Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit610
This commit is contained in:
@@ -16,6 +16,7 @@
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QDEL_LIST(stomach_contents)
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QDEL_LIST(bodyparts)
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QDEL_LIST(implants)
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hand_bodyparts = null //Just references out bodyparts, don't need to delete twice.
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remove_from_all_data_huds()
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QDEL_NULL(dna)
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GLOB.carbon_list -= src
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@@ -1,15 +1,3 @@
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/mob/living/carbon/movement_delay()
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. = ..()
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. += grab_state * 3 //can't go fast while grabbing something.
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if(!get_leg_ignore()) //ignore the fact we lack legs
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var/leg_amount = get_num_legs()
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. += 6 - 3*leg_amount //the fewer the legs, the slower the mob
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if(!leg_amount)
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. += 6 - 3*get_num_arms() //crawling is harder with fewer arms
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if(legcuffed)
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. += legcuffed.slowdown
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/mob/living/carbon/slip(knockdown_amount, obj/O, lube)
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if(movement_type & FLYING && !(lube & FLYING_DOESNT_HELP))
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return FALSE
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@@ -948,6 +948,22 @@
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if(is_type_in_typecache(active_item, GLOB.shove_disarming_types))
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visible_message("<span class='warning'>[src.name] regains their grip on \the [active_item]!</span>", "<span class='warning'>You regain your grip on \the [active_item]</span>", null, COMBAT_MESSAGE_RANGE)
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/mob/living/carbon/human/updatehealth()
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. = ..()
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if(HAS_TRAIT(src, TRAIT_IGNORESLOWDOWN))
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remove_movespeed_modifier(MOVESPEED_ID_DAMAGE_SLOWDOWN)
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remove_movespeed_modifier(MOVESPEED_ID_DAMAGE_SLOWDOWN_FLYING)
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return
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var/stambufferinfluence = (bufferedstam*(100/stambuffer))*0.2 //CIT CHANGE - makes stamina buffer influence movedelay
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var/health_deficiency = ((100 + stambufferinfluence) - health + (getStaminaLoss()*0.75))//CIT CHANGE - reduces the impact of staminaloss and makes stamina buffer influence it
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if(health_deficiency >= 40)
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add_movespeed_modifier(MOVESPEED_ID_DAMAGE_SLOWDOWN, override = TRUE, multiplicative_slowdown = ((health_deficiency-39) / 75), blacklisted_movetypes = FLOATING|FLYING)
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add_movespeed_modifier(MOVESPEED_ID_DAMAGE_SLOWDOWN_FLYING, override = TRUE, multiplicative_slowdown = ((health_deficiency-39) / 25), movetypes = FLOATING)
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else
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remove_movespeed_modifier(MOVESPEED_ID_DAMAGE_SLOWDOWN)
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remove_movespeed_modifier(MOVESPEED_ID_DAMAGE_SLOWDOWN_FLYING)
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/mob/living/carbon/human/do_after_coefficent()
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. = ..()
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. *= physiology.do_after_speed
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@@ -9,8 +9,8 @@
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/mob/living/carbon/human/movement_delay()
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. = ..()
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if(dna && dna.species)
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. += dna.species.movement_delay(src)
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if (m_intent == MOVE_INTENT_WALK && HAS_TRAIT(src, TRAIT_SPEEDY_STEP))
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. -= 1.5
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/mob/living/carbon/human/slip(knockdown_amount, obj/O, lube)
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if(HAS_TRAIT(src, TRAIT_NOSLIPALL))
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@@ -145,6 +145,12 @@
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return not_handled //For future deeper overrides
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/mob/living/carbon/human/equipped_speed_mods()
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. = ..()
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for(var/sloties in get_all_slots())
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var/obj/item/thing = sloties
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. += thing?.slowdown
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/mob/living/carbon/human/doUnEquip(obj/item/I, force, newloc, no_move, invdrop = TRUE)
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var/index = get_held_index_of_item(I)
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. = ..() //See mob.dm for an explanation on this and some rage about people copypasting instead of calling ..() like they should.
