Merge remote-tracking branch 'refs/remotes/Citadel-Station-13/master' into crewobjectivesandmiscreants

This commit is contained in:
deathride58
2017-10-04 20:18:03 -04:00
182 changed files with 4226 additions and 3618 deletions
+2
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@@ -140,6 +140,8 @@
#define isstructure(A) (istype(A, /obj/structure))
#define ismecha(A) (istype(A, /obj/mecha))
#define is_cleanable(A) (istype(A, /obj/effect/decal/cleanable) || istype(A, /obj/effect/rune)) //if something is cleanable
#define isorgan(A) (istype(A, /obj/item/organ))
+2
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@@ -70,6 +70,8 @@
#define LIGHT_COLOR_TUNGSTEN "#FAE1AF" //Extremely diluted yellow, close to skin color (for some reason). rgb(250, 225, 175)
#define LIGHT_COLOR_HALOGEN "#F0FAFA" //Barely visible cyan-ish hue, as the doctor prescribed. rgb(240, 250, 250)
#define LIGHT_RANGE_FIRE 3 //How many tiles standard fires glow.
#define LIGHTING_PLANE_ALPHA_VISIBLE 255
#define LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE 192
#define LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE 128 //For lighting alpha, small amounts lead to big changes. even at 128 its hard to figure out what is dark and what is light, at 64 you almost can't even tell.
+6 -3
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@@ -1,4 +1,4 @@
// /tg/station 13 server tools API v3.1
// /tg/station 13 server tools API v3.1.0.1
//CONFIGURATION
//use this define if you want to do configuration outside of this file
@@ -21,6 +21,8 @@
#define SERVER_TOOLS_LOG(message) log_world("SERVICE: [##message]")
//Notify current in-game administrators of a string `event`
#define SERVER_TOOLS_NOTIFY_ADMINS(event) message_admins(##event)
//The current amount of connected clients
#define SERVER_TOOLS_CLIENT_COUNT GLOB.clients.len
#endif
//Required hooks:
@@ -62,7 +64,7 @@
//IMPLEMENTATION
#define SERVICE_API_VERSION_STRING "3.1.0.0"
#define SERVICE_API_VERSION_STRING "3.1.0.1"
#define REBOOT_MODE_NORMAL 0
#define REBOOT_MODE_HARD 1
@@ -78,12 +80,13 @@
#define SERVICE_CMD_GRACEFUL_SHUTDOWN "graceful_shutdown"
#define SERVICE_CMD_WORLD_ANNOUNCE "world_announce"
#define SERVICE_CMD_LIST_CUSTOM "list_custom_commands"
#define SERVICE_CMD_API_COMPATIBLE "api_compat"
#define SERVICE_CMD_PLAYER_COUNT "client_count"
#define SERVICE_CMD_PARAM_KEY "serviceCommsKey"
#define SERVICE_CMD_PARAM_COMMAND "command"
#define SERVICE_CMD_PARAM_SENDER "sender"
#define SERVICE_CMD_PARAM_CUSTOM "custom"
#define SERVICE_CMD_API_COMPATIBLE "api_compat"
#define SERVICE_JSON_PARAM_HELPTEXT "help_text"
#define SERVICE_JSON_PARAM_ADMINONLY "admin_only"
+14
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@@ -331,6 +331,20 @@
afk_bracket += 600 // Add a minute to the bracket, for every attempt
return candidates
/proc/considered_alive(datum/mind/M, enforce_human = TRUE)
if(M && M.current)
if(enforce_human)
var/mob/living/carbon/human/H
if(ishuman(M.current))
H = M.current
return M.current.stat != DEAD && !issilicon(M.current) && !isbrain(M.current) && (!H || H.dna.species.id != "memezombies")
else if(isliving(M.current))
return M.current.stat != DEAD
return FALSE
/proc/considered_afk(datum/mind/M)
return !M || !M.current || !M.current.client || M.current.client.is_afk()
/proc/ScreenText(obj/O, maptext="", screen_loc="CENTER-7,CENTER-7", maptext_height=480, maptext_width=480)
if(!isobj(O))
O = new /obj/screen/text()
+1
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@@ -15,6 +15,7 @@ GLOBAL_LIST_INIT(carp_names, world.file2list("strings/names/carp.txt"))
GLOBAL_LIST_INIT(golem_names, world.file2list("strings/names/golem.txt"))
GLOBAL_LIST_INIT(plasmaman_names, world.file2list("strings/names/plasmaman.txt"))
GLOBAL_LIST_INIT(posibrain_names, world.file2list("strings/names/posibrain.txt"))
GLOBAL_LIST_INIT(nightmare_names, world.file2list("strings/names/nightmare.txt"))
GLOBAL_LIST_INIT(verbs, world.file2list("strings/names/verbs.txt"))
+2 -3
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@@ -96,7 +96,7 @@
if(!modifiers["catcher"] && A.IsObscured())
return
if(istype(loc, /obj/mecha))
if(ismecha(loc))
var/obj/mecha/M = loc
return M.click_action(A,src,params)
@@ -327,7 +327,7 @@
ML.pulled(src)
/mob/living/carbon/human/CtrlClick(mob/user)
if(ishuman(user) && Adjacent(user))
if(ishuman(user) && Adjacent(user) && !user.incapacitated())
if(world.time < user.next_move)
return FALSE
var/mob/living/carbon/human/H = user
@@ -359,7 +359,6 @@
else
user.listed_turf = T
user.client.statpanel = T.name
user.Stat() //responsive ui pls
/mob/proc/TurfAdjacent(turf/T)
return T.Adjacent(src)
+5 -1
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@@ -28,7 +28,7 @@
icon_state = "act_equip"
/obj/screen/human/equip/Click()
if(istype(usr.loc, /obj/mecha)) // stops inventory actions in a mech
if(ismecha(usr.loc)) // stops inventory actions in a mech
return 1
var/mob/living/carbon/human/H = usr
H.quick_equip()
@@ -313,11 +313,15 @@
inv.hud = src
inv_slots[inv.slot_id] = inv
inv.update_icon()
update_locked_slots()
/datum/hud/human/update_locked_slots()
if(!mymob)
return
var/mob/living/carbon/human/H = mymob
if(!istype(H) || !H.dna.species)
return
var/datum/species/S = H.dna.species
for(var/obj/screen/inventory/inv in (static_inventory + toggleable_inventory))
if(inv.slot_id)
File diff suppressed because it is too large Load Diff
+2 -2
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@@ -596,10 +596,10 @@ obj/item/projectile/bullet/c10mm/soporific
if((blocked != 100) && isliving(target))
var/mob/living/L = target
L.blur_eyes(6)
if(L.staminaloss >= 40)
if(L.staminaloss >= 60)
L.Sleeping(250)
else
L.adjustStaminaLoss(58)
L.adjustStaminaLoss(25)
return 1
/obj/item/ammo_casing/c10mm/soporific
+25 -1
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@@ -30,6 +30,14 @@
item_color = null
tagname = null
/obj/item/clothing/accessory/medal/steele
name = "Insignia Of Steele"
desc = "An intricate pendant given to those who help a key member of the Steele Corporation."
icon = 'icons/obj/custom.dmi'
icon_state = "steele"
item_color = "steele"
medaltype = "medal-silver"
/*DirtyOldHarry*/
/obj/item/lighter/gold
@@ -55,6 +63,12 @@
item_color = "zombscarf"
dog_fashion = /datum/dog_fashion/head
/obj/item/clothing/suit/toggle/labcoat/mad/red
name = "\improper The Mad's labcoat"
desc = "An oddly special looking coat."
icon_state = "labred"
item_state = "labred"
/*PLACEHOLDER*/
@@ -117,4 +131,14 @@
desc = "You would swear this was in your nightmares after eating too many veggies."
icon_state = "hos-g"
item_state = "hos-g"
body_parts_covered = CHEST|GROIN|ARMS|LEGS
body_parts_covered = CHEST|GROIN|ARMS|LEGS
/*Slomek*/
/obj/item/reagent_containers/food/drinks/flask/russian
name = "russian flask"
desc = "Every good russian spaceman knows it's a good idea to bring along a couple of pints of whiskey wherever they go."
icon = 'icons/obj/custom.dmi'
icon_state = "russianflask"
item_state = "russianflask"
volume = 60
@@ -24,8 +24,7 @@ GLOBAL_PROTECT(config_dir)
LoadModes()
for(var/I in config_files)
LoadEntries(I)
if(Get(/datum/config_entry/flag/maprotation))
loadmaplist(CONFIG_MAPS_FILE)
loadmaplist(CONFIG_MAPS_FILE)
/datum/controller/configuration/Destroy()
entries_by_type.Cut()
@@ -170,6 +169,7 @@ GLOBAL_PROTECT(config_dir)
/datum/controller/configuration/proc/loadmaplist(filename)
filename = "[GLOB.config_dir][filename]"
log_config("Loading config file [filename]...")
var/list/Lines = world.file2list(filename)
var/datum/map_config/currentmap = null
@@ -8,10 +8,8 @@ CONFIG_DEF(string/autoadmin_rank) // the rank for autoadmins
protection = CONFIG_ENTRY_LOCKED
CONFIG_DEF(string/servername) // server name (the name of the game window)
protection = CONFIG_ENTRY_LOCKED
CONFIG_DEF(string/serversqlname) // short form server name used for the DB
protection = CONFIG_ENTRY_LOCKED
CONFIG_DEF(string/stationname) // station name (the name of the station in-game)
@@ -24,52 +22,38 @@ CONFIG_DEF(number/round_end_countdown) // Post round murder death kill countdown
min_val = 0
CONFIG_DEF(flag/hub) // if the game appears on the hub or not
protection = CONFIG_ENTRY_LOCKED
CONFIG_DEF(flag/log_ooc) // log OOC channel
protection = CONFIG_ENTRY_LOCKED
CONFIG_DEF(flag/log_access) // log login/logout
protection = CONFIG_ENTRY_LOCKED
CONFIG_DEF(flag/log_say) // log client say
protection = CONFIG_ENTRY_LOCKED
CONFIG_DEF(flag/log_admin) // log admin actions
protection = CONFIG_ENTRY_LOCKED
CONFIG_DEF(flag/log_prayer) // log prayers
protection = CONFIG_ENTRY_LOCKED
CONFIG_DEF(flag/log_law) // log lawchanges
protection = CONFIG_ENTRY_LOCKED
CONFIG_DEF(flag/log_game) // log game events
protection = CONFIG_ENTRY_LOCKED
CONFIG_DEF(flag/log_vote) // log voting
protection = CONFIG_ENTRY_LOCKED
CONFIG_DEF(flag/log_whisper) // log client whisper
protection = CONFIG_ENTRY_LOCKED
CONFIG_DEF(flag/log_attack) // log attack messages
protection = CONFIG_ENTRY_LOCKED
CONFIG_DEF(flag/log_emote) // log emotes
protection = CONFIG_ENTRY_LOCKED
CONFIG_DEF(flag/log_adminchat) // log admin chat messages
protection = CONFIG_ENTRY_LOCKED
CONFIG_DEF(flag/log_pda) // log pda messages
protection = CONFIG_ENTRY_LOCKED
CONFIG_DEF(flag/log_twitter) // log certain expliotable parrots and other such fun things in a JSON file of twitter valid phrases.
protection = CONFIG_ENTRY_LOCKED
CONFIG_DEF(flag/log_world_topic) // log all world.Topic() calls
protection = CONFIG_ENTRY_LOCKED
CONFIG_DEF(flag/allow_admin_ooccolor) // Allows admins with relevant permissions to have their own ooc colour
protection = CONFIG_ENTRY_LOCKED
@@ -85,14 +69,12 @@ CONFIG_DEF(number/vote_delay) // minimum time between voting sessions (decisecon
CONFIG_DEF(number/vote_period) // length of voting period (deciseconds, default 1 minute)
value = 600
min_val = 0
CONFIG_DEF(flag/default_no_vote) // vote does not default to nochange/norestart
protection = CONFIG_ENTRY_LOCKED
CONFIG_DEF(flag/no_dead_vote) // dead people can't vote
CONFIG_DEF(flag/allow_metadata) // Metadata is supported.
protection = CONFIG_ENTRY_LOCKED
CONFIG_DEF(flag/popup_admin_pm) // adminPMs to non-admins show in a pop-up 'reply' window when set
@@ -140,14 +122,12 @@ CONFIG_DEF(flag/admin_legacy_system) //Defines whether the server uses the legac
protection = CONFIG_ENTRY_LOCKED
CONFIG_DEF(string/hostedby)
protection = CONFIG_ENTRY_LOCKED
CONFIG_DEF(flag/norespawn)
CONFIG_DEF(flag/guest_jobban)
CONFIG_DEF(flag/usewhitelist)
protection = CONFIG_ENTRY_LOCKED
CONFIG_DEF(flag/ban_legacy_system) //Defines whether the server uses the legacy banning system with the files in /data or the SQL system.
protection = CONFIG_ENTRY_LOCKED
@@ -171,29 +151,22 @@ CONFIG_DEF(flag/use_exp_restrictions_other)
CONFIG_DEF(flag/use_exp_restrictions_admin_bypass)
CONFIG_DEF(string/server)
protection = CONFIG_ENTRY_LOCKED
CONFIG_DEF(string/banappeals)
protection = CONFIG_ENTRY_LOCKED
CONFIG_DEF(string/wikiurl)
protection = CONFIG_ENTRY_LOCKED
value = "http://www.tgstation13.org/wiki"
CONFIG_DEF(string/forumurl)
protection = CONFIG_ENTRY_LOCKED
value = "http://tgstation13.org/phpBB/index.php"
CONFIG_DEF(string/rulesurl)
protection = CONFIG_ENTRY_LOCKED
value = "http://www.tgstation13.org/wiki/Rules"
CONFIG_DEF(string/githuburl)
protection = CONFIG_ENTRY_LOCKED
value = "https://www.github.com/tgstation/-tg-station"
CONFIG_DEF(number/githubrepoid)
protection = CONFIG_ENTRY_LOCKED
value = null
min_val = 0
@@ -233,7 +206,6 @@ CONFIG_DEF(flag/useircbot) //tgs2 support
CONFIG_DEF(flag/automute_on) //enables automuting/spam prevention
CONFIG_DEF(string/panic_server_name)
protection = CONFIG_ENTRY_LOCKED
/datum/config_entry/string/panic_server_name/ValidateAndSet(str_val)
return str_val != "\[Put the name here\]" && ..()
@@ -290,7 +262,6 @@ CONFIG_DEF(string/extreme_popcap_message)
value = "The server is currently serving a high number of users, find alternative servers."
CONFIG_DEF(flag/panic_bunker) // prevents people the server hasn't seen before from connecting
protection = CONFIG_ENTRY_LOCKED
CONFIG_DEF(number/notify_new_player_age) // how long do we notify admins of a new player
min_val = -1
@@ -303,7 +274,6 @@ CONFIG_DEF(flag/irc_first_connection_alert) // do we notify the irc channel when
CONFIG_DEF(flag/check_randomizer)
CONFIG_DEF(string/ipintel_email)
protection = CONFIG_ENTRY_LOCKED | CONFIG_ENTRY_HIDDEN
/datum/config_entry/string/ipintel_email/ValidateAndSet(str_val)
return str_val != "ch@nge.me" && ..()
@@ -315,17 +285,14 @@ CONFIG_DEF(number/ipintel_rating_bad)
max_val = 1
CONFIG_DEF(number/ipintel_save_good)
protection = CONFIG_ENTRY_LOCKED
value = 12
min_val = 0
CONFIG_DEF(number/ipintel_save_bad)
protection = CONFIG_ENTRY_LOCKED
value = 1
min_val = 0
CONFIG_DEF(string/ipintel_domain)
protection = CONFIG_ENTRY_LOCKED
value = "check.getipintel.net"
CONFIG_DEF(flag/aggressive_changelog)
+2
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@@ -344,6 +344,8 @@ SUBSYSTEM_DEF(ticker)
var/list/miscreants = list()
to_chat(world, "<BR><BR><BR><FONT size=3><B>The round has ended.</B></FONT>")
if(LAZYLEN(GLOB.round_end_notifiees))
send2irc("Notice", "[GLOB.round_end_notifiees.Join(", ")] the round has ended.")
/* var/nocredits = config.no_credits_round_end
for(var/client/C in GLOB.clients)
+8 -2
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@@ -17,6 +17,7 @@
var/show_on_examine
var/list/allowed_typecache
var/last_inserted_type
var/last_inserted_id
var/last_amount_inserted
var/last_insert_success
var/datum/callback/precondition
@@ -116,7 +117,7 @@
if(!amt)
return 0
insert_materials(S,amt)
last_inserted_id = insert_materials(S,amt)
last_inserted_type = S.type
S.use(amt)
last_amount_inserted = amt
@@ -133,17 +134,22 @@
if(!material_amount || !has_space(material_amount))
return 0
insert_materials(I, multiplier)
last_inserted_id = insert_materials(I, multiplier)
last_inserted_type = I.type
last_amount_inserted = material_amount
return material_amount
/datum/component/material_container/proc/insert_materials(obj/item/I, multiplier = 1) //for internal usage only
var/datum/material/M
var/primary_mat
var/max_mat_value = 0
for(var/MAT in materials)
M = materials[MAT]
M.amount += I.materials[MAT] * multiplier
total_amount += I.materials[MAT] * multiplier
if(I.materials[MAT] > max_mat_value)
primary_mat = MAT
return primary_mat
//For consuming material
//mats is a list of types of material to use and the corresponding amounts, example: list(MAT_METAL=100, MAT_GLASS=200)
+1 -1
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@@ -43,7 +43,7 @@
SSdisease.active_diseases += DD //Add it to the active diseases list, now that it's actually in a mob and being processed.
