desword adjustments
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@@ -14,7 +14,7 @@
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if(IS_STAMCRIT(L))
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to_chat(L, "<span class='warning'>You are too exhausted to swing [src]!</span>")
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return
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if(!CHECK_MOBILITY(L, MOBILITY_USE))
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if(!CHECK_MOBILITY(L, MOBILITY_USE) && !(flags & ATTACKCHAIN_PARRY_COUNTERATTACK))
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to_chat(L, "<span class='warning'>You are unable to swing [src] right now!</span>")
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return
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if(tool_behaviour && target.tool_act(user, src, tool_behaviour))
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@@ -309,11 +309,11 @@
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var/total_mass_on = 3.4
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/datum/block_parry_data/dual_esword
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block_damage_absorption = 5
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block_damage_absorption = 2
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block_damage_multiplier = 0.3
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block_start_delay = 0 // instantaneous block
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block_stamina_cost_per_second = 3
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block_stamina_efficiency = 2
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block_stamina_cost_per_second = 2
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block_stamina_efficiency = 3
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// slowdown
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block_slowdown = 1
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// no attacking while blocking
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@@ -329,7 +329,7 @@
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parry_flags = PARRY_DEFAULT_HANDLE_FEEDBACK // esword users can attack while parrying.
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parry_time_perfect = 2 // first ds isn't perfect
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parry_time_perfect_leeway = 1
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parry_imperfect_falloff_percent = 20
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parry_imperfect_falloff_percent = 10
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parry_efficiency_to_counterattack = 100
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parry_efficiency_considered_successful = 25 // VERY generous
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parry_efficiency_perfect = 90
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@@ -159,6 +159,7 @@ GLOBAL_LIST_EMPTY(block_parry_data)
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return
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return total/div //groan
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/**
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* Gets the percentage efficiency of our parry.
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*
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@@ -193,14 +194,20 @@ GLOBAL_LIST_EMPTY(block_parry_data)
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#define RENDER_ATTACK_TYPES(varname, desc) dat += "<tr><th>[#varname]<br><i>[desc]</i></th><th>"; \
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var/list/assembled__##varname = list(); \
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for(var/bit in bitfield2list(varname)){ \
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assembled__##varname += "[GLOB.attack_type_names[num2text(bit)]]"; \
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var/name = GLOB.attack_type_names[num2text(bit)]; \
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if(name){ \
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assembled__##varname += "[name]"; \
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} \
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} \
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dat += "[english_list(assembled__##varname)]</th>";
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#define RENDER_BLOCK_DIRECTIONS(varname, desc) \
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dat += "<tr><th>[#varname]<br><i>[desc]</i></th><th>"; \
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var/list/assembled__##varname = list(); \
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for(var/bit in bitfield2list(varname)){ \
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assembled__##varname += "[GLOB.block_direction_names[num2text(bit)]]"; \
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var/name = GLOB.block_direction_names[num2text(bit)]; \
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if(name){ \
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assembled__##varname += "[name]"; \
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} \
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} \
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dat += "[english_list(assembled__##varname)]</th>";
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