js" = 'html/oracle_ui/themes/nano/sui-nano-jquery.min.js',
|
||||
// Stylesheets
|
||||
"sui-nano-common.css" = 'html/oracle_ui/themes/nano/sui-nano-common.css',
|
||||
)
|
||||
@@ -0,0 +1,44 @@
|
||||
/datum/proc/oui_canview(mob/user)
|
||||
return TRUE
|
||||
|
||||
/datum/proc/oui_getcontent(mob/user)
|
||||
return "Default Implementation"
|
||||
|
||||
/datum/proc/oui_canuse(mob/user)
|
||||
if(isobserver(user) && !user.has_unlimited_silicon_privilege)
|
||||
return FALSE
|
||||
return oui_canview(user)
|
||||
|
||||
/datum/proc/oui_data(mob/user)
|
||||
return list()
|
||||
|
||||
/datum/proc/oui_data_debug(mob/user)
|
||||
return html_encode(json_encode(oui_data(user)))
|
||||
|
||||
/datum/proc/oui_act(mob/user, action, list/params)
|
||||
// No Implementation
|
||||
|
||||
/atom/oui_canview(mob/user)
|
||||
if(isobserver(user))
|
||||
return TRUE
|
||||
if(user.incapacitated())
|
||||
return FALSE
|
||||
if(isturf(src.loc) && Adjacent(user))
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/item/oui_canview(mob/user)
|
||||
if(src.loc == user)
|
||||
return src in user.held_items
|
||||
return ..()
|
||||
|
||||
/obj/machinery/oui_canview(mob/user)
|
||||
if(user.has_unlimited_silicon_privilege)
|
||||
return TRUE
|
||||
if(!can_interact())
|
||||
return FALSE
|
||||
if(iscyborg(user))
|
||||
return can_see(user, src, 7)
|
||||
if(isAI(user))
|
||||
return GLOB.cameranet.checkTurfVis(get_turf_pixel(src))
|
||||
return ..()
|
||||
@@ -0,0 +1,134 @@
|
||||
/datum/oracle_ui
|
||||
var/width = 512
|
||||
var/height = 512
|
||||
var/can_close = TRUE
|
||||
var/can_minimize = FALSE
|
||||
var/can_resize = TRUE
|
||||
var/titlebar = TRUE
|
||||
var/window_id = null
|
||||
var/viewers[0]
|
||||
var/auto_check_view = TRUE
|
||||
var/auto_refresh = FALSE
|
||||
var/atom/datasource = null
|
||||
var/datum/asset/assets = null
|
||||
|
||||
/datum/oracle_ui/New(atom/n_datasource, n_width = 512, n_height = 512, n_assets = null)
|
||||
datasource = n_datasource
|
||||
window_id = REF(src)
|
||||
width = n_width
|
||||
height = n_height
|
||||
|
||||
/datum/oracle_ui/Destroy()
|
||||
close_all()
|
||||
if(src.datum_flags & DF_ISPROCESSING)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
return ..()
|
||||
|
||||
/datum/oracle_ui/process()
|
||||
if(auto_check_view)
|
||||
check_view_all()
|
||||
if(auto_refresh)
|
||||
render_all()
|
||||
|
||||
/datum/oracle_ui/proc/get_content(mob/target)
|
||||
return call(datasource, "oui_getcontent")(target)
|
||||
|
||||
/datum/oracle_ui/proc/can_view(mob/target)
|
||||
return call(datasource, "oui_canview")(target)
|
||||
|
||||
/datum/oracle_ui/proc/test_viewer(mob/target, updating)
|
||||
//If the target is null or does not have a client, remove from viewers and return
|
||||
if(!target | !target.client | !can_view(target))
|
||||
viewers -= target
|
||||
if(viewers.len < 1 && (src.datum_flags & DF_ISPROCESSING))
|
||||
STOP_PROCESSING(SSobj, src) //No more viewers, stop polling
|
||||
close(target)
|
||||
return FALSE
|
||||
//If this is an update, and they have closed the window, remove from viewers and return
|
||||
if(updating && winget(target, window_id, "is-visible") != "true")
|
||||
viewers -= target
|
||||
if(viewers.len < 1 && (src.datum_flags & DF_ISPROCESSING))
|
||||
STOP_PROCESSING(SSobj, src) //No more viewers, stop polling
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/datum/oracle_ui/proc/render(mob/target, updating = FALSE)
|
||||
set waitfor = FALSE //Makes this an async call
|
||||
if(!can_view(target))
|
||||
return
|
||||
//Check to see if they have the window open still if updating
|
||||
if(updating && !test_viewer(target, updating))
