lots more hats
This commit is contained in:
@@ -8,7 +8,8 @@
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var/obj_alpha
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var/obj_color
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var/stun_sound //sound that replaces the stun attack when set
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var/list/stun_sounds //sound that replaces the stun attack when set
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var/ignore_sound = FALSE //whether to ignore sounds entirely or not
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//emotes
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var/death_emote
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@@ -18,6 +19,9 @@
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var/taunt
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var/attack_one
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var/attack_two
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var/patrol_emote
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var/list/arrest_texts //first is for not-cuffing, second is for cuffing
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var/arrest_emote
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/datum/beepsky_fashion/proc/get_overlay(var/dir)
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if(icon_file && obj_icon_state)
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@@ -53,6 +57,15 @@
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if(attack_two)
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beepers.attack_two = attack_two
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if(patrol_emote)
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beepers.patrol_emote = patrol_emote
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if(arrest_texts)
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beepers.arrest_texts = arrest_texts
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if(arrest_emote)
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beepers.arrest_emote = arrest_emote
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/datum/beepsky_fashion/proc/stun_attack(mob/living/carbon/C) //fired when beepsky does a stun attack with the fashion worn, for sounds/overlays/etc
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return
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@@ -67,6 +80,15 @@
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infraction = "Magical disturbance of magnitude THREAT_LEVEL detected!"
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attack_one = "BOT casts magic missile on CRIMINAL!"
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attack_two = "BOT casts magic missile on you!"
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patrol_emote = "Beginning search for magical disturbances."
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arrest_emote = "ARREST_TYPE level THREAT_LEVEL magical practitioner CRIMINAL in LOCATION."
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stun_sounds = list('sound/magic/lightningbolt.ogg',
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'sound/magic/fireball.ogg',
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'sound/weapons/zapbang.ogg',
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'sound/magic/knock.ogg',
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'sound/magic/fleshtostone.ogg',
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'sound/effects/magic.ogg',
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'sound/magic/disintegrate.ogg')
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/datum/beepsky_fashion/cowboy
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obj_icon_state = "cowboy"
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@@ -77,6 +99,12 @@
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infraction = "Outlaws with a bounty of THREAT_LEVEL000 space dollars detected!"
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attack_one = "BOT unloads his revolver onto CRIMINAL!"
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attack_two = "BOT unloads his revolver onto you!"
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patrol_emote = "Engaging bounty hunting protocols."
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arrest_emote = "ARREST_TYPE outlaw CRIMINAL with a bounty of THREAT_LEVEL000 in LOCATION."
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stun_sounds = list('sound/weapons/Gunshot.ogg',
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'sound/weapons/Gunshot2.ogg',
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'sound/weapons/Gunshot3.ogg',
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'sound/weapons/Gunshot4.ogg')
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/datum/beepsky_fashion/chef
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obj_icon_state = "chef"
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@@ -84,8 +112,13 @@
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desc = "Cooking up the finest foods the station has ever seen."
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death_emote = "Mamma-mia!"
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infraction = "Grade THREAT_LEVEL prosciutto detected!"
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attack_one = "BOT slices wildly with a cleaver towards CRIMINAL!"
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attack_two = "BOT slices wildly with a cleaver towards you!"
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attack_one = "BOT CQCs CRIMINAL!"
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attack_two = "BOT CQCs you!"
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patrol_emote = "Beginning search for the bad prosciutto."
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arrest_texts = list("Frying", "Grilling") //any good secoff knows the difference
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arrest_emote = "ARREST_TYPE grade THREAT_LEVEL prosciutto CRIMINAL in LOCATION."
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stun_sounds = list('sound/weapons/cqchit1.ogg',
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'sound/weapons/cqchit2.ogg')
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/datum/beepsky_fashion/cat
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obj_icon_state = "cat"
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@@ -97,9 +130,25 @@
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infraction = "Wevel THREAT_LEVEL infwactwion awert!!!"
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attack_one = "BOT shoves CRIMINAL onto a table!"
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attack_two = "BOT shoves you onto a table!"
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patrol_emote = "Enwgagwing patwol mwode."
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arrest_texts = list("Dwetwaining", "Awwesting")
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arrest_emote = "ARREST_TYPE wevel THREAT_LEVEL scwumbwag CRIMINAL in LOCATION. Nya."
