@@ -0,0 +1,94 @@
|
||||
/obj/item/mecha_ammo
|
||||
name = "generic ammo box"
|
||||
desc = "A box of ammo for an unknown weapon."
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
icon = 'icons/mecha/mecha_ammo.dmi'
|
||||
icon_state = "empty"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
|
||||
var/rounds = 0
|
||||
var/round_term = "round"
|
||||
var/direct_load //For weapons where we re-load the weapon itself rather than adding to the ammo storage.
|
||||
var/load_audio = "sound/weapons/gun_magazine_insert_empty_1.ogg"
|
||||
var/ammo_type
|
||||
|
||||
/obj/item/mecha_ammo/proc/update_name()
|
||||
if(!rounds)
|
||||
name = "empty ammo box"
|
||||
desc = "An exosuit ammuniton box that has since been emptied. Please recycle."
|
||||
icon_state = "empty"
|
||||
|
||||
/obj/item/mecha_ammo/attack_self(mob/user)
|
||||
..()
|
||||
if(rounds)
|
||||
to_chat(user, "<span class='warning'>You cannot flatten the ammo box until it's empty!</span>")
|
||||
return
|
||||
|
||||
to_chat(user, "<span class='notice'>You fold [src] flat.</span>")
|
||||
var/I = new /obj/item/stack/sheet/metal(user.loc)
|
||||
qdel(src)
|
||||
user.put_in_hands(I)
|
||||
|
||||
/obj/item/mecha_ammo/examine(mob/user)
|
||||
. = ..()
|
||||
if(rounds)
|
||||
. += "There [rounds > 1?"are":"is"] [rounds] [round_term][rounds > 1?"s":""] left."
|
||||
|
||||
/obj/item/mecha_ammo/incendiary
|
||||
name = "incendiary ammo"
|
||||
desc = "A box of incendiary ammunition for use with exosuit weapons."
|
||||
icon_state = "incendiary"
|
||||
rounds = 24
|
||||
ammo_type = "incendiary"
|
||||
|
||||
/obj/item/mecha_ammo/scattershot
|
||||
name = "scattershot ammo"
|
||||
desc = "A box of scaled-up buckshot, for use in exosuit shotguns."
|
||||
icon_state = "scattershot"
|
||||
rounds = 40
|
||||
ammo_type = "scattershot"
|
||||
|
||||
/obj/item/mecha_ammo/lmg
|
||||
name = "machine gun ammo"
|
||||
desc = "A box of linked ammunition, designed for the Ultra AC 2 exosuit weapon."
|
||||
icon_state = "lmg"
|
||||
rounds = 300
|
||||
ammo_type = "lmg"
|
||||
|
||||
/obj/item/mecha_ammo/missiles_br
|
||||
name = "breaching missiles"
|
||||
desc = "A box of large missiles, ready for loading into a BRM-6 exosuit missile rack."
|
||||
icon_state = "missile_br"
|
||||
rounds = 6
|
||||
round_term = "missile"
|
||||
direct_load = TRUE
|
||||
load_audio = "sound/weapons/bulletinsert.ogg"
|
||||
ammo_type = "missiles_br"
|
||||
|
||||
/obj/item/mecha_ammo/missiles_he
|
||||
name = "anti-armor missiles"
|
||||
desc = "A box of large missiles, ready for loading into an SRM-8 exosuit missile rack."
|
||||
icon_state = "missile_he"
|
||||
rounds = 8
|
||||
round_term = "missile"
|
||||
direct_load = TRUE
|
||||
load_audio = "sound/weapons/bulletinsert.ogg"
|
||||
ammo_type = "missiles_he"
|
||||
|
||||
|
||||
/obj/item/mecha_ammo/flashbang
|
||||
name = "launchable flashbangs"
|
||||
desc = "A box of smooth flashbangs, for use with a large exosuit launcher. Cannot be primed by hand."
