Merge pull request #15265 from keronshb/familyport
(Ready for Testing) Ports MRP Families and hardsync
This commit is contained in:
@@ -1,3 +1,5 @@
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GLOBAL_LIST(gang_tags)
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/obj/effect/decal/cleanable/crayon
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name = "rune"
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desc = "Graffiti. Damn kids."
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@@ -45,6 +47,8 @@
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data["pixel_x"] = pixel_x
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if(pixel_y != initial(pixel_y))
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data["pixel_y"] = pixel_y
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/obj/effect/decal/cleanable/crayon/NeverShouldHaveComeHere(turf/T)
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return isgroundlessturf(T)
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/obj/effect/decal/cleanable/crayon/PersistenceLoad(list/data)
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. = ..()
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@@ -63,3 +67,18 @@
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pixel_x = data["pixel_x"]
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if(data["pixel_y"])
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pixel_y = data["pixel_y"]
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/obj/effect/decal/cleanable/crayon/gang
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name = "Leet Like Jeff K gang tag"
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desc = "Looks like someone's claimed this area for Leet Like Jeff K."
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icon = 'icons/obj/gang/tags.dmi'
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layer = BELOW_MOB_LAYER
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var/datum/team/gang/my_gang
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/obj/effect/decal/cleanable/crayon/gang/Initialize(mapload, main, type, e_name, graf_rot, alt_icon = null)
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. = ..()
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LAZYADD(GLOB.gang_tags, src)
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/obj/effect/decal/cleanable/crayon/gang/Destroy()
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LAZYREMOVE(GLOB.gang_tags, src)
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..()
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@@ -1237,6 +1237,32 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
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embed_chance_turf_mod = (!isnull(embedding["embed_chance_turf_mod"]) ? embedding["embed_chance_turf_mod"] : EMBED_CHANCE_TURF_MOD))
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return TRUE
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/**
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* * An interrupt for offering an item to other people, called mainly from [/mob/living/carbon/proc/give], in case you want to run your own offer behavior instead.
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*
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* * Return TRUE if you want to interrupt the offer.
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*
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* * Arguments:
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* * offerer - the person offering the item
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*/
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/obj/item/proc/on_offered(mob/living/carbon/offerer)
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if(SEND_SIGNAL(src, COMSIG_ITEM_OFFERING, offerer) & COMPONENT_OFFER_INTERRUPT)
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return TRUE
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/**
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* * An interrupt for someone trying to accept an offered item, called mainly from [/mob/living/carbon/proc/take], in case you want to run your own take behavior instead.
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*
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* * Return TRUE if you want to interrupt the taking.
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*
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* * Arguments:
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* * offerer - the person offering the item
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* * taker - the person trying to accept the offer
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*/
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/obj/item/proc/on_offer_taken(mob/living/carbon/offerer, mob/living/carbon/taker)
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if(SEND_SIGNAL(src, COMSIG_ITEM_OFFER_TAKEN, offerer, taker) & COMPONENT_OFFER_INTERRUPT)
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return TRUE
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/**
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* Updates all action buttons associated with this item
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*
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@@ -298,7 +298,7 @@
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/obj/item/toy/crayon/proc/draw_on(atom/target, mob/user, proximity, params)
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var/static/list/punctuation = list("!","?",".",",","/","+","-","=","%","#","&")
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var/istagger = HAS_TRAIT(user, TRAIT_TAGGER)
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var/cost = 1
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if(paint_mode == PAINT_LARGE_HORIZONTAL)
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cost = 5
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@@ -355,14 +355,14 @@
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else if(drawing in graffiti|oriented)
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temp = "graffiti"
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// If a gang member is using a gang spraycan, it'll behave differently
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var/gang_mode = FALSE
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if(gang && user.mind && user.mind.has_antag_datum(/datum/antagonist/gang)) //Heres a check.
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gang_mode = TRUE // No more runtimes if a non-gang member sprays a gang can, it just works like normal cans.
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// discontinue if the area isn't valid for tagging because gang "honour"
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var/gang_mode
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if(user.mind)
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gang_mode = user.mind.has_antag_datum(/datum/antagonist/gang)
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if(gang_mode && (!can_claim_for_gang(user, target)))
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return
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var/graf_rot
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if(drawing in oriented)
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switch(user.dir)
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@@ -390,16 +390,12 @@
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audible_message("<span class='notice'>You hear spraying.</span>")
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playsound(user.loc, 'sound/effects/spray.ogg', 5, 1, 5)
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var/takes_time = !instant //For order purposes, since I'm maximum bad.
