shuttle hijack
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@@ -11,10 +11,11 @@ GLOBAL_LIST_EMPTY(antagonists)
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var/delete_on_mind_deletion = TRUE
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var/job_rank
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var/replace_banned = TRUE //Should replace jobbaned player with ghosts if granted.
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var/list/objectives = list()
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var/list/_objectives = list()
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var/antag_memory = ""//These will be removed with antag datum
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var/antag_moodlet //typepath of moodlet that the mob will gain with their status
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var/can_hijack = HIJACK_NEUTRAL //If these antags are alone on shuttle hijack happens.
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/// If above 0, this is the multiplier for the speed at which we hijack the shuttle. Do not directly read, use hijack_speed().
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var/hijack_speed = 0
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//Antag panel properties
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var/show_in_antagpanel = TRUE //This will hide adding this antag type in antag panel, use only for internal subtypes that shouldn't be added directly but still show if possessed by mind
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@@ -72,6 +73,7 @@ GLOBAL_LIST_EMPTY(antagonists)
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give_antag_moodies()
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if(is_banned(owner.current) && replace_banned)
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replace_banned_player()
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owner.update_can_hijack()
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/datum/antagonist/proc/is_banned(mob/M)
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if(!M)
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@@ -99,6 +101,7 @@ GLOBAL_LIST_EMPTY(antagonists)
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var/datum/team/team = get_team()
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if(team)
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team.remove_member(owner)
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owner.update_can_hijack()
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qdel(src)
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/datum/antagonist/proc/greet()
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@@ -215,6 +218,13 @@ GLOBAL_LIST_EMPTY(antagonists)
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return
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antag_memory = new_memo
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/// Gets how fast we can hijack the shuttle, return 0 for can not hijack. Defaults to hijack_speed var, override for custom stuff like buffing hijack speed for hijack objectives or something.
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/datum/antagonist/proc/hijack_speed()
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var/datum/objective/hijack/H = locate() in objectives
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if(!isnull(H?.hijack_speed_override))
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return H.hijack_speed_override
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return hijack_speed
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//This one is created by admin tools for custom objectives
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/datum/antagonist/custom
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antagpanel_category = "Custom"
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@@ -13,7 +13,7 @@
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var/should_give_codewords = TRUE
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var/should_equip = TRUE
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var/traitor_kind = TRAITOR_HUMAN //Set on initial assignment
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can_hijack = HIJACK_HIJACKER
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hijack_speed = 0.5 //10 seconds per hijack stage by default
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/datum/antagonist/traitor/on_gain()
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if(owner.current && isAI(owner.current))
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@@ -3,13 +3,38 @@
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#define ENGINES_STARTED (SSshuttle.emergency.mode == SHUTTLE_IGNITING)
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#define IS_DOCKED (SSshuttle.emergency.mode == SHUTTLE_DOCKED || (ENGINES_STARTED))
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#define INTACT 0
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#define STAGE_1 1
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#define STAGE_2 2
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#define STAGE_3 3
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#define STAGE_4 4
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#define HIJACKED 5
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/obj/machinery/computer/emergency_shuttle
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name = "emergency shuttle console"
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desc = "For shuttle control."
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icon_screen = "shuttle"
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icon_keyboard = "tech_key"
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obj_flags = INDESTRUCTIBLE
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var/auth_need = 3
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var/list/authorized = list()
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var/hijack_last_stage_increase = 0
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var/hijack_stage_time = 50
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var/hijack_stage_cooldown = 50
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var/hijack_flight_time_incrase = 300
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var/hijack_completion_flight_time_set = 100 //How long in deciseconds to set shuttle's timer after hijack is done.
