Merge conflict fix

This commit is contained in:
Artur
2020-05-13 12:37:18 +03:00
985 changed files with 295527 additions and 16121 deletions
@@ -487,8 +487,7 @@
suit = /obj/item/clothing/suit/space/hardsuit/shielded/ctf
toggle_helmet = FALSE // see the whites of their eyes
shoes = /obj/item/clothing/shoes/combat
gloves = /obj/item/clothing/gloves/combat
id = /obj/item/card/id/syndicate
gloves = /obj/item/clothing/gloves/tackler/combat
belt = /obj/item/gun/ballistic/automatic/pistol/deagle/ctf
l_pocket = /obj/item/ammo_box/magazine/recharge/ctf
r_pocket = /obj/item/ammo_box/magazine/recharge/ctf
+2 -2
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@@ -490,7 +490,7 @@
glasses = /obj/item/clothing/glasses/eyepatch
mask = /obj/item/clothing/mask/cigarette/cigar/cohiba
head = /obj/item/clothing/head/centhat
gloves = /obj/item/clothing/gloves/combat
gloves = /obj/item/clothing/gloves/tackler/combat
shoes = /obj/item/clothing/shoes/combat/swat
r_pocket = /obj/item/lighter
id = /obj/item/card/id
@@ -507,7 +507,7 @@
uniform = /obj/item/clothing/under/rank/security/officer
suit = /obj/item/clothing/suit/armor/vest
shoes = /obj/item/clothing/shoes/combat
gloves = /obj/item/clothing/gloves/combat
gloves = /obj/item/clothing/gloves/tackler/combat
mask = /obj/item/clothing/mask/gas/sechailer/swat
head = /obj/item/clothing/head/helmet/swat/nanotrasen
back = /obj/item/storage/backpack/security
+15 -8
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@@ -1,12 +1,19 @@
// How much "space" we give the edge of the map
GLOBAL_LIST_INIT(potentialRandomZlevels, generateMapList(filename = "[global.config.directory]/awaymissionconfig.txt"))
/proc/createRandomZlevel()
if(GLOB.potentialRandomZlevels && GLOB.potentialRandomZlevels.len)
to_chat(world, "<span class='boldannounce'>Loading away mission...</span>")
var/map = pick(GLOB.potentialRandomZlevels)
load_new_z_level(map, "Away Mission")
to_chat(world, "<span class='boldannounce'>Away mission loaded.</span>")
/proc/createRandomZlevel(name = AWAY_MISSION_NAME, list/traits = list(ZTRAIT_AWAY = TRUE), list/potential_levels = GLOB.potential_away_levels)
if(GLOB.random_zlevels_generated[name])
stack_trace("[name] level already generated.")
return
if(!length(potential_levels))
stack_trace("No potential [name] level to load has been found.")
return
var/start_time = REALTIMEOFDAY
var/map = pick(potential_levels)
if(!load_new_z_level(map, name, traits))
INIT_ANNOUNCE("Failed to load [name]! map filepath: [map]!")
return
INIT_ANNOUNCE("Loaded [name] in [(REALTIMEOFDAY - start_time)/10]s!")
GLOB.random_zlevels_generated[name] = TRUE
/obj/effect/landmark/awaystart
name = "away mission spawn"