//Copy properties over. This is so edited diseases persist.
var/list/skipped = list("affected_mob","holder","carrier","stage","type","parent_type","vars","transformed","symptoms")
var/list/skipped = list("affected_mob","holder","carrier","stage","type","parent_type","vars","transformed","symptoms","processing")
for(var/V in DD.vars)
if(V in skipped)
continue
+5
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@@ -28,6 +28,10 @@
destination.dna.temporary_mutations = temporary_mutations.Copy()
if(transfer_SE)
destination.dna.struc_enzymes = struc_enzymes
if(ishuman(destination))
var/mob/living/carbon/human/H = destination
H.give_genitals(TRUE)//This gives the body the genitals of this DNA. Used for any transformations based on DNA
destination.flavor_text = destination.dna.features["flavor_text"] //Update the flavor_text to use new dna text
/datum/dna/proc/copy_dna(datum/dna/new_dna)
new_dna.unique_enzymes = unique_enzymes
@@ -227,6 +231,7 @@
if(newfeatures)
dna.features = newfeatures
flavor_text = dna.features["flavor_text"] //Update the flavor_text to use new dna text
if(mrace)
var/datum/species/newrace = new mrace.type
+1
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@@ -63,6 +63,7 @@
var/mob/living/enslaved_to //If this mind's master is another mob (i.e. adamantine golems)
var/datum/language_holder/language_holder
var/unconvertable = FALSE
/datum/mind/New(var/key)
src.key = key
+3 -3
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@@ -71,7 +71,7 @@
/datum/status_effect/vanguard_shield/on_apply()
owner.log_message("gained Vanguard stun immunity", INDIVIDUAL_ATTACK_LOG)
owner.add_stun_absorption("vanguard", 200, 1, "'s yellow aura momentarily intensifies!", "Your ward absorbs the stun!", " radiating with a soft yellow light!")
owner.add_stun_absorption("vanguard", INFINITY, 1, "'s yellow aura momentarily intensifies!", "Your ward absorbs the stun!", " radiating with a soft yellow light!")
owner.visible_message("<span class='warning'>[owner] begins to faintly glow!</span>", "<span class='brass'>You will absorb all stuns for the next twenty seconds.</span>")
owner.SetStun(0, FALSE)
owner.SetKnockdown(0)
@@ -87,7 +87,8 @@
var/vanguard = owner.stun_absorption["vanguard"]
var/stuns_blocked = 0
if(vanguard)
stuns_blocked = round(min(vanguard["stuns_absorbed"] * 0.25, 20))
stuns_blocked = Floor(min(vanguard["stuns_absorbed"] * 0.25, 400))
vanguard["end_time"] = 0 //so it doesn't absorb the stuns we're about to apply
if(owner.stat != DEAD)
var/message_to_owner = "<span class='warning'>You feel your Vanguard quietly fade...</span>"
var/otheractiveabsorptions = FALSE
@@ -95,7 +96,6 @@
if(owner.stun_absorption[i]["end_time"] > world.time && owner.stun_absorption[i]["priority"] > vanguard["priority"])
otheractiveabsorptions = TRUE
if(!GLOB.ratvar_awakens && stuns_blocked && !otheractiveabsorptions)
vanguard["end_time"] = 0 //so it doesn't absorb the stuns we're about to apply
owner.Knockdown(stuns_blocked)
message_to_owner = "<span class='boldwarning'>The weight of the Vanguard's protection crashes down upon you!</span>"
if(stuns_blocked >= 300)
@@ -27,7 +27,7 @@
probability = 90
/datum/weather/ash_storm/proc/is_ash_immune(mob/living/L)
if(istype(L.loc, /obj/mecha)) //Mechs are immune
if(ismecha(L.loc)) //Mechs are immune
return TRUE
if(ishuman(L)) //Are you immune?
var/mob/living/carbon/human/H = L
+5 -1
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@@ -151,7 +151,11 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
/area/maintenance/department/medical
name = "Medbay Maintenance"
icon_state = "asmaint"
icon_state = "medbay_maint"
/area/maintenance/department/medical/morgue
name = "Morgue Maintenance"
icon_state = "morgue_maint"
/area/maintenance/department/science
name = "Science Maintenance"
+1
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@@ -189,6 +189,7 @@
/atom/proc/CollidedWith(atom/movable/AM)
set waitfor = FALSE
return
// Convenience proc to see if a container is open for chemistry handling
@@ -53,6 +53,8 @@ Credit where due:
return FALSE
if(M.mind.enslaved_to && !is_servant_of_ratvar(M.mind.enslaved_to))
return FALSE
if(M.mind.unconvertable)
return FALSE
else
return FALSE
if(iscultist(M) || isconstruct(M) || M.isloyal() || ispAI(M))
@@ -75,7 +75,7 @@
if(GLOB.ratvar_awakens && L)
L.adjust_fire_stacks(damage_per_tick)
L.IgniteMob()
else if(istype(target, /obj/mecha))
else if(ismecha(target))
var/obj/mecha/M = target
M.take_damage(damage_per_tick * get_efficiency_mod(), BURN, "melee", 1, get_dir(src, M))
@@ -90,7 +90,7 @@
if(isliving(target))
var/mob/living/L = target
to_chat(L, "<span class='neovgre'>\"I SEE YOU!\"</span>\n<span class='userdanger'>[src]'s gaze [GLOB.ratvar_awakens ? "melts you alive" : "burns you"]!</span>")
else if(istype(target, /obj/mecha))
else if(ismecha(target))
var/obj/mecha/M = target
to_chat(M.occupant, "<span class='neovgre'>\"I SEE YOU!\"</span>" )
else if(prob(0.5)) //Extremely low chance because of how fast the subsystem it uses processes
+2
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@@ -21,6 +21,8 @@
return FALSE
if(M.mind.enslaved_to && !iscultist(M.mind.enslaved_to))
return FALSE
if(M.mind.unconvertable)
return FALSE
else
return FALSE
if(M.isloyal() || issilicon(M) || isbot(M) || isdrone(M) || is_servant_of_ratvar(M))
@@ -468,11 +468,8 @@
return
var/turf/open/floor/F
switch(z) //Only the station/lavaland
if(ZLEVEL_STATION_PRIMARY)
F =find_safe_turf(zlevels = ZLEVEL_STATION_PRIMARY, extended_safety_checks = TRUE)
if(ZLEVEL_LAVALAND)
F = find_safe_turf(zlevels = ZLEVEL_LAVALAND, extended_safety_checks = TRUE)
F = find_safe_turf(zlevels = z, extended_safety_checks = TRUE)
if(!F)
return
// If we're getting rid of a human, slap some energy cuffs on
@@ -34,17 +34,13 @@
var/list/spawn_locs = list()
for(var/obj/effect/landmark/L in GLOB.landmarks_list)
for(var/obj/effect/landmark/revenantspawn/L in GLOB.landmarks_list)
if(isturf(L.loc))
switch(L.name)
if("revenantspawn")
spawn_locs += L.loc
spawn_locs += L.loc
if(!spawn_locs.len) //If we can't find any revenant spawns, try the carp spawns
for(var/obj/effect/landmark/L in GLOB.landmarks_list)
for(var/obj/effect/landmark/carpspawn/L in GLOB.landmarks_list)
if(isturf(L.loc))
switch(L.name)
if("carpspawn")
spawn_locs += L.loc
spawn_locs += L.loc
if(!spawn_locs.len) //If we can't find either, just spawn the revenant at the player's location
spawn_locs += get_turf(selected)
if(!spawn_locs.len) //If we can't find THAT, then just give up and cry
@@ -23,11 +23,9 @@
player_mind.active = 1
var/list/spawn_locs = list()
for(var/obj/effect/landmark/L in GLOB.landmarks_list)
for(var/obj/effect/landmark/carpspawn/L in GLOB.landmarks_list)
if(isturf(L.loc))
switch(L.name)
if("carpspawn")
spawn_locs += L.loc
spawn_locs += L.loc
if(!spawn_locs)
message_admins("No valid spawn locations found, aborting...")
+8 -18
View File
@@ -17,14 +17,6 @@
if(owner)
. += owner
/datum/objective/proc/considered_alive(var/datum/mind/M)
if(M && M.current)
var/mob/living/carbon/human/H
if(ishuman(M.current))
H = M.current
return M.current.stat != DEAD && !issilicon(M.current) && !isbrain(M.current) && (!H || H.dna.species.id != "memezombies")
return FALSE
/datum/objective/proc/considered_escaped(datum/mind/M)
if(!considered_alive(M))
return FALSE
@@ -37,9 +29,6 @@
return FALSE
return location.onCentCom() || location.onSyndieBase()
/datum/objective/proc/considered_afk(datum/mind/M)
return !M || !M.current || !M.current.client || M.current.client.is_afk()
/datum/objective/proc/check_completion()
return completed
@@ -348,13 +337,14 @@
return FALSE
return TRUE
//Like survive, but works for silicons and zombies and such.
/datum/objective/survive/exist/considered_alive(var/datum/mind/M)
if(M && M.current)
if(isliving(M.current))
var/mob/living/L = M.current
return L.stat != DEAD
return FALSE
/datum/objective/survive/exist //Like survive, but works for silicons and zombies and such.
/datum/objective/survive/exist/check_completion()
var/list/datum/mind/owners = get_owners()
for(var/datum/mind/M in owners)
if(!considered_alive(M, FALSE))
return FALSE
return TRUE
/datum/objective/martyr
explanation_text = "Die a glorious death."
+7 -5
View File
@@ -253,12 +253,14 @@
/datum/game_mode/proc/add_revolutionary(datum/mind/rev_mind)
if(rev_mind.assigned_role in GLOB.command_positions)
return 0
return FALSE
var/mob/living/carbon/human/H = rev_mind.current//Check to see if the potential rev is implanted
if(H.isloyal())
return 0
return FALSE
if((rev_mind in revolutionaries) || (rev_mind in head_revolutionaries))
return 0
return FALSE
if(rev_mind.unconvertable)
return FALSE
revolutionaries += rev_mind
if(iscarbon(rev_mind.current))
var/mob/living/carbon/carbon_mob = rev_mind.current
@@ -271,7 +273,7 @@
update_rev_icons_added(rev_mind)
if(jobban_isbanned(rev_mind.current, ROLE_REV))
INVOKE_ASYNC(src, .proc/replace_jobbaned_player, rev_mind.current, ROLE_REV, ROLE_REV)
return 1
return TRUE
//////////////////////////////////////////////////////////////////////////////
//Deals with players being converted from the revolution (Not a rev anymore)// // Modified to handle borged MMIs. Accepts another var if the target is being borged at the time -- Polymorph.
//////////////////////////////////////////////////////////////////////////////
@@ -329,7 +331,7 @@
/datum/game_mode/revolution/proc/check_heads_victory()
for(var/datum/mind/rev_mind in head_revolutionaries)
var/turf/T = get_turf(rev_mind.current)
if((rev_mind) && (rev_mind.current) && (rev_mind.current.stat != DEAD) && T && (T.z in GLOB.station_z_levels))
if(!considered_afk(rev_mind) && considered_alive(rev_mind) && (T.z in GLOB.station_z_levels))
if(ishuman(rev_mind.current))
return 0
return 1
+1
View File
@@ -95,6 +95,7 @@ Class Procs:
/obj/machinery
name = "machinery"
icon = 'icons/obj/stationobjs.dmi'
desc = "Some kind of machine."
verb_say = "beeps"
verb_yell = "blares"
pressure_resistance = 15
+5 -6
View File
@@ -134,12 +134,11 @@
if(ispath(lit, /obj/item/ore/bluespace_crystal))
use_power(max(500,M.last_amount_inserted/10))
else
var/obj/item/stack/S = lit
var/list/initmats = initial(S.materials)
if (initmats[MAT_METAL])
flick("autolathe_o",src)//plays metal insertion animation
if (initmats[MAT_GLASS])
flick("autolathe_r",src)//plays glass insertion animation
switch(M.last_inserted_id)
if (MAT_METAL)
flick("autolathe_o",src)//plays metal insertion animation
if (MAT_GLASS)
flick("autolathe_r",src)//plays glass insertion animation
use_power(M.last_amount_inserted*100)
updateUsrDialog()
+1 -1
View File
@@ -168,7 +168,7 @@
if("working")
temp_html += status
temp_html += "<h1>System Busy</h1>"
temp_html += "Working ... Please wait ([DisplayTimeText(radduration)])"
temp_html += "Working ... Please wait ([DisplayTimeText(radduration*10)])"
if("buffer")
temp_html += status
temp_html += buttons
+1 -1
View File
@@ -83,7 +83,7 @@
bumpopen(M)
return
if(istype(AM, /obj/mecha))
if(ismecha(AM))
var/obj/mecha/mecha = AM
if(density)
if(mecha.occupant)
+1 -1
View File
@@ -62,7 +62,7 @@
if( operating || !src.density )
return
if (!( ismob(AM) ))
if(istype(AM, /obj/mecha))
if(ismecha(AM))
var/obj/mecha/mecha = AM
if(mecha.occupant && src.allowed(mecha.occupant))
open_and_close()
@@ -42,6 +42,7 @@
icon = 'icons/obj/airlock_machines.dmi'
icon_state = "access_button_standby"
name = "access button"
desc = "A button used for the explicit purpose of opening an airlock."
var/idDoor
var/obj/machinery/door/airlock/door
var/obj/machinery/doorButtons/airlock_controller/controller
@@ -107,6 +108,7 @@
icon = 'icons/obj/airlock_machines.dmi'
icon_state = "access_control_standby"
name = "access console"
desc = "A small console that can cycle opening between two airlocks."
var/obj/machinery/door/airlock/interiorAirlock
var/obj/machinery/door/airlock/exteriorAirlock
var/idInterior
+1
View File
@@ -6,6 +6,7 @@
icon = 'icons/obj/power.dmi'
icon_state = "light1"
anchored = TRUE
desc = "Make dark."
var/on = TRUE
var/area/area = null
var/otherarea = null
+1 -1
View File
@@ -20,7 +20,7 @@
var/O_limit
var/atom/target = get_edge_target_turf(src, dir)
for(var/atom/movable/O in loc)
if(!O.anchored || istype(O, /obj/mecha)) //Mechs need their launch platforms.
if(!O.anchored || ismecha(O)) //Mechs need their launch platforms.
O_limit++
if(O_limit >= 20)
audible_message("<span class='notice'>[src] lets out a screech, it doesn't seem to be able to handle the load.</span>")
@@ -2,6 +2,7 @@
name = "pipe dispenser"
icon = 'icons/obj/stationobjs.dmi'
icon_state = "pipe_d"
desc = "Dispenses countless types of pipes. Very useful if you need pipes."
density = TRUE
anchored = TRUE
var/wait = 0
@@ -108,6 +109,7 @@
name = "disposal pipe dispenser"
icon = 'icons/obj/stationobjs.dmi'
icon_state = "pipe_d"
desc = "Dispenses pipes that will ultimately be used to move trash around."
density = TRUE
anchored = TRUE
@@ -183,6 +185,7 @@ Nah
icon = 'icons/obj/stationobjs.dmi'
icon_state = "pipe_d"
density = TRUE
desc = "Dispenses pipes that will move beings around."
anchored = TRUE
/obj/machinery/pipedispenser/disposal/transit_tube/attack_hand(mob/user)
@@ -12,6 +12,7 @@
layer = OBJ_LAYER
invisibility = INVISIBILITY_OBSERVER //the turret is invisible if it's inside its cover
density = TRUE
desc = "A covered turret that shoots at its enemies."
use_power = IDLE_POWER_USE //this turret uses and requires power
idle_power_usage = 50 //when inactive, this turret takes up constant 50 Equipment power
active_power_usage = 300 //when active, this turret takes up constant 300 Equipment power
@@ -389,7 +390,7 @@
if(!in_faction(C))
targets += C
if(istype(A, /obj/mecha))
if(ismecha(A))
var/obj/mecha/M = A
//If there is a user and they're not in our faction
if(M.occupant && !in_faction(M.occupant))
@@ -552,6 +553,7 @@
base_icon_state = "syndie"
faction = "syndicate"
emp_vunerable = 0
desc = "A ballistic machine gun auto-turret."
/obj/machinery/porta_turret/syndicate/energy
icon_state = "standard_stun"
@@ -560,6 +562,7 @@
stun_projectile_sound = 'sound/weapons/taser.ogg'
lethal_projectile = /obj/item/projectile/beam/laser/heavylaser
lethal_projectile_sound = 'sound/weapons/lasercannonfire.ogg'
desc = "An energy blaster auto-turret."
/obj/machinery/porta_turret/syndicate/setup()
return
@@ -12,6 +12,7 @@
name = "turret frame"
icon = 'icons/obj/turrets.dmi'
icon_state = "turret_frame"
desc = "An unfinished covered turret frame."
density = TRUE
var/build_step = PTURRET_UNSECURED //the current step in the building process
var/finish_name = "turret" //the name applied to the product turret
+198 -197
View File
@@ -1,197 +1,198 @@
#define SAFETY_COOLDOWN 100
/obj/machinery/recycler
name = "recycler"
desc = "A large crushing machine used to recycle small items inefficiently. There are lights on the side."
icon = 'icons/obj/recycling.dmi'
icon_state = "grinder-o0"
layer = ABOVE_ALL_MOB_LAYER // Overhead
anchored = TRUE
density = TRUE
circuit = /obj/item/circuitboard/machine/recycler
var/safety_mode = FALSE // Temporarily stops machine if it detects a mob
var/icon_name = "grinder-o"
var/blood = 0
var/eat_dir = WEST
var/amount_produced = 50
var/crush_damage = 1000
var/eat_victim_items = TRUE
var/item_recycle_sound = 'sound/items/welder.ogg'
/obj/machinery/recycler/Initialize()
AddComponent(/datum/component/material_container, list(MAT_METAL, MAT_GLASS, MAT_PLASMA, MAT_SILVER, MAT_GOLD, MAT_DIAMOND, MAT_URANIUM, MAT_BANANIUM, MAT_TITANIUM))
. = ..()
update_icon()
/obj/machinery/recycler/RefreshParts()
var/amt_made = 0
var/mat_mod = 0
for(var/obj/item/stock_parts/matter_bin/B in component_parts)
mat_mod = 2 * B.rating
mat_mod *= 50000
for(var/obj/item/stock_parts/manipulator/M in component_parts)
amt_made = 12.5 * M.rating //% of materials salvaged
GET_COMPONENT(materials, /datum/component/material_container)
materials.max_amount = mat_mod
amount_produced = min(50, amt_made) + 50
/obj/machinery/recycler/examine(mob/user)
..()
to_chat(user, "The power light is [(stat & NOPOWER) ? "off" : "on"].")
to_chat(user, "The safety-mode light is [safety_mode ? "on" : "off"].")
to_chat(user, "The safety-sensors status light is [emagged ? "off" : "on"].")