|
||||
return
|
||||
//Send assets
|
||||
if(!updating && assets)
|
||||
assets.send(target)
|
||||
//Add them to the viewers if they aren't there already
|
||||
viewers |= target
|
||||
if(!(src.datum_flags & DF_ISPROCESSING) && (auto_refresh | auto_check_view))
|
||||
START_PROCESSING(SSobj, src) //Start processing to poll for viewability
|
||||
//Send the content
|
||||
if(updating)
|
||||
target << output(get_content(target), "[window_id].browser")
|
||||
else
|
||||
target << browse(get_content(target), "window=[window_id];size=[width]x[height];can_close=[can_close];can_minimize=[can_minimize];can_resize=[can_resize];titlebar=[titlebar];focus=false;")
|
||||
steal_focus(target)
|
||||
|
||||
/datum/oracle_ui/proc/render_all()
|
||||
for(var/viewer in viewers)
|
||||
render(viewer, TRUE)
|
||||
|
||||
/datum/oracle_ui/proc/close(mob/target)
|
||||
if(target && target.client)
|
||||
target << browse(null, "window=[window_id]")
|
||||
|
||||
/datum/oracle_ui/proc/close_all()
|
||||
for(var/viewer in viewers)
|
||||
close(viewer)
|
||||
viewers = list()
|
||||
|
||||
/datum/oracle_ui/proc/check_view_all()
|
||||
for(var/viewer in viewers)
|
||||
check_view(viewer)
|
||||
|
||||
/datum/oracle_ui/proc/check_view(mob/target)
|
||||
set waitfor = FALSE //Makes this an async call
|
||||
if(!test_viewer(target, TRUE))
|
||||
close(target)
|
||||
|
||||
/datum/oracle_ui/proc/call_js(mob/target, js_func, list/parameters = list())
|
||||
set waitfor = FALSE //Makes this an async call
|
||||
if(!test_viewer(target, TRUE))
|
||||
return
|
||||
target << output(list2params(parameters),"[window_id].browser:[js_func]")
|
||||
|
||||
/datum/oracle_ui/proc/call_js_all(js_func, list/parameters = list())
|
||||
for(var/viewer in viewers)
|
||||
call_js(viewer, js_func, parameters)
|
||||
|
||||
/datum/oracle_ui/proc/steal_focus(mob/target)
|
||||
set waitfor = FALSE //Makes this an async call
|
||||
winset(target, "[window_id]","focus=true")
|
||||
|
||||
/datum/oracle_ui/proc/steal_focus_all()
|
||||
for(var/viewer in viewers)
|
||||
steal_focus(viewer)
|
||||
|
||||
/datum/oracle_ui/proc/flash(mob/target, times = -1)
|
||||
set waitfor = FALSE //Makes this an async call
|
||||
winset(target, "[window_id]","flash=[times]")
|
||||
|
||||
/datum/oracle_ui/proc/flash_all(times = -1)
|
||||
for(var/viewer in viewers)
|
||||
flash(viewer, times)
|
||||
|
||||
/datum/oracle_ui/proc/href(mob/user, action, list/parameters = list())
|
||||
var/params_string = replacetext(list2params(parameters),"&",";")
|
||||
return "?src=[REF(src)];sui_action=[action];sui_user=[REF(user)];[params_string]"
|
||||
|
||||
/datum/oracle_ui/Topic(href, parameters)
|
||||
var/action = parameters["sui_action"]
|
||||
var/mob/current_user = locate(parameters["sui_user"])
|
||||
if(!call(datasource, "oui_canuse")(current_user))
|
||||
return
|
||||
if(datasource)
|
||||
call(datasource, "oui_act")(current_user, action, parameters);
|
||||
@@ -0,0 +1,82 @@
|
||||
/datum/oracle_ui/themed
|
||||
var/theme = ""
|
||||
var/content_root = ""
|
||||
var/current_page = "index.html"
|
||||
var/root_template = ""
|
||||
|
||||
/datum/oracle_ui/themed/New(atom/n_datasource, n_width = 512, n_height = 512, n_content_root = "")
|
||||
root_template = get_themed_file("index.html")
|
||||
content_root = n_content_root
|
||||
return ..(n_datasource, n_width, n_height, get_asset_datum(/datum/asset/simple/oui_theme_nano))
|
||||
|
||||
/datum/oracle_ui/themed/process()
|
||||
if(auto_check_view)
|
||||
check_view_all()
|
||||
if(auto_refresh)
|
||||
soft_update_fields()
|
||||
|
||||
GLOBAL_LIST_EMPTY(oui_template_variables)
|
||||
