diff --git a/code/__DEFINES/vv.dm b/code/__DEFINES/vv.dm
index 99a2e9d0ab..a04f02bd6a 100644
--- a/code/__DEFINES/vv.dm
+++ b/code/__DEFINES/vv.dm
@@ -136,3 +136,6 @@
// paintings
#define VV_HK_REMOVE_PAINTING "remove_painting"
+
+//outfits
+#define VV_HK_TO_OUTFIT_EDITOR "outfit_editor"
diff --git a/code/__HELPERS/icons.dm b/code/__HELPERS/icons.dm
index 1d37f639bf..ce6bbf48c3 100644
--- a/code/__HELPERS/icons.dm
+++ b/code/__HELPERS/icons.dm
@@ -1065,10 +1065,9 @@ GLOBAL_LIST_EMPTY(friendly_animal_types)
var/icon/out_icon = icon('icons/effects/effects.dmi', "nothing")
+ COMPILE_OVERLAYS(body)
for(var/D in showDirs)
- body.setDir(D)
- COMPILE_OVERLAYS(body)
- var/icon/partial = getFlatIcon(body)
+ var/icon/partial = getFlatIcon(body, defdir=D)
out_icon.Insert(partial,dir=D)
humanoid_icon_cache[icon_id] = out_icon
diff --git a/code/datums/dna.dm b/code/datums/dna.dm
index b6b93bdddc..248b669ab1 100644
--- a/code/datums/dna.dm
+++ b/code/datums/dna.dm
@@ -329,12 +329,13 @@
uni_identity = generate_uni_identity()
unique_enzymes = generate_unique_enzymes()
-/datum/dna/proc/initialize_dna(newblood_type)
+/datum/dna/proc/initialize_dna(newblood_type, skip_index = FALSE)
if(newblood_type)
blood_type = newblood_type
unique_enzymes = generate_unique_enzymes()
uni_identity = generate_uni_identity()
- generate_dna_blocks()
+ if(!skip_index) //I hate this
+ generate_dna_blocks()
features = random_features(species?.id, holder?.gender)
diff --git a/code/datums/outfit.dm b/code/datums/outfit.dm
index da379b9851..0b46629365 100755
--- a/code/datums/outfit.dm
+++ b/code/datums/outfit.dm
@@ -1,71 +1,185 @@
+/**
+ * # Outfit datums
+ *
+ * This is a clean system of applying outfits to mobs, if you need to equip someone in a uniform
+ * this is the way to do it cleanly and properly.
+ *
+ * You can also specify an outfit datum on a job to have it auto equipped to the mob on join
+ *
+ * /mob/living/carbon/human/proc/equipOutfit(outfit) is the mob level proc to equip an outfit
+ * and you pass it the relevant datum outfit
+ *
+ * outfits can also be saved as json blobs downloadable by a client and then can be uploaded
+ * by that user to recreate the outfit, this is used by admins to allow for custom event outfits
+ * that can be restored at a later date
+ */
/datum/outfit
+ ///Name of the outfit (shows up in the equip admin verb)
var/name = "Naked"
- var/uniform = null
- var/suit = null
- var/toggle_helmet = TRUE
- var/back = null
- var/belt = null
- var/gloves = null
- var/shoes = null
- var/head = null
- var/mask = null
- var/neck = null
- var/ears = null
- var/glasses = null
+ /// Type path of item to go in the idcard slot
var/id = null
- var/l_pocket = null
- var/r_pocket = null
+
+ /// Type path of item to go in uniform slot
+ var/uniform = null
+
+ /// Type path of item to go in suit slot
+ var/suit = null
+
+ /**
+ * Type path of item to go in suit storage slot
+ *
+ * (make sure it's valid for that suit)
+ */
var/suit_store = null
- var/r_hand = null
+
+ /// Type path of item to go in back slot
+ var/back = null
+
+ /**
+ * list of items that should go in the backpack of the user
+ *
+ * Format of this list should be: list(path=count,otherpath=count)
+ */
+ var/list/backpack_contents = null
+
+ /// Type path of item to go in belt slot
+ var/belt = null
+
+ /// Type path of item to go in ears slot
+ var/ears = null
+
+ /// Type path of item to go in the glasses slot
+ var/glasses = null
+
+ /// Type path of item to go in gloves slot
+ var/gloves = null
+
+ /// Type path of item to go in head slot
+ var/head = null
+
+ /// Type path of item to go in mask slot
+ var/mask = null
+
+ /// Type path of item to go in neck slot
+ var/neck = null
+
+ /// Type path of item to go in shoes slot
+ var/shoes = null
+
+ /// Type path of item for left pocket slot
+ var/l_pocket = null
+
+ /// Type path of item for right pocket slot
+ var/r_pocket = null
+
+ ///Type path of item to go in the right hand
var/l_hand = null
- var/internals_slot = null //ID of slot containing a gas tank
- var/list/backpack_contents = null // In the list(path=count,otherpath=count) format
- var/box // Internals box. Will be inserted at the start of backpack_contents
- var/list/implants = null
+
+ //Type path of item to go in left hand
+ var/r_hand = null
+
+ /// Any clothing accessory item
var/accessory = null
- var/can_be_admin_equipped = TRUE // Set to FALSE if your outfit requires runtime parameters
- var/list/chameleon_extras //extra types for chameleon outfit changes, mostly guns
+ /// Internals box. Will be inserted at the start of backpack_contents
+ var/box
+ /**
+ * extra types for chameleon outfit changes, mostly guns
+ *
+ * Format of this list is (typepath, typepath, typepath)
+ *
+ * These are all added and returns in the list for get_chamelon_diguise_info proc
+ */
+ var/list/chameleon_extras
+
+ /**
+ * Any implants the mob should start implanted with
+ *
+ * Format of this list is (typepath, typepath, typepath)
+ */
+ var/list/implants = null
+
+ ///ID of the slot containing a gas tank
+ var/internals_slot = null
+
+ /// Should the toggle helmet proc be called on the helmet during equip
+ var/toggle_helmet = TRUE
+
+ /// Any undershirt. While on humans it is a string, here we use paths to stay consistent with the rest of the equips.
