shuttle hijack
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@@ -11,10 +11,11 @@ GLOBAL_LIST_EMPTY(antagonists)
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var/delete_on_mind_deletion = TRUE
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var/job_rank
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var/replace_banned = TRUE //Should replace jobbaned player with ghosts if granted.
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var/list/objectives = list()
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var/list/_objectives = list()
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var/antag_memory = ""//These will be removed with antag datum
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var/antag_moodlet //typepath of moodlet that the mob will gain with their status
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var/can_hijack = HIJACK_NEUTRAL //If these antags are alone on shuttle hijack happens.
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/// If above 0, this is the multiplier for the speed at which we hijack the shuttle. Do not directly read, use hijack_speed().
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var/hijack_speed = 0
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//Antag panel properties
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var/show_in_antagpanel = TRUE //This will hide adding this antag type in antag panel, use only for internal subtypes that shouldn't be added directly but still show if possessed by mind
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@@ -72,6 +73,7 @@ GLOBAL_LIST_EMPTY(antagonists)
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give_antag_moodies()
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if(is_banned(owner.current) && replace_banned)
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replace_banned_player()
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owner.update_can_hijack()
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/datum/antagonist/proc/is_banned(mob/M)
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if(!M)
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@@ -99,6 +101,7 @@ GLOBAL_LIST_EMPTY(antagonists)
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var/datum/team/team = get_team()
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if(team)
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team.remove_member(owner)
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owner.update_can_hijack()
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qdel(src)
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/datum/antagonist/proc/greet()
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@@ -215,6 +218,13 @@ GLOBAL_LIST_EMPTY(antagonists)
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return
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antag_memory = new_memo
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/// Gets how fast we can hijack the shuttle, return 0 for can not hijack. Defaults to hijack_speed var, override for custom stuff like buffing hijack speed for hijack objectives or something.
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/datum/antagonist/proc/hijack_speed()
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var/datum/objective/hijack/H = locate() in objectives
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if(!isnull(H?.hijack_speed_override))
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return H.hijack_speed_override
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return hijack_speed
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//This one is created by admin tools for custom objectives
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/datum/antagonist/custom
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antagpanel_category = "Custom"
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@@ -13,7 +13,7 @@
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var/should_give_codewords = TRUE
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var/should_equip = TRUE
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var/traitor_kind = TRAITOR_HUMAN //Set on initial assignment
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can_hijack = HIJACK_HIJACKER
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hijack_speed = 0.5 //10 seconds per hijack stage by default
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/datum/antagonist/traitor/on_gain()
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if(owner.current && isAI(owner.current))
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