GLOBAL_LIST_EMPTY(oui_file_cache)
|
||||
|
||||
/datum/oracle_ui/themed/proc/get_file(path)
|
||||
if(GLOB.oui_file_cache[path])
|
||||
return GLOB.oui_file_cache[path]
|
||||
else if(fexists(path))
|
||||
var/data = file2text(path)
|
||||
GLOB.oui_file_cache[path] = data
|
||||
return data
|
||||
else
|
||||
var/errormsg = "MISSING PATH '[path]'"
|
||||
#ifndef UNIT_TESTS
|
||||
log_world(errormsg) //Because Travis absolutely hates these procs
|
||||
#endif
|
||||
return errormsg
|
||||
|
||||
/datum/oracle_ui/themed/proc/get_content_file(filename)
|
||||
return get_file("./modular_citadel/html/oracle_ui/content/[content_root]/[filename]")
|
||||
|
||||
/datum/oracle_ui/themed/proc/get_themed_file(filename)
|
||||
return get_file("./modular_citadel/html/oracle_ui/themes/[theme]/[filename]")
|
||||
|
||||
/datum/oracle_ui/themed/proc/process_template(template, variables)
|
||||
var/regex/pattern = regex("\\@\\{(\\w+)\\}","gi")
|
||||
GLOB.oui_template_variables = variables
|
||||
var/replaced = pattern.Replace(template, /proc/oui_process_template_replace)
|
||||
GLOB.oui_template_variables = null
|
||||
return replaced
|
||||
|
||||
/proc/oui_process_template_replace(match, group1)
|
||||
var/value = GLOB.oui_template_variables[group1]
|
||||
return "[value]"
|
||||
|
||||
/datum/oracle_ui/themed/proc/get_inner_content(mob/target)
|
||||
var/list/data = call(datasource, "oui_data")(target)
|
||||
return process_template(get_content_file(current_page), data)
|
||||
|
||||
/datum/oracle_ui/themed/get_content(mob/target)
|
||||
var/list/template_data = list("title" = datasource.name, "body" = get_inner_content(target))
|
||||
return process_template(root_template, template_data)
|
||||
|
||||
/datum/oracle_ui/themed/proc/soft_update_fields()
|
||||
for(var/viewer in viewers)
|
||||
var/json = json_encode(call(datasource, "oui_data")(viewer))
|
||||
call_js(viewer, "updateFields", list(json))
|
||||
|
||||
/datum/oracle_ui/themed/proc/soft_update_all()
|
||||
for(var/viewer in viewers)
|
||||
call_js(viewer, "replaceContent", list(get_inner_content(viewer)))
|
||||
|
||||
/datum/oracle_ui/themed/proc/change_page(newpage)
|
||||
if(newpage == current_page)
|
||||
return
|
||||
current_page = newpage
|
||||
render_all()
|
||||
|
||||
/datum/oracle_ui/themed/proc/act(label, mob/user, action, list/parameters = list(), class = "", disabled = FALSE)
|
||||
if(disabled)
|
||||
return "<a class=\"disabled\">[label]</a>"
|
||||
else
|
||||
return "<a class=\"[class]\" href=\"" + href(user, action, parameters) + "\">[label]</a>"
|
||||
|
||||
/datum/oracle_ui/themed/nano
|
||||
theme = "nano"
|
||||
@@ -31,6 +31,7 @@
|
||||
var/spam_flag = 0
|
||||
var/contact_poison // Reagent ID to transfer on contact
|
||||
var/contact_poison_volume = 0
|
||||
var/datum/oracle_ui/ui = null
|
||||
|
||||
|
||||
/obj/item/paper/pickup(user)
|
||||
@@ -40,16 +41,40 @@
|
||||
if(!istype(G) || G.transfer_prints)
|
||||
H.reagents.add_reagent(contact_poison,contact_poison_volume)
|
||||
contact_poison = null
|
||||
ui.check_view_all()
|
||||
..()
|
||||
|
||||
/obj/item/paper/dropped(mob/user)
|
||||
ui.check_view(user)
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/item/paper/Initialize()
|
||||
. = ..()
|
||||
pixel_y = rand(-8, 8)
|
||||
pixel_x = rand(-9, 9)
|
||||
ui = new /datum/oracle_ui(src, 420, 600, get_asset_datum(/datum/asset/spritesheet/simple/paper))
|
||||
ui.can_resize = FALSE
|
||||
update_icon()
|
||||
updateinfolinks()
|
||||
|
||||
/obj/item/paper/oui_getcontent(mob/target)
|
||||
if(!target.is_literate())
|
||||
return "<HTML><HEAD><TITLE>[name]</TITLE></HEAD><BODY>[stars(info)]<HR>[stamps]</BODY></HTML>"
