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@@ -85,7 +85,7 @@
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var/datum/objective/plant_explosive/bombobjective = new /datum/objective/plant_explosive()
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for(var/sanity in 1 to 100) // 100 checks at most.
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var/area/selected_area = pick(GLOB.sortedAreas)
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if(!is_station_level(selected_area.z) || !selected_area.valid_territory)
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if(!is_station_level(selected_area.z) || !selected_area.area_flags == VALID_TERRITORY)
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continue
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bombobjective.detonation_location = selected_area
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break
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@@ -317,15 +317,11 @@
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DefaultCombatKnockdown(ninja_gloves.stunforce, override_hardstun = 0)
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apply_effect(EFFECT_STUTTER, ninja_gloves.stunforce)
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SEND_SIGNAL(src, COMSIG_LIVING_MINOR_SHOCK)
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<<<<<<< HEAD
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lastattacker = ninja.real_name
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lastattackerckey = ninja.ckey
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log_combat(ninja, src, "stunned")
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=======
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set_last_attacker(H)
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log_combat(H, src, "stunned")
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>>>>>>> 6887e2d097b9ba361e455deccb57c6ac35c8fc79
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set_last_attacker(ninja)
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log_combat(ninja, src, "stunned")
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playsound(loc, 'sound/weapons/egloves.ogg', 50, 1, -1)
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