Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit610
This commit is contained in:
@@ -23,8 +23,7 @@ GLOBAL_PROTECT(protected_ranks)
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name = init_name
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if(!name)
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qdel(src)
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throw EXCEPTION("Admin rank created without name.")
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return
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CRASH("Admin rank created without name.")
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if(init_rights)
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rights = init_rights
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include_rights = rights
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@@ -39,12 +39,10 @@ GLOBAL_PROTECT(href_token)
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return
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if(!ckey)
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QDEL_IN(src, 0)
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throw EXCEPTION("Admin datum created without a ckey")
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return
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CRASH("Admin datum created without a ckey")
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if(!istype(R))
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QDEL_IN(src, 0)
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throw EXCEPTION("Admin datum created without a rank")
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return
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CRASH("Admin datum created without a rank")
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target = ckey
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name = "[ckey]'s admin datum ([R])"
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rank = R
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@@ -4,6 +4,7 @@
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var/name = "team"
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var/member_name = "member"
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var/list/objectives = list() //common objectives, these won't be added or removed automatically, subtypes handle this, this is here for bookkeeping purposes.
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var/show_roundend_report = TRUE
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/datum/team/New(starting_members)
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. = ..()
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@@ -25,6 +26,8 @@
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//Display members/victory/failure/objectives for the team
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/datum/team/proc/roundend_report()
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if(!show_roundend_report)
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return
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var/list/report = list()
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report += "<span class='header'>[name]:</span>"
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@@ -218,11 +218,16 @@
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/mob/living/simple_animal/hostile/blob/blobbernaut/Initialize()
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. = ..()
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if(!independent) //no pulling people deep into the blob
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verbs -= /mob/living/verb/pulled
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else
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if(independent)
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pass_flags &= ~PASSBLOB
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/mob/living/simple_animal/hostile/blob/blobbernaut/start_pulling(atom/movable/AM, state, force = pull_force, supress_message = FALSE)
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if(!independent && ismob(AM))
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if(!supress_message)
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to_chat(src, "<span class='warning'>You are unable to grasp people in this form.</span>")
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return FALSE
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return ..()
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/mob/living/simple_animal/hostile/blob/blobbernaut/Life()
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if(..())
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var/list/blobs_in_area = range(2, src)
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@@ -303,8 +303,7 @@
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/obj/structure/blob/proc/change_to(type, controller)
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if(!ispath(type))
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throw EXCEPTION("change_to(): invalid type for blob")
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return
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CRASH("change_to(): invalid type for blob")
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var/obj/structure/blob/B = new type(src.loc, controller)
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B.creation_action()
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B.update_icon()
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@@ -42,25 +42,18 @@
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/obj/structure/closet/crate
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var/mob/living/resident // This lets bloodsuckers claim any "closet" as a Coffin, so long as they could get into it and close it. This locks it in place, too.
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/obj/structure/closet/crate/coffin
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var/pryLidTimer = 250
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can_weld_shut = FALSE
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breakout_time = 200
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/obj/structure/closet/crate/coffin/blackcoffin
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name = "black coffin"
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desc = "For those departed who are not so dear."
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icon_state = "coffin"
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icon = 'icons/obj/vamp_obj.dmi'
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can_weld_shut = FALSE
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resistance_flags = 0 // Start off with no bonuses.
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open_sound = 'sound/bloodsucker/coffin_open.ogg'
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close_sound = 'sound/bloodsucker/coffin_close.ogg'
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breakout_time = 600
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pryLidTimer = 400
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resistance_flags = NONE
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integrity_failure = 70
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max_integrity = 100
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integrity_failure = 0.5
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armor = list("melee" = 50, "bullet" = 20, "laser" = 30, "energy" = 0, "bomb" = 50, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 60)
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/obj/structure/closet/crate/coffin/meatcoffin
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@@ -68,8 +61,6 @@
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desc = "When you're ready to meat your maker, the steaks can never be too high."
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icon_state = "meatcoffin"
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icon = 'icons/obj/vamp_obj.dmi'
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can_weld_shut = FALSE
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resistance_flags = 0 // Start off with no bonuses.
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open_sound = 'sound/effects/footstep/slime1.ogg'
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close_sound = 'sound/effects/footstep/slime1.ogg'
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breakout_time = 200
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@@ -77,24 +68,23 @@
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resistance_flags = NONE
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material_drop = /obj/item/reagent_containers/food/snacks/meat/slab
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material_drop_amount = 3
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integrity_failure = 40
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integrity_failure = 0.57
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armor = list("melee" = 70, "bullet" = 10, "laser" = 10, "energy" = 0, "bomb" = 70, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 100)
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/obj/structure/closet/crate/coffin/metalcoffin
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name = "metal coffin"
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desc = "A big metal sardine can inside of another big metal sardine can, in space."
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icon_state = "metalcoffin"
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icon = 'icons/obj/vamp_obj.dmi'
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can_weld_shut = FALSE
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resistance_flags = FIRE_PROOF | LAVA_PROOF
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open_sound = 'sound/effects/pressureplate.ogg'
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close_sound = 'sound/effects/pressureplate.ogg'
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breakout_time = 300
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pryLidTimer = 200
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resistance_flags = NONE
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material_drop = /obj/item/stack/sheet/metal
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material_drop_amount = 5
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integrity_failure = 60
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max_integrity = 200
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integrity_failure = 0.25
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armor = list("melee" = 40, "bullet" = 15, "laser" = 50, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 60)
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//////////////////////////////////////////////
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@@ -81,7 +81,7 @@
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if(istype(our_target, /datum/cellular_emporium))
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cellular_emporium = our_target
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else
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throw EXCEPTION("cellular_emporium action created with non emporium")
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CRASH("cellular_emporium action created with non emporium")
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/datum/action/innate/cellular_emporium/Activate()
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cellular_emporium.ui_interact(owner)
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@@ -477,7 +477,7 @@ GLOBAL_LIST_INIT(devil_suffix, list(" the Red", " the Soulless", " the Master",
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if(SOULVALUE >= ARCH_THRESHOLD && ascendable)
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A.convert_to_archdevil()
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else
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throw EXCEPTION("Unable to find a blobstart landmark for hellish resurrection")
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CRASH("Unable to find a blobstart landmark for hellish resurrection")
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/datum/antagonist/devil/proc/update_hud()
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@@ -191,7 +191,7 @@
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return 0
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/obj/item/IntegrateAmount() //returns the amount of resources gained when eating this item
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if(custom_materials[getmaterialref(/datum/material/iron)] || custom_materials[getmaterialref(/datum/material/glass)])
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if(custom_materials[SSmaterials.GetMaterialRef(/datum/material/iron)] || custom_materials[SSmaterials.GetMaterialRef(/datum/material/glass)])
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return 1
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return ..()
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@@ -13,6 +13,7 @@
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var/should_give_codewords = TRUE
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var/should_equip = TRUE
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var/traitor_kind = TRAITOR_HUMAN //Set on initial assignment
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var/datum/contractor_hub/contractor_hub
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hijack_speed = 0.5 //10 seconds per hijack stage by default
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/datum/antagonist/traitor/on_gain()
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@@ -413,6 +414,9 @@
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var/special_role_text = lowertext(name)
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if(contractor_hub)
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result += contractor_round_end()
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if(traitorwin)
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result += "<span class='greentext'>The [special_role_text] was successful!</span>"
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else
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@@ -421,12 +425,44 @@
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return result.Join("<br>")
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/// Proc detailing contract kit buys/completed contracts/additional info
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/datum/antagonist/traitor/proc/contractor_round_end()
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var result = ""
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var total_spent_rep = 0
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var/completed_contracts = 0
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var/tc_total = contractor_hub.contract_TC_payed_out + contractor_hub.contract_TC_to_redeem
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for(var/datum/syndicate_contract/contract in contractor_hub.assigned_contracts)
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if(contract.status == CONTRACT_STATUS_COMPLETE)
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completed_contracts++
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var/contractor_item_icons = "" // Icons of purchases
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var/contractor_support_unit = "" // Set if they had a support unit - and shows appended to their contracts completed
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for(var/datum/contractor_item/contractor_purchase in contractor_hub.purchased_items) // Get all the icons/total cost for all our items bought
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contractor_item_icons += "<span class='tooltip_container'>\[ <i class=\"fas [contractor_purchase.item_icon]\"></i><span class='tooltip_hover'><b>[contractor_purchase.name] - [contractor_purchase.cost] Rep</b><br><br>[contractor_purchase.desc]</span> \]</span>"
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total_spent_rep += contractor_purchase.cost
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if(istype(contractor_purchase, /datum/contractor_item/contractor_partner)) // Special case for reinforcements, we want to show their ckey and name on round end.
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var/datum/contractor_item/contractor_partner/partner = contractor_purchase
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contractor_support_unit += "<br><b>[partner.partner_mind.key]</b> played <b>[partner.partner_mind.current.name]</b>, their contractor support unit."
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if (contractor_hub.purchased_items.len)
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result += "<br>(used [total_spent_rep] Rep)"
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result += contractor_item_icons
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result += "<br>"
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if(completed_contracts > 0)
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var/pluralCheck = "contract"
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if(completed_contracts > 1)
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pluralCheck = "contracts"
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result += "Completed <span class='greentext'>[completed_contracts]</span> [pluralCheck] for a total of \
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<span class='greentext'>[tc_total] TC</span>!<br>"
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return result
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/datum/antagonist/traitor/roundend_report_footer()
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var/phrases = jointext(GLOB.syndicate_code_phrase, ", ")
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var/responses = jointext(GLOB.syndicate_code_response, ", ")
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var message = "<br><b>The code phrases were:</b> <span class='bluetext'>[phrases]</span><br>\
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<b>The code responses were:</b> <span class='redtext'>[responses]</span><br>"
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<b>The code responses were:</b> <span class='redtext'>[responses]</span><br>"
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return message
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@@ -0,0 +1,227 @@
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// Support unit gets it's own very basic antag datum for admin logging.
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/datum/antagonist/traitor/contractor_support
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name = "Contractor Support Unit"
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antag_moodlet = /datum/mood_event/focused
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show_in_roundend = FALSE /// We're already adding them in to the contractor's roundend.
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give_objectives = TRUE /// We give them their own custom objective.
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show_in_antagpanel = FALSE /// Not a proper/full antag.
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should_equip = FALSE /// Don't give them an uplink.
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var/datum/team/contractor_team/contractor_team
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/datum/team/contractor_team // Team for storing both the contractor and their support unit - only really for the HUD and admin logging.
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show_roundend_report = FALSE
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||||
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||||
/datum/antagonist/traitor/contractor_support/forge_traitor_objectives()
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var/datum/objective/generic_objective = new
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generic_objective.name = "Follow Contractor's Orders"
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generic_objective.explanation_text = "Follow your orders. Assist agents in this mission area."
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generic_objective.completed = TRUE
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add_objective(generic_objective)
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||||
|
||||
/datum/contractor_hub
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||||
var/contract_rep = 0
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||||
var/list/hub_items = list()
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||||
var/list/purchased_items = list()
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||||
var/static/list/contractor_items = typecacheof(/datum/contractor_item/, TRUE)
|
||||
var/datum/syndicate_contract/current_contract
|
||||
var/list/datum/syndicate_contract/assigned_contracts = list()
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||||
var/list/assigned_targets = list() // used as a blacklist to make sure we're not assigning targets already assigned
|
||||
var/contract_TC_payed_out = 0 // Keeping track for roundend reporting
|
||||
var/contract_TC_to_redeem = 0 // Used internally and roundend reporting - what TC we have available to cashout.
|
||||
|
||||
/datum/contractor_hub/proc/create_hub_items()
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||||
for(var/path in contractor_items)
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||||
var/datum/contractor_item/contractor_item = new path
|
||||
hub_items.Add(contractor_item)
|
||||
|
||||
/datum/contractor_hub/proc/create_contracts(datum/mind/owner) // 6 initial contracts
|
||||
var/list/to_generate = list(
|
||||
CONTRACT_PAYOUT_LARGE,
|
||||
CONTRACT_PAYOUT_MEDIUM,
|
||||
CONTRACT_PAYOUT_SMALL,
|
||||
CONTRACT_PAYOUT_SMALL,
|
||||
CONTRACT_PAYOUT_SMALL,
|
||||
CONTRACT_PAYOUT_SMALL
|
||||
)
|
||||
|
||||
var/lowest_TC_threshold = 30 // We don't want the sum of all the payouts to be under this amount
|
||||
var/total = 0
|
||||
var/lowest_paying_sum = 0
|
||||
var/datum/syndicate_contract/lowest_paying_contract
|
||||
|
||||
to_generate = shuffle(to_generate) // Randomise order, so we don't have contracts always in payout order.
|
||||
var/start_index = 1 // Support contract generation happening multiple times
|
||||
if(assigned_contracts.len != 0)
|
||||
start_index = assigned_contracts.len + 1
|
||||
|
||||
for(var/i = 1; i <= to_generate.len; i++) // Generate contracts, and find the lowest paying.
|
||||
var/datum/syndicate_contract/contract_to_add = new(owner, assigned_targets, to_generate[i])
|
||||
var/contract_payout_total = contract_to_add.contract.payout + contract_to_add.contract.payout_bonus
|
||||
assigned_targets.Add(contract_to_add.contract.target)
|
||||
if(!lowest_paying_contract || (contract_payout_total < lowest_paying_sum))
|
||||
lowest_paying_sum = contract_payout_total
|
||||
lowest_paying_contract = contract_to_add
|
||||
total += contract_payout_total
|
||||
contract_to_add.id = start_index
|
||||
assigned_contracts.Add(contract_to_add)
|
||||
start_index++
|
||||
if(total < lowest_TC_threshold) // If the threshold for TC payouts isn't reached, boost the lowest paying contract
|
||||
lowest_paying_contract.contract.payout_bonus += (lowest_TC_threshold - total)
|
||||
|
||||
/datum/contractor_item
|
||||
var/name // Name of item
|
||||
var/desc // description of item
|
||||
var/item // item path, no item path means the purchase needs it's own handle_purchase()
|
||||
var/item_icon = "fa-broadcast-tower" // fontawesome icon to use inside the hub - https://fontawesome.com/icons/
|
||||
var/limited = -1 // Any number above 0 for how many times it can be bought in a round for a single traitor. -1 is unlimited.
|
||||
var/cost // Cost of the item in contract rep.
