compile
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@@ -61,7 +61,6 @@
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"<span class='userdanger'>[M] [response_disarm] [name]!</span>", null, COMBAT_MESSAGE_RANGE)
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log_combat(M, src, "disarmed")
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else
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var/damage = rand(15, 30)
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visible_message("<span class='danger'>[M] has slashed at [src]!</span>", \
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"<span class='userdanger'>[M] has slashed at [src]!</span>", null, COMBAT_MESSAGE_RANGE)
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playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1)
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