/obj/machinery/recycler/power_change()
..()
update_icon()
/obj/machinery/recycler/attackby(obj/item/I, mob/user, params)
if(default_deconstruction_screwdriver(user, "grinder-oOpen", "grinder-o0", I))
return
if(exchange_parts(user, I))
return
if(default_pry_open(I))
return
if(default_unfasten_wrench(user, I))
return
if(default_deconstruction_crowbar(I))
return
return ..()
/obj/machinery/recycler/emag_act(mob/user)
if(emagged)
return
emagged = TRUE
if(safety_mode)
safety_mode = FALSE
update_icon()
playsound(src, "sparks", 75, 1, -1)
to_chat(user, "<span class='notice'>You use the cryptographic sequencer on the [src].</span>")
/obj/machinery/recycler/update_icon()
..()
var/is_powered = !(stat & (BROKEN|NOPOWER))
if(safety_mode)
is_powered = FALSE
icon_state = icon_name + "[is_powered]" + "[(blood ? "bld" : "")]" // add the blood tag at the end
/obj/machinery/recycler/CollidedWith(atom/movable/AM)
if(stat & (BROKEN|NOPOWER))
return
if(!anchored)
return
if(safety_mode)
return
var/move_dir = get_dir(loc, AM.loc)
if(move_dir == eat_dir)
eat(AM)
/obj/machinery/recycler/proc/eat(atom/AM0, sound=TRUE)
var/list/to_eat
if(istype(AM0, /obj/item))
to_eat = AM0.GetAllContents()
else
to_eat = list(AM0)
var/items_recycled = 0
for(var/i in to_eat)
var/atom/movable/AM = i
var/obj/item/bodypart/head/as_head = AM
var/obj/item/device/mmi/as_mmi = AM
var/brain_holder = istype(AM, /obj/item/organ/brain) || (istype(as_head) && as_head.brain) || (istype(as_mmi) && as_mmi.brain) || istype(AM, /mob/living/brain)
if(isliving(AM) || brain_holder)
if(emagged)
if(!brain_holder)
crush_living(AM)
else
emergency_stop(AM)
else if(istype(AM, /obj/item))
recycle_item(AM)
items_recycled++
else
playsound(src.loc, 'sound/machines/buzz-sigh.ogg', 50, 0)
AM.loc = src.loc
if(items_recycled && sound)
playsound(src.loc, item_recycle_sound, 50, 1)
/obj/machinery/recycler/proc/recycle_item(obj/item/I)
I.loc = src.loc
GET_COMPONENT(materials, /datum/component/material_container)
var/material_amount = materials.get_item_material_amount(I)
if(!material_amount)
qdel(I)
return
materials.insert_item(I, multiplier = (amount_produced / 100))
qdel(I)
materials.retrieve_all()
/obj/machinery/recycler/proc/emergency_stop(mob/living/L)
playsound(src.loc, 'sound/machines/buzz-sigh.ogg', 50, 0)
safety_mode = TRUE
update_icon()
L.loc = src.loc
addtimer(CALLBACK(src, .proc/reboot), SAFETY_COOLDOWN)
/obj/machinery/recycler/proc/reboot()
playsound(src.loc, 'sound/machines/ping.ogg', 50, 0)
safety_mode = FALSE
update_icon()
/obj/machinery/recycler/proc/crush_living(mob/living/L)
L.loc = src.loc
if(issilicon(L))
playsound(src.loc, 'sound/items/welder.ogg', 50, 1)
else
playsound(src.loc, 'sound/effects/splat.ogg', 50, 1)
var/gib = TRUE
// By default, the emagged recycler will gib all non-carbons. (human simple animal mobs don't count)
if(iscarbon(L))
gib = FALSE
if(L.stat == CONSCIOUS)
L.say("ARRRRRRRRRRRGH!!!")
add_mob_blood(L)
if(!blood && !issilicon(L))
blood = TRUE
update_icon()
// Remove and recycle the equipped items
if(eat_victim_items)
for(var/obj/item/I in L.get_equipped_items())
if(L.dropItemToGround(I))
eat(I, sound=FALSE)
// Instantly lie down, also go unconscious from the pain, before you die.
L.Unconscious(100)
// For admin fun, var edit emagged to 2.
if(gib || emagged == 2)
L.gib()
else if(emagged == 1)
L.adjustBruteLoss(crush_damage)
/obj/machinery/recycler/deathtrap
name = "dangerous old crusher"
emagged = TRUE
crush_damage = 120
flags_1 = NODECONSTRUCT_1
/obj/item/paper/guides/recycler
name = "paper - 'garbage duty instructions'"
info = "<h2>New Assignment</h2> You have been assigned to collect garbage from trash bins, located around the station. The crewmembers will put their trash into it and you will collect the said trash.<br><br>There is a recycling machine near your closet, inside maintenance; use it to recycle the trash for a small chance to get useful minerals. Then deliver these minerals to cargo or engineering. You are our last hope for a clean station, do not screw this up!"
#undef SAFETY_COOLDOWN
#define SAFETY_COOLDOWN 100
/obj/machinery/recycler
name = "recycler"
desc = "A large crushing machine used to recycle small items inefficiently. There are lights on the side."
icon = 'icons/obj/recycling.dmi'
icon_state = "grinder-o0"
layer = ABOVE_ALL_MOB_LAYER // Overhead
anchored = TRUE
density = TRUE
circuit = /obj/item/circuitboard/machine/recycler
var/safety_mode = FALSE // Temporarily stops machine if it detects a mob
var/icon_name = "grinder-o"
var/blood = 0
var/eat_dir = WEST
var/amount_produced = 50
var/crush_damage = 1000
var/eat_victim_items = TRUE
var/item_recycle_sound = 'sound/items/welder.ogg'
/obj/machinery/recycler/Initialize()
AddComponent(/datum/component/material_container, list(MAT_METAL, MAT_GLASS, MAT_PLASMA, MAT_SILVER, MAT_GOLD, MAT_DIAMOND, MAT_URANIUM, MAT_BANANIUM, MAT_TITANIUM))
. = ..()
update_icon()
/obj/machinery/recycler/RefreshParts()
var/amt_made = 0
var/mat_mod = 0
for(var/obj/item/stock_parts/matter_bin/B in component_parts)
mat_mod = 2 * B.rating
mat_mod *= 50000
for(var/obj/item/stock_parts/manipulator/M in component_parts)
amt_made = 12.5 * M.rating //% of materials salvaged
GET_COMPONENT(materials, /datum/component/material_container)
materials.max_amount = mat_mod
amount_produced = min(50, amt_made) + 50
/obj/machinery/recycler/examine(mob/user)
..()
to_chat(user, "The power light is [(stat & NOPOWER) ? "off" : "on"].")
to_chat(user, "The safety-mode light is [safety_mode ? "on" : "off"].")
to_chat(user, "The safety-sensors status light is [emagged ? "off" : "on"].")
/obj/machinery/recycler/power_change()
..()
update_icon()
/obj/machinery/recycler/attackby(obj/item/I, mob/user, params)
if(default_deconstruction_screwdriver(user, "grinder-oOpen", "grinder-o0", I))
return
if(exchange_parts(user, I))
return
if(default_pry_open(I))
return
if(default_unfasten_wrench(user, I))
return
if(default_deconstruction_crowbar(I))
return
return ..()
/obj/machinery/recycler/emag_act(mob/user)
if(emagged)
return
emagged = TRUE
if(safety_mode)
safety_mode = FALSE
update_icon()
playsound(src, "sparks", 75, 1, -1)
to_chat(user, "<span class='notice'>You use the cryptographic sequencer on the [src].</span>")
/obj/machinery/recycler/update_icon()
..()
var/is_powered = !(stat & (BROKEN|NOPOWER))
if(safety_mode)
is_powered = FALSE
icon_state = icon_name + "[is_powered]" + "[(blood ? "bld" : "")]" // add the blood tag at the end
/obj/machinery/recycler/CollidedWith(atom/movable/AM)
if(stat & (BROKEN|NOPOWER))
return
if(!anchored)
return
if(safety_mode)
return
var/move_dir = get_dir(loc, AM.loc)
if(move_dir == eat_dir)
eat(AM)
/obj/machinery/recycler/proc/eat(atom/AM0, sound=TRUE)
var/list/to_eat
if(istype(AM0, /obj/item))
to_eat = AM0.GetAllContents()
else
to_eat = list(AM0)
var/items_recycled = 0
for(var/i in to_eat)
var/atom/movable/AM = i
var/obj/item/bodypart/head/as_head = AM
var/obj/item/device/mmi/as_mmi = AM
var/brain_holder = istype(AM, /obj/item/organ/brain) || (istype(as_head) && as_head.brain) || (istype(as_mmi) && as_mmi.brain) || istype(AM, /mob/living/brain)
if(brain_holder)
emergency_stop(AM)
else if(isliving(AM))
if(emagged)
crush_living(AM)
else
emergency_stop(AM)
else if(istype(AM, /obj/item))
recycle_item(AM)
items_recycled++
else
playsound(src, 'sound/machines/buzz-sigh.ogg', 50, 0)
AM.forceMove(loc)
if(items_recycled && sound)
playsound(src, item_recycle_sound, 50, 1)
/obj/machinery/recycler/proc/recycle_item(obj/item/I)
I.forceMove(loc)
GET_COMPONENT(materials, /datum/component/material_container)
var/material_amount = materials.get_item_material_amount(I)
if(!material_amount)
qdel(I)
return
materials.insert_item(I, multiplier = (amount_produced / 100))
qdel(I)
materials.retrieve_all()
/obj/machinery/recycler/proc/emergency_stop(mob/living/L)
playsound(src, 'sound/machines/buzz-sigh.ogg', 50, 0)
safety_mode = TRUE
update_icon()
L.forceMove(loc)
addtimer(CALLBACK(src, .proc/reboot), SAFETY_COOLDOWN)
/obj/machinery/recycler/proc/reboot()
playsound(src, 'sound/machines/ping.ogg', 50, 0)
safety_mode = FALSE
update_icon()
/obj/machinery/recycler/proc/crush_living(mob/living/L)
L.forceMove(loc)
if(issilicon(L))
playsound(src, 'sound/items/welder.ogg', 50, 1)
else
playsound(src, 'sound/effects/splat.ogg', 50, 1)
var/gib = TRUE
// By default, the emagged recycler will gib all non-carbons. (human simple animal mobs don't count)
if(iscarbon(L))
gib = FALSE
if(L.stat == CONSCIOUS)
L.say("ARRRRRRRRRRRGH!!!")
add_mob_blood(L)
if(!blood && !issilicon(L))
blood = TRUE
update_icon()
// Remove and recycle the equipped items
if(eat_victim_items)
for(var/obj/item/I in L.get_equipped_items())
if(L.dropItemToGround(I))
eat(I, sound=FALSE)
// Instantly lie down, also go unconscious from the pain, before you die.
L.Unconscious(100)
// For admin fun, var edit emagged to 2.
if(gib || emagged == 2)
L.gib()
else if(emagged == 1)
L.adjustBruteLoss(crush_damage)
/obj/machinery/recycler/deathtrap
name = "dangerous old crusher"
emagged = TRUE
crush_damage = 120
flags_1 = NODECONSTRUCT_1
/obj/item/paper/guides/recycler
name = "paper - 'garbage duty instructions'"
info = "<h2>New Assignment</h2> You have been assigned to collect garbage from trash bins, located around the station. The crewmembers will put their trash into it and you will collect the said trash.<br><br>There is a recycling machine near your closet, inside maintenance; use it to recycle the trash for a small chance to get useful minerals. Then deliver these minerals to cargo or engineering. You are our last hope for a clean station, do not screw this up!"
#undef SAFETY_COOLDOWN
@@ -3,6 +3,7 @@
/obj/machinery/computer/telecomms/server
name = "telecommunications server monitoring console"
icon_screen = "comm_logs"
desc = "Has full access to all details and record of the telecommunications network it's monitoring."
var/screen = 0 // the screen number:
var/list/servers = list() // the servers located by the computer
@@ -8,6 +8,7 @@
/obj/machinery/computer/telecomms/monitor
name = "telecommunications monitoring console"
icon_screen = "comm_monitor"
desc = "Monitors the details of the telecommunications network it's synced with."
var/screen = 0 // the screen number:
var/list/machinelist = list() // the machines located by the computer
+1 -7
View File
@@ -420,13 +420,7 @@
var/datum/component/material_container/M = C
if(!M.last_insert_success)
return
var/lit = M.last_inserted_type
var/stack_name
if(ispath(lit, /obj/item/ore/bluespace_crystal))
stack_name = "bluespace"
else
var/obj/item/stack/S = lit
stack_name = material2name(initial(S.materials)[1])
var/stack_name = material2name(M.last_inserted_id)
add_overlay("fab-load-[stack_name]")
addtimer(CALLBACK(src, /atom/proc/cut_overlay, "fab-load-[stack_name]"), 10)
updateUsrDialog()
+135 -135
View File
@@ -1,137 +1,137 @@
/obj/machinery/computer/mecha
name = "exosuit control console"
desc = "Used to remotely locate or lockdown exosuits."
icon_screen = "mecha"
icon_keyboard = "tech_key"
/obj/machinery/computer/mecha
name = "exosuit control console"
desc = "Used to remotely locate or lockdown exosuits."
icon_screen = "mecha"
icon_keyboard = "tech_key"
req_access = list(ACCESS_ROBOTICS)
circuit = /obj/item/circuitboard/computer/mecha_control
var/list/located = list()
var/screen = 0
var/stored_data
/obj/machinery/computer/mecha/attack_hand(mob/user)
if(..())
return
user.set_machine(src)
var/dat = "<html><head><title>[src.name]</title><style>h3 {margin: 0px; padding: 0px;}</style></head><body>"
if(screen == 0)
dat += "<h3>Tracking beacons data</h3>"
var/list/trackerlist = list()
for(var/obj/mecha/MC in GLOB.mechas_list)
trackerlist += MC.trackers
for(var/obj/item/mecha_parts/mecha_tracking/TR in trackerlist)
var/answer = TR.get_mecha_info()
if(answer)
dat += {"<hr>[answer]<br/>
<a href='?src=\ref[src];send_message=\ref[TR]'>Send message</a><br/>
<a href='?src=\ref[src];get_log=\ref[TR]'>Show exosuit log</a> | <a style='color: #f00;' href='?src=\ref[src];shock=\ref[TR]'>(EMP pulse)</a><br>"}
if(screen==1)
dat += "<h3>Log contents</h3>"
dat += "<a href='?src=\ref[src];return=1'>Return</a><hr>"
dat += "[stored_data]"
dat += "<A href='?src=\ref[src];refresh=1'>(Refresh)</A><BR>"
dat += "</body></html>"
user << browse(dat, "window=computer;size=400x500")
onclose(user, "computer")
return
/obj/machinery/computer/mecha/Topic(href, href_list)
if(..())
return
var/datum/topic_input/filter = new /datum/topic_input(href,href_list)
if(href_list["send_message"])
var/obj/item/mecha_parts/mecha_tracking/MT = filter.getObj("send_message")
var/message = stripped_input(usr,"Input message","Transmit message")
var/obj/mecha/M = MT.in_mecha()
if(trim(message) && M)
M.occupant_message(message)
return
if(href_list["shock"])
var/obj/item/mecha_parts/mecha_tracking/MT = filter.getObj("shock")
MT.shock()
if(href_list["get_log"])
var/obj/item/mecha_parts/mecha_tracking/MT = filter.getObj("get_log")
stored_data = MT.get_mecha_log()
screen = 1
if(href_list["return"])
screen = 0
updateUsrDialog()
return
/obj/item/mecha_parts/mecha_tracking
name = "exosuit tracking beacon"
desc = "Device used to transmit exosuit data."
icon = 'icons/obj/device.dmi'
icon_state = "motion2"
w_class = WEIGHT_CLASS_SMALL
origin_tech = "programming=2;magnets=2"
var/ai_beacon = FALSE //If this beacon allows for AI control. Exists to avoid using istype() on checking.
/obj/item/mecha_parts/mecha_tracking/proc/get_mecha_info()
if(!in_mecha())
return 0
var/obj/mecha/M = src.loc
var/cell_charge = M.get_charge()
var/answer = {"<b>Name:</b> [M.name]
<b>Integrity:</b> [M.obj_integrity/M.max_integrity*100]%
<b>Cell charge:</b> [isnull(cell_charge)?"Not found":"[M.cell.percent()]%"]
<b>Airtank:</b> [M.return_pressure()]kPa
<b>Pilot:</b> [M.occupant||"None"]
<b>Location:</b> [get_area(M)||"Unknown"]
<b>Active equipment:</b> [M.selected||"None"] "}
if(istype(M, /obj/mecha/working/ripley))
var/obj/mecha/working/ripley/RM = M
answer += "<b>Used cargo space:</b> [RM.cargo.len/RM.cargo_capacity*100]%<br>"
return answer
/obj/item/mecha_parts/mecha_tracking/emp_act()
qdel(src)
/obj/item/mecha_parts/mecha_tracking/Destroy()
if(istype(loc, /obj/mecha))
var/obj/mecha/M = loc
if(src in M.trackers)
M.trackers -= src
return ..()
/obj/item/mecha_parts/mecha_tracking/proc/in_mecha()
if(istype(src.loc, /obj/mecha))
return src.loc
return 0
/obj/item/mecha_parts/mecha_tracking/proc/shock()
var/obj/mecha/M = in_mecha()
if(M)
circuit = /obj/item/circuitboard/computer/mecha_control
var/list/located = list()
var/screen = 0
var/stored_data
/obj/machinery/computer/mecha/attack_hand(mob/user)
if(..())
return
user.set_machine(src)
var/dat = "<html><head><title>[src.name]</title><style>h3 {margin: 0px; padding: 0px;}</style></head><body>"
if(screen == 0)
dat += "<h3>Tracking beacons data</h3>"
var/list/trackerlist = list()
for(var/obj/mecha/MC in GLOB.mechas_list)
trackerlist += MC.trackers
for(var/obj/item/mecha_parts/mecha_tracking/TR in trackerlist)
var/answer = TR.get_mecha_info()
if(answer)
dat += {"<hr>[answer]<br/>
<a href='?src=\ref[src];send_message=\ref[TR]'>Send message</a><br/>
<a href='?src=\ref[src];get_log=\ref[TR]'>Show exosuit log</a> | <a style='color: #f00;' href='?src=\ref[src];shock=\ref[TR]'>(EMP pulse)</a><br>"}
if(screen==1)
dat += "<h3>Log contents</h3>"
dat += "<a href='?src=\ref[src];return=1'>Return</a><hr>"
dat += "[stored_data]"
dat += "<A href='?src=\ref[src];refresh=1'>(Refresh)</A><BR>"
dat += "</body></html>"
user << browse(dat, "window=computer;size=400x500")
onclose(user, "computer")
return
/obj/machinery/computer/mecha/Topic(href, href_list)
if(..())
return
var/datum/topic_input/filter = new /datum/topic_input(href,href_list)
if(href_list["send_message"])
var/obj/item/mecha_parts/mecha_tracking/MT = filter.getObj("send_message")
var/message = stripped_input(usr,"Input message","Transmit message")
var/obj/mecha/M = MT.in_mecha()
if(trim(message) && M)
M.occupant_message(message)
return
if(href_list["shock"])
var/obj/item/mecha_parts/mecha_tracking/MT = filter.getObj("shock")
MT.shock()
if(href_list["get_log"])
var/obj/item/mecha_parts/mecha_tracking/MT = filter.getObj("get_log")
stored_data = MT.get_mecha_log()
screen = 1
if(href_list["return"])
screen = 0
updateUsrDialog()
return
/obj/item/mecha_parts/mecha_tracking
name = "exosuit tracking beacon"
desc = "Device used to transmit exosuit data."
icon = 'icons/obj/device.dmi'
icon_state = "motion2"
w_class = WEIGHT_CLASS_SMALL
origin_tech = "programming=2;magnets=2"
var/ai_beacon = FALSE //If this beacon allows for AI control. Exists to avoid using istype() on checking.