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@@ -71,6 +71,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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var/fixed_mut_color = "" //to use MUTCOLOR with a fixed color that's independent of dna.feature["mcolor"]
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var/list/special_step_sounds //Sounds to override barefeet walkng
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var/grab_sound //Special sound for grabbing
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var/datum/outfit/outfit_important_for_life // A path to an outfit that is important for species life e.g. plasmaman outfit
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// species-only traits. Can be found in DNA.dm
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var/list/species_traits = list()
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@@ -1019,6 +1020,15 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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H.apply_overlay(BODY_TAUR_LAYER) // CITADEL EDIT
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/*
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* Equip the outfit required for life. Replaces items currently worn.
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*/
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/datum/species/proc/give_important_for_life(mob/living/carbon/human/human_to_equip)
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if(!outfit_important_for_life)
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return
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outfit_important_for_life= new()
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outfit_important_for_life.equip(human_to_equip)
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//This exists so sprite accessories can still be per-layer without having to include that layer's
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//number in their sprite name, which causes issues when those numbers change.
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/datum/species/proc/mutant_bodyparts_layertext(layer)
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@@ -1286,12 +1296,14 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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if(H.overeatduration < 100)
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to_chat(H, "<span class='notice'>You feel fit again!</span>")
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REMOVE_TRAIT(H, TRAIT_FAT, OBESITY)
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H.remove_movespeed_modifier(MOVESPEED_ID_FAT)
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H.update_inv_w_uniform()
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H.update_inv_wear_suit()
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else
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if(H.overeatduration >= 100)
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to_chat(H, "<span class='danger'>You suddenly feel blubbery!</span>")
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ADD_TRAIT(H, TRAIT_FAT, OBESITY)
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H.add_movespeed_modifier(MOVESPEED_ID_FAT, multiplicative_slowdown = 1.5)
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H.update_inv_w_uniform()
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H.update_inv_wear_suit()
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@@ -1342,6 +1354,15 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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to_chat(H, "<span class='notice'>You no longer feel vigorous.</span>")
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H.metabolism_efficiency = 1
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//Hunger slowdown for if mood isn't enabled
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if(CONFIG_GET(flag/disable_human_mood))
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if(!HAS_TRAIT(H, TRAIT_NOHUNGER))
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var/hungry = (500 - H.nutrition) / 5 //So overeat would be 100 and default level would be 80
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if(hungry >= 70)
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H.add_movespeed_modifier(MOVESPEED_ID_HUNGRY, override = TRUE, multiplicative_slowdown = (hungry / 50))
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else
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H.remove_movespeed_modifier(MOVESPEED_ID_HUNGRY)
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switch(H.nutrition)
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if(NUTRITION_LEVEL_FULL to INFINITY)
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H.throw_alert("nutrition", /obj/screen/alert/fat)
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@@ -1391,59 +1412,6 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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H.hair_style = "Bald"
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H.update_hair()
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////////////////
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// MOVE SPEED //
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////////////////
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/datum/species/proc/movement_delay(mob/living/carbon/human/H)
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. = 0 //We start at 0.