+ var/datum/sprite_accessory/undershirt = null
+
+/**
+ * Called at the start of the equip proc
+ *
+ * Override to change the value of the slots depending on client prefs, species and
+ * other such sources of change
+ *
+ * Extra Arguments
+ * * visualsOnly true if this is only for display (in the character setup screen)
+ *
+ * If visualsOnly is true, you can omit any work that doesn't visually appear on the character sprite
+ */
/datum/outfit/proc/pre_equip(mob/living/carbon/human/H, visualsOnly = FALSE, client/preference_source)
//to be overridden for customization depending on client prefs,species etc
return
+/**
+ * Called after the equip proc has finished
+ *
+ * All items are on the mob at this point, use this proc to toggle internals
+ * fiddle with id bindings and accesses etc
+ *
+ * Extra Arguments
+ * * visualsOnly true if this is only for display (in the character setup screen)
+ *
+ * If visualsOnly is true, you can omit any work that doesn't visually appear on the character sprite
+ */
/datum/outfit/proc/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE, client/preference_source)
//to be overridden for toggling internals, id binding, access etc
return
+/**
+ * Equips all defined types and paths to the mob passed in
+ *
+ * Extra Arguments
+ * * visualsOnly true if this is only for display (in the character setup screen)
+ *
+ * If visualsOnly is true, you can omit any work that doesn't visually appear on the character sprite
+ */
/datum/outfit/proc/equip(mob/living/carbon/human/H, visualsOnly = FALSE, client/preference_source)
pre_equip(H, visualsOnly, preference_source)
//Start with uniform,suit,backpack for additional slots
if(uniform)
- H.equip_to_slot_or_del(new uniform(H),SLOT_W_UNIFORM)
+ H.equip_to_slot_or_del(new uniform(H), SLOT_W_UNIFORM, TRUE)
if(suit)
- H.equip_to_slot_or_del(new suit(H),SLOT_WEAR_SUIT)
+ H.equip_to_slot_or_del(new suit(H), SLOT_WEAR_SUIT, TRUE)
if(back)
- H.equip_to_slot_or_del(new back(H),SLOT_BACK)
+ H.equip_to_slot_or_del(new back(H), SLOT_BACK, TRUE)
if(belt)
- H.equip_to_slot_or_del(new belt(H),SLOT_BELT)
+ H.equip_to_slot_or_del(new belt(H), SLOT_BELT, TRUE)
if(gloves)
- H.equip_to_slot_or_del(new gloves(H),SLOT_GLOVES)
+ H.equip_to_slot_or_del(new gloves(H), SLOT_GLOVES, TRUE)
if(shoes)
- H.equip_to_slot_or_del(new shoes(H),SLOT_SHOES)
+ H.equip_to_slot_or_del(new shoes(H), SLOT_SHOES, TRUE)
if(head)
- H.equip_to_slot_or_del(new head(H),SLOT_HEAD)
+ H.equip_to_slot_or_del(new head(H), SLOT_HEAD, TRUE)
if(mask)
- H.equip_to_slot_or_del(new mask(H),SLOT_WEAR_MASK)
+ H.equip_to_slot_or_del(new mask(H), SLOT_WEAR_MASK, TRUE)
if(neck)
- H.equip_to_slot_or_del(new neck(H),SLOT_NECK)
+ H.equip_to_slot_or_del(new neck(H), SLOT_NECK, TRUE)
if(ears)
- H.equip_to_slot_or_del(new ears(H),SLOT_EARS)
+ H.equip_to_slot_or_del(new ears(H), SLOT_EARS, TRUE)
if(glasses)
- H.equip_to_slot_or_del(new glasses(H),SLOT_GLASSES)
+ H.equip_to_slot_or_del(new glasses(H), SLOT_GLASSES, TRUE)
if(id)
- H.equip_to_slot_or_del(new id(H),SLOT_WEAR_ID)
+ H.equip_to_slot_or_del(new id(H), SLOT_WEAR_ID, TRUE)
if(suit_store)
- H.equip_to_slot_or_del(new suit_store(H),SLOT_S_STORE)
+ H.equip_to_slot_or_del(new suit_store(H), SLOT_S_STORE, TRUE)
+ if(undershirt)
+ H.undershirt = initial(undershirt.name)
if(accessory)
var/obj/item/clothing/under/U = H.w_uniform
@@ -81,9 +195,9 @@
if(!visualsOnly) // Items in pockets or backpack don't show up on mob's icon.
if(l_pocket)
- H.equip_to_slot_or_del(new l_pocket(H),SLOT_L_STORE)
+ H.equip_to_slot_or_del(new l_pocket(H), SLOT_L_STORE, TRUE)
if(r_pocket)
- H.equip_to_slot_or_del(new r_pocket(H),SLOT_R_STORE)
+ H.equip_to_slot_or_del(new r_pocket(H), SLOT_R_STORE, TRUE)
if(box)
if(!backpack_contents)
@@ -97,7 +211,7 @@
if(!isnum(number))//Default to 1
number = 1
for(var/i in 1 to number)
- H.equip_to_slot_or_del(new path(H),SLOT_IN_BACKPACK)
+ H.equip_to_slot_or_del(new path(H), SLOT_IN_BACKPACK, TRUE)
if(!H.head && toggle_helmet && istype(H.wear_suit, /obj/item/clothing/suit/space/hardsuit))
var/obj/item/clothing/suit/space/hardsuit/HS = H.wear_suit
@@ -112,55 +226,178 @@
H.update_action_buttons_icon()
if(implants)
for(var/implant_type in implants)
- var/obj/item/implant/I = new implant_type
+ var/obj/item/implant/I = new implant_type(H)
I.implant(H, null, TRUE)
H.update_body()
return TRUE
+/**
+ * Apply a fingerprint from the passed in human to all items in the outfit
+ *
+ * Used for forensics setup when the mob is first equipped at roundstart
+ * essentially calls add_fingerprint to every defined item on the human
+ *
+ */
/datum/outfit/proc/apply_fingerprints(mob/living/carbon/human/H)
if(!istype(H))
return
if(H.back)
- H.back.add_fingerprint(H,1) //The 1 sets a flag to ignore gloves
+ H.back.add_fingerprint(H, ignoregloves = TRUE)
for(var/obj/item/I in H.back.contents)
- I.add_fingerprint(H,1)
+ I.add_fingerprint(H, ignoregloves = TRUE)
if(H.wear_id)
- H.wear_id.add_fingerprint(H,1)
+ H.wear_id.add_fingerprint(H, ignoregloves = TRUE)
if(H.w_uniform)
- H.w_uniform.add_fingerprint(H,1)
+ H.w_uniform.add_fingerprint(H, ignoregloves = TRUE)
if(H.wear_suit)
- H.wear_suit.add_fingerprint(H,1)
+ H.wear_suit.add_fingerprint(H, ignoregloves = TRUE)
if(H.wear_mask)
- H.wear_mask.add_fingerprint(H,1)
+ H.wear_mask.add_fingerprint(H, ignoregloves = TRUE)
if(H.wear_neck)
- H.wear_neck.add_fingerprint(H,1)
+ H.wear_neck.add_fingerprint(H, ignoregloves = TRUE)
if(H.head)
- H.head.add_fingerprint(H,1)
+ H.head.add_fingerprint(H, ignoregloves = TRUE)
if(H.shoes)
- H.shoes.add_fingerprint(H,1)
+ H.shoes.add_fingerprint(H, ignoregloves = TRUE)
if(H.gloves)
- H.gloves.add_fingerprint(H,1)
+ H.gloves.add_fingerprint(H, ignoregloves = TRUE)
if(H.ears)
- H.ears.add_fingerprint(H,1)
+ H.ears.add_fingerprint(H, ignoregloves = TRUE)
if(H.glasses)
- H.glasses.add_fingerprint(H,1)
+ H.glasses.add_fingerprint(H, ignoregloves = TRUE)
if(H.belt)
- H.belt.add_fingerprint(H,1)
+ H.belt.add_fingerprint(H, ignoregloves = TRUE)
for(var/obj/item/I in H.belt.contents)
- I.add_fingerprint(H,1)
+ I.add_fingerprint(H, ignoregloves = TRUE)
if(H.s_store)
- H.s_store.add_fingerprint(H,1)
+ H.s_store.add_fingerprint(H, ignoregloves = TRUE)
if(H.l_store)
- H.l_store.add_fingerprint(H,1)
+ H.l_store.add_fingerprint(H, ignoregloves = TRUE)
if(H.r_store)
- H.r_store.add_fingerprint(H,1)
+ H.r_store.add_fingerprint(H, ignoregloves = TRUE)
for(var/obj/item/I in H.held_items)
- I.add_fingerprint(H,1)
- return 1
+ I.add_fingerprint(H, ignoregloves = TRUE)
