math lmao
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@@ -377,9 +377,9 @@
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var/required_pixels = (pixels_per_second * (((SSprojectiles.flags & SS_TICKER)? (wait * world.tick_lag) : wait) * 0.1)) + pixels_tick_leftover
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if(required_pixels >= pixel_increment_amount)
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pixels_tick_leftover = MODULUS(required_pixels, pixel_increment_amount)
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pixel_move(FLOOR(required_pixels / pixel_increment_amount, pixel_increment_amount), FALSE)
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pixel_move(FLOOR(required_pixels / pixel_increment_amount, 1), FALSE)
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else
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pixels_tick_leftover += required_pixels
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pixels_tick_leftover = required_pixels
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/obj/item/projectile/proc/fire(angle, atom/direct_target)
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if(fired_from)
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