math lmao

This commit is contained in:
kevinz000
2020-05-09 09:08:14 -07:00
parent 707ef069ef
commit 5bc19fd8e3
+2 -2
View File
@@ -377,9 +377,9 @@
var/required_pixels = (pixels_per_second * (((SSprojectiles.flags & SS_TICKER)? (wait * world.tick_lag) : wait) * 0.1)) + pixels_tick_leftover
if(required_pixels >= pixel_increment_amount)
pixels_tick_leftover = MODULUS(required_pixels, pixel_increment_amount)
pixel_move(FLOOR(required_pixels / pixel_increment_amount, pixel_increment_amount), FALSE)
pixel_move(FLOOR(required_pixels / pixel_increment_amount, 1), FALSE)
else
pixels_tick_leftover += required_pixels
pixels_tick_leftover = required_pixels
/obj/item/projectile/proc/fire(angle, atom/direct_target)
if(fired_from)