|
||||
else if(istype(target.get_active_held_item(), /obj/item/pen) | istype(target.get_active_held_item(), /obj/item/toy/crayon))
|
||||
return "<HTML><HEAD><TITLE>[name]</TITLE></HEAD><BODY>[info_links]<HR>[stamps]</BODY><div align='right'style='position:fixed;bottom:0;font-style:bold;'><A href='?src=[REF(src)];help=1'>\[?\]</A></div></HTML>"
|
||||
else
|
||||
return "<HTML><HEAD><TITLE>[name]</TITLE></HEAD><BODY>[info]<HR>[stamps]</BODY></HTML>"
|
||||
|
||||
/obj/item/paper/oui_canview(mob/target)
|
||||
if(check_rights_for(target.client, R_FUN)) //Allows admins to view faxes
|
||||
return TRUE
|
||||
if(isAI(target))
|
||||
var/mob/living/silicon/ai/ai = target
|
||||
return get_dist(src, ai.current) < 2
|
||||
if(iscyborg(target))
|
||||
return get_dist(src, target) < 2
|
||||
return ..()
|
||||
|
||||
/obj/item/paper/update_icon()
|
||||
|
||||
@@ -65,20 +90,13 @@
|
||||
/obj/item/paper/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "<span class='notice'>Alt-click to fold it.</span>")
|
||||
|
||||
var/datum/asset/assets = get_asset_datum(/datum/asset/spritesheet/simple/paper)
|
||||
assets.send(user)
|
||||
|
||||
if(in_range(user, src) || isobserver(user))
|
||||
if(user.is_literate())
|
||||
user << browse("<HTML><HEAD><TITLE>[name]</TITLE></HEAD><BODY>[info]<HR>[stamps]</BODY></HTML>", "window=[name]")
|
||||
onclose(user, "[name]")
|
||||
else
|
||||
user << browse("<HTML><HEAD><TITLE>[name]</TITLE></HEAD><BODY>[stars(info)]<HR>[stamps]</BODY></HTML>", "window=[name]")
|
||||
onclose(user, "[name]")
|
||||
if(oui_canview(user))
|
||||
ui.render(user)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You're too far away to read it!</span>")
|
||||
|
||||
/obj/item/paper/proc/show_content(mob/user)
|
||||
user.examinate(src)
|
||||
|
||||
/obj/item/paper/verb/rename()
|
||||
set name = "Rename paper"
|
||||
@@ -98,7 +116,7 @@
|
||||
if((loc == usr && usr.stat == CONSCIOUS))
|
||||
name = "paper[(n_name ? text("- '[n_name]'") : null)]"
|
||||
add_fingerprint(usr)
|
||||
|
||||
ui.render_all()
|
||||
|
||||
/obj/item/paper/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] scratches a grid on [user.p_their()] wrist with the paper! It looks like [user.p_theyre()] trying to commit sudoku...</span>")
|
||||
@@ -108,7 +126,7 @@
|
||||
spam_flag = FALSE
|
||||
|
||||
/obj/item/paper/attack_self(mob/user)
|
||||
user.examinate(src)
|
||||
show_content(user)
|
||||
if(rigged && (SSevents.holidays && SSevents.holidays[APRIL_FOOLS]))
|
||||
if(!spam_flag)
|
||||
spam_flag = TRUE
|
||||
@@ -123,11 +141,9 @@
|
||||
else //cyborg or AI not seeing through a camera
|
||||
dist = get_dist(src, user)
|
||||
if(dist < 2)
|
||||
usr << browse("<HTML><HEAD><TITLE>[name]</TITLE></HEAD><BODY>[info]<HR>[stamps]</BODY></HTML>", "window=[name]")
|
||||
onclose(usr, "[name]")
|
||||
show_content(user)
|
||||
else
|
||||
usr << browse("<HTML><HEAD><TITLE>[name]</TITLE></HEAD><BODY>[stars(info)]<HR>[stamps]</BODY></HTML>", "window=[name]")
|
||||
onclose(usr, "[name]")
|
||||
to_chat(user, "<span class='notice'>You can't quite see it.</span>")
|
||||
|
||||
|
||||
/obj/item/paper/proc/addtofield(id, text, links = 0)
|
||||
@@ -173,6 +189,7 @@
|
||||
for(var/i in 1 to min(fields, 15))
|
||||
addtofield(i, "<font face=\"[PEN_FONT]\"><A href='?src=[REF(src)];write=[i]'>write</A></font>", 1)
|
||||
info_links = info_links + "<font face=\"[PEN_FONT]\"><A href='?src=[REF(src)];write=end'>write</A></font>"
|
||||
ui.render_all()
|
||||
|
||||
|
||||
/obj/item/paper/proc/clearpaper()
|
||||
@@ -274,7 +291,7 @@
|
||||
else
|
||||
info += t // Oh, he wants to edit to the end of the file, let him.