|
||||
|
||||
/datum/contractor_item/contract_reroll
|
||||
name = "Contract Reroll"
|
||||
desc = "Request a reroll of your current contract list. Will generate a new target, payment, and dropoff for the contracts you currently have available."
|
||||
item_icon = "fa-dice"
|
||||
limited = 2
|
||||
cost = 0
|
||||
|
||||
/datum/contractor_item/contract_reroll/handle_purchase(var/datum/contractor_hub/hub)
|
||||
. = ..()
|
||||
if (.)
|
||||
var/list/new_target_list = list() // We're not regenerating already completed/aborted/extracting contracts, but we don't want to repeat their targets.
|
||||
for(var/datum/syndicate_contract/contract_check in hub.assigned_contracts)
|
||||
if (contract_check.status != CONTRACT_STATUS_ACTIVE && contract_check.status != CONTRACT_STATUS_INACTIVE)
|
||||
if (contract_check.contract.target)
|
||||
new_target_list.Add(contract_check.contract.target)
|
||||
continue
|
||||
for(var/datum/syndicate_contract/rerolling_contract in hub.assigned_contracts) // Reroll contracts without duplicates
|
||||
if (rerolling_contract.status != CONTRACT_STATUS_ACTIVE && rerolling_contract.status != CONTRACT_STATUS_INACTIVE)
|
||||
continue
|
||||
rerolling_contract.generate(new_target_list)
|
||||
new_target_list.Add(rerolling_contract.contract.target)
|
||||
hub.assigned_targets = new_target_list // Set our target list with the new set we've generated.
|
||||
|
||||
/datum/contractor_item/contractor_pinpointer
|
||||
name = "Contractor Pinpointer"
|
||||
desc = "A pinpointer that finds targets even without active suit sensors. Due to taking advantage of an exploit within the system, it can't pinpoint to the same accuracy as the traditional models. Becomes permanently locked to the user that first activates it."
|
||||
item = /obj/item/pinpointer/crew/contractor
|
||||
item_icon = "fa-search-location"
|
||||
limited = 2
|
||||
cost = 1
|
||||
|
||||
/datum/contractor_item/fulton_extraction_kit
|
||||
name = "Fulton Extraction Kit"
|
||||
desc = "For getting your target across the station to those difficult dropoffs. Place the beacon somewhere secure, and link the pack. Activating the pack on your target in space will send them over to the beacon - make sure they're not just going to run away though!"
|
||||
item = /obj/item/storage/box/contractor/fulton_extraction
|
||||
item_icon = "fa-parachute-box"
|
||||
limited = 1
|
||||
cost = 1
|
||||
|
||||
/datum/contractor_item/contractor_partner
|
||||
name = "Reinforcements"
|
||||
desc = "Upon purchase we'll contact available units in the area. Should there be an agent free, we'll send them down to assist you immediately. If no units are free, we give a full refund."
|
||||
item_icon = "fa-user-friends"
|
||||
limited = 1
|
||||
cost = 2
|
||||
var/datum/mind/partner_mind = null
|
||||
|
||||
/datum/contractor_item/contractor_partner/handle_purchase(var/datum/contractor_hub/hub, mob/living/user)
|
||||
. = ..()
|
||||
if (.)
|
||||
to_chat(user, "<span class='notice'>The uplink vibrates quietly, connecting to nearby agents...</span>")
|
||||
var/list/mob/dead/observer/candidates = pollGhostCandidates("Do you want to play as the Contractor Support Unit for [user.real_name]?", ROLE_PAI, null, FALSE, 100, POLL_IGNORE_CONTRACTOR_SUPPORT)
|
||||
if(LAZYLEN(candidates))
|
||||
var/mob/dead/observer/C = pick(candidates)
|
||||
spawn_contractor_partner(user, C.key)
|
||||
else
|
||||
to_chat(user, "<span class='notice'>No available agents at this time, please try again later.</span>")
|
||||
limited += 1 // refund and add the limit back.
|
||||
hub.contract_rep += cost
|
||||
hub.purchased_items -= src
|
||||
|
||||
/datum/outfit/contractor_partner
|
||||
name = "Contractor Support Unit"
|
||||
uniform = /obj/item/clothing/under/chameleon
|
||||
suit = /obj/item/clothing/suit/chameleon
|
||||
back = /obj/item/storage/backpack
|
||||
belt = /obj/item/pda/chameleon
|
||||
mask = /obj/item/clothing/mask/cigarette/syndicate
|
||||
shoes = /obj/item/clothing/shoes/chameleon/noslip
|
||||
ears = /obj/item/radio/headset/chameleon
|
||||
id = /obj/item/card/id/syndicate
|
||||
r_hand = /obj/item/storage/toolbox/syndicate
|
||||
backpack_contents = list(/obj/item/storage/box/survival, /obj/item/implanter/uplink, /obj/item/clothing/mask/chameleon,
|
||||
/obj/item/storage/fancy/cigarettes/cigpack_syndicate, /obj/item/lighter)
|
||||
|
||||
/datum/outfit/contractor_partner/post_equip(mob/living/carbon/human/H, visualsOnly)
|
||||
. = ..()
|
||||
var/obj/item/clothing/mask/cigarette/syndicate/cig = H.get_item_by_slot(SLOT_WEAR_MASK)
|
||||
cig.light() // pre-light their cig for extra badass
|
||||
|
||||
/datum/contractor_item/contractor_partner/proc/spawn_contractor_partner(mob/living/user, key)
|
||||
var/mob/living/carbon/human/partner = new()
|
||||
var/datum/outfit/contractor_partner/partner_outfit = new()
|
||||
partner_outfit.equip(partner)
|
||||
var/obj/structure/closet/supplypod/arrival_pod = new()
|
||||
arrival_pod.style = STYLE_SYNDICATE
|
||||
arrival_pod.explosionSize = list(0,0,0,1)
|
||||
arrival_pod.bluespace = TRUE
|
||||
var/turf/free_location = find_obstruction_free_location(2, user)
|
||||
if (!free_location) // We really want to send them - if we can't find a nice location just land it on top of them.
|
||||
free_location = get_turf(user)
|
||||
partner.forceMove(arrival_pod)
|
||||
partner.ckey = key
|
||||
partner_mind = partner.mind // We give a reference to the mind that'll be the support unit
|
||||
partner_mind.make_Contractor_Support()
|
||||
to_chat(partner_mind.current, "\n<span class='alertwarning'>[user.real_name] is your superior. Follow any, and all orders given by them. You're here to support their mission only.</span>")
|
||||
to_chat(partner_mind.current, "<span class='alertwarning'>Should they perish, or be otherwise unavailable, you're to assist other active agents in this mission area to the best of your ability.</span>\n\n")
|
||||
new /obj/effect/abstract/DPtarget(free_location, arrival_pod)
|
||||
|
||||
/datum/contractor_item/blackout
|
||||
name = "Blackout"
|
||||
desc = "Request Syndicate Command to distrupt the station's powernet. Disables power across the station for a short duration."
|
||||
item_icon = "fa-bolt"
|
||||
limited = 2
|
||||
cost = 3
|
||||
|
||||
/datum/contractor_item/blackout/handle_purchase(var/datum/contractor_hub/hub)
|
||||
. = ..()
|
||||
if (.)
|
||||
power_fail(35, 50)
|
||||
priority_announce("Abnormal activity detected in [station_name()]'s powernet. As a precautionary measure, the station's power will be shut off for an indeterminate duration.", "Critical Power Failure", "poweroff")
|
||||
|
||||
// Subtract cost, and spawn if it's an item.
|
||||
/datum/contractor_item/proc/handle_purchase(var/datum/contractor_hub/hub, mob/living/user)
|
||||
if (hub.contract_rep >= cost)
|
||||
hub.contract_rep -= cost
|
||||
else
|
||||
return FALSE
|
||||
if (limited >= 1)
|
||||
limited -= 1
|
||||
else if (limited == 0)
|
||||
return FALSE
|
||||
hub.purchased_items.Add(src)
|
||||
if (item && ispath(item))
|
||||
var/atom/item_to_create = new item(get_turf(user))
|
||||
|
||||
if(user.put_in_hands(item_to_create))
|
||||
to_chat(user, "<span class='notice'>Your purchase materializes into your hands!</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>Your purchase materializes onto the floor.</span>")
|
||||
return item_to_create
|
||||
return TRUE
|
||||
|
||||
/obj/item/pinpointer/crew/contractor
|
||||
name = "contractor pinpointer"
|
||||
desc = "A handheld tracking device that locks onto certain signals. Ignores suit sensors, but is much less accurate."
|
||||
icon_state = "pinpointer_syndicate"
|
||||
minimum_range = 25
|
||||
has_owner = TRUE
|
||||
ignore_suit_sensor_level = TRUE
|
||||
|
||||
/obj/item/storage/box/contractor/fulton_extraction
|
||||
name = "Fulton Extraction Kit"
|
||||
icon_state = "syndiebox"
|
||||
illustration = "writing_syndie"
|
||||
|
||||
/obj/item/storage/box/contractor/fulton_extraction/PopulateContents()
|
||||
new /obj/item/extraction_pack(src)
|
||||
new /obj/item/fulton_core(src)
|
||||
@@ -0,0 +1,144 @@
|
||||
/datum/syndicate_contract
|
||||
var/id = 0
|
||||
var/status = CONTRACT_STATUS_INACTIVE
|
||||
var/datum/objective/contract/contract = new()
|
||||
var/ransom = 0
|
||||
var/payout_type = null
|
||||
var/list/victim_belongings = list()
|
||||
|
||||
/datum/syndicate_contract/New(contract_owner, blacklist, type=CONTRACT_PAYOUT_SMALL)
|
||||
contract.owner = contract_owner
|
||||
payout_type = type
|
||||
generate(blacklist)
|
||||
|
||||
/datum/syndicate_contract/proc/generate(blacklist)
|
||||
contract.find_target(null, blacklist)
|
||||
if (payout_type == CONTRACT_PAYOUT_LARGE)
|
||||
contract.payout_bonus = rand(9,13)
|
||||
else if(payout_type == CONTRACT_PAYOUT_MEDIUM)
|
||||
contract.payout_bonus = rand(6,8)
|
||||
else
|
||||
contract.payout_bonus = rand(2,4)
|
||||
contract.payout = rand(0, 2)
|
||||
contract.generate_dropoff()
|
||||
ransom = 100 * rand(18, 45)
|
||||
|
||||
/datum/syndicate_contract/proc/handle_extraction(var/mob/living/user)
|
||||
if (contract.target && contract.dropoff_check(user, contract.target.current))
|
||||
var/turf/free_location = find_obstruction_free_location(3, user, contract.dropoff)
|
||||
if(free_location) // We've got a valid location, launch.
|
||||
launch_extraction_pod(free_location)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
// Launch the pod to collect our victim.
|
||||
/datum/syndicate_contract/proc/launch_extraction_pod(turf/empty_pod_turf)
|
||||
var/obj/structure/closet/supplypod/extractionpod/empty_pod = new()
|
||||
RegisterSignal(empty_pod, COMSIG_ATOM_ENTERED, .proc/enter_check)
|
||||
empty_pod.stay_after_drop = TRUE
|
||||
empty_pod.reversing = TRUE
|
||||
empty_pod.explosionSize = list(0,0,0,1)
|
||||
empty_pod.leavingSound = 'sound/effects/podwoosh.ogg'
|
||||
new /obj/effect/abstract/DPtarget(empty_pod_turf, empty_pod)
|
||||
|
||||
/datum/syndicate_contract/proc/enter_check(datum/source, sent_mob)
|
||||
if(istype(source, /obj/structure/closet/supplypod/extractionpod))
|
||||
if(isliving(sent_mob))
|
||||
var/mob/living/M = sent_mob
|
||||
var/datum/antagonist/traitor/traitor_data = contract.owner.has_antag_datum(/datum/antagonist/traitor)
|
||||
if(M == contract.target.current)
|
||||
traitor_data.contractor_hub.contract_TC_to_redeem += contract.payout
|
||||
if(M.stat != DEAD)
|
||||
traitor_data.contractor_hub.contract_TC_to_redeem += contract.payout_bonus
|
||||
status = CONTRACT_STATUS_COMPLETE
|
||||
if(traitor_data.contractor_hub.current_contract == src)
|
||||
traitor_data.contractor_hub.current_contract = null
|
||||
traitor_data.contractor_hub.contract_rep += 2
|
||||
else
|
||||
status = CONTRACT_STATUS_ABORTED // Sending a target that wasn't even yours is as good as just aborting it
|
||||
if(traitor_data.contractor_hub.current_contract == src)
|
||||
traitor_data.contractor_hub.current_contract = null
|
||||
if(iscarbon(M))
|
||||
for(var/obj/item/W in M)
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(W == H.w_uniform || W == H.shoes)
|
||||
continue //So all they're left with are shoes and uniform.
|
||||
M.transferItemToLoc(W)
|
||||
victim_belongings.Add(W)
|
||||
var/obj/structure/closet/supplypod/extractionpod/pod = source
|
||||
pod.send_up(pod) // Handle the pod returning
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/target = M // After we remove items, at least give them what they need to live.
|
||||
target.dna.species.give_important_for_life(target)
|
||||
handleVictimExperience(M) // After pod is sent we start the victim narrative/heal.
|
||||
var/points_to_check = SSshuttle.points // This is slightly delayed because of the sleep calls above to handle the narrative. We don't want to tell the station instantly.
|
||||
if(points_to_check >= ransom)
|
||||
SSshuttle.points -= ransom
|
||||
else
|
||||
SSshuttle.points -= points_to_check
|
||||
priority_announce("One of your crew was captured by a rival organisation - we've needed to pay their ransom to bring them back. \
|
||||
As is policy we've taken a portion of the station's funds to offset the overall cost.", null, "attention", null, "Nanotrasen Asset Protection")
|
||||
|
||||
/datum/syndicate_contract/proc/handleVictimExperience(var/mob/living/M) // They're off to holding - handle the return timer and give some text about what's going on.
|
||||
addtimer(CALLBACK(src, .proc/returnVictim, M), (60 * 10) * 4) // Ship 'em back - dead or alive... 4 minutes wait.
|
||||
if(M.stat != DEAD) //Even if they weren't the target, we're still treating them the same.
|
||||
M.reagents.add_reagent(/datum/reagent/medicine/omnizine, 20) // Heal them up - gets them out of crit/soft crit.
