Sunflower makeover, adds missing inhands sprites. (#31728)
* New sunflower sprite, added inhand sprites, first time messing with git * Updates sunflower and variant's sprites, adds new growing stage sprites for sunflower variants, new inhands sprites. * Made the leaves a bit higher. Das it
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@@ -114,6 +114,8 @@
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name = "sunflower"
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desc = "It's beautiful! A certain person might beat you to death if you trample these."
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icon_state = "sunflower"
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lefthand_file = 'icons/mob/inhands/weapons/plants_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/plants_righthand.dmi'
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damtype = "fire"
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force = 0
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slot_flags = SLOT_HEAD
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@@ -131,8 +133,12 @@
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name = "pack of moonflower seeds"
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desc = "These seeds grow into moonflowers."
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icon_state = "seed-moonflower"
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lefthand_file = 'icons/mob/inhands/misc/food_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/misc/food_righthand.dmi'
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species = "moonflower"
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plantname = "Moonflowers"
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icon_grow = "moonflower-grow"
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icon_dead = "sunflower-dead"
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product = /obj/item/reagent_containers/food/snacks/grown/moonflower
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mutatelist = list()
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reagents_add = list("moonshine" = 0.2, "vitamin" = 0.02, "nutriment" = 0.02)
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@@ -154,6 +160,8 @@
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icon_state = "seed-novaflower"
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species = "novaflower"
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plantname = "Novaflowers"
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icon_grow = "novaflower-grow"
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icon_dead = "sunflower-dead"
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product = /obj/item/grown/novaflower
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mutatelist = list()
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reagents_add = list("condensedcapsaicin" = 0.25, "capsaicin" = 0.3, "nutriment" = 0)
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@@ -164,6 +172,8 @@
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name = "novaflower"
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desc = "These beautiful flowers have a crisp smokey scent, like a summer bonfire."
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icon_state = "novaflower"
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lefthand_file = 'icons/mob/inhands/weapons/plants_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/plants_righthand.dmi'
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damtype = "fire"
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force = 0
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slot_flags = SLOT_HEAD
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