Merge pull request #15265 from keronshb/familyport
(Ready for Testing) Ports MRP Families and hardsync
This commit is contained in:
@@ -242,6 +242,69 @@
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log_game("DYNAMIC: [key_name(M)] was selected by the [name] ruleset and has been made into a midround traitor.")
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return TRUE
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//////////////////////////////////////////////
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// //
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// FAMILIES //
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// //
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//////////////////////////////////////////////
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/datum/dynamic_ruleset/midround/families
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name = "Family Head Aspirants"
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persistent = TRUE
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antag_datum = /datum/antagonist/gang
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antag_flag = ROLE_FAMILY_HEAD_ASPIRANT
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antag_flag_override = ROLE_FAMILIES
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protected_roles = list("Prisoner", "Head of Personnel")
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restricted_roles = list("AI", "Cyborg", "Prisoner", "Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Chaplain", "Head of Personnel", "Quartermaster", "Chief Engineer", "Chief Medical Officer", "Research Director")
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required_candidates = 9
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weight = 3
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cost = 15
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requirements = list(101,101,101,50,30,20,10,10,10,10)
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flags = HIGH_IMPACT_RULESET
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blocking_rules = list(/datum/dynamic_ruleset/roundstart/families)
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/// A reference to the handler that is used to run pre_execute(), execute(), etc..
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var/datum/gang_handler/handler
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/datum/dynamic_ruleset/midround/families/trim_candidates()
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..()
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candidates = living_players
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for(var/mob/living/player in candidates)
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if(issilicon(player))
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candidates -= player
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else if(is_centcom_level(player.z))
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candidates -= player
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else if(player.mind && (player.mind.special_role || player.mind.antag_datums?.len > 0))
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candidates -= player
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else if(HAS_TRAIT(player, TRAIT_MINDSHIELD))
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candidates -= player
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/datum/dynamic_ruleset/midround/families/ready(forced = FALSE)
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if (required_candidates > living_players.len)
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return FALSE
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return ..()
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/datum/dynamic_ruleset/midround/families/pre_execute()
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..()
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handler = new /datum/gang_handler(candidates,restricted_roles)
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handler.gang_balance_cap = clamp((indice_pop - 3), 2, 5) // gang_balance_cap by indice_pop: (2,2,2,2,2,3,4,5,5,5)
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handler.midround_ruleset = TRUE
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handler.use_dynamic_timing = TRUE
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return handler.pre_setup_analogue()
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/datum/dynamic_ruleset/midround/families/execute()
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return handler.post_setup_analogue(TRUE)
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/datum/dynamic_ruleset/midround/families/clean_up()
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QDEL_NULL(handler)
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..()
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/datum/dynamic_ruleset/midround/families/rule_process()
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return handler.process_analogue()
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/datum/dynamic_ruleset/midround/families/round_result()
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return handler.set_round_result_analogue()
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//////////////////////////////////////////////
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// //
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// Malfunctioning AI //
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@@ -485,6 +485,47 @@
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SSticker.mode_result = "loss - servants failed their objective (summon ratvar)"
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SSticker.news_report = CULT_FAILURE
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//////////////////////////////////////////////
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// //
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// FAMILIES //
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// //
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//////////////////////////////////////////////
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/datum/dynamic_ruleset/roundstart/families
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name = "Families"
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persistent = TRUE
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antag_datum = /datum/antagonist/gang
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antag_flag = ROLE_FAMILIES
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protected_roles = list("Prisoner", "Head of Personnel")
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restricted_roles = list("AI", "Cyborg", "Prisoner", "Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Chaplain", "Head of Personnel", "Quartermaster", "Chief Engineer", "Chief Medical Officer", "Research Director")
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required_candidates = 9
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weight = 3
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cost = 15
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requirements = list(101,101,101,50,30,20,10,10,10,10)
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flags = HIGH_IMPACT_RULESET
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/// A reference to the handler that is used to run pre_execute(), execute(), etc..
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var/datum/gang_handler/handler
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/datum/dynamic_ruleset/roundstart/families/pre_execute()
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..()
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handler = new /datum/gang_handler(candidates,restricted_roles)
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handler.gangs_to_generate = (antag_cap[indice_pop] / 2)
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handler.gang_balance_cap = clamp((indice_pop - 3), 2, 5) // gang_balance_cap by indice_pop: (2,2,2,2,2,3,4,5,5,5)
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return handler.pre_setup_analogue()
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/datum/dynamic_ruleset/roundstart/families/execute()
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return handler.post_setup_analogue(TRUE)
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/datum/dynamic_ruleset/roundstart/families/clean_up()
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QDEL_NULL(handler)
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..()
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/datum/dynamic_ruleset/roundstart/families/rule_process()
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return handler.process_analogue()
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/datum/dynamic_ruleset/roundstart/families/round_result()
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return handler.set_round_result_analogue()
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// Admin only rulesets. The threat requirement is 101 so it is not possible to roll them.
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//////////////////////////////////////////////
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@@ -0,0 +1,50 @@
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/datum/game_mode/gang
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name = "Families"
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config_tag = "families"
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antag_flag = ROLE_TRAITOR
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false_report_weight = 5
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required_players = 0
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required_enemies = 1
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recommended_enemies = 4
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announce_span = "danger"
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announce_text = "Grove For Lyfe!"
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reroll_friendly = FALSE
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restricted_jobs = list("Cyborg", "AI", "Prisoner","Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel")//N O
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protected_jobs = list()
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/// A reference to the handler that is used to run pre_setup(), post_setup(), etc..
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var/datum/gang_handler/handler
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/datum/game_mode/gang/warriors
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name = "Warriors"
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config_tag = "warriors"
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announce_text = "Can you survive this onslaught?"
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/datum/game_mode/gang/warriors/pre_setup()
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handler = new /datum/gang_handler(antag_candidates,restricted_jobs)
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var/list/datum/antagonist/gang/gangs_to_generate = subtypesof(/datum/antagonist/gang)
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handler.gangs_to_generate = gangs_to_generate.len
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handler.gang_balance_cap = 3
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return handler.pre_setup_analogue()
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/datum/game_mode/gang/pre_setup()
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handler = new /datum/gang_handler(antag_candidates,restricted_jobs)
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return handler.pre_setup_analogue()
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/datum/game_mode/gang/Destroy()
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QDEL_NULL(handler)
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return ..()
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/datum/game_mode/gang/post_setup()
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handler.post_setup_analogue(FALSE)
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gamemode_ready = TRUE
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return ..()
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/datum/game_mode/gang/process()
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handler.process_analogue()
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/datum/game_mode/gang/set_round_result()
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return handler.set_round_result_analogue()
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/datum/game_mode/gang/generate_report()
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return "Something something grove street home at least until I fucked everything up idk nobody reads these reports."
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@@ -1,247 +0,0 @@
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#define DOM_BLOCKED_SPAM_CAP 6
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//32 instead of 40 for safety reasons. How many turfs aren't walls around dominator for it to work
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//Update ppl somehow fuckup at 32, now we are down to 25. I hope to god they don't try harder to wall it.
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#define DOM_REQUIRED_TURFS 25
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#define DOM_HULK_HITS_REQUIRED 10
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/obj/machinery/dominator
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name = "dominator"
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desc = "A visibly sinister device. Looks like you can break it if you hit it enough."
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icon = 'icons/obj/machines/dominator.dmi'
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icon_state = "dominator"
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density = TRUE
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anchored = TRUE
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layer = HIGH_OBJ_LAYER
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max_integrity = 300
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integrity_failure = 0.33
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armor = list("melee" = 20, "bullet" = 50, "laser" = 50, "energy" = 50, "bomb" = 10, "bio" = 100, "rad" = 100, "fire" = 10, "acid" = 70)
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var/datum/team/gang/gang
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var/operating = FALSE //false=standby or broken, true=takeover
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var/warned = FALSE //if this device has set off the warning at <3 minutes yet
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var/spam_prevention = DOM_BLOCKED_SPAM_CAP //first message is immediate
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var/datum/effect_system/spark_spread/spark_system
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var/obj/effect/countdown/dominator/countdown
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/obj/machinery/dominator/Initialize()
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. = ..()
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set_light(l_range = 2, l_power = 0.75)
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GLOB.poi_list |= src
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spark_system = new
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spark_system.set_up(5, TRUE, src)
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countdown = new(src)
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update_icon()
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/obj/machinery/dominator/Destroy()
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if(!(stat & BROKEN))
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set_broken()
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GLOB.poi_list.Remove(src)
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gang = null
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QDEL_NULL(spark_system)
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QDEL_NULL(countdown)
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STOP_PROCESSING(SSmachines, src)
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return ..()
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/obj/machinery/dominator/emp_act(severity)
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take_damage(75+severity/4, BURN, "energy", 0)
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..()
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/obj/machinery/dominator/hulk_damage()
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return (max_integrity - integrity_failure) / DOM_HULK_HITS_REQUIRED
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/obj/machinery/dominator/update_icon()
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cut_overlays()
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if(stat & BROKEN)
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icon_state = "dominator-broken"
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return
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icon_state = "dominator"
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if(operating)
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var/mutable_appearance/dominator_overlay = mutable_appearance('icons/obj/machines/dominator.dmi', "dominator-overlay")
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if(gang)
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dominator_overlay.color = gang.color
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add_overlay(dominator_overlay)
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if(obj_integrity/max_integrity < 0.66)
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add_overlay("damage")
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/obj/machinery/dominator/examine(mob/user)
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. = ..()
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if(stat & BROKEN)
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return
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if(gang && gang.domination_time != NOT_DOMINATING)
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if(gang.domination_time > world.time)
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. += "<span class='notice'>Hostile Takeover in progress. Estimated [gang.domination_time_remaining()] seconds remain.</span>"
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else
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. += "<span class='notice'>Hostile Takeover of [station_name()] successful. Have a great day.</span>"
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else
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. += "<span class='notice'>System on standby.</span>"
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. += "<span class='danger'>System Integrity: [round((obj_integrity/max_integrity)*100,1)]%</span>"
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/obj/machinery/dominator/process()
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..()
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if(gang && gang.domination_time != NOT_DOMINATING)
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var/time_remaining = gang.domination_time_remaining()
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if(time_remaining > 0)
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if(!is_station_level(z))
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explosion(src, 5, 10, 20, 30) //you now get a nice explosion if this moves off station.
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qdel(src) //to make sure it doesn't continue to exist.
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if(excessive_walls_check())
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gang.domination_time += 20
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if(spam_prevention < DOM_BLOCKED_SPAM_CAP)
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spam_prevention++
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else
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playsound(loc, 'sound/machines/buzz-two.ogg', 50, 0) // Play sound buzz-two.ogg, not before cause its annoying.
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gang.message_gangtools("Warning: There are too many walls around your gang's dominator, its signal is being blocked!")
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say("Error: Takeover signal is currently blocked! There are too many walls within 3 standard units of this device.")
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spam_prevention = 0
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return
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. = TRUE
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playsound(loc, 'sound/items/timer.ogg', 10, 0)
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if(!warned && (time_remaining < 180))
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warned = TRUE
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var/area/domloc = get_base_area(loc)
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gang.message_gangtools("Less than 3 minutes remains in hostile takeover. Defend your dominator at [domloc.map_name]!")
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for(var/G in GLOB.gangs)
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var/datum/team/gang/tempgang = G
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if(tempgang != gang)
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tempgang.message_gangtools("WARNING: [gang.name] Gang takeover imminent. Their dominator at [domloc.map_name] must be destroyed!",1,1)
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else
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endgame()
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if(!.)
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STOP_PROCESSING(SSmachines, src)
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/obj/machinery/dominator/proc/endgame()
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set waitfor = FALSE
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Cinematic(CINEMATIC_MALF,world) //Here is the gang victory trigger on the dominator ending.
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gang.winner = TRUE
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SSticker.news_report = GANG_VICTORY
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SSticker.force_ending = TRUE
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/obj/machinery/dominator/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
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switch(damage_type)
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if(BRUTE)
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if(damage_amount)
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playsound(src, 'sound/effects/bang.ogg', 50, 1)
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else
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playsound(loc, 'sound/weapons/tap.ogg', 50, 1)
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if(BURN)
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playsound(src.loc, 'sound/items/welder.ogg', 100, 1)
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/obj/machinery/dominator/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1)
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. = ..()
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if(.)
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if(obj_integrity/max_integrity > 0.66)
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if(prob(damage_amount*2))
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spark_system.start()
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else if(!(stat & BROKEN))
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spark_system.start()
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update_icon()
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/obj/machinery/dominator/obj_break(damage_flag)
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if(!(stat & BROKEN) && !(flags_1 & NODECONSTRUCT_1))
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set_broken()
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/obj/machinery/dominator/deconstruct(disassembled = TRUE)
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if(!(flags_1 & NODECONSTRUCT_1))
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if(!(stat & BROKEN))
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set_broken()
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new /obj/item/stack/sheet/plasteel(src.loc)
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qdel(src)
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/obj/machinery/dominator/attacked_by(obj/item/I, mob/living/user, attackchain_flags = NONE, damage_multiplier = 1)
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add_fingerprint(user)
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return ..()
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/obj/machinery/dominator/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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if(operating || (stat & BROKEN))
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examine(user)
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return
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var/datum/team/gang/tempgang
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var/datum/antagonist/gang/GA = user.mind.has_antag_datum(/datum/antagonist/gang)
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if(GA)
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tempgang = GA.gang
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if(!tempgang)
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examine(user)
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return
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if(tempgang.domination_time != NOT_DOMINATING)
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to_chat(user, "<span class='warning'>Error: Hostile Takeover is already in progress.</span>")
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return
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if(!tempgang.dom_attempts)
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to_chat(user, "<span class='warning'>Error: Unable to breach station network. Firewall has logged our signature and is blocking all further attempts.</span>")
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return
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var/time = round(tempgang.determine_domination_time()/60,0.1)
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if(alert(user,"A takeover will require [time] minutes.\nYour gang will be unable to gain influence while it is active.\nThe entire station will likely be alerted to it once it starts.\nYou have [tempgang.dom_attempts] attempt(s) remaining. Are you ready?","Confirm","Ready","Later") == "Ready")
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if((tempgang.domination_time != NOT_DOMINATING) || !tempgang.dom_attempts || !in_range(src, user) || !isturf(loc))
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return 0
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var/area/A = get_base_area(loc)
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var/locname = A.map_name
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gang = tempgang
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gang.dom_attempts --
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priority_announce("Network breach detected in [locname]. The [gang.name] Gang is attempting to seize control of the station!","Network Alert")
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gang.domination()
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SSshuttle.registerHostileEnvironment(src)
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name = "[gang.name] Gang [name]"
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operating = TRUE
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update_icon()
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countdown.start()
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countdown.color = gang.color
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set_light(l_range = 3, l_power = 0.9)
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light_color = gang.color
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START_PROCESSING(SSmachines, src)
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gang.message_gangtools("Hostile takeover in progress: Estimated [time] minutes until victory.[gang.dom_attempts ? "" : " This is your final attempt."]")
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for(var/G in GLOB.gangs)
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var/datum/team/gang/vagos = G
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if(vagos != gang)
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vagos.message_gangtools("Enemy takeover attempt detected in [locname]: Estimated [time] minutes until our defeat.",1,1)
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/obj/machinery/dominator/proc/excessive_walls_check() // why the fuck was this even a global proc...
|
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var/open = 0
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for(var/turf/T in view(3, src))
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if(!iswallturf(T)) //Check for /closed/wall, isclosedturf() moves it back to just checking for /closed/ which makes it very finicky.