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if(gang_mode)
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takes_time = TRUE
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var/wait_time = 50
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if(paint_mode == PAINT_LARGE_HORIZONTAL)
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wait_time *= 3
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if(takes_time) //This is what deteremines the time it takes to spray a tag in gang mode. 50 is Default.
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if(!do_after(user, gang_tag_delay, target = target)) //25 is a good number, but we have gang_tag_delay var now.
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if(gang_mode || !instant)
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if(!do_after(user, 50, target = target))
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return
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if(length(text_buffer))
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@@ -410,16 +406,15 @@
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if(actually_paints)
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var/obj/effect/decal/cleanable/crayon/C = new(target, paint_color, drawing, temp, graf_rot)
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if(gang_mode)
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// Double check it wasn't tagged in the meanwhile.
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if(!can_claim_for_gang(user, target))
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return
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tag_for_gang(user, target)
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tag_for_gang(user, target, gang_mode)
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affected_turfs += target
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else
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switch(paint_mode)
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if(PAINT_NORMAL)
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var/obj/effect/decal/cleanable/crayon/C = new(target, paint_color, drawing, temp, graf_rot)
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C.add_hiddenprint(user)
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if(precision_mode)
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C.pixel_x = clamp(precision_x, -(world.icon_size/2), world.icon_size/2)
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@@ -432,14 +427,18 @@
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var/turf/left = locate(target.x-1,target.y,target.z)
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var/turf/right = locate(target.x+1,target.y,target.z)
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if(isValidSurface(left) && isValidSurface(right))
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var/obj/effect/decal/cleanable/crayon/C = new(left, paint_color, drawing, temp, graf_rot, PAINT_LARGE_HORIZONTAL_ICON)
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C.add_hiddenprint(user)
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C = new(left, paint_color, drawing, temp, graf_rot, PAINT_LARGE_HORIZONTAL_ICON)
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affected_turfs += left
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affected_turfs += right
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affected_turfs += target
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else
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to_chat(user, "<span class='warning'>There isn't enough space to paint!</span>")
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return
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C.add_hiddenprint(user)
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if(istagger)
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C.AddComponent(/datum/element/art, GOOD_ART)
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else
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C.AddComponent(/datum/element/art, BAD_ART)
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if(!instant)
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to_chat(user, "<span class='notice'>You finish drawing \the [temp].</span>")
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@@ -462,52 +461,6 @@
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reagents.trans_to(t, ., volume_multiplier)
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check_empty(user)
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//////////////Gang mode stuff/////////////////
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/obj/item/toy/crayon/proc/can_claim_for_gang(mob/user, atom/target)
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// Check area validity.
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// Reject space, player-created areas, and non-station z-levels.
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var/area/A = get_base_area(target)
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if(!A || (!is_station_level(A.z)) || !(A.area_flags & VALID_TERRITORY))
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to_chat(user, "<span class='warning'>[A] is unsuitable for tagging.</span>")
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return FALSE
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var/spraying_over = FALSE
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for(var/G in target)
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var/obj/effect/decal/cleanable/crayon/gang/gangtag = G
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if(istype(gangtag))
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var/datum/antagonist/gang/GA = user.mind.has_antag_datum(/datum/antagonist/gang)
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if(gangtag.gang != GA.gang)
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spraying_over = TRUE
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break
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var/occupying_gang = territory_claimed(A, user)
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if(occupying_gang && !spraying_over)
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to_chat(user, "<span class='danger'>[A] has already been tagged by the [occupying_gang] gang! You must get rid of or spray over the old tag first!</span>")
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return FALSE
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// If you pass the gauntlet of checks, you're good to proceed
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return TRUE
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/obj/item/toy/crayon/proc/territory_claimed(area/territory, mob/user)
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for(var/datum/team/gang/G in GLOB.gangs)
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if(territory.type in (G.territories|G.new_territories))
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. = G.name
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break
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/obj/item/toy/crayon/proc/tag_for_gang(mob/user, atom/target)
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//Delete any old markings on this tile, including other gang tags
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for(var/obj/effect/decal/cleanable/crayon/old_marking in target)
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qdel(old_marking)
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var/datum/antagonist/gang/G = user.mind.has_antag_datum(/datum/antagonist/gang)
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var/area/territory = get_base_area(target)
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new /obj/effect/decal/cleanable/crayon/gang(target,G.gang,"graffiti",0,user) // Heres the gang tag.
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to_chat(user, "<span class='notice'>You tagged [territory] for your gang!</span>")
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/////////////////Gang end////////////////////
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/obj/item/toy/crayon/attack(mob/M, mob/user)
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if(edible && (M == user))
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to_chat(user, "You take a bite of the [src.name]. Delicious!")