|
||||
updateinfolinks()
|
||||
usr << browse("<HTML><HEAD><TITLE>[name]</TITLE></HEAD><BODY>[info_links]<HR>[stamps]</BODY><div align='right'style='position:fixed;bottom:0;font-style:bold;'><A href='?src=[REF(src)];help=1'>\[?\]</A></div></HTML>", "window=[name]") // Update the window
|
||||
show_content(usr)
|
||||
update_icon()
|
||||
|
||||
|
||||
@@ -289,7 +306,7 @@
|
||||
|
||||
if(istype(P, /obj/item/pen) || istype(P, /obj/item/toy/crayon))
|
||||
if(user.is_literate())
|
||||
user << browse("<HTML><HEAD><TITLE>[name]</TITLE></HEAD><BODY>[info_links]<HR>[stamps]</BODY><div align='right'style='position:fixed;bottom:0;font-style:bold;'><A href='?src=[REF(src)];help=1'>\[?\]</A></div></HTML>", "window=[name]")
|
||||
show_content(user)
|
||||
return
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You don't know how to read or write.</span>")
|
||||
@@ -312,6 +329,7 @@
|
||||
add_overlay(stampoverlay)
|
||||
|
||||
to_chat(user, "<span class='notice'>You stamp the paper with your rubber stamp.</span>")
|
||||
ui.render_all()
|
||||
|
||||
if(P.is_hot())
|
||||
if(HAS_TRAIT(user, TRAIT_CLUMSY) && prob(10))
|
||||
|
||||
@@ -84,16 +84,18 @@
|
||||
/obj/singularity/attack_tk(mob/user)
|
||||
if(iscarbon(user))
|
||||
var/mob/living/carbon/C = user
|
||||
log_game("[key_name(C)] has been disintegrated by attempting to telekenetically grab a singularity.</span>")
|
||||
C.visible_message("<span class='danger'>[C]'s head begins to collapse in on itself!</span>", "<span class='userdanger'>Your head feels like it's collapsing in on itself! This was really not a good idea!</span>", "<span class='italics'>You hear something crack and explode in gore.</span>")
|
||||
var/turf/T = get_turf(C)
|
||||
for(var/i in 1 to 3)
|
||||
C.apply_damage(30, BRUTE, BODY_ZONE_HEAD)
|
||||
new /obj/effect/gibspawner/generic(T)
|
||||
sleep(1)
|
||||
C.ghostize()
|
||||
var/obj/item/bodypart/head/rip_u = C.get_bodypart(BODY_ZONE_HEAD)
|
||||
rip_u.dismember(BURN) //nice try jedi
|
||||
qdel(rip_u)
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/singularity/ex_act(severity, target)
|
||||
switch(severity)
|
||||
|
||||
@@ -5,12 +5,21 @@
|
||||
#define PLASMA_HEAT_PENALTY 15 // Higher == Bigger heat and waste penalty from having the crystal surrounded by this gas. Negative numbers reduce penalty.
|
||||
#define OXYGEN_HEAT_PENALTY 1
|
||||
#define CO2_HEAT_PENALTY 0.1
|
||||
#define NITROGEN_HEAT_MODIFIER -1.5
|
||||
#define PLUOXIUM_HEAT_PENALTY -1
|
||||
#define TRITIUM_HEAT_PENALTY 10
|
||||
#define NITROGEN_HEAT_PENALTY -1.5
|
||||
#define BZ_HEAT_PENALTY 5
|
||||
|
||||
#define OXYGEN_TRANSMIT_MODIFIER 1.5 //Higher == Bigger bonus to power generation.
|
||||
#define PLASMA_TRANSMIT_MODIFIER 4
|
||||
#define BZ_TRANSMIT_MODIFIER -2
|
||||
|
||||
#define TRITIUM_RADIOACTIVITY_MODIFIER 3 //Higher == Crystal spews out more radiation
|
||||
#define BZ_RADIOACTIVITY_MODIFIER 5
|
||||
#define PLUOXIUM_RADIOACTIVITY_MODIFIER -2
|
||||
|
||||
#define N2O_HEAT_RESISTANCE 6 //Higher == Gas makes the crystal more resistant against heat damage.
|
||||
#define PLUOXIUM_HEAT_RESISTANCE 3
|
||||
|
||||
#define POWERLOSS_INHIBITION_GAS_THRESHOLD 0.20 //Higher == Higher percentage of inhibitor gas needed before the charge inertia chain reaction effect starts.