/obj/item/mecha_parts/mecha_tracking/proc/get_mecha_info()
if(!in_mecha())
return 0
var/obj/mecha/M = src.loc
var/cell_charge = M.get_charge()
var/answer = {"<b>Name:</b> [M.name]
<b>Integrity:</b> [M.obj_integrity/M.max_integrity*100]%
<b>Cell charge:</b> [isnull(cell_charge)?"Not found":"[M.cell.percent()]%"]
<b>Airtank:</b> [M.return_pressure()]kPa
<b>Pilot:</b> [M.occupant||"None"]
<b>Location:</b> [get_area(M)||"Unknown"]
<b>Active equipment:</b> [M.selected||"None"] "}
if(istype(M, /obj/mecha/working/ripley))
var/obj/mecha/working/ripley/RM = M
answer += "<b>Used cargo space:</b> [RM.cargo.len/RM.cargo_capacity*100]%<br>"
return answer
/obj/item/mecha_parts/mecha_tracking/emp_act()
qdel(src)
/obj/item/mecha_parts/mecha_tracking/Destroy()
if(ismecha(loc))
var/obj/mecha/M = loc
if(src in M.trackers)
M.trackers -= src
return ..()
/obj/item/mecha_parts/mecha_tracking/proc/in_mecha()
if(ismecha(loc))
return loc
return 0
/obj/item/mecha_parts/mecha_tracking/proc/shock()
var/obj/mecha/M = in_mecha()
if(M)
M.emp_act(EMP_LIGHT)
qdel(src)
/obj/item/mecha_parts/mecha_tracking/proc/get_mecha_log()
if(!istype(loc, /obj/mecha))
return 0
var/obj/mecha/M = src.loc
return M.get_log_html()
/obj/item/mecha_parts/mecha_tracking/ai_control
name = "exosuit AI control beacon"
desc = "A device used to transmit exosuit data. Also allows active AI units to take control of said exosuit."
origin_tech = "programming=3;magnets=2;engineering=2"
ai_beacon = TRUE
/obj/item/storage/box/mechabeacons
name = "exosuit tracking beacons"
/obj/item/storage/box/mechabeacons/New()
..()
new /obj/item/mecha_parts/mecha_tracking(src)
new /obj/item/mecha_parts/mecha_tracking(src)
new /obj/item/mecha_parts/mecha_tracking(src)
new /obj/item/mecha_parts/mecha_tracking(src)
new /obj/item/mecha_parts/mecha_tracking(src)
new /obj/item/mecha_parts/mecha_tracking(src)
new /obj/item/mecha_parts/mecha_tracking(src)
qdel(src)
/obj/item/mecha_parts/mecha_tracking/proc/get_mecha_log()
if(!ismecha(loc))
return 0
var/obj/mecha/M = src.loc
return M.get_log_html()
/obj/item/mecha_parts/mecha_tracking/ai_control
name = "exosuit AI control beacon"
desc = "A device used to transmit exosuit data. Also allows active AI units to take control of said exosuit."
origin_tech = "programming=3;magnets=2;engineering=2"
ai_beacon = TRUE
/obj/item/storage/box/mechabeacons
name = "exosuit tracking beacons"
/obj/item/storage/box/mechabeacons/New()
..()
new /obj/item/mecha_parts/mecha_tracking(src)
new /obj/item/mecha_parts/mecha_tracking(src)
new /obj/item/mecha_parts/mecha_tracking(src)
new /obj/item/mecha_parts/mecha_tracking(src)
new /obj/item/mecha_parts/mecha_tracking(src)
new /obj/item/mecha_parts/mecha_tracking(src)
new /obj/item/mecha_parts/mecha_tracking(src)
+154 -156
View File
@@ -1,156 +1,154 @@
/proc/create_portal_pair(turf/source, turf/destination, _creator = null, _lifespan = 300, accuracy = 0, newtype = /obj/effect/portal)
if(!istype(source) || !istype(destination))
return
var/turf/actual_destination = get_teleport_turf(destination, accuracy)
var/obj/effect/portal/P1 = new newtype(source, _creator, _lifespan, null, FALSE)
var/obj/effect/portal/P2 = new newtype(actual_destination, _creator, _lifespan, P1, TRUE)
if(!istype(P1)||!istype(P2))
return
P1.link_portal(P2)
P1.hardlinked = TRUE
return list(P1, P2)
/obj/effect/portal
name = "portal"
desc = "Looks unstable. Best to test it with the clown."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "portal"
anchored = TRUE
var/mech_sized = FALSE
var/obj/effect/portal/linked
var/hardlinked = TRUE //Requires a linked portal at all times. Destroy if there's no linked portal, if there is destroy it when this one is deleted.
var/creator
var/turf/hard_target //For when a portal needs a hard target and isn't to be linked.
var/atmos_link = FALSE //Link source/destination atmos.
var/turf/open/atmos_source //Atmos link source
var/turf/open/atmos_destination //Atmos link destination
/obj/effect/portal/anom
name = "wormhole"
icon = 'icons/obj/objects.dmi'
icon_state = "anom"
mech_sized = TRUE
/obj/effect/portal/Move(newloc)
for(var/T in newloc)
if(istype(T, /obj/effect/portal))
return FALSE
return ..()
/obj/effect/portal/attackby(obj/item/W, mob/user, params)
if(user && Adjacent(user))
teleport(user)
/obj/effect/portal/Crossed(atom/movable/AM, oldloc)
if(get_turf(oldloc) == get_turf(linked))
return ..()
if(!teleport(AM))
return ..()
/obj/effect/portal/attack_tk(mob/user)
return
/obj/effect/portal/attack_hand(mob/user)
if(Adjacent(user))
teleport(user)
/obj/effect/portal/Initialize(mapload, _creator, _lifespan = 0, obj/effect/portal/_linked, automatic_link = FALSE, turf/hard_target_override, atmos_link_override)
. = ..()
GLOB.portals += src
if(!istype(_linked) && automatic_link)
. = INITIALIZE_HINT_QDEL
CRASH("Somebody fucked up.")
if(_lifespan > 0)
QDEL_IN(src, _lifespan)
if(!isnull(atmos_link_override))
atmos_link = atmos_link_override
link_portal(_linked)
hardlinked = automatic_link
creator = _creator
if(isturf(hard_target_override))
hard_target = hard_target_override
/obj/effect/portal/proc/link_portal(obj/effect/portal/newlink)
linked = newlink
if(atmos_link)
link_atmos()
/obj/effect/portal/proc/link_atmos()
if(atmos_source || atmos_destination)
unlink_atmos()
if(!isopenturf(get_turf(src)))
return FALSE
if(linked)
if(isopenturf(get_turf(linked)))
atmos_source = get_turf(src)
atmos_destination = get_turf(linked)
else if(hard_target)
if(isopenturf(hard_target))
atmos_source = get_turf(src)
atmos_destination = hard_target
else
return FALSE
if(!istype(atmos_source) || !istype(atmos_destination))
return FALSE
LAZYINITLIST(atmos_source.atmos_adjacent_turfs)
LAZYINITLIST(atmos_destination.atmos_adjacent_turfs)
if(atmos_source.atmos_adjacent_turfs[atmos_destination] || atmos_destination.atmos_adjacent_turfs[atmos_source]) //Already linked!
return FALSE
atmos_source.atmos_adjacent_turfs[atmos_destination] = TRUE
atmos_destination.atmos_adjacent_turfs[atmos_source] = TRUE
atmos_source.air_update_turf(FALSE)
atmos_destination.air_update_turf(FALSE)
/obj/effect/portal/proc/unlink_atmos()
if(istype(atmos_source))
if(istype(atmos_destination) && !atmos_source.Adjacent(atmos_destination) && !CANATMOSPASS(atmos_destination, atmos_source))
LAZYREMOVE(atmos_source.atmos_adjacent_turfs, atmos_destination)
atmos_source = null
if(istype(atmos_destination))
if(istype(atmos_source) && !atmos_destination.Adjacent(atmos_source) && !CANATMOSPASS(atmos_source, atmos_destination))
LAZYREMOVE(atmos_destination.atmos_adjacent_turfs, atmos_source)
atmos_destination = null
/obj/effect/portal/Destroy() //Calls on_portal_destroy(destroyed portal, location of destroyed portal) on creator if creator has such call.
if(creator && hascall(creator, "on_portal_destroy"))
call(creator, "on_portal_destroy")(src, src.loc)
creator = null
GLOB.portals -= src
unlink_atmos()
if(hardlinked && !QDELETED(linked))
QDEL_NULL(linked)
else
linked = null
return ..()
/obj/effect/portal/proc/teleport(atom/movable/M)
if(!istype(M) || istype(M, /obj/effect) || (istype(M, /obj/mecha) && !mech_sized) || (!isobj(M) && !ismob(M))) //Things that shouldn't teleport.
return
var/turf/real_target = get_link_target_turf()
if(!istype(real_target))
return FALSE
if(ismegafauna(M))
message_admins("[M] has used a portal at [ADMIN_COORDJMP(src)] made by [usr].")
if(do_teleport(M, real_target, 0))
if(istype(M, /obj/item/projectile))
var/obj/item/projectile/P = M
P.ignore_source_check = TRUE
return TRUE
return FALSE
/obj/effect/portal/proc/get_link_target_turf()
var/turf/real_target
if(!istype(linked) || QDELETED(linked))
if(hardlinked)
qdel(src)
if(!istype(hard_target) || QDELETED(hard_target))
hard_target = null
return
else
real_target = hard_target
linked = null
else
real_target = get_turf(linked)
return real_target
/proc/create_portal_pair(turf/source, turf/destination, _creator = null, _lifespan = 300, accuracy = 0, newtype = /obj/effect/portal)
if(!istype(source) || !istype(destination))
return
var/turf/actual_destination = get_teleport_turf(destination, accuracy)
var/obj/effect/portal/P1 = new newtype(source, _creator, _lifespan, null, FALSE)
var/obj/effect/portal/P2 = new newtype(actual_destination, _creator, _lifespan, P1, TRUE)
if(!istype(P1)||!istype(P2))
return
P1.link_portal(P2)
P1.hardlinked = TRUE
return list(P1, P2)
/obj/effect/portal
name = "portal"
desc = "Looks unstable. Best to test it with the clown."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "portal"
anchored = TRUE
var/mech_sized = FALSE
var/obj/effect/portal/linked
var/hardlinked = TRUE //Requires a linked portal at all times. Destroy if there's no linked portal, if there is destroy it when this one is deleted.
var/creator
var/turf/hard_target //For when a portal needs a hard target and isn't to be linked.
var/atmos_link = FALSE //Link source/destination atmos.
var/turf/open/atmos_source //Atmos link source
var/turf/open/atmos_destination //Atmos link destination
/obj/effect/portal/anom
name = "wormhole"
icon = 'icons/obj/objects.dmi'
icon_state = "anom"
mech_sized = TRUE
/obj/effect/portal/Move(newloc)
for(var/T in newloc)
if(istype(T, /obj/effect/portal))
return FALSE
return ..()
/obj/effect/portal/attackby(obj/item/W, mob/user, params)
if(user && Adjacent(user))
user.forceMove(get_turf(src))
/obj/effect/portal/Crossed(atom/movable/AM, oldloc)
if(linked && (get_turf(oldloc) == get_turf(linked)))
return ..()
if(!teleport(AM))
return ..()
/obj/effect/portal/attack_tk(mob/user)
return
/obj/effect/portal/attack_hand(mob/user)
if(Adjacent(user))
user.forceMove(get_turf(src))
/obj/effect/portal/Initialize(mapload, _creator, _lifespan = 0, obj/effect/portal/_linked, automatic_link = FALSE, turf/hard_target_override, atmos_link_override)
. = ..()
GLOB.portals += src
if(!istype(_linked) && automatic_link)
. = INITIALIZE_HINT_QDEL
CRASH("Somebody fucked up.")
if(_lifespan > 0)
QDEL_IN(src, _lifespan)
if(!isnull(atmos_link_override))
atmos_link = atmos_link_override
link_portal(_linked)
hardlinked = automatic_link
creator = _creator
if(isturf(hard_target_override))
hard_target = hard_target_override
/obj/effect/portal/proc/link_portal(obj/effect/portal/newlink)
linked = newlink
if(atmos_link)
link_atmos()
/obj/effect/portal/proc/link_atmos()
if(atmos_source || atmos_destination)
unlink_atmos()
if(!isopenturf(get_turf(src)))
return FALSE
if(linked)
if(isopenturf(get_turf(linked)))
atmos_source = get_turf(src)
atmos_destination = get_turf(linked)
else if(hard_target)
if(isopenturf(hard_target))
atmos_source = get_turf(src)
atmos_destination = hard_target
else
return FALSE
if(!istype(atmos_source) || !istype(atmos_destination))
return FALSE
LAZYINITLIST(atmos_source.atmos_adjacent_turfs)
LAZYINITLIST(atmos_destination.atmos_adjacent_turfs)
if(atmos_source.atmos_adjacent_turfs[atmos_destination] || atmos_destination.atmos_adjacent_turfs[atmos_source]) //Already linked!
return FALSE
atmos_source.atmos_adjacent_turfs[atmos_destination] = TRUE
atmos_destination.atmos_adjacent_turfs[atmos_source] = TRUE
atmos_source.air_update_turf(FALSE)
atmos_destination.air_update_turf(FALSE)
/obj/effect/portal/proc/unlink_atmos()
if(istype(atmos_source))
if(istype(atmos_destination) && !atmos_source.Adjacent(atmos_destination) && !CANATMOSPASS(atmos_destination, atmos_source))
LAZYREMOVE(atmos_source.atmos_adjacent_turfs, atmos_destination)
atmos_source = null
if(istype(atmos_destination))
if(istype(atmos_source) && !atmos_destination.Adjacent(atmos_source) && !CANATMOSPASS(atmos_source, atmos_destination))
LAZYREMOVE(atmos_destination.atmos_adjacent_turfs, atmos_source)
atmos_destination = null
/obj/effect/portal/Destroy() //Calls on_portal_destroy(destroyed portal, location of destroyed portal) on creator if creator has such call.
if(creator && hascall(creator, "on_portal_destroy"))
call(creator, "on_portal_destroy")(src, src.loc)
creator = null
GLOB.portals -= src
unlink_atmos()
if(hardlinked && !QDELETED(linked))
QDEL_NULL(linked)
else
linked = null
return ..()
/obj/effect/portal/proc/teleport(atom/movable/M)
if(!istype(M) || istype(M, /obj/effect) || (ismecha(M) && !mech_sized) || (!isobj(M) && !ismob(M))) //Things that shouldn't teleport.
return
var/turf/real_target = get_link_target_turf()
if(!istype(real_target))
return FALSE
if(ismegafauna(M))
message_admins("[M] has used a portal at [ADMIN_COORDJMP(src)] made by [usr].")
if(do_teleport(M, real_target, 0))
if(istype(M, /obj/item/projectile))
var/obj/item/projectile/P = M
P.ignore_source_check = TRUE
return TRUE
return FALSE
/obj/effect/portal/proc/get_link_target_turf()
var/turf/real_target
if(!istype(linked) || QDELETED(linked))
if(hardlinked)
qdel(src)
if(!istype(hard_target) || QDELETED(hard_target))
hard_target = null
return
else
real_target = hard_target
linked = null
else
real_target = get_turf(linked)
return real_target
@@ -213,7 +213,7 @@
/obj/effect/temp_visual/fire
icon = 'icons/effects/fire.dmi'
icon_state = "3"
light_range = 3
light_range = LIGHT_RANGE_FIRE
light_color = LIGHT_COLOR_FIRE
duration = 10
@@ -143,4 +143,82 @@ Code:
</TT>"}
user << browse(dat, "window=radio")
onclose(user, "radio")
return
return
/obj/item/device/electropack/shockcollar
name = "shock collar"
desc = "A reinforced metal collar. It seems to have some form of wiring near the front. Strange.."
icon = 'icons/obj/clothing/neck.dmi'
icon_state = "shockcollar"
item_state = "shockcollar"
body_parts_covered = NECK
slot_flags = SLOT_NECK
w_class = WEIGHT_CLASS_SMALL
strip_delay = 60
equip_delay_other = 60
materials = list(MAT_METAL=5000, MAT_GLASS=2000)
var/tagname = null
/obj/item/device/electropack/shockcollar/attack_hand(mob/user)
if(loc == user)
if(slot_flags == SLOT_NECK)
to_chat(user, "<span class='warning'>The collar is fastened tight! You'll need help taking this off!</span>")
return
..()
/obj/item/device/electropack/shockcollar/receive_signal(datum/signal/signal)
if(!signal || signal.encryption != code)
return
if(isliving(loc) && on)
if(shock_cooldown != 0)
return
shock_cooldown = 1
spawn(100)
shock_cooldown = 0
var/mob/living/L = loc
step(L, pick(GLOB.cardinals))
to_chat(L, "<span class='danger'>You feel a sharp shock from the collar!</span>")
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(3, 1, L)
s.start()
L.Knockdown(100)
if(master)
master.receive_signal()
return
/obj/item/device/electropack/shockcollar/attack_self(mob/user) //Turns out can't fully source this from the parent item, spritepath gets confused if power toggled. Will come back to this when I know how to code better and readd powertoggle..
