More fixes, I don't know
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@@ -63,13 +63,14 @@
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if (!rule.repeatable)
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latejoin_rules = remove_from_list(latejoin_rules, rule.type)
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addtimer(CALLBACK(src, .proc/execute_midround_latejoin_rule, rule), rule.delay)
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return TRUE
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/// Mainly here to facilitate delayed rulesets. All midround/latejoin rulesets are executed with a timered callback to this proc.
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/datum/game_mode/dynamic/proc/execute_midround_latejoin_rule(sent_rule)
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var/datum/dynamic_ruleset/rule = sent_rule
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spend_midround_budget(rule.cost)
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threat_log += "[worldtime2text()]: [rule.ruletype] [rule.name] spent [rule.cost]"
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rule.pre_execute(current_players[CURRENT_LIVING_PLAYERS].len)
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rule.pre_execute(GLOB.alive_player_list.len)
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if (rule.execute())
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log_game("DYNAMIC: Injected a [rule.ruletype == "latejoin" ? "latejoin" : "midround"] ruleset [rule.name].")
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if(rule.flags & HIGH_IMPACT_RULESET)
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@@ -93,7 +94,7 @@
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/// Fired when an admin cancels the current midround injection.
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/datum/game_mode/dynamic/proc/admin_cancel_midround(mob/user, timer_id)
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if (midround_injection_timer_id != timer_id || !deltimer(midround_injection_timer_id))
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to_chat(user, "<span class='notice'>Too late!</span>")
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to_chat(user, span_notice("Too late!"))
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return
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log_admin("[key_name(user)] cancelled the next midround injection.")
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@@ -104,7 +105,7 @@
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/// Fired when an admin requests a different midround injection.
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/datum/game_mode/dynamic/proc/admin_different_midround(mob/user, timer_id)
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if (midround_injection_timer_id != timer_id || !deltimer(midround_injection_timer_id))
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to_chat(user, "<span class='notice'>Too late!</span>")
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to_chat(user, span_notice("Too late!"))
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return
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midround_injection_timer_id = null
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