|
||||
icon_state = "flashbang"
|
||||
rounds = 6
|
||||
round_term = "grenade"
|
||||
ammo_type = "flashbang"
|
||||
|
||||
/obj/item/mecha_ammo/clusterbang
|
||||
name = "launchable flashbang clusters"
|
||||
desc = "A box of clustered flashbangs, for use with a specialized exosuit cluster launcher. Cannot be primed by hand."
|
||||
icon_state = "clusterbang"
|
||||
rounds = 3
|
||||
round_term = "cluster"
|
||||
direct_load = TRUE
|
||||
ammo_type = "clusterbang"
|
||||
@@ -196,7 +196,11 @@
|
||||
name = "general ballistic weapon"
|
||||
fire_sound = 'sound/weapons/gunshot.ogg'
|
||||
var/projectiles
|
||||
var/projectiles_cache //ammo to be loaded in, if possible.
|
||||
var/projectiles_cache_max
|
||||
var/projectile_energy_cost
|
||||
var/disabledreload //For weapons with no cache (like the rockets) which are reloaded by hand
|
||||
var/ammo_type
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/get_shot_amount()
|
||||
return min(projectiles, projectiles_per_shot)
|
||||
@@ -209,19 +213,32 @@
|
||||
return 1
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/get_equip_info()
|
||||
return "[..()] \[[src.projectiles]\][(src.projectiles < initial(src.projectiles))?" - <a href='?src=[REF(src)];rearm=1'>Rearm</a>":null]"
|
||||
return "[..()] \[[src.projectiles][projectiles_cache_max &&!projectile_energy_cost?"/[projectiles_cache]":""]\][!disabledreload &&(src.projectiles < initial(src.projectiles))?" - <a href='?src=[REF(src)];rearm=1'>Rearm</a>":null]"
|
||||
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/rearm()
|
||||
if(projectiles < initial(projectiles))
|
||||
var/projectiles_to_add = initial(projectiles) - projectiles
|
||||
while(chassis.get_charge() >= projectile_energy_cost && projectiles_to_add)
|
||||
projectiles++
|
||||
projectiles_to_add--
|
||||
chassis.use_power(projectile_energy_cost)
|
||||
send_byjax(chassis.occupant,"exosuit.browser","[REF(src)]",src.get_equip_info())
|
||||
mecha_log_message("Rearmed [src.name].")
|
||||
return 1
|
||||
|
||||
if(projectile_energy_cost)
|
||||
while(chassis.get_charge() >= projectile_energy_cost && projectiles_to_add)
|
||||
projectiles++
|
||||
projectiles_to_add--
|
||||
chassis.use_power(projectile_energy_cost)
|
||||
|
||||
else
|
||||
if(!projectiles_cache)
|
||||
return FALSE
|
||||
if(projectiles_to_add <= projectiles_cache)
|
||||
projectiles = projectiles + projectiles_to_add
|
||||
projectiles_cache = projectiles_cache - projectiles_to_add
|
||||
else
|
||||
projectiles = projectiles + projectiles_cache
|
||||
projectiles_cache = 0
|
||||
|
||||
send_byjax(chassis.occupant,"exosuit.browser","[REF(src)]",src.get_equip_info())
|
||||
log_message("Rearmed [src.name].", LOG_MECHA)
|
||||
return TRUE
|
||||
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/needs_rearm()
|
||||
@@ -249,8 +266,10 @@
|
||||
equip_cooldown = 10
|
||||
projectile = /obj/item/projectile/bullet/incendiary/fnx99
|
||||
projectiles = 24
|
||||
projectile_energy_cost = 15
|
||||
projectiles_cache = 24
|
||||
projectiles_cache_max = 96
|
||||
harmful = TRUE
|
||||
ammo_type = "incendiary"
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/silenced
|
||||
name = "\improper S.H.H. \"Quietus\" Carbine"
|
||||
@@ -270,10 +289,12 @@
|
||||
equip_cooldown = 20
|
||||
projectile = /obj/item/projectile/bullet/scattershot
|
||||
projectiles = 40
|
||||
projectile_energy_cost = 25
|
||||
projectiles_cache = 40
|
||||
projectiles_cache_max = 160
|
||||
projectiles_per_shot = 4
|
||||
variance = 25
|
||||
harmful = TRUE
|
||||
ammo_type = "scattershot"
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/seedscatter
|
||||
name = "\improper Melon Seed \"Scattershot\""
|
||||
@@ -294,23 +315,42 @@
|
||||
equip_cooldown = 10
|
||||
projectile = /obj/item/projectile/bullet/lmg
|
||||
projectiles = 300
|
||||
projectile_energy_cost = 20
|
||||
projectiles_cache = 300
|
||||
projectiles_cache_max = 1200
|
||||
projectiles_per_shot = 3
|
||||
variance = 6
|
||||
randomspread = 1
|
||||
projectile_delay = 2
|
||||
harmful = TRUE
|
||||
ammo_type = "lmg"
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack
|
||||
name = "\improper SRM-8 missile rack"
|
||||
desc = "A weapon for combat exosuits. Shoots light explosive missiles."