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var/hijack_hacking = FALSE
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var/hijack_announce = TRUE
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/obj/machinery/computer/emergency_shuttle/examine(mob/user)
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. = ..()
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if(hijack_announce)
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. += "<span class='danger'>Security systems present on console. Any unauthorized tampering will result in an emergency announcement.</span>"
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if(user?.mind.hijack_speed)
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. += "<span class='danger'>Alt click on this to attempt to hijack the shuttle. This will take multiple tries (current: stage [SSshuttle.emergency.hijack_status]/[HIJACKED]).</span>"
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. += "<span class='notice'>It will take you [(hijack_stage_time * user.mind.hijack_speed) / 10] seconds to reprogram a stage of the shuttle's navigational firmware, and the console will undergo automated timed lockout for [hijack_stage_cooldown/10] seconds after each stage.</span>"
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if(hijack_announce)
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. += "<span class='warning'>It is probably best to fortify your position as to be uninterrupted during the attempt, given the automatic announcements..</span>"
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/obj/machinery/computer/emergency_shuttle/attackby(obj/item/I, mob/user,params)
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if(istype(I, /obj/item/card/id))
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@@ -133,6 +158,73 @@
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[TIME_LEFT] seconds", system_error, alert=TRUE)
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. = TRUE
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/obj/machinery/computer/emergency_shuttle/proc/increase_hijack_stage()
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var/obj/docking_port/mobile/emergency/shuttle = SSshuttle.emergency
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shuttle.hijack_status++
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announce_hijack_stage()
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hijack_last_stage_increase = world.time
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say("Navigational protocol error! Rebooting systems.")
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if(shuttle.mode == SHUTTLE_ESCAPE)
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if(shuttle.hijack_status == HIJACKED)
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shuttle.setTimer(hijack_completion_flight_time_set)
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else
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shuttle.setTimer(shuttle.timeLeft(1) + hijack_flight_time_increase) //give the guy more time to hijack if it's already in flight.
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return shuttle.hijack_status
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/obj/machinery/computer/emergency_shuttle/AltClick(user)
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attempt_hijack_stage(user)
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/obj/machinery/computer/emergency_shuttle/proc/attempt_hijack_stage(mob/living/user)
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if(!user.CanReach(src))
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return
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if(!user?.mind?,hijack_speed)
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to_chat(user, "<span class='warning'>You manage to open a user-mode shell on [src], and hundreds of lines of debugging output fly through your vision. It is probably best to leave this alone.</span.")
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return
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if(hijack_hacking = TRUE)
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return
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if(hijack_last_stage_increase <= world.time + hijack_stage_cooldown)
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say("Error - Catastrophic software error detected. Input is currently on timeout.")
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return
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hijack_hacking = TRUE
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to_chat(user, "<span class='boldwarning'>You [SSshuttle.emergency.hijack_status == INTACT? "begin" : "continue"] to override [src]'s navigational protocols.</span>")
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say("Software override initiated.")
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. = FALSE
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if(do_after(user, hijack_stage_time * user.mind.hijack_speed, target = src))
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increase_hijack_stage()
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. = TRUE
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to_chat(user, "<span class='notice'>You reprogram some of [src]'s programming, putting it on timeout for [hijack_stage_cooldown/10] seconds.</span>")
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hijack_hacking = FALSE
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/obj/machinery/computer/emergency_shuttle/announce_hijack_stage()
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var/msg
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var/replaceprob
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switch(SSshuttle.emergency.hijack_status)
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if(INTACT)
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return
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if(STAGE_1)
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var/datum/species/S = new
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msg = "AUTHENTICATING - FAIL. AUTHENTICATING - FAIL. AUTHENTICATING - FAI###### Welcome, technician [S.random_name(pick(MALE, FEMALE))]."
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replaceprob = 10
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qdel(S)
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if(STAGE_2)
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msg = "Warning: Navigational route fails \"IS_AUTHORIZED\". Please try againNN[scramble_message_replace_chars("againagainagainagainagain", 70)]."
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replaceprob = 20
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if(STAGE_3)
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var/hex = ""
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for(var/i in 1 to 8)
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hex += num2hex(rand(1,16))
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msg = "CRC mismatch at 0x[hex] in calculated route buffer. Full reset initiated of FTL_NAVIGATION_SERVICES. Memory decrypted for automatic repair."
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replaceprob = 30
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if(STAGE_4)
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msg = "~ACS_directive module_load(cyberdyne.exploit.nanotrasen.shuttlenav)... NT key mismatch. Confirm load? Y...###Reboot complete. $SET transponder_state = 0; System link initiated with connected engines..."