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open++
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//to_chat(world, "THE DOMINATOR SEES [open] OPEN TURFS") uncomment to see what this shitty fucking wallcheck sees
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if(open < DOM_REQUIRED_TURFS)
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return TRUE
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else
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return FALSE
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/obj/machinery/dominator/proc/set_broken()
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if(gang)
|
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gang.domination_time = NOT_DOMINATING
|
||||
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||||
var/takeover_in_progress = FALSE
|
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for(var/G in GLOB.gangs)
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var/datum/team/gang/ballas = G
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if(ballas.domination_time != NOT_DOMINATING)
|
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takeover_in_progress = TRUE
|
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break
|
||||
if(!takeover_in_progress)
|
||||
var/was_stranded = SSshuttle.emergency.mode == SHUTTLE_STRANDED
|
||||
if(!was_stranded)
|
||||
priority_announce("All hostile activity within station systems has ceased.","Network Alert")
|
||||
|
||||
if(NUM2SECLEVEL(GLOB.security_level) == "delta")
|
||||
set_security_level("red")
|
||||
|
||||
SSshuttle.clearHostileEnvironment(src)
|
||||
gang.message_gangtools("Hostile takeover cancelled: Dominator is no longer operational.[gang.dom_attempts ? " You have [gang.dom_attempts] attempt remaining." : " The station network will have likely blocked any more attempts by us."]",1,1)
|
||||
|
||||
set_light(0)
|
||||
operating = FALSE
|
||||
stat |= BROKEN
|
||||
update_icon()
|
||||
STOP_PROCESSING(SSmachines, src)
|
||||
|
||||
#undef DOM_BLOCKED_SPAM_CAP
|
||||
#undef DOM_REQUIRED_TURFS
|
||||
#undef DOM_HULK_HITS_REQUIRED
|
||||
@@ -1,13 +0,0 @@
|
||||
/obj/effect/countdown/dominator
|
||||
name = "dominator countdown"
|
||||
text_size = 1
|
||||
color = "#e5e5e5" // Overwritten when the dominator starts
|
||||
|
||||
/obj/effect/countdown/dominator/get_value()
|
||||
var/obj/machinery/dominator/D = attached_to
|
||||
if(!istype(D))
|
||||
return
|
||||
else if(D.gang && D.gang.domination_time != NOT_DOMINATING)
|
||||
return D.gang.domination_time_remaining()
|
||||
else
|
||||
return "OFFLINE"
|
||||
@@ -1,479 +0,0 @@
|
||||
/datum/antagonist/gang
|
||||
name = "Gangster"
|
||||
roundend_category = "gangsters"
|
||||
can_coexist_with_others = FALSE
|
||||
job_rank = ROLE_GANG
|
||||
antagpanel_category = "Gang"
|
||||
threat = 2
|
||||
var/hud_type = "gangster"
|
||||
var/message_name = "Gangster"
|
||||
var/datum/team/gang/gang
|
||||
|
||||
/datum/antagonist/gang/can_be_owned(datum/mind/new_owner)
|
||||
. = ..()
|
||||
if(.)
|
||||
if(new_owner.unconvertable)
|
||||
return FALSE
|
||||
|
||||
/datum/antagonist/gang/apply_innate_effects(mob/living/mob_override)
|
||||
var/mob/living/M = mob_override || owner.current
|
||||
update_gang_icons_added(M)
|
||||
|
||||
/datum/antagonist/gang/remove_innate_effects(mob/living/mob_override)
|
||||
var/mob/living/M = mob_override || owner.current
|
||||
update_gang_icons_removed(M)
|
||||
|
||||
/datum/antagonist/gang/get_team()
|
||||
return gang
|
||||
|
||||
/datum/antagonist/gang/greet()
|
||||
gang.greet_gangster(owner)
|
||||
|
||||
/datum/antagonist/gang/farewell()
|
||||
if(ishuman(owner.current))
|
||||
owner.current.visible_message("<span class='deconversion_message'>[owner.current] looks like [owner.current.p_theyve()] just remembered [owner.current.p_their()] real allegiance!</span>", null, null, null, owner.current)
|
||||
to_chat(owner, "<span class='userdanger'>You are no longer a gangster! Your memories from the time you were in a gang are hazy... You don't seem to be able to recall the names of your previous allies, not even your bosses...</span>")
|
||||
|
||||
/datum/antagonist/gang/on_gain()
|
||||
if(!gang)
|
||||
create_team()
|
||||
..()
|
||||
var/mob/living/carbon/human/H = owner.current
|
||||
if(istype(H))
|
||||
if(owner.assigned_role == "Clown")
|
||||
to_chat(owner, "Your training has allowed you to overcome your clownish nature, allowing you to wield weapons without harming yourself.")
|
||||
H.dna.remove_mutation(CLOWNMUT)
|
||||
add_to_gang()
|
||||
|
||||
/datum/antagonist/gang/on_removal()
|
||||
remove_from_gang()
|
||||
..()
|
||||
|
||||
/datum/antagonist/gang/create_team(team)
|
||||
if(!gang) // add_antag_datum calls create_team, so we need to avoid generating two gangs in that case
|
||||
if(team)
|
||||
gang = team
|
||||
return
|
||||
var/datum/team/gang/gangteam = pick_n_take(GLOB.possible_gangs)
|
||||
if(gangteam)
|
||||
gang = new gangteam
|
||||
|
||||
/datum/antagonist/gang/proc/equip_gang() // Bosses get equipped with their tools
|
||||
return
|
||||
|
||||
/datum/antagonist/gang/proc/update_gang_icons_added(mob/living/M)
|
||||
var/datum/atom_hud/antag/gang/ganghud = GLOB.huds[gang.hud_entry_num]
|
||||
if(!ganghud)
|
||||
ganghud = new/datum/atom_hud/antag/gang()
|
||||
gang.hud_entry_num = GLOB.huds.len+1 // this is the index the gang hud will be added at
|
||||
GLOB.huds += ganghud
|
||||
ganghud.color = gang.color
|
||||
ganghud.join_hud(M)
|
||||
set_antag_hud(M,hud_type)
|
||||
|
||||
/datum/antagonist/gang/proc/update_gang_icons_removed(mob/living/M)
|
||||
var/datum/atom_hud/antag/gang/ganghud = GLOB.huds[gang.hud_entry_num]
|
||||
if(ganghud)
|
||||
ganghud.leave_hud(M)
|
||||
set_antag_hud(M, null)
|
||||
|
||||
/datum/antagonist/gang/proc/can_be_converted(mob/living/candidate)
|
||||
if(!candidate.mind)
|
||||
return FALSE
|
||||
if(!can_be_owned(candidate.mind))
|
||||
return FALSE
|
||||
var/mob/living/carbon/human/H = candidate
|
||||
if(!istype(H)) //Can't nonhumans
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/datum/antagonist/gang/proc/promote() // Bump up to boss
|
||||
var/datum/team/gang/old_gang = gang
|
||||
var/datum/mind/old_owner = owner
|
||||
owner.remove_antag_datum(/datum/antagonist/gang)
|
||||
var/datum/antagonist/gang/boss/lieutenant/new_boss = new
|
||||
new_boss.silent = TRUE
|
||||
old_owner.add_antag_datum(new_boss,old_gang)
|
||||
new_boss.silent = FALSE
|
||||
log_game("[key_name(old_owner)] has been promoted to Lieutenant in the [old_gang.name] Gang")
|
||||
to_chat(old_owner, "<FONT size=3 color=red><B>You have been promoted to Lieutenant!</B></FONT>")
|
||||
|
||||
|
||||
// Admin commands
|
||||
/datum/antagonist/gang/get_admin_commands()
|
||||
. = ..()
|
||||
.["Promote"] = CALLBACK(src,.proc/admin_promote)
|
||||
.["Set Influence"] = CALLBACK(src, .proc/admin_adjust_influence)
|
||||
if(gang.domination_time != NOT_DOMINATING)
|
||||
.["Set domination time left"] = CALLBACK(src, .proc/set_dom_time_left)
|
||||
|
||||
/datum/antagonist/gang/admin_add(datum/mind/new_owner,mob/admin)
|
||||
var/new_or_existing = input(admin, "Which gang do you want to be assigned to the user?", "Gangs") as null|anything in list("New","Existing")
|
||||
if(isnull(new_or_existing))
|
||||
return
|
||||
else if(new_or_existing == "New")
|
||||
var/newgang = input(admin, "Select a gang, or select random to pick a random one.", "New gang") as null|anything in GLOB.possible_gangs + "Random"
|
||||
if(isnull(newgang))
|
||||
return
|
||||
else if(newgang == "Random")
|
||||
var/datum/team/gang/G = pick_n_take(GLOB.possible_gangs)
|
||||
gang = new G
|
||||
else
|
||||
GLOB.possible_gangs -= newgang
|
||||
gang = new newgang
|
||||
else
|
||||
if(!GLOB.gangs.len) // no gangs exist
|
||||
to_chat(admin, "<span class='danger'>No gangs exist, please create a new one instead.</span>")
|
||||
return
|
||||
var/existinggang = input(admin, "Select a gang, or select random to pick a random one.", "Existing gang") as null|anything in GLOB.gangs + "Random"
|
||||
if(isnull(existinggang))
|
||||
return
|
||||
else if(existinggang == "Random")
|
||||
gang = pick(GLOB.gangs)
|
||||
else
|
||||
gang = existinggang
|
||||
..()
|
||||
return TRUE
|
||||
|
||||
/datum/antagonist/gang/proc/admin_promote(mob/admin)
|
||||
message_admins("[key_name_admin(admin)] has promoted [owner] to gang boss.")
|
||||
log_admin("[key_name(admin)] has promoted [owner] to boss.")
|
||||
promote()
|
||||
|
||||
/datum/antagonist/gang/proc/admin_adjust_influence()
|
||||
var/inf = input("Influence for [gang.name]","Gang influence", gang.influence) as null | num
|
||||
if(!isnull(inf))
|
||||
gang.influence = inf
|
||||
message_admins("[key_name_admin(usr)] changed [gang.name]'s influence to [inf].")
|
||||
log_admin("[key_name(usr)] changed [gang.name]'s influence to [inf].")
|
||||
|
||||
/datum/antagonist/gang/proc/add_to_gang()
|
||||
gang.add_member(owner)
|
||||
owner.current.log_message("<font color='red'>Has been converted to the [gang.name] gang!</font>", INDIVIDUAL_ATTACK_LOG)
|
||||
|
||||
/datum/antagonist/gang/proc/remove_from_gang()
|
||||
gang.remove_member(owner)
|
||||
owner.current.log_message("<font color='red'>Has been deconverted from the [gang.name] gang!</font>", INDIVIDUAL_ATTACK_LOG)
|
||||
|
||||
/datum/antagonist/gang/proc/set_dom_time_left(mob/admin)
|
||||
if(gang.domination_time == NOT_DOMINATING)
|
||||
return // an admin shouldn't need this
|
||||
var/seconds = input(admin, "Set the time left for the gang to win, in seconds", "Domination time left") as null|num
|
||||
if(seconds && seconds > 0)
|
||||
gang.domination_time = world.time + seconds*10
|
||||
gang.message_gangtools("Takeover shortened to [gang.domination_time_remaining()] seconds by your Syndicate benefactors.")
|
||||
|
||||
// Boss type. Those can use gang tools to buy items for their gang, in particular the Dominator, used to win the gamemode, along with more gang tools to promote fellow gangsters to boss status.
|
||||
/datum/antagonist/gang/boss
|
||||
name = "Gang boss"
|
||||
hud_type = "gang_boss"
|
||||
message_name = "Leader"
|
||||
threat = 10
|
||||
|
||||
/datum/antagonist/gang/boss/on_gain()
|
||||
..()
|
||||
if(gang)
|
||||
gang.leaders += owner
|
||||
|
||||
/datum/antagonist/gang/boss/on_removal()
|
||||
if(gang)
|
||||
gang.leaders -= owner
|
||||
..()
|
||||
|
||||
/datum/antagonist/gang/boss/antag_listing_name()
|
||||
return ..() + "(Boss)"
|
||||
|
||||
/datum/antagonist/gang/boss/equip_gang(gangtool = TRUE, pen = TRUE, spraycan = TRUE, hud = TRUE) // usually has to be called separately
|
||||
var/mob/living/carbon/human/H = owner.current
|
||||
if(!istype(H))
|
||||
return
|
||||
|
||||
var/list/slots = list (
|
||||
"backpack" = SLOT_IN_BACKPACK,
|
||||
"left pocket" = SLOT_L_STORE,
|
||||
"right pocket" = SLOT_R_STORE,
|
||||
"hands" = SLOT_HANDS
|
||||
)
|
||||
|
||||
if(gangtool)//Here is where all of the text occurs when a gang boss first spawns in.
|
||||
var/obj/item/device/gangtool/G = new()
|
||||
var/where = H.equip_in_one_of_slots(G, slots, critical = TRUE)
|
||||
if (!where)
|
||||
to_chat(H, "Your Syndicate benefactors were unfortunately unable to get you a Gangtool.")
|
||||
else
|
||||
G.register_device(H)
|
||||
to_chat(H, "The <b>Gangtool</b> in your [where] will allow you to purchase weapons and equipment, send messages to your gang, and recall the emergency shuttle from anywhere on the station.")
|
||||
to_chat(H, "As the gang boss, you can also promote your gang members to <b>lieutenant</b>. Unlike regular gangsters, Lieutenants cannot be deconverted and are able to use gangtools too.")
|
||||
|
||||
if(pen)
|
||||
var/obj/item/pen/gang/T = new()
|
||||
var/where2 = H.equip_in_one_of_slots(T, slots, critical = TRUE)
|
||||
if (!where2)
|
||||
to_chat(H, "Your Syndicate benefactors were unfortunately unable to get you a recruitment pen to start.")
|
||||
else
|
||||
to_chat(H, "The <b>recruitment pen</b> in your [where2] will help you get your gang started. Stab unsuspecting crew members with it to recruit them. All gangsters can use these, distribute them to see your gang grow.")
|
||||
|
||||
if(spraycan)
|
||||
var/obj/item/toy/crayon/spraycan/gang/SC = new(null,gang)
|
||||
var/where3 = H.equip_in_one_of_slots(SC, slots, critical = TRUE)
|
||||
if (!where3)
|
||||
to_chat(H, "Your Syndicate benefactors were unfortunately unable to get you a territory spraycan to start.")
|
||||
else
|
||||
to_chat(H, "The <b>territory spraycan</b> in your [where3] can be used to claim areas of the station for your gang. The more territory your gang controls, the more influence you get. All gangsters can use these, so distribute them to grow your influence faster.")
|
||||
|
||||
if(hud)
|
||||
var/obj/item/clothing/glasses/hud/security/chameleon/C = new(null,gang)
|
||||
var/where4 = H.equip_in_one_of_slots(C, slots, critical = TRUE)
|
||||
if (!where4)
|
||||
to_chat(H, "Your Syndicate benefactors were unfortunately unable to get you a chameleon security HUD.")
|
||||
else
|
||||
to_chat(H, "The <b>chameleon security HUD</b> in your [where4] will help you keep track of who is mindshield-implanted, and unable to be recruited.")
|
||||
|
||||
// Admin commands for bosses
|
||||
/datum/antagonist/gang/boss/admin_add(datum/mind/new_owner,mob/admin)
|
||||
if(!new_owner.has_antag_datum(parent_type))
|
||||
..()
|
||||
to_chat(new_owner.current, "<span class='userdanger'>You are a member of the [gang.name] Gang leadership now!</span>")
|
||||
return
|
||||
promote()
|
||||
message_admins("[key_name_admin(admin)] has made [new_owner.current] a boss of the [gang.name] gang.")