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var/flight = 0 //Check for flight and flying items
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var/gravity = 0
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if(H.movement_type & FLYING)
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flight = 1
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gravity = H.has_gravity()
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if (H.m_intent == MOVE_INTENT_WALK && HAS_TRAIT(H, TRAIT_SPEEDY_STEP))
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. -= 1.5
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if(!HAS_TRAIT(H, TRAIT_IGNORESLOWDOWN) && gravity)
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if(H.wear_suit)
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. += H.wear_suit.slowdown
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if(H.shoes)
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. += H.shoes.slowdown
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if(H.back)
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. += H.back.slowdown
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for(var/obj/item/I in H.held_items)
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if(I.item_flags & SLOWS_WHILE_IN_HAND)
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. += I.slowdown
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var/stambufferinfluence = (H.bufferedstam*(100/H.stambuffer))*0.2 //CIT CHANGE - makes stamina buffer influence movedelay
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var/health_deficiency = ((100 + stambufferinfluence) - H.health + (H.getStaminaLoss()*0.75))//CIT CHANGE - reduces the impact of staminaloss on movement speed and makes stamina buffer influence movedelay
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if(health_deficiency >= 40)
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if(flight)
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. += ((health_deficiency-39) / 75) // CIT CHANGE - adds -39 to health deficiency penalty to make the transition to low health movement a little less jarring
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else
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. += ((health_deficiency-39) / 25) // CIT CHANGE - ditto
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if(CONFIG_GET(flag/disable_human_mood))
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var/hungry = (500 - H.nutrition) / 5 //So overeat would be 100 and default level would be 80
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if((hungry >= 70) && !flight) //Being hungry will still allow you to use a flightsuit/wings.
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. += hungry / 50
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//Moving in high gravity is very slow (Flying too)
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if(gravity > STANDARD_GRAVITY)
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var/grav_force = min(gravity - STANDARD_GRAVITY,3)
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. += 1 + grav_force
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if(HAS_TRAIT(H, TRAIT_FAT))
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. += (1.5 - flight)
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if(H.bodytemperature < BODYTEMP_COLD_DAMAGE_LIMIT && !HAS_TRAIT(H, TRAIT_RESISTCOLD))
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. += (BODYTEMP_COLD_DAMAGE_LIMIT - H.bodytemperature) / COLD_SLOWDOWN_FACTOR
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return .
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//////////////////