|
||||
M.flash_act()
|
||||
M.confused += 10
|
||||
M.blur_eyes(5)
|
||||
to_chat(M, "<span class='warning'>You feel strange...</span>")
|
||||
sleep(60)
|
||||
to_chat(M, "<span class='warning'>That pod did something to you...</span>")
|
||||
M.Dizzy(35)
|
||||
sleep(65)
|
||||
to_chat(M, "<span class='warning'>Your head pounds... It feels like it's going to burst out your skull!</span>")
|
||||
M.flash_act()
|
||||
M.confused += 20
|
||||
M.blur_eyes(3)
|
||||
sleep(30)
|
||||
to_chat(M, "<span class='warning'>Your head pounds...</span>")
|
||||
sleep(100)
|
||||
M.flash_act()
|
||||
M.Unconscious(200)
|
||||
to_chat(M, "<span class='reallybig hypnophrase'>A million voices echo in your head... <i>\"Your mind held many valuable secrets - \
|
||||
we thank you for providing them. Your value is expended, and you will be ransomed back to your station. We always get paid, \
|
||||
so it's only a matter of time before we ship you back...\"</i></span>")
|
||||
M.blur_eyes(10)
|
||||
M.Dizzy(15)
|
||||
M.confused += 20
|
||||
|
||||
/datum/syndicate_contract/proc/returnVictim(var/mob/living/M) // We're returning the victim
|
||||
var/list/possible_drop_loc = list()
|
||||
for(var/turf/possible_drop in contract.dropoff.contents)
|
||||
if(!is_blocked_turf(possible_drop))
|
||||
possible_drop_loc.Add(possible_drop)
|
||||
if(possible_drop_loc.len > 0)
|
||||
var/pod_rand_loc = rand(1, possible_drop_loc.len)
|
||||
var/obj/structure/closet/supplypod/return_pod = new()
|
||||
return_pod.bluespace = TRUE
|
||||
return_pod.explosionSize = list(0,0,0,0)
|
||||
return_pod.style = STYLE_SYNDICATE
|
||||
do_sparks(8, FALSE, M)
|
||||
M.visible_message("<span class='notice'>[M] vanishes...</span>")
|
||||
for(var/obj/item/W in M)
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(W == H.w_uniform || W == H.shoes)
|
||||
continue //So all they're left with are shoes and uniform.
|
||||
M.dropItemToGround(W)
|
||||
for(var/obj/item/W in victim_belongings)
|
||||
W.forceMove(return_pod)
|
||||
M.forceMove(return_pod)
|
||||
M.flash_act()
|
||||
M.blur_eyes(30)
|
||||
M.Dizzy(35)
|
||||
M.confused += 20
|
||||
new /obj/effect/abstract/DPtarget(possible_drop_loc[pod_rand_loc], return_pod)
|
||||
else
|
||||
to_chat(M, "<span class='reallybig hypnophrase'>A million voices echo in your head... <i>\"Seems where you got sent here from won't \
|
||||
be able to handle our pod... You will die here instead.\"</i></span>")
|
||||
if(iscarbon(M))
|
||||
var/mob/living/carbon/C = M
|
||||
if(C.can_heartattack())
|
||||
C.set_heartattack(TRUE)
|
||||
@@ -144,7 +144,7 @@
|
||||
for(var/i in 1 to device_type)
|
||||
var/datum/pipeline/parent = parents[i]
|
||||
if(!parent)
|
||||
throw EXCEPTION("Component is missing a pipenet! Rebuilding...")
|
||||
stack_trace("Component is missing a pipenet! Rebuilding...")
|
||||
build_network()
|
||||
parent.update = 1
|
||||
|
||||
|
||||
@@ -15,10 +15,10 @@
|
||||
if(!isitem(O))
|
||||
return 0
|
||||
var/obj/item/I = O
|
||||
if(!(getmaterialref(material_id) in I.custom_materials))
|
||||
if(!(SSmaterials.GetMaterialRef(material_id) in I.custom_materials))
|
||||
return 0
|
||||
|
||||
var/amount = I.custom_materials[getmaterialref(material_id)]
|
||||
var/amount = I.custom_materials[SSmaterials.GetMaterialRef(material_id)]
|
||||
|
||||
if(istype(I, /obj/item/stack/ore))
|
||||
amount *= 0.8 // Station's ore redemption equipment is really goddamn good.
|
||||
|
||||
@@ -42,6 +42,8 @@
|
||||
var/soundVolume = 80 //Volume to play sounds at. Ignores the cap
|
||||
var/bay //Used specifically for the centcom_podlauncher datum. Holds the current bay the user is launching objects from. Bays are specific rooms on the centcom map.
|
||||
var/list/explosionSize = list(0,0,2,3)
|
||||
var/stay_after_drop = FALSE
|
||||
var/specialised = TRUE // It's not a general use pod for cargo/admin use
|
||||
|
||||
/obj/structure/closet/supplypod/bluespacepod
|
||||
style = STYLE_BLUESPACE
|
||||
@@ -49,6 +51,15 @@
|
||||
explosionSize = list(0,0,1,2)
|
||||
landingDelay = 15 //Slightly quicker than the supplypod
|
||||
|
||||
/obj/structure/closet/supplypod/extractionpod
|
||||
name = "Syndicate Extraction Pod"
|
||||
desc = "A specalised, blood-red styled pod for extracting high-value targets out of active mission areas."
|
||||
specialised = TRUE
|
||||
style = STYLE_SYNDICATE
|
||||
bluespace = TRUE
|
||||
explosionSize = list(0,0,1,2)
|
||||
landingDelay = 25 //Slightly longer than others
|
||||
|
||||
/obj/structure/closet/supplypod/centcompod
|
||||
style = STYLE_CENTCOM
|
||||
bluespace = TRUE
|
||||
@@ -56,6 +67,13 @@
|
||||
landingDelay = 20 //Very speedy!
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
|
||||
|
||||
/obj/structure/closet/supplypod/proc/specialisedPod()
|
||||
return 1
|
||||
|
||||
/obj/structure/closet/supplypod/extractionpod/specialisedPod(atom/movable/holder)
|
||||
holder.forceMove(pick(GLOB.holdingfacility)) // land in ninja jail
|
||||
open(holder, forced = TRUE)
|
||||
|
||||
/obj/structure/closet/supplypod/Initialize()
|
||||
. = ..()
|
||||
setStyle(style, TRUE) //Upon initialization, give the supplypod an iconstate, name, and description based on the "style" variable. This system is important for the centcom_podlauncher to function correctly
|
||||
@@ -76,7 +94,7 @@
|
||||
return
|
||||
style = chosenStyle
|
||||
icon_state = POD_STYLES[chosenStyle][POD_ICON_STATE] //POD_STYLES is a 2D array we treat as a dictionary. The style represents the verticle index, with the icon state, name, and desc being stored in the horizontal indexes of the 2D array.
|
||||
if (!adminNamed) //We dont want to name it ourselves if it has been specifically named by an admin using the centcom_podlauncher datum
|
||||
if (!adminNamed && !specialised) //We dont want to name it ourselves if it has been specifically named by an admin using the centcom_podlauncher datum
|
||||
name = POD_STYLES[chosenStyle][POD_NAME]
|
||||
desc = POD_STYLES[chosenStyle][POD_DESC]
|
||||
update_icon()
|
||||
@@ -96,6 +114,30 @@
|
||||
/obj/structure/closet/supplypod/toggle(mob/living/user) //Supplypods shouldn't be able to be manually opened under any circumstances, as the open() proc generates supply order datums
|
||||
return
|
||||
|
||||
/obj/structure/closet/supplypod/proc/handleReturningClose(atom/movable/holder, returntobay)
|
||||
opened = FALSE
|
||||
INVOKE_ASYNC(holder, .proc/setClosed) //Use the INVOKE_ASYNC proc to call setClosed() on whatever the holder may be, without giving the atom/movable base class a setClosed() proc definition
|
||||
for(var/atom/movable/O in get_turf(holder))
|
||||
if ((ismob(O) && !isliving(O)) || (is_type_in_typecache(O, GLOB.blacklisted_cargo_types) && !isliving(O))) //We dont want to take ghosts with us, and we don't want blacklisted items going, but we allow mobs.
|
||||
continue
|
||||
O.forceMove(holder) //Put objects inside before we close
|
||||
var/obj/effect/temp_visual/risingPod = new /obj/effect/abstract/DPfall(get_turf(holder), src) //Make a nice animation of flying back up
|
||||
risingPod.pixel_z = 0 //The initial value of risingPod's pixel_z is 200 because it normally comes down from a high spot
|
||||
animate(risingPod, pixel_z = 200, time = 10, easing = LINEAR_EASING) //Animate our rising pod
|
||||
if(returntobay)
|
||||
holder.forceMove(bay) //Move the pod back to centcom, where it belongs
|
||||
QDEL_IN(risingPod, 10)
|
||||
reversing = FALSE //Now that we're done reversing, we set this to false (otherwise we would get stuck in an infinite loop of calling the close proc at the bottom of open() )
|
||||
bluespace = TRUE //Make it so that the pod doesn't stay in centcom forever
|
||||
open(holder, forced = TRUE)
|
||||
else
|
||||
reversing = FALSE //Now that we're done reversing, we set this to false (otherwise we would get stuck in an infinite loop of calling the close proc at the bottom of open() )
|
||||
bluespace = TRUE //Make it so that the pod doesn't stay in centcom forever
|
||||
QDEL_IN(risingPod, 10)
|
||||
audible_message("<span class='notice'>The pod hisses, closing quickly and launching itself away from the station.</span>", "<span class='notice'>The ground vibrates, the nearby pod launching away from the station.</span>")
|
||||
stay_after_drop = FALSE
|
||||
specialisedPod(holder) // Do special actions for specialised pods - this is likely if we were already doing manual launches
|
||||
|
||||
/obj/structure/closet/supplypod/proc/preOpen() //Called before the open() proc. Handles anything that occurs right as the pod lands.
|
||||
var/turf/T = get_turf(src)
|
||||
var/list/B = explosionSize //Mostly because B is more readable than explosionSize :p
|
||||
@@ -172,7 +214,8 @@
|
||||
if (style == STYLE_SEETHROUGH)
|
||||
depart(src)
|
||||
else
|
||||
addtimer(CALLBACK(src, .proc/depart, holder), departureDelay) //Finish up the pod's duties after a certain amount of time
|
||||
if(!stay_after_drop) // Departing should be handled manually
|
||||
addtimer(CALLBACK(src, .proc/depart, holder), departureDelay) //Finish up the pod's duties after a certain amount of time
|
||||
|
||||
/obj/structure/closet/supplypod/proc/depart(atom/movable/holder)
|
||||
if (leavingSound)
|
||||
@@ -187,20 +230,18 @@
|
||||
qdel(holder)
|
||||
|
||||
/obj/structure/closet/supplypod/centcompod/close(atom/movable/holder) //Closes the supplypod and sends it back to centcom. Should only ever be called if the "reversing" variable is true
|
||||
opened = FALSE
|
||||
INVOKE_ASYNC(holder, .proc/setClosed) //Use the INVOKE_ASYNC proc to call setClosed() on whatever the holder may be, without giving the atom/movable base class a setClosed() proc definition
|
||||
for (var/atom/movable/O in get_turf(holder))
|
||||
if (ismob(O) && !isliving(O)) //We dont want to take ghosts with us
|
||||
continue
|
||||
O.forceMove(holder) //Put objects inside before we close
|
||||
var/obj/effect/temp_visual/risingPod = new /obj/effect/abstract/DPfall(get_turf(holder), src) //Make a nice animation of flying back up
|
||||
risingPod.pixel_z = 0 //The initial value of risingPod's pixel_z is 200 because it normally comes down from a high spot
|
||||
holder.forceMove(bay) //Move the pod back to centcom, where it belongs
|
||||
animate(risingPod, pixel_z = 200, time = 10, easing = LINEAR_EASING) //Animate our rising pod
|
||||
QDEL_IN(risingPod, 10)
|
||||
reversing = FALSE //Now that we're done reversing, we set this to false (otherwise we would get stuck in an infinite loop of calling the close proc at the bottom of open() )
|
||||
bluespace = TRUE //Make it so that the pod doesn't stay in centcom forever
|
||||
open(holder, forced = TRUE)
|
||||
handleReturningClose(holder, TRUE)
|
||||
|
||||
/obj/structure/closet/supplypod/extractionpod/close(atom/movable/holder) //handles closing, and returns pod - deletes itself when returned
|
||||
. = ..()
|
||||
return
|
||||
|
||||
/obj/structure/closet/supplypod/extractionpod/proc/send_up(atom/movable/holder)
|
||||
if(!holder)
|
||||
holder = src
|
||||
if(leavingSound)
|
||||
playsound(get_turf(holder), leavingSound, soundVolume, 0, 0)
|
||||
handleReturningClose(holder, FALSE)
|
||||
|
||||
/obj/structure/closet/supplypod/proc/setOpened() //Proc exists here, as well as in any atom that can assume the role of a "holder" of a supplypod. Check the open() proc for more details
|
||||
update_icon()
|
||||
|
||||
@@ -243,7 +243,7 @@
|
||||
icon_state = "knight_greyscale"
|
||||
item_state = "knight_greyscale"
|
||||
armor = list("melee" = 35, "bullet" = 10, "laser" = 10, "energy" = 10, "bomb" = 10, "bio" = 10, "rad" = 10, "fire" = 40, "acid" = 40)
|
||||
material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR //Can change color and add prefix
|
||||
material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS //Can change color and add prefix
|
||||
|
||||
/obj/item/clothing/head/helmet/skull
|
||||
name = "skull helmet"
|
||||
|
||||
@@ -455,6 +455,18 @@
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
|
||||
clothing_flags = STOPSPRESSUREDAMAGE | THICKMATERIAL | BLOCK_GAS_SMOKE_EFFECT | ALLOWINTERNALS | SCAN_REAGENTS
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/medical/equipped(mob/living/carbon/human/user, slot)
|
||||
..()
|
||||
if (slot == SLOT_HEAD)
|
||||
var/datum/atom_hud/DHUD = GLOB.huds[DATA_HUD_MEDICAL_ADVANCED]
|
||||
DHUD.add_hud_to(user)
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/medical/dropped(mob/living/carbon/human/user)
|
||||
..()
|
||||
if (user.head == src)
|
||||
var/datum/atom_hud/DHUD = GLOB.huds[DATA_HUD_MEDICAL_ADVANCED]
|
||||
DHUD.remove_hud_from(user)
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/medical
|
||||
icon_state = "hardsuit-medical"
|
||||
name = "medical hardsuit"
|
||||
|
||||
@@ -75,6 +75,22 @@
|
||||
icon_state = "syndicate-black"
|
||||
item_state = "syndicate-black"
|
||||
|
||||
//Black-red syndicate contract varient
|
||||
/obj/item/clothing/head/helmet/space/syndicate/contract
|
||||
name = "contractor helmet"
|
||||
desc = "A specialised black and gold helmet that's more compact than its standard Syndicate counterpart. Can be ultra-compressed into even the tightest of spaces."