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@@ -521,6 +474,49 @@
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else
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..()
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//////////////Gang mode stuff/////////////////
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/obj/item/toy/crayon/proc/can_claim_for_gang(mob/user, atom/target)
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var/area/A = get_area(target)
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if(!A || (!is_station_level(A.z)))
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to_chat(user, "<span class='warning'>[A] is unsuitable for tagging.</span>")
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return FALSE
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var/spraying_over = FALSE
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for(var/obj/effect/decal/cleanable/crayon/gang/G in target)
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spraying_over = TRUE
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for(var/obj/machinery/power/apc in target)
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to_chat(user, "<span class='warning'>You can't tag an APC.</span>")
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return FALSE
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var/occupying_gang = territory_claimed(A, user)
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if(occupying_gang && !spraying_over)
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to_chat(user, "<span class='danger'>[A] has already been tagged by a gang! You must find and spray over the old tag first!</span>")
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return FALSE
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// stolen from oldgang lmao
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return TRUE
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/obj/item/toy/crayon/proc/tag_for_gang(mob/user, atom/target, datum/antagonist/gang/user_gang)
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for(var/obj/effect/decal/cleanable/crayon/old_marking in target)
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qdel(old_marking)
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var/area/territory = get_area(target)
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var/obj/effect/decal/cleanable/crayon/gang/tag = new /obj/effect/decal/cleanable/crayon/gang(target)
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tag.my_gang = user_gang.my_gang
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tag.icon_state = "[user_gang.gang_id]_tag"
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tag.name = "[tag.my_gang.name] gang tag"
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tag.desc = "Looks like someone's claimed this area for [tag.my_gang.name]."
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to_chat(user, "<span class='notice'>You tagged [territory] for [tag.my_gang.name]!</span>")
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/obj/item/toy/crayon/proc/territory_claimed(area/territory, mob/user)
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for(var/obj/effect/decal/cleanable/crayon/gang/G in GLOB.gang_tags)
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if(get_area(G) == territory)
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return G
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/////////////////Gang end////////////////////
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/obj/item/toy/crayon/red
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icon_state = "crayonred"
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paint_color = "#DA0000"
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@@ -761,7 +757,7 @@
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return
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if(isobj(target))
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if(isobj(target) && !istype(target, /obj/effect/decal/cleanable/crayon/gang))
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if(actually_paints)
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if(istype(target, /obj/item/canvas)) //dont color our canvas neon green when im trying to paint please
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return
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@@ -866,26 +862,6 @@
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post_noise = FALSE
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reagent_contents = list(/datum/reagent/consumable/nothing = 1, /datum/reagent/toxin/mutetoxin = 1)
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/obj/item/toy/crayon/spraycan/gang
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charges = 20 // Charges back to 20, which is the default value for them.
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gang = TRUE
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gang_tag_delay = 15 //Its 50% faster than a regular spraycan, for tagging. After-all they did spend points/meet the boss.
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pre_noise = FALSE
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post_noise = TRUE // Its even more stealthy just a tad.
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/obj/item/toy/crayon/spraycan/gang/Initialize(loc, datum/team/gang/G)
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..()
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if(G)
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gang = G
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paint_color = G.color
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update_icon()
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/obj/item/toy/crayon/spraycan/gang/examine(mob/user)
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. = ..()
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if(user.mind && user.mind.has_antag_datum(/datum/antagonist/gang) || isobserver(user))
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. += "This spraycan has been specially modified with a stage 2 nozzle kit, making it faster."
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/obj/item/toy/crayon/spraycan/infinite
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name = "infinite spraycan"
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charges = -1
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@@ -29,7 +29,7 @@
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if(target.mind.has_antag_datum(ANTAG_DATUM_VASSAL))
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SSticker.mode.remove_vassal(target.mind)
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if(target.mind.has_antag_datum(/datum/antagonist/rev/head) || target.mind.unconvertable || target.mind.has_antag_datum(/datum/antagonist/gang/boss))
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if(target.mind.has_antag_datum(/datum/antagonist/rev/head) || (target.mind.unconvertable))
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if(!silent)
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target.visible_message("<span class='warning'>[target] seems to resist the implant!</span>", "<span class='warning'>You feel something interfering with your mental conditioning, but you resist it!</span>")
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var/obj/item/implanter/I = loc
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@@ -657,3 +657,9 @@
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desc = "Worn by snails as armor and storage compartment."
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icon_state = "snailshell"
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item_state = "snailshell"
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/obj/item/storage/backpack/henchmen
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name = "wings"
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desc = "Granted to the henchmen who deserve it. This probably doesn't include you."