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// ATTACK PROCS //
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//////////////////
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//////////////////
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// ATTACK PROCS //
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//////////////////
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@@ -2060,6 +2028,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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SEND_SIGNAL(H, COMSIG_CLEAR_MOOD_EVENT, "cold")
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SEND_SIGNAL(H, COMSIG_ADD_MOOD_EVENT, "hot", /datum/mood_event/hot)
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H.remove_movespeed_modifier(MOVESPEED_ID_COLD)
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var/burn_damage
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var/firemodifier = H.fire_stacks / 50
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if (H.on_fire)
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@@ -2075,6 +2045,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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else if(H.bodytemperature < BODYTEMP_COLD_DAMAGE_LIMIT && !HAS_TRAIT(H, TRAIT_RESISTCOLD))
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SEND_SIGNAL(H, COMSIG_CLEAR_MOOD_EVENT, "hot")
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SEND_SIGNAL(H, COMSIG_ADD_MOOD_EVENT, "cold", /datum/mood_event/cold)
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//Sorry for the nasty oneline but I don't want to assign a variable on something run pretty frequently
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H.add_movespeed_modifier(MOVESPEED_ID_COLD, override = TRUE, multiplicative_slowdown = ((BODYTEMP_COLD_DAMAGE_LIMIT - H.bodytemperature) / COLD_SLOWDOWN_FACTOR))
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switch(H.bodytemperature)
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if(200 to BODYTEMP_COLD_DAMAGE_LIMIT)
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H.apply_damage(COLD_DAMAGE_LEVEL_1*coldmod*H.physiology.cold_mod, BURN)
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@@ -2084,6 +2056,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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H.apply_damage(COLD_DAMAGE_LEVEL_3*coldmod*H.physiology.cold_mod, BURN)
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|
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else
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H.remove_movespeed_modifier(MOVESPEED_ID_COLD)
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SEND_SIGNAL(H, COMSIG_CLEAR_MOOD_EVENT, "cold")
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SEND_SIGNAL(H, COMSIG_CLEAR_MOOD_EVENT, "hot")
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@@ -20,6 +20,7 @@
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var/internal_fire = FALSE //If the bones themselves are burning clothes won't help you much
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disliked_food = FRUIT
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liked_food = VEGETABLES
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outfit_important_for_life = /datum/outfit/plasmaman
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|
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/datum/species/plasmaman/spec_life(mob/living/carbon/human/H)
|
||||
var/datum/gas_mixture/environment = H.loc.return_air()
|
||||
|
||||
@@ -295,7 +295,7 @@
|
||||
if(!iscarbon(src))
|
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M.LAssailant = null
|
||||
else
|
||||
M.LAssailant = usr
|
||||