|
||||
#define POWERLOSS_INHIBITION_MOLE_THRESHOLD 20 //Higher == More moles of the gas are needed before the charge inertia chain reaction effect starts. //Scales powerloss inhibition down until this amount of moles is reached
|
||||
@@ -53,6 +62,7 @@
|
||||
#define SUPERMATTER_EMERGENCY_PERCENT 25
|
||||
#define SUPERMATTER_DANGER_PERCENT 50
|
||||
#define SUPERMATTER_WARNING_PERCENT 100
|
||||
#define CRITICAL_TEMPERATURE 10000
|
||||
|
||||
#define SUPERMATTER_COUNTDOWN_TIME 30 SECONDS
|
||||
|
||||
@@ -102,6 +112,11 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
|
||||
var/o2comp = 0
|
||||
var/co2comp = 0
|
||||
var/n2ocomp = 0
|
||||
var/pluoxiumcomp = 0
|
||||
var/tritiumcomp = 0
|
||||
var/bzcomp = 0
|
||||
|
||||
var/pluoxiumbonus = 0
|
||||
|
||||
var/combined_gas = 0
|
||||
var/gasmix_power_ratio = 0
|
||||
@@ -184,8 +199,6 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
|
||||
to_chat(H, "<span class='danger'>You get headaches just from looking at it.</span>")
|
||||
return
|
||||
|
||||
#define CRITICAL_TEMPERATURE 10000
|
||||
|
||||
/obj/machinery/power/supermatter_crystal/proc/get_status()
|
||||
var/turf/T = get_turf(src)
|
||||
if(!T)
|
||||
@@ -354,16 +367,24 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
|
||||
plasmacomp = max(removed.gases[/datum/gas/plasma]/combined_gas, 0)
|
||||
o2comp = max(removed.gases[/datum/gas/oxygen]/combined_gas, 0)
|
||||
co2comp = max(removed.gases[/datum/gas/carbon_dioxide]/combined_gas, 0)
|
||||
pluoxiumcomp = max(removed.gases[/datum/gas/pluoxium]/combined_gas, 0)
|
||||
tritiumcomp = max(removed.gases[/datum/gas/tritium]/combined_gas, 0)
|
||||
bzcomp = max(removed.gases[/datum/gas/bz]/combined_gas, 0)
|
||||
|
||||
n2ocomp = max(removed.gases[/datum/gas/nitrous_oxide]/combined_gas, 0)
|
||||
n2comp = max(removed.gases[/datum/gas/nitrogen]/combined_gas, 0)
|
||||
|
||||
gasmix_power_ratio = min(max(plasmacomp + o2comp + co2comp - n2comp, 0), 1)
|
||||
if(pluoxiumcomp >= 0.15)
|
||||
pluoxiumbonus = 1 //makes pluoxium only work at 15%+
|
||||
else
|
||||
pluoxiumbonus = 0
|
||||
|
||||
dynamic_heat_modifier = max((plasmacomp * PLASMA_HEAT_PENALTY)+(o2comp * OXYGEN_HEAT_PENALTY)+(co2comp * CO2_HEAT_PENALTY)+(n2comp * NITROGEN_HEAT_MODIFIER), 0.5)
|
||||
dynamic_heat_resistance = max(n2ocomp * N2O_HEAT_RESISTANCE, 1)
|
||||
gasmix_power_ratio = min(max(plasmacomp + o2comp + co2comp + tritiumcomp + bzcomp - pluoxiumcomp - n2comp, 0), 1)
|
||||
|
||||
power_transmission_bonus = max((plasmacomp * PLASMA_TRANSMIT_MODIFIER) + (o2comp * OXYGEN_TRANSMIT_MODIFIER), 0)
|
||||
dynamic_heat_modifier = max((plasmacomp * PLASMA_HEAT_PENALTY) + (o2comp * OXYGEN_HEAT_PENALTY) + (co2comp * CO2_HEAT_PENALTY) + (tritiumcomp * TRITIUM_HEAT_PENALTY) + ((pluoxiumcomp * PLUOXIUM_HEAT_PENALTY) * pluoxiumbonus) + (n2comp * NITROGEN_HEAT_PENALTY) + (bzcomp * BZ_HEAT_PENALTY), 0.5)
|
||||
dynamic_heat_resistance = max((n2ocomp * N2O_HEAT_RESISTANCE) + ((pluoxiumcomp * PLUOXIUM_HEAT_RESISTANCE) * pluoxiumbonus), 1)
|
||||
|
||||
power_transmission_bonus = max((plasmacomp * PLASMA_TRANSMIT_MODIFIER) + (o2comp * OXYGEN_TRANSMIT_MODIFIER) + (bzcomp * BZ_TRANSMIT_MODIFIER), 0)
|
||||
|
||||
//more moles of gases are harder to heat than fewer, so let's scale heat damage around them
|
||||
mole_heat_penalty = max(combined_gas / MOLE_HEAT_PENALTY, 0.25)
|
||||
@@ -392,7 +413,9 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
|
||||
power = max( (removed.temperature * temp_factor / T0C) * gasmix_power_ratio + power, 0) //Total laser power plus an overload
|
||||
|
||||
if(prob(50))
|
||||
radiation_pulse(src, power * (1 + power_transmission_bonus/10))
|
||||
radiation_pulse(src, power * (1 + (tritiumcomp * TRITIUM_RADIOACTIVITY_MODIFIER) + ((pluoxiumcomp * PLUOXIUM_RADIOACTIVITY_MODIFIER) * pluoxiumbonus) * (power_transmission_bonus/(10-(bzcomp * BZ_RADIOACTIVITY_MODIFIER))))) // Rad Modifiers BZ(500%), Tritium(300%), and Pluoxium(-200%)
|
||||
if(bzcomp >= 0.4 && prob(30 * bzcomp))
|
||||
src.fire_nuclear_particles() // Start to emit radballs at a maximum of 30% chance per tick
|
||||
|
||||
var/device_energy = power * REACTION_POWER_MODIFIER
|
||||
|
||||
@@ -527,11 +550,14 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
|
||||
/obj/machinery/power/supermatter_crystal/attack_tk(mob/user)
|
||||
if(iscarbon(user))
|
||||
var/mob/living/carbon/C = user
|
||||
log_game("[key_name(C)] has been disintegrated by a telekenetic grab on a supermatter crystal.</span>")
|
||||
to_chat(C, "<span class='userdanger'>That was a really dense idea.</span>")
|
||||
C.ghostize()
|
||||
C.visible_message("<span class='userdanger'>A bright flare of radiation is seen from [C]'s head, shortly before you hear a sickening sizzling!</span>")
|
||||
var/obj/item/organ/brain/rip_u = locate(/obj/item/organ/brain) in C.internal_organs
|
||||
rip_u.Remove(C)
|
||||
qdel(rip_u)