var/option = "Change Name"
option = input(user, "What do you want to do?", "[src]", option) as null|anything in list("Change Name", "Change Frequency")
switch(option)
if("Change Name")
var/t = input(user, "Would you like to change the name on the tag?", "Name your new pet", tagname ? tagname : "Spot") as null|text
if(t)
tagname = copytext(sanitize(t), 1, MAX_NAME_LEN)
name = "[initial(name)] - [tagname]"
if("Change Frequency")
if(!ishuman(user))
return
user.set_machine(src)
var/dat = {"<SK><BR>
<B>Frequency/Code</B> for shock collar:<BR>
Frequency:
<A href='byond://?src=\ref[src];freq=-10'>-</A>
<A href='byond://?src=\ref[src];freq=-2'>-</A> [format_frequency(frequency)]
<A href='byond://?src=\ref[src];freq=2'>+</A>
<A href='byond://?src=\ref[src];freq=10'>+</A><BR>
Code:
<A href='byond://?src=\ref[src];code=-5'>-</A>
<A href='byond://?src=\ref[src];code=-1'>-</A> [code]
<A href='byond://?src=\ref[src];code=1'>+</A>
<A href='byond://?src=\ref[src];code=5'>+</A><BR>
</SK>"}
user << browse(dat, "window=radio")
onclose(user, "radio")
return
@@ -4,6 +4,7 @@
suffix = "\[3\]"
icon_state = "walkietalkie"
item_state = "walkietalkie"
desc = "A basic handheld radio that communicates with local telecommunication networks."
dog_fashion = /datum/dog_fashion/back
var/on = TRUE // 0 for off
var/last_transmission
+73 -8
View File
@@ -73,6 +73,7 @@ MASS SPECTROMETER
origin_tech = "magnets=1;biotech=1"
var/mode = 1
var/scanmode = 0
var/advanced = FALSE
/obj/item/device/healthanalyzer/attack_self(mob/user)
if(!scanmode)
@@ -97,7 +98,7 @@ MASS SPECTROMETER
user.visible_message("<span class='notice'>[user] has analyzed [M]'s vitals.</span>")
if(scanmode == 0)
healthscan(user, M, mode)
healthscan(user, M, mode, advanced)
else if(scanmode == 1)
chemscan(user, M)
@@ -105,7 +106,7 @@ MASS SPECTROMETER
// Used by the PDA medical scanner too
/proc/healthscan(mob/living/user, mob/living/M, mode = 1)
/proc/healthscan(mob/living/user, mob/living/M, mode = 1, advanced = FALSE)
if(user.incapacitated() || user.eye_blind)
return
//Damage specifics
@@ -115,8 +116,8 @@ MASS SPECTROMETER
var/brute_loss = M.getBruteLoss()
var/mob_status = (M.stat == DEAD ? "<span class='alert'><b>Deceased</b></span>" : "<b>[round(M.health/M.maxHealth,0.01)*100] % healthy</b>")
if(M.status_flags & FAKEDEATH)
mob_status = "<span class='alert'>Deceased</span>"
if(M.status_flags & FAKEDEATH && !advanced)
mob_status = "<span class='alert'><b>Deceased</b></span>"
oxy_loss = max(rand(1, 40), oxy_loss, (300 - (tox_loss + fire_loss + brute_loss))) // Random oxygen loss
if(ishuman(M))
@@ -141,19 +142,77 @@ MASS SPECTROMETER
if(oxy_loss > 10)
to_chat(user, "\t<span class='info'><span class='alert'>[oxy_loss > 50 ? "Severe" : "Minor"] oxygen deprivation detected.</span>")
if(tox_loss > 10)
to_chat(user, "\t<span class='alert'>[tox_loss > 50 ? "Critical" : "Dangerous"] amount of toxins detected.</span>")
to_chat(user, "\t<span class='alert'>[tox_loss > 50 ? "Severe" : "Minor"] amount of toxin damage detected.</span>")
if(M.getStaminaLoss())
to_chat(user, "\t<span class='alert'>Subject appears to be suffering from fatigue.</span>")
if(advanced)
to_chat(user, "\t<span class='info'>Fatigue Level: [M.getStaminaLoss()]%.</span>")
if (M.getCloneLoss())
to_chat(user, "\t<span class='alert'>Subject appears to have [M.getCloneLoss() > 30 ? "severe" : "minor"] cellular damage.</span>")
if (M.reagents && M.reagents.get_reagent_amount("epinephrine"))
to_chat(user, "\t<span class='info'>Bloodstream analysis located [M.reagents.get_reagent_amount("epinephrine")] units of rejuvenation chemicals.</span>")
if(advanced)
to_chat(user, "\t<span class='info'>Cellular Damage Level: [M.getCloneLoss()].</span>")
if (M.getBrainLoss() >= 100 || !M.getorgan(/obj/item/organ/brain))
to_chat(user, "\t<span class='alert'>Subject brain function is non-existent.</span>")
else if (M.getBrainLoss() >= 60)
to_chat(user, "\t<span class='alert'>Severe brain damage detected. Subject likely to have mental retardation.</span>")
else if (M.getBrainLoss() >= 10)
to_chat(user, "\t<span class='alert'>Brain damage detected. Subject may have had a concussion.</span>")
if(advanced)
to_chat(user, "\t<span class='info'>Brain Activity Level: [100 - M.getBrainLoss()]%.</span>")
if (M.radiation)
to_chat(user, "\t<span class='alert'>Subject is irradiated.</span>")
if(advanced)
to_chat(user, "\t<span class='info'>Radiation Level: [M.radiation]%.</span>")
if(advanced && M.hallucinating())
to_chat(user, "\t<span class='info'>Subject is hallucinating.</span>")
//Eyes and ears
if(advanced)
if(iscarbon(M))
var/mob/living/carbon/C = M
var/obj/item/organ/ears/ears = C.getorganslot("ears")
to_chat(user, "\t<span class='info'><b>==EAR STATUS==</b></span>")
if(istype(ears))
var/healthy = TRUE
if(C.disabilities & DEAF)
healthy = FALSE
to_chat(user, "\t<span class='alert'>Subject is genetically deaf.</span>")
else
if(ears.ear_damage)
to_chat(user, "\t<span class='alert'>Subject has [ears.ear_damage > UNHEALING_EAR_DAMAGE? "permanent ": "temporary "]hearing damage.</span>")
healthy = FALSE
if(ears.deaf)
to_chat(user, "\t<span class='alert'>Subject is [ears.ear_damage > UNHEALING_EAR_DAMAGE ? "permanently ": "temporarily "] deaf.</span>")
healthy = FALSE
if(healthy)
to_chat(user, "\t<span class='info'>Healthy.</span>")
else
to_chat(user, "\t<span class='alert'>Subject does not have ears.</span>")
var/obj/item/organ/eyes/eyes = C.getorganslot("eye_sight")
to_chat(user, "\t<span class='info'><b>==EYE STATUS==</b></span>")
if(istype(eyes))
var/healthy = TRUE
if(C.disabilities & BLIND)
to_chat(user, "\t<span class='alert'>Subject is blind.</span>")
healthy = FALSE
if(C.disabilities & NEARSIGHT)
to_chat(user, "\t<span class='alert'>Subject is nearsighted.</span>")
healthy = FALSE
if(eyes.eye_damage > 30)
to_chat(user, "\t<span class='alert'>Subject has severe eye damage.</span>")
healthy = FALSE
else if(eyes.eye_damage > 20)
to_chat(user, "\t<span class='alert'>Subject has significant eye damage.</span>")
healthy = FALSE
else if(eyes.eye_damage)
to_chat(user, "\t<span class='alert'>Subject has minor eye damage.</span>")
healthy = FALSE
if(healthy)
to_chat(user, "\t<span class='info'>Healthy.</span>")
else
to_chat(user, "\t<span class='alert'>Subject does not have eyes.</span>")
if(ishuman(M))
var/mob/living/carbon/human/H = M
@@ -177,7 +236,7 @@ MASS SPECTROMETER
to_chat(user, "<span class='info'>Body temperature: [round(M.bodytemperature-T0C,0.1)] &deg;C ([round(M.bodytemperature*1.8-459.67,0.1)] &deg;F)</span>")
// Time of death
if(M.tod && (M.stat == DEAD || (M.status_flags & FAKEDEATH)))
if(M.tod && (M.stat == DEAD || ((M.status_flags & FAKEDEATH) && !advanced)))
to_chat(user, "<span class='info'>Time of Death:</span> [M.tod]")
var/tdelta = round(world.time - M.timeofdeath)
if(tdelta < (DEFIB_TIME_LIMIT * 10))
@@ -251,6 +310,12 @@ MASS SPECTROMETER
if(0)
to_chat(usr, "The scanner no longer shows limb damage.")
/obj/item/device/healthanalyzer/advanced
name = "advanced health analyzer"
icon_state = "health_adv"
desc = "A hand-held body scanner able to distinguish vital signs of the subject with high accuracy."
origin_tech = "magnets=3;biotech=3"
advanced = TRUE
/obj/item/device/analyzer
desc = "A hand-held environmental scanner which reports current gas levels."
+2 -2
View File
@@ -335,8 +335,8 @@
/obj/item/nullrod/carp
name = "carp-sie plushie"
desc = "An adorable stuffed toy that resembles the god of all carp. The teeth look pretty sharp. Activate it to receive the blessing of Carp-Sie."
icon = 'icons/obj/toy.dmi'
icon_state = "carpplushie"
icon = 'icons/obj/plushes.dmi'
icon_state = "carpplush"
item_state = "carp_plushie"
lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
righthand_file = 'icons/mob/inhands/items_righthand.dmi'
@@ -19,12 +19,12 @@
/obj/item/implant/mindshield/implant(mob/living/target, mob/user, silent = 0)
if(..())
if((target.mind in (SSticker.mode.head_revolutionaries)))
if((target.mind in (SSticker.mode.head_revolutionaries)) || target.mind.unconvertable)
if(!silent)
target.visible_message("<span class='warning'>[target] seems to resist the implant!</span>", "<span class='warning'>You feel something interfering with your mental conditioning, but you resist it!</span>")
removed(target, 1)
qdel(src)
return 0
return FALSE
if(target.mind in SSticker.mode.revolutionaries)
SSticker.mode.remove_revolutionary(target.mind, FALSE, user)
if(!silent)
@@ -32,8 +32,8 @@
to_chat(target, "<span class='warning'>You feel something interfering with your mental conditioning, but you resist it!</span>")
else
to_chat(target, "<span class='notice'>You feel a sense of peace and security. You are now protected from brainwashing.</span>")
return 1
return 0
return TRUE
return FALSE
/obj/item/implant/mindshield/removed(mob/target, silent = 0, special = 0)
if(..())
+1 -1
View File
@@ -41,7 +41,7 @@
/obj/item/target/syndicate
icon_state = "target_s"
desc = "A shooting target that looks like a syndicate scum."
desc = "A shooting target that looks like syndicate scum."
hp = 2600
/obj/item/target/alien
+1 -1
View File
@@ -1,7 +1,7 @@
/obj/item/picket_sign
icon_state = "picket"
name = "blank picket sign"
desc = "It's blank"
desc = "It's blank."
force = 5
w_class = WEIGHT_CLASS_BULKY
attack_verb = list("bashed","smacked")
+1
View File
@@ -17,6 +17,7 @@
icon = 'icons/obj/food/containers.dmi'
icon_state = "donutbox6"
name = "donut box"
desc = "Mmm. Donuts."
resistance_flags = FLAMMABLE
var/icon_type = "donut"
var/spawn_type = null
@@ -177,6 +177,14 @@
for(var/i in 1 to 3)
new /obj/item/clothing/accessory/medal/silver/security(src)
/obj/item/storage/lockbox/medal/cargo
name = "cargo award box"
desc = "A locked box used to store awards to be given to members of the cargo department."
req_access = list(ACCESS_QM)
/obj/item/storage/lockbox/medal/cargo/PopulateContents()
new /obj/item/clothing/accessory/medal/ribbon/cargo(src)
/obj/item/storage/lockbox/medal/sci
name = "science medal box"
desc = "A locked box used to store medals to be given to members of the science department."
@@ -25,6 +25,7 @@
w_class = WEIGHT_CLASS_NORMAL
max_w_class = WEIGHT_CLASS_SMALL
max_combined_w_class = 14
desc = "This shouldn't exist. If it does, create an issue report."
/obj/item/storage/secure/examine(mob/user)
..()
@@ -177,6 +178,7 @@
icon_opened = "safe0"
icon_locking = "safeb"
icon_sparking = "safespark"
desc = "Excellent for securing things away from grubby hands."
force = 8
w_class = WEIGHT_CLASS_GIGANTIC
max_w_class = 8
+1 -1
View File
@@ -34,7 +34,7 @@
if(!over_object)
return
if (istype(usr.loc, /obj/mecha)) // stops inventory actions in a mech
if (ismecha(M.loc)) // stops inventory actions in a mech
return
// this must come before the screen objects only block, dunno why it wasn't before
+1
View File
@@ -5,6 +5,7 @@
icon = 'icons/obj/vending_restock.dmi'
icon_state = "refill_snack"
item_state = "restock_unit"
desc = "A vending machine restock cart."
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
flags_1 = CONDUCT_1
+1
View File
@@ -4,6 +4,7 @@
name = "\improper AI core"
icon = 'icons/mob/ai.dmi'
icon_state = "0"
desc = "The framework for an artificial intelligence core."
max_integrity = 500
var/state = 0
var/datum/ai_laws/laws = new()
@@ -1,19 +1,20 @@
/obj/structure/closet/secure_closet/quartermaster
name = "\proper quartermaster's locker"
/obj/structure/closet/secure_closet/quartermaster
name = "\proper quartermaster's locker"
req_access = list(ACCESS_QM)
icon_state = "qm"
/obj/structure/closet/secure_closet/quartermaster/PopulateContents()
..()
new /obj/item/clothing/neck/cloak/qm(src)
new /obj/item/clothing/under/rank/cargo(src)
new /obj/item/clothing/shoes/sneakers/brown(src)
new /obj/item/device/radio/headset/headset_cargo(src)
new /obj/item/clothing/suit/fire/firefighter(src)
new /obj/item/clothing/gloves/fingerless(src)
new /obj/item/device/megaphone/cargo(src)
new /obj/item/tank/internals/emergency_oxygen(src)
new /obj/item/clothing/mask/gas(src)
new /obj/item/clothing/head/soft(src)
new /obj/item/device/export_scanner(src)
new /obj/item/door_remote/quartermaster(src)
icon_state = "qm"
/obj/structure/closet/secure_closet/quartermaster/PopulateContents()
..()
new /obj/item/clothing/neck/cloak/qm(src)
new /obj/item/storage/lockbox/medal/cargo/(src)
new /obj/item/clothing/under/rank/cargo(src)
new /obj/item/clothing/shoes/sneakers/brown(src)
new /obj/item/device/radio/headset/headset_cargo(src)
new /obj/item/clothing/suit/fire/firefighter(src)
new /obj/item/clothing/gloves/fingerless(src)
new /obj/item/device/megaphone/cargo(src)
new /obj/item/tank/internals/emergency_oxygen(src)
new /obj/item/clothing/mask/gas(src)
new /obj/item/clothing/head/soft(src)
new /obj/item/device/export_scanner(src)
new /obj/item/door_remote/quartermaster(src)
@@ -1,93 +1,94 @@
/obj/structure/closet/secure_closet/medical1
name = "medicine closet"
desc = "Filled to the brim with medical junk."
icon_state = "med"
/obj/structure/closet/secure_closet/medical1
name = "medicine closet"
desc = "Filled to the brim with medical junk."
icon_state = "med"
req_access = list(ACCESS_MEDICAL)
/obj/structure/closet/secure_closet/medical1/PopulateContents()
..()
new /obj/item/reagent_containers/glass/beaker(src)
new /obj/item/reagent_containers/glass/beaker(src)
new /obj/item/reagent_containers/dropper(src)
new /obj/item/reagent_containers/dropper(src)
new /obj/item/storage/belt/medical(src)
new /obj/item/storage/box/syringes(src)
new /obj/item/reagent_containers/glass/bottle/toxin(src)
new /obj/item/reagent_containers/glass/bottle/morphine(src)
new /obj/item/reagent_containers/glass/bottle/morphine(src)
for(var/i in 1 to 3)
new /obj/item/reagent_containers/glass/bottle/epinephrine(src)
for(var/i in 1 to 3)
new /obj/item/reagent_containers/glass/bottle/charcoal(src)
new /obj/item/storage/box/rxglasses(src)
/obj/structure/closet/secure_closet/medical2
name = "anesthetic closet"
desc = "Used to knock people out."