|
||||
slowdown = 0.55
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
icon_state = "syndicate-contract-helm"
|
||||
item_state = "syndicate-contract-helm"
|
||||
|
||||
/obj/item/clothing/suit/space/syndicate/contract
|
||||
name = "contractor space suit"
|
||||
desc = "A specialised black and gold space suit that's quicker, and more compact than its standard Syndicate counterpart. Can be ultra-compressed into even the tightest of spaces."
|
||||
slowdown = 0.55
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
icon_state = "syndicate-contract"
|
||||
item_state = "syndicate-contract"
|
||||
|
||||
//Black-green syndicate space suit
|
||||
/obj/item/clothing/head/helmet/space/syndicate/black/green
|
||||
|
||||
@@ -267,7 +267,7 @@
|
||||
icon_state = "knight_greyscale"
|
||||
item_state = "knight_greyscale"
|
||||
armor = list("melee" = 35, "bullet" = 10, "laser" = 10, "energy" = 10, "bomb" = 10, "bio" = 10, "rad" = 10, "fire" = 40, "acid" = 40)
|
||||
material_flags = MATERIAL_ADD_PREFIX //Can change color and add prefix
|
||||
material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS //Can change color and add prefix
|
||||
|
||||
/obj/item/clothing/suit/armor/vest/durathread
|
||||
name = "makeshift vest"
|
||||
|
||||
@@ -13,7 +13,4 @@
|
||||
|
||||
|
||||
/datum/round_event/grid_check/start()
|
||||
for(var/P in GLOB.apcs_list)
|
||||
var/obj/machinery/power/apc/C = P
|
||||
if(C.cell && is_station_level(C.z))
|
||||
C.energy_fail(rand(30,120))
|
||||
power_fail(30, 120)
|
||||
@@ -140,7 +140,7 @@
|
||||
/obj/item/reagent_containers/food/snacks/snowcones/blue
|
||||
name = "bluecherry snowcone"
|
||||
desc = "Bluecherry syrup drizzled over a snowball in a paper cup, how rare!"
|
||||
icon_state = "blue_sc"
|
||||
icon_state = "red_sc"
|
||||
list_reagents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/consumable/bluecherryjelly = 5)
|
||||
tastes = list("ice" = 1, "water" = 1, "blue" = 5, "cherries" = 5)
|
||||
foodtype = FRUIT
|
||||
@@ -148,7 +148,7 @@
|
||||
/obj/item/reagent_containers/food/snacks/snowcones/red
|
||||
name = "cherry snowcone"
|
||||
desc = "Cherry syrup drizzled over a snowball in a paper cup."
|
||||
icon_state = "red_sc"
|
||||
icon_state = "blue_sc"
|
||||
list_reagents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/consumable/cherryjelly = 5)
|
||||
tastes = list("ice" = 1, "water" = 1, "red" = 5, "cherries" = 5)
|
||||
foodtype = FRUIT
|
||||
@@ -223,7 +223,7 @@
|
||||
tastes = list("ice" = 1, "water" = 1, "cola" = 5)
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/snowcones/spacemountainwind
|
||||
name = "Space Mountain Wind snowcone"
|
||||
name = "\improper Space Mountain Wind snowcone"
|
||||
desc = "Space Mountain Wind drizzled over a snowball in a paper cup."
|
||||
icon_state = "kiwi_sc"
|
||||
list_reagents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/consumable/spacemountainwind = 5)
|
||||
|
||||
@@ -201,10 +201,10 @@
|
||||
/obj/item/reagent_containers/food/snacks/donut/jelly/choco
|
||||
name = "chocolate jelly donut"
|
||||
desc = "Goes great with a glass of warm milk."
|
||||
icon_state = "jelly_choc"
|
||||
icon_state = "jelly_choco"
|
||||
bonus_reagents = list(/datum/reagent/consumable/hot_coco = 3, /datum/reagent/consumable/sprinkles = 1, /datum/reagent/consumable/nutriment/vitamin = 1) //the coco reagent is just bitter.
|
||||
tastes = list("jelly" = 1, "donut" = 4, "bitterness" = 1)
|
||||
decorated_icon = "jelly_choc_sprinkles"
|
||||
decorated_icon = "jelly_choco_sprinkles"
|
||||
filling_color = "#4F230D"
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/donut/jelly/blumpkin
|
||||
|
||||
@@ -310,7 +310,7 @@
|
||||
for(var/obj/item/O in ingredients)
|
||||
O.microwave_act(src)
|
||||
if(O.custom_materials?.len)
|
||||
metal += O.custom_materials[getmaterialref(/datum/material/iron)]
|
||||
metal += O.custom_materials[SSmaterials.GetMaterialRef(/datum/material/iron)]
|
||||
|
||||
if(metal)
|
||||
spark()
|
||||
|
||||
@@ -620,7 +620,7 @@
|
||||
results = list(/datum/reagent/consumable/ethanol/quintuple_sec = 15)
|
||||
required_reagents = list(/datum/reagent/consumable/ethanol/quadruple_sec = 5, /datum/reagent/consumable/clownstears = 5, /datum/reagent/consumable/ethanol/syndicatebomb = 5)
|
||||
mix_message = "Judgement is upon you."
|
||||
mix_message = 'sound/items/airhorn2.ogg'
|
||||
mix_sound = 'sound/items/airhorn2.ogg'
|
||||
|
||||
/datum/chemical_reaction/bastion_bourbon
|
||||
name = "Bastion Bourbon"
|
||||
|
||||
@@ -4,6 +4,10 @@ GLOBAL_LIST_INIT(duplicate_forbidden_vars,list(
|
||||
"power_supply", "contents", "reagents", "stat", "x", "y", "z", "group", "atmos_adjacent_turfs", "comp_lookup"
|
||||
))
|
||||
|
||||
GLOBAL_LIST_INIT(duplicate_forbidden_vars_by_type, typecacheof_assoc_list(list(
|
||||
/obj/item/gun/energy = "ammo_type"
|
||||
)))
|
||||
|
||||
/proc/DuplicateObject(atom/original, perfectcopy = TRUE, sameloc = FALSE, atom/newloc = null, nerf = FALSE, holoitem=FALSE)
|
||||
RETURN_TYPE(original.type)
|
||||
if(!original)
|
||||
@@ -16,7 +20,7 @@ GLOBAL_LIST_INIT(duplicate_forbidden_vars,list(
|
||||
O = new original.type(newloc)
|
||||
|
||||
if(perfectcopy && O && original)
|
||||
for(var/V in original.vars - GLOB.duplicate_forbidden_vars)
|
||||
for(var/V in original.vars - GLOB.duplicate_forbidden_vars - GLOB.duplicate_forbidden_vars_by_type[O.type])
|
||||
if(islist(original.vars[V]))
|
||||
var/list/L = original.vars[V]
|
||||
O.vars[V] = L.Copy()
|
||||
|
||||
@@ -196,7 +196,7 @@
|
||||
dat += "<A href='?src=[REF(src)];create=[D.id];amount=5'>x5</A>"
|
||||
if(ispath(D.build_path, /obj/item/stack))
|
||||
dat += "<A href='?src=[REF(src)];create=[D.id];amount=10'>x10</A>"
|
||||
dat += "([D.materials[getmaterialref(/datum/material/biomass)]/efficiency])<br>"
|
||||
dat += "([D.materials[SSmaterials.GetMaterialRef(/datum/material/biomass)]/efficiency])<br>"
|
||||
dat += "</div>"
|
||||
else
|
||||
dat += "<div class='statusDisplay'>No container inside, please insert container.</div>"
|
||||
@@ -233,14 +233,14 @@
|
||||
menustat = "void"
|
||||
|
||||
/obj/machinery/biogenerator/proc/check_cost(list/materials, multiplier = 1, remove_points = TRUE)
|
||||
if(materials.len != 1 || materials[1] != getmaterialref(/datum/material/biomass))
|
||||
if(materials.len != 1 || materials[1] != SSmaterials.GetMaterialRef(/datum/material/biomass))
|
||||
return FALSE
|
||||
if (materials[getmaterialref(/datum/material/biomass)]*multiplier/efficiency > points)
|
||||
if (materials[SSmaterials.GetMaterialRef(/datum/material/biomass)]*multiplier/efficiency > points)
|
||||
menustat = "nopoints"
|
||||
return FALSE
|
||||
else
|
||||
if(remove_points)
|
||||
points -= materials[getmaterialref(/datum/material/biomass)]*multiplier/efficiency
|
||||
points -= materials[SSmaterials.GetMaterialRef(/datum/material/biomass)]*multiplier/efficiency
|
||||
update_icon()
|
||||
updateUsrDialog()
|
||||
return TRUE
|
||||
|
||||
@@ -27,9 +27,6 @@
|
||||
mutatelist = list()
|
||||
rarity = 20
|
||||
|
||||
|
||||
|
||||
|
||||
/obj/item/grown/log
|
||||
seed = /obj/item/seeds/tower
|
||||
name = "tower-cap log"
|
||||
@@ -275,6 +272,9 @@
|
||||
else if(istype(A, /obj/item) && prob(20))
|
||||
var/obj/item/O = A
|
||||
O.microwave_act()
|
||||
else if(istype(A, /obj/item/grown/log))
|
||||
qdel(A)
|
||||
new /obj/item/stack/sheet/mineral/coal(loc, 1)
|
||||
|
||||
/obj/structure/bonfire/process()
|
||||
if(!CheckOxygen())
|
||||
|
||||
@@ -190,10 +190,10 @@
|
||||
var/cost = 400
|
||||
if(ispath(build_type, /obj/item/electronic_assembly))
|
||||
var/obj/item/electronic_assembly/E = SScircuit.cached_assemblies[build_type]
|
||||
cost = E.custom_materials[getmaterialref(/datum/material/iron)]
|
||||
cost = E.custom_materials[SSmaterials.GetMaterialRef(/datum/material/iron)]
|
||||
else if(ispath(build_type, /obj/item/integrated_circuit))
|
||||
var/obj/item/integrated_circuit/IC = SScircuit.cached_components[build_type]
|
||||
cost = IC.custom_materials[getmaterialref(/datum/material/iron)]
|
||||
cost = IC.custom_materials[SSmaterials.GetMaterialRef(/datum/material/iron)]
|
||||
else if(!(build_type in SScircuit.circuit_fabricator_recipe_list["Tools"]))
|
||||
return
|
||||
|
||||
|
||||
@@ -260,7 +260,7 @@
|
||||
blocks["max_space"] = assembly.max_components
|
||||
|
||||
// Start keeping track of total metal cost
|
||||
blocks["metal_cost"] = assembly.custom_materials[getmaterialref(/datum/material/iron)]
|
||||
blocks["metal_cost"] = assembly.custom_materials[SSmaterials.GetMaterialRef(/datum/material/iron)]
|
||||
|
||||
|
||||
// Block 2. Components.
|
||||
@@ -291,7 +291,7 @@
|
||||
// Update estimated assembly complexity, taken space and material cost
|
||||
blocks["complexity"] += component.complexity
|
||||
blocks["used_space"] += component.size
|
||||
blocks["metal_cost"] += component.custom_materials[getmaterialref(/datum/material/iron)]
|
||||
blocks["metal_cost"] += component.custom_materials[SSmaterials.GetMaterialRef(/datum/material/iron)]
|
||||
|
||||
// Check if the assembly requires printer upgrades
|
||||
if(!(component.spawn_flags & IC_SPAWN_DEFAULT))
|
||||
|
||||
@@ -414,7 +414,7 @@
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
set_pin_data(IC_OUTPUT, 2, materials.total_amount)
|
||||
for(var/I in 1 to mtypes.len)
|
||||
var/datum/material/M = materials.materials[getmaterialref(I)]
|
||||
var/datum/material/M = materials.materials[SSmaterials.GetMaterialRef(I)]
|
||||
var/amount = materials[M]
|
||||
if(M)
|
||||
set_pin_data(IC_OUTPUT, I+2, amount)
|
||||
@@ -452,7 +452,7 @@
|
||||
continue
|
||||
if(!mt) //Invalid input
|
||||
if(U>0)
|
||||
if(materials.retrieve_sheets(U, getmaterialref(mtypes[I]), T))
|
||||
if(materials.retrieve_sheets(U, SSmaterials.GetMaterialRef(mtypes[I]), T))
|
||||
suc = TRUE
|
||||
else
|
||||
if(mt.transer_amt_to(materials, U, mtypes[I]))
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
return
|
||||
template = SSmapping.shelter_templates[template_id]
|
||||
if(!template)
|
||||
throw EXCEPTION("Shelter template ([template_id]) not found!")
|
||||
stack_trace("Shelter template ([template_id]) not found!")
|
||||
qdel(src)
|
||||
|
||||
/obj/item/survivalcapsule/Destroy()
|
||||
|
||||
@@ -86,7 +86,7 @@
|
||||
proximity_monitor = new(src, 1)
|
||||
AddComponent(/datum/component/material_container, list(/datum/material/iron, /datum/material/glass, /datum/material/silver, /datum/material/gold, /datum/material/diamond, /datum/material/plasma, /datum/material/uranium, /datum/material/bananium, /datum/material/titanium, /datum/material/bluespace), INFINITY, TRUE, /obj/item/stack)
|
||||
stored_research = new /datum/techweb/specialized/autounlocking/smelter
|
||||
selected_material = getmaterialref(/datum/material/iron)
|
||||
selected_material = SSmaterials.GetMaterialRef(/datum/material/iron)
|
||||
|
||||
/obj/machinery/mineral/processing_unit/Destroy()
|
||||
CONSOLE = null
|
||||
|
||||
@@ -29,7 +29,7 @@
|
||||
/datum/material/plastic,
|
||||
/datum/material/runite
|
||||
), MINERAL_MATERIAL_AMOUNT * 50, FALSE, /obj/item/stack)
|
||||
chosen = getmaterialref(chosen)
|
||||
chosen = SSmaterials.GetMaterialRef(chosen)
|
||||
|
||||
/obj/machinery/mineral/mint/process()
|
||||
var/turf/T = get_step(src, input_dir)
|
||||
|
||||
@@ -320,7 +320,7 @@ GLOBAL_LIST_INIT(sand_recipes, list(\
|
||||
throwforce = 2
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
custom_materials = list(/datum/material/iron = 400)
|
||||
material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR
|
||||
material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS
|
||||
var/string_attached
|
||||
var/list/sideslist = list("heads","tails")
|
||||
var/cooldown = 0
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
QDEL_LIST(stomach_contents)
|
||||
QDEL_LIST(bodyparts)
|
||||
QDEL_LIST(implants)
|
||||
hand_bodyparts = null //Just references out bodyparts, don't need to delete twice.