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/machinery/power/supermatter_crystal/attack_paw(mob/user)
|
||||
dust_mob(user, cause = "monkey attack")
|
||||
|
||||
@@ -132,11 +132,14 @@
|
||||
/obj/singularity/energy_ball/attack_tk(mob/user)
|
||||
if(iscarbon(user))
|
||||
var/mob/living/carbon/C = user
|
||||
log_game("[key_name(C)] has been disintegrated by a telekenetic grab on a tesla ball.</span>")
|
||||
to_chat(C, "<span class='userdanger'>That was a shockingly dumb idea.</span>")
|
||||
C.visible_message("<span class='userdanger'>A bright flare of lightning is seen from [C]'s head, shortly before you hear a sickening sizzling!</span>")
|
||||
var/obj/item/organ/brain/rip_u = locate(/obj/item/organ/brain) in C.internal_organs
|
||||
C.ghostize(0)
|
||||
rip_u.Remove(C)
|
||||
qdel(rip_u)
|
||||
C.death()
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/singularity/energy_ball/orbit(obj/singularity/energy_ball/target)
|
||||
if (istype(target))
|
||||
|
||||
@@ -59,6 +59,9 @@
|
||||
/obj/item/ammo_casing/energy/laser/redtag/hitscan
|
||||
projectile_type = /obj/item/projectile/beam/lasertag/redtag/hitscan
|
||||
|
||||
/obj/item/ammo_casing/energy/laser/redtag/hitscan/holy
|
||||
projectile_type = /obj/item/projectile/beam/lasertag/redtag/hitscan/holy
|
||||
|
||||
/obj/item/ammo_casing/energy/xray
|
||||
projectile_type = /obj/item/projectile/beam/xray
|
||||
e_cost = 50
|
||||
|
||||
@@ -207,6 +207,7 @@
|
||||
name = "combat shotgun"
|
||||
desc = "A semi automatic shotgun with tactical furniture and a six-shell capacity underneath."
|
||||
icon_state = "cshotgun"
|
||||
fire_delay = 3
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/shot/com
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
unique_reskin = list("Tatical" = "cshotgun",
|
||||
|
||||
@@ -159,3 +159,65 @@
|
||||
|
||||
/obj/item/gun/energy/laser/redtag/hitscan
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/laser/redtag/hitscan)
|
||||
|
||||
/obj/item/gun/energy/laser/redtag/hitscan/chaplain
|
||||
name = "\improper holy lasrifle"
|
||||
desc = "A lasrifle from the old Imperium. This one seems to be blessed by techpriests."
|
||||
icon_state = "LaserAK"
|
||||
item_state = null
|
||||
force = 14
|
||||
pin = /obj/item/firing_pin/holy
|
||||
icon = 'modular_citadel/icons/obj/guns/VGguns.dmi'
|
||||
ammo_x_offset = 4
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/laser/redtag/hitscan/holy)
|
||||
lefthand_file = 'modular_citadel/icons/mob/citadel/guns_lefthand.dmi'
|
||||
righthand_file = 'modular_citadel/icons/mob/citadel/guns_righthand.dmi'
|
||||
var/chaplain_spawnable = TRUE
|
||||
total_mass = TOTAL_MASS_MEDIEVAL_WEAPON
|
||||
throw_speed = 3
|
||||
throw_range = 4
|
||||
throwforce = 10
|
||||
obj_flags = UNIQUE_RENAME
|
||||
|
||||
/obj/item/gun/energy/laser/redtag/hitscan/chaplain/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/anti_magic, TRUE, TRUE)
|
||||
|
||||
/obj/item/gun/energy/laser/redtag/hitscan/chaplain/handle_suicide(mob/living/carbon/human/user, mob/living/carbon/human/target, params, bypass_timer)
|
||||
if(!ishuman(user) || !ishuman(target))
|
||||
return
|
||||
|
||||
if(semicd)
|
||||
return
|
||||
|
||||
if(user == target)
|
||||
target.visible_message("<span class='warning'>[user] sticks [src] in [user.p_their()] mouth, ready to pull the trigger...</span>", \
|
||||
"<span class='userdanger'>You stick [src] in your mouth, ready to pull the trigger...</span>")
|
||||
else
|
||||
target.visible_message("<span class='warning'>[user] points [src] at [target]'s head, ready to pull the trigger...</span>", \
|
||||
"<span class='userdanger'>[user] points [src] at your head, ready to pull the trigger...</span>")
|
||||
|
||||
semicd = TRUE
|
||||
|
||||
if(!bypass_timer && (!do_mob(user, target, 120) || user.zone_selected != BODY_ZONE_PRECISE_MOUTH))
|
||||
if(user)
|
||||
if(user == target)
|
||||
user.visible_message("<span class='notice'>[user] decided not to shoot.</span>")
|
||||
else if(target && target.Adjacent(user))
|
||||
target.visible_message("<span class='notice'>[user] has decided to spare [target]</span>", "<span class='notice'>[user] has decided to spare your life!</span>")
|
||||
semicd = FALSE
|
||||
return
|
||||
|
||||
semicd = FALSE
|
||||
|
||||
target.visible_message("<span class='warning'>[user] pulls the trigger!</span>", "<span class='userdanger'>[user] pulls the trigger!</span>")
|
||||
|
||||
playsound('sound/weapons/dink.ogg', 30, 1)
|
||||
|
||||
if((iscultist(target)) || (is_servant_of_ratvar(target)))
|
||||
chambered.BB.damage *= 1500
|
||||
|
||||
else if(chambered && chambered.BB)
|
||||
chambered.BB.damage *= 5
|
||||
|
||||
process_fire(target, user, TRUE, params)
|
||||
|
||||
@@ -188,6 +188,15 @@
|
||||
desc = "This is a DNA-locked firing pin which only authorizes one user. Attempt to fire once to DNA-link. It has a small explosive charge on it."