|
||||
log_admin("[key_name(admin)] has made [new_owner.current] a boss of the [gang.name] gang.")
|
||||
to_chat(new_owner.current, "<span class='userdanger'>You are a member of the [gang.name] Gang leadership now!</span>")
|
||||
|
||||
/datum/antagonist/gang/boss/get_admin_commands()
|
||||
. = ..()
|
||||
. -= "Promote"
|
||||
.["Take gangtool"] = CALLBACK(src,.proc/admin_take_gangtool)
|
||||
.["Give gangtool"] = CALLBACK(src,.proc/admin_give_gangtool)
|
||||
.["Demote"] = CALLBACK(src,.proc/admin_demote)
|
||||
|
||||
/datum/antagonist/gang/boss/proc/demote()
|
||||
var/old_gang = gang
|
||||
var/datum/mind/old_owner = owner
|
||||
silent = TRUE
|
||||
owner.remove_antag_datum(/datum/antagonist/gang/boss)
|
||||
var/datum/antagonist/gang/new_gangster = new /datum/antagonist/gang()
|
||||
new_gangster.silent = TRUE
|
||||
old_owner.add_antag_datum(new_gangster,old_gang)
|
||||
new_gangster.silent = FALSE
|
||||
log_game("[key_name(old_owner)] has been demoted to Gangster in the [gang.name] Gang")
|
||||
to_chat(old_owner, "<span class='userdanger'>The gang has been disappointed of your leader traits! You are a regular gangster now!</span>")
|
||||
|
||||
/datum/antagonist/gang/boss/proc/admin_take_gangtool(mob/admin)
|
||||
var/list/L = owner.current.get_contents()
|
||||
var/obj/item/device/gangtool/gangtool = locate() in L
|
||||
if (!gangtool)
|
||||
to_chat(admin, "<span class='danger'>Deleting gangtool failed!</span>")
|
||||
return
|
||||
qdel(gangtool)
|
||||
|
||||
/datum/antagonist/gang/boss/proc/admin_give_gangtool(mob/admin)
|
||||
equip_gang(TRUE, FALSE, FALSE, FALSE)
|
||||
|
||||
/datum/antagonist/gang/boss/proc/admin_demote(datum/mind/target,mob/user)
|
||||
message_admins("[key_name_admin(user)] has demoted [owner.current] from gang boss.")
|
||||
log_admin("[key_name(user)] has demoted [owner.current] from gang boss.")
|
||||
admin_take_gangtool(user)
|
||||
demote()
|
||||
|
||||
/datum/antagonist/gang/boss/lieutenant
|
||||
name = "Gang Lieutenant"
|
||||
message_name = "Lieutenant"
|
||||
hud_type = "gang_lt"
|
||||
|
||||
#define MAXIMUM_RECALLS 3
|
||||
#define INFLUENCE_INTERVAL 1200 //This handles the interval between each count of influence.
|
||||
// Gang team datum. This handles the gang itself.
|
||||
/datum/team/gang
|
||||
name = "Gang"
|
||||
member_name = "gangster"
|
||||
var/hud_entry_num // because if you put something other than a number in GLOB.huds, god have mercy on your fucking soul friend
|
||||
var/list/leaders = list() // bosses
|
||||
var/max_leaders = MAX_LEADERS_GANG
|
||||
var/list/territories = list() // territories owned by the gang.
|
||||
var/list/lost_territories = list() // territories lost by the gang.
|
||||
var/list/new_territories = list() // territories captured by the gang.
|
||||
var/list/gangtools = list()
|
||||
var/domination_time = NOT_DOMINATING
|
||||
var/dom_attempts = INITIAL_DOM_ATTEMPTS
|
||||
var/color
|
||||
var/influence = 0 // influence of the gang, based on how many territories they own. Can be used to buy weapons and tools from a gang uplink.
|
||||
var/winner // Once the gang wins with a dominator, this becomes true. For roundend credits purposes.
|
||||
var/list/inner_outfits = list()
|
||||
var/list/outer_outfits = list()
|
||||
var/next_point_time
|
||||
var/recalls = MAXIMUM_RECALLS // Once this reaches 0, this gang cannot force recall the shuttle with their gangtool anymore
|
||||
|
||||
/datum/team/gang/New(starting_members)
|
||||
. = ..()
|
||||
GLOB.gangs += src
|
||||
if(starting_members)
|
||||
if(islist(starting_members))
|
||||
for(var/datum/mind/groveboss in starting_members)
|
||||
leaders += groveboss
|
||||
var/datum/antagonist/gang/boss/gb = new
|
||||
groveboss.add_antag_datum(gb, src)
|
||||
gb.equip_gang()
|
||||
|
||||
else
|
||||
var/datum/mind/CJ = starting_members
|
||||
if(istype(CJ))
|
||||
leaders += CJ
|
||||
var/datum/antagonist/gang/boss/bossdatum = new
|
||||
CJ.add_antag_datum(bossdatum, src)
|
||||
bossdatum.equip_gang()
|
||||
next_point_time = world.time + INFLUENCE_INTERVAL
|
||||
addtimer(CALLBACK(src, .proc/handle_territories), INFLUENCE_INTERVAL)
|
||||
|
||||
/datum/team/gang/Destroy()
|
||||
GLOB.gangs -= src
|
||||
..()
|
||||
|
||||
/datum/team/gang/roundend_report() //roundend report.
|
||||
var/list/report = list()
|
||||
report += "<span class='header'>[name]:</span>"
|
||||
if(winner)
|
||||
report += "<span class='greentext'>The [name] gang successfully activated the mind dominator!</span>"
|
||||
else
|
||||
report += "<span class='redtext'>The [name] gang has failed!</span>"
|
||||
|
||||
report += "The [name] gang bosses were:"
|
||||
report += printplayerlist(leaders)
|
||||
report += "The [name] [member_name]s were:"
|
||||
report += printplayerlist(members-leaders)
|
||||
|
||||
return "<div class='panel redborder'>[report.Join("<br>")]</div>"
|
||||
|
||||
/datum/team/gang/proc/greet_gangster(datum/mind/gangster) //The text a person receives when recruited.
|
||||
var/message = "<FONT size=3 color=red><B>You are now a member of the <font color='[color]'>[name]</font> Gang!</B></FONT>"
|
||||
message += "<font color='red'>Help your bosses take over the station by claiming territory with <b>spraycans</b>. Simply spray on any unclaimed area of the station.</font>"
|
||||
message += "<font color='red'>You can also use recruitment pens to recruit more to your cause, If your boss provides you one.</font>"
|
||||
message += "<font color='red'>Their ultimate objective is to take over the station with a Dominator machine.</font>"
|
||||
message += "<font color='red'>You can identify your mates by their <b>large, <font color='[color]'> \[G\]</font> icon</b>.</font>"
|
||||
to_chat(gangster, message)
|
||||
gangster.store_memory("You are a member of the [name] Gang!")
|
||||
|
||||
/datum/team/gang/proc/handle_territories()
|
||||
next_point_time = world.time + INFLUENCE_INTERVAL
|
||||
if(!leaders.len)
|
||||
return
|
||||
var/added_names = ""
|
||||
var/lost_names = ""
|
||||
|
||||
//Re-add territories that were reclaimed, so if they got tagged over, they can still earn income if they tag it back before the next status report
|
||||
var/list/reclaimed_territories = new_territories & lost_territories
|
||||
territories |= reclaimed_territories
|
||||
new_territories -= reclaimed_territories
|
||||
lost_territories -= reclaimed_territories
|
||||
|
||||
//Process lost territories
|
||||
for(var/area in lost_territories)
|
||||
if(lost_names != "")
|
||||
lost_names += ", "
|
||||
lost_names += "[lost_territories[area]]"
|
||||
territories -= area
|
||||
|
||||
//Calculate and report influence growth
|
||||
|
||||
//Process new territories
|
||||
for(var/area in new_territories)
|
||||
if(added_names != "")
|
||||
added_names += ", "
|
||||
added_names += "[new_territories[area]]"
|
||||
territories += area
|
||||
|
||||
//Report territory changes
|
||||
var/message = "<b>[src] Gang Status Report:</b>.<BR>*---------*<BR>"
|
||||
message += "<b>[new_territories.len] new territories:</b><br><i>[added_names]</i><br>"
|
||||
message += "<b>[lost_territories.len] territories lost:</b><br><i>[lost_names]</i><br>"
|
||||
//Clear the lists
|
||||
new_territories = list()
|
||||
lost_territories = list()
|
||||
var/total_territories = total_claimable_territories()
|
||||
var/control = round((territories.len/total_territories)*100, 1)
|
||||
var/uniformed = check_clothing()
|
||||
message += "Your gang now has <b>[control]% control</b> of the station.<BR>*---------*<BR>"
|
||||
if(domination_time != NOT_DOMINATING)
|
||||
var/new_time = max(world.time, domination_time - (uniformed * 4) - (territories.len * 2))
|
||||
if(new_time < domination_time)
|
||||
message += "Takeover shortened by [(domination_time - new_time)*0.1] seconds for defending [territories.len] territories.<BR>"
|
||||
domination_time = new_time
|
||||
message += "<b>[domination_time_remaining()] seconds remain</b> in hostile takeover.<BR>"
|
||||
else
|
||||
var/new_influence = check_territory_income()
|
||||
if(new_influence != influence)
|
||||
message += "Gang influence has increased by [new_influence - influence] for defending [territories.len] territories and [uniformed] uniformed gangsters.<BR>"
|
||||
influence = new_influence
|
||||
message += "Your gang now has <b>[influence] influence</b>.<BR>"
|
||||
message_gangtools(message)
|
||||
addtimer(CALLBACK(src, .proc/handle_territories), INFLUENCE_INTERVAL)
|
||||
|
||||
/datum/team/gang/proc/total_claimable_territories()
|
||||
var/list/valid_territories = list()
|
||||
for(var/z in SSmapping.levels_by_trait(ZTRAIT_STATION)) //First, collect all area types on the station zlevel
|
||||
for(var/ar in SSmapping.areas_in_z["[z]"])
|
||||
var/area/A = ar
|
||||
if(!(A.type in valid_territories) && (A.area_flags & VALID_TERRITORY))
|
||||
valid_territories |= A.type
|
||||
return valid_territories.len
|
||||
|
||||
/datum/team/gang/proc/check_territory_income()
|
||||
var/new_influence = min(999,influence + 15 + (check_clothing() * 2) + territories.len)
|
||||
return new_influence
|
||||
|
||||
/datum/team/gang/proc/check_clothing()
|
||||
//Count uniformed gangsters
|
||||
var/uniformed = 0
|
||||
for(var/datum/mind/gangmind in members)
|
||||
if(ishuman(gangmind.current))
|
||||
var/mob/living/carbon/human/gangster = gangmind.current
|
||||
//Gangster must be alive and should return 0 not continue if conditions are met.
|
||||
if(!istype(gangster) || gangster.stat == DEAD)
|
||||
return 0
|
||||
|
||||
var/obj/item/clothing/outfit
|
||||
var/obj/item/clothing/gang_outfit
|
||||
if(gangster.w_uniform)
|
||||
outfit = gangster.w_uniform
|
||||
if(outfit.type in inner_outfits)
|
||||
gang_outfit = outfit
|
||||
if(gangster.wear_suit)
|
||||
outfit = gangster.wear_suit
|
||||
if(outfit.type in outer_outfits)
|
||||
gang_outfit = outfit
|
||||
|
||||
if(gang_outfit)
|
||||
uniformed++
|
||||
return uniformed
|
||||
|
||||
/datum/team/gang/proc/adjust_influence(value)
|
||||
influence = max(0, influence + value)
|
||||
|
||||
/datum/team/gang/proc/message_gangtools(message)
|
||||
if(!gangtools.len || !message)
|
||||
return
|
||||
for(var/i in gangtools)
|
||||
var/obj/item/device/gangtool/tool = i
|
||||
var/mob/living/mob = get(tool.loc, /mob/living)
|
||||
if(mob && mob.mind && mob.stat == CONSCIOUS)
|
||||
var/datum/antagonist/gang/gangster = mob.mind.has_antag_datum(/datum/antagonist/gang)
|
||||
if(gangster.gang == src)
|
||||
to_chat(mob, "<span class='warning'>[icon2html(tool, mob)] [message]</span>")
|
||||
playsound(mob.loc, 'sound/machines/twobeep.ogg', 50, 1)
|
||||
return
|
||||
|
||||
/datum/team/gang/proc/domination()
|
||||
domination_time = world.time + determine_domination_time()*10
|
||||
set_security_level("delta")
|
||||
|
||||
/datum/team/gang/proc/determine_domination_time() // calculates the value in seconds (this is the initial domination time!)
|
||||
var/total_territories = total_claimable_territories()
|
||||
return max(180,480 - (round((territories.len/total_territories)*100, 1) * 9))
|
||||
|
||||
/datum/team/gang/proc/domination_time_remaining() // retrieves the value from world.time based deciseconds to seconds
|
||||
var/diff = domination_time - world.time
|
||||
return round(diff * 0.1)
|
||||
|
||||
|
||||
#undef MAXIMUM_RECALLS
|
||||
#undef INFLUENCE_INTERVAL
|
||||
@@ -1,139 +0,0 @@
|
||||
// Gang datums go here. If you want to create a new gang, you must be sure to edit:
|
||||
// name
|
||||
// color (must be a hex, "blue" isn't acceptable due to how spraycans are handled)
|
||||
// inner_outfits (must be a list() with typepaths of the clothes in it. One is fine, but there is support for multiple: one will be picked at random when bought)
|
||||
// outer_outfits (same as above)
|
||||
// You also need to make a gang graffiti, that will go in crayondecal.dmi inside our icons, with the same name of the gang it's assigned to. Nothing else,just the icon.
|
||||
// Those are all required. If one is missed, stuff could break.
|
||||
|
||||
/datum/team/gang/clandestine
|
||||
name = "Clandestine"
|
||||
color = "#FF0000"
|
||||
inner_outfits = list(/obj/item/clothing/under/syndicate/combat)
|
||||
outer_outfits = list(/obj/item/clothing/suit/jacket)
|
||||
|
||||
/datum/team/gang/prima
|
||||
name = "Prima"
|
||||
color = "#FFFF00"
|
||||
inner_outfits = list(/obj/item/clothing/under/color/yellow)
|
||||
outer_outfits = list(/obj/item/clothing/suit/hastur)
|
||||
|
||||
/datum/team/gang/zerog
|
||||
name = "Zero-G"
|
||||
color = "#C0C0C0"
|
||||
inner_outfits = list(/obj/item/clothing/under/suit/white)
|
||||
outer_outfits = list(/obj/item/clothing/suit/hooded/wintercoat)
|
||||
|
||||
/datum/team/gang/max
|
||||
name = "Max"
|
||||
color = "#800000"
|
||||
inner_outfits = list(/obj/item/clothing/under/color/maroon)
|
||||
outer_outfits = list(/obj/item/clothing/suit/poncho/red)
|
||||
|
||||
/datum/team/gang/blasto
|
||||
name = "Blasto"
|
||||
color = "#000080"
|
||||
inner_outfits = list(/obj/item/clothing/under/suit/navy)
|
||||
outer_outfits = list(/obj/item/clothing/suit/jacket/miljacket)
|
||||
|
||||
/datum/team/gang/waffle
|
||||
name = "Waffle"
|
||||
color = "#808000" //shared color with cyber, but they can keep brown cause waffles.