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ignore_sound = TRUE //we instead make the stunned person fire the nya emote
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/datum/beepsky_fashion/cat/stun_attack(var/mob/living/carbon/C) //makes a fake table under you on hit, makes cat people nya when hit
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if(iscatperson(C))
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C.emote("nya")
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var/turf/target_turf = get_turf(C)
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if(target_turf && !(C.lying)) //slams you on a table if you're standing up
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playsound(src, 'sound/weapons/tap.ogg', 50, 1)
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var/obj/effect/overlay_holder = new(target_turf)
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var/image/table_overlay = image('icons/obj/smooth_structures/table.dmi', "table")
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overlay_holder.add_overlay(table_overlay)
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QDEL_IN(1, overlay_holder)
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/datum/beepsky_fashion/cake //nothing else. it's just beepsky. with a cake on his head.
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obj_icon_state = "cake"
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desc = "It's a secbot, wearing a cake on his head!"
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/datum/beepsky_fashion/captain
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obj_icon_state = "captain"
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@@ -110,6 +159,10 @@
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infraction = "Level THREAT_LEVEL greytider detected."
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attack_one = "BOT beats CRIMINAL with the chain of command!"
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attack_two = "BOT beats you with the chain of command!"
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patrol_emote = "Uselessness protocols engaged."
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arrest_texts = list("Demoting", "Firing")
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arrest_emote = "ARREST_TYPE level THREAT_LEVEL lesser crewmember CRIMINAL in LOCATION."
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stun_sounds = list('sound/weapons/chainhit.ogg')
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/datum/beepsky_fashion/king
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obj_icon_state = "king"
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@@ -120,6 +173,13 @@
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infraction = "Treason of level THREAT_LEVEL detected!"
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attack_one = "BOT strikes CRIMINAL with his kingly authority!"
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attack_two = "BOT strikes you with his kingly authority!"
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patrol_emote = "Searching for peasants to beat up."
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arrest_texts = list("Knighting", "Executing")
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arrest_emote = "ARREST_TYPE level THREAT_LEVEL peasant CRIMINAL in LOCATION."
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stun_sounds = list('sound/weapons/punch1.ogg',
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'sound/weapons/punch2.ogg',
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'sound/weapons/punch3.ogg',
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'sound/weapons/punch4.ogg')
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/datum/beepsky_fashion/pirate
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obj_icon_state = "pirate"
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@@ -130,3 +190,23 @@
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infraction = "Enemy vessel spotted with threat level THREAT_LEVEL!"
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attack_one = "BOT strikes CRIMINAL with his cutlass!"
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attack_two = "BOT strikes you with his cutlass!"
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patrol_emote = "Searching for enemy vessels to board."
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arrest_texts = list("Boarding" "Sinking")
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arrest_emote = "ARREST_TYPE level THREAT_LEVEL vessel CRIMINAL in LOCATION."
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stun_sounds = list('sound/weapons/bladeslice.ogg')
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/datum/beepsky_fashion/engineer
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obj_icon_state = "engineer"
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desc = "He fixes criminals with a wrench to the face."
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capture_one = "BOT is tying CRIMINAL up!"
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capture_two = "BOT is tying you up!"
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infraction = "Structural integrity issue spotted with threat level THREAT_LEVEL"
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attack_one = "BOT strikes CRIMINAL with his wrench!"
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attack_two = "BOT strikes you with his wrench!"
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arrest_texts = list("Fixing", "Repairing")
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arrest_emote = "ARREST_TYPE level THREAT_LEVEL structural issue in LOCATION"
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stun_sounds = list('sound/weapons/genhit.ogg')
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/datum/beepsky_fashion/tophat
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obj_icon_state = "tophat"
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desc = "It's a secbot, wearing a top hat! How fancy."
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@@ -27,7 +27,9 @@
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icon_state = "chef"
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item_state = "chef"
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dynamic_hair_suffix = ""
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dog_fashion = /datum/dog_fashion/head/chef
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beepsky_fashion = /datum/beepsky_fashion/chef
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/obj/item/clothing/head/collectable/paper
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name = "collectable paper hat"
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@@ -42,6 +44,8 @@
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icon_state = "tophat"
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item_state = "that"
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beepsky_fashion = /datum/beepsky_fashion/tophat
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/obj/item/clothing/head/collectable/captain
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name = "collectable captain's hat"
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desc = "A collectable hat that'll make you look just like a real comdom!"
