sigh
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@@ -667,6 +667,8 @@
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var/bleed_stacks_per_hit = 3
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total_mass = 2.75
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total_mass_on = 5
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attack_speed = 0
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attack_unwieldlyness = CLICK_CD_MELEE * 0.5
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/obj/item/melee/transforming/cleaving_saw/examine(mob/user)
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. = ..()
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@@ -685,8 +687,12 @@
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return FALSE
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. = ..()
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if(.)
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if(active)
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attack_unwieldlyness = CLICK_CD_MELEE
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else
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attack_unwieldlyness = CLICK_CD_MELEE * 0.5
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transform_cooldown = world.time + (CLICK_CD_MELEE * 0.5)
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user.SetNextAction(CLICK_CD_MELEE * 0.25)
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user.SetNextAction(CLICK_CD_MELEE * 0.25, considered_action = FALSE, flush = TRUE)
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/obj/item/melee/transforming/cleaving_saw/transform_messages(mob/living/user, supress_message_text)
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if(!supress_message_text)
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@@ -701,11 +707,6 @@
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to_chat(user, "<span class='warning'>You accidentally cut yourself with [src], like a doofus!</span>")
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user.take_bodypart_damage(10)
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/obj/item/melee/transforming/cleaving_saw/ApplyAttackCooldown(mob/user, atom/target)
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. = ..()
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if(!active)
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user.SetNextAction(CLICK_CD_MELEE * 0.5) //when closed, it attacks very rapidly
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/obj/item/melee/transforming/cleaving_saw/nemesis_effects(mob/living/user, mob/living/target)
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var/datum/status_effect/stacking/saw_bleed/B = target.has_status_effect(STATUS_EFFECT_SAWBLEED)
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if(!B)
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