|
||||
remove_from_all_data_huds()
|
||||
QDEL_NULL(dna)
|
||||
GLOB.carbon_list -= src
|
||||
|
||||
@@ -1,15 +1,3 @@
|
||||
/mob/living/carbon/movement_delay()
|
||||
. = ..()
|
||||
. += grab_state * 3 //can't go fast while grabbing something.
|
||||
|
||||
if(!get_leg_ignore()) //ignore the fact we lack legs
|
||||
var/leg_amount = get_num_legs()
|
||||
. += 6 - 3*leg_amount //the fewer the legs, the slower the mob
|
||||
if(!leg_amount)
|
||||
. += 6 - 3*get_num_arms() //crawling is harder with fewer arms
|
||||
if(legcuffed)
|
||||
. += legcuffed.slowdown
|
||||
|
||||
/mob/living/carbon/slip(knockdown_amount, obj/O, lube)
|
||||
if(movement_type & FLYING && !(lube & FLYING_DOESNT_HELP))
|
||||
return FALSE
|
||||
|
||||
@@ -948,6 +948,22 @@
|
||||
if(is_type_in_typecache(active_item, GLOB.shove_disarming_types))
|
||||
visible_message("<span class='warning'>[src.name] regains their grip on \the [active_item]!</span>", "<span class='warning'>You regain your grip on \the [active_item]</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
|
||||
/mob/living/carbon/human/updatehealth()
|
||||
. = ..()
|
||||
|
||||
if(HAS_TRAIT(src, TRAIT_IGNORESLOWDOWN))
|
||||
remove_movespeed_modifier(MOVESPEED_ID_DAMAGE_SLOWDOWN)
|
||||
remove_movespeed_modifier(MOVESPEED_ID_DAMAGE_SLOWDOWN_FLYING)
|
||||
return
|
||||
var/stambufferinfluence = (bufferedstam*(100/stambuffer))*0.2 //CIT CHANGE - makes stamina buffer influence movedelay
|
||||
var/health_deficiency = ((100 + stambufferinfluence) - health + (getStaminaLoss()*0.75))//CIT CHANGE - reduces the impact of staminaloss and makes stamina buffer influence it
|
||||
if(health_deficiency >= 40)
|
||||
add_movespeed_modifier(MOVESPEED_ID_DAMAGE_SLOWDOWN, override = TRUE, multiplicative_slowdown = ((health_deficiency-39) / 75), blacklisted_movetypes = FLOATING|FLYING)
|
||||
add_movespeed_modifier(MOVESPEED_ID_DAMAGE_SLOWDOWN_FLYING, override = TRUE, multiplicative_slowdown = ((health_deficiency-39) / 25), movetypes = FLOATING)
|
||||
else
|
||||
remove_movespeed_modifier(MOVESPEED_ID_DAMAGE_SLOWDOWN)
|
||||
remove_movespeed_modifier(MOVESPEED_ID_DAMAGE_SLOWDOWN_FLYING)
|
||||
|
||||
/mob/living/carbon/human/do_after_coefficent()
|
||||
. = ..()
|
||||
. *= physiology.do_after_speed
|
||||
|
||||
@@ -9,8 +9,8 @@
|
||||
|
||||
/mob/living/carbon/human/movement_delay()
|
||||
. = ..()
|
||||
if(dna && dna.species)
|
||||
. += dna.species.movement_delay(src)
|
||||
if (m_intent == MOVE_INTENT_WALK && HAS_TRAIT(src, TRAIT_SPEEDY_STEP))
|
||||
. -= 1.5
|
||||
|
||||
/mob/living/carbon/human/slip(knockdown_amount, obj/O, lube)
|
||||
if(HAS_TRAIT(src, TRAIT_NOSLIPALL))
|
||||
|
||||
@@ -145,6 +145,12 @@
|
||||
|
||||
return not_handled //For future deeper overrides
|
||||
|
||||
/mob/living/carbon/human/equipped_speed_mods()
|
||||
. = ..()
|
||||
for(var/sloties in get_all_slots())
|
||||
var/obj/item/thing = sloties
|
||||
. += thing?.slowdown
|
||||
|
||||
/mob/living/carbon/human/doUnEquip(obj/item/I, force, newloc, no_move, invdrop = TRUE)
|
||||
var/index = get_held_index_of_item(I)
|
||||
. = ..() //See mob.dm for an explanation on this and some rage about people copypasting instead of calling ..() like they should.
|
||||
|
||||
@@ -71,6 +71,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
var/fixed_mut_color = "" //to use MUTCOLOR with a fixed color that's independent of dna.feature["mcolor"]
|
||||
var/list/special_step_sounds //Sounds to override barefeet walkng
|
||||
var/grab_sound //Special sound for grabbing
|
||||
var/datum/outfit/outfit_important_for_life // A path to an outfit that is important for species life e.g. plasmaman outfit
|
||||
|
||||
// species-only traits. Can be found in DNA.dm
|
||||
var/list/species_traits = list()
|
||||
@@ -1019,6 +1020,15 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
H.apply_overlay(BODY_TAUR_LAYER) // CITADEL EDIT
|
||||
|
||||
|
||||
/*
|
||||
* Equip the outfit required for life. Replaces items currently worn.
|
||||
*/
|
||||
/datum/species/proc/give_important_for_life(mob/living/carbon/human/human_to_equip)
|
||||
if(!outfit_important_for_life)
|
||||
return
|
||||
outfit_important_for_life= new()
|
||||
outfit_important_for_life.equip(human_to_equip)
|
||||
|
||||
//This exists so sprite accessories can still be per-layer without having to include that layer's
|
||||
//number in their sprite name, which causes issues when those numbers change.
|
||||
/datum/species/proc/mutant_bodyparts_layertext(layer)
|
||||
@@ -1286,12 +1296,14 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
if(H.overeatduration < 100)
|
||||
to_chat(H, "<span class='notice'>You feel fit again!</span>")
|
||||
REMOVE_TRAIT(H, TRAIT_FAT, OBESITY)
|
||||
H.remove_movespeed_modifier(MOVESPEED_ID_FAT)
|
||||
H.update_inv_w_uniform()
|
||||
H.update_inv_wear_suit()
|
||||
else
|
||||
if(H.overeatduration >= 100)
|
||||
to_chat(H, "<span class='danger'>You suddenly feel blubbery!</span>")
|
||||
ADD_TRAIT(H, TRAIT_FAT, OBESITY)
|
||||
H.add_movespeed_modifier(MOVESPEED_ID_FAT, multiplicative_slowdown = 1.5)
|
||||
H.update_inv_w_uniform()
|
||||
H.update_inv_wear_suit()
|
||||
|
||||
@@ -1342,6 +1354,15 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
to_chat(H, "<span class='notice'>You no longer feel vigorous.</span>")
|
||||
H.metabolism_efficiency = 1
|
||||
|
||||
//Hunger slowdown for if mood isn't enabled
|
||||
if(CONFIG_GET(flag/disable_human_mood))
|
||||
if(!HAS_TRAIT(H, TRAIT_NOHUNGER))
|
||||
var/hungry = (500 - H.nutrition) / 5 //So overeat would be 100 and default level would be 80
|
||||
if(hungry >= 70)
|
||||
H.add_movespeed_modifier(MOVESPEED_ID_HUNGRY, override = TRUE, multiplicative_slowdown = (hungry / 50))
|
||||
else
|
||||
H.remove_movespeed_modifier(MOVESPEED_ID_HUNGRY)
|
||||
|
||||
switch(H.nutrition)
|
||||
if(NUTRITION_LEVEL_FULL to INFINITY)
|
||||
H.throw_alert("nutrition", /obj/screen/alert/fat)
|
||||
@@ -1391,59 +1412,6 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
H.hair_style = "Bald"
|
||||
H.update_hair()
|
||||
|
||||
////////////////
|
||||
// MOVE SPEED //
|
||||
////////////////
|
||||
|
||||
/datum/species/proc/movement_delay(mob/living/carbon/human/H)
|
||||
. = 0 //We start at 0.
|
||||
var/flight = 0 //Check for flight and flying items
|
||||
var/gravity = 0
|
||||
if(H.movement_type & FLYING)
|
||||
flight = 1
|
||||
|
||||
gravity = H.has_gravity()
|
||||
|
||||
if (H.m_intent == MOVE_INTENT_WALK && HAS_TRAIT(H, TRAIT_SPEEDY_STEP))
|
||||
. -= 1.5
|
||||
|
||||
if(!HAS_TRAIT(H, TRAIT_IGNORESLOWDOWN) && gravity)
|
||||
if(H.wear_suit)
|
||||
. += H.wear_suit.slowdown
|
||||
if(H.shoes)
|
||||
. += H.shoes.slowdown
|
||||
if(H.back)
|
||||
. += H.back.slowdown
|
||||
for(var/obj/item/I in H.held_items)
|
||||
if(I.item_flags & SLOWS_WHILE_IN_HAND)
|
||||
. += I.slowdown
|
||||
var/stambufferinfluence = (H.bufferedstam*(100/H.stambuffer))*0.2 //CIT CHANGE - makes stamina buffer influence movedelay
|
||||
var/health_deficiency = ((100 + stambufferinfluence) - H.health + (H.getStaminaLoss()*0.75))//CIT CHANGE - reduces the impact of staminaloss on movement speed and makes stamina buffer influence movedelay
|
||||
if(health_deficiency >= 40)
|
||||
if(flight)
|
||||
. += ((health_deficiency-39) / 75) // CIT CHANGE - adds -39 to health deficiency penalty to make the transition to low health movement a little less jarring
|
||||
else
|
||||
. += ((health_deficiency-39) / 25) // CIT CHANGE - ditto
|
||||
if(CONFIG_GET(flag/disable_human_mood))
|
||||
var/hungry = (500 - H.nutrition) / 5 //So overeat would be 100 and default level would be 80
|
||||
if((hungry >= 70) && !flight) //Being hungry will still allow you to use a flightsuit/wings.
|
||||
. += hungry / 50
|
||||
|
||||
//Moving in high gravity is very slow (Flying too)
|
||||
if(gravity > STANDARD_GRAVITY)
|
||||
var/grav_force = min(gravity - STANDARD_GRAVITY,3)
|
||||
. += 1 + grav_force
|
||||
|
||||
if(HAS_TRAIT(H, TRAIT_FAT))
|
||||
. += (1.5 - flight)
|
||||
if(H.bodytemperature < BODYTEMP_COLD_DAMAGE_LIMIT && !HAS_TRAIT(H, TRAIT_RESISTCOLD))
|
||||
. += (BODYTEMP_COLD_DAMAGE_LIMIT - H.bodytemperature) / COLD_SLOWDOWN_FACTOR
|
||||
return .
