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@@ -153,6 +153,9 @@
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#define CAMERA_STATIC_LAYER 19
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#define CAMERA_STATIC_RENDER_TARGET "CAMERA_STATIC_PLANE"
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/// Over lighting and every other crap, this is nearly as important as hud content and only visible to the user.
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#define BALLOON_CHAT_PLANE 20
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//HUD layer defines
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#define FULLSCREEN_PLANE 20
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@@ -0,0 +1,5 @@
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/// Prepares a text to be used for maptext. Use this so it doesn't look hideous.
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#define MAPTEXT(text) {"<span class='maptext'>[##text]</span>"}
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/// Macro from Lummox used to get height from a MeasureText proc
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#define WXH_TO_HEIGHT(x) text2num(copytext(x, findtextEx(x, "x") + 1))
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