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@@ -49,6 +53,7 @@
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item_state = "caphat"
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dog_fashion = /datum/dog_fashion/head/captain
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beepsky_fashion = /datum/beepsky_fashion/captain
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/obj/item/clothing/head/collectable/police
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name = "collectable police officer's hat"
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@@ -91,6 +96,7 @@
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item_state = "pirate"
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dog_fashion = /datum/dog_fashion/head/pirate
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beepsky_fashion = /datum/beepsky_fashion/pirate
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/obj/item/clothing/head/collectable/kitty
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name = "collectable kitty ears"
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@@ -100,6 +106,7 @@
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dynamic_hair_suffix = ""
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dog_fashion = /datum/dog_fashion/head/kitty
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beepsky_fashion = /datum/beepsky_fashion/cat
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/obj/item/clothing/head/collectable/rabbitears
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name = "collectable rabbit ears"
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@@ -15,6 +15,7 @@
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dynamic_hair_suffix = "+generic"
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dog_fashion = /datum/dog_fashion/head
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beepsky_fashion = /datum/beepsky_fashion/hardhat
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/obj/item/clothing/head/hardhat/ComponentInitialize()
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@@ -13,7 +13,9 @@
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strip_delay = 10
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equip_delay_other = 10
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dynamic_hair_suffix = ""
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dog_fashion = /datum/dog_fashion/head/chef
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beepsky_fashion = /datum/beepsky_fashion/chef
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/obj/item/clothing/head/chefhat/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is donning [src]! It looks like [user.p_theyre()] trying to become a chef.</span>")
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@@ -33,7 +35,9 @@
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flags_inv = 0
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armor = list("melee" = 40, "bullet" = 30, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
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strip_delay = 60
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dog_fashion = /datum/dog_fashion/head/captain
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beepsky_fashion = /datum/beepsky_fashion/captain
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//Captain: This is no longer space-worthy
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/obj/item/clothing/head/caphat/parade
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@@ -20,9 +20,11 @@
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desc = "It's an amish looking hat."
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icon_state = "tophat"
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item_state = "that"
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dog_fashion = /datum/dog_fashion/head
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throwforce = 1
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dog_fashion = /datum/dog_fashion/head
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beepsky_fashion = /datum/beepsky_fashion/tophat
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/obj/item/clothing/head/canada
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name = "striped red tophat"
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desc = "It smells like fresh donut holes. / <i>Il sent comme des trous de beignets frais.</i>"
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@@ -126,7 +128,9 @@
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desc = "Yarr."
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icon_state = "pirate"
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item_state = "pirate"
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dog_fashion = /datum/dog_fashion/head/pirate
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beepsky_fashion = /datum/beepsky_fashion/pirate
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/obj/item/clothing/head/pirate/captain
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name = "pirate captain hat"
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@@ -205,6 +209,7 @@
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item_state = "sombrero"
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desc = "You can practically taste the fiesta."
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flags_inv = HIDEHAIR
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dog_fashion = /datum/dog_fashion/head/sombrero
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/obj/item/clothing/head/sombrero/green
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@@ -213,6 +218,7 @@
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item_state = "greensombrero"
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desc = "As elegant as a dancing cactus."
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flags_inv = HIDEHAIR|HIDEFACE|HIDEEARS
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dog_fashion = null
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/obj/item/clothing/head/sombrero/shamebrero
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@@ -220,6 +226,7 @@
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icon_state = "shamebrero"
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item_state = "shamebrero"
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desc = "Once it's on, it never comes off."
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dog_fashion = null
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/obj/item/clothing/head/sombrero/shamebrero/Initialize()
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@@ -248,6 +255,7 @@
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item_state = "that"
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cold_protection = HEAD
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min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT
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dog_fashion = /datum/dog_fashion/head/santa
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/obj/item/clothing/head/jester
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@@ -286,6 +294,8 @@
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resistance_flags = FIRE_PROOF
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dynamic_hair_suffix = ""
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beepsky_fashion = /datum/beepsky_fashion/king
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/obj/item/clothing/head/crown/fancy
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name = "magnificent crown"
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desc = "A crown worn by only the highest emperors of the <s>land</s> space."
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@@ -391,7 +401,9 @@
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name = "cowboy hat"
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desc = "A standard brown cowboy hat, yeehaw."
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icon_state = "cowboyhat"
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item_state= "cowboyhat"
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item_state = "cowboyhat"
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beepsky_fashion = /datum/beepsky_fashion/cowboy
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/obj/item/clothing/head/cowboyhat/black
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name = "black cowboy hat"
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@@ -50,6 +50,8 @@
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flags_cover = HEADCOVERSEYES
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heat = 1000
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beepsky_fashion = /datum/beepsky_fashion/cake
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/obj/item/clothing/head/hardhat/cakehat/process()
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var/turf/location = src.loc
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if(ishuman(location))
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@@ -131,6 +133,7 @@
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dynamic_hair_suffix = ""
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dog_fashion = /datum/dog_fashion/head/kitty
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beepsky_fashion = /datum/beepsky_fashion/cat
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/obj/item/clothing/head/kitty/equipped(mob/living/carbon/human/user, slot)
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if(ishuman(user) && slot == SLOT_HEAD)
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@@ -102,6 +102,9 @@
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var/can_salute = TRUE
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var/salute_delay = 60 SECONDS
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//emotes/speech stuff
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var/patrol_emote = "Engaging patrol mode."
