Support stations with multiple z-levels (#35339)
* Remove ZLEVEL_STATION_PRIMARY * Add Up and Down traits for use by ladders and chasms * Give map_config creation its own proc * Combine LoadConfig and ValidateJSON and remove transition_config * Make space linkage a z-level trait * Remove ZLEVEL_EMPTY_SPACE * Update uses of GetFullMapPath * Handle multi-Z stations and load Lavaland and Reebe at runtime * Remove unused space maps * Fix inappropriate z-expansion in map reader, improve logging * Update comments relating to z-level configuration * Add Lavaland and Reebe to ALL_MAPS
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CitadelStationBot
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@@ -60,7 +60,7 @@
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var/datum/map_template/pirate_event_ship/ship = new
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var/x = rand(TRANSITIONEDGE,world.maxx - TRANSITIONEDGE - ship.width)
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var/y = rand(TRANSITIONEDGE,world.maxy - TRANSITIONEDGE - ship.height)
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var/z = ZLEVEL_EMPTY_SPACE
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var/z = SSmapping.empty_space.z_value
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var/turf/T = locate(x,y,z)
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if(!T)
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CRASH("Pirate event found no turf to load in")
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