|
||||
inner_outfits = list(/obj/item/clothing/under/suit/green)
|
||||
outer_outfits = list(/obj/item/clothing/suit/poncho)
|
||||
|
||||
/datum/team/gang/north
|
||||
name = "North"
|
||||
color = "#00FF00"
|
||||
inner_outfits = list(/obj/item/clothing/under/color/green)
|
||||
outer_outfits = list(/obj/item/clothing/suit/poncho/green)
|
||||
|
||||
/datum/team/gang/omni
|
||||
name = "Omni"
|
||||
color = "#008080"
|
||||
inner_outfits = list(/obj/item/clothing/under/color/teal)
|
||||
outer_outfits = list(/obj/item/clothing/suit/chaplain/studentuni)
|
||||
|
||||
/datum/team/gang/newton
|
||||
name = "Newton"
|
||||
color = "#A52A2A"
|
||||
inner_outfits = list(/obj/item/clothing/under/color/brown)
|
||||
outer_outfits = list(/obj/item/clothing/suit/toggle/owlwings)
|
||||
|
||||
/datum/team/gang/cyber
|
||||
name = "Cyber"
|
||||
color = "#00f904" //Cyber and waffle shared colors, I made these guys green and made weed darker green.
|
||||
inner_outfits = list(/obj/item/clothing/under/color/lightbrown)
|
||||
outer_outfits = list(/obj/item/clothing/suit/chaplain/pharaoh)
|
||||
|
||||
/datum/team/gang/donk
|
||||
name = "Donk"
|
||||
color = "#0000FF"
|
||||
inner_outfits = list(/obj/item/clothing/under/color/darkblue)
|
||||
outer_outfits = list(/obj/item/clothing/suit/apron/overalls)
|
||||
|
||||
/datum/team/gang/gene
|
||||
name = "Gene"
|
||||
color = "#00FFFF"
|
||||
inner_outfits = list(/obj/item/clothing/under/color/blue)
|
||||
outer_outfits = list(/obj/item/clothing/suit/apron)
|
||||
|
||||
/datum/team/gang/gib
|
||||
name = "Gib"
|
||||
color = "#636060" //Applying black to grayscale... Zero-G is already grey too. oh well.
|
||||
inner_outfits = list(/obj/item/clothing/under/color/black)
|
||||
outer_outfits = list(/obj/item/clothing/suit/jacket/leather/overcoat)
|
||||
|
||||
/datum/team/gang/tunnel
|
||||
name = "Tunnel"
|
||||
color = "#FF00FF" //Gave the leather jacket to the tunnel gang over diablo.
|
||||
inner_outfits = list(/obj/item/clothing/under/costume/villain)
|
||||
outer_outfits = list(/obj/item/clothing/suit/jacket/leather)
|
||||
|
||||
/datum/team/gang/diablo
|
||||
name = "Diablo"
|
||||
color = "#FF0000" //literal early 90s skinhead regalia.
|
||||
inner_outfits = list(/obj/item/clothing/under/pants/classicjeans)
|
||||
outer_outfits = list(/obj/item/clothing/suit/suspenders)
|
||||
|
||||
/datum/team/gang/psyke
|
||||
name = "Psyke"
|
||||
color = "#808080"
|
||||
inner_outfits = list(/obj/item/clothing/under/color/grey)
|
||||
outer_outfits = list(/obj/item/clothing/suit/toggle/owlwings/griffinwings)
|
||||
|
||||
/datum/team/gang/osiron
|
||||
name = "Osiron"
|
||||
color = "#FFFFFF"
|
||||
inner_outfits = list(/obj/item/clothing/under/color/white)
|
||||
outer_outfits = list(/obj/item/clothing/suit/toggle/labcoat)
|
||||
|
||||
/datum/team/gang/sirius
|
||||
name = "Sirius"
|
||||
color = "#FFC0CB"
|
||||
inner_outfits = list(/obj/item/clothing/under/color/pink)
|
||||
outer_outfits = list(/obj/item/clothing/suit/jacket/puffer/vest)
|
||||
|
||||
/datum/team/gang/sleepingcarp
|
||||
name = "Sleeping Carp"
|
||||
color = "#800080"
|
||||
inner_outfits = list(/obj/item/clothing/under/color/lightpurple)
|
||||
outer_outfits = list(/obj/item/clothing/suit/hooded/carp_costume)
|
||||
|
||||
/datum/team/gang/h
|
||||
name = "H"
|
||||
color = "#993333"
|
||||
inner_outfits = list(/obj/item/clothing/under/costume/jabroni) //Why not?
|
||||
outer_outfits = list(/obj/item/clothing/suit/toggle/owlwings)
|
||||
|
||||
/datum/team/gang/rigatonifamily
|
||||
name = "Rigatoni family"
|
||||
color = "#cc9900" // p a s t a colored
|
||||
inner_outfits = list(/obj/item/clothing/under/rank/civilian/chef)
|
||||
outer_outfits = list(/obj/item/clothing/suit/apron/chef)
|
||||
|
||||
/datum/team/gang/weed
|
||||
name = "Weed"
|
||||
color = "#6cd648"
|
||||
inner_outfits = list(/obj/item/clothing/under/color/darkgreen)
|
||||
outer_outfits = list(/obj/item/clothing/suit/vapeshirt)
|
||||
@@ -1,38 +0,0 @@
|
||||
/obj/effect/decal/cleanable/crayon/Initialize(mapload, main, type, e_name, graf_rot, alt_icon = null)
|
||||
. = ..()
|
||||
if(type == "poseur tag")
|
||||
var/datum/team/gang/gang = pick(subtypesof(/datum/team/gang))
|
||||
var/gangname = initial(gang.name)
|
||||
icon = 'icons/effects/crayondecal.dmi'
|
||||
icon_state = "[gangname]"
|
||||
type = null
|
||||
|
||||
/obj/effect/decal/cleanable/crayon/gang
|
||||
icon = 'icons/effects/crayondecal.dmi'
|
||||
layer = ABOVE_NORMAL_TURF_LAYER //Harder to hide
|
||||
plane = ABOVE_WALL_PLANE
|
||||
do_icon_rotate = FALSE //These are designed to always face south, so no rotation please.
|
||||
var/datum/team/gang/gang
|
||||
|
||||
/obj/effect/decal/cleanable/crayon/gang/Initialize(mapload, datum/team/gang/G, e_name = "gang tag", rotation = 0, mob/user)
|
||||
if(!G)
|
||||
return INITIALIZE_HINT_QDEL
|
||||
gang = G
|
||||
var/newcolor = G.color
|
||||
var/area/territory = get_base_area(src)
|
||||
icon_state = G.name
|
||||
G.new_territories |= list(territory.type = territory.name)
|
||||
//If this isn't tagged by a specific gangster there's no bonus income.
|
||||
.=..(mapload, newcolor, icon_state, e_name, rotation)
|
||||
|
||||
/obj/effect/decal/cleanable/crayon/gang/Destroy()
|
||||
if(gang)
|
||||
var/area/territory = get_base_area(src)
|
||||
gang.territories -= territory.type
|
||||
gang.new_territories -= territory.type
|
||||
gang.lost_territories |= list(territory.type = territory.name)
|
||||
gang = null
|
||||
return ..()
|
||||
|
||||
/obj/effect/decal/cleanable/crayon/NeverShouldHaveComeHere(turf/T)
|
||||
return isspaceturf(T) || islava(T) || istype(T, /turf/open/water) || ischasm(T)
|
||||
@@ -1,34 +0,0 @@
|
||||
/datum/atom_hud/antag/gang
|
||||
var/color = null
|
||||
|
||||
/datum/atom_hud/antag/gang/add_to_hud(atom/A)
|
||||
if(!A)
|
||||
return
|
||||
var/image/holder = A.hud_list[ANTAG_HUD]
|
||||
if(holder)
|
||||
holder.color = color
|
||||
..()
|
||||
|
||||
/datum/atom_hud/antag/gang/remove_from_hud(atom/A)
|
||||
if(!A)
|
||||
return
|
||||
var/image/holder = A.hud_list[ANTAG_HUD]
|
||||
if(holder)
|
||||
holder.color = null
|
||||
..()
|
||||
|
||||
/datum/atom_hud/antag/gang/join_hud(mob/M)
|
||||
if(!istype(M))
|
||||
CRASH("join_hud(): [M] ([M.type]) is not a mob!")
|
||||
var/image/holder = M.hud_list[ANTAG_HUD]
|
||||
if(holder)
|
||||
holder.color = color
|
||||
..()
|
||||
|
||||
/datum/atom_hud/antag/gang/leave_hud(mob/M)
|
||||
if(!istype(M))
|
||||
CRASH("leave_hud(): [M] ([M.type]) is not a mob!")
|
||||
var/image/holder = M.hud_list[ANTAG_HUD]
|
||||
if(holder)
|
||||
holder.color = null
|
||||
..()
|
||||
@@ -1,411 +0,0 @@
|
||||
/datum/gang_item
|
||||
var/name
|
||||
var/item_path
|
||||
var/cost
|
||||
var/spawn_msg
|
||||
var/category
|
||||
var/list/gang_whitelist = list()
|
||||
var/list/gang_blacklist = list()
|
||||
var/id
|
||||
|
||||
/datum/gang_item/proc/purchase(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool, check_canbuy = TRUE)
|
||||
if(check_canbuy && !can_buy(user, gang, gangtool))
|
||||
return FALSE
|
||||
var/real_cost = get_cost(user, gang, gangtool)
|
||||
if(!spawn_item(user, gang, gangtool))
|
||||
gang.adjust_influence(-real_cost)
|
||||
to_chat(user, "<span class='notice'>You bought \the [name].</span>")
|
||||
return TRUE
|
||||
|
||||
/datum/gang_item/proc/spawn_item(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool) // If this returns anything other than null, something fucked up and influence won't lower.
|
||||
if(item_path)
|
||||
var/obj/item/O = new item_path(user.loc)
|
||||
user.put_in_hands(O)
|
||||
else
|
||||
return TRUE
|
||||
if(spawn_msg)
|
||||
to_chat(user, "[spawn_msg]")
|
||||
|
||||
/datum/gang_item/proc/can_buy(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
return gang && (gang.influence >= get_cost(user, gang, gangtool)) && can_see(user, gang, gangtool)
|
||||
|
||||
/datum/gang_item/proc/can_see(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
return TRUE
|
||||
|
||||
/datum/gang_item/proc/get_cost(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
return cost
|
||||
|
||||
/datum/gang_item/proc/get_cost_display(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
return "([get_cost(user, gang, gangtool)] Influence)"
|
||||
|
||||
/datum/gang_item/proc/get_name_display(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
return name
|
||||
|
||||
/datum/gang_item/proc/get_extra_info(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
return
|
||||
|
||||
///////////////////
|
||||
//CLOTHING
|
||||
///////////////////
|
||||
|
||||
/datum/gang_item/clothing
|
||||
category = "Purchase Gang Clothes (Only the jumpsuit and suit give you added influence):"
|
||||
|
||||
/datum/gang_item/clothing/under
|
||||
name = "Gang Uniform"
|
||||
id = "under"
|
||||
cost = 1
|
||||
|
||||
/datum/gang_item/clothing/under/spawn_item(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
if(gang.inner_outfits.len)
|
||||
var/outfit = pick(gang.inner_outfits)
|
||||
if(outfit)
|
||||
var/obj/item/O = new outfit(user.loc)
|
||||
user.put_in_hands(O)
|
||||
to_chat(user, "<span class='notice'> This is your gang's official uniform, wearing it will increase your influence")
|
||||
return
|
||||
return TRUE
|
||||
|
||||
/datum/gang_item/clothing/suit
|
||||
name = "Gang Armored Outerwear"
|
||||
id = "suit"
|
||||
cost = 1
|
||||
|
||||
/datum/gang_item/clothing/suit/spawn_item(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
if(gang.outer_outfits.len)
|
||||
var/outfit = pick(gang.outer_outfits)
|
||||
if(outfit)
|
||||
var/obj/item/O = new outfit(user.loc)
|
||||
O.armor = O.armor.setRating(melee = 25, bullet = 35, laser = 15, energy = 10, bomb = 30, bio = 0, rad = 0, fire = 30, acid = 30)
|
||||
O.desc += " Tailored for the [gang.name] Gang to offer the wearer moderate protection against ballistics and physical trauma."
|
||||
user.put_in_hands(O)
|
||||
to_chat(user, "<span class='notice'> This is your gang's official outerwear, wearing it will increase your influence")
|
||||
return
|
||||
return TRUE
|
||||
|
||||
/datum/gang_item/clothing/hat
|
||||
name = "Pimp Hat"
|
||||
id = "hat"
|
||||
cost = 16
|
||||
item_path = /obj/item/clothing/head/collectable/petehat/gang
|
||||
|
||||
/obj/item/clothing/head/collectable/petehat/gang
|
||||
name = "pimpin' hat"
|
||||
desc = "The undisputed king of style."
|
||||
|
||||
/datum/gang_item/clothing/mask
|
||||
name = "Golden Death Mask"
|
||||
id = "mask"
|
||||
cost = 18
|
||||
item_path = /obj/item/clothing/mask/gskull
|
||||
|
||||
/obj/item/clothing/mask/gskull
|
||||
name = "golden death mask"
|
||||
icon_state = "gskull"
|
||||
desc = "Strike terror, and envy, into the hearts of your enemies."
|
||||
|
||||
/datum/gang_item/clothing/shoes
|
||||
name = "Bling Boots"
|
||||
id = "boots"
|
||||
cost = 20
|
||||
item_path = /obj/item/clothing/shoes/gang
|
||||
|
||||
/obj/item/clothing/shoes/gang
|
||||
name = "blinged-out boots"
|
||||
desc = "Stand aside peasants."
|
||||
icon_state = "bling"
|
||||
|
||||
/datum/gang_item/clothing/neck
|
||||
name = "Gold Necklace"
|
||||
id = "necklace"
|
||||
cost = 9
|
||||
item_path = /obj/item/clothing/neck/necklace/dope
|
||||
|
||||
/datum/gang_item/clothing/hands
|
||||
name = "Decorative Brass Knuckles"
|
||||
id = "hand"
|
||||
cost = 11
|
||||
item_path = /obj/item/clothing/gloves/gang
|
||||
|
||||
/obj/item/clothing/gloves/gang
|
||||
name = "braggadocio's brass knuckles"
|
||||
desc = "Purely decorative, don't find out the hard way."
|
||||
icon_state = "knuckles"
|
||||
w_class = 3
|
||||
|
||||
/datum/gang_item/clothing/shades //Addition: Why not have cool shades on a gang member anyways?
|
||||
name = "Cool Sunglasses"
|
||||
id = "glasses"
|
||||
cost = 5
|
||||
item_path = /obj/item/clothing/glasses/sunglasses
|
||||
|
||||
/datum/gang_item/clothing/belt
|
||||
name = "Badass Belt"
|
||||
id = "belt"
|
||||
cost = 13
|
||||
item_path = /obj/item/storage/belt/military/gang
|
||||
|
||||
/obj/item/storage/belt/military/gang
|
||||
name = "badass belt"
|
||||
icon_state = "gangbelt"
|
||||
item_state = "gang"
|
||||
desc = "The belt buckle simply reads 'BAMF'."
|
||||
|
||||
///////////////////
|
||||
//WEAPONS
|
||||
///////////////////
|
||||
|
||||
/datum/gang_item/weapon
|
||||
category = "Purchase Weapons:"
|
||||
|
||||
/datum/gang_item/weapon/ammo
|
||||
|
||||
/datum/gang_item/weapon/shuriken
|
||||
name = "Shuriken"
|
||||
id = "shuriken"
|
||||
cost = 2
|
||||
item_path = /obj/item/throwing_star
|
||||
|
||||
/datum/gang_item/weapon/switchblade
|
||||
name = "Switchblade"
|
||||
id = "switchblade"
|
||||
cost = 5
|
||||
item_path = /obj/item/switchblade
|
||||
|
||||
/datum/gang_item/weapon/surplus //For when a gang boss is extra broke or cheap.