/obj/structure/closet/secure_closet/medical1/PopulateContents()
..()
new /obj/item/reagent_containers/glass/beaker(src)
new /obj/item/reagent_containers/glass/beaker(src)
new /obj/item/reagent_containers/dropper(src)
new /obj/item/reagent_containers/dropper(src)
new /obj/item/storage/belt/medical(src)
new /obj/item/storage/box/syringes(src)
new /obj/item/reagent_containers/glass/bottle/toxin(src)
new /obj/item/reagent_containers/glass/bottle/morphine(src)
new /obj/item/reagent_containers/glass/bottle/morphine(src)
for(var/i in 1 to 3)
new /obj/item/reagent_containers/glass/bottle/epinephrine(src)
for(var/i in 1 to 3)
new /obj/item/reagent_containers/glass/bottle/charcoal(src)
new /obj/item/storage/box/rxglasses(src)
/obj/structure/closet/secure_closet/medical2
name = "anesthetic closet"
desc = "Used to knock people out."
req_access = list(ACCESS_SURGERY)
/obj/structure/closet/secure_closet/medical2/PopulateContents()
..()
for(var/i in 1 to 3)
new /obj/item/tank/internals/anesthetic(src)
for(var/i in 1 to 3)
new /obj/item/clothing/mask/breath/medical(src)
/obj/structure/closet/secure_closet/medical3
name = "medical doctor's locker"
/obj/structure/closet/secure_closet/medical2/PopulateContents()
..()
for(var/i in 1 to 3)
new /obj/item/tank/internals/anesthetic(src)
for(var/i in 1 to 3)
new /obj/item/clothing/mask/breath/medical(src)
/obj/structure/closet/secure_closet/medical3
name = "medical doctor's locker"
req_access = list(ACCESS_SURGERY)
icon_state = "med_secure"
/obj/structure/closet/secure_closet/medical3/PopulateContents()
..()
new /obj/item/device/radio/headset/headset_med(src)
new /obj/item/defibrillator/loaded(src)
new /obj/item/clothing/gloves/color/latex/nitrile(src)
new /obj/item/storage/belt/medical(src)
new /obj/item/clothing/glasses/hud/health(src)
return
/obj/structure/closet/secure_closet/CMO
name = "\proper chief medical officer's locker"
icon_state = "med_secure"
/obj/structure/closet/secure_closet/medical3/PopulateContents()
..()
new /obj/item/device/radio/headset/headset_med(src)
new /obj/item/defibrillator/loaded(src)
new /obj/item/clothing/gloves/color/latex/nitrile(src)
new /obj/item/storage/belt/medical(src)
new /obj/item/clothing/glasses/hud/health(src)
return
/obj/structure/closet/secure_closet/CMO
name = "\proper chief medical officer's locker"
req_access = list(ACCESS_CMO)
icon_state = "cmo"
/obj/structure/closet/secure_closet/CMO/PopulateContents()
..()
new /obj/item/clothing/neck/cloak/cmo(src)
new /obj/item/storage/backpack/duffelbag/med(src)
new /obj/item/clothing/suit/bio_suit/cmo(src)
new /obj/item/clothing/head/bio_hood/cmo(src)
new /obj/item/clothing/suit/toggle/labcoat/cmo(src)
new /obj/item/clothing/under/rank/chief_medical_officer(src)
new /obj/item/clothing/shoes/sneakers/brown (src)
new /obj/item/cartridge/cmo(src)
new /obj/item/device/radio/headset/heads/cmo(src)
new /obj/item/device/megaphone/command(src)
new /obj/item/defibrillator/compact/loaded(src)
new /obj/item/clothing/gloves/color/latex/nitrile(src)
new /obj/item/storage/belt/medical(src)
new /obj/item/device/assembly/flash/handheld(src)
new /obj/item/reagent_containers/hypospray/CMO(src)
new /obj/item/device/autosurgeon/cmo(src)
new /obj/item/door_remote/chief_medical_officer(src)
/obj/structure/closet/secure_closet/animal
name = "animal control"
icon_state = "cmo"
/obj/structure/closet/secure_closet/CMO/PopulateContents()
..()
new /obj/item/clothing/neck/cloak/cmo(src)
new /obj/item/storage/backpack/duffelbag/med(src)
new /obj/item/clothing/suit/bio_suit/cmo(src)
new /obj/item/clothing/head/bio_hood/cmo(src)
new /obj/item/clothing/suit/toggle/labcoat/cmo(src)
new /obj/item/clothing/under/rank/chief_medical_officer(src)
new /obj/item/clothing/shoes/sneakers/brown (src)
new /obj/item/cartridge/cmo(src)
new /obj/item/device/radio/headset/heads/cmo(src)
new /obj/item/device/megaphone/command(src)
new /obj/item/defibrillator/compact/loaded(src)
new /obj/item/clothing/gloves/color/latex/nitrile(src)
new /obj/item/storage/belt/medical(src)
new /obj/item/device/healthanalyzer/advanced(src)
new /obj/item/device/assembly/flash/handheld(src)
new /obj/item/reagent_containers/hypospray/CMO(src)
new /obj/item/device/autosurgeon/cmo(src)
new /obj/item/door_remote/chief_medical_officer(src)
/obj/structure/closet/secure_closet/animal
name = "animal control"
req_access = list(ACCESS_SURGERY)
/obj/structure/closet/secure_closet/animal/PopulateContents()
..()
new /obj/item/device/assembly/signaler(src)
for(var/i in 1 to 3)
new /obj/item/device/electropack(src)
/obj/structure/closet/secure_closet/chemical
name = "chemical closet"
desc = "Store dangerous chemicals in here."
icon_door = "chemical"
/obj/structure/closet/secure_closet/chemical/PopulateContents()
..()
new /obj/item/storage/box/pillbottles(src)
new /obj/item/storage/box/pillbottles(src)
/obj/structure/closet/secure_closet/animal/PopulateContents()
..()
new /obj/item/device/assembly/signaler(src)
for(var/i in 1 to 3)
new /obj/item/device/electropack(src)
/obj/structure/closet/secure_closet/chemical
name = "chemical closet"
desc = "Store dangerous chemicals in here."
icon_door = "chemical"
/obj/structure/closet/secure_closet/chemical/PopulateContents()
..()
new /obj/item/storage/box/pillbottles(src)
new /obj/item/storage/box/pillbottles(src)
@@ -6,6 +6,7 @@
anchored = FALSE
density = TRUE
max_integrity = 200
desc = "The mechanical framework for an airlock."
var/state = 0
var/mineral = null
var/typetext = ""
+10
View File
@@ -6,6 +6,7 @@
//trees
/obj/structure/flora/tree
name = "tree"
desc = "A large tree."
density = TRUE
pixel_x = -16
layer = FLY_LAYER
@@ -40,6 +41,7 @@
/obj/structure/flora/tree/pine
name = "pine tree"
desc = "A coniferous pine tree."
icon = 'icons/obj/flora/pinetrees.dmi'
icon_state = "pine_1"
@@ -49,6 +51,7 @@
/obj/structure/flora/tree/pine/xmas
name = "xmas tree"
desc = "A wondrous decorated Christmas tree."
icon_state = "pine_c"
/obj/structure/flora/tree/pine/xmas/Initialize()
@@ -57,10 +60,12 @@
/obj/structure/flora/tree/dead
icon = 'icons/obj/flora/deadtrees.dmi'
desc = "A dead tree. How it died, you know not."
icon_state = "tree_1"
/obj/structure/flora/tree/palm
icon = 'icons/misc/beach2.dmi'
desc = "A tree straight from the tropics."
icon_state = "palm1"
/obj/structure/flora/tree/palm/Initialize()
@@ -98,6 +103,7 @@
//grass
/obj/structure/flora/grass
name = "grass"
desc = "A patch of overgrown grass."
icon = 'icons/obj/flora/snowflora.dmi'
gender = PLURAL //"this is grass" not "this is a grass"
@@ -127,6 +133,7 @@
//bushes
/obj/structure/flora/bush
name = "bush"
desc = "Some type of shrub."
icon = 'icons/obj/flora/snowflora.dmi'
icon_state = "snowbush1"
anchored = TRUE
@@ -139,6 +146,7 @@
/obj/structure/flora/ausbushes
name = "bush"
desc = "Some kind of plant."
icon = 'icons/obj/flora/ausflora.dmi'
icon_state = "firstbush_1"
@@ -256,6 +264,7 @@
name = "potted plant"
icon = 'icons/obj/flora/plants.dmi'
icon_state = "plant-01"
desc = "A little bit of nature contained in a pot."
layer = ABOVE_MOB_LAYER
w_class = WEIGHT_CLASS_HUGE
force = 10
@@ -365,6 +374,7 @@
/obj/structure/flora/junglebush
name = "bush"
desc = "A wild plant that is found in jungles."
icon = 'icons/obj/flora/jungleflora.dmi'
icon_state = "busha"
+1
View File
@@ -1,6 +1,7 @@
/obj/structure/girder
name = "girder"
icon_state = "girder"
desc = "A large structural assembly made out of metal; It requires a layer of metal before it can be considered a wall."
anchored = TRUE
density = TRUE
layer = BELOW_OBJ_LAYER
+223 -223
View File
@@ -1,232 +1,232 @@
//NOT using the existing /obj/machinery/door type, since that has some complications on its own, mainly based on its
//machineryness
/obj/structure/mineral_door
name = "metal door"
//NOT using the existing /obj/machinery/door type, since that has some complications on its own, mainly based on its
//machineryness
/obj/structure/mineral_door
name = "metal door"
density = TRUE
anchored = TRUE
opacity = TRUE
icon = 'icons/obj/doors/mineral_doors.dmi'
icon_state = "metal"
var/initial_state
var/state = 0 //closed, 1 == open
var/isSwitchingStates = 0
var/close_delay = -1 //-1 if does not auto close.
max_integrity = 200
armor = list(melee = 10, bullet = 0, laser = 0, energy = 100, bomb = 10, bio = 100, rad = 100, fire = 50, acid = 50)
var/sheetType = /obj/item/stack/sheet/metal
var/sheetAmount = 7
var/openSound = 'sound/effects/stonedoor_openclose.ogg'
var/closeSound = 'sound/effects/stonedoor_openclose.ogg'
CanAtmosPass = ATMOS_PASS_DENSITY
/obj/structure/mineral_door/New(location)
..()
initial_state = icon_state
air_update_turf(1)
/obj/structure/mineral_door/Destroy()
opacity = TRUE
icon = 'icons/obj/doors/mineral_doors.dmi'
icon_state = "metal"
var/initial_state
var/state = 0 //closed, 1 == open
var/isSwitchingStates = 0
var/close_delay = -1 //-1 if does not auto close.
max_integrity = 200
armor = list(melee = 10, bullet = 0, laser = 0, energy = 100, bomb = 10, bio = 100, rad = 100, fire = 50, acid = 50)
var/sheetType = /obj/item/stack/sheet/metal
var/sheetAmount = 7
var/openSound = 'sound/effects/stonedoor_openclose.ogg'
var/closeSound = 'sound/effects/stonedoor_openclose.ogg'
CanAtmosPass = ATMOS_PASS_DENSITY
/obj/structure/mineral_door/New(location)
..()
initial_state = icon_state
air_update_turf(1)
/obj/structure/mineral_door/Destroy()
density = FALSE
air_update_turf(1)
return ..()
/obj/structure/mineral_door/Move()
var/turf/T = loc
..()
move_update_air(T)
air_update_turf(1)
return ..()
/obj/structure/mineral_door/Move()
var/turf/T = loc
..()
move_update_air(T)
/obj/structure/mineral_door/CollidedWith(atom/movable/AM)
..()
if(!state)
..()
if(!state)
return TryToSwitchState(AM)
/obj/structure/mineral_door/attack_ai(mob/user) //those aren't machinery, they're just big fucking slabs of a mineral
if(isAI(user)) //so the AI can't open it
return
else if(iscyborg(user)) //but cyborgs can
if(get_dist(user,src) <= 1) //not remotely though
return TryToSwitchState(user)
/obj/structure/mineral_door/attack_paw(mob/user)
return TryToSwitchState(user)
/obj/structure/mineral_door/attack_hand(mob/user)
return TryToSwitchState(user)
/obj/structure/mineral_door/attack_ai(mob/user) //those aren't machinery, they're just big fucking slabs of a mineral
if(isAI(user)) //so the AI can't open it
return
else if(iscyborg(user)) //but cyborgs can
if(get_dist(user,src) <= 1) //not remotely though
return TryToSwitchState(user)
/obj/structure/mineral_door/attack_paw(mob/user)
return TryToSwitchState(user)
/obj/structure/mineral_door/attack_hand(mob/user)
return TryToSwitchState(user)
/obj/structure/mineral_door/CanPass(atom/movable/mover, turf/target)
if(istype(mover, /obj/effect/beam))
return !opacity
return !density
/obj/structure/mineral_door/proc/TryToSwitchState(atom/user)
if(isSwitchingStates)
return
if(isliving(user))
var/mob/living/M = user
if(world.time - M.last_bumped <= 60)
return //NOTE do we really need that?
if(M.client)
if(iscarbon(M))
var/mob/living/carbon/C = M
if(!C.handcuffed)
SwitchState()
else
SwitchState()
else if(istype(user, /obj/mecha))
SwitchState()
/obj/structure/mineral_door/proc/SwitchState()
if(state)
Close()
else
Open()
/obj/structure/mineral_door/proc/Open()
isSwitchingStates = 1
playsound(src, openSound, 100, 1)
set_opacity(FALSE)
flick("[initial_state]opening",src)
sleep(10)
if(istype(mover, /obj/effect/beam))
return !opacity
return !density
/obj/structure/mineral_door/proc/TryToSwitchState(atom/user)
if(isSwitchingStates)
return
if(isliving(user))
var/mob/living/M = user
if(world.time - M.last_bumped <= 60)
return //NOTE do we really need that?
if(M.client)
if(iscarbon(M))
var/mob/living/carbon/C = M
if(!C.handcuffed)
SwitchState()
else
SwitchState()
else if(ismecha(user))
SwitchState()
/obj/structure/mineral_door/proc/SwitchState()
if(state)
Close()
else
Open()
/obj/structure/mineral_door/proc/Open()
isSwitchingStates = 1
playsound(src, openSound, 100, 1)
set_opacity(FALSE)
flick("[initial_state]opening",src)
sleep(10)
density = FALSE
state = 1
air_update_turf(1)
update_icon()
isSwitchingStates = 0
if(close_delay != -1)
addtimer(CALLBACK(src, .proc/Close), close_delay)
/obj/structure/mineral_door/proc/Close()
if(isSwitchingStates || state != 1)
return
var/turf/T = get_turf(src)
for(var/mob/living/L in T)
return
isSwitchingStates = 1
playsound(loc, closeSound, 100, 1)
flick("[initial_state]closing",src)
sleep(10)
state = 1
air_update_turf(1)
update_icon()
isSwitchingStates = 0
if(close_delay != -1)
addtimer(CALLBACK(src, .proc/Close), close_delay)
/obj/structure/mineral_door/proc/Close()
if(isSwitchingStates || state != 1)
return
var/turf/T = get_turf(src)
for(var/mob/living/L in T)
return
isSwitchingStates = 1
playsound(loc, closeSound, 100, 1)
flick("[initial_state]closing",src)
sleep(10)
density = TRUE
set_opacity(TRUE)
state = 0
air_update_turf(1)
update_icon()
isSwitchingStates = 0
/obj/structure/mineral_door/update_icon()
if(state)
icon_state = "[initial_state]open"
else
icon_state = initial_state
/obj/structure/mineral_door/attackby(obj/item/W, mob/user, params)
set_opacity(TRUE)
state = 0
air_update_turf(1)
update_icon()
isSwitchingStates = 0
/obj/structure/mineral_door/update_icon()
if(state)
icon_state = "[initial_state]open"
else
icon_state = initial_state
/obj/structure/mineral_door/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/pickaxe))
var/obj/item/pickaxe/digTool = W
to_chat(user, "<span class='notice'>You start digging the [name]...</span>")
if(do_after(user,digTool.digspeed*(1+round(max_integrity*0.01)), target = src) && src)
to_chat(user, "<span class='notice'>You finish digging.</span>")
deconstruct(TRUE)
else if(user.a_intent != INTENT_HARM)
attack_hand(user)
else
return ..()
/obj/structure/mineral_door/deconstruct(disassembled = TRUE)
var/turf/T = get_turf(src)
if(disassembled)
new sheetType(T, sheetAmount)
else
new sheetType(T, max(sheetAmount - 2, 1))
qdel(src)
/obj/structure/mineral_door/iron
name = "iron door"
max_integrity = 300
/obj/structure/mineral_door/silver
name = "silver door"
icon_state = "silver"
sheetType = /obj/item/stack/sheet/mineral/silver
max_integrity = 300
/obj/structure/mineral_door/gold
name = "gold door"
icon_state = "gold"
sheetType = /obj/item/stack/sheet/mineral/gold
/obj/structure/mineral_door/uranium
name = "uranium door"
icon_state = "uranium"
sheetType = /obj/item/stack/sheet/mineral/uranium
max_integrity = 300
light_range = 2
/obj/structure/mineral_door/sandstone
name = "sandstone door"
icon_state = "sandstone"
sheetType = /obj/item/stack/sheet/mineral/sandstone
max_integrity = 100
/obj/structure/mineral_door/transparent
opacity = FALSE
/obj/structure/mineral_door/transparent/Close()
..()
set_opacity(FALSE)
/obj/structure/mineral_door/transparent/plasma
name = "plasma door"
icon_state = "plasma"
sheetType = /obj/item/stack/sheet/mineral/plasma
/obj/structure/mineral_door/transparent/plasma/attackby(obj/item/W, mob/user, params)
if(W.is_hot())
var/turf/T = get_turf(src)
message_admins("Plasma mineral door ignited by [ADMIN_LOOKUPFLW(user)] in [ADMIN_COORDJMP(T)]",0,1)
log_game("Plasma mineral door ignited by [key_name(user)] in [COORD(T)]")
TemperatureAct()
else
return ..()
/obj/structure/mineral_door/transparent/plasma/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
if(exposed_temperature > 300)
TemperatureAct()
/obj/structure/mineral_door/transparent/plasma/proc/TemperatureAct()
atmos_spawn_air("plasma=500;TEMP=1000")
deconstruct(FALSE)
/obj/structure/mineral_door/transparent/diamond
name = "diamond door"
icon_state = "diamond"
sheetType = /obj/item/stack/sheet/mineral/diamond
max_integrity = 1000
/obj/structure/mineral_door/wood
name = "wood door"
icon_state = "wood"
openSound = 'sound/effects/doorcreaky.ogg'
closeSound = 'sound/effects/doorcreaky.ogg'
sheetType = /obj/item/stack/sheet/mineral/wood
resistance_flags = FLAMMABLE
max_integrity = 200
/obj/structure/mineral_door/paperframe
name = "paper frame door"
icon_state = "paperframe"
openSound = 'sound/effects/doorcreaky.ogg'
closeSound = 'sound/effects/doorcreaky.ogg'
sheetType = /obj/item/stack/sheet/paperframes
sheetAmount = 3
resistance_flags = FLAMMABLE
max_integrity = 20
/obj/structure/mineral_door/paperframe/Initialize()
. = ..()
queue_smooth_neighbors(src)
/obj/structure/mineral_door/paperframe/Destroy()
queue_smooth_neighbors(src)
return ..()
var/obj/item/pickaxe/digTool = W
to_chat(user, "<span class='notice'>You start digging the [name]...</span>")
if(do_after(user,digTool.digspeed*(1+round(max_integrity*0.01)), target = src) && src)
to_chat(user, "<span class='notice'>You finish digging.</span>")
deconstruct(TRUE)
else if(user.a_intent != INTENT_HARM)
attack_hand(user)
else
return ..()
/obj/structure/mineral_door/deconstruct(disassembled = TRUE)
var/turf/T = get_turf(src)
if(disassembled)
new sheetType(T, sheetAmount)
else
new sheetType(T, max(sheetAmount - 2, 1))
qdel(src)
/obj/structure/mineral_door/iron
name = "iron door"
max_integrity = 300
/obj/structure/mineral_door/silver
name = "silver door"
icon_state = "silver"
sheetType = /obj/item/stack/sheet/mineral/silver
max_integrity = 300
/obj/structure/mineral_door/gold
name = "gold door"
icon_state = "gold"
sheetType = /obj/item/stack/sheet/mineral/gold
/obj/structure/mineral_door/uranium
name = "uranium door"
icon_state = "uranium"
sheetType = /obj/item/stack/sheet/mineral/uranium
max_integrity = 300
light_range = 2
/obj/structure/mineral_door/sandstone
name = "sandstone door"
icon_state = "sandstone"
sheetType = /obj/item/stack/sheet/mineral/sandstone
max_integrity = 100
/obj/structure/mineral_door/transparent
opacity = FALSE
/obj/structure/mineral_door/transparent/Close()
..()
set_opacity(FALSE)
/obj/structure/mineral_door/transparent/plasma
name = "plasma door"
icon_state = "plasma"
sheetType = /obj/item/stack/sheet/mineral/plasma
/obj/structure/mineral_door/transparent/plasma/attackby(obj/item/W, mob/user, params)
if(W.is_hot())
var/turf/T = get_turf(src)
message_admins("Plasma mineral door ignited by [ADMIN_LOOKUPFLW(user)] in [ADMIN_COORDJMP(T)]",0,1)
log_game("Plasma mineral door ignited by [key_name(user)] in [COORD(T)]")
TemperatureAct()
else
return ..()
/obj/structure/mineral_door/transparent/plasma/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
if(exposed_temperature > 300)
TemperatureAct()
/obj/structure/mineral_door/transparent/plasma/proc/TemperatureAct()
atmos_spawn_air("plasma=500;TEMP=1000")
deconstruct(FALSE)
/obj/structure/mineral_door/transparent/diamond
name = "diamond door"
icon_state = "diamond"
sheetType = /obj/item/stack/sheet/mineral/diamond
max_integrity = 1000
/obj/structure/mineral_door/wood
name = "wood door"
icon_state = "wood"
openSound = 'sound/effects/doorcreaky.ogg'
closeSound = 'sound/effects/doorcreaky.ogg'
sheetType = /obj/item/stack/sheet/mineral/wood
resistance_flags = FLAMMABLE
max_integrity = 200
/obj/structure/mineral_door/paperframe
name = "paper frame door"
icon_state = "paperframe"
openSound = 'sound/effects/doorcreaky.ogg'
closeSound = 'sound/effects/doorcreaky.ogg'
sheetType = /obj/item/stack/sheet/paperframes
sheetAmount = 3
resistance_flags = FLAMMABLE
max_integrity = 20
/obj/structure/mineral_door/paperframe/Initialize()
. = ..()
queue_smooth_neighbors(src)
/obj/structure/mineral_door/paperframe/Destroy()
queue_smooth_neighbors(src)
return ..()
+1 -1
View File
@@ -76,7 +76,7 @@
if(C.move_delay)
return 0
if(istype(A, /obj/mecha))
if(ismecha(A))
return 0
@@ -7,6 +7,7 @@
/obj/structure/transit_tube/station
name = "station tube station"
icon_state = "closed_station0"
desc = "The lynchpin of the transit system."
