Update shotgun.dm
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@@ -71,7 +71,6 @@
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var/obj/item/ammo_casing/AC = magazine.get_round() //load next casing.
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chambered = AC
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/obj/item/gun/ballistic/shotgun/examine(mob/user)
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..()
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if (chambered)
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@@ -117,6 +116,13 @@
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knife_x_offset = 27
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knife_y_offset = 13
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/obj/item/gun/ballistic/shotgun/boltaction/improvised
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name = "Makeshift 7.62mm Rifle"
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icon_state = "ishotgun"
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item_state = "shotgun"
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desc = "A large zip gun more or less that takes a single 7.62mm bullet"
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mag_type = /obj/item/ammo_box/magazine/internal/boltaction/improvised
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/obj/item/gun/ballistic/shotgun/boltaction/pump(mob/M)
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playsound(M, 'sound/weapons/shotgunpump.ogg', 60, 1)
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if(bolt_open)
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@@ -137,7 +143,6 @@
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..()
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to_chat(user, "The bolt is [bolt_open ? "open" : "closed"].")
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/obj/item/gun/ballistic/shotgun/boltaction/enchanted
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name = "enchanted bolt action rifle"
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desc = "Careful not to lose your head."
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@@ -153,10 +158,8 @@
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icon_state = "arcane_barrage"
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item_state = "arcane_barrage"
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can_bayonet = FALSE
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item_flags = NEEDS_PERMIT | DROPDEL
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flags_1 = NONE
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mag_type = /obj/item/ammo_box/magazine/internal/boltaction/enchanted/arcane_barrage
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/obj/item/gun/ballistic/shotgun/boltaction/enchanted/Initialize()
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@@ -207,7 +210,6 @@
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"Slick" = "cshotgun_slick"
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)
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/obj/item/gun/ballistic/shotgun/automatic/combat/compact
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name = "compact combat shotgun"
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desc = "A compact version of the semi automatic combat shotgun. For close encounters."
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@@ -218,7 +220,6 @@
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"Slick" = "cshotgunc_slick"
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)
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//Dual Feed Shotgun
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/obj/item/gun/ballistic/shotgun/automatic/dual_tube
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@@ -261,5 +262,4 @@
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return
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pump()
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// DOUBLE BARRELED SHOTGUN and IMPROVISED SHOTGUN are in revolver.dm
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