From 5bfe4492a1b162cb0814fb5715d7596d6dccb6a9 Mon Sep 17 00:00:00 2001 From: EgoSumStultus Date: Sun, 4 Aug 2019 22:15:10 -0700 Subject: [PATCH] huhhh... huhu.... --- code/game/objects/structures/femur_breaker.dm | 10 +++------- 1 file changed, 3 insertions(+), 7 deletions(-) diff --git a/code/game/objects/structures/femur_breaker.dm b/code/game/objects/structures/femur_breaker.dm index 650fb4439c..077eb25688 100644 --- a/code/game/objects/structures/femur_breaker.dm +++ b/code/game/objects/structures/femur_breaker.dm @@ -1,4 +1,4 @@ -#define BREAKER_ANIMATION_LENGTH 9 +#define BREAKER_ANIMATION_LENGTH 32 #define BREAKER_SLAT_RAISED 1 #define BREAKER_SLAT_MOVING 2 #define BREAKER_SLAT_DROPPED 3 @@ -22,10 +22,6 @@ var/slat_status = BREAKER_SLAT_RAISED var/current_action = 0 // What's currently happening to the femur breaker -/obj/structure/femur_breaker/Initialize() - LAZYINITLIST(buckled_mobs) - . = ..() - /obj/structure/femur_breaker/examine(mob/user) ..() @@ -102,8 +98,8 @@ return playsound(src, 'sound/effects/femur_breaker.ogg', 100, FALSE) - H.Stun(32) - addtimer(CALLBACK(src, .proc/damage_leg, H), 32, TIMER_UNIQUE) + H.Stun(BREAKER_ANIMATION_LENGTH) + addtimer(CALLBACK(src, .proc/damage_leg, H), BREAKER_ANIMATION_LENGTH, TIMER_UNIQUE) log_combat(user, H, "femur broke", src) slat_status = BREAKER_SLAT_DROPPED