exit_delay = 1
enter_delay = 2
tube_construction = /obj/structure/c_transit_tube/station
@@ -3,6 +3,7 @@
name = "transit tube"
icon = 'icons/obj/atmospherics/pipes/transit_tube.dmi'
icon_state = "straight"
desc = "A transit tube for moving things around."
density = TRUE
layer = LOW_ITEM_LAYER
anchored = TRUE
@@ -1,158 +1,159 @@
// transit tube construction
// normal transit tubes
/obj/structure/c_transit_tube
name = "unattached transit tube"
icon = 'icons/obj/atmospherics/pipes/transit_tube.dmi'
icon_state = "straight"
// transit tube construction
// normal transit tubes
/obj/structure/c_transit_tube
name = "unattached transit tube"
icon = 'icons/obj/atmospherics/pipes/transit_tube.dmi'
icon_state = "straight"
desc = "An unattached segment of transit tube."
density = FALSE
layer = LOW_ITEM_LAYER //same as the built tube
layer = LOW_ITEM_LAYER //same as the built tube
anchored = FALSE
var/flipped = 0
var/build_type = /obj/structure/transit_tube
var/flipped_build_type
var/base_icon
/obj/structure/c_transit_tube/examine(mob/user)
..()
to_chat(user, "<span class='notice'>Alt-click to rotate it clockwise.</span>")
/obj/structure/c_transit_tube/proc/tube_rotate()
setDir(turn(dir, -90))
/obj/structure/c_transit_tube/proc/tube_flip()
if(flipped_build_type)
flipped = !flipped
var/cur_flip = initial(flipped) ? !flipped : flipped
if(cur_flip)
build_type = flipped_build_type
else
build_type = initial(build_type)
icon_state = "[base_icon][flipped]"
else
setDir(turn(dir, 180))
// disposals-style flip and rotate verbs
/obj/structure/c_transit_tube/verb/rotate()
set name = "Rotate Tube"
set category = "Object"
set src in view(1)
if(usr.incapacitated())
return
tube_rotate()
/obj/structure/c_transit_tube/AltClick(mob/user)
..()
if(user.incapacitated())
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
return
if(!in_range(src, user))
return
tube_rotate()
/obj/structure/c_transit_tube/verb/flip()
set name = "Flip"
set category = "Object"
set src in view(1)
if(usr.incapacitated())
return
tube_flip()
/obj/structure/c_transit_tube/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/wrench))
to_chat(user, "<span class='notice'>You start attaching the [name]...</span>")
add_fingerprint(user)
playsound(src.loc, I.usesound, 50, 1)
if(do_after(user, 40*I.toolspeed, target = src))
if(QDELETED(src))
return
to_chat(user, "<span class='notice'>You attach the [name].</span>")
var/obj/structure/transit_tube/R = new build_type(loc, dir)
transfer_fingerprints_to(R)
qdel(src)
else
return ..()
// transit tube station
/obj/structure/c_transit_tube/station
name = "unattached through station"
icon_state = "closed_station0"
build_type = /obj/structure/transit_tube/station
flipped_build_type = /obj/structure/transit_tube/station/flipped
base_icon = "closed_station"
/obj/structure/c_transit_tube/station/flipped
icon_state = "closed_station1"
flipped = 1
build_type = /obj/structure/transit_tube/station/flipped
flipped_build_type = /obj/structure/transit_tube/station
// reverser station, used for the terminus
/obj/structure/c_transit_tube/station/reverse
name = "unattached terminus station"
icon_state = "closed_terminus0"
build_type = /obj/structure/transit_tube/station/reverse
flipped_build_type = /obj/structure/transit_tube/station/reverse/flipped
base_icon = "closed_terminus"
/obj/structure/c_transit_tube/station/reverse/flipped
icon_state = "closed_terminus1"
flipped = 1
build_type = /obj/structure/transit_tube/station/reverse/flipped
flipped_build_type = /obj/structure/transit_tube/station/reverse
/obj/structure/c_transit_tube/crossing
icon_state = "crossing"
build_type = /obj/structure/transit_tube/crossing
/obj/structure/c_transit_tube/diagonal
icon_state = "diagonal"
build_type = /obj/structure/transit_tube/diagonal
/obj/structure/c_transit_tube/diagonal/crossing
icon_state = "diagonal_crossing"
build_type = /obj/structure/transit_tube/diagonal/crossing
/obj/structure/c_transit_tube/curved
icon_state = "curved0"
build_type = /obj/structure/transit_tube/curved
flipped_build_type = /obj/structure/transit_tube/curved/flipped
base_icon = "curved"
/obj/structure/c_transit_tube/curved/flipped
icon_state = "curved1"
build_type = /obj/structure/transit_tube/curved/flipped
flipped_build_type = /obj/structure/transit_tube/curved
flipped = 1
/obj/structure/c_transit_tube/junction
icon_state = "junction0"
build_type = /obj/structure/transit_tube/junction
flipped_build_type = /obj/structure/transit_tube/junction/flipped
base_icon = "junction"
/obj/structure/c_transit_tube/junction/flipped
icon_state = "junction1"
flipped = 1
build_type = /obj/structure/transit_tube/junction/flipped
flipped_build_type = /obj/structure/transit_tube/junction
//transit tube pod
//see station.dm for the logic
/obj/structure/c_transit_tube_pod
name = "unattached transit tube pod"
icon = 'icons/obj/atmospherics/pipes/transit_tube.dmi'
icon_state = "pod"
var/flipped = 0
var/build_type = /obj/structure/transit_tube
var/flipped_build_type
var/base_icon
/obj/structure/c_transit_tube/examine(mob/user)
..()
to_chat(user, "<span class='notice'>Alt-click to rotate it clockwise.</span>")
/obj/structure/c_transit_tube/proc/tube_rotate()
setDir(turn(dir, -90))
/obj/structure/c_transit_tube/proc/tube_flip()
if(flipped_build_type)
flipped = !flipped
var/cur_flip = initial(flipped) ? !flipped : flipped
if(cur_flip)
build_type = flipped_build_type
else
build_type = initial(build_type)
icon_state = "[base_icon][flipped]"
else
setDir(turn(dir, 180))
// disposals-style flip and rotate verbs
/obj/structure/c_transit_tube/verb/rotate()
set name = "Rotate Tube"
set category = "Object"
set src in view(1)
if(usr.incapacitated())
return
tube_rotate()
/obj/structure/c_transit_tube/AltClick(mob/user)
..()
if(user.incapacitated())
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
return
if(!in_range(src, user))
return
tube_rotate()
/obj/structure/c_transit_tube/verb/flip()
set name = "Flip"
set category = "Object"
set src in view(1)
if(usr.incapacitated())
return
tube_flip()
/obj/structure/c_transit_tube/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/wrench))
to_chat(user, "<span class='notice'>You start attaching the [name]...</span>")
add_fingerprint(user)
playsound(src.loc, I.usesound, 50, 1)
if(do_after(user, 40*I.toolspeed, target = src))
if(QDELETED(src))
return
to_chat(user, "<span class='notice'>You attach the [name].</span>")
var/obj/structure/transit_tube/R = new build_type(loc, dir)
transfer_fingerprints_to(R)
qdel(src)
else
return ..()
// transit tube station
/obj/structure/c_transit_tube/station
name = "unattached through station"
icon_state = "closed_station0"
build_type = /obj/structure/transit_tube/station
flipped_build_type = /obj/structure/transit_tube/station/flipped
base_icon = "closed_station"
/obj/structure/c_transit_tube/station/flipped
icon_state = "closed_station1"
flipped = 1
build_type = /obj/structure/transit_tube/station/flipped
flipped_build_type = /obj/structure/transit_tube/station
// reverser station, used for the terminus
/obj/structure/c_transit_tube/station/reverse
name = "unattached terminus station"
icon_state = "closed_terminus0"
build_type = /obj/structure/transit_tube/station/reverse
flipped_build_type = /obj/structure/transit_tube/station/reverse/flipped
base_icon = "closed_terminus"
/obj/structure/c_transit_tube/station/reverse/flipped
icon_state = "closed_terminus1"
flipped = 1
build_type = /obj/structure/transit_tube/station/reverse/flipped
flipped_build_type = /obj/structure/transit_tube/station/reverse
/obj/structure/c_transit_tube/crossing
icon_state = "crossing"
build_type = /obj/structure/transit_tube/crossing
/obj/structure/c_transit_tube/diagonal
icon_state = "diagonal"
build_type = /obj/structure/transit_tube/diagonal
/obj/structure/c_transit_tube/diagonal/crossing
icon_state = "diagonal_crossing"
build_type = /obj/structure/transit_tube/diagonal/crossing
/obj/structure/c_transit_tube/curved
icon_state = "curved0"
build_type = /obj/structure/transit_tube/curved
flipped_build_type = /obj/structure/transit_tube/curved/flipped
base_icon = "curved"
/obj/structure/c_transit_tube/curved/flipped
icon_state = "curved1"
build_type = /obj/structure/transit_tube/curved/flipped
flipped_build_type = /obj/structure/transit_tube/curved
flipped = 1
/obj/structure/c_transit_tube/junction
icon_state = "junction0"
build_type = /obj/structure/transit_tube/junction
flipped_build_type = /obj/structure/transit_tube/junction/flipped
base_icon = "junction"
/obj/structure/c_transit_tube/junction/flipped
icon_state = "junction1"
flipped = 1
build_type = /obj/structure/transit_tube/junction/flipped
flipped_build_type = /obj/structure/transit_tube/junction
//transit tube pod
//see station.dm for the logic
/obj/structure/c_transit_tube_pod
name = "unattached transit tube pod"
icon = 'icons/obj/atmospherics/pipes/transit_tube.dmi'
icon_state = "pod"
anchored = FALSE
density = FALSE
+360 -359
View File
@@ -1,370 +1,371 @@
/* Windoor (window door) assembly -Nodrak
* Step 1: Create a windoor out of rglass
* Step 2: Add r-glass to the assembly to make a secure windoor (Optional)
* Step 3: Rotate or Flip the assembly to face and open the way you want
* Step 4: Wrench the assembly in place
* Step 5: Add cables to the assembly
* Step 6: Set access for the door.
* Step 7: Screwdriver the door to complete
*/
/obj/structure/windoor_assembly
icon = 'icons/obj/doors/windoor.dmi'
name = "windoor Assembly"
icon_state = "l_windoor_assembly01"
/* Windoor (window door) assembly -Nodrak
* Step 1: Create a windoor out of rglass
* Step 2: Add r-glass to the assembly to make a secure windoor (Optional)
* Step 3: Rotate or Flip the assembly to face and open the way you want
* Step 4: Wrench the assembly in place
* Step 5: Add cables to the assembly
* Step 6: Set access for the door.
* Step 7: Screwdriver the door to complete
*/
/obj/structure/windoor_assembly
icon = 'icons/obj/doors/windoor.dmi'
name = "windoor Assembly"
icon_state = "l_windoor_assembly01"
desc = "A small glass and wire assembly for windoors."
anchored = FALSE
density = FALSE
dir = NORTH
var/ini_dir
var/obj/item/electronics/airlock/electronics = null
var/created_name = null
//Vars to help with the icon's name
var/facing = "l" //Does the windoor open to the left or right?
dir = NORTH
var/ini_dir
var/obj/item/electronics/airlock/electronics = null
var/created_name = null
//Vars to help with the icon's name
var/facing = "l" //Does the windoor open to the left or right?
var/secure = FALSE //Whether or not this creates a secure windoor
var/state = "01" //How far the door assembly has progressed
CanAtmosPass = ATMOS_PASS_PROC
/obj/structure/windoor_assembly/examine(mob/user)
..()
to_chat(user, "<span class='notice'>Alt-click to rotate it clockwise.</span>")
/obj/structure/windoor_assembly/New(loc, set_dir)
..()
if(set_dir)
dir = set_dir
ini_dir = dir
air_update_turf(1)
/obj/structure/windoor_assembly/Destroy()
var/state = "01" //How far the door assembly has progressed
CanAtmosPass = ATMOS_PASS_PROC
/obj/structure/windoor_assembly/examine(mob/user)
..()
to_chat(user, "<span class='notice'>Alt-click to rotate it clockwise.</span>")
/obj/structure/windoor_assembly/New(loc, set_dir)
..()
if(set_dir)
dir = set_dir
ini_dir = dir
air_update_turf(1)
/obj/structure/windoor_assembly/Destroy()
density = FALSE
air_update_turf(1)
return ..()
/obj/structure/windoor_assembly/Move()
var/turf/T = loc
..()
setDir(ini_dir)
move_update_air(T)
/obj/structure/windoor_assembly/update_icon()
icon_state = "[facing]_[secure ? "secure_" : ""]windoor_assembly[state]"
air_update_turf(1)
return ..()
/obj/structure/windoor_assembly/Move()
var/turf/T = loc
..()
setDir(ini_dir)
move_update_air(T)
/obj/structure/windoor_assembly/update_icon()
icon_state = "[facing]_[secure ? "secure_" : ""]windoor_assembly[state]"
/obj/structure/windoor_assembly/CanPass(atom/movable/mover, turf/target)
if(istype(mover) && mover.checkpass(PASSGLASS))
return 1
if(get_dir(loc, target) == dir) //Make sure looking at appropriate border
return !density
if(istype(mover, /obj/structure/window))
var/obj/structure/window/W = mover
if(!valid_window_location(loc, W.ini_dir))
return FALSE
else if(istype(mover, /obj/structure/windoor_assembly))
var/obj/structure/windoor_assembly/W = mover
if(!valid_window_location(loc, W.ini_dir))
return FALSE
else if(istype(mover, /obj/machinery/door/window) && !valid_window_location(loc, mover.dir))
return FALSE
return 1
/obj/structure/windoor_assembly/CanAtmosPass(turf/T)
if(get_dir(loc, T) == dir)
return !density
else
return 1
/obj/structure/windoor_assembly/CheckExit(atom/movable/mover as mob|obj, turf/target)
if(istype(mover) && mover.checkpass(PASSGLASS))
return 1
if(get_dir(loc, target) == dir)
return !density
else
return 1
/obj/structure/windoor_assembly/attackby(obj/item/W, mob/user, params)
//I really should have spread this out across more states but thin little windoors are hard to sprite.