M.LAssailant = WEAKREF(usr)
|
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if(isliving(M))
|
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var/mob/living/L = M
|
||||
//Share diseases that are spread by touch
|
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@@ -727,6 +727,7 @@
|
||||
return name
|
||||
|
||||
/mob/living/update_gravity(has_gravity,override = 0)
|
||||
. = ..()
|
||||
if(!SSticker.HasRoundStarted())
|
||||
return
|
||||
if(has_gravity)
|
||||
|
||||
@@ -250,7 +250,7 @@
|
||||
return 0
|
||||
if(user.voremode && user.grab_state == GRAB_AGGRESSIVE)
|
||||
return 0
|
||||
user.grab_state++
|
||||
user.setGrabState(user.grab_state + 1)
|
||||
switch(user.grab_state)
|
||||
if(GRAB_AGGRESSIVE)
|
||||
var/add_log = ""
|
||||
|
||||
@@ -152,4 +152,17 @@
|
||||
if(CHECK_MOBILITY(src, MOBILITY_MOVE) && !intentionalresting && canstand_involuntary && iscarbon(src) && client?.prefs?.autostand)//CIT CHANGE - adds autostanding as a preference
|
||||
addtimer(CALLBACK(src, .proc/resist_a_rest, TRUE), 0) //CIT CHANGE - ditto
|
||||
|
||||
// Movespeed mods based on arms/legs quantity
|
||||
if(!get_leg_ignore())
|
||||
var/limbless_slowdown = 0
|
||||
// These checks for <2 should be swapped out for something else if we ever end up with a species with more than 2
|
||||
if(has_legs < 2)
|
||||
limbless_slowdown += 6 - (has_legs * 3)
|
||||
if(!has_legs && has_arms < 2)
|
||||
limbless_slowdown += 6 - (has_arms * 3)
|
||||
if(limbless_slowdown)
|
||||
add_movespeed_modifier(MOVESPEED_ID_LIVING_LIMBLESS, update=TRUE, priority=100, override=TRUE, multiplicative_slowdown=limbless_slowdown, movetypes=GROUND)
|
||||
else
|
||||
remove_movespeed_modifier(MOVESPEED_ID_LIVING_LIMBLESS, update=TRUE)
|
||||
|
||||
return mobility_flags
|
||||
|
||||
@@ -97,8 +97,8 @@
|
||||
var/obj/item/stack/S = I
|
||||
|
||||
if(is_type_in_list(S, list(/obj/item/stack/sheet/metal, /obj/item/stack/rods, /obj/item/stack/tile/plasteel)))
|
||||
if(S.custom_materials?.len && S.custom_materials[getmaterialref(/datum/material/iron)])
|
||||
S.cost = S.custom_materials[getmaterialref(/datum/material/iron)] * 0.25
|
||||
if(S.custom_materials?.len && S.custom_materials[SSmaterials.GetMaterialRef(/datum/material/iron)])
|
||||
S.cost = S.custom_materials[SSmaterials.GetMaterialRef(/datum/material/iron)] * 0.25
|
||||
S.source = get_or_create_estorage(/datum/robot_energy_storage/metal)
|
||||
|
||||
else if(istype(S, /obj/item/stack/sheet/glass))
|
||||
|
||||
@@ -325,6 +325,7 @@ obj/structure/elite_tumor/proc/onEliteWon()
|
||||
return
|
||||
E.faction = list("neutral")
|
||||
E.revive(full_heal = TRUE, admin_revive = TRUE)
|
||||
E.grab_ghost()
|
||||
user.visible_message("<span class='notice'>[user] stabs [E] with [src], reviving it.</span>")
|
||||
E.playsound_local(get_turf(E), 'sound/effects/magic.ogg', 40, 0)
|
||||
to_chat(E, "<span class='userdanger'>You have been revived by [user]. While you can't speak to them, you owe [user] a great debt. Assist [user.p_them()] in achieving [user.p_their()] goals, regardless of risk.</span")
|
||||
|
||||
@@ -275,7 +275,7 @@
|
||||
H.dna.add_mutation(DWARFISM)
|
||||
|
||||
/obj/effect/mob_spawn/human/corpse/damaged/legioninfested/Initialize()
|
||||
var/type = pickweight(list("Miner" = 66, "Ashwalker" = 10, "Golem" = 10,"Clown" = 10, pick(list("Shadow", "YeOlde","Operative", "Cultist", "Lavaknight")) = 4)) //CIT CHANGE: Lavaknights
|
||||
var/type = pickweight(list("Miner" = 45, "Ashwalker" = 10, "Golem" = 10,"Clown" = 10, pick(list("Shadow", "YeOlde","Operative", "Cultist", "Lavaknight")) = 4, "Assistant" = 20, "Beelegion" = 1))
|
||||
switch(type)
|
||||
if("Miner")
|
||||