|
||||
name = "Surplus Rifle"
|
||||
id = "surplus"
|
||||
cost = 6
|
||||
item_path = /obj/item/gun/ballistic/automatic/surplus
|
||||
|
||||
/datum/gang_item/weapon/ammo/surplus_ammo
|
||||
name = "Surplus Rifle Ammo"
|
||||
id = "surplus_ammo"
|
||||
cost = 3
|
||||
item_path = /obj/item/ammo_box/magazine/m10mm/rifle
|
||||
|
||||
/datum/gang_item/weapon/improvised
|
||||
name = "Sawn-Off Improvised Shotgun"
|
||||
id = "sawn"
|
||||
cost = 5
|
||||
item_path = /obj/item/gun/ballistic/revolver/doublebarrel/improvised/sawn
|
||||
|
||||
/datum/gang_item/weapon/ammo/improvised_ammo
|
||||
name = "Box of Buckshot"
|
||||
id = "buckshot"
|
||||
cost = 5
|
||||
item_path = /obj/item/storage/box/lethalshot
|
||||
|
||||
/datum/gang_item/weapon/pistol
|
||||
name = "10mm Pistol"
|
||||
id = "pistol"
|
||||
cost = 25
|
||||
item_path = /obj/item/gun/ballistic/automatic/pistol
|
||||
|
||||
/datum/gang_item/weapon/ammo/pistol_ammo
|
||||
name = "10mm Ammo"
|
||||
id = "pistol_ammo"
|
||||
cost = 10
|
||||
item_path = /obj/item/ammo_box/magazine/m10mm
|
||||
|
||||
/datum/gang_item/weapon/sniper
|
||||
name = "Black Market .50cal Sniper Rifle"
|
||||
id = "sniper"
|
||||
cost = 35
|
||||
item_path = /obj/item/gun/ballistic/automatic/sniper_rifle
|
||||
|
||||
/datum/gang_item/weapon/ammo/sniper_ammo
|
||||
name = "Smuggled .50cal Sniper Rounds"
|
||||
id = "sniper_ammo"
|
||||
cost = 15
|
||||
item_path = /obj/item/ammo_box/magazine/sniper_rounds
|
||||
|
||||
/*/datum/gang_item/weapon/ammo/sleeper_ammo //no. absolutely no.
|
||||
name = "Illicit Soporific Cartridges"
|
||||
id = "sniper_ammo"
|
||||
cost = 15 //who the fuck thought a ONE-HIT K.O. for 15 gbp IN AN ENVIRONMENT WHERE WE'RE GETTING RID OF HARDSTUNS is a GOOD IDEA
|
||||
item_path = /obj/item/ammo_box/magazine/sniper_rounds/soporific*/
|
||||
|
||||
/datum/gang_item/weapon/machinegun
|
||||
name = "Mounted Machine Gun"
|
||||
id = "MG"
|
||||
cost = 45
|
||||
item_path = /obj/machinery/manned_turret
|
||||
spawn_msg = "<span class='notice'>The mounted machine gun features enhanced responsiveness. Hold down on the trigger while firing to control where you're shooting.</span>"
|
||||
|
||||
/datum/gang_item/weapon/machinegun/spawn_item(mob/living/carbon/user, obj/item/device/gangtool/gangtool)
|
||||
new item_path(user.loc)
|
||||
to_chat(user, spawn_msg)
|
||||
|
||||
/datum/gang_item/weapon/uzi
|
||||
name = "Uzi SMG"
|
||||
id = "uzi"
|
||||
cost = 50
|
||||
item_path = /obj/item/gun/ballistic/automatic/mini_uzi
|
||||
|
||||
/datum/gang_item/weapon/ammo/uzi_ammo
|
||||
name = "Uzi Ammo"
|
||||
id = "uzi_ammo"
|
||||
cost = 20
|
||||
item_path = /obj/item/ammo_box/magazine/uzim9mm
|
||||
|
||||
///////////////////
|
||||
//EQUIPMENT
|
||||
///////////////////
|
||||
|
||||
/datum/gang_item/equipment
|
||||
category = "Purchase Equipment:"
|
||||
|
||||
/datum/gang_item/equipment/spraycan
|
||||
name = "Territory Spraycan"
|
||||
id = "spraycan"
|
||||
cost = 1
|
||||
item_path = /obj/item/toy/crayon/spraycan/gang
|
||||
|
||||
/datum/gang_item/equipment/spraycan/spawn_item(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
var/obj/item/O = new item_path(user.loc, gang)
|
||||
user.put_in_hands(O)
|
||||
|
||||
/datum/gang_item/equipment/sharpener
|
||||
name = "Sharpener"
|
||||
id = "whetstone"
|
||||
cost = 3
|
||||
item_path = /obj/item/sharpener
|
||||
|
||||
/datum/gang_item/equipment/emp
|
||||
name = "EMP Grenade"
|
||||
id = "EMP"
|
||||
cost = 7
|
||||
item_path = /obj/item/grenade/empgrenade
|
||||
|
||||
/datum/gang_item/equipment/c4
|
||||
name = "C4 Explosive"
|
||||
id = "c4"
|
||||
cost = 7
|
||||
item_path = /obj/item/grenade/plastic/c4
|
||||
|
||||
/datum/gang_item/equipment/frag
|
||||
name = "Fragmentation Grenade"
|
||||
id = "frag nade"
|
||||
cost = 5
|
||||
item_path = /obj/item/grenade/frag
|
||||
|
||||
/datum/gang_item/equipment/implant_breaker
|
||||
name = "Implant Breaker"
|
||||
id = "implant_breaker"
|
||||
cost = 10
|
||||
item_path = /obj/item/implanter/gang
|
||||
|
||||
/datum/gang_item/equipment/implant_breaker/spawn_item(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
var/obj/item/O = new item_path(user.loc, gang)
|
||||
user.put_in_hands(O)
|
||||
to_chat(user, "<span class='notice'>The <b>implant breaker</b> is a single-use device that destroys all implants within the target before trying to recruit them to your gang. Also works on enemy gangsters.</span>")
|
||||
|
||||
/datum/gang_item/equipment/wetwork_boots
|
||||
name = "Wetwork boots"
|
||||
id = "wetwork"
|
||||
cost = 8
|
||||
item_path = /obj/item/clothing/shoes/combat/gang
|
||||
|
||||
/obj/item/clothing/shoes/combat/gang
|
||||
name = "Wetwork boots"
|
||||
desc = "A gang's best hitmen are prepared for anything."
|
||||
permeability_coefficient = 0.01
|
||||
clothing_flags = NOSLIP
|
||||
|
||||
/datum/gang_item/equipment/shield
|
||||
name = "Riot Shield"
|
||||
id = "riot_shield"
|
||||
cost = 25
|
||||
item_path = /obj/item/shield/riot
|
||||
|
||||
/datum/gang_item/equipment/gangsheild
|
||||
name = "Tower Shield"
|
||||
id = "metal"
|
||||
cost = 45 //High block of melee and even higher for bullets
|
||||
item_path = /obj/item/shield/riot/tower
|
||||
|
||||
/datum/gang_item/equipment/pen
|
||||
name = "Recruitment Pen"
|
||||
id = "pen"
|
||||
cost = 20
|
||||
item_path = /obj/item/pen/gang
|
||||
spawn_msg = "<span class='notice'>More <b>recruitment pens</b> will allow you to recruit gangsters faster. Only gang leaders can recruit with pens.</span>"
|
||||
|
||||
/datum/gang_item/equipment/pen/purchase(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
if(..())
|
||||
gangtool.free_pen = FALSE
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/gang_item/equipment/pen/get_cost(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
if(gangtool && gangtool.free_pen)
|
||||
return 0
|
||||
return ..()
|
||||
|
||||
/datum/gang_item/equipment/pen/get_cost_display(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
if(gangtool && gangtool.free_pen)
|
||||
return "(GET ONE FREE)"
|
||||
return ..()
|
||||
|
||||
/datum/gang_item/equipment/gangtool
|
||||
id = "gangtool"
|
||||
cost = 5
|
||||
|
||||
/datum/gang_item/equipment/gangtool/spawn_item(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
var/item_type
|
||||
if(gang)
|
||||
item_type = /obj/item/device/gangtool/spare/lt
|
||||
if(gang.leaders.len < MAX_LEADERS_GANG)
|
||||
to_chat(user, "<span class='notice'><b>Gangtools</b> allow you to promote a gangster to be your Lieutenant, enabling them to recruit and purchase items like you. Simply have them register the gangtool. You may promote up to [MAX_LEADERS_GANG-gang.leaders.len] more Lieutenants</span>")
|
||||
else
|
||||
item_type = /obj/item/device/gangtool/spare
|
||||
var/obj/item/device/gangtool/spare/tool = new item_type(user.loc)
|
||||
user.put_in_hands(tool)
|
||||
|
||||
/datum/gang_item/equipment/gangtool/get_name_display(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
if(gang && (gang.leaders.len < gang.max_leaders))
|
||||
return "Promote a Gangster"
|
||||
return "Spare Gangtool"
|
||||
|
||||
/datum/gang_item/equipment/dominator
|
||||
name = "Station Dominator"
|
||||
id = "dominator"
|
||||
cost = 30
|
||||
item_path = /obj/machinery/dominator
|
||||
spawn_msg = "<span class='notice'>The <b>dominator</b> will secure your gang's dominance over the station. Turn it on when you are ready to defend it.</span>"
|
||||
|
||||
/datum/gang_item/equipment/dominator/can_buy(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
if(!gang || !gang.dom_attempts)
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/datum/gang_item/equipment/dominator/get_name_display(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
if(!gang || !gang.dom_attempts)
|
||||
return ..()
|
||||
return "<b>[..()]</b>"
|
||||
|
||||
/datum/gang_item/equipment/dominator/get_cost_display(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
if(!gang || !gang.dom_attempts)
|
||||
return "(Out of stock)"
|
||||
return ..()
|
||||
|
||||
/datum/gang_item/equipment/dominator/get_extra_info(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
if(gang)
|
||||
return "This device requires a 5x5 area clear of walls to FUNCTION. (Estimated Takeover Time: [round(gang.determine_domination_time()/60,0.1)] minutes)"
|
||||
|
||||
/datum/gang_item/equipment/dominator/purchase(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
var/area/userarea = get_base_area(user)
|
||||
if(!(userarea.type in gang.territories|gang.new_territories))
|
||||
to_chat(user,"<span class='warning'>The <b>dominator</b> can be spawned only on territory controlled by your gang!</span>")
|
||||
return FALSE
|
||||
for(var/obj/obj in get_turf(user))
|
||||
if(obj.density)
|
||||
to_chat(user, "<span class='warning'>There's not enough room here!</span>")
|
||||
return FALSE
|
||||
|
||||
return ..()
|
||||
|
||||
/datum/gang_item/equipment/dominator/spawn_item(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
|
||||
new item_path(user.loc)
|
||||
to_chat(user, spawn_msg)
|
||||
@@ -1,59 +0,0 @@
|
||||
/*
|
||||
* Gang Boss Pens
|
||||
*/
|
||||
/obj/item/pen/gang
|
||||
var/cooldown
|
||||
var/last_used
|
||||
|
||||
/obj/item/pen/gang/Initialize()
|
||||
. = ..()
|
||||
last_used = world.time
|
||||
|
||||
/obj/item/pen/gang/attack(mob/living/M, mob/user, stealth = TRUE) //ha
|
||||
if(!istype(M))
|
||||
return
|
||||
if(!ishuman(M) || !ishuman(user) || M.stat == DEAD)
|
||||
return ..()
|
||||
//var/datum/antagonist/gang/boss/L = user.mind.has_antag_datum(/datum/antagonist/gang/boss) //Pen works with bosses only.
|
||||
var/datum/antagonist/gang/L = user.mind.has_antag_datum(/datum/antagonist/gang) //Pen works with anyone in gang.
|
||||
if(!L)
|
||||
return ..()
|
||||
if(!..())
|
||||
return
|
||||
if(cooldown)
|
||||
to_chat(user, "<span class='warning'>[src] needs more time to recharge before it can be used.</span>")
|
||||
return
|
||||
if(!M.client || !M.mind)
|
||||
to_chat(user, "<span class='warning'>A braindead gangster is an useless gangster!</span>")
|
||||
return
|
||||
var/datum/team/gang/gang = L.gang
|
||||
if(!add_gangster(user, gang, M.mind))
|
||||
return
|
||||
cooldown = TRUE
|
||||
icon_state = "pen_blink"
|
||||
var/cooldown_time = 600/gang.leaders.len
|
||||
addtimer(CALLBACK(src, .proc/cooldown), cooldown_time)
|
||||
|
||||
/obj/item/pen/gang/proc/cooldown()
|
||||
cooldown = FALSE
|
||||
icon_state = "pen"
|
||||
var/mob/M = loc
|
||||
if(istype(M))
|
||||
to_chat(M, "<span class='notice'>[icon2html(src, M)] [src][(loc == M)?(""):(" in your [loc]")] vibrates softly. It is ready to be used again.</span>")
|
||||
|
||||
/obj/item/pen/gang/proc/add_gangster(mob/user, datum/team/gang/gang, datum/mind/gangster_mind, check = TRUE) // Basically a wrapper to add_antag_datum.
|
||||
var/datum/antagonist/dudegang = gangster_mind.has_antag_datum(/datum/antagonist/gang)
|
||||
if(dudegang)
|
||||
if(dudegang == gang)
|
||||
to_chat(user, "<span class='danger'>This mind is already controlled by your gang!</span>")
|
||||
return
|
||||
to_chat(user, "<span class='danger'>This mind is already controlled by someone else!</span>")
|
||||
return
|
||||
if(check && HAS_TRAIT(gangster_mind.current, TRAIT_MINDSHIELD)) //Check to see if the potential gangster is implanted
|
||||
to_chat(user, "<span class='danger'>This mind is too strong to control!</span>")
|
||||
return
|
||||
var/mob/living/carbon/human/H = gangster_mind.current // we are sure the dude's human cause it's checked in attack()
|
||||
H.silent = max(H.silent, 5)
|
||||
H.DefaultCombatKnockdown(100)
|
||||
gangster_mind.add_antag_datum(/datum/antagonist/gang, gang)
|
||||
return TRUE
|
||||
@@ -1,67 +0,0 @@
|
||||
//gang.dm
|
||||
//Gang War Game Mode
|
||||
GLOBAL_LIST_INIT(possible_gangs, subtypesof(/datum/team/gang))
|
||||
GLOBAL_LIST_EMPTY(gangs)
|
||||
/datum/game_mode/gang
|
||||
name = "gang war"
|
||||
config_tag = "gang"
|
||||
antag_flag = ROLE_GANG
|
||||
chaos = 9
|
||||
restricted_jobs = list("Prisoner", "AI", "Cyborg")
|
||||
protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
|
||||
required_players = 15
|
||||
required_enemies = 0
|
||||
recommended_enemies = 2
|
||||
enemy_minimum_age = 14
|
||||
|
||||
announce_span = "danger"
|
||||
announce_text = "A violent turf war has erupted on the station!\n\
|
||||
<span class='danger'>Gangsters</span>: Take over the station with a dominator.\n\
|
||||
<span class='notice'>Crew</span>: Prevent the gangs from expanding and initiating takeover."