+ return TRUE
+/// Return a list of all the types that are required to disguise as this outfit type
/datum/outfit/proc/get_chameleon_disguise_info()
var/list/types = list(uniform, suit, back, belt, gloves, shoes, head, mask, neck, ears, glasses, id, l_pocket, r_pocket, suit_store, r_hand, l_hand)
types += chameleon_extras
listclearnulls(types)
return types
+
+/// Return a json list of this outfit
+/datum/outfit/proc/get_json_data()
+ . = list()
+ .["outfit_type"] = type
+ .["name"] = name
+ .["uniform"] = uniform
+ .["suit"] = suit
+ .["toggle_helmet"] = toggle_helmet
+ .["back"] = back
+ .["belt"] = belt
+ .["gloves"] = gloves
+ .["shoes"] = shoes
+ .["head"] = head
+ .["mask"] = mask
+ .["neck"] = neck
+ .["ears"] = ears
+ .["glasses"] = glasses
+ .["id"] = id
+ .["l_pocket"] = l_pocket
+ .["r_pocket"] = r_pocket
+ .["suit_store"] = suit_store
+ .["r_hand"] = r_hand
+ .["l_hand"] = l_hand
+ .["internals_slot"] = internals_slot
+ .["backpack_contents"] = backpack_contents
+ .["box"] = box
+ .["implants"] = implants
+ .["accessory"] = accessory
+
+/// Copy most vars from another outfit to this one
+/datum/outfit/proc/copy_from(datum/outfit/target)
+ name = target.name
+ uniform = target.uniform
+ suit = target.suit
+ toggle_helmet = target.toggle_helmet
+ back = target.back
+ belt = target.belt
+ gloves = target.gloves
+ shoes = target.shoes
+ head = target.head
+ mask = target.mask
+ neck = target.neck
+ ears = target.ears
+ glasses = target.glasses
+ id = target.id
+ l_pocket = target.l_pocket
+ r_pocket = target.r_pocket
+ suit_store = target.suit_store
+ r_hand = target.r_hand
+ l_hand = target.l_hand
+ internals_slot = target.internals_slot
+ backpack_contents = target.backpack_contents
+ box = target.box
+ implants = target.implants
+ accessory = target.accessory
+
+/// Prompt the passed in mob client to download this outfit as a json blob
+/datum/outfit/proc/save_to_file(mob/admin)
+ var/stored_data = get_json_data()
+ var/json = json_encode(stored_data)
+ //Kinda annoying but as far as i can tell you need to make actual file.
+ var/f = file("data/TempOutfitUpload")
+ fdel(f)
+ WRITE_FILE(f,json)
+ admin << ftp(f,"[name].json")
+
+/// Create an outfit datum from a list of json data
+/datum/outfit/proc/load_from(list/outfit_data)
+ //This could probably use more strict validation
+ name = outfit_data["name"]
+ uniform = text2path(outfit_data["uniform"])
+ suit = text2path(outfit_data["suit"])
+ toggle_helmet = outfit_data["toggle_helmet"]
+ back = text2path(outfit_data["back"])
+ belt = text2path(outfit_data["belt"])
+ gloves = text2path(outfit_data["gloves"])
+ shoes = text2path(outfit_data["shoes"])
+ head = text2path(outfit_data["head"])
+ mask = text2path(outfit_data["mask"])
+ neck = text2path(outfit_data["neck"])
+ ears = text2path(outfit_data["ears"])
+ glasses = text2path(outfit_data["glasses"])
+ id = text2path(outfit_data["id"])
+ l_pocket = text2path(outfit_data["l_pocket"])
+ r_pocket = text2path(outfit_data["r_pocket"])
+ suit_store = text2path(outfit_data["suit_store"])
+ r_hand = text2path(outfit_data["r_hand"])
+ l_hand = text2path(outfit_data["l_hand"])
+ internals_slot = outfit_data["internals_slot"]
+ var/list/backpack = outfit_data["backpack_contents"]
+ backpack_contents = list()
+ for(var/item in backpack)
+ var/itype = text2path(item)
+ if(itype)
+ backpack_contents[itype] = backpack[item]
+ box = text2path(outfit_data["box"])
+ var/list/impl = outfit_data["implants"]
+ implants = list()
+ for(var/I in impl)
+ var/imptype = text2path(I)
+ if(imptype)
+ implants += imptype
+ accessory = text2path(outfit_data["accessory"])
+ return TRUE
+
+/datum/outfit/vv_get_dropdown()
+ . = ..()
+ VV_DROPDOWN_OPTION("", "---")
+ VV_DROPDOWN_OPTION(VV_HK_TO_OUTFIT_EDITOR, "Outfit Editor")
+
+/datum/outfit/vv_do_topic(list/href_list)
+ . = ..()
+ if(href_list[VV_HK_TO_OUTFIT_EDITOR])
+ usr.client.open_outfit_editor(src)
diff --git a/code/modules/admin/admin_verbs.dm b/code/modules/admin/admin_verbs.dm
index f22ceb6a2d..96eb4e4a0f 100644
--- a/code/modules/admin/admin_verbs.dm
+++ b/code/modules/admin/admin_verbs.dm
@@ -93,7 +93,7 @@ GLOBAL_PROTECT(admin_verbs_ban)
GLOBAL_LIST_INIT(admin_verbs_sounds, list(/client/proc/play_local_sound, /client/proc/play_sound, /client/proc/manual_play_web_sound, /client/proc/set_round_end_sound))
GLOBAL_PROTECT(admin_verbs_sounds)
GLOBAL_LIST_INIT(admin_verbs_fun, list(
- /client/proc/cmd_admin_dress,
+ /client/proc/cmd_select_equipment,
/client/proc/cmd_admin_gib_self,
/client/proc/drop_bomb,
/client/proc/set_dynex_scale,
@@ -232,7 +232,7 @@ GLOBAL_LIST_INIT(admin_verbs_hideable, list(
/client/proc/play_local_sound,
/client/proc/play_sound,
/client/proc/set_round_end_sound,
- /client/proc/cmd_admin_dress,
+ /client/proc/cmd_select_equipment,
/client/proc/cmd_admin_gib_self,
/client/proc/drop_bomb,
/client/proc/drop_dynex_bomb,
diff --git a/code/modules/admin/outfit_editor.dm b/code/modules/admin/outfit_editor.dm
new file mode 100644
index 0000000000..9a99d8b20e
--- /dev/null
+++ b/code/modules/admin/outfit_editor.dm
@@ -0,0 +1,196 @@
+
+/client/proc/open_outfit_editor(datum/outfit/target)
+ var/datum/outfit_editor/ui = new(usr, target)
+ ui.ui_interact(usr)
+
+#define OUTFIT_EDITOR_NAME "Outfit-O-Tron 9000"
+/datum/outfit_editor
+ var/client/owner
+
+ var/dummy_key
+
+ var/datum/outfit/drip
+
+/datum/outfit_editor/New(user, datum/outfit/target)
+ owner = CLIENT_FROM_VAR(user)
+
+ if(ispath(target))
+ drip = new /datum/outfit
+ drip.copy_from(new target)
+ else if(istype(target))
+ drip = target
+ else
+ drip = new /datum/outfit
+ drip.name = "New Outfit"
+
+/datum/outfit_editor/ui_state(mob/user)
+ return GLOB.admin_state
+
+/datum/outfit_editor/ui_status(mob/user, datum/ui_state/state)
+ if(QDELETED(drip))
+ return UI_CLOSE
+ return ..()
+
+/datum/outfit_editor/ui_close(mob/user)
+ clear_human_dummy(dummy_key)
+ qdel(src)
+
+/datum/outfit_editor/proc/init_dummy()
+ dummy_key = "outfit_editor_[owner]"
+ generate_dummy_lookalike(dummy_key, owner.mob)
+ unset_busy_human_dummy(dummy_key)
+
+/datum/outfit_editor/ui_interact(mob/user, datum/tgui/ui)
+ ui = SStgui.try_update_ui(user, src, ui)
+ if(!ui)
+ ui = new(user, src, "OutfitEditor", OUTFIT_EDITOR_NAME)
+ ui.open()
+ ui.set_autoupdate(FALSE)
+
+/datum/outfit_editor/proc/entry(data)
+ if(ispath(data, /obj/item))
+ var/obj/item/item = data
+ return list(
+ "path" = item,
+ "name" = initial(item.name),
+ "desc" = initial(item.desc),
