Merge conflict fix

This commit is contained in:
Artur
2020-05-13 12:37:18 +03:00
985 changed files with 295527 additions and 16121 deletions
+50 -24
View File
@@ -120,6 +120,8 @@ IF YOU MODIFY THE PRODUCTS LIST OF A MACHINE, MAKE SURE TO UPDATE ITS RESUPPLY C
var/scan_id = TRUE
///Coins that we accept?
var/obj/item/coin/coin
///Bills that we accept?
var/obj/item/stack/spacecash/bill
///Default price of items if not overridden
/**
* Is this item on station or not
@@ -182,6 +184,7 @@ IF YOU MODIFY THE PRODUCTS LIST OF A MACHINE, MAKE SURE TO UPDATE ITS RESUPPLY C
/obj/machinery/vending/Destroy()
QDEL_NULL(wires)
QDEL_NULL(coin)
QDEL_NULL(bill)
return ..()
/obj/machinery/vending/can_speak()
@@ -376,6 +379,9 @@ GLOBAL_LIST_EMPTY(vending_products)
if(coin)
to_chat(user, "<span class='warning'>[src] already has [coin] inserted</span>")
return
if(bill)
to_chat(user, "<span class='warning'>[src] already has [bill] inserted</span>")
return
if(!premium.len)
to_chat(user, "<span class='warning'>[src] doesn't have a coin slot.</span>")
return
@@ -384,6 +390,23 @@ GLOBAL_LIST_EMPTY(vending_products)
coin = I
to_chat(user, "<span class='notice'>You insert [I] into [src].</span>")
return
else if(istype(I, /obj/item/stack/spacecash))
if(coin)
to_chat(user, "<span class='warning'>[src] already has [coin] inserted</span>")
return
if(bill)
to_chat(user, "<span class='warning'>[src] already has [bill] inserted</span>")
return
if(!premium.len)
to_chat(user, "<span class='warning'>[src] doesn't have a bill slot.</span>")
return
if(!user.transferItemToLoc(I, src))
return
var/obj/item/stack/S = I
S.use(1)
bill = new S.type(src, 1)
to_chat(user, "<span class='notice'>You insert [I] into [src].</span>")
return
else if(refill_canister && istype(I, refill_canister))
if (!panel_open)
to_chat(user, "<span class='warning'>You should probably unscrew the service panel first!</span>")
@@ -439,7 +462,7 @@ GLOBAL_LIST_EMPTY(vending_products)
vending_machine_input[format_text(I.name)] = 1
to_chat(user, "<span class='notice'>You insert [I] into [src]'s input compartment.</span>")
loaded_items++
/**
* Is the passed in user allowed to load this vending machines compartments
*
@@ -557,6 +580,7 @@ GLOBAL_LIST_EMPTY(vending_products)
.["stock"][R.name] = R.amount
.["extended_inventory"] = extended_inventory
.["coin"] = coin
.["bill"] = bill
/obj/machinery/vending/ui_act(action, params)
. = ..()
@@ -579,39 +603,37 @@ GLOBAL_LIST_EMPTY(vending_products)
if(!R || !istype(R) || !R.product_path)
vend_ready = TRUE
return
if(R.amount <= 0)
to_chat(usr, "<span class='warning'>Sold out.</span>")
vend_ready = TRUE
return
if(R in hidden_records)
if(!extended_inventory)
vend_ready = TRUE
return
else if(R in coin_records)
if(!(coin))
to_chat(usr, "<span class='warning'>You need to a coin to get this item!</span>")
if(!(coin || bill))
to_chat(usr, "<span class='warning'>You need to insert a coin to get this item!</span>")
vend_ready = TRUE
return
if(coin && coin.string_attached)
if(!prob(50))
to_chat(usr, "<span class='warning'>You weren't able to pull [coin] out fast enough, the machine ate it, string and all!</span>")
QDEL_NULL(coin)
return
if(!usr.CanReach(src))
to_chat(usr, "<span class='notice'>You successfully pull [coin] out of [src] to the floor.</span>")
coin = null
if(!usr.put_in_hands(coin))
if(prob(50))
if(usr.put_in_hands(coin))
to_chat(usr, "<span class='notice'>You successfully pull [coin] out before [src] could swallow it.</span>")
coin = null
else
to_chat(usr, "<span class='warning'>You couldn't pull [coin] out because your hands are full!</span>")
QDEL_NULL(coin)
to_chat(usr, "<span class='notice'>You successfully pull [coin] out before [src] could swallow it.</span>")
coin = null
QDEL_NULL(coin)
else
to_chat(usr, "<span class='warning'>You weren't able to pull [coin] out fast enough, the machine ate it, string and all!</span>")
QDEL_NULL(coin)
else
QDEL_NULL(coin)
QDEL_NULL(bill)
else if(!(R in product_records))
vend_ready = TRUE
message_admins("Vending machine exploit attempted by [ADMIN_LOOKUPFLW(usr)]!")
return
if(R.amount <= 0)
to_chat(usr, "<span class='warning'>Sold out.</span>")
vend_ready = TRUE
return
else
R.amount--
if(((last_reply + 200) <= world.time) && vend_reply)
speak(vend_reply)
last_reply = world.time
@@ -623,8 +645,7 @@ GLOBAL_LIST_EMPTY(vending_products)
to_chat(usr, "<span class='notice'>You take [R.name] out of the slot.</span>")
else
to_chat(usr, "<span class='warning'>[capitalize(R.name)] falls onto the floor!</span>")
R.amount--
SSblackbox.record_feedback("nested tally", "vending_machine_usage", 1, list("[type]", "[R.product_path]"))
vend_ready = TRUE
return
@@ -633,11 +654,16 @@ GLOBAL_LIST_EMPTY(vending_products)
to_chat(usr, "<span class='notice'>You remove [coin] from [src].</span>")
coin = null
return
if("takeoutbill")
usr.put_in_hands(bill)
to_chat(usr, "<span class='notice'>You remove [bill] from [src].</span>")
bill = null
return
if("togglevoice")
if(panel_open)
shut_up = !shut_up
/obj/machinery/vending/process()
if(stat & (BROKEN|NOPOWER))
return PROCESS_KILL
@@ -20,7 +20,7 @@
/obj/item/reagent_containers/food/condiment/saltshaker = 5,
/obj/item/reagent_containers/food/condiment/peppermill = 5)
contraband = list(
/obj/item/reagent_containers/food/snacks/monkeycube = 1,
/obj/item/reagent_containers/food/snacks/cube/monkey= 1,
/obj/item/kitchen/knife/butcher = 2,
/obj/item/reagent_containers/syringe = 3)
premium = list(
+1
View File
@@ -21,6 +21,7 @@
/obj/item/clothing/head/helmet/blueshirt = 1,
/obj/item/clothing/suit/armor/vest/blueshirt = 1,
/obj/item/clothing/under/rank/security/officer/blueshirt = 1,
/obj/item/clothing/gloves/tackler = 5,
/obj/item/ssword_kit = 1)
armor = list("melee" = 100, "bullet" = 100, "laser" = 100, "energy" = 100, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50)
resistance_flags = FIRE_PROOF