shuttle hijack

This commit is contained in:
kevinz000
2020-01-22 05:16:33 -07:00
parent 86c5d43a1b
commit 5b6f95cb1e
6 changed files with 143 additions and 38 deletions
@@ -11,10 +11,11 @@ GLOBAL_LIST_EMPTY(antagonists)
var/delete_on_mind_deletion = TRUE
var/job_rank
var/replace_banned = TRUE //Should replace jobbaned player with ghosts if granted.
var/list/objectives = list()
var/list/_objectives = list()
var/antag_memory = ""//These will be removed with antag datum
var/antag_moodlet //typepath of moodlet that the mob will gain with their status
var/can_hijack = HIJACK_NEUTRAL //If these antags are alone on shuttle hijack happens.
/// If above 0, this is the multiplier for the speed at which we hijack the shuttle. Do not directly read, use hijack_speed().
var/hijack_speed = 0
//Antag panel properties
var/show_in_antagpanel = TRUE //This will hide adding this antag type in antag panel, use only for internal subtypes that shouldn't be added directly but still show if possessed by mind
@@ -72,6 +73,7 @@ GLOBAL_LIST_EMPTY(antagonists)
give_antag_moodies()
if(is_banned(owner.current) && replace_banned)
replace_banned_player()
owner.update_can_hijack()
/datum/antagonist/proc/is_banned(mob/M)
if(!M)
@@ -99,6 +101,7 @@ GLOBAL_LIST_EMPTY(antagonists)
var/datum/team/team = get_team()
if(team)
team.remove_member(owner)
owner.update_can_hijack()
qdel(src)
/datum/antagonist/proc/greet()
@@ -215,6 +218,13 @@ GLOBAL_LIST_EMPTY(antagonists)
return
antag_memory = new_memo
/// Gets how fast we can hijack the shuttle, return 0 for can not hijack. Defaults to hijack_speed var, override for custom stuff like buffing hijack speed for hijack objectives or something.
/datum/antagonist/proc/hijack_speed()
var/datum/objective/hijack/H = locate() in objectives
if(!isnull(H?.hijack_speed_override))
return H.hijack_speed_override
return hijack_speed
//This one is created by admin tools for custom objectives
/datum/antagonist/custom
antagpanel_category = "Custom"
@@ -13,7 +13,7 @@
var/should_give_codewords = TRUE
var/should_equip = TRUE
var/traitor_kind = TRAITOR_HUMAN //Set on initial assignment
can_hijack = HIJACK_HIJACKER
hijack_speed = 0.5 //10 seconds per hijack stage by default
/datum/antagonist/traitor/on_gain()
if(owner.current && isAI(owner.current))
+102 -32
View File
@@ -3,13 +3,38 @@
#define ENGINES_STARTED (SSshuttle.emergency.mode == SHUTTLE_IGNITING)
#define IS_DOCKED (SSshuttle.emergency.mode == SHUTTLE_DOCKED || (ENGINES_STARTED))
#define INTACT 0
#define STAGE_1 1
#define STAGE_2 2
#define STAGE_3 3
#define STAGE_4 4
#define HIJACKED 5
/obj/machinery/computer/emergency_shuttle
name = "emergency shuttle console"
desc = "For shuttle control."
icon_screen = "shuttle"
icon_keyboard = "tech_key"
obj_flags = INDESTRUCTIBLE
var/auth_need = 3
var/list/authorized = list()
var/hijack_last_stage_increase = 0
var/hijack_stage_time = 50
var/hijack_stage_cooldown = 50
var/hijack_flight_time_incrase = 300
var/hijack_completion_flight_time_set = 100 //How long in deciseconds to set shuttle's timer after hijack is done.