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/mob/living/simple_animal/bot/proc/get_mode()
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if(client) //Player bots do not have modes, thus the override. Also an easy way for PDA users/AI to know when a bot is a player.
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if(paicard)
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@@ -628,7 +631,7 @@ Pass a positive integer as an argument to override a bot's default speed.
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return
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mode = BOT_PATROL
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else // no patrol target, so need a new one
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speak("Engaging patrol mode.")
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speak(patrol_emote)
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find_patrol_target()
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tries++
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return
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@@ -44,8 +44,8 @@
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var/taunt = "<b>BOT</b> points at CRIMINAL!"
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var/attack_one = "BOT has stunned CRIMINAL!"
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var/attack_two = "BOT has stunned you!"
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var/stun_sound =
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var/list/arrest_texts = list("Detaining", "Arresting")
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var/arrest_emote = "ARREST_TYPE level THREAT_LEVEL scumbag CRIMINAL in LOCATION."
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/mob/living/simple_animal/bot/secbot/beepsky
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name = "Officer Beep O'sky"
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@@ -63,7 +63,7 @@
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resize = 0.8
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update_transform()
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/mob/living/simple_animal/bot/secbot/proc/process_emote(var/emote_type, var/atom/criminal, var/threat)
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/mob/living/simple_animal/bot/secbot/proc/process_emote(var/emote_type, var/atom/criminal, var/threat, var/arrest = -1, var/location)
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var/emote = "The continuity of space itself collapses around [src]. You should probably report that to someone higher up."
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switch(emote_type)
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if("DEATH")
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@@ -80,16 +80,22 @@
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emote = attack_one
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if("ATTACK_TWO")
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emote = attack_two
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if("ARREST")
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emote = arrest_emote
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//now replace pieces of the text with the information we have
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if(!taunt)
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if(emote_type != "TAUNT" && emote_type != "ARREST")
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emote = replacetext(emote, "BOT", name)
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else
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emote = replacetext(emote, "BOT", "<b>[name]</b>") //needs to be bold if its a taunt
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emote = replacetext(emote, "BOT", "<b>[name]</b>") //needs to be bold if its a taunt or an arrest text
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if(criminal)
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emote = replacetext(emote, "CRIMINAL", criminal.name)
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if(threat)
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emote = replacetext(emote, "THREAT_LEVEL", threat)
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if(arrest > -1)
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emote = replacetext(emote, "ARREST_TYPE", arrest_texts[arrest + 1])
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if(location)
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emote = replacetext(emote, "LOCATION", location)
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return emote
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/mob/living/simple_animal/bot/secbot/beepsky/explode()
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@@ -303,6 +309,9 @@ Auto Patrol: []"},
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taunt = initial(taunt)
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attack_one = initial(attack_one)
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attack_two = initial(attack_two)
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arrest_texts = initial(arrest_texts)
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arrest_emote = initial(arrest_emote)
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patrol_emote = initial(patrol_emote)
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bot_hat = null
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qdel(stored_fashion)
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var/mob/living/carbon/C = A
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@@ -348,8 +357,8 @@ Auto Patrol: []"},
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if(ishuman(C))
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if(stored_fashion)
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stored_fashion.stun_attack(C)
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if(stored_fashion.stun_sound)
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playsound(src, stored_fashion.stun_sound, 50, TRUE, -1)
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if(stored_fashion.stun_sounds && !stored_fashion.ignore_sound)
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playsound(src, pick(stored_fashion.stun_sounds), 50, TRUE, -1)
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else
|
||||
playsound(src, 'sound/weapons/egloves.ogg', 50, TRUE, -1)
|
||||
C.stuttering = 5
|
||||
@@ -365,7 +374,7 @@ Auto Patrol: []"},
|
||||
log_combat(src,C,"stunned")
|
||||
if(declare_arrests)
|
||||
var/area/location = get_area(src)
|
||||
speak("[arrest_type ? "Detaining" : "Arresting"] level [threat] scumbag <b>[C]</b> in [location].", radio_channel)
|
||||
speak(process_emote("ARREST", C, threat, arrest_type, location), radio_channel)
|
||||
C.visible_message("<span class='danger'>[process_emote("ATTACK_ONE", C)]</span>",\
|
||||
"<span class='userdanger'>[process_emote("ATTACK_TWO", C)]</span>")
|
||||
|
||||
|
||||
Reference in New Issue
Block a user