Merge conflict fix
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+23
-17
@@ -35,15 +35,15 @@ Will print: "/mob/living/carbon/human/death" (you can optionally embed it in a s
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#define BODY_ADJ_LAYER 27 //certain mutantrace features (snout, body markings) that must appear above the body parts
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#define GENITALS_FRONT_LAYER 26 //Draws some genitalia above clothes and the TAUR body if need be.
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#define BODY_LAYER 25 //underwear, undershirts, socks, eyes, lips(makeup)
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#define FRONT_MUTATIONS_LAYER 24 //mutations that should appear above body, body_adj and bodyparts layer (e.g. laser eyes)
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#define DAMAGE_LAYER 23 //damage indicators (cuts and burns)
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#define UNIFORM_LAYER 22
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#define ID_LAYER 21
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#define HANDS_PART_LAYER 20
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#define SHOES_LAYER 19
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#define GLOVES_LAYER 18
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#define EARS_LAYER 17
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#define BODY_TAUR_LAYER 16
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#define BODY_ADJ_UPPER_LAYER 24
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#define FRONT_MUTATIONS_LAYER 23 //mutations that should appear above body, body_adj and bodyparts layer (e.g. laser eyes)
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#define DAMAGE_LAYER 22 //damage indicators (cuts and burns)
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#define UNIFORM_LAYER 21
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#define ID_LAYER 20
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#define HANDS_PART_LAYER 19
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#define SHOES_LAYER 18
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#define GLOVES_LAYER 17
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#define EARS_LAYER 16
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#define SUIT_LAYER 15
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#define GENITALS_EXPOSED_LAYER 14
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#define GLASSES_LAYER 13
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@@ -71,14 +71,6 @@ Will print: "/mob/living/carbon/human/death" (you can optionally embed it in a s
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#define ABOVE_SHOES_LAYER (SHOES_LAYER-1)
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#define ABOVE_BODY_FRONT_LAYER (BODY_FRONT_LAYER-1)
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//Security levels
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#define SEC_LEVEL_GREEN 0
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#define SEC_LEVEL_BLUE 1
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#define SEC_LEVEL_AMBER 2
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#define SEC_LEVEL_RED 3
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#define SEC_LEVEL_DELTA 4
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//some arbitrary defines to be used by self-pruning global lists. (see master_controller)
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#define PROCESS_KILL 26 //Used to trigger removal from a processing list
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@@ -524,4 +516,18 @@ GLOBAL_LIST_INIT(pda_reskins, list(PDA_SKIN_CLASSIC = 'icons/obj/pda.dmi', PDA_S
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#define UNTIL(X) while(!(X)) stoplag()
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//Scavenging element defines for special loot "events".
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#define SCAVENGING_FOUND_NOTHING "found_nothing"
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#define SCAVENGING_SPAWN_MOUSE "spawn_mouse"
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#define SCAVENGING_SPAWN_MICE "spawn_mice"
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#define SCAVENGING_SPAWN_TOM "spawn_tom_the_mouse"
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//Scavenging element defines for ckey/mind restrictions.
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#define NO_LOOT_RESTRICTION 0
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#define LOOT_RESTRICTION_MIND 1
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#define LOOT_RESTRICTION_CKEY 2
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#define LOOT_RESTRICTION_MIND_PILE 3 //limited to the current pile.
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#define LOOT_RESTRICTION_CKEY_PILE 4 //Idem
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#define WANTED_FILE "wanted_message.json"
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