mob_species = pickweight(list(/datum/species/human = 70, /datum/species/lizard = 26, /datum/species/fly = 2, /datum/species/plasmaman = 2))
|
||||
@@ -374,13 +374,47 @@
|
||||
l_pocket = /obj/item/melee/cultblade/dagger
|
||||
glasses = /obj/item/clothing/glasses/hud/health/night/cultblind
|
||||
backpack_contents = list(/obj/item/reagent_containers/glass/beaker/unholywater = 1, /obj/item/cult_shift = 1, /obj/item/flashlight/flare/culttorch = 1, /obj/item/stack/sheet/runed_metal = 15)
|
||||
if("Lavaknight") //START OF CIT CHANGE
|
||||
if("Lavaknight")
|
||||
uniform = /obj/item/clothing/under/assistantformal
|
||||
mask = /obj/item/clothing/mask/breath
|
||||
shoes = /obj/item/clothing/shoes/sneakers/black
|
||||
r_pocket = /obj/item/melee/transforming/energy/sword/cx/broken
|
||||
suit = /obj/item/clothing/suit/space/hardsuit/lavaknight
|
||||
suit_store = /obj/item/tank/internals/oxygen
|
||||
id = /obj/item/card/id/knight //END OF CIT CHANGE
|
||||
id = /obj/item/card/id/knight
|
||||
id_job = "Knight"
|
||||
if("Assistant")
|
||||
uniform = /obj/item/clothing/under/color/grey
|
||||
belt = /obj/item/tank/internals/emergency_oxygen
|
||||
mask = /obj/item/clothing/mask/gas
|
||||
ears = /obj/item/radio/headset
|
||||
gloves = /obj/item/clothing/gloves/color/fyellow
|
||||
id = /obj/item/card/id/silver/reaper //looks cool and has a fancy name but only a 1% chance
|
||||
back = /obj/item/storage/backpack
|
||||
backpack_contents = list(/obj/item/stack/cable_coil = 12, /obj/item/assembly/flash = 1, /obj/item/storage/fancy/donut_box = 1, /obj/item/storage/fancy/cigarettes/cigpack_shadyjims = 1, /obj/item/lighter = 1)
|
||||
if(prob(99))
|
||||
id = /obj/item/card/id
|
||||
id_job = "Assisant"
|
||||
if(prob(95))
|
||||
head = /obj/item/clothing/head/hardhat/red
|
||||
if(prob(5))
|
||||
gloves = /obj/item/clothing/gloves/color/yellow
|
||||
if(prob(10))
|
||||
back = /obj/item/twohanded/spear
|
||||
backpack_contents = null
|
||||
if(prob(90))
|
||||
r_pocket = /obj/item/kitchen/knife
|
||||
if(prob(60))
|
||||
l_pocket = /obj/item/soap/homemade
|
||||
if("Beelegion")
|
||||
uniform = /obj/item/clothing/under/color/yellow
|
||||
suit = /obj/item/clothing/suit/hooded/bee_costume
|
||||
shoes = /obj/item/clothing/shoes/sneakers/yellow
|
||||
gloves = /obj/item/clothing/gloves/color/yellow
|
||||
ears = /obj/item/radio/headset
|
||||
belt = /obj/item/storage/belt/fannypack/yellow
|
||||
id_job = "Assisant"
|
||||
id = /obj/item/card/id
|
||||
l_pocket = /obj/item/reagent_containers/food/drinks/soda_cans/buzz_fuzz
|
||||
mask = /obj/item/clothing/mask/rat/bee
|
||||
. = ..()
|
||||
|
||||
@@ -186,12 +186,13 @@
|
||||
if(M.stat == DEAD) // our victim died
|
||||
if(!client)
|
||||
if(!rabid && !attacked)
|
||||
if(M.LAssailant && M.LAssailant != M)
|
||||
var/mob/living/carbon/their_attacker = M.getLAssailant()
|
||||
if(their_attacker != M)
|
||||
if(prob(50))
|
||||
if(!(M.LAssailant in Friends))
|
||||
Friends[M.LAssailant] = 1
|
||||
if(!(their_attacker in Friends))
|
||||
Friends[their_attacker] = 1
|
||||
else
|
||||
++Friends[M.LAssailant]
|
||||
++Friends[their_attacker]
|
||||
else
|
||||
to_chat(src, "<i>This subject does not have a strong enough life energy anymore...</i>")
|
||||
|
||||
|
||||
@@ -70,7 +70,8 @@
|
||||
|
||||
var/colour = "grey"
|
||||
var/coretype = /obj/item/slime_extract/grey
|
||||
var/list/slime_mutation[4]
|
||||
var/list/slime_mutation
|
||||
var/static/list/color_mutation_cache = list()
|
||||
|
||||
var/static/list/slime_colours = list("rainbow", "grey", "purple", "metal", "orange",
|
||||
"blue", "dark blue", "dark purple", "yellow", "silver", "pink", "red",
|
||||
@@ -84,6 +85,7 @@
|
||||
|
||||
|
||||
/mob/living/simple_animal/slime/Initialize(mapload, new_colour="grey", new_is_adult=FALSE)
