Merge pull request #13871 from silicons/debris
Merry Christmas - GIVING JANITORS A JOB
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@@ -30,6 +30,7 @@
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var/mutable_appearance/alert_overlay = mutable_appearance('icons/effects/clockwork_effects.dmi', "ratvar_alert")
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notify_ghosts("The Justiciar's light calls to you! Reach out to Ratvar in [get_area_name(src)] to be granted a shell to spread his glory!", null, source = src, alert_overlay = alert_overlay)
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INVOKE_ASYNC(SSshuttle.emergency, /obj/docking_port/mobile/emergency.proc/request, null, 10, null, FALSE, 0)
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SSpersistence.station_was_destroyed = TRUE
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/obj/structure/destructible/clockwork/massive/ratvar/Destroy()
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GLOB.ratvar_awakens--
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@@ -18,6 +18,8 @@
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var/map_name = "Box Station"
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var/map_path = "map_files/BoxStation"
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var/map_file = "BoxStation.dmm"
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/// Persistence key: Defaults to ckey(map_name). If set to "NO_PERSIST", this map will have NO persistence.
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var/persistence_key
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var/traits = null
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var/space_ruin_levels = 4
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@@ -99,6 +101,16 @@
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map_path = json["map_path"]
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map_file = json["map_file"]
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persistence_key = ckey(map_name)
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var/json_persistence_key = json["persistence_key"]
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if(json_persistence_key)
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if(json_persistence_key == "NO_PERSIST")
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persistence_key = null
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else
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persistence_key = json_persistence_key
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// "map_file": "BoxStation.dmm"
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if (istext(map_file))
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if (!fexists("_maps/[map_path]/[map_file]"))
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@@ -15,6 +15,7 @@
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block_parry_data = /datum/block_parry_data/unarmed/human
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default_block_parry_data = /datum/block_parry_data/unarmed/human
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causes_dirt_buildup_on_floor = TRUE
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//Hair colour and style
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var/hair_color = "000"
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@@ -100,3 +100,8 @@
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if(dna.species.space_move(src))
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return TRUE
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return ..()
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/mob/living/carbon/human/dirt_buildup(strength)
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if(!shoes || !(shoes.body_parts_covered & FEET))
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return // barefoot advantage
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return ..()
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@@ -63,6 +63,8 @@
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//Allows mobs to move through dense areas without restriction. For instance, in space or out of holder objects.
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var/incorporeal_move = FALSE //FALSE is off, INCORPOREAL_MOVE_BASIC is normal, INCORPOREAL_MOVE_SHADOW is for ninjas
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//and INCORPOREAL_MOVE_JAUNT is blocked by holy water/salt
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/// Do we make floors dirty as we move?
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var/causes_dirt_buildup_on_floor = FALSE
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var/list/roundstart_quirks = list()
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@@ -101,7 +101,30 @@
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if(lying && !buckled && prob(getBruteLoss()*200/maxHealth))
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makeTrail(newloc, T, old_direction)
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if(causes_dirt_buildup_on_floor && (movement_type & GROUND))
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dirt_buildup()
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/**
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* Attempts to make the floor dirty.
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*/
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/mob/living/proc/dirt_buildup(strength = 1)
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var/turf/open/T = loc
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if(!istype(T) || !T.dirt_buildup_allowed)
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return
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var/area/A = T.loc
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if(!A.dirt_buildup_allowed)
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return
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var/multiplier = CONFIG_GET(number/turf_dirty_multiplier)
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strength *= multiplier
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var/obj/effect/decal/cleanable/dirt/D = locate() in T
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if(D)
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D.dirty(strength)
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else
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T.dirtyness += strength
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if(T.dirtyness >= (isnull(T.dirt_spawn_threshold)? CONFIG_GET(number/turf_dirt_threshold) : T.dirt_spawn_threshold))
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D = new /obj/effect/decal/cleanable/dirt(T)
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D.dirty(T.dirt_spawn_threshold - T.dirtyness)
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T.dirtyness = 0 // reset.
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/mob/living/Move_Pulled(atom/A)
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. = ..()
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@@ -78,6 +78,7 @@
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set_security_level("delta")
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SSshuttle.registerHostileEnvironment(src)
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SSshuttle.lockdown = TRUE
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SSpersistence.station_was_destroyed = TRUE
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sleep(600)
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if(resolved == FALSE)
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resolved = TRUE
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