diff --git a/code/game/gamemodes/dynamic/dynamic.dm b/code/game/gamemodes/dynamic/dynamic.dm index 97b544a9e8..be07a5c3b9 100644 --- a/code/game/gamemodes/dynamic/dynamic.dm +++ b/code/game/gamemodes/dynamic/dynamic.dm @@ -598,8 +598,8 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1) /datum/game_mode/dynamic/proc/midround_rule_draft() set waitfor = FALSE if (midround_injection_cooldown < world.time) - if (GLOB.dynamic_forced_extended) - return + /*if (GLOB.dynamic_forced_extended) + return*/ // Somehow it managed to trigger midround multiple times so this was moved here. // There is no way this should be able to trigger an injection twice now.