|
||||
|
||||
var/list/datum/mind/gangboss_candidates = list()
|
||||
|
||||
/datum/game_mode/gang/generate_report()
|
||||
return "Cybersun Industries representatives claimed that they, in joint research with the Tiger Cooperative, have made a major breakthrough in brainwashing technology, and have \
|
||||
made the nanobots that apply the \"conversion\" very small and capable of fitting into usually innocent objects - namely, pens. While they refused to outsource this technology for \
|
||||
months to come due to its flaws, they reported some as missing but passed it off to carelessness. At Central Command, we don't like mysteries, and we have reason to believe that this \
|
||||
technology was stolen for anti-Nanotrasen use. Be on the lookout for territory claims and unusually violent crew behavior, applying mindshield implants as necessary."
|
||||
|
||||
/datum/game_mode/gang/pre_setup()
|
||||
if(CONFIG_GET(flag/protect_roles_from_antagonist))
|
||||
restricted_jobs += protected_jobs
|
||||
|
||||
if(CONFIG_GET(flag/protect_assistant_from_antagonist))
|
||||
restricted_jobs += "Assistant"
|
||||
|
||||
//Spawn more bosses depending on server population
|
||||
var/gangs_to_create = 2
|
||||
if(prob(num_players()) && num_players() > 1.5*required_players)
|
||||
gangs_to_create++
|
||||
if(prob(num_players()) && num_players() > 2*required_players)
|
||||
gangs_to_create++
|
||||
gangs_to_create = min(gangs_to_create, GLOB.possible_gangs.len)
|
||||
|
||||
for(var/i in 1 to gangs_to_create)
|
||||
if(!antag_candidates.len)
|
||||
break
|
||||
|
||||
//Now assign a boss for the gang
|
||||
var/datum/mind/boss = pick_n_take(antag_candidates)
|
||||
antag_candidates -= boss
|
||||
gangboss_candidates += boss
|
||||
boss.restricted_roles = restricted_jobs
|
||||
|
||||
if(gangboss_candidates.len < 1) //Need at least one gangs
|
||||
return
|
||||
|
||||
return TRUE
|
||||
|
||||
/datum/game_mode/gang/post_setup()
|
||||
set waitfor = FALSE
|
||||
..()
|
||||
for(var/i in gangboss_candidates)
|
||||
var/datum/mind/M = i
|
||||
var/datum/antagonist/gang/boss/B = new()
|
||||
M.add_antag_datum(B)
|
||||
B.equip_gang()
|
||||
@@ -1,259 +0,0 @@
|
||||
//gangtool device
|
||||
/obj/item/device/gangtool
|
||||
name = "suspicious device"
|
||||
desc = "A strange device of sorts. Hard to really make out what it actually does if you don't know how to operate it."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "gangtool"
|
||||
item_state = "radio"
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
throwforce = 0
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
flags_1 = CONDUCT_1
|
||||
var/datum/team/gang/gang //Which gang uses this?
|
||||
var/recalling = 0
|
||||
var/outfits = 2
|
||||
var/free_pen = 0
|
||||
var/promotable = FALSE
|
||||
var/static/list/buyable_items = list()
|
||||
var/list/tags = list()
|
||||
|
||||
/obj/item/device/gangtool/Initialize()
|
||||
. = ..()
|
||||
update_icon()
|
||||
for(var/i in subtypesof(/datum/gang_item))
|
||||
var/datum/gang_item/G = i
|
||||
var/id = initial(G.id)
|
||||
var/cat = initial(G.category)
|
||||
if(id)
|
||||
if(!islist(buyable_items[cat]))
|
||||
buyable_items[cat] = list()
|
||||
buyable_items[cat][id] = new G
|
||||
/obj/item/device/gangtool/Destroy()
|
||||
if(gang)
|
||||
gang.gangtools -= src
|
||||
return ..()
|
||||
|
||||
/obj/item/device/gangtool/attack_self(mob/user)
|
||||
..()
|
||||
if (!can_use(user))
|
||||
return
|
||||
var/datum/antagonist/gang/boss/L = user.mind.has_antag_datum(/datum/antagonist/gang/boss)
|
||||
var/dat
|
||||
if(!gang)
|
||||
dat += "This device is not registered.<br><br>"
|
||||
if(L)
|
||||
if(promotable && L.gang.leaders.len < L.gang.max_leaders)
|
||||
dat += "Give this device to another member of your organization to use to promote them to Lieutenant.<br><br>"
|
||||
dat += "If this is meant as a spare device for yourself:<br>"
|
||||
dat += "<a href='?src=[REF(src)];register=1'>Register Device as Spare</a><br>"
|
||||
else if(promotable)
|
||||
var/datum/antagonist/gang/sweet = user.mind.has_antag_datum(/datum/antagonist/gang)
|
||||
if(sweet.gang.leaders.len < sweet.gang.max_leaders)
|
||||
dat += "You have been selected for a promotion!<br>"
|
||||
dat += "<a href='?src=[REF(src)];register=1'>Accept Promotion</a><br>"
|
||||
else
|
||||
dat += "No promotions available: All positions filled.<br>"
|
||||
else
|
||||
dat += "This device is not authorized to promote.<br>"
|
||||
else
|
||||
if(gang.domination_time != NOT_DOMINATING)
|
||||
dat += "<center><font color='red'>Takeover In Progress:<br><B>[DisplayTimeText(gang.domination_time_remaining() * 10)] remain</B></font></center>"
|
||||
|
||||
dat += "Registration: <B>[gang.name] Gang Boss</B><br>"
|
||||
dat += "Organization Size: <B>[gang.members.len]</B> | Station Control: <B>[gang.territories.len] territories under control.</B> | Influence: <B>[gang.influence]</B><br>"
|
||||
dat += "Time until Influence grows: <B>[time2text(gang.next_point_time - world.time, "mm:ss")]</B><br>"
|
||||
dat += "<a href='?src=[REF(src)];commute=1'>Send message to Gang</a><br>"
|
||||
dat += "<a href='?src=[REF(src)];recall=1'>Recall shuttle</a><br>"
|
||||
dat += "<hr>"
|
||||
for(var/cat in buyable_items)
|
||||
dat += "<b>[cat]</b><br>"
|
||||
for(var/id in buyable_items[cat])
|
||||
var/datum/gang_item/G = buyable_items[cat][id]
|
||||
if(!G.can_see(user, gang, src))
|
||||
continue
|
||||
|
||||
var/cost = G.get_cost_display(user, gang, src)
|
||||
if(cost)
|
||||
dat += cost + " "
|
||||
|
||||
var/toAdd = G.get_name_display(user, gang, src)
|
||||
if(G.can_buy(user, gang, src))
|
||||
toAdd = "<a href='?src=[REF(src)];purchase=1;id=[id];cat=[cat]'>[toAdd]</a>"
|
||||
dat += toAdd
|
||||
var/extra = G.get_extra_info(user, gang, src)
|
||||
if(extra)
|
||||
dat += "<br><i>[extra]</i>"
|
||||
dat += "<br>"
|
||||
dat += "<br>"
|
||||
|
||||
dat += "<a href='?src=[REF(src)];choice=refresh'>Refresh</a><br>"
|
||||
|
||||
var/datum/browser/popup = new(user, "gangtool", "Welcome to GangTool v4.0", 340, 625)
|
||||
popup.set_content(dat)
|
||||
popup.open()
|
||||
|
||||
/obj/item/device/gangtool/Topic(href, href_list)
|
||||
if(!can_use(usr))
|
||||
return
|
||||
|
||||
add_fingerprint(usr)
|
||||
|
||||
if(href_list["register"])
|
||||
register_device(usr)
|
||||
|
||||
else if(!gang) //Gangtool must be registered before you can use the functions below
|
||||
return
|
||||
|
||||
if(href_list["purchase"])
|
||||
if(islist(buyable_items[href_list["cat"]]))
|
||||
var/list/L = buyable_items[href_list["cat"]]
|
||||
var/datum/gang_item/G = L[href_list["id"]]
|
||||
if(G && G.can_buy(usr, gang, src))
|
||||
G.purchase(usr, gang, src, FALSE)
|
||||
|
||||
if(href_list["commute"])
|
||||
ping_gang(usr)
|
||||
if(href_list["recall"])
|
||||
recall(usr)
|
||||
attack_self(usr)
|
||||
|
||||
/obj/item/device/gangtool/update_icon()
|
||||
overlays.Cut()
|
||||
var/image/I = new(icon, "[icon_state]-overlay")
|
||||
if(gang)
|
||||
I.color = gang.color
|
||||
overlays.Add(I)
|
||||
|
||||
/obj/item/device/gangtool/proc/ping_gang(mob/user)
|
||||
if(!can_use(user))
|
||||
return
|
||||
var/message = stripped_input(user,"Discreetly send a gang-wide message.","Send Message")
|
||||
if(!message || !can_use(user))
|
||||
return
|
||||
if(!is_station_level(user.z))
|
||||
to_chat(user, "<span class='info'>[icon2html(src, user)]Error: Station out of range.</span>")
|
||||
return
|
||||
if(gang.members.len)
|
||||
var/datum/antagonist/gang/G = user.mind.has_antag_datum(/datum/antagonist/gang)
|
||||
if(!G)
|
||||
return
|
||||
var/ping = "<span class='danger'><B><i>[gang.name] [G.message_name] [user.real_name]</i>: [message]</B></span>"
|
||||
for(var/datum/mind/ganger in gang.members)
|
||||
if(ganger.current && is_station_level(ganger.current.z) && (ganger.current.stat == CONSCIOUS))
|
||||
to_chat(ganger.current, ping)
|
||||
for(var/mob/M in GLOB.dead_mob_list)
|
||||
var/link = FOLLOW_LINK(M, user)
|
||||
to_chat(M, "[link] [ping]")
|
||||
user.log_talk(message,LOG_SAY, tag="[gang.name] gangster")
|
||||
|
||||
/obj/item/device/gangtool/proc/register_device(mob/user)
|
||||
if(gang) //It's already been registered!
|
||||
return
|
||||
var/datum/antagonist/gang/G = user.mind.has_antag_datum(/datum/antagonist/gang)
|
||||
if(G)
|
||||
gang = G.gang
|
||||
gang.gangtools += src
|
||||
update_icon()
|
||||
if(!(user.mind in gang.leaders) && promotable)
|
||||
G.promote()
|
||||
free_pen = TRUE
|
||||
gang.message_gangtools("[user] has been promoted to Lieutenant.")
|
||||
to_chat(user, "The <b>Gangtool</b> you registered will allow you to purchase weapons and equipment, and send messages to your gang.")
|
||||
to_chat(user, "Unlike regular gangsters, you may use <b>recruitment pens</b> to add recruits to your gang. Use them on unsuspecting crew members to recruit them. Don't forget to get your one free pen from the gangtool.")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>ACCESS DENIED: Unauthorized user.</span>")
|
||||
|
||||
/obj/item/device/gangtool/proc/recall(mob/user)
|
||||
if(!recallchecks(user))
|
||||
return
|
||||
if(recalling)
|
||||
to_chat(user, "<span class='warning'>Error: Recall already in progress.</span>")
|
||||
return
|
||||
gang.message_gangtools("[user] is attempting to recall the emergency shuttle.")
|
||||
recalling = TRUE
|
||||
to_chat(user, "<span class='info'>[icon2html(src, loc)]Generating shuttle recall order with codes retrieved from last call signal...</span>")
|
||||
addtimer(CALLBACK(src, .proc/recall2, user), rand(100,300))
|
||||
|
||||
/obj/item/device/gangtool/proc/recall2(mob/user)
|
||||
if(!recallchecks(user))
|
||||
return
|
||||
to_chat(user, "<span class='info'>[icon2html(src, loc)]Shuttle recall order generated. Accessing station long-range communication arrays...</span>")
|
||||
addtimer(CALLBACK(src, .proc/recall3, user), rand(100,300))
|
||||
|
||||
/obj/item/device/gangtool/proc/recall3(mob/user)
|
||||
if(!recallchecks(user))
|
||||
return
|
||||
var/list/living_crew = list()//shamelessly copied from mulligan code, there should be a helper for this
|
||||
for(var/mob/Player in GLOB.mob_list)
|
||||
if(Player.mind && Player.stat != DEAD && !isnewplayer(Player) && !isbrain(Player) && Player.client)
|
||||
living_crew += Player
|
||||
var/malc = CONFIG_GET(number/midround_antag_life_check)
|
||||
if(living_crew.len / GLOB.joined_player_list.len <= malc) //Shuttle cannot be recalled if too many people died
|
||||
to_chat(user, "<span class='warning'>[icon2html(src, user)]Error: Station communication systems compromised. Unable to establish connection.</span>")
|
||||
recalling = FALSE
|
||||
return
|
||||
to_chat(user, "<span class='info'>[icon2html(src, loc)]Comm arrays accessed. Broadcasting recall signal...</span>")
|
||||
addtimer(CALLBACK(src, .proc/recallfinal, user), rand(100,300))
|
||||
|
||||
/obj/item/device/gangtool/proc/recallfinal(mob/user)
|
||||
if(!recallchecks(user))
|
||||
return
|
||||
recalling = FALSE
|
||||
log_game("[key_name(user)] has tried to recall the shuttle with a gangtool.")
|
||||
message_admins("[key_name_admin(user)] has tried to recall the shuttle with a gangtool.", 1)
|
||||
if(SSshuttle.cancelEvac(user))
|
||||
gang.recalls--
|
||||
return TRUE
|
||||
|
||||
to_chat(user, "<span class='info'>[icon2html(src, loc)]No response recieved. Emergency shuttle cannot be recalled at this time.</span>")
|
||||
return
|
||||
|
||||
/obj/item/device/gangtool/proc/recallchecks(mob/user)
|
||||
if(!can_use(user))
|
||||
return
|
||||
if(SSshuttle.emergencyNoRecall)
|
||||
return
|
||||
if(!gang.recalls)
|
||||
to_chat(user, "<span class='warning'>Error: Unable to access communication arrays. Firewall has logged our signature and is blocking all further attempts.</span>")
|
||||
return
|
||||
if(SSshuttle.emergency.mode != SHUTTLE_CALL) //Shuttle can only be recalled when it's moving to the station
|
||||
to_chat(user, "<span class='warning'>[icon2html(src, user)]Emergency shuttle cannot be recalled at this time.</span>")
|
||||
recalling = FALSE
|
||||
return
|
||||
if(!gang.dom_attempts)
|
||||
to_chat(user, "<span class='warning'>[icon2html(src, user)]Error: Unable to access communication arrays. Firewall has logged our signature and is blocking all further attempts.</span>")
|
||||
recalling = FALSE
|
||||
return
|
||||
if(!is_station_level(user.z)) //Shuttle can only be recalled while on station
|
||||
to_chat(user, "<span class='warning'>[icon2html(src, user)]Error: Device out of range of station communication arrays.</span>")
|
||||
recalling = FALSE
|
||||
return
|
||||
return TRUE
|
||||
|
||||
/obj/item/device/gangtool/proc/can_use(mob/living/carbon/human/user)
|
||||
if(!istype(user))
|
||||
return
|
||||
if(user.incapacitated())
|
||||
return
|
||||
if(!(src in user.contents))
|
||||
return
|
||||
if(!user.mind)
|
||||
return
|
||||
var/datum/antagonist/gang/G = user.mind.has_antag_datum(/datum/antagonist/gang)
|
||||
if(!G)
|
||||
to_chat(user, "<span class='notice'>Huh, what's this?</span>")
|
||||
return
|
||||
if(!isnull(gang) && G.gang != gang)
|
||||
to_chat(user, "<span class='danger'>You cannot use gang tools owned by enemy gangs!</span>")
|
||||
return
|
||||
return TRUE
|
||||
|
||||
|
||||
/obj/item/device/gangtool/spare
|
||||
outfits = TRUE
|
||||
|
||||
/obj/item/device/gangtool/spare/lt
|
||||
promotable = TRUE
|
||||
@@ -1,61 +0,0 @@
|
||||
/obj/item/implant/gang
|
||||
name = "gang implant"
|
||||
desc = "Makes you a gangster or such."