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replaceprob = 35
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if(HIJACKED)
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msg = "<font color='red'>SYSTEM OVERRIDE - Resetting course to \[[scramble_message_replace_chars("###########", 100))]\] \
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([scramble_message_replace_chars("#######", 100))]/[scramble_message_replace_chars("#######", 100))]/[scramble_message_replace_chars("#######", 100))]) \
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{AUTH - ROOT (uid: 0)}.</font>[SSshuttle.emergency.mode == SHUTTLE_ESCAPE? "Diverting from existing route - Bluespace exit in [hijack_completion_flight_time_set/10] seconds." : ""]"
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replaceprob = 25
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minor_announce(scramble_message_replace_chars(msg, replaceprob = replaceprob), "Emergency Shuttle", TRUE)
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/obj/machinery/computer/emergency_shuttle/emag_act(mob/user)
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. = ..()
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@@ -185,6 +277,7 @@
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dir = EAST
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port_direction = WEST
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var/sound_played = 0 //If the launch sound has been sent to all players on the shuttle itself
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var/hijack_status = INTACT
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/obj/docking_port/mobile/emergency/canDock(obj/docking_port/stationary/S)
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return SHUTTLE_CAN_DOCK //If the emergency shuttle can't move, the whole game breaks, so it will force itself to land even if it has to crush a few departments in the process
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@@ -250,37 +343,7 @@
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priority_announce("The emergency shuttle has been recalled.[SSshuttle.emergencyLastCallLoc ? " Recall signal traced. Results can be viewed on any communications console." : "" ]", null, "shuttlerecalled", "Priority")
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/obj/docking_port/mobile/emergency/proc/is_hijacked()
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var/has_people = FALSE
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var/hijacker_present = FALSE
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for(var/mob/living/player in GLOB.player_list)
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if(player.mind)
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if(player.stat != DEAD)
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if(issilicon(player)) //Borgs are technically dead anyways
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continue
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if(isanimal(player)) //animals don't count
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continue
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if(isbrain(player)) //also technically dead
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continue
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if(shuttle_areas[get_area(player)])
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has_people = TRUE
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var/location = get_turf(player.mind.current)
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//Non-antag present. Can't hijack.
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if(!(player.mind.has_antag_datum(/datum/antagonist)) && !istype(location, /turf/open/floor/plasteel/shuttle/red) && !istype(location, /turf/open/floor/mineral/plastitanium/red/brig))
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return FALSE
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//Antag present, doesn't stop but let's see if we actually want to hijack
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var/prevent = FALSE
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for(var/datum/antagonist/A in player.mind.antag_datums)
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if(A.can_hijack == HIJACK_HIJACKER)
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hijacker_present = TRUE
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prevent = FALSE
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break //If we have both prevent and hijacker antags assume we want to hijack.
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else if(A.can_hijack == HIJACK_PREVENT)
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prevent = TRUE
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if(prevent)
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return FALSE
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return has_people && hijacker_present
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return hijack_status == HIJACKED
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/obj/docking_port/mobile/emergency/proc/ShuttleDBStuff()
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set waitfor = FALSE
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@@ -422,7 +485,7 @@
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mode = SHUTTLE_ESCAPE
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launch_status = ENDGAME_LAUNCHED
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setTimer(SSshuttle.emergencyEscapeTime)
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priority_announce("The Emergency Shuttle preparing for direct jump. Estimate [timeLeft(600)] minutes until the shuttle docks at Central Command.", null, null, "Priority")
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priority_announce("The Emergency Shuttle is preparing for direct jump. Estimate [timeLeft(600)] minutes until the shuttle docks at Central Command.", null, null, "Priority")
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/obj/docking_port/mobile/pod
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@@ -567,3 +630,10 @@
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#undef ENGINES_START_TIME
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#undef ENGINES_STARTED
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#undef IS_DOCKED
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#undef INTACT
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#undef STAGE_1
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#undef STAGE_2
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#undef STAGE_3
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#undef STAGE_4
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#undef HIJACKED
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