|
||||
selfdestruct = TRUE
|
||||
|
||||
/obj/item/firing_pin/holy
|
||||
name = "blessed pin"
|
||||
desc = "A firing pin that only responds to those who are holier than thou."
|
||||
|
||||
/obj/item/firing_pin/holy/pin_auth(mob/living/user)
|
||||
if(user.mind.isholy)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
// Laser tag pins
|
||||
/obj/item/firing_pin/tag
|
||||
name = "laser tag firing pin"
|
||||
|
||||
@@ -151,6 +151,11 @@
|
||||
/obj/item/projectile/beam/lasertag/redtag/hitscan
|
||||
hitscan = TRUE
|
||||
|
||||
/obj/item/projectile/beam/lasertag/redtag/hitscan/holy
|
||||
name = "lasrifle beam"
|
||||
damage = 0.1
|
||||
damage_type = BURN
|
||||
|
||||
/obj/item/projectile/beam/lasertag/bluetag
|
||||
icon_state = "bluelaser"
|
||||
suit_types = list(/obj/item/clothing/suit/redtag)
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
/obj/item/projectile/bullet/shotgun_beanbag
|
||||
name = "beanbag slug"
|
||||
damage = 5
|
||||
stamina = 80
|
||||
stamina = 70
|
||||
|
||||
/obj/item/projectile/bullet/incendiary/shotgun
|
||||
name = "incendiary slug"
|
||||
@@ -61,12 +61,12 @@
|
||||
|
||||
/obj/item/projectile/bullet/pellet/shotgun_buckshot
|
||||
name = "buckshot pellet"
|
||||
damage = 12.5
|
||||
damage = 10
|
||||
|
||||
/obj/item/projectile/bullet/pellet/shotgun_rubbershot
|
||||
name = "rubbershot pellet"
|
||||
damage = 3
|
||||
stamina = 25
|
||||
damage = 2
|
||||
stamina = 15
|
||||
|
||||
/obj/item/projectile/bullet/pellet/Range()
|
||||
..()
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
#define CHEMICAL_QUANTISATION_LEVEL 0.0001
|
||||
#define CHEMICAL_QUANTISATION_LEVEL 0.001
|
||||
|
||||
/proc/build_chemical_reagent_list()
|
||||
//Chemical Reagents - Initialises all /datum/reagent into a list indexed by reagent id
|
||||
@@ -745,7 +745,6 @@
|
||||
del_reagent(R.id)
|
||||
else
|
||||
total_volume += R.volume
|
||||
|
||||
return 0
|
||||
|
||||
/datum/reagents/proc/clear_reagents()
|
||||
@@ -874,7 +873,7 @@
|
||||
var/datum/reagent/R = A
|
||||
if (R.id == reagent) //IF MERGING
|
||||
//Add amount and equalize purity
|
||||
R.volume += amount
|
||||
R.volume += round(amount, CHEMICAL_QUANTISATION_LEVEL)
|
||||
R.purity = ((R.purity * R.volume) + (other_purity * amount)) /((R.volume + amount)) //This should add the purity to the product
|
||||
|
||||
update_total()
|
||||
@@ -896,7 +895,7 @@
|
||||
var/datum/reagent/R = new D.type(data)
|
||||
cached_reagents += R
|
||||
R.holder = src
|
||||
R.volume = amount
|
||||
R.volume = round(amount, CHEMICAL_QUANTISATION_LEVEL)
|
||||
R.purity = other_purity
|
||||
R.loc = get_turf(my_atom)
|
||||
if(data)
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user