|
||||
activated = 0
|
||||
var/datum/team/gang/gang
|
||||
|
||||
/obj/item/implant/gang/Initialize(loc, setgang)
|
||||
.=..()
|
||||
gang = setgang
|
||||
|
||||
/obj/item/implant/gang/Destroy()
|
||||
gang = null
|
||||
return ..()
|
||||
|
||||
/obj/item/implant/gang/get_data()
|
||||
var/dat = {"<b>Implant Specifications:</b><BR>
|
||||
<b>Name:</b> Criminal brainwash implant<BR>
|
||||
<b>Life:</b> A few seconds after injection.<BR>
|
||||
<b>Important Notes:</b> Illegal<BR>
|
||||
<HR>
|
||||
<b>Implant Details:</b><BR>
|
||||
<b>Function:</b> Contains a small pod of nanobots that change the host's brain to be loyal to a certain organization.<BR>
|
||||
<b>Special Features:</b> This device will also emit a small EMP pulse, destroying any other implants within the host's brain.<BR>
|
||||
<b>Integrity:</b> Implant's EMP function will destroy itself in the process."}
|
||||
return dat
|
||||
|
||||
/obj/item/implant/gang/implant(mob/living/target, mob/user, silent = 0)
|
||||
if(!target || !target.mind || target.stat == DEAD)
|
||||
return 0
|
||||
var/datum/antagonist/gang/G = target.mind.has_antag_datum(/datum/antagonist/gang)
|
||||
if(G && G.gang == G)
|
||||
return 0 // it's pointless
|
||||
if(..())
|
||||
for(var/obj/item/implant/I in target.implants)
|
||||
if(I != src)
|
||||
qdel(I)
|
||||
|
||||
if(ishuman(target))
|
||||
var/success
|
||||
if(G)
|
||||
if(!istype(G, /datum/antagonist/gang/boss))
|
||||
success = TRUE //Was not a gang boss, convert as usual
|
||||
target.mind.remove_antag_datum(/datum/antagonist/gang)
|
||||
else
|
||||
success = TRUE
|
||||
if(!success)
|
||||
target.visible_message("<span class='warning'>[target] seems to resist the implant!</span>", "<span class='warning'>You feel the influence of your enemies try to invade your mind!</span>")
|
||||
return FALSE
|
||||
target.mind.add_antag_datum(/datum/antagonist/gang, gang)
|
||||
qdel(src)
|
||||
return TRUE
|
||||
|
||||
/obj/item/implanter/gang
|
||||
name = "implanter (gang)"
|
||||
|
||||
/obj/item/implanter/gang/Initialize(loc, gang)
|
||||
if(!gang)
|
||||
qdel(src)
|
||||
return
|
||||
imp = new /obj/item/implant/gang(src,gang)
|
||||
.=..()
|
||||
@@ -13,6 +13,7 @@ GLOBAL_LIST_EMPTY(objectives)
|
||||
var/completed = FALSE //currently only used for custom objectives.
|
||||
var/completable = TRUE //Whether this objective shows greentext when completed
|
||||
var/martyr_compatible = FALSE //If the objective is compatible with martyr objective, i.e. if you can still do it while dead.
|
||||
var/objective_name = "Objective" //name used in printing this objective (Objective #1)
|
||||
|
||||
/datum/objective/New(var/text)
|
||||
GLOB.objectives += src // CITADEL EDIT FOR CRYOPODS
|
||||
|
||||
@@ -0,0 +1,21 @@
|
||||
/obj/mecha/combat/five_stars
|
||||
desc = "A state of the art tank deployed by the Spinward Stellar Coalition National Guard."
|
||||
name = "\improper Tank"
|
||||
icon = 'icons/mecha/mecha_96x96.dmi'
|
||||
icon_state = "five_stars"
|
||||
armor = list("melee" = 100, "bullet" = 50, "laser" = 35, "energy" = 35, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
|
||||
step_in = 4
|
||||
dir_in = 1 //Facing North.
|
||||
max_integrity = 800
|
||||
pixel_x = -32
|
||||
pixel_y = -32
|
||||
|
||||
/obj/mecha/combat/five_stars/Initialize()
|
||||
. = ..()
|
||||
var/obj/item/mecha_parts/mecha_equipment/ME = new /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/spacecops(src)
|
||||
ME.attach(src)
|
||||
ME = new /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/lmg(src)
|
||||
ME.attach(src)
|
||||
ME = new /obj/item/mecha_parts/mecha_equipment/tesla_energy_relay(src)
|
||||
ME.attach(src)
|
||||
max_ammo()
|
||||
@@ -342,6 +342,9 @@
|
||||
harmful = TRUE
|
||||
ammo_type = "missiles_he"
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/spacecops
|
||||
projectiles = 420
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/breaching
|
||||
name = "\improper BRM-6 missile rack"
|
||||
desc = "A weapon for combat exosuits. Launches low-explosive breaching missiles designed to explode only when striking a sturdy target."
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
GLOBAL_LIST(gang_tags)
|
||||
|
||||
/obj/effect/decal/cleanable/crayon
|
||||
name = "rune"
|
||||
desc = "Graffiti. Damn kids."
|
||||
@@ -45,6 +47,8 @@
|
||||
data["pixel_x"] = pixel_x
|
||||
if(pixel_y != initial(pixel_y))
|
||||
data["pixel_y"] = pixel_y
|
||||
/obj/effect/decal/cleanable/crayon/NeverShouldHaveComeHere(turf/T)
|
||||
return isgroundlessturf(T)
|
||||
|
||||
/obj/effect/decal/cleanable/crayon/PersistenceLoad(list/data)
|
||||
. = ..()
|
||||
@@ -63,3 +67,18 @@
|
||||
pixel_x = data["pixel_x"]
|
||||
if(data["pixel_y"])
|
||||
pixel_y = data["pixel_y"]
|
||||
|
||||
/obj/effect/decal/cleanable/crayon/gang
|
||||
name = "Leet Like Jeff K gang tag"
|
||||
desc = "Looks like someone's claimed this area for Leet Like Jeff K."
|
||||
icon = 'icons/obj/gang/tags.dmi'
|
||||
layer = BELOW_MOB_LAYER
|
||||
var/datum/team/gang/my_gang
|
||||
|
||||
/obj/effect/decal/cleanable/crayon/gang/Initialize(mapload, main, type, e_name, graf_rot, alt_icon = null)
|
||||
. = ..()
|
||||
LAZYADD(GLOB.gang_tags, src)
|
||||
|
||||
/obj/effect/decal/cleanable/crayon/gang/Destroy()
|
||||
LAZYREMOVE(GLOB.gang_tags, src)
|
||||
..()
|
||||
|
||||
@@ -1237,6 +1237,32 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
|
||||
embed_chance_turf_mod = (!isnull(embedding["embed_chance_turf_mod"]) ? embedding["embed_chance_turf_mod"] : EMBED_CHANCE_TURF_MOD))
|
||||
return TRUE
|
||||
|
||||
|
||||
/**
|
||||
* * An interrupt for offering an item to other people, called mainly from [/mob/living/carbon/proc/give], in case you want to run your own offer behavior instead.
|
||||
*
|
||||
* * Return TRUE if you want to interrupt the offer.
|
||||
*
|
||||
* * Arguments:
|
||||
* * offerer - the person offering the item
|
||||
*/
|
||||
/obj/item/proc/on_offered(mob/living/carbon/offerer)
|
||||
if(SEND_SIGNAL(src, COMSIG_ITEM_OFFERING, offerer) & COMPONENT_OFFER_INTERRUPT)
|
||||
return TRUE
|
||||
|
||||
/**
|
||||
* * An interrupt for someone trying to accept an offered item, called mainly from [/mob/living/carbon/proc/take], in case you want to run your own take behavior instead.
|
||||
*
|
||||
* * Return TRUE if you want to interrupt the taking.
|
||||
*
|
||||
* * Arguments:
|
||||
* * offerer - the person offering the item
|
||||
* * taker - the person trying to accept the offer
|
||||
*/
|
||||
/obj/item/proc/on_offer_taken(mob/living/carbon/offerer, mob/living/carbon/taker)
|
||||
if(SEND_SIGNAL(src, COMSIG_ITEM_OFFER_TAKEN, offerer, taker) & COMPONENT_OFFER_INTERRUPT)
|
||||
return TRUE
|
||||
|
||||
/**
|
||||
* Updates all action buttons associated with this item
|
||||
*
|
||||
|
||||
@@ -298,7 +298,7 @@
|
||||
|
||||
/obj/item/toy/crayon/proc/draw_on(atom/target, mob/user, proximity, params)
|
||||
var/static/list/punctuation = list("!","?",".",",","/","+","-","=","%","#","&")
|
||||
|
||||
var/istagger = HAS_TRAIT(user, TRAIT_TAGGER)
|
||||
var/cost = 1
|
||||
if(paint_mode == PAINT_LARGE_HORIZONTAL)
|
||||
cost = 5
|
||||
@@ -355,14 +355,14 @@
|
||||
else if(drawing in graffiti|oriented)
|
||||
temp = "graffiti"
|
||||
|
||||
// If a gang member is using a gang spraycan, it'll behave differently
|
||||
var/gang_mode = FALSE
|
||||
if(gang && user.mind && user.mind.has_antag_datum(/datum/antagonist/gang)) //Heres a check.
|
||||
gang_mode = TRUE // No more runtimes if a non-gang member sprays a gang can, it just works like normal cans.
|
||||
// discontinue if the area isn't valid for tagging because gang "honour"
|
||||
var/gang_mode
|
||||
if(user.mind)
|
||||
gang_mode = user.mind.has_antag_datum(/datum/antagonist/gang)
|
||||
|
||||
if(gang_mode && (!can_claim_for_gang(user, target)))
|
||||
return
|
||||
|
||||
|
||||
var/graf_rot
|
||||
if(drawing in oriented)
|
||||
switch(user.dir)
|
||||
@@ -390,16 +390,12 @@
|
||||
audible_message("<span class='notice'>You hear spraying.</span>")
|
||||
playsound(user.loc, 'sound/effects/spray.ogg', 5, 1, 5)
|
||||
|
||||
var/takes_time = !instant //For order purposes, since I'm maximum bad.
|
||||
if(gang_mode)
|
||||
takes_time = TRUE
|
||||
|
||||
var/wait_time = 50
|
||||
if(paint_mode == PAINT_LARGE_HORIZONTAL)
|
||||
wait_time *= 3
|
||||
|
||||
if(takes_time) //This is what deteremines the time it takes to spray a tag in gang mode. 50 is Default.
|
||||
if(!do_after(user, gang_tag_delay, target = target)) //25 is a good number, but we have gang_tag_delay var now.
|
||||
if(gang_mode || !instant)
|
||||
if(!do_after(user, 50, target = target))
|
||||
return
|
||||
|
||||
if(length(text_buffer))
|
||||
@@ -410,16 +406,15 @@
|
||||
|
||||
|
||||
if(actually_paints)
|
||||
var/obj/effect/decal/cleanable/crayon/C = new(target, paint_color, drawing, temp, graf_rot)
|
||||
if(gang_mode)
|
||||
// Double check it wasn't tagged in the meanwhile.
|
||||
if(!can_claim_for_gang(user, target))
|
||||
return
|
||||
tag_for_gang(user, target)
|
||||
tag_for_gang(user, target, gang_mode)
|
||||
affected_turfs += target
|
||||
else
|
||||
switch(paint_mode)
|
||||
if(PAINT_NORMAL)
|
||||
var/obj/effect/decal/cleanable/crayon/C = new(target, paint_color, drawing, temp, graf_rot)
|
||||
C.add_hiddenprint(user)
|
||||
if(precision_mode)
|
||||
C.pixel_x = clamp(precision_x, -(world.icon_size/2), world.icon_size/2)
|
||||
@@ -432,14 +427,18 @@
|
||||
var/turf/left = locate(target.x-1,target.y,target.z)
|
||||
var/turf/right = locate(target.x+1,target.y,target.z)
|
||||
if(isValidSurface(left) && isValidSurface(right))
|
||||
var/obj/effect/decal/cleanable/crayon/C = new(left, paint_color, drawing, temp, graf_rot, PAINT_LARGE_HORIZONTAL_ICON)
|
||||
C.add_hiddenprint(user)
|
||||
C = new(left, paint_color, drawing, temp, graf_rot, PAINT_LARGE_HORIZONTAL_ICON)
|
||||
affected_turfs += left
|
||||
affected_turfs += right
|
||||
affected_turfs += target
|
||||
else
|
||||
to_chat(user, "<span class='warning'>There isn't enough space to paint!</span>")
|
||||
return
|
||||
C.add_hiddenprint(user)
|
||||
if(istagger)
|
||||
C.AddComponent(/datum/element/art, GOOD_ART)
|
||||
else
|
||||
C.AddComponent(/datum/element/art, BAD_ART)
|
||||
|
||||
if(!instant)
|
||||
to_chat(user, "<span class='notice'>You finish drawing \the [temp].</span>")
|
||||
@@ -462,52 +461,6 @@
|
||||
reagents.trans_to(t, ., volume_multiplier)
|
||||
check_empty(user)
|
||||
|
||||
|
||||
//////////////Gang mode stuff/////////////////
|
||||
/obj/item/toy/crayon/proc/can_claim_for_gang(mob/user, atom/target)
|
||||
// Check area validity.
|
||||
// Reject space, player-created areas, and non-station z-levels.
|
||||
var/area/A = get_base_area(target)
|
||||
if(!A || (!is_station_level(A.z)) || !(A.area_flags & VALID_TERRITORY))
|
||||
to_chat(user, "<span class='warning'>[A] is unsuitable for tagging.</span>")
|
||||
return FALSE
|
||||
|
||||
var/spraying_over = FALSE
|
||||
for(var/G in target)
|
||||
var/obj/effect/decal/cleanable/crayon/gang/gangtag = G
|
||||
if(istype(gangtag))
|
||||
var/datum/antagonist/gang/GA = user.mind.has_antag_datum(/datum/antagonist/gang)
|
||||
if(gangtag.gang != GA.gang)
|
||||
spraying_over = TRUE
|
||||
break
|
||||
|
||||
var/occupying_gang = territory_claimed(A, user)
|
||||
if(occupying_gang && !spraying_over)
|
||||
to_chat(user, "<span class='danger'>[A] has already been tagged by the [occupying_gang] gang! You must get rid of or spray over the old tag first!</span>")
|
||||
return FALSE
|
||||
|
||||
// If you pass the gauntlet of checks, you're good to proceed
|
||||
return TRUE
|
||||
|
||||
/obj/item/toy/crayon/proc/territory_claimed(area/territory, mob/user)
|
||||
for(var/datum/team/gang/G in GLOB.gangs)
|
||||
if(territory.type in (G.territories|G.new_territories))
|
||||
. = G.name
|
||||
break
|
||||
|
||||
/obj/item/toy/crayon/proc/tag_for_gang(mob/user, atom/target)
|
||||
//Delete any old markings on this tile, including other gang tags
|
||||
for(var/obj/effect/decal/cleanable/crayon/old_marking in target)
|
||||
qdel(old_marking)
|
||||
|
||||
var/datum/antagonist/gang/G = user.mind.has_antag_datum(/datum/antagonist/gang)
|
||||
var/area/territory = get_base_area(target)
|
||||
|
||||
new /obj/effect/decal/cleanable/crayon/gang(target,G.gang,"graffiti",0,user) // Heres the gang tag.