|
||||
desc = "A weapon for combat exosuits. Launches light explosive missiles."
|
||||
icon_state = "mecha_missilerack"
|
||||
projectile = /obj/item/projectile/bullet/a84mm_he
|
||||
fire_sound = 'sound/weapons/grenadelaunch.ogg'
|
||||
projectiles = 8
|
||||
projectile_energy_cost = 1000
|
||||
projectiles_cache = 0
|
||||
projectiles_cache_max = 0
|
||||
disabledreload = TRUE
|
||||
equip_cooldown = 60
|
||||
harmful = TRUE
|
||||
ammo_type = "missiles_he"
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/breaching
|
||||
name = "\improper BRM-6 missile rack"
|
||||
desc = "A weapon for combat exosuits. Launches low-explosive breaching missiles designed to explode only when striking a sturdy target."
|
||||
icon_state = "mecha_missilerack_six"
|
||||
projectile = /obj/item/projectile/bullet/a84mm_br
|
||||
fire_sound = 'sound/weapons/grenadelaunch.ogg'
|
||||
projectiles = 6
|
||||
projectiles_cache = 0
|
||||
projectiles_cache_max = 0
|
||||
disabledreload = TRUE
|
||||
equip_cooldown = 60
|
||||
harmful = TRUE
|
||||
ammo_type = "missiles_br"
|
||||
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/launcher
|
||||
@@ -341,10 +381,12 @@
|
||||
projectile = /obj/item/grenade/flashbang
|
||||
fire_sound = 'sound/weapons/grenadelaunch.ogg'
|
||||
projectiles = 6
|
||||
projectiles_cache = 6
|
||||
projectiles_cache_max = 24
|
||||
missile_speed = 1.5
|
||||
projectile_energy_cost = 800
|
||||
equip_cooldown = 60
|
||||
var/det_time = 20
|
||||
ammo_type = "flashbang"
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/launcher/flashbang/proj_init(var/obj/item/grenade/flashbang/F)
|
||||
var/turf/T = get_turf(src)
|
||||
@@ -356,9 +398,12 @@
|
||||
name = "\improper SOB-3 grenade launcher"
|
||||
desc = "A weapon for combat exosuits. Launches primed clusterbangs. You monster."
|
||||
projectiles = 3
|
||||
projectiles_cache = 0
|
||||
projectiles_cache_max = 0
|
||||
disabledreload = TRUE
|
||||
projectile = /obj/item/grenade/clusterbuster
|
||||
projectile_energy_cost = 1600 //getting off cheap seeing as this is 3 times the flashbangs held in the grenade launcher.
|
||||
equip_cooldown = 90
|
||||
ammo_type = "clusterbang"
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/launcher/banana_mortar
|
||||
name = "banana mortar"
|
||||
|
||||
Reference in New Issue
Block a user