+ // at this point initializing the item is probably faster tbh
+ "sprite" = icon2base64(icon(initial(item.icon), initial(item.icon_state))),
+ )
+
+ return data
+
+/datum/outfit_editor/proc/serialize_outfit()
+ var/list/outfit_slots = drip.get_json_data()
+ . = list()
+ for(var/key in outfit_slots)
+ var/val = outfit_slots[key]
+ . += list("[key]" = entry(val))
+
+/datum/outfit_editor/ui_data(mob/user)
+ var/list/data = list()
+
+ data["outfit"] = serialize_outfit()
+ data["saveable"] = !GLOB.custom_outfits.Find(drip)
+
+ if(!dummy_key)
+ init_dummy()
+ var/icon/dummysprite = get_flat_human_icon(null,
+ dummy_key = dummy_key,
+ showDirs = list(SOUTH),
+ outfit_override = drip)
+ data["dummy64"] = icon2base64(dummysprite)
+
+ return data
+
+
+/datum/outfit_editor/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
+ if(..())
+ return
+ . = TRUE
+
+ var/slot = params["slot"]
+ switch(action)
+ if("click")
+ choose_item(slot)
+ if("ctrlClick")
+ choose_any_item(slot)
+ if("clear")
+ if(drip.vars.Find(slot))
+ drip.vars[slot] = null
+
+ if("rename")
+ var/newname = stripped_input(owner, "What do you want to name this outfit?", OUTFIT_EDITOR_NAME)
+ if(newname)
+ drip.name = newname
+ if("save")
+ GLOB.custom_outfits |= drip
+ SStgui.update_user_uis(owner.mob)
+ if("delete")
+ GLOB.custom_outfits -= drip
+ SStgui.update_user_uis(owner.mob)
+ if("vv")
+ owner.debug_variables(drip)
+
+
+/datum/outfit_editor/proc/set_item(slot, obj/item/choice)
+ if(!choice)
+ return
+ if(!ispath(choice))
+ alert(owner, "Invalid item", OUTFIT_EDITOR_NAME, "oh no")
+ return
+ if(initial(choice.icon_state) == null) //hacky check copied from experimentor code
+ var/msg = "Warning: This item's icon_state is null, indicating it is very probably not actually a usable item."
+ if(alert(owner, msg, OUTFIT_EDITOR_NAME, "Use it anyway", "Cancel") != "Use it anyway")
+ return
+
+ if(drip.vars.Find(slot))
+ drip.vars[slot] = choice
+
+/datum/outfit_editor/proc/choose_any_item(slot)
+ var/obj/item/choice = pick_closest_path(FALSE)
+
+ if(!choice)
+ return
+
+ set_item(slot, choice)
+
+//this proc will try to give a good selection of items that the user can choose from
+//it does *not* give a selection of all items that can fit in a slot because lag;
+//most notably the hand and pocket slots because they accept pretty much anything
+//also stuff that fits in the belt and back slots are scattered pretty much all over the place
+/datum/outfit_editor/proc/choose_item(slot)
+ var/list/options = list()
+
+ switch(slot)
+ if("head")
+ options = typesof(/obj/item/clothing/head)
+ if("glasses")
+ options = typesof(/obj/item/clothing/glasses)
+ if("ears")
+ options = typesof(/obj/item/radio/headset)
+
+ if("neck")
+ options = typesof(/obj/item/clothing/neck)
+ if("mask")
+ options = typesof(/obj/item/clothing/mask)
+
+ if("uniform")
+ options = typesof(/obj/item/clothing/under)
+ if("suit")
+ options = typesof(/obj/item/clothing/suit)
+ if("gloves")
+ options = typesof(/obj/item/clothing/gloves)
+
+ if("suit_store")
+ var/obj/item/clothing/suit/suit = drip.suit
+ if(suit)
+ suit = new suit //initial() doesn't like lists
+ options = suit.allowed
+ if(!options.len) //nothing will happen, but don't let the user think it's broken
+ to_chat(owner, "No options available for the current suit.")
+
+ if("belt")
+ options = typesof(/obj/item/storage/belt)
+ if("id")
+ options = typesof(/obj/item/card/id)
+
+ if("l_hand")
+ choose_any_item(slot)
+ if("back")
+ options = typesof(/obj/item/storage/backpack)
+ if("r_hand")
+ choose_any_item(slot)
+
+ if("l_pocket")
+ choose_any_item(slot)
+ if("shoes")
+ options = typesof(/obj/item/clothing/shoes)
+ if("r_pocket")
+ choose_any_item(slot)
+
+ if(length(options))
+ set_item(slot, tgui_input_list(owner, "Choose an item", OUTFIT_EDITOR_NAME, options))
+
+
+#undef OUTFIT_EDITOR_NAME
diff --git a/code/modules/admin/outfit_manager.dm b/code/modules/admin/outfit_manager.dm
new file mode 100644
index 0000000000..9d20b64547
--- /dev/null
+++ b/code/modules/admin/outfit_manager.dm
@@ -0,0 +1,73 @@
+/client/proc/outfit_manager()
+ set category = "Debug"
+ set name = "Outfit Manager"
+
+ if(!check_rights(R_DEBUG))
+ return
+ var/datum/outfit_manager/ui = new(usr)
+ ui.ui_interact(usr)
+
+
+/datum/outfit_manager
+ var/client/owner
+
+/datum/outfit_manager/New(user)
+ owner = CLIENT_FROM_VAR(user)
+
+/datum/outfit_manager/ui_state(mob/user)
+ return GLOB.admin_state
+
+/datum/outfit_manager/ui_close(mob/user)
+ qdel(src)
+
+/datum/outfit_manager/ui_interact(mob/user, datum/tgui/ui)
+ ui = SStgui.try_update_ui(user, src, ui)
+ if(!ui)
+ ui = new(user, src, "OutfitManager")
+ ui.open()
+
+/datum/outfit_manager/proc/entry(datum/outfit/outfit)
+ var/vv = FALSE
+ var/datum/outfit/varedit/varoutfit = outfit
+ if(istype(varoutfit))
+ vv = length(varoutfit.vv_values)
+ return list(
+ "name" = "[outfit.name] [vv ? "(VV)" : ""]",
+ "ref" = REF(outfit),
+ )
+
+/datum/outfit_manager/ui_data(mob/user)
+ var/list/data = list()
+
+ var/list/outfits = list()
+ for(var/datum/outfit/custom_outfit in GLOB.custom_outfits)
+ outfits += list(entry(custom_outfit))
+ data["outfits"] = outfits
+
+ return data
+
+/datum/outfit_manager/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
+ if(..())
+ return
+ . = TRUE
+
+ switch(action)
+ if("new")
+ owner.open_outfit_editor(new /datum/outfit)
+ if("load")
+ owner.holder.load_outfit(owner.mob)
+ if("copy")
+ var/datum/outfit/outfit = tgui_input_list(owner, "Pick an outfit to copy from", "Outfit Manager", subtypesof(/datum/outfit))
+ if(ispath(outfit))
+ owner.open_outfit_editor(new outfit)
+
+ var/datum/outfit/target_outfit = locate(params["outfit"])
+ if(!istype(target_outfit))
+ return
+ switch(action) //wow we're switching through action again this is horrible optimization smh
+ if("edit")
+ owner.open_outfit_editor(target_outfit)
+ if("save")
+ owner.holder.save_outfit(owner.mob, target_outfit)
+ if("delete")
+ owner.holder.delete_outfit(owner.mob, target_outfit)
diff --git a/code/modules/admin/outfits.dm b/code/modules/admin/outfits.dm
new file mode 100644
index 0000000000..1b615e3d62
--- /dev/null
+++ b/code/modules/admin/outfits.dm
@@ -0,0 +1,32 @@
+GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits
+
+/datum/admins/proc/save_outfit(mob/admin, datum/outfit/O)
+ O.save_to_file(admin)
+ SStgui.update_user_uis(admin)
+
+/datum/admins/proc/delete_outfit(mob/admin, datum/outfit/O)
+ GLOB.custom_outfits -= O
+ qdel(O)
+ to_chat(admin,"Outfit deleted.")