var/hijack_hacking = FALSE
var/hijack_announce = TRUE
/obj/machinery/computer/emergency_shuttle/examine(mob/user)
. = ..()
if(hijack_announce)
. += "<span class='danger'>Security systems present on console. Any unauthorized tampering will result in an emergency announcement.</span>"
if(user?.mind.hijack_speed)
. += "<span class='danger'>Alt click on this to attempt to hijack the shuttle. This will take multiple tries (current: stage [SSshuttle.emergency.hijack_status]/[HIJACKED]).</span>"
. += "<span class='notice'>It will take you [(hijack_stage_time * user.mind.hijack_speed) / 10] seconds to reprogram a stage of the shuttle's navigational firmware, and the console will undergo automated timed lockout for [hijack_stage_cooldown/10] seconds after each stage.</span>"
if(hijack_announce)
. += "<span class='warning'>It is probably best to fortify your position as to be uninterrupted during the attempt, given the automatic announcements..</span>"
/obj/machinery/computer/emergency_shuttle/attackby(obj/item/I, mob/user,params)
if(istype(I, /obj/item/card/id))
@@ -133,6 +158,73 @@
[TIME_LEFT] seconds", system_error, alert=TRUE)
. = TRUE
/obj/machinery/computer/emergency_shuttle/proc/increase_hijack_stage()
var/obj/docking_port/mobile/emergency/shuttle = SSshuttle.emergency
shuttle.hijack_status++
announce_hijack_stage()
hijack_last_stage_increase = world.time
say("Navigational protocol error! Rebooting systems.")
if(shuttle.mode == SHUTTLE_ESCAPE)
if(shuttle.hijack_status == HIJACKED)
shuttle.setTimer(hijack_completion_flight_time_set)
else
shuttle.setTimer(shuttle.timeLeft(1) + hijack_flight_time_increase) //give the guy more time to hijack if it's already in flight.
return shuttle.hijack_status
/obj/machinery/computer/emergency_shuttle/AltClick(user)
attempt_hijack_stage(user)
/obj/machinery/computer/emergency_shuttle/proc/attempt_hijack_stage(mob/living/user)
if(!user.CanReach(src))
return
if(!user?.mind?,hijack_speed)
to_chat(user, "<span class='warning'>You manage to open a user-mode shell on [src], and hundreds of lines of debugging output fly through your vision. It is probably best to leave this alone.</span.")
return
if(hijack_hacking = TRUE)
return
if(hijack_last_stage_increase <= world.time + hijack_stage_cooldown)
say("Error - Catastrophic software error detected. Input is currently on timeout.")
return
hijack_hacking = TRUE
to_chat(user, "<span class='boldwarning'>You [SSshuttle.emergency.hijack_status == INTACT? "begin" : "continue"] to override [src]'s navigational protocols.</span>")
say("Software override initiated.")
. = FALSE
if(do_after(user, hijack_stage_time * user.mind.hijack_speed, target = src))
increase_hijack_stage()
. = TRUE
to_chat(user, "<span class='notice'>You reprogram some of [src]'s programming, putting it on timeout for [hijack_stage_cooldown/10] seconds.</span>")
hijack_hacking = FALSE
/obj/machinery/computer/emergency_shuttle/announce_hijack_stage()
var/msg
var/replaceprob
switch(SSshuttle.emergency.hijack_status)
if(INTACT)
return
if(STAGE_1)
var/datum/species/S = new
msg = "AUTHENTICATING - FAIL. AUTHENTICATING - FAIL. AUTHENTICATING - FAI###### Welcome, technician [S.random_name(pick(MALE, FEMALE))]."
replaceprob = 10
qdel(S)
if(STAGE_2)
msg = "Warning: Navigational route fails \"IS_AUTHORIZED\". Please try againNN[scramble_message_replace_chars("againagainagainagainagain", 70)]."
replaceprob = 20
if(STAGE_3)
var/hex = ""
for(var/i in 1 to 8)
hex += num2hex(rand(1,16))
msg = "CRC mismatch at 0x[hex] in calculated route buffer. Full reset initiated of FTL_NAVIGATION_SERVICES. Memory decrypted for automatic repair."