|
||||
|
||||
//////////////////
|
||||
// ATTACK PROCS //
|
||||
//////////////////
|
||||
|
||||
//////////////////
|
||||
// ATTACK PROCS //
|
||||
//////////////////
|
||||
@@ -2060,6 +2028,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
SEND_SIGNAL(H, COMSIG_CLEAR_MOOD_EVENT, "cold")
|
||||
SEND_SIGNAL(H, COMSIG_ADD_MOOD_EVENT, "hot", /datum/mood_event/hot)
|
||||
|
||||
H.remove_movespeed_modifier(MOVESPEED_ID_COLD)
|
||||
|
||||
var/burn_damage
|
||||
var/firemodifier = H.fire_stacks / 50
|
||||
if (H.on_fire)
|
||||
@@ -2075,6 +2045,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
else if(H.bodytemperature < BODYTEMP_COLD_DAMAGE_LIMIT && !HAS_TRAIT(H, TRAIT_RESISTCOLD))
|
||||
SEND_SIGNAL(H, COMSIG_CLEAR_MOOD_EVENT, "hot")
|
||||
SEND_SIGNAL(H, COMSIG_ADD_MOOD_EVENT, "cold", /datum/mood_event/cold)
|
||||
//Sorry for the nasty oneline but I don't want to assign a variable on something run pretty frequently
|
||||
H.add_movespeed_modifier(MOVESPEED_ID_COLD, override = TRUE, multiplicative_slowdown = ((BODYTEMP_COLD_DAMAGE_LIMIT - H.bodytemperature) / COLD_SLOWDOWN_FACTOR))
|
||||
switch(H.bodytemperature)
|
||||
if(200 to BODYTEMP_COLD_DAMAGE_LIMIT)
|
||||
H.apply_damage(COLD_DAMAGE_LEVEL_1*coldmod*H.physiology.cold_mod, BURN)
|
||||
@@ -2084,6 +2056,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
H.apply_damage(COLD_DAMAGE_LEVEL_3*coldmod*H.physiology.cold_mod, BURN)
|
||||
|
||||
else
|
||||
H.remove_movespeed_modifier(MOVESPEED_ID_COLD)
|
||||
SEND_SIGNAL(H, COMSIG_CLEAR_MOOD_EVENT, "cold")
|
||||
SEND_SIGNAL(H, COMSIG_CLEAR_MOOD_EVENT, "hot")
|
||||
|
||||
|
||||
@@ -20,6 +20,7 @@
|
||||
var/internal_fire = FALSE //If the bones themselves are burning clothes won't help you much
|
||||
disliked_food = FRUIT
|
||||
liked_food = VEGETABLES
|
||||
outfit_important_for_life = /datum/outfit/plasmaman
|
||||
|
||||
/datum/species/plasmaman/spec_life(mob/living/carbon/human/H)
|
||||
var/datum/gas_mixture/environment = H.loc.return_air()
|
||||
|
||||
@@ -295,7 +295,7 @@
|
||||
if(!iscarbon(src))
|
||||
M.LAssailant = null
|
||||
else
|
||||
M.LAssailant = usr
|
||||
M.LAssailant = WEAKREF(usr)
|
||||
if(isliving(M))
|
||||
var/mob/living/L = M
|
||||
//Share diseases that are spread by touch
|
||||
@@ -727,6 +727,7 @@
|
||||
return name
|
||||
|
||||
/mob/living/update_gravity(has_gravity,override = 0)
|
||||
. = ..()
|
||||
if(!SSticker.HasRoundStarted())
|
||||
return
|
||||
if(has_gravity)
|
||||
|
||||
@@ -250,7 +250,7 @@
|
||||
return 0
|
||||
if(user.voremode && user.grab_state == GRAB_AGGRESSIVE)
|
||||
return 0
|
||||
user.grab_state++
|
||||
user.setGrabState(user.grab_state + 1)
|
||||
switch(user.grab_state)
|
||||
if(GRAB_AGGRESSIVE)
|
||||
var/add_log = ""
|
||||
|
||||
@@ -152,4 +152,17 @@
|
||||
if(CHECK_MOBILITY(src, MOBILITY_MOVE) && !intentionalresting && canstand_involuntary && iscarbon(src) && client?.prefs?.autostand)//CIT CHANGE - adds autostanding as a preference
|
||||
addtimer(CALLBACK(src, .proc/resist_a_rest, TRUE), 0) //CIT CHANGE - ditto
|
||||
|
||||
// Movespeed mods based on arms/legs quantity
|
||||
if(!get_leg_ignore())
|
||||
var/limbless_slowdown = 0
|
||||
// These checks for <2 should be swapped out for something else if we ever end up with a species with more than 2
|
||||
if(has_legs < 2)
|
||||
limbless_slowdown += 6 - (has_legs * 3)
|
||||
if(!has_legs && has_arms < 2)
|
||||
limbless_slowdown += 6 - (has_arms * 3)
|
||||
if(limbless_slowdown)
|
||||
add_movespeed_modifier(MOVESPEED_ID_LIVING_LIMBLESS, update=TRUE, priority=100, override=TRUE, multiplicative_slowdown=limbless_slowdown, movetypes=GROUND)
|
||||
else
|
||||
remove_movespeed_modifier(MOVESPEED_ID_LIVING_LIMBLESS, update=TRUE)
|
||||
|
||||
return mobility_flags
|
||||
|
||||
@@ -97,8 +97,8 @@
|
||||
var/obj/item/stack/S = I
|
||||
|
||||
if(is_type_in_list(S, list(/obj/item/stack/sheet/metal, /obj/item/stack/rods, /obj/item/stack/tile/plasteel)))
|
||||
if(S.custom_materials?.len && S.custom_materials[getmaterialref(/datum/material/iron)])
|
||||
S.cost = S.custom_materials[getmaterialref(/datum/material/iron)] * 0.25
|
||||
if(S.custom_materials?.len && S.custom_materials[SSmaterials.GetMaterialRef(/datum/material/iron)])
|
||||
S.cost = S.custom_materials[SSmaterials.GetMaterialRef(/datum/material/iron)] * 0.25
|
||||
S.source = get_or_create_estorage(/datum/robot_energy_storage/metal)
|
||||
|
||||
else if(istype(S, /obj/item/stack/sheet/glass))
|
||||
|
||||
@@ -325,6 +325,7 @@ obj/structure/elite_tumor/proc/onEliteWon()
|
||||
return
|
||||
E.faction = list("neutral")
|
||||
E.revive(full_heal = TRUE, admin_revive = TRUE)
|
||||
E.grab_ghost()
|
||||
user.visible_message("<span class='notice'>[user] stabs [E] with [src], reviving it.</span>")
|
||||
E.playsound_local(get_turf(E), 'sound/effects/magic.ogg', 40, 0)
|
||||
to_chat(E, "<span class='userdanger'>You have been revived by [user]. While you can't speak to them, you owe [user] a great debt. Assist [user.p_them()] in achieving [user.p_their()] goals, regardless of risk.</span")
|
||||
|
||||
@@ -275,7 +275,7 @@
|
||||
H.dna.add_mutation(DWARFISM)
|
||||
|
||||
/obj/effect/mob_spawn/human/corpse/damaged/legioninfested/Initialize()
|
||||
var/type = pickweight(list("Miner" = 66, "Ashwalker" = 10, "Golem" = 10,"Clown" = 10, pick(list("Shadow", "YeOlde","Operative", "Cultist", "Lavaknight")) = 4)) //CIT CHANGE: Lavaknights
|
||||
var/type = pickweight(list("Miner" = 45, "Ashwalker" = 10, "Golem" = 10,"Clown" = 10, pick(list("Shadow", "YeOlde","Operative", "Cultist", "Lavaknight")) = 4, "Assistant" = 20, "Beelegion" = 1))
|
||||
switch(type)
|
||||
if("Miner")
|
||||
mob_species = pickweight(list(/datum/species/human = 70, /datum/species/lizard = 26, /datum/species/fly = 2, /datum/species/plasmaman = 2))
|
||||
@@ -374,13 +374,47 @@
|
||||
l_pocket = /obj/item/melee/cultblade/dagger
|
||||
glasses = /obj/item/clothing/glasses/hud/health/night/cultblind
|
||||
backpack_contents = list(/obj/item/reagent_containers/glass/beaker/unholywater = 1, /obj/item/cult_shift = 1, /obj/item/flashlight/flare/culttorch = 1, /obj/item/stack/sheet/runed_metal = 15)
|
||||
if("Lavaknight") //START OF CIT CHANGE
|
||||
if("Lavaknight")
|
||||
uniform = /obj/item/clothing/under/assistantformal
|
||||
mask = /obj/item/clothing/mask/breath
|
||||
shoes = /obj/item/clothing/shoes/sneakers/black
|
||||
r_pocket = /obj/item/melee/transforming/energy/sword/cx/broken
|
||||
suit = /obj/item/clothing/suit/space/hardsuit/lavaknight
|
||||
suit_store = /obj/item/tank/internals/oxygen
|
||||
id = /obj/item/card/id/knight //END OF CIT CHANGE
|
||||
id = /obj/item/card/id/knight
|
||||
id_job = "Knight"
|
||||
if("Assistant")
|
||||
uniform = /obj/item/clothing/under/color/grey
|
||||
belt = /obj/item/tank/internals/emergency_oxygen
|
||||
mask = /obj/item/clothing/mask/gas
|
||||
ears = /obj/item/radio/headset
|
||||
gloves = /obj/item/clothing/gloves/color/fyellow
|
||||
id = /obj/item/card/id/silver/reaper //looks cool and has a fancy name but only a 1% chance
|
||||
back = /obj/item/storage/backpack
|
||||
backpack_contents = list(/obj/item/stack/cable_coil = 12, /obj/item/assembly/flash = 1, /obj/item/storage/fancy/donut_box = 1, /obj/item/storage/fancy/cigarettes/cigpack_shadyjims = 1, /obj/item/lighter = 1)
|
||||
if(prob(99))
|
||||
id = /obj/item/card/id
|
||||
id_job = "Assisant"
|
||||
if(prob(95))
|
||||
head = /obj/item/clothing/head/hardhat/red
|
||||
if(prob(5))
|
||||
gloves = /obj/item/clothing/gloves/color/yellow
|
||||
if(prob(10))
|
||||
back = /obj/item/twohanded/spear
|
||||
backpack_contents = null
|
||||
if(prob(90))
|
||||
r_pocket = /obj/item/kitchen/knife
|
||||
if(prob(60))
|
||||
l_pocket = /obj/item/soap/homemade
|
||||
if("Beelegion")
|
||||
uniform = /obj/item/clothing/under/color/yellow
|
||||
suit = /obj/item/clothing/suit/hooded/bee_costume
|
||||
shoes = /obj/item/clothing/shoes/sneakers/yellow
|
||||
gloves = /obj/item/clothing/gloves/color/yellow
|
||||
ears = /obj/item/radio/headset
|
||||
belt = /obj/item/storage/belt/fannypack/yellow
|
||||
id_job = "Assisant"
|
||||
id = /obj/item/card/id
|
||||
l_pocket = /obj/item/reagent_containers/food/drinks/soda_cans/buzz_fuzz
|
||||
mask = /obj/item/clothing/mask/rat/bee
|
||||
. = ..()
|
||||
|
||||
@@ -186,12 +186,13 @@
|
||||
if(M.stat == DEAD) // our victim died
|
||||
if(!client)
|
||||
if(!rabid && !attacked)
|
||||
if(M.LAssailant && M.LAssailant != M)
|
||||
var/mob/living/carbon/their_attacker = M.getLAssailant()
|
||||
if(their_attacker != M)
|
||||
if(prob(50))
|
||||
if(!(M.LAssailant in Friends))
|
||||
Friends[M.LAssailant] = 1
|
||||
if(!(their_attacker in Friends))
|
||||
Friends[their_attacker] = 1
|
||||
else
|
||||
++Friends[M.LAssailant]
|
||||
++Friends[their_attacker]
|
||||
else
|
||||
to_chat(src, "<i>This subject does not have a strong enough life energy anymore...</i>")
|
||||
|
||||
|
||||
@@ -70,7 +70,8 @@
|
||||
|
||||
var/colour = "grey"
|
||||
var/coretype = /obj/item/slime_extract/grey
|
||||
var/list/slime_mutation[4]
|
||||
var/list/slime_mutation
|
||||
var/static/list/color_mutation_cache = list()
|
||||
|
||||
var/static/list/slime_colours = list("rainbow", "grey", "purple", "metal", "orange",
|
||||
"blue", "dark blue", "dark purple", "yellow", "silver", "pink", "red",
|
||||
@@ -84,6 +85,7 @@
|
||||
|
||||
|
||||
/mob/living/simple_animal/slime/Initialize(mapload, new_colour="grey", new_is_adult=FALSE)
|
||||
initialize_mutations()
|
||||
var/datum/action/innate/slime/feed/F = new
|
||||
F.Grant(src)
|
||||
|
||||
@@ -108,10 +110,16 @@
|
||||
AC.Remove(src)
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/slime/proc/initialize_mutations()
|
||||
var/list/cached = color_mutation_cache[colour]
|
||||
if(!cached)
|
||||
cached = color_mutation_cache[colour] = mutation_table(colour)
|
||||
slime_mutation = cached
|
||||
|
||||
/mob/living/simple_animal/slime/proc/set_colour(new_colour)
|
||||
colour = new_colour
|
||||
update_name()
|
||||
slime_mutation = mutation_table(colour)
|
||||
initialize_mutations()
|
||||
var/sanitizedcolour = replacetext(colour, " ", "")
|
||||
coretype = text2path("/obj/item/slime_extract/[sanitizedcolour]")
|
||||
regenerate_icons()
|
||||
|
||||
@@ -5,6 +5,8 @@
|
||||
GLOB.all_clockwork_mobs -= src
|
||||
GLOB.mob_directory -= tag
|
||||
focus = null
|
||||
LAssailant = null
|
||||
movespeed_modification = null
|
||||
for (var/alert in alerts)
|
||||
clear_alert(alert, TRUE)
|
||||
if(observers && observers.len)
|
||||
@@ -952,3 +954,28 @@ GLOBAL_VAR_INIT(exploit_warn_spam_prevention, 0)
|
||||
/mob/setMovetype(newval)
|
||||
. = ..()
|
||||
update_movespeed(FALSE)
|
||||
|
||||
/mob/proc/getLAssailant()
|
||||
return LAssailant?.resolve()
|
||||
|
||||
/// Updates the grab state of the mob and updates movespeed
|
||||
/mob/setGrabState(newstate)
|
||||
. = ..()
|
||||
if(grab_state == GRAB_PASSIVE)
|
||||
remove_movespeed_modifier(MOVESPEED_ID_MOB_GRAB_STATE, update=TRUE)
|
||||
else
|
||||
add_movespeed_modifier(MOVESPEED_ID_MOB_GRAB_STATE, update=TRUE, priority=100, override=TRUE, multiplicative_slowdown=grab_state*3, blacklisted_movetypes=FLOATING)
|
||||
|
||||
/mob/proc/update_equipment_speed_mods()
|
||||
var/speedies = equipped_speed_mods()
|
||||
if(!speedies)
|
||||
remove_movespeed_modifier(MOVESPEED_ID_MOB_EQUIPMENT, update=TRUE)
|
||||
else
|
||||
add_movespeed_modifier(MOVESPEED_ID_MOB_EQUIPMENT, update=TRUE, priority=100, override=TRUE, multiplicative_slowdown=speedies, blacklisted_movetypes=FLOATING)
|
||||
|
||||
/// Gets the combined speed modification of all worn items
|
||||
/// Except base mob type doesnt really wear items
|
||||
/mob/proc/equipped_speed_mods()
|
||||
for(var/obj/item/I in held_items)
|
||||
if(I.item_flags & SLOWS_WHILE_IN_HAND)
|
||||
. += I.slowdown
|
||||
|
||||
@@ -80,8 +80,8 @@
|
||||
var/list/faction = list("neutral") //A list of factions that this mob is currently in, for hostile mob targetting, amongst other things
|
||||
var/move_on_shuttle = 1 // Can move on the shuttle.
|
||||
|
||||
//The last mob/living/carbon to push/drag/grab this mob (mostly used by slimes friend recognition)
|
||||
var/mob/living/carbon/LAssailant = null
|
||||
/// The last mob/living/carbon to push/drag/grab this mob (mostly used by slimes friend recognition)
|
||||
var/datum/weakref/LAssailant
|
||||
|
||||
var/list/obj/user_movement_hooks //Passes movement in client/Move() to these!
