Support stations with multiple z-levels (#35339)

* Remove ZLEVEL_STATION_PRIMARY

* Add Up and Down traits for use by ladders and chasms

* Give map_config creation its own proc

* Combine LoadConfig and ValidateJSON and remove transition_config

* Make space linkage a z-level trait

* Remove ZLEVEL_EMPTY_SPACE

* Update uses of GetFullMapPath

* Handle multi-Z stations and load Lavaland and Reebe at runtime

* Remove unused space maps

* Fix inappropriate z-expansion in map reader, improve logging

* Update comments relating to z-level configuration

* Add Lavaland and Reebe to ALL_MAPS
This commit is contained in:
Tad Hardesty
2018-02-15 01:21:25 -08:00
committed by CitadelStationBot
parent 95582c597b
commit 5b30b29a4b
23 changed files with 272 additions and 196863 deletions
@@ -100,9 +100,16 @@
/obj/structure/mirror/magic/pride/curse(mob/user)
user.visible_message("<span class='danger'><B>The ground splits beneath [user] as [user.p_their()] hand leaves the mirror!</B></span>", \
"<span class='notice'>Perfect. Much better! Now <i>nobody</i> will be able to resist yo-</span>")
var/turf/T = get_turf(user)
T.ChangeTurf(/turf/open/chasm/straight_down)
var/list/levels = SSmapping.levels_by_trait(ZTRAIT_SPACE_RUINS)
var/turf/dest
if (levels.len)
dest = locate(T.x, T.y, pick(levels))
T.ChangeTurf(/turf/open/chasm)
var/turf/open/chasm/C = T
C.set_target(dest)
C.drop(user)
//can't be bothered to do sloth right now, will make later