+ SStgui.update_user_uis(admin)
+
+/datum/admins/proc/load_outfit(mob/admin)
+ var/outfit_file = input("Pick outfit json file:", "File") as null|file
+ if(!outfit_file)
+ return
+ var/filedata = file2text(outfit_file)
+ var/json = json_decode(filedata)
+ if(!json)
+ to_chat(admin,"JSON decode error.")
+ return
+ var/otype = text2path(json["outfit_type"])
+ if(!ispath(otype,/datum/outfit))
+ to_chat(admin,"Malformed/Outdated file.")
+ return
+ var/datum/outfit/O = new otype
+ if(!O.load_from(json))
+ to_chat(admin,"Malformed/Outdated file.")
+ return
+ GLOB.custom_outfits += O
+ SStgui.update_user_uis(admin)
+
diff --git a/code/modules/admin/verbs/debug.dm b/code/modules/admin/verbs/debug.dm
index 2c1ddc4e0a..a123d73e62 100644
--- a/code/modules/admin/verbs/debug.dm
+++ b/code/modules/admin/verbs/debug.dm
@@ -484,74 +484,52 @@
set name = "Test Areas (ALL)"
cmd_admin_areatest(FALSE)
-/client/proc/cmd_admin_dress(mob/M in GLOB.mob_list)
- set category = "Admin.Events"
- set name = "Select equipment"
- if(!(ishuman(M) || isobserver(M)))
- alert("Invalid mob")
- return
-
- var/dresscode = robust_dress_shop()
-
- if(!dresscode)
- return
-
- var/delete_pocket
- var/mob/living/carbon/human/H
- if(isobserver(M))
- H = M.change_mob_type(/mob/living/carbon/human, null, null, TRUE)
- else
- H = M
- if(alert("Drop Items in Pockets? No will delete them.", "Robust quick dress shop", "Yes", "No") == "No")
- delete_pocket = TRUE
-
- SSblackbox.record_feedback("tally", "admin_verb", 1, "Select Equipment") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
- for (var/obj/item/I in H.get_equipped_items(delete_pocket))
- qdel(I)
- if(dresscode != "Naked")
- H.equipOutfit(dresscode)
-
- H.regenerate_icons()
-
- log_admin("[key_name(usr)] changed the equipment of [key_name(H)] to [dresscode].")
- message_admins("[key_name_admin(usr)] changed the equipment of [ADMIN_LOOKUPFLW(H)] to [dresscode].")
-
/client/proc/robust_dress_shop()
- var/list/outfits = list("Cancel","Naked","Custom","As Job...")
- var/list/paths = subtypesof(/datum/outfit) - typesof(/datum/outfit/job)
+
+ var/list/baseoutfits = list("Naked","Custom","As Job...", "As Plasmaman...")
+ var/list/outfits = list()
+ var/list/paths = subtypesof(/datum/outfit) - typesof(/datum/outfit/job) - typesof(/datum/outfit/plasmaman)
+
for(var/path in paths)
var/datum/outfit/O = path //not much to initalize here but whatever
- if(initial(O.can_be_admin_equipped))
- outfits[initial(O.name)] = path
+ outfits[initial(O.name)] = path
- var/dresscode = input("Select outfit", "Robust quick dress shop") as null|anything in outfits
+ var/dresscode = input("Select outfit", "Robust quick dress shop") as null|anything in baseoutfits + sortList(outfits)
if (isnull(dresscode))
return
if (outfits[dresscode])
dresscode = outfits[dresscode]
- if(dresscode == "Cancel")
- return
-
if (dresscode == "As Job...")
var/list/job_paths = subtypesof(/datum/outfit/job)
var/list/job_outfits = list()
for(var/path in job_paths)
var/datum/outfit/O = path
- if(initial(O.can_be_admin_equipped))
- job_outfits[initial(O.name)] = path
+ job_outfits[initial(O.name)] = path
- dresscode = input("Select job equipment", "Robust quick dress shop") as null|anything in job_outfits
+ dresscode = input("Select job equipment", "Robust quick dress shop") as null|anything in sortList(job_outfits)
dresscode = job_outfits[dresscode]
if(isnull(dresscode))
return
+ if (dresscode == "As Plasmaman...")
+ var/list/plasmaman_paths = typesof(/datum/outfit/plasmaman)
+ var/list/plasmaman_outfits = list()
+ for(var/path in plasmaman_paths)
+ var/datum/outfit/O = path
+ plasmaman_outfits[initial(O.name)] = path
+
+ dresscode = input("Select plasmeme equipment", "Robust quick dress shop") as null|anything in sortList(plasmaman_outfits)
+ dresscode = plasmaman_outfits[dresscode]
+ if(isnull(dresscode))
+ return
+
if (dresscode == "Custom")
var/list/custom_names = list()
for(var/datum/outfit/D in GLOB.custom_outfits)
custom_names[D.name] = D
- var/selected_name = input("Select outfit", "Robust quick dress shop") as null|anything in custom_names
+ var/selected_name = input("Select outfit", "Robust quick dress shop") as null|anything in sortList(custom_names)
dresscode = custom_names[selected_name]
if(isnull(dresscode))
return
diff --git a/code/modules/admin/verbs/randomverbs.dm b/code/modules/admin/verbs/randomverbs.dm
index 199004abed..7e7bac9ff0 100644
--- a/code/modules/admin/verbs/randomverbs.dm
+++ b/code/modules/admin/verbs/randomverbs.dm
@@ -879,8 +879,6 @@ Traitors and the like can also be revived with the previous role mostly intact.
message_admins("[ADMIN_LOOKUPFLW(usr)] [N.timing ? "activated" : "deactivated"] a nuke at [ADMIN_VERBOSEJMP(N)].")
SSblackbox.record_feedback("nested tally", "admin_toggle", 1, list("Toggle Nuke", "[N.timing]")) //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
-GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits
-
/client/proc/create_outfits()
set category = "Debug"
set name = "Create Custom Outfit"
diff --git a/code/modules/admin/verbs/selectequipment.dm b/code/modules/admin/verbs/selectequipment.dm
new file mode 100644
index 0000000000..4184fed68f
--- /dev/null
+++ b/code/modules/admin/verbs/selectequipment.dm
@@ -0,0 +1,226 @@
+/client/proc/cmd_select_equipment(mob/target in GLOB.mob_list)
+ set category = "Admin.Events"
+ set name = "Select equipment"
+
+
+ var/datum/select_equipment/ui = new(usr, target)
+ ui.ui_interact(usr)
+
+/*
+ * This is the datum housing the select equipment UI.
