Merge conflict fix
This commit is contained in:
@@ -530,7 +530,6 @@
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equip_cooldown = 0
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var/obj/item/gun/medbeam/mech/medigun
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custom_materials = list(/datum/material/iron = 15000, /datum/material/glass = 8000, /datum/material/plasma = 3000, /datum/material/gold = 8000, /datum/material/diamond = 2000)
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material_flags = MATERIAL_NO_EFFECTS
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/obj/item/mecha_parts/mecha_equipment/medical/mechmedbeam/Initialize()
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. = ..()
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@@ -484,7 +484,7 @@
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/obj/item/punching_glove/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
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if(!..())
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if(ismovableatom(hit_atom))
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if(ismovable(hit_atom))
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var/atom/movable/AM = hit_atom
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AM.safe_throw_at(get_edge_target_turf(AM,get_dir(src, AM)), 7, 2)
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qdel(src)
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@@ -19,6 +19,7 @@
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var/processing_queue = 0
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var/screen = "main"
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var/temp
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var/offstation_security_levels = TRUE
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var/list/part_sets = list(
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"Cyborg",
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"Ripley",
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@@ -72,6 +73,8 @@
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for(var/obj/item/stock_parts/manipulator/Ml in component_parts)
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T += Ml.rating
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time_coeff = round(initial(time_coeff) - (initial(time_coeff)*(T))/5,0.01)
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var/obj/item/circuitboard/machine/mechfab/C = circuit
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offstation_security_levels = C.offstation_security_levels
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/obj/machinery/mecha_part_fabricator/examine(mob/user)
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. = ..()
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@@ -106,13 +109,27 @@
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if(!(set_name in D.category))
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continue
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output += "<div class='part'>[output_part_info(D)]<br>\["
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if(check_resources(D))
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if(check_clearance(D) && check_resources(D))
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output += "<a href='?src=[REF(src)];part=[D.id]'>Build</a> | "
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output += "<a href='?src=[REF(src)];add_to_queue=[D.id]'>Add to queue</a>\]\[<a href='?src=[REF(src)];part_desc=[D.id]'>?</a>\]</div>"
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return output
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/obj/machinery/mecha_part_fabricator/proc/check_clearance(datum/design/D)
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if(!(obj_flags & EMAGGED) && (offstation_security_levels || is_station_level(z)) && !ISINRANGE(GLOB.security_level, D.min_security_level, D.max_security_level))
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return FALSE
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return TRUE
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/obj/machinery/mecha_part_fabricator/proc/output_part_info(datum/design/D)
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var/output = "[initial(D.name)] (Cost: [output_part_cost(D)]) [get_construction_time_w_coeff(D)/10]sec"
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var/clearance = !(obj_flags & EMAGGED) && (offstation_security_levels || is_station_level(z))
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var/sec_text = ""
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if(clearance && (D.min_security_level > SEC_LEVEL_GREEN || D.max_security_level < SEC_LEVEL_DELTA))
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sec_text = " (Allowed security levels: "
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for(var/n in D.min_security_level to D.max_security_level)
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sec_text += NUM2SECLEVEL(n)
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if(n + 1 <= D.max_security_level)
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sec_text += ", "
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sec_text += ") "
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var/output = "[initial(D.name)] (Cost: [output_part_cost(D)]) [sec_text][get_construction_time_w_coeff(D)/10]sec"
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return output
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/obj/machinery/mecha_part_fabricator/proc/output_part_cost(datum/design/D)
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@@ -171,7 +188,6 @@
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var/location = get_step(src,(dir))
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var/obj/item/I = new D.build_path(location)
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I.material_flags |= MATERIAL_NO_EFFECTS //Find a better way to do this.
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I.set_custom_materials(res_coef)
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say("\The [I] is complete.")
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being_built = null
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@@ -216,6 +232,11 @@
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while(D)
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if(stat&(NOPOWER|BROKEN))
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return FALSE
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if(!check_clearance(D))
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say("Security level not met. Queue processing stopped.")
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temp = {"<span class='alert'>Security level not met to build next part.</span><br>
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<a href='?src=[REF(src)];process_queue=1'>Try again</a> | <a href='?src=[REF(src)];clear_temp=1'>Return</a><a>"}
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return FALSE
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if(!check_resources(D))
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say("Not enough resources. Queue processing stopped.")
