more repeatability!
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@@ -645,6 +645,7 @@
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requirements = list(80,80,70,50,40,30,30,20,15,15)
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requirements = list(80,80,70,50,40,30,30,20,15,15)
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high_population_requirement = 15
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high_population_requirement = 15
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var/datum/team/abductor_team/team
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var/datum/team/abductor_team/team
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repeatable = TRUE
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/datum/dynamic_ruleset/midround/from_ghosts/abductors/acceptable(population=0, threat=0)
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/datum/dynamic_ruleset/midround/from_ghosts/abductors/acceptable(population=0, threat=0)
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if (locate(/datum/dynamic_ruleset/roundstart/nuclear) in mode.executed_rules)
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if (locate(/datum/dynamic_ruleset/roundstart/nuclear) in mode.executed_rules)
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@@ -758,6 +759,7 @@
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cost = 2
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cost = 2
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requirements = list(5,5,5,5,5,5,5,5,5,5) // yes, can happen on fake-extended
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requirements = list(5,5,5,5,5,5,5,5,5,5) // yes, can happen on fake-extended
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high_population_requirement = 5
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high_population_requirement = 5
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repeatable = TRUE
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/datum/dynamic_ruleset/midround/event/ventclog/threatening
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/datum/dynamic_ruleset/midround/event/ventclog/threatening
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name = "Clogged Vents: Threatening"
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name = "Clogged Vents: Threatening"
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@@ -767,6 +769,7 @@
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cost = 5
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cost = 5
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requirements = list(15,15,15,15,15,15,15,15,15,15) // doesn't really scale with pop, so
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requirements = list(15,15,15,15,15,15,15,15,15,15) // doesn't really scale with pop, so
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high_population_requirement = 15
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high_population_requirement = 15
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repeatable = TRUE
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/datum/dynamic_ruleset/midround/event/ventclog/catastrophic
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/datum/dynamic_ruleset/midround/event/ventclog/catastrophic
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name = "Clogged Vents: Catastrophic"
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name = "Clogged Vents: Catastrophic"
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@@ -776,6 +779,7 @@
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cost = 15
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cost = 15
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requirements = list(30,30,30,30,30,30,30,30,30,30)
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requirements = list(30,30,30,30,30,30,30,30,30,30)
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high_population_requirement = 30
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high_population_requirement = 30
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repeatable = TRUE
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//////////////////////////////////////////////
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//////////////////////////////////////////////
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// //
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// //
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@@ -792,6 +796,7 @@
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cost = 3
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cost = 3
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requirements = list(5,5,5,5,5,5,5,5,5,5)
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requirements = list(5,5,5,5,5,5,5,5,5,5)
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high_population_requirement = 5
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high_population_requirement = 5
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repeatable = TRUE
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//////////////////////////////////////////////
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//////////////////////////////////////////////
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// //
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// //
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@@ -808,6 +813,7 @@
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cost = 15
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cost = 15
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requirements = list(60,50,40,30,30,30,30,30,30,30)
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requirements = list(60,50,40,30,30,30,30,30,30,30)
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high_population_requirement = 30
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high_population_requirement = 30
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repeatable = TRUE
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/datum/dynamic_ruleset/midround/event/meteor_wave/threatening
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/datum/dynamic_ruleset/midround/event/meteor_wave/threatening
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name = "Meteor Wave: Threatening"
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name = "Meteor Wave: Threatening"
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@@ -816,6 +822,7 @@
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cost = 25
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cost = 25
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requirements = list(80,70,60,50,40,40,40,40,40,40)
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requirements = list(80,70,60,50,40,40,40,40,40,40)
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high_population_requirement = 40
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high_population_requirement = 40
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repeatable = TRUE
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/datum/dynamic_ruleset/midround/event/meteor_wave/catastrophic
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/datum/dynamic_ruleset/midround/event/meteor_wave/catastrophic
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name = "Meteor Wave: Catastrophic"
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name = "Meteor Wave: Catastrophic"
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@@ -824,6 +831,7 @@
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cost = 40
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cost = 40
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requirements = list(101,100,90,80,70,60,50,50,50,50)
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requirements = list(101,100,90,80,70,60,50,50,50,50)
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high_population_requirement = 50
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high_population_requirement = 50
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repeatable = TRUE
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#undef ABDUCTOR_MAX_TEAMS
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#undef ABDUCTOR_MAX_TEAMS
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#undef REVENANT_SPAWN_THRESHOLD
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#undef REVENANT_SPAWN_THRESHOLD
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