+ *
+ * You may notice some oddities about the way outfits are passed to the UI and vice versa here.
+ * That's because it handles both outfit typepaths (for normal outfits) *and* outfit objects (for custom outfits).
+ *
+ * Custom outfits need to be objects as they're created in runtime.
+ * "Then just handle the normal outfits as objects too and simplify the handling" - you may say.
+ * There are about 300 outfit types at the time of writing this. Initializing all of these to objects would be a huge waste.
+ *
+ */
+
+/datum/select_equipment
+ var/client/user
+ var/mob/target_mob
+
+ var/dummy_key
+
+ //static list to share all the outfit typepaths between all instances of this datum.
+ var/static/list/cached_outfits
+
+ //a typepath if the selected outfit is a normal outfit;
+ //an object if the selected outfit is a custom outfit
+ var/datum/outfit/selected_outfit = /datum/outfit
+ //serializable string for the UI to keep track of which outfit is selected
+ var/selected_identifier = "/datum/outfit"
+
+/datum/select_equipment/New(_user, mob/target)
+ user = CLIENT_FROM_VAR(_user)
+
+ if(!ishuman(target) && !isobserver(target))
+ alert("Invalid mob")
+ return
+ target_mob = target
+
+/datum/select_equipment/ui_interact(mob/user, datum/tgui/ui)
+ ui = SStgui.try_update_ui(user, src, ui)
+ if(!ui)
+ ui = new(user, src, "SelectEquipment", "Select Equipment")
+ ui.open()
+ ui.set_autoupdate(FALSE)
+
+/datum/select_equipment/ui_state(mob/user)
+ return GLOB.admin_state
+
+/datum/select_equipment/ui_status(mob/user, datum/ui_state/state)
+ if(QDELETED(target_mob))
+ return UI_CLOSE
+ return ..()
+
+/datum/select_equipment/ui_close(mob/user)
+ clear_human_dummy(dummy_key)
+ qdel(src)
+
+/datum/select_equipment/proc/init_dummy()
+ dummy_key = "selectequipmentUI_[target_mob]"
+ generate_dummy_lookalike(dummy_key, target_mob)
+ unset_busy_human_dummy(dummy_key)
+ return
+
+/**
+ * Packs up data about an outfit as an assoc list to send to the UI as an outfit entry.
+ *
+ * Args:
+ * * category (string) - The tab it will be under
+ *
+ * * identifier (typepath or ref) - This will sent this back to ui_act to preview or spawn in an outfit.
+ * * Must be unique between all entries.
+ *
+ * * name (string) - Will be the text on the button
+ *
+ * * priority (bool)(optional) - If True, the UI will sort the entry to the top, right below favorites.
+ *
+ * * custom_entry (bool)(optional) - Send the identifier with a "ref" keyword instead of "path",
+ * * for the UI to tell apart custom outfits from normal ones.
+ *
+ * Returns (list) An outfit entry
+ */
+
+/datum/select_equipment/proc/outfit_entry(category, identifier, name, priority=FALSE, custom_entry=FALSE)
+ if(custom_entry)
+ return list("category" = category, "ref" = identifier, "name" = name, "priority" = priority)
+ return list("category" = category, "path" = identifier, "name" = name, "priority" = priority)
+
+/datum/select_equipment/proc/make_outfit_entries(category="General", list/outfit_list)
+ var/list/entries = list()
+ for(var/path as anything in outfit_list)
+ var/datum/outfit/outfit = path
+ entries += list(outfit_entry(category, path, initial(outfit.name)))
+ return entries
+
+//GLOB.custom_outfits lists outfit *objects* so we'll need to do some custom handling for it
+/datum/select_equipment/proc/make_custom_outfit_entries(list/outfit_list)
+ var/list/entries = list()
+ for(var/datum/outfit/outfit as anything in outfit_list)
+ entries += list(outfit_entry("Custom", REF(outfit), outfit.name, custom_entry=TRUE)) //it's either this or special handling on the UI side
+ return entries
+
+/datum/select_equipment/ui_data(mob/user)
+ var/list/data = list()
+ if(!dummy_key)
+ init_dummy()
+
+ var/icon/dummysprite = get_flat_human_icon(null,
+ dummy_key = dummy_key,
+ outfit_override = selected_outfit)
+ data["icon64"] = icon2base64(dummysprite)
+ data["name"] = target_mob
+
+ var/datum/preferences/prefs = user?.client?.prefs
+ data["favorites"] = list()
+ if(prefs)
+ data["favorites"] = prefs.favorite_outfits
+
+ var/list/custom
+ custom += make_custom_outfit_entries(GLOB.custom_outfits)
+ data["custom_outfits"] = custom
+ data["current_outfit"] = selected_identifier
+ return data
+
+
+/datum/select_equipment/ui_static_data(mob/user)
+ var/list/data = list()
+ if(!cached_outfits)
+ cached_outfits = list()
+ cached_outfits += list(outfit_entry("General", /datum/outfit, "Naked", priority=TRUE))
+ cached_outfits += make_outfit_entries("General", subtypesof(/datum/outfit) - typesof(/datum/outfit/job) - typesof(/datum/outfit/plasmaman))
+ cached_outfits += make_outfit_entries("Jobs", typesof(/datum/outfit/job))
+ cached_outfits += make_outfit_entries("Plasmamen Outfits", typesof(/datum/outfit/plasmaman))
+
+ data["outfits"] = cached_outfits
+ return data
+
+
+/datum/select_equipment/proc/resolve_outfit(text)
+
+ var/path = text2path(text)
+ if(ispath(path, /datum/outfit))
+ return path
+
+ else //don't bail yet - could be a custom outfit
+ var/datum/outfit/custom_outfit = locate(text)
+ if(istype(custom_outfit))
+ return custom_outfit
+
+
+/datum/select_equipment/ui_act(action, params)
+ if(..())
+ return
+ . = TRUE
+ switch(action)
+ if("preview")
+ var/datum/outfit/new_outfit = resolve_outfit(params["path"])
+
+ if(ispath(new_outfit)) //got a typepath - that means we're dealing with a normal outfit
+ selected_identifier = new_outfit //these are keyed by type
+ //by the way, no, they can't be keyed by name because many of them have duplicate names
+
+ else if(istype(new_outfit)) //got an initialized object - means it's a custom outfit
+ selected_identifier = REF(new_outfit) //and the outfit will be keyed by its ref (cause its type will always be /datum/outfit)
+
+ else //we got nothing and should bail
+ return
+
+ selected_outfit = new_outfit
+
+ if("applyoutfit")
+ var/datum/outfit/new_outfit = resolve_outfit(params["path"])
+ if(new_outfit && ispath(new_outfit)) //initialize it
+ new_outfit = new new_outfit
+ if(!istype(new_outfit))
+ return
+ user.admin_apply_outfit(target_mob, new_outfit)
+
+ if("customoutfit")
+ user.outfit_manager()
+
+ if("togglefavorite")
+ var/datum/outfit/outfit_path = resolve_outfit(params["path"])
+ if(!ispath(outfit_path)) //we do *not* want custom outfits (i.e objects) here, they're not even persistent
+ return
+
+ if(user.prefs.favorite_outfits.Find(outfit_path)) //already there, remove it
+ user.prefs.favorite_outfits -= outfit_path
+ else //not there, add it
+ user.prefs.favorite_outfits += outfit_path
+ user.prefs.save_preferences()
+
+/client/proc/admin_apply_outfit(mob/target, dresscode)
+ if(!ishuman(target) && !isobserver(target))
+ alert("Invalid mob")
+ return
+
+ if(!dresscode)
+ return
+
+ var/delete_pocket
+ var/mob/living/carbon/human/human_target
+ if(isobserver(target))
+ human_target = target.change_mob_type(/mob/living/carbon/human, delete_old_mob = TRUE)
+ else
+ human_target = target
+ if(human_target.l_store || human_target.r_store || human_target.s_store) //saves a lot of time for admins and coders alike
+ if(alert("Drop Items in Pockets? No will delete them.", "Robust quick dress shop", "Yes", "No") == "No")
+ delete_pocket = TRUE
+
+ SSblackbox.record_feedback("tally", "admin_verb", 1, "Select Equipment") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
+ for(var/obj/item/item in human_target.get_equipped_items(delete_pocket))
+ qdel(item)
+ if(dresscode != "Naked")
+ human_target.equipOutfit(dresscode)
+
+ human_target.regenerate_icons()
+
+ log_admin("[key_name(usr)] changed the equipment of [key_name(human_target)] to [dresscode].")