|
||||
|
||||
|
||||
@@ -249,8 +249,12 @@
|
||||
/mob/proc/slip(s_amount, w_amount, obj/O, lube)
|
||||
return
|
||||
|
||||
/mob/proc/update_gravity()
|
||||
return
|
||||
/mob/proc/update_gravity(has_gravity, override=FALSE)
|
||||
var/speed_change = max(0, has_gravity - STANDARD_GRAVITY)
|
||||
if(!speed_change)
|
||||
remove_movespeed_modifier(MOVESPEED_ID_MOB_GRAVITY, update=TRUE)
|
||||
else
|
||||
add_movespeed_modifier(MOVESPEED_ID_MOB_GRAVITY, update=TRUE, priority=100, override=TRUE, multiplicative_slowdown=speed_change, blacklisted_movetypes=FLOATING)
|
||||
|
||||
//bodypart selection - Cyberboss
|
||||
//8 toggles through head - eyes - mouth
|
||||
|
||||
@@ -12,12 +12,26 @@
|
||||
slot_flags = ITEM_SLOT_ID | ITEM_SLOT_BELT
|
||||
has_light = TRUE //LED flashlight!
|
||||
comp_light_luminosity = 2.3 //Same as the PDA
|
||||
var/has_variants = TRUE
|
||||
var/finish_color = null
|
||||
|
||||
/obj/item/modular_computer/tablet/update_icon()
|
||||
..()
|
||||
if(!finish_color)
|
||||
finish_color = pick("red","blue","brown","green","black")
|
||||
icon_state = "tablet-[finish_color]"
|
||||
icon_state_unpowered = "tablet-[finish_color]"
|
||||
icon_state_powered = "tablet-[finish_color]"
|
||||
if(has_variants)
|
||||
if(!finish_color)
|
||||
finish_color = pick("red","blue","brown","green","black")
|
||||
icon_state = "tablet-[finish_color]"
|
||||
icon_state_unpowered = "tablet-[finish_color]"
|
||||
icon_state_powered = "tablet-[finish_color]"
|
||||
|
||||
/obj/item/modular_computer/tablet/syndicate_contract_uplink
|
||||
name = "contractor tablet"
|
||||
icon = 'icons/obj/contractor_tablet.dmi'
|
||||
icon_state = "tablet-red"
|
||||
icon_state_unpowered = "tablet"
|
||||
icon_state_powered = "tablet"
|
||||
icon_state_menu = "assign"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
slot_flags = ITEM_SLOT_ID | ITEM_SLOT_BELT
|
||||
comp_light_luminosity = 6.3
|
||||
has_variants = FALSE
|
||||
@@ -27,3 +27,18 @@
|
||||
install_component(new /obj/item/computer_hardware/hard_drive/small)
|
||||
install_component(new /obj/item/computer_hardware/network_card)
|
||||
install_component(new /obj/item/computer_hardware/printer/mini)
|
||||
|
||||
/obj/item/modular_computer/tablet/syndicate_contract_uplink/preset/uplink/Initialize() // Given by the syndicate as part of the contract uplink bundle - loads in the Contractor Uplink.
|
||||
. = ..()
|
||||
var/obj/item/computer_hardware/hard_drive/small/syndicate/hard_drive = new
|
||||
var/datum/computer_file/program/contract_uplink/uplink = new
|
||||
active_program = uplink
|
||||
uplink.program_state = PROGRAM_STATE_ACTIVE
|
||||
uplink.computer = src
|
||||
hard_drive.store_file(uplink)
|
||||
install_component(new /obj/item/computer_hardware/processor_unit/small)
|
||||
install_component(new /obj/item/computer_hardware/battery(src, /obj/item/stock_parts/cell/computer))
|
||||
install_component(hard_drive)
|
||||
install_component(new /obj/item/computer_hardware/network_card)
|
||||
install_component(new /obj/item/computer_hardware/card_slot)
|
||||
install_component(new /obj/item/computer_hardware/printer/mini)
|
||||
@@ -0,0 +1,175 @@
|
||||
/datum/computer_file/program/contract_uplink
|
||||
filename = "contractor uplink"
|
||||
filedesc = "Syndicate Contract Uplink"
|
||||
program_icon_state = "assign"
|
||||
extended_desc = "A standard, Syndicate issued system for handling important contracts while on the field."
|
||||
size = 10
|
||||
requires_ntnet = 0
|
||||
available_on_ntnet = 0
|
||||
unsendable = 1
|
||||
undeletable = 1
|
||||
tgui_id = "synd_contract"
|
||||
ui_style = "syndicate"
|
||||
ui_x = 600
|
||||
ui_y = 600
|
||||
var/error = ""
|
||||
var/page = CONTRACT_UPLINK_PAGE_CONTRACTS
|
||||
var/assigned = FALSE
|
||||
|
||||
/datum/computer_file/program/contract_uplink/run_program(var/mob/living/user)
|
||||
. = ..(user)
|
||||
|
||||
/datum/computer_file/program/contract_uplink/ui_act(action, params)
|
||||
if(..())
|
||||
return 1
|
||||
var/mob/living/user = usr
|
||||
var/obj/item/computer_hardware/hard_drive/small/syndicate/hard_drive = computer.all_components[MC_HDD]
|
||||
switch(action)
|
||||
if("PRG_contract-accept")
|
||||
var/contract_id = text2num(params["contract_id"])
|
||||
// Set as the active contract
|
||||
hard_drive.traitor_data.contractor_hub.assigned_contracts[contract_id].status = CONTRACT_STATUS_ACTIVE
|
||||
hard_drive.traitor_data.contractor_hub.current_contract = hard_drive.traitor_data.contractor_hub.assigned_contracts[contract_id]
|
||||
program_icon_state = "single_contract"
|
||||
return 1
|
||||
if("PRG_login")
|
||||
var/datum/antagonist/traitor/traitor_data = user.mind.has_antag_datum(/datum/antagonist/traitor)
|
||||
if(traitor_data) // Bake their data right into the hard drive, or we don't allow non-antags gaining access to unused contract system. We also create their contracts at this point.
|
||||
if(!traitor_data.contractor_hub) // Only play greet sound, and handle contractor hub when assigning for the first time.
|
||||
traitor_data.contractor_hub = new
|
||||
traitor_data.contractor_hub.create_hub_items()
|
||||
user.playsound_local(user, 'sound/effects/contractstartup.ogg', 100, 0)
|
||||
// Stops any topic exploits such as logging in multiple times on a single system.
|
||||
if(!assigned)
|
||||
traitor_data.contractor_hub.create_contracts(traitor_data.owner)
|
||||
hard_drive.traitor_data = traitor_data
|
||||
program_icon_state = "contracts"
|
||||
assigned = TRUE
|
||||
else
|
||||
error = "Incorrect login details."
|
||||
return 1
|
||||
if("PRG_call_extraction")
|
||||
if(hard_drive.traitor_data.contractor_hub.current_contract.status != CONTRACT_STATUS_EXTRACTING)
|
||||
if(hard_drive.traitor_data.contractor_hub.current_contract.handle_extraction(user))
|
||||
user.playsound_local(user, 'sound/effects/confirmdropoff.ogg', 100, 1)
|
||||
hard_drive.traitor_data.contractor_hub.current_contract.status = CONTRACT_STATUS_EXTRACTING
|
||||
program_icon_state = "extracted"
|
||||
else
|
||||
user.playsound_local(user, 'sound/machines/uplinkerror.ogg', 50)
|
||||
error = "Either both you or your target aren't at the dropoff location, or the pod hasn't got a valid place to land. Clear space, or make sure you're both inside."
|
||||
else
|
||||
user.playsound_local(user, 'sound/machines/uplinkerror.ogg', 50)
|
||||
error = "Already extracting... Place the target into the pod. If the pod was destroyed, you will need to cancel this contract."
|
||||
return 1
|
||||
if("PRG_contract_abort")
|
||||
var/contract_id = hard_drive.traitor_data.contractor_hub.current_contract.id
|
||||
hard_drive.traitor_data.contractor_hub.current_contract = null
|
||||
hard_drive.traitor_data.contractor_hub.assigned_contracts[contract_id].status = CONTRACT_STATUS_ABORTED
|
||||
program_icon_state = "contracts"
|
||||
return 1
|
||||
if("PRG_redeem_TC")
|
||||
if(hard_drive.traitor_data.contractor_hub.contract_TC_to_redeem)
|
||||
var/obj/item/stack/telecrystal/crystals = new /obj/item/stack/telecrystal(get_turf(user), hard_drive.traitor_data.contractor_hub.contract_TC_to_redeem)
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(H.put_in_hands(crystals))
|
||||
to_chat(H, "<span class='notice'>Your payment materializes into your hands!</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>Your payment materializes onto the floor.</span>")
|
||||
hard_drive.traitor_data.contractor_hub.contract_TC_payed_out += hard_drive.traitor_data.contractor_hub.contract_TC_to_redeem
|
||||
hard_drive.traitor_data.contractor_hub.contract_TC_to_redeem = 0
|
||||
return 1
|
||||
else
|
||||
user.playsound_local(user, 'sound/machines/uplinkerror.ogg', 50)
|
||||
return 1
|
||||
if("PRG_clear_error")
|
||||
error = ""
|
||||
if("PRG_contractor_hub")
|
||||
page = CONTRACT_UPLINK_PAGE_HUB
|
||||
program_icon_state = "store"
|
||||
if("PRG_hub_back")
|
||||
page = CONTRACT_UPLINK_PAGE_CONTRACTS
|
||||
program_icon_state = "contracts"
|
||||
if("buy_hub")
|
||||
if(hard_drive.traitor_data.owner.current == user)
|
||||
var/item = params["item"]
|
||||
for (var/datum/contractor_item/hub_item in hard_drive.traitor_data.contractor_hub.hub_items)
|
||||
if (hub_item.name == item)
|
||||
hub_item.handle_purchase(hard_drive.traitor_data.contractor_hub, user)
|
||||
else
|
||||
error = "Invalid user... You weren't recognised as the user of this system."
|
||||
|
||||
/datum/computer_file/program/contract_uplink/ui_data(mob/user)
|
||||
var/list/data = list()
|
||||
var/obj/item/computer_hardware/hard_drive/small/syndicate/hard_drive = computer.all_components[MC_HDD]
|
||||
var/screen_to_be = null
|
||||
|
||||
if(hard_drive && hard_drive.traitor_data != null)
|
||||
var/datum/antagonist/traitor/traitor_data = hard_drive.traitor_data
|
||||
error = ""
|
||||
data = get_header_data()
|
||||
if(traitor_data.contractor_hub.current_contract)
|
||||
data["ongoing_contract"] = TRUE
|
||||
screen_to_be = "single_contract"
|
||||
if(traitor_data.contractor_hub.current_contract.status == CONTRACT_STATUS_EXTRACTING)
|
||||
data["extraction_enroute"] = TRUE
|
||||
screen_to_be = "extracted"
|
||||
data["logged_in"] = TRUE
|
||||
data["station_name"] = GLOB.station_name
|
||||
data["redeemable_tc"] = traitor_data.contractor_hub.contract_TC_to_redeem
|
||||
data["contract_rep"] = traitor_data.contractor_hub.contract_rep
|
||||
data["page"] = page
|
||||
data["error"] = error
|
||||
for(var/datum/contractor_item/hub_item in traitor_data.contractor_hub.hub_items)
|
||||
data["contractor_hub_items"] += list(list(
|
||||
"name" = hub_item.name,
|
||||
"desc" = hub_item.desc,
|
||||
"cost" = hub_item.cost,
|
||||
"limited" = hub_item.limited,
|
||||
"item_icon" = hub_item.item_icon
|
||||
))
|
||||
for(var/datum/syndicate_contract/contract in traitor_data.contractor_hub.assigned_contracts)
|
||||
var/target_rank = ""
|
||||
if(contract.contract.target)
|
||||
var/datum/data/record/record = find_record("name", contract.contract.target.current.real_name, GLOB.data_core.general)
|
||||
if(record)
|
||||
target_rank = record.fields["rank"]
|
||||
else
|
||||
target_rank = "Unknown"
|
||||
data["contracts"] += list(list(
|
||||
"target" = contract.contract.target,
|
||||
"target_rank" = target_rank,
|
||||
"payout" = contract.contract.payout,
|
||||
"payout_bonus" = contract.contract.payout_bonus,
|
||||
"dropoff" = contract.contract.dropoff,
|
||||
"id" = contract.id,
|
||||
"status" = contract.status
|
||||
))
|
||||
|
||||
var/direction
|
||||
if(traitor_data.contractor_hub.current_contract)
|
||||
var/turf/curr = get_turf(user)
|
||||
var/turf/dropoff_turf
|
||||
data["current_location"] = "[get_area_name(curr, TRUE)]"
|
||||
for(var/turf/content in traitor_data.contractor_hub.current_contract.contract.dropoff.contents)
|
||||
if(isturf(content))
|
||||
dropoff_turf = content
|
||||
break
|
||||
if(curr.z == dropoff_turf.z) //Direction calculations for same z-level only
|
||||
direction = uppertext(dir2text(get_dir(curr, dropoff_turf))) //Direction text (East, etc). Not as precise, but still helpful.
|
||||
if(get_area(user) == traitor_data.contractor_hub.current_contract.contract.dropoff)
|
||||
direction = "LOCATION CONFIRMED"
|
||||
else
|
||||
direction = "???"
|
||||
data["dropoff_direction"] = direction
|
||||
if (page == CONTRACT_UPLINK_PAGE_HUB)
|
||||
screen_to_be = "store"
|
||||
if (!screen_to_be)
|
||||
screen_to_be = "contracts"
|
||||
else
|
||||
data["logged_in"] = FALSE
|
||||
if (!screen_to_be)
|
||||
screen_to_be = "assign"
|
||||
program_icon_state = screen_to_be
|
||||
update_computer_icon()
|
||||
return data
|
||||
@@ -158,6 +158,12 @@
|
||||
icon_state = "ssd_mini"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
|
||||
/obj/item/computer_hardware/hard_drive/small/syndicate // Syndicate variant - very slight better
|
||||
desc = "An efficient SSD for portable devices developed by a rival organisation."
|
||||
power_usage = 8
|
||||
max_capacity = 70
|
||||
var/datum/antagonist/traitor/traitor_data // Syndicate hard drive has the user's data baked directly into it on creation
|
||||
|
||||
/obj/item/computer_hardware/hard_drive/micro
|
||||
name = "micro solid state drive"
|
||||
desc = "A highly efficient SSD chip for portable devices."