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icon_state = "henchmen"
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item_state = "henchmen"
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@@ -1105,7 +1105,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
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icon_state = "madeyoulook"
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force = 0
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throwforce = 0
|
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item_flags = DROPDEL | ABSTRACT // | HAND_ITEM
|
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item_flags = DROPDEL | ABSTRACT | HAND_ITEM
|
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attack_verb = list("bopped")
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/obj/item/circlegame/Initialize()
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@@ -1207,7 +1207,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
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item_state = "nothing"
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force = 0
|
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throwforce = 0
|
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item_flags = DROPDEL | ABSTRACT // | HAND_ITEM
|
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item_flags = DROPDEL | ABSTRACT | HAND_ITEM
|
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attack_verb = list("slapped")
|
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hitsound = 'sound/effects/snap.ogg'
|
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|
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@@ -1227,6 +1227,120 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
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return FALSE
|
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return TRUE
|
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|
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/obj/item/slapper/on_offered(mob/living/carbon/offerer)
|
||||
. = TRUE
|
||||
|
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if(!(locate(/mob/living/carbon) in orange(1, offerer)))
|
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visible_message(span_danger("[offerer] raises [offerer.p_their()] arm, looking around for a high-five, but there's no one around!"), \
|
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span_warning("You post up, looking for a high-five, but finding no one within range!"), null, 2)
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return
|
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|
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offerer.visible_message(span_notice("[offerer] raises [offerer.p_their()] arm, looking for a high-five!"), \
|
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span_notice("You post up, looking for a high-five!"), null, 2)
|
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offerer.apply_status_effect(STATUS_EFFECT_OFFERING, src, /atom/movable/screen/alert/give/highfive)
|
||||
|
||||
/// Yeah broh! This is where we do the high-fiving (or high-tenning :o)
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/obj/item/slapper/on_offer_taken(mob/living/carbon/offerer, mob/living/carbon/taker)
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. = TRUE
|
||||
|
||||
var/open_hands_taker
|
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var/slappers_giver
|
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for(var/i in taker.held_items) // see how many hands the taker has open for high'ing
|
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if(isnull(i))
|
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open_hands_taker++
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||||
|
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if(!open_hands_taker)
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to_chat(taker, span_warning("You can't high-five [offerer] with no open hands!"))
|
||||
SEND_SIGNAL(taker, COMSIG_ADD_MOOD_EVENT, "high_five", /datum/mood_event/high_five_full_hand) // not so successful now!
|
||||
return
|
||||
|
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for(var/i in offerer.held_items)
|
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var/obj/item/slapper/slap_check = i
|
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if(istype(slap_check))
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slappers_giver++
|
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|
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if(slappers_giver >= 2) // we only check this if it's already established the taker has 2+ hands free
|
||||
offerer.visible_message(span_notice("[taker] enthusiastically high-tens [offerer]!"), span_nicegreen("Wow! You're high-tenned [taker]!"), span_hear("You hear a sickening sound of flesh hitting flesh!"), ignored_mobs=taker)
|
||||
to_chat(taker, span_nicegreen("You give high-tenning [offerer] your all!"))
|
||||
playsound(offerer, 'sound/weapons/slap.ogg', 100, TRUE, 1)
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SEND_SIGNAL(offerer, COMSIG_ADD_MOOD_EVENT, "high_five", /datum/mood_event/high_ten)
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||||
SEND_SIGNAL(taker, COMSIG_ADD_MOOD_EVENT, "high_five", /datum/mood_event/high_ten)
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||||
else
|
||||
offerer.visible_message(span_notice("[taker] high-fives [offerer]!"), span_nicegreen("All right! You're high-fived by [taker]!"), span_hear("You hear a sickening sound of flesh hitting flesh!"), ignored_mobs=taker)
|
||||
to_chat(taker, span_nicegreen("You high-five [offerer]!"))
|
||||
playsound(offerer, 'sound/weapons/slap.ogg', 50, TRUE, -1)
|
||||
SEND_SIGNAL(offerer, COMSIG_ADD_MOOD_EVENT, "high_five", /datum/mood_event/high_five)
|
||||
SEND_SIGNAL(taker, COMSIG_ADD_MOOD_EVENT, "high_five", /datum/mood_event/high_five)
|
||||
qdel(src)
|
||||
|
||||
/// Gangster secret handshakes.
|
||||
/obj/item/slapper/secret_handshake
|
||||
name = "Secret Handshake"
|
||||
icon_state = "recruit"
|
||||
icon = 'icons/obj/gang/actions.dmi'
|
||||
/// References the active families gamemode handler (if one exists), for adding new family members to.