+ message_admins("[key_name_admin(usr)] changed the equipment of [ADMIN_LOOKUPFLW(human_target)] to [dresscode].")
+
+ return dresscode
diff --git a/code/modules/client/preferences.dm b/code/modules/client/preferences.dm
index 3e4b962bc4..81d267fcf1 100644
--- a/code/modules/client/preferences.dm
+++ b/code/modules/client/preferences.dm
@@ -227,6 +227,8 @@ GLOBAL_LIST_EMPTY(preferences_datums)
var/persistent_scars = TRUE
///If we want to broadcast deadchat connect/disconnect messages
var/broadcast_login_logout = TRUE
+ ///What outfit typepaths we've favorited in the SelectEquipment menu
+ var/list/favorite_outfits = list()
/// We have 5 slots for persistent scars, if enabled we pick a random one to load (empty by default) and scars at the end of the shift if we survived as our original person
var/list/scars_list = list("1" = "", "2" = "", "3" = "", "4" = "", "5" = "")
/// Which of the 5 persistent scar slots we randomly roll to load for this round, if enabled. Actually rolled in [/datum/preferences/proc/load_character(slot)]
diff --git a/code/modules/client/preferences_savefile.dm b/code/modules/client/preferences_savefile.dm
index b8959d93aa..864bf5335a 100644
--- a/code/modules/client/preferences_savefile.dm
+++ b/code/modules/client/preferences_savefile.dm
@@ -385,6 +385,15 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
S["auto_ooc"] >> auto_ooc
S["no_tetris_storage"] >> no_tetris_storage
+ //favorite outfits
+ S["favorite_outfits"] >> favorite_outfits
+
+ var/list/parsed_favs = list()
+ for(var/typetext in favorite_outfits)
+ var/datum/outfit/path = text2path(typetext)
+ if(ispath(path)) //whatever typepath fails this check probably doesn't exist anymore
+ parsed_favs += path
+ favorite_outfits = uniqueList(parsed_favs)
//try to fix any outdated data if necessary
if(needs_update >= 0)
@@ -434,6 +443,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
no_tetris_storage = sanitize_integer(no_tetris_storage, 0, 1, initial(no_tetris_storage))
key_bindings = sanitize_islist(key_bindings, list())
modless_key_bindings = sanitize_islist(modless_key_bindings, list())
+ favorite_outfits = SANITIZE_LIST(favorite_outfits)
verify_keybindings_valid() // one of these days this will runtime and you'll be glad that i put it in a different proc so no one gets their saves wiped
@@ -535,6 +545,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
WRITE_FILE(S["pda_skin"], pda_skin)
WRITE_FILE(S["key_bindings"], key_bindings)
WRITE_FILE(S["modless_key_bindings"], modless_key_bindings)
+ WRITE_FILE(S["favorite_outfits"], favorite_outfits)
//citadel code
WRITE_FILE(S["screenshake"], screenshake)
diff --git a/code/modules/clothing/chameleon.dm b/code/modules/clothing/chameleon.dm
index 6e570e595a..008772663d 100644
--- a/code/modules/clothing/chameleon.dm
+++ b/code/modules/clothing/chameleon.dm
@@ -83,8 +83,7 @@
standard_outfit_options = list()
for(var/path in subtypesof(/datum/outfit/job))
var/datum/outfit/O = path
- if(initial(O.can_be_admin_equipped))
- standard_outfit_options[initial(O.name)] = path
+ standard_outfit_options[initial(O.name)] = path
sortTim(standard_outfit_options, /proc/cmp_text_asc)
outfit_options = standard_outfit_options
diff --git a/code/modules/mob/living/carbon/human/dummy.dm b/code/modules/mob/living/carbon/human/dummy.dm
index ed1ba3852f..3074abd070 100644
--- a/code/modules/mob/living/carbon/human/dummy.dm
+++ b/code/modules/mob/living/carbon/human/dummy.dm
@@ -24,7 +24,12 @@ INITIALIZE_IMMEDIATE(/mob/living/carbon/human/dummy)
/mob/living/carbon/human/dummy/proc/wipe_state()
delete_equipment()
icon_render_key = null
- cut_overlays()
+ cut_overlays(TRUE)
+
+/mob/living/carbon/human/dummy/setup_human_dna()
+ create_dna(src)
+ randomize_human(src)
+ dna.initialize_dna(skip_index = TRUE) //Skip stuff that requires full round init.
//Inefficient pooling/caching way.