|
||||
to_chat(user, "<span class='notice'>You tagged [territory] for your gang!</span>")
|
||||
/////////////////Gang end////////////////////
|
||||
|
||||
|
||||
/obj/item/toy/crayon/attack(mob/M, mob/user)
|
||||
if(edible && (M == user))
|
||||
to_chat(user, "You take a bite of the [src.name]. Delicious!")
|
||||
@@ -521,6 +474,49 @@
|
||||
else
|
||||
..()
|
||||
|
||||
//////////////Gang mode stuff/////////////////
|
||||
/obj/item/toy/crayon/proc/can_claim_for_gang(mob/user, atom/target)
|
||||
var/area/A = get_area(target)
|
||||
if(!A || (!is_station_level(A.z)))
|
||||
to_chat(user, "<span class='warning'>[A] is unsuitable for tagging.</span>")
|
||||
return FALSE
|
||||
|
||||
var/spraying_over = FALSE
|
||||
for(var/obj/effect/decal/cleanable/crayon/gang/G in target)
|
||||
spraying_over = TRUE
|
||||
|
||||
for(var/obj/machinery/power/apc in target)
|
||||
to_chat(user, "<span class='warning'>You can't tag an APC.</span>")
|
||||
return FALSE
|
||||
|
||||
var/occupying_gang = territory_claimed(A, user)
|
||||
if(occupying_gang && !spraying_over)
|
||||
to_chat(user, "<span class='danger'>[A] has already been tagged by a gang! You must find and spray over the old tag first!</span>")
|
||||
return FALSE
|
||||
|
||||
// stolen from oldgang lmao
|
||||
return TRUE
|
||||
|
||||
/obj/item/toy/crayon/proc/tag_for_gang(mob/user, atom/target, datum/antagonist/gang/user_gang)
|
||||
for(var/obj/effect/decal/cleanable/crayon/old_marking in target)
|
||||
qdel(old_marking)
|
||||
|
||||
var/area/territory = get_area(target)
|
||||
|
||||
var/obj/effect/decal/cleanable/crayon/gang/tag = new /obj/effect/decal/cleanable/crayon/gang(target)
|
||||
tag.my_gang = user_gang.my_gang
|
||||
tag.icon_state = "[user_gang.gang_id]_tag"
|
||||
tag.name = "[tag.my_gang.name] gang tag"
|
||||
tag.desc = "Looks like someone's claimed this area for [tag.my_gang.name]."
|
||||
to_chat(user, "<span class='notice'>You tagged [territory] for [tag.my_gang.name]!</span>")
|
||||
|
||||
/obj/item/toy/crayon/proc/territory_claimed(area/territory, mob/user)
|
||||
for(var/obj/effect/decal/cleanable/crayon/gang/G in GLOB.gang_tags)
|
||||
if(get_area(G) == territory)
|
||||
return G
|
||||
|
||||
/////////////////Gang end////////////////////
|
||||
|
||||
/obj/item/toy/crayon/red
|
||||
icon_state = "crayonred"
|
||||
paint_color = "#DA0000"
|
||||
@@ -761,7 +757,7 @@
|
||||
|
||||
return
|
||||
|
||||
if(isobj(target))
|
||||
if(isobj(target) && !istype(target, /obj/effect/decal/cleanable/crayon/gang))
|
||||
if(actually_paints)
|
||||
if(istype(target, /obj/item/canvas)) //dont color our canvas neon green when im trying to paint please
|
||||
return
|
||||
@@ -866,26 +862,6 @@
|
||||
post_noise = FALSE
|
||||
reagent_contents = list(/datum/reagent/consumable/nothing = 1, /datum/reagent/toxin/mutetoxin = 1)
|
||||
|
||||
/obj/item/toy/crayon/spraycan/gang
|
||||
charges = 20 // Charges back to 20, which is the default value for them.
|
||||
gang = TRUE
|
||||
gang_tag_delay = 15 //Its 50% faster than a regular spraycan, for tagging. After-all they did spend points/meet the boss.
|
||||
|
||||
pre_noise = FALSE
|
||||
post_noise = TRUE // Its even more stealthy just a tad.
|
||||
|
||||
/obj/item/toy/crayon/spraycan/gang/Initialize(loc, datum/team/gang/G)
|
||||
..()
|
||||
if(G)
|
||||
gang = G
|
||||
paint_color = G.color
|
||||
update_icon()
|
||||
|
||||
/obj/item/toy/crayon/spraycan/gang/examine(mob/user)
|
||||
. = ..()
|
||||
if(user.mind && user.mind.has_antag_datum(/datum/antagonist/gang) || isobserver(user))
|
||||
. += "This spraycan has been specially modified with a stage 2 nozzle kit, making it faster."
|
||||
|
||||
/obj/item/toy/crayon/spraycan/infinite
|
||||
name = "infinite spraycan"
|
||||
charges = -1
|
||||
|
||||
@@ -29,7 +29,7 @@
|
||||
if(target.mind.has_antag_datum(ANTAG_DATUM_VASSAL))
|
||||
SSticker.mode.remove_vassal(target.mind)
|
||||
|
||||
if(target.mind.has_antag_datum(/datum/antagonist/rev/head) || target.mind.unconvertable || target.mind.has_antag_datum(/datum/antagonist/gang/boss))
|
||||
if(target.mind.has_antag_datum(/datum/antagonist/rev/head) || (target.mind.unconvertable))
|
||||
if(!silent)
|
||||
target.visible_message("<span class='warning'>[target] seems to resist the implant!</span>", "<span class='warning'>You feel something interfering with your mental conditioning, but you resist it!</span>")
|
||||
var/obj/item/implanter/I = loc
|
||||
|
||||
@@ -657,3 +657,9 @@
|
||||
desc = "Worn by snails as armor and storage compartment."
|
||||
icon_state = "snailshell"
|
||||
item_state = "snailshell"
|
||||
|
||||
/obj/item/storage/backpack/henchmen
|
||||
name = "wings"
|
||||
desc = "Granted to the henchmen who deserve it. This probably doesn't include you."
|
||||
icon_state = "henchmen"
|
||||
item_state = "henchmen"
|
||||
|
||||
@@ -1105,7 +1105,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
icon_state = "madeyoulook"
|
||||
force = 0
|
||||
throwforce = 0
|
||||
item_flags = DROPDEL | ABSTRACT // | HAND_ITEM
|
||||
item_flags = DROPDEL | ABSTRACT | HAND_ITEM
|
||||
attack_verb = list("bopped")
|
||||
|
||||
/obj/item/circlegame/Initialize()
|
||||
@@ -1207,7 +1207,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
item_state = "nothing"
|
||||
force = 0
|
||||
throwforce = 0
|
||||
item_flags = DROPDEL | ABSTRACT // | HAND_ITEM
|
||||
item_flags = DROPDEL | ABSTRACT | HAND_ITEM
|
||||
attack_verb = list("slapped")
|
||||
hitsound = 'sound/effects/snap.ogg'
|
||||
|
||||
@@ -1227,6 +1227,120 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/obj/item/slapper/on_offered(mob/living/carbon/offerer)
|
||||
. = TRUE
|
||||
|
||||
if(!(locate(/mob/living/carbon) in orange(1, offerer)))
|
||||
visible_message(span_danger("[offerer] raises [offerer.p_their()] arm, looking around for a high-five, but there's no one around!"), \
|
||||
span_warning("You post up, looking for a high-five, but finding no one within range!"), null, 2)
|
||||
return
|
||||
|
||||
offerer.visible_message(span_notice("[offerer] raises [offerer.p_their()] arm, looking for a high-five!"), \
|
||||
span_notice("You post up, looking for a high-five!"), null, 2)
|
||||
offerer.apply_status_effect(STATUS_EFFECT_OFFERING, src, /atom/movable/screen/alert/give/highfive)
|
||||
|
||||
/// Yeah broh! This is where we do the high-fiving (or high-tenning :o)
|
||||
/obj/item/slapper/on_offer_taken(mob/living/carbon/offerer, mob/living/carbon/taker)
|
||||
. = TRUE
|
||||
|
||||
var/open_hands_taker
|
||||
var/slappers_giver
|
||||
for(var/i in taker.held_items) // see how many hands the taker has open for high'ing
|
||||
if(isnull(i))
|
||||
open_hands_taker++
|
||||
|
||||
if(!open_hands_taker)
|
||||
to_chat(taker, span_warning("You can't high-five [offerer] with no open hands!"))
|
||||
SEND_SIGNAL(taker, COMSIG_ADD_MOOD_EVENT, "high_five", /datum/mood_event/high_five_full_hand) // not so successful now!
|
||||
return
|
||||
|
||||
for(var/i in offerer.held_items)
|
||||
var/obj/item/slapper/slap_check = i
|
||||
if(istype(slap_check))
|
||||
slappers_giver++
|
||||
|
||||
if(slappers_giver >= 2) // we only check this if it's already established the taker has 2+ hands free
|
||||
offerer.visible_message(span_notice("[taker] enthusiastically high-tens [offerer]!"), span_nicegreen("Wow! You're high-tenned [taker]!"), span_hear("You hear a sickening sound of flesh hitting flesh!"), ignored_mobs=taker)
|
||||
to_chat(taker, span_nicegreen("You give high-tenning [offerer] your all!"))
|
||||
playsound(offerer, 'sound/weapons/slap.ogg', 100, TRUE, 1)
|
||||
SEND_SIGNAL(offerer, COMSIG_ADD_MOOD_EVENT, "high_five", /datum/mood_event/high_ten)
|
||||
SEND_SIGNAL(taker, COMSIG_ADD_MOOD_EVENT, "high_five", /datum/mood_event/high_ten)
|
||||
else
|
||||
offerer.visible_message(span_notice("[taker] high-fives [offerer]!"), span_nicegreen("All right! You're high-fived by [taker]!"), span_hear("You hear a sickening sound of flesh hitting flesh!"), ignored_mobs=taker)
|
||||
to_chat(taker, span_nicegreen("You high-five [offerer]!"))
|
||||
playsound(offerer, 'sound/weapons/slap.ogg', 50, TRUE, -1)
|
||||
SEND_SIGNAL(offerer, COMSIG_ADD_MOOD_EVENT, "high_five", /datum/mood_event/high_five)
|
||||
SEND_SIGNAL(taker, COMSIG_ADD_MOOD_EVENT, "high_five", /datum/mood_event/high_five)
|
||||
qdel(src)
|
||||
|
||||
/// Gangster secret handshakes.
|
||||
/obj/item/slapper/secret_handshake
|
||||
name = "Secret Handshake"
|
||||
icon_state = "recruit"
|
||||
icon = 'icons/obj/gang/actions.dmi'
|
||||
/// References the active families gamemode handler (if one exists), for adding new family members to.
|
||||
var/datum/gang_handler/handler
|
||||
/// The typepath of the gang antagonist datum that the person who uses the package should have added to them -- remember that the distinction between e.g. Ballas and Grove Street is on the antag datum level, not the team datum level.
|
||||
var/gang_to_use
|
||||
/// The team datum that the person who uses this package should be added to.
|
||||
var/datum/team/gang/team_to_use
|
||||
|
||||
|
||||
/// Adds the user to the family that this package corresponds to, dispenses the free_clothes of that family, and adds them to the handler if it exists.
|
||||
/obj/item/slapper/secret_handshake/proc/add_to_gang(mob/living/user, original_name)
|
||||
var/datum/antagonist/gang/swappin_sides = new gang_to_use()
|
||||
swappin_sides.original_name = original_name
|
||||
swappin_sides.handler = handler
|
||||
user.mind.add_antag_datum(swappin_sides, team_to_use)
|
||||
var/policy = get_policy(ROLE_FAMILIES)
|
||||
if(policy)
|
||||
to_chat(user, policy)
|
||||
team_to_use.add_member(user.mind)
|
||||
swappin_sides.equip_gangster_in_inventory()
|
||||
if (!isnull(handler) && !handler.gangbangers.Find(user.mind)) // if we have a handler and they're not tracked by it
|
||||
handler.gangbangers += user.mind
|
||||
|
||||
/// Checks if the user is trying to use the package of the family they are in, and if not, adds them to the family, with some differing processing depending on whether the user is already a family member.
|
||||
/obj/item/slapper/secret_handshake/proc/attempt_join_gang(mob/living/user)
|
||||
if(!user?.mind)
|
||||
return
|
||||
var/datum/antagonist/gang/is_gangster = user.mind.has_antag_datum(/datum/antagonist/gang)
|
||||
var/real_name_backup = user.real_name
|
||||
if(is_gangster)
|
||||
if(is_gangster.my_gang == team_to_use)
|
||||
return
|
||||
real_name_backup = is_gangster.original_name
|
||||
is_gangster.my_gang.remove_member(user.mind)
|
||||
user.mind.remove_antag_datum(/datum/antagonist/gang)
|
||||
add_to_gang(user, real_name_backup)
|
||||
|
||||
/obj/item/slapper/secret_handshake/on_offer_taken(mob/living/carbon/offerer, mob/living/carbon/taker)
|
||||
. = TRUE
|
||||
if (!(null in taker.held_items))
|
||||
to_chat(taker, span_warning("You can't get taught the secret handshake if [offerer] has no free hands!"))
|
||||
return
|
||||
|
||||
if(HAS_TRAIT(taker, TRAIT_MINDSHIELD))
|
||||
to_chat(taker, "You attended a seminar on not signing up for a gang and are not interested.")
|
||||
return
|
||||
|
||||
var/datum/antagonist/gang/is_gangster = taker.mind.has_antag_datum(/datum/antagonist/gang)
|
||||
if(is_gangster?.starter_gangster)
|
||||
if(is_gangster.my_gang == team_to_use)
|
||||
to_chat(taker, "You started your family. You don't need to join it.")
|
||||
return
|
||||
to_chat(taker, "You started your family. You can't turn your back on it now.")
|
||||
return
|
||||
|
||||
offerer.visible_message(span_notice("[taker] is taught the secret handshake by [offerer]!"), span_nicegreen("All right! You've taught the secret handshake to [taker]!"), span_hear("You hear a bunch of weird shuffling and flesh slapping sounds!"), ignored_mobs=taker)
|
||||
to_chat(taker, span_nicegreen("You get taught the secret handshake by [offerer]!"))
|
||||
var/datum/antagonist/gang/owner_gang_datum = offerer.mind.has_antag_datum(/datum/antagonist/gang)
|
||||
handler = owner_gang_datum.handler
|
||||
gang_to_use = owner_gang_datum.type
|
||||
team_to_use = owner_gang_datum.my_gang
|
||||
attempt_join_gang(taker)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/extendohand
|
||||
name = "extendo-hand"
|
||||
desc = "Futuristic tech has allowed these classic spring-boxing toys to essentially act as a fully functional hand-operated hand prosthetic."
|
||||
@@ -1261,7 +1375,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
// attack_verb_simple = list("whack", "thwack", "wallop", "sock")
|
||||
// icon = 'icons/obj/items_and_weapons.dmi'
|
||||
// icon_state = "gohei"
|
||||
// inhand_icon_state = "gohei"
|
||||
// item_state = "gohei"
|
||||
// lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi'
|
||||
// righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi'
|
||||
|
||||
|
||||
Reference in New Issue
Block a user