|
||||
var/datum/gang_handler/handler
|
||||
/// The typepath of the gang antagonist datum that the person who uses the package should have added to them -- remember that the distinction between e.g. Ballas and Grove Street is on the antag datum level, not the team datum level.
|
||||
var/gang_to_use
|
||||
/// The team datum that the person who uses this package should be added to.
|
||||
var/datum/team/gang/team_to_use
|
||||
|
||||
|
||||
/// Adds the user to the family that this package corresponds to, dispenses the free_clothes of that family, and adds them to the handler if it exists.
|
||||
/obj/item/slapper/secret_handshake/proc/add_to_gang(mob/living/user, original_name)
|
||||
var/datum/antagonist/gang/swappin_sides = new gang_to_use()
|
||||
swappin_sides.original_name = original_name
|
||||
swappin_sides.handler = handler
|
||||
user.mind.add_antag_datum(swappin_sides, team_to_use)
|
||||
var/policy = get_policy(ROLE_FAMILIES)
|
||||
if(policy)
|
||||
to_chat(user, policy)
|
||||
team_to_use.add_member(user.mind)
|
||||
swappin_sides.equip_gangster_in_inventory()
|
||||
if (!isnull(handler) && !handler.gangbangers.Find(user.mind)) // if we have a handler and they're not tracked by it
|
||||
handler.gangbangers += user.mind
|
||||
|
||||
/// Checks if the user is trying to use the package of the family they are in, and if not, adds them to the family, with some differing processing depending on whether the user is already a family member.
|
||||
/obj/item/slapper/secret_handshake/proc/attempt_join_gang(mob/living/user)
|
||||
if(!user?.mind)
|
||||
return
|
||||
var/datum/antagonist/gang/is_gangster = user.mind.has_antag_datum(/datum/antagonist/gang)
|
||||
var/real_name_backup = user.real_name
|
||||
if(is_gangster)
|
||||
if(is_gangster.my_gang == team_to_use)
|
||||
return
|
||||
real_name_backup = is_gangster.original_name
|
||||
is_gangster.my_gang.remove_member(user.mind)
|
||||
user.mind.remove_antag_datum(/datum/antagonist/gang)
|
||||
add_to_gang(user, real_name_backup)
|
||||
|
||||
/obj/item/slapper/secret_handshake/on_offer_taken(mob/living/carbon/offerer, mob/living/carbon/taker)
|
||||
. = TRUE
|
||||
if (!(null in taker.held_items))
|
||||
to_chat(taker, span_warning("You can't get taught the secret handshake if [offerer] has no free hands!"))
|
||||
return
|
||||
|
||||
if(HAS_TRAIT(taker, TRAIT_MINDSHIELD))
|
||||
to_chat(taker, "You attended a seminar on not signing up for a gang and are not interested.")
|
||||
return
|
||||
|
||||
var/datum/antagonist/gang/is_gangster = taker.mind.has_antag_datum(/datum/antagonist/gang)
|
||||
if(is_gangster?.starter_gangster)
|
||||
if(is_gangster.my_gang == team_to_use)
|
||||
to_chat(taker, "You started your family. You don't need to join it.")
|
||||
return
|
||||
to_chat(taker, "You started your family. You can't turn your back on it now.")
|
||||
return
|
||||
|
||||
offerer.visible_message(span_notice("[taker] is taught the secret handshake by [offerer]!"), span_nicegreen("All right! You've taught the secret handshake to [taker]!"), span_hear("You hear a bunch of weird shuffling and flesh slapping sounds!"), ignored_mobs=taker)
|
||||
to_chat(taker, span_nicegreen("You get taught the secret handshake by [offerer]!"))
|
||||
var/datum/antagonist/gang/owner_gang_datum = offerer.mind.has_antag_datum(/datum/antagonist/gang)
|
||||
handler = owner_gang_datum.handler
|
||||
gang_to_use = owner_gang_datum.type
|
||||
team_to_use = owner_gang_datum.my_gang
|
||||
attempt_join_gang(taker)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/extendohand
|
||||
name = "extendo-hand"
|
||||
desc = "Futuristic tech has allowed these classic spring-boxing toys to essentially act as a fully functional hand-operated hand prosthetic."
|
||||
@@ -1261,7 +1375,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
// attack_verb_simple = list("whack", "thwack", "wallop", "sock")
|
||||
// icon = 'icons/obj/items_and_weapons.dmi'
|
||||
// icon_state = "gohei"
|
||||
// inhand_icon_state = "gohei"
|
||||
// item_state = "gohei"
|
||||
// lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi'
|
||||
// righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi'
|
||||
|
||||
|
||||
Reference in New Issue
Block a user