GLOBAL_LIST_EMPTY(human_dummy_list)
@@ -42,13 +47,48 @@ GLOBAL_LIST_EMPTY(dummy_mob_list)
D = new
GLOB.human_dummy_list[slotkey] = D
GLOB.dummy_mob_list += D
+ else
+ D.regenerate_icons() //they were cut in wipe_state()
D.in_use = TRUE
return D
-/proc/unset_busy_human_dummy(slotnumber)
- if(!slotnumber)
+/proc/generate_dummy_lookalike(slotkey, mob/target)
+ if(!istype(target))
+ return generate_or_wait_for_human_dummy(slotkey)
+
+ var/mob/living/carbon/human/dummy/copycat = generate_or_wait_for_human_dummy(slotkey)
+
+ if(iscarbon(target))
+ var/mob/living/carbon/carbon_target = target
+ carbon_target.dna.transfer_identity(copycat, transfer_SE = TRUE)
+
+ if(ishuman(target))
+ var/mob/living/carbon/human/human_target = target
+ human_target.copy_clothing_prefs(copycat)
+
+ copycat.updateappearance(icon_update=TRUE, mutcolor_update=TRUE, mutations_overlay_update=TRUE)
+ else
+ //even if target isn't a carbon, if they have a client we can make the
+ //dummy look like what their human would look like based on their prefs
+ target?.client?.prefs?.copy_to(copycat, icon_updates=TRUE, roundstart_checks=FALSE)
+
+ return copycat
+
+/proc/unset_busy_human_dummy(slotkey)
+ if(!slotkey)
return
- var/mob/living/carbon/human/dummy/D = GLOB.human_dummy_list[slotnumber]
+ var/mob/living/carbon/human/dummy/D = GLOB.human_dummy_list[slotkey]
if(istype(D))
D.wipe_state()
D.in_use = FALSE
+
+/proc/clear_human_dummy(slotkey)
+ if(!slotkey)
+ return
+
+ var/mob/living/carbon/human/dummy/dummy = GLOB.human_dummy_list[slotkey]
+
+ GLOB.human_dummy_list -= slotkey
+ if(istype(dummy))
+ GLOB.dummy_mob_list -= dummy
+ qdel(dummy)
diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm
index 8660e115a6..c2014cbe41 100644
--- a/code/modules/mob/living/carbon/human/human.dm
+++ b/code/modules/mob/living/carbon/human/human.dm
@@ -14,10 +14,7 @@
//initialize limbs first
create_bodyparts()
- //initialize dna. for spawned humans; overwritten by other code
- create_dna(src)
- randomize_human(src)
- dna.initialize_dna()
+ setup_human_dna()
if(dna.species)
set_species(dna.species.type)
@@ -36,6 +33,11 @@
RegisterSignal(src, COMSIG_COMPONENT_CLEAN_ACT, /atom.proc/clean_blood)
GLOB.human_list += src
+/mob/living/carbon/human/proc/setup_human_dna()
+ //initialize dna. for spawned humans; overwritten by other code
+ create_dna(src)
+ randomize_human(src)
+ dna.initialize_dna()
/mob/living/carbon/human/ComponentInitialize()
. = ..()
diff --git a/code/modules/mob/living/carbon/human/human_helpers.dm b/code/modules/mob/living/carbon/human/human_helpers.dm
index 3e65bb6e66..7e3b2ab015 100644
--- a/code/modules/mob/living/carbon/human/human_helpers.dm
+++ b/code/modules/mob/living/carbon/human/human_helpers.dm
@@ -176,3 +176,9 @@
/mob/living/carbon/human/get_biological_state()
return dna.species.get_biological_state()
+
+///copies over clothing preferences like underwear to another human
+/mob/living/carbon/human/proc/copy_clothing_prefs(mob/living/carbon/human/destination)
+ destination.underwear = underwear
+ destination.undershirt = undershirt
+ destination.socks = socks
diff --git a/tgstation.dme b/tgstation.dme
index d13020e2e5..017bd393e7 100644
--- a/tgstation.dme
+++ b/tgstation.dme
@@ -1416,6 +1416,9 @@
#include "code\modules\admin\ipintel.dm"
#include "code\modules\admin\IsBanned.dm"
#include "code\modules\admin\NewBan.dm"
+#include "code\modules\admin\outfit_editor.dm"
+#include "code\modules\admin\outfit_manager.dm"
+#include "code\modules\admin\outfits.dm"
#include "code\modules\admin\permissionedit.dm"
#include "code\modules\admin\player_panel.dm"
#include "code\modules\admin\sound_emitter.dm"
@@ -1456,6 +1459,7 @@
#include "code\modules\admin\verbs\randomverbs.dm"
#include "code\modules\admin\verbs\reestablish_db_connection.dm"
#include "code\modules\admin\verbs\secrets.dm"
+#include "code\modules\admin\verbs\selectequipment.dm"
#include "code\modules\admin\verbs\shuttlepanel.dm"
#include "code\modules\admin\verbs\spawnobjasmob.dm"
#include "code\modules\admin\verbs\tripAI.dm"
diff --git a/tgui/packages/common/collections.js b/tgui/packages/common/collections.js
index 7b4540e730..5c0b3d0893 100644
--- a/tgui/packages/common/collections.js
+++ b/tgui/packages/common/collections.js
@@ -171,6 +171,8 @@ export const sortBy = (...iterateeFns) => array => {
return mappedArray;
};
+export const sort = sortBy();
+
/**
* A fast implementation of reduce.
*/
@@ -235,6 +237,8 @@ export const uniqBy = iterateeFn => array => {
return result;
};
+export const uniq = uniqBy();
+
/**
* Creates an array of grouped elements, the first of which contains
* the first elements of the given arrays, the second of which contains
diff --git a/tgui/packages/tgui/interfaces/ListInput.js b/tgui/packages/tgui/interfaces/ListInput.js
new file mode 100644
index 0000000000..721ac4f5ac
--- /dev/null
+++ b/tgui/packages/tgui/interfaces/ListInput.js
@@ -0,0 +1,206 @@
+/**
+ * @file
+ * @copyright 2020 watermelon914 (https://github.com/watermelon914)
+ * @license MIT
+ */
+
+import { clamp01 } from 'common/math';
+import { useBackend, useLocalState } from '../backend';
+import { Box, Button, Section, Input, Stack } from '../components';
+import { Window } from '../layouts';
+
+const ARROW_KEY_UP = 38;
+const ARROW_KEY_DOWN = 40;
+
+let lastScrollTime = 0;
+
+export const ListInput = (props, context) => {
+ const { act, data } = useBackend(context);
+ const {
+ title,
+ message,
+ buttons,
+ timeout,
+ } = data;
+
+ // Search
+ const [showSearchBar, setShowSearchBar] = useLocalState(
+ context, 'search_bar', false);
+ const [displayedArray, setDisplayedArray] = useLocalState(
+ context, 'displayed_array', buttons);
+
+ // KeyPress
+ const [searchArray, setSearchArray] = useLocalState(
+ context, 'search_array', []);
+ const [searchIndex, setSearchIndex] = useLocalState(
+ context, 'search_index', 0);
+ const [lastCharCode, setLastCharCode] = useLocalState(
+ context, 'last_char_code', null);
+
+ // Selected Button
+ const [selectedButton, setSelectedButton] = useLocalState(
+ context, 'selected_button', buttons[0]);
+
+ const handleKeyDown = e => {
+ e.preventDefault();
+ if (lastScrollTime > performance.now()) {
+ return;
+ }
+ lastScrollTime = performance.now() + 125;
+
+ if (e.keyCode === ARROW_KEY_UP || e.keyCode === ARROW_KEY_DOWN) {
+ let direction = 1;
+ if (e.keyCode === ARROW_KEY_UP) direction = -1;
+
+ let index = 0;
+ for (index; index < buttons.length; index++) {
+ if (buttons[index] === selectedButton) break;
+ }
+ index += direction;
+ if (index < 0) index = buttons.length - 1;
+ else if (index >= buttons.length) index = 0;
+ setSelectedButton(buttons[index]);
+ setLastCharCode(null);
+ document.getElementById(buttons[index]).focus();
+ return;
+ }
+
+ const charCode = String.fromCharCode(e.keyCode).toLowerCase();
+ if (!charCode) return;
+
+ let foundValue;
+ if (charCode === lastCharCode && searchArray.length > 0) {
+ const nextIndex = searchIndex + 1;
+
+ if (nextIndex < searchArray.length) {
+ foundValue = searchArray[nextIndex];
+ setSearchIndex(nextIndex);
+ }
+ else {
+ foundValue = searchArray[0];
+ setSearchIndex(0);
+ }
+ }
+ else {
+ const resultArray = displayedArray.filter(value =>
+ value.substring(0, 1).toLowerCase() === charCode
+ );
+
+ if (resultArray.length > 0) {
+ setSearchArray(resultArray);
+ setSearchIndex(0);
+ foundValue = resultArray[0];
+ }
+ }
+
+ if (foundValue) {
+ setLastCharCode(charCode);
+ setSelectedButton(foundValue);
+ document.getElementById(foundValue).focus();
+ }
+ };
+
+ return (
+