|
||||
|
||||
@@ -657,8 +657,7 @@ GLOBAL_LIST_EMPTY(allCasters)
|
||||
var/mob/living/silicon/ai_user = user
|
||||
scanned_user = "[ai_user.name] ([ai_user.job])"
|
||||
else
|
||||
throw EXCEPTION("Invalid user for this proc")
|
||||
return
|
||||
CRASH("Invalid user for this proc")
|
||||
|
||||
/obj/machinery/newscaster/proc/print_paper()
|
||||
SSblackbox.record_feedback("amount", "newspapers_printed", 1)
|
||||
|
||||
@@ -69,7 +69,7 @@ Contents:
|
||||
Mind.add_antag_datum(ninjadatum)
|
||||
|
||||
if(Ninja.mind != Mind) //something has gone wrong!
|
||||
throw EXCEPTION("Ninja created with incorrect mind")
|
||||
stack_trace("Ninja created with incorrect mind")
|
||||
|
||||
spawned_mobs += Ninja
|
||||
message_admins("[ADMIN_LOOKUPFLW(Ninja)] has been made into a ninja by an event.")
|
||||
|
||||
@@ -37,8 +37,7 @@
|
||||
var/mindrain = 200
|
||||
var/maxdrain = 400
|
||||
|
||||
var/stunforce = 140 //Same as stunbaton, adjustable.
|
||||
|
||||
var/stunforce = 100
|
||||
|
||||
/obj/item/clothing/gloves/space_ninja/Touch(atom/A,proximity)
|
||||
if(!candrain || draining)
|
||||
|
||||
@@ -22,7 +22,7 @@ Contents:
|
||||
/obj/item/clothing/mask/gas/space_ninja/handle_speech(datum/source, list/speech_args)
|
||||
var/message = speech_args[SPEECH_MESSAGE]
|
||||
if(message[1] != "*")
|
||||
var/list/temp_message = text2list(message, " ")
|
||||
var/list/temp_message = splittext(message, " ")
|
||||
var/list/pick_list = list()
|
||||
for(var/i in 1 to temp_message.len)
|
||||
pick_list += i
|
||||
@@ -32,7 +32,7 @@ Contents:
|
||||
continue
|
||||
temp_message[H] = ninjaspeak(temp_message[H])
|
||||
pick_list -= H
|
||||
message = list2text(temp_message, " ")
|
||||
message = temp_message.Join(" ")
|
||||
|
||||
//The Alternate speech mod is now the main one.
|
||||
message = replacetext(message, "l", "r")
|
||||
|
||||
@@ -53,12 +53,10 @@ It is possible to destroy the net by the occupant or someone else.
|
||||
if(ishuman(affecting))
|
||||
var/mob/living/carbon/human/H = affecting
|
||||
for(var/obj/item/W in H)
|
||||
if(W == H.w_uniform)
|
||||
if(W == H.w_uniform || W == H.shoes)
|
||||
continue//So all they're left with are shoes and uniform.
|
||||
if(W == H.shoes)
|
||||
continue
|
||||
H.dropItemToGround(W)
|
||||
|
||||
H.dna.species.give_important_for_life(H) // After we remove items, at least give them what they need to live.
|
||||
var/datum/antagonist/antag_datum
|
||||
for(var/datum/antagonist/ninja/AD in GLOB.antagonists) //Because only ninjas get capture objectives; They're not doable without the suit.
|
||||
if(AD.owner == master)
|
||||
|
||||
@@ -264,7 +264,6 @@ They *could* go in their appropriate files, but this is supposed to be modular
|
||||
electrocute_act(15, H)
|
||||
|
||||
DefaultCombatKnockdown(G.stunforce)
|
||||
adjustStaminaLoss(G.stunforce*0.1, affected_zone = (istype(H) ? H.zone_selected : BODY_ZONE_CHEST))
|
||||
apply_effect(EFFECT_STUTTER, G.stunforce)
|
||||
SEND_SIGNAL(src, COMSIG_LIVING_MINOR_SHOCK)
|
||||
|
||||
|
||||
@@ -79,6 +79,7 @@
|
||||
linked_filter = null
|
||||
linked_turfs.Cut()
|
||||
mobs_in_pool.Cut()
|
||||
mist_off()
|
||||
return ..()
|
||||
|
||||
/obj/machinery/pool/controller/proc/scan_things()
|
||||
@@ -411,6 +412,7 @@
|
||||
/obj/machinery/pool/controller/proc/mist_on() //Spawn /obj/effect/mist (from the shower) on all linked pool tiles
|
||||
if(mist_state)
|
||||
return
|
||||
mist_off() //make sure it cycles and deletes everything
|
||||
mist_state = TRUE
|
||||
for(var/X in linked_turfs)
|
||||
var/turf/open/pool/W = X
|
||||
@@ -419,6 +421,5 @@
|
||||
linked_mist += M
|
||||
|
||||
/obj/machinery/pool/controller/proc/mist_off() //Delete all /obj/effect/mist from all linked pool tiles.
|
||||
for(var/M in linked_mist)
|
||||
qdel(M)
|
||||
QDEL_LIST(linked_mist)
|
||||
mist_state = FALSE
|
||||
|
||||
@@ -570,8 +570,7 @@
|
||||
else if (istype(W, /obj/item/stack/cable_coil) && opened)
|
||||
var/turf/host_turf = get_turf(src)
|
||||
if(!host_turf)
|
||||
throw EXCEPTION("attackby on APC when it's not on a turf")
|
||||
return
|
||||
CRASH("attackby on APC when it's not on a turf")
|
||||
if (host_turf.intact)
|
||||
to_chat(user, "<span class='warning'>You must remove the floor plating in front of the APC first!</span>")
|
||||
return
|
||||
|
||||
@@ -67,8 +67,7 @@
|
||||
/obj/item/gun/energy/Destroy()
|
||||
if(flags_1 & INITIALIZED_1)
|
||||
QDEL_NULL(cell)
|
||||
if(!(flags_1 & HOLOGRAM_1)) //holodeck stuff.
|
||||
QDEL_LIST(ammo_type)
|
||||
QDEL_LIST(ammo_type)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
return ..()
|
||||
|
||||
|
||||
@@ -136,7 +136,7 @@
|
||||
reagents.reaction(target, TOUCH)
|
||||
|
||||
else if(bartender_check(target) && thrown)
|
||||
visible_message("<span class='notice'>[src] lands onto the [target.name] without spilling a single drop.</span>")
|
||||
visible_message("<span class='notice'>[src] lands without spilling a single drop.</span>")
|
||||
transform = initial(transform)
|
||||
addtimer(CALLBACK(src, .proc/ForceResetRotation), 1)
|
||||
|
||||
@@ -153,11 +153,10 @@
|
||||
log_reagent("SPLASH - [src] object SplashReagents() onto [target] at [T] ([AREACOORD(T)])[throwerstring] - [reagents.log_list()]")
|
||||
visible_message("<span class='notice'>[src] spills its contents all over [target].</span>")
|
||||
reagents.reaction(target, TOUCH)
|
||||
reagents.clear_reagents()
|
||||
if(QDELETED(src))
|
||||
return
|
||||
|
||||
reagents.clear_reagents()
|
||||
|
||||
//melts plastic beakers
|
||||
/obj/item/reagent_containers/microwave_act(obj/machinery/microwave/M)
|
||||
reagents.expose_temperature(1000)
|
||||
|
||||
@@ -354,6 +354,14 @@
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/item/reagent_containers/glass/bucket/wood
|
||||
name = "wooden bucket"
|
||||
desc = "It's a bucket made of wood."
|
||||
icon_state = "bucket_wooden"
|
||||
custom_materials = null
|
||||
slot_flags = NONE
|
||||
item_flags = NO_MAT_REDEMPTION
|
||||
|
||||
/obj/item/reagent_containers/glass/beaker/waterbottle
|
||||
name = "bottle of water"
|
||||
desc = "A bottle of water filled at an old Earth bottling facility."
|
||||
|
||||
@@ -137,7 +137,7 @@
|
||||
else
|
||||
target.visible_message("<span class='danger'>[user] has placed [target] in [src].</span>", "<span class='userdanger'>[user] has placed [target] in [src].</span>")
|
||||
log_combat(user, target, "stuffed", addition="into [src]")
|
||||
target.LAssailant = user
|
||||
target.LAssailant = WEAKREF(user)
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/disposal/proc/can_stuff_mob_in(mob/living/target, mob/living/user, pushing = FALSE)
|
||||
|
||||
@@ -53,7 +53,7 @@ other types of metals and chemistry for reagents).
|
||||
for(var/i in materials) //Go through all of our materials, get the subsystem instance, and then replace the list.
|
||||
var/amount = materials[i]
|
||||
if(!istext(i)) //Not a category, so get the ref the normal way
|
||||
var/datum/material/M = getmaterialref(i)
|
||||
var/datum/material/M = SSmaterials.GetMaterialRef(i)
|
||||
temp_list[M] = amount
|
||||
else
|
||||
temp_list[i] = amount
|
||||
|
||||
@@ -27,7 +27,7 @@
|
||||
rogue_types = list(/datum/nanite_program/toxic, /datum/nanite_program/nerve_decay)
|
||||
|
||||
/datum/nanite_program/adrenaline/on_trigger()
|
||||
host_mob.do_adrenaline(-10, TRUE, TRUE, FALSE, TRUE, list(/datum/reagent/medicine/stimulants = 1.5), "<span class='notice'>You feel a sudden surge of energy!</span>", FALSE, FALSE, FALSE)
|
||||
host_mob.do_adrenaline(50, TRUE, TRUE, FALSE, TRUE, list(), "<span class='notice'>You feel a sudden surge of energy!</span>", 25)
|
||||
|
||||
/datum/nanite_program/hardening
|
||||
name = "Dermal Hardening"
|
||||
|
||||
@@ -236,7 +236,7 @@
|
||||
if(X.monkeys >= 1)
|
||||
var/mob/living/carbon/monkey/food = new /mob/living/carbon/monkey(remote_eye.loc, TRUE, owner)
|
||||
if (!QDELETED(food))
|
||||
food.LAssailant = C
|
||||
food.LAssailant = WEAKREF(C)
|
||||
X.monkeys --
|
||||
to_chat(owner, "<span class='notice'>[X] now has [X.monkeys] monkey(s) left.</span>")
|
||||
else
|
||||
@@ -474,7 +474,7 @@
|
||||
if(X.monkeys >= 1)
|
||||
var/mob/living/carbon/monkey/food = new /mob/living/carbon/monkey(T, TRUE, C)
|
||||
if (!QDELETED(food))
|
||||
food.LAssailant = C
|
||||
food.LAssailant = WEAKREF(C)
|
||||
X.monkeys--
|
||||
X.monkeys = round(X.monkeys, 0.1) //Prevents rounding errors
|
||||
to_chat(C, "<span class='notice'>[X] now has [X.monkeys] monkey(s) stored.</span>")
|
||||
|
||||
@@ -30,6 +30,17 @@
|
||||
cost = 14 // normally 16
|
||||
include_modes = list(/datum/game_mode/nuclear)
|
||||
|
||||
/datum/uplink_item/bundles_TC/contract_kit
|
||||
name = "Contract Kit"
|
||||
desc = "The Syndicate have offered you the chance to become a contractor, take on kidnapping contracts for TC and cash payouts. Upon purchase, \
|
||||
you'll be granted your own contract uplink embedded within the supplied tablet computer. Additionally, you'll be granted \
|
||||
standard contractor gear to help with your mission - comes supplied with the tablet, specialised space suit, chameleon jumpsuit and mask, \
|
||||
specialised contractor baton, and three randomly selected low cost items. Can include otherwise unobtainable items."
|
||||
item = /obj/item/storage/box/syndie_kit/contract_kit
|
||||
cost = 20
|
||||
player_minimum = 20
|
||||
exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
|
||||
|
||||
/datum/uplink_item/bundles_TC/cybernetics_bundle
|
||||
name = "Cybernetic Implants Bundle"
|
||||
desc = "A random selection of cybernetic implants. Guaranteed 5 high quality implants. Comes with an autosurgeon."
|
||||
|
||||
@@ -161,6 +161,8 @@
|
||||
SSbellies.belly_list -= src
|
||||
if(owner?.vore_organs)
|
||||
owner.vore_organs -= src
|
||||
if(owner.vore_selected == src)
|
||||
owner.vore_selected = null
|
||||
owner = null
|
||||
. = ..()
|
||||
|
||||
@@ -413,7 +415,7 @@
|
||||
if("em")
|
||||
raw_messages = examine_messages
|
||||
|
||||
var/messages = list2text(raw_messages,delim)
|
||||
var/messages = raw_messages.Join(delim)
|
||||
return messages
|
||||
|
||||
// The next function sets the messages on the belly, from human-readable var
|
||||
@@ -422,7 +424,7 @@
|
||||
/obj/belly/proc/set_messages(var/raw_text, var/type, var/delim = "\n\n")
|
||||
ASSERT(type == "smo" || type == "smi" || type == "dmo" || type == "dmp" || type == "em")
|
||||
|
||||
var/list/raw_list = text2list(html_encode(raw_text),delim)
|
||||
var/list/raw_list = splittext(html_encode(raw_text),delim)
|
||||
if(raw_list.len > 10)
|
||||
raw_list.Cut(11)
|
||||
testing("[owner] tried to set [lowertext(name)] with 11+ messages")
|
||||
|
||||
@@ -574,7 +574,7 @@
|
||||
if(new_bulge == 0) //Disable.
|
||||
selected.bulge_size = 0
|
||||
to_chat(user,"<span class='notice'>Your stomach will not be seen on examine.</span>")
|
||||
else if (!IsInRange(new_bulge,25,200))
|
||||
else if (!ISINRANGE(new_bulge,25,200))
|
||||
selected.bulge_size = 0.25 //Set it to the default.
|
||||
to_chat(user,"<span class='notice'>Invalid size.</span>")
|
||||
else if(new_bulge)
|
||||
|
||||
@@ -78,12 +78,12 @@ in their list
|
||||
|
||||
/proc/list_to_object(var/list/data, var/loc)
|
||||
if(!islist(data))
|
||||
throw EXCEPTION("You didn't give me a list, bucko")
|
||||
stack_trace("You didn't give me a list, bucko")
|
||||
if(!("type" in data))
|
||||
throw EXCEPTION("No 'type' field in the data")
|
||||
stack_trace("No 'type' field in the data")
|
||||
var/path = text2path(data["type"])
|
||||
if(!path)
|
||||
throw EXCEPTION("Path not found: [path]")
|
||||
stack_trace("Path not found: [path]")
|
||||
|
||||
var/atom/movable/thing = new path(loc)
|
||||
thing.deserialize(data)
|
||||
|
||||
Reference in New Issue
Block a user