replaceprob = 30
if(STAGE_4)
msg = "~ACS_directive module_load(cyberdyne.exploit.nanotrasen.shuttlenav)... NT key mismatch. Confirm load? Y...###Reboot complete. $SET transponder_state = 0; System link initiated with connected engines..."
replaceprob = 35
if(HIJACKED)
msg = "<font color='red'>SYSTEM OVERRIDE - Resetting course to \[[scramble_message_replace_chars("###########", 100))]\] \
([scramble_message_replace_chars("#######", 100))]/[scramble_message_replace_chars("#######", 100))]/[scramble_message_replace_chars("#######", 100))]) \
{AUTH - ROOT (uid: 0)}.</font>[SSshuttle.emergency.mode == SHUTTLE_ESCAPE? "Diverting from existing route - Bluespace exit in [hijack_completion_flight_time_set/10] seconds." : ""]"
replaceprob = 25
minor_announce(scramble_message_replace_chars(msg, replaceprob = replaceprob), "Emergency Shuttle", TRUE)
/obj/machinery/computer/emergency_shuttle/emag_act(mob/user)
. = ..()
@@ -185,6 +277,7 @@
dir = EAST
port_direction = WEST
var/sound_played = 0 //If the launch sound has been sent to all players on the shuttle itself
var/hijack_status = INTACT
/obj/docking_port/mobile/emergency/canDock(obj/docking_port/stationary/S)
return SHUTTLE_CAN_DOCK //If the emergency shuttle can't move, the whole game breaks, so it will force itself to land even if it has to crush a few departments in the process
@@ -250,37 +343,7 @@
priority_announce("The emergency shuttle has been recalled.[SSshuttle.emergencyLastCallLoc ? " Recall signal traced. Results can be viewed on any communications console." : "" ]", null, "shuttlerecalled", "Priority")
/obj/docking_port/mobile/emergency/proc/is_hijacked()
var/has_people = FALSE
var/hijacker_present = FALSE
for(var/mob/living/player in GLOB.player_list)
if(player.mind)
if(player.stat != DEAD)
if(issilicon(player)) //Borgs are technically dead anyways
continue
if(isanimal(player)) //animals don't count
continue
if(isbrain(player)) //also technically dead
continue
if(shuttle_areas[get_area(player)])
has_people = TRUE
var/location = get_turf(player.mind.current)
//Non-antag present. Can't hijack.
if(!(player.mind.has_antag_datum(/datum/antagonist)) && !istype(location, /turf/open/floor/plasteel/shuttle/red) && !istype(location, /turf/open/floor/mineral/plastitanium/red/brig))
return FALSE
//Antag present, doesn't stop but let's see if we actually want to hijack
var/prevent = FALSE
for(var/datum/antagonist/A in player.mind.antag_datums)
if(A.can_hijack == HIJACK_HIJACKER)
hijacker_present = TRUE
prevent = FALSE
break //If we have both prevent and hijacker antags assume we want to hijack.
else if(A.can_hijack == HIJACK_PREVENT)
prevent = TRUE
if(prevent)
return FALSE
return has_people && hijacker_present
return hijack_status == HIJACKED
/obj/docking_port/mobile/emergency/proc/ShuttleDBStuff()
set waitfor = FALSE
@@ -422,7 +485,7 @@
mode = SHUTTLE_ESCAPE
launch_status = ENDGAME_LAUNCHED
setTimer(SSshuttle.emergencyEscapeTime)
priority_announce("The Emergency Shuttle preparing for direct jump. Estimate [timeLeft(600)] minutes until the shuttle docks at Central Command.", null, null, "Priority")
priority_announce("The Emergency Shuttle is preparing for direct jump. Estimate [timeLeft(600)] minutes until the shuttle docks at Central Command.", null, null, "Priority")
/obj/docking_port/mobile/pod
@@ -567,3 +630,10 @@
#undef ENGINES_START_TIME
#undef ENGINES_STARTED
#undef IS_DOCKED
#undef INTACT
#undef STAGE_1
#undef STAGE_2
#undef STAGE_3
#undef STAGE_4
#undef HIJACKED