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temp = {"<span class='alert'>Not enough resources to build next part.</span><br>
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@@ -236,7 +257,7 @@
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for(var/datum/design/D in queue)
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i++
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var/obj/part = D.build_path
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output += "<li[!check_resources(D)?" style='color: #f00;'":null]>"
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output += "<li[(!check_clearance(D) ||!check_resources(D))?" style='color: #f00;'":null]>"
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output += initial(part.name) + " - "
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output += "[i>1?"<a href='?src=[REF(src)];queue_move=-1;index=[i]' class='arrow'>↑</a>":null] "
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output += "[i<queue.len?"<a href='?src=[REF(src)];queue_move=+1;index=[i]' class='arrow'>↓</a>":null] "
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@@ -440,3 +461,7 @@
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return FALSE
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return TRUE
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/obj/machinery/mecha_part_fabricator/offstation
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offstation_security_levels = FALSE
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circuit = /obj/item/circuitboard/machine/mechfab/offstation
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@@ -3,6 +3,46 @@
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////////////////////////////////
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/datum/component/construction/mecha
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var/base_icon
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var/looky_helpy = TRUE
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/datum/component/construction/mecha/examine(mob/user)
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. = ..()
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if(looky_helpy)
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switch(steps[index]["key"])
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if(TOOL_WRENCH)
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. += "<span class='notice'>The mech could be <b>wrenched</b> into place.</span>"
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if(TOOL_SCREWDRIVER)
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. += "<span class='notice'>The mech could be <b>screwed</b> into place.</span>"
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if(TOOL_WIRECUTTER)
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. += "<span class='notice'>The mech wires could be <b>trimmed</b> into place.</span>"
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if(/obj/item/stack/cable_coil)
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. += "<span class='notice'>The mech could use some <b>wiring</b>.</span>"
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if(/obj/item/circuitboard)
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. += "<span class='notice'>The mech could use a type of<b>circuitboard</b>.</span>"
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if(/obj/item/stock_parts/scanning_module)
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. += "<span class='notice'>The mech could use a <b>scanning stock part</b>.</span>"
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if(/obj/item/stock_parts/capacitor)
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. += "<span class='notice'>The mech could use a <b>power based stock part</b>.</span>"
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if(/obj/item/stock_parts/cell)
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. += "<span class='notice'>The mech could use a <b>power source</b>.</span>"
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if(/obj/item/stack/sheet/metal)
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. += "<span class='notice'>The mech could use some <b>sheets of metal</b>.</span>"
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if(/obj/item/stack/sheet/plasteel)
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. += "<span class='notice'>The mech could use some <b>sheets of strong steel</b>.</span>"
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if(/obj/item/bikehorn)
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. += "<span class='notice'>HONK IT!.</span>"
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if(/obj/item/clothing/mask/gas/clown_hat)
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. += "<span class='notice'>GIVE IT CLOWN MAKEUP HONK!.</span>"
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if(/obj/item/clothing/shoes/clown_shoes)
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. += "<span class='notice'>GIVE IT GOOFY SHOES HONK HONK!.</span>"
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if(/obj/item/mecha_parts/part)
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. += "<span class='notice'>The mech could use a mech <b>part</b>.</span>"
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if(/obj/item/stack/ore/bluespace_crystal)
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. += "<span class='notice'>The mech could use a <b>crystal</b> of sorts.</span>"
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if(/obj/item/assembly/signaler/anomaly)
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. += "<span class='notice'>The mech could use a <b>anomaly</b> of sorts.</span>"
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else
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return
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/datum/component/construction/mecha/spawn_result()
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if(!result)
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@@ -220,8 +220,7 @@
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return
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else if(istype(W, /obj/item/stack/cable_coil))
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if(state == 3 && (internal_damage & MECHA_INT_SHORT_CIRCUIT))
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var/obj/item/stack/cable_coil/CC = W
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if(CC.use(2))
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if(W.use_tool(src, user, 0, 2))
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clearInternalDamage(MECHA_INT_SHORT_CIRCUIT)
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to_chat(user, "<span class='notice'>You replace the fused wires.</span>")
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else
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