Merge conflict fix
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@@ -570,7 +570,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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views |= i
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var/new_view = input("Choose your new view", "Modify view range", 7) as null|anything in views
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if(new_view)
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client.change_view(CLAMP(new_view, 7, max_view))
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client.change_view(clamp(new_view, 7, max_view))
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else
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client.change_view(CONFIG_GET(string/default_view))
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@@ -937,3 +937,20 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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spawners_menu = new(src)
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spawners_menu.ui_interact(src)
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/mob/dead/observer/verb/game_info()
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set name = "Game info"
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set desc = "Shows various info relating to the game mode, antagonists etc."
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set category = "Ghost"
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if(!started_as_observer && can_reenter_corpse)
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to_chat(src, "You cannot see this info unless you are an observer or you've chosen Do Not Resuscitate!")
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return
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var/list/stuff = list("[SSticker.mode.name]")
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stuff += "Antagonists:\n"
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for(var/datum/antagonist/A in GLOB.antagonists)
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if(A.owner)
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stuff += "[A.owner] the [A.name]"
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var/ghost_info = SSticker.mode.ghost_info()
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if(ghost_info)
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stuff += ghost_info
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to_chat(src,stuff.Join("\n"))
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@@ -33,6 +33,9 @@
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else
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to_follow = V.source
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var/link = FOLLOW_LINK(src, to_follow)
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// Create map text prior to modifying message for goonchat
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if (client?.prefs.chat_on_map && (client.prefs.see_chat_non_mob || ismob(speaker)))
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create_chat_message(speaker, message_language, raw_message, spans, message_mode)
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// Recompose the message, because it's scrambled by default
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message = compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode, FALSE, source)
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to_chat(src, "[link] [message]")
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