|
||||
initialize_mutations()
|
||||
var/datum/action/innate/slime/feed/F = new
|
||||
F.Grant(src)
|
||||
|
||||
@@ -108,10 +110,16 @@
|
||||
AC.Remove(src)
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/slime/proc/initialize_mutations()
|
||||
var/list/cached = color_mutation_cache[colour]
|
||||
if(!cached)
|
||||
cached = color_mutation_cache[colour] = mutation_table(colour)
|
||||
slime_mutation = cached
|
||||
|
||||
/mob/living/simple_animal/slime/proc/set_colour(new_colour)
|
||||
colour = new_colour
|
||||
update_name()
|
||||
slime_mutation = mutation_table(colour)
|
||||
initialize_mutations()
|
||||
var/sanitizedcolour = replacetext(colour, " ", "")
|
||||
coretype = text2path("/obj/item/slime_extract/[sanitizedcolour]")
|
||||
regenerate_icons()
|
||||
|
||||
@@ -5,6 +5,8 @@
|
||||
GLOB.all_clockwork_mobs -= src
|
||||
GLOB.mob_directory -= tag
|
||||
focus = null
|
||||
LAssailant = null
|
||||
movespeed_modification = null
|
||||
for (var/alert in alerts)
|
||||
clear_alert(alert, TRUE)
|
||||
if(observers && observers.len)
|
||||
@@ -952,3 +954,28 @@ GLOBAL_VAR_INIT(exploit_warn_spam_prevention, 0)
|
||||
/mob/setMovetype(newval)
|
||||
. = ..()
|
||||
update_movespeed(FALSE)
|
||||
|
||||
/mob/proc/getLAssailant()
|
||||
return LAssailant?.resolve()
|
||||
|
||||
/// Updates the grab state of the mob and updates movespeed
|
||||
/mob/setGrabState(newstate)
|
||||
. = ..()
|
||||
if(grab_state == GRAB_PASSIVE)
|
||||
remove_movespeed_modifier(MOVESPEED_ID_MOB_GRAB_STATE, update=TRUE)
|
||||
else
|
||||
add_movespeed_modifier(MOVESPEED_ID_MOB_GRAB_STATE, update=TRUE, priority=100, override=TRUE, multiplicative_slowdown=grab_state*3, blacklisted_movetypes=FLOATING)
|
||||
|
||||
/mob/proc/update_equipment_speed_mods()
|
||||
var/speedies = equipped_speed_mods()
|
||||
if(!speedies)
|
||||
remove_movespeed_modifier(MOVESPEED_ID_MOB_EQUIPMENT, update=TRUE)
|
||||
else
|
||||
add_movespeed_modifier(MOVESPEED_ID_MOB_EQUIPMENT, update=TRUE, priority=100, override=TRUE, multiplicative_slowdown=speedies, blacklisted_movetypes=FLOATING)
|
||||
|
||||
/// Gets the combined speed modification of all worn items
|
||||
/// Except base mob type doesnt really wear items
|
||||
/mob/proc/equipped_speed_mods()
|
||||
for(var/obj/item/I in held_items)
|
||||
if(I.item_flags & SLOWS_WHILE_IN_HAND)
|
||||
. += I.slowdown
|
||||
|
||||
@@ -80,8 +80,8 @@
|
||||
var/list/faction = list("neutral") //A list of factions that this mob is currently in, for hostile mob targetting, amongst other things
|
||||
var/move_on_shuttle = 1 // Can move on the shuttle.
|
||||
|
||||
//The last mob/living/carbon to push/drag/grab this mob (mostly used by slimes friend recognition)
|
||||
var/mob/living/carbon/LAssailant = null
|
||||
/// The last mob/living/carbon to push/drag/grab this mob (mostly used by slimes friend recognition)
|
||||
var/datum/weakref/LAssailant
|
||||
|
||||
var/list/obj/user_movement_hooks //Passes movement in client/Move() to these!
|
||||
|
||||
|
||||
@@ -249,8 +249,12 @@
|
||||
/mob/proc/slip(s_amount, w_amount, obj/O, lube)
|
||||
return
|
||||
|
||||
/mob/proc/update_gravity()
|
||||
return
|
||||
/mob/proc/update_gravity(has_gravity, override=FALSE)
|
||||
var/speed_change = max(0, has_gravity - STANDARD_GRAVITY)
|
||||
if(!speed_change)
|
||||
remove_movespeed_modifier(MOVESPEED_ID_MOB_GRAVITY, update=TRUE)
|
||||
else
|
||||
add_movespeed_modifier(MOVESPEED_ID_MOB_GRAVITY, update=TRUE, priority=100, override=TRUE, multiplicative_slowdown=speed_change, blacklisted_movetypes=FLOATING)
|
||||
|
||||
//bodypart selection - Cyberboss
|
||||
//8 toggles through head - eyes - mouth
|
||||
|
||||
Reference in New Issue
Block a user