add_fingerprint(user)
switch(state)
if("01")
if(istype(W, /obj/item/weldingtool) && !anchored )
var/obj/item/weldingtool/WT = W
if (WT.remove_fuel(0,user))
user.visible_message("[user] disassembles the windoor assembly.", "<span class='notice'>You start to disassemble the windoor assembly...</span>")
playsound(loc, 'sound/items/welder2.ogg', 50, 1)
if(do_after(user, 40*W.toolspeed, target = src))
if(!src || !WT.isOn()) return
to_chat(user, "<span class='notice'>You disassemble the windoor assembly.</span>")
var/obj/item/stack/sheet/rglass/RG = new (get_turf(src), 5)
RG.add_fingerprint(user)
if(secure)
var/obj/item/stack/rods/R = new (get_turf(src), 4)
R.add_fingerprint(user)
qdel(src)
else
return
//Wrenching an unsecure assembly anchors it in place. Step 4 complete
if(istype(W, /obj/item/wrench) && !anchored)
for(var/obj/machinery/door/window/WD in loc)
if(WD.dir == dir)
to_chat(user, "<span class='warning'>There is already a windoor in that location!</span>")
return
playsound(loc, W.usesound, 100, 1)
user.visible_message("[user] secures the windoor assembly to the floor.", "<span class='notice'>You start to secure the windoor assembly to the floor...</span>")
if(do_after(user, 40*W.toolspeed, target = src))
if(!src || anchored)
return
for(var/obj/machinery/door/window/WD in loc)
if(WD.dir == dir)
to_chat(user, "<span class='warning'>There is already a windoor in that location!</span>")
return
to_chat(user, "<span class='notice'>You secure the windoor assembly.</span>")
if(istype(mover) && mover.checkpass(PASSGLASS))
return 1
if(get_dir(loc, target) == dir) //Make sure looking at appropriate border
return !density
if(istype(mover, /obj/structure/window))
var/obj/structure/window/W = mover
if(!valid_window_location(loc, W.ini_dir))
return FALSE
else if(istype(mover, /obj/structure/windoor_assembly))
var/obj/structure/windoor_assembly/W = mover
if(!valid_window_location(loc, W.ini_dir))
return FALSE
else if(istype(mover, /obj/machinery/door/window) && !valid_window_location(loc, mover.dir))
return FALSE
return 1
/obj/structure/windoor_assembly/CanAtmosPass(turf/T)
if(get_dir(loc, T) == dir)
return !density
else
return 1
/obj/structure/windoor_assembly/CheckExit(atom/movable/mover as mob|obj, turf/target)
if(istype(mover) && mover.checkpass(PASSGLASS))
return 1
if(get_dir(loc, target) == dir)
return !density
else
return 1
/obj/structure/windoor_assembly/attackby(obj/item/W, mob/user, params)
//I really should have spread this out across more states but thin little windoors are hard to sprite.
add_fingerprint(user)
switch(state)
if("01")
if(istype(W, /obj/item/weldingtool) && !anchored )
var/obj/item/weldingtool/WT = W
if (WT.remove_fuel(0,user))
user.visible_message("[user] disassembles the windoor assembly.", "<span class='notice'>You start to disassemble the windoor assembly...</span>")
playsound(loc, 'sound/items/welder2.ogg', 50, 1)
if(do_after(user, 40*W.toolspeed, target = src))
if(!src || !WT.isOn()) return
to_chat(user, "<span class='notice'>You disassemble the windoor assembly.</span>")
var/obj/item/stack/sheet/rglass/RG = new (get_turf(src), 5)
RG.add_fingerprint(user)
if(secure)
var/obj/item/stack/rods/R = new (get_turf(src), 4)
R.add_fingerprint(user)
qdel(src)
else
return
//Wrenching an unsecure assembly anchors it in place. Step 4 complete
if(istype(W, /obj/item/wrench) && !anchored)
for(var/obj/machinery/door/window/WD in loc)
if(WD.dir == dir)
to_chat(user, "<span class='warning'>There is already a windoor in that location!</span>")
return
playsound(loc, W.usesound, 100, 1)
user.visible_message("[user] secures the windoor assembly to the floor.", "<span class='notice'>You start to secure the windoor assembly to the floor...</span>")
if(do_after(user, 40*W.toolspeed, target = src))
if(!src || anchored)
return
for(var/obj/machinery/door/window/WD in loc)
if(WD.dir == dir)
to_chat(user, "<span class='warning'>There is already a windoor in that location!</span>")
return
to_chat(user, "<span class='notice'>You secure the windoor assembly.</span>")
anchored = TRUE
if(secure)
name = "secure anchored windoor assembly"
else
name = "anchored windoor assembly"
//Unwrenching an unsecure assembly un-anchors it. Step 4 undone
else if(istype(W, /obj/item/wrench) && anchored)
playsound(loc, W.usesound, 100, 1)
user.visible_message("[user] unsecures the windoor assembly to the floor.", "<span class='notice'>You start to unsecure the windoor assembly to the floor...</span>")
if(do_after(user, 40*W.toolspeed, target = src))
if(!src || !anchored)
return
to_chat(user, "<span class='notice'>You unsecure the windoor assembly.</span>")
if(secure)
name = "secure anchored windoor assembly"
else
name = "anchored windoor assembly"
//Unwrenching an unsecure assembly un-anchors it. Step 4 undone
else if(istype(W, /obj/item/wrench) && anchored)
playsound(loc, W.usesound, 100, 1)
user.visible_message("[user] unsecures the windoor assembly to the floor.", "<span class='notice'>You start to unsecure the windoor assembly to the floor...</span>")
if(do_after(user, 40*W.toolspeed, target = src))
if(!src || !anchored)
return
to_chat(user, "<span class='notice'>You unsecure the windoor assembly.</span>")
anchored = FALSE
if(secure)
name = "secure windoor assembly"
else
name = "windoor assembly"
//Adding plasteel makes the assembly a secure windoor assembly. Step 2 (optional) complete.
else if(istype(W, /obj/item/stack/sheet/plasteel) && !secure)
var/obj/item/stack/sheet/plasteel/P = W
if(P.get_amount() < 2)
to_chat(user, "<span class='warning'>You need more plasteel to do this!</span>")
return
to_chat(user, "<span class='notice'>You start to reinforce the windoor with plasteel...</span>")
if(do_after(user,40, target = src))
if(!src || secure || P.get_amount() < 2)
return
P.use(2)
to_chat(user, "<span class='notice'>You reinforce the windoor.</span>")
if(secure)
name = "secure windoor assembly"
else
name = "windoor assembly"
//Adding plasteel makes the assembly a secure windoor assembly. Step 2 (optional) complete.
else if(istype(W, /obj/item/stack/sheet/plasteel) && !secure)
var/obj/item/stack/sheet/plasteel/P = W
if(P.get_amount() < 2)
to_chat(user, "<span class='warning'>You need more plasteel to do this!</span>")
return
to_chat(user, "<span class='notice'>You start to reinforce the windoor with plasteel...</span>")
if(do_after(user,40, target = src))
if(!src || secure || P.get_amount() < 2)
return
P.use(2)
to_chat(user, "<span class='notice'>You reinforce the windoor.</span>")
secure = TRUE
if(anchored)
name = "secure anchored windoor assembly"
else
name = "secure windoor assembly"
//Adding cable to the assembly. Step 5 complete.
else if(istype(W, /obj/item/stack/cable_coil) && anchored)
user.visible_message("[user] wires the windoor assembly.", "<span class='notice'>You start to wire the windoor assembly...</span>")
if(do_after(user, 40, target = src))
if(!src || !anchored || src.state != "01")
return
var/obj/item/stack/cable_coil/CC = W
if(!CC.use(1))
to_chat(user, "<span class='warning'>You need more cable to do this!</span>")
return
to_chat(user, "<span class='notice'>You wire the windoor.</span>")
state = "02"
if(secure)
name = "secure wired windoor assembly"
else
name = "wired windoor assembly"
else
return ..()
if("02")
//Removing wire from the assembly. Step 5 undone.
if(istype(W, /obj/item/wirecutters))
playsound(loc, W.usesound, 100, 1)
user.visible_message("[user] cuts the wires from the airlock assembly.", "<span class='notice'>You start to cut the wires from airlock assembly...</span>")
if(do_after(user, 40*W.toolspeed, target = src))
if(!src || state != "02")
return
to_chat(user, "<span class='notice'>You cut the windoor wires.</span>")
new/obj/item/stack/cable_coil(get_turf(user), 1)
state = "01"
if(secure)
name = "secure anchored windoor assembly"
else
name = "anchored windoor assembly"
//Adding airlock electronics for access. Step 6 complete.
else if(istype(W, /obj/item/electronics/airlock))
if(!user.drop_item())
return
playsound(loc, W.usesound, 100, 1)
user.visible_message("[user] installs the electronics into the airlock assembly.", "<span class='notice'>You start to install electronics into the airlock assembly...</span>")
W.loc = src
if(do_after(user, 40, target = src))
if(!src || electronics)
W.loc = src.loc
return
to_chat(user, "<span class='notice'>You install the airlock electronics.</span>")
name = "near finished windoor assembly"
electronics = W
else
W.loc = loc
//Screwdriver to remove airlock electronics. Step 6 undone.
else if(istype(W, /obj/item/screwdriver))
if(!electronics)
return
playsound(loc, W.usesound, 100, 1)
user.visible_message("[user] removes the electronics from the airlock assembly.", "<span class='notice'>You start to uninstall electronics from the airlock assembly...</span>")
if(do_after(user, 40*W.toolspeed, target = src))
if(!src || !electronics)
return
to_chat(user, "<span class='notice'>You remove the airlock electronics.</span>")
name = "wired windoor assembly"
var/obj/item/electronics/airlock/ae
ae = electronics
electronics = null
ae.loc = loc
else if(istype(W, /obj/item/pen))
var/t = stripped_input(user, "Enter the name for the door.", name, created_name,MAX_NAME_LEN)
if(!t)
return
if(!in_range(src, usr) && loc != usr)
return
created_name = t
return
//Crowbar to complete the assembly, Step 7 complete.
else if(istype(W, /obj/item/crowbar))
if(!electronics)
to_chat(usr, "<span class='warning'>The assembly is missing electronics!</span>")
return
usr << browse(null, "window=windoor_access")
playsound(loc, W.usesound, 100, 1)
user.visible_message("[user] pries the windoor into the frame.", "<span class='notice'>You start prying the windoor into the frame...</span>")
if(do_after(user, 40*W.toolspeed, target = src))
if(loc && electronics)
if(anchored)
name = "secure anchored windoor assembly"
else
name = "secure windoor assembly"
//Adding cable to the assembly. Step 5 complete.
else if(istype(W, /obj/item/stack/cable_coil) && anchored)
user.visible_message("[user] wires the windoor assembly.", "<span class='notice'>You start to wire the windoor assembly...</span>")
if(do_after(user, 40, target = src))
if(!src || !anchored || src.state != "01")
return
var/obj/item/stack/cable_coil/CC = W
if(!CC.use(1))
to_chat(user, "<span class='warning'>You need more cable to do this!</span>")
return
to_chat(user, "<span class='notice'>You wire the windoor.</span>")
state = "02"
if(secure)
name = "secure wired windoor assembly"
else
name = "wired windoor assembly"
else
return ..()
if("02")
//Removing wire from the assembly. Step 5 undone.
if(istype(W, /obj/item/wirecutters))
playsound(loc, W.usesound, 100, 1)
user.visible_message("[user] cuts the wires from the airlock assembly.", "<span class='notice'>You start to cut the wires from airlock assembly...</span>")
if(do_after(user, 40*W.toolspeed, target = src))
if(!src || state != "02")
return
to_chat(user, "<span class='notice'>You cut the windoor wires.</span>")
new/obj/item/stack/cable_coil(get_turf(user), 1)
state = "01"
if(secure)
name = "secure anchored windoor assembly"
else
name = "anchored windoor assembly"
//Adding airlock electronics for access. Step 6 complete.
else if(istype(W, /obj/item/electronics/airlock))
if(!user.drop_item())
return
playsound(loc, W.usesound, 100, 1)
user.visible_message("[user] installs the electronics into the airlock assembly.", "<span class='notice'>You start to install electronics into the airlock assembly...</span>")
W.loc = src
if(do_after(user, 40, target = src))
if(!src || electronics)
W.loc = src.loc
return
to_chat(user, "<span class='notice'>You install the airlock electronics.</span>")
name = "near finished windoor assembly"
electronics = W
else
W.loc = loc
//Screwdriver to remove airlock electronics. Step 6 undone.
else if(istype(W, /obj/item/screwdriver))
if(!electronics)
return
playsound(loc, W.usesound, 100, 1)
user.visible_message("[user] removes the electronics from the airlock assembly.", "<span class='notice'>You start to uninstall electronics from the airlock assembly...</span>")
if(do_after(user, 40*W.toolspeed, target = src))
if(!src || !electronics)
return
to_chat(user, "<span class='notice'>You remove the airlock electronics.</span>")
name = "wired windoor assembly"
var/obj/item/electronics/airlock/ae
ae = electronics
electronics = null
ae.loc = loc
else if(istype(W, /obj/item/pen))
var/t = stripped_input(user, "Enter the name for the door.", name, created_name,MAX_NAME_LEN)
if(!t)
return
if(!in_range(src, usr) && loc != usr)
return
created_name = t
return
//Crowbar to complete the assembly, Step 7 complete.
else if(istype(W, /obj/item/crowbar))
if(!electronics)
to_chat(usr, "<span class='warning'>The assembly is missing electronics!</span>")
return
usr << browse(null, "window=windoor_access")
playsound(loc, W.usesound, 100, 1)
user.visible_message("[user] pries the windoor into the frame.", "<span class='notice'>You start prying the windoor into the frame...</span>")
if(do_after(user, 40*W.toolspeed, target = src))
if(loc && electronics)
density = TRUE //Shouldn't matter but just incase
to_chat(user, "<span class='notice'>You finish the windoor.</span>")
if(secure)
var/obj/machinery/door/window/brigdoor/windoor = new /obj/machinery/door/window/brigdoor(loc)
if(facing == "l")
windoor.icon_state = "leftsecureopen"
windoor.base_state = "leftsecure"
else
windoor.icon_state = "rightsecureopen"
windoor.base_state = "rightsecure"
windoor.setDir(dir)
to_chat(user, "<span class='notice'>You finish the windoor.</span>")
if(secure)
var/obj/machinery/door/window/brigdoor/windoor = new /obj/machinery/door/window/brigdoor(loc)
if(facing == "l")
windoor.icon_state = "leftsecureopen"
windoor.base_state = "leftsecure"
else
windoor.icon_state = "rightsecureopen"
windoor.base_state = "rightsecure"
windoor.setDir(dir)
windoor.density = FALSE
if(electronics.one_access)
windoor.req_one_access = electronics.accesses
else
windoor.req_access = electronics.accesses
windoor.electronics = electronics
electronics.loc = windoor
if(created_name)
windoor.name = created_name
qdel(src)
windoor.close()
else
var/obj/machinery/door/window/windoor = new /obj/machinery/door/window(loc)
if(facing == "l")
windoor.icon_state = "leftopen"
windoor.base_state = "left"
else
windoor.icon_state = "rightopen"
windoor.base_state = "right"
windoor.setDir(dir)
if(electronics.one_access)
windoor.req_one_access = electronics.accesses
else
windoor.req_access = electronics.accesses
windoor.electronics = electronics
electronics.loc = windoor
if(created_name)
windoor.name = created_name
qdel(src)
windoor.close()
else
var/obj/machinery/door/window/windoor = new /obj/machinery/door/window(loc)
if(facing == "l")
windoor.icon_state = "leftopen"
windoor.base_state = "left"
else
windoor.icon_state = "rightopen"
windoor.base_state = "right"
windoor.setDir(dir)
windoor.density = FALSE
windoor.req_access = electronics.accesses
windoor.electronics = electronics
electronics.loc = windoor
if(created_name)
windoor.name = created_name
qdel(src)
windoor.close()
else
return ..()
//Update to reflect changes(if applicable)
update_icon()
//Rotates the windoor assembly clockwise
/obj/structure/windoor_assembly/verb/revrotate()
set name = "Rotate Windoor Assembly"
set category = "Object"
set src in oview(1)
if(usr.stat || !usr.canmove || usr.restrained())
return
if(anchored)
to_chat(usr, "<span class='warning'>[src] cannot be rotated while it is fastened to the floor!</span>")
return FALSE
var/target_dir = turn(dir, 270)
if(!valid_window_location(loc, target_dir))
to_chat(usr, "<span class='warning'>[src] cannot be rotated in that direction!</span>")
return FALSE
setDir(target_dir)
ini_dir = dir
update_icon()
return TRUE
/obj/structure/windoor_assembly/AltClick(mob/user)
..()
if(user.incapacitated())
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
return
if(!in_range(src, user))
return
else
revrotate()
//Flips the windoor assembly, determines whather the door opens to the left or the right
/obj/structure/windoor_assembly/verb/flip()
set name = "Flip Windoor Assembly"
set category = "Object"
set src in oview(1)
if(usr.stat || !usr.canmove || usr.restrained())
return
if(facing == "l")
to_chat(usr, "<span class='notice'>The windoor will now slide to the right.</span>")
facing = "r"
else
facing = "l"
to_chat(usr, "<span class='notice'>The windoor will now slide to the left.</span>")
update_icon()
return
windoor.req_access = electronics.accesses
windoor.electronics = electronics
electronics.loc = windoor
if(created_name)
windoor.name = created_name
qdel(src)
windoor.close()
else
return ..()
//Update to reflect changes(if applicable)
update_icon()
//Rotates the windoor assembly clockwise
/obj/structure/windoor_assembly/verb/revrotate()
set name = "Rotate Windoor Assembly"
set category = "Object"
set src in oview(1)
if(usr.stat || !usr.canmove || usr.restrained())
return
if(anchored)
to_chat(usr, "<span class='warning'>[src] cannot be rotated while it is fastened to the floor!</span>")
return FALSE
var/target_dir = turn(dir, 270)
if(!valid_window_location(loc, target_dir))
to_chat(usr, "<span class='warning'>[src] cannot be rotated in that direction!</span>")
return FALSE
setDir(target_dir)
ini_dir = dir
update_icon()
return TRUE
/obj/structure/windoor_assembly/AltClick(mob/user)
..()
if(user.incapacitated())
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
return
if(!in_range(src, user))
return
else
revrotate()
//Flips the windoor assembly, determines whather the door opens to the left or the right
/obj/structure/windoor_assembly/verb/flip()
set name = "Flip Windoor Assembly"
set category = "Object"
set src in oview(1)
if(usr.stat || !usr.canmove || usr.restrained())
return
if(facing == "l")
to_chat(usr, "<span class='notice'>The windoor will now slide to the right.</span>")
facing = "r"
else
facing = "l"
to_chat(usr, "<span class='notice'>The windoor will now slide to the left.</span>")
update_icon()
return
+12 -4
View File
@@ -12,6 +12,7 @@
/obj/structure/shuttle/engine
name = "engine"
desc = "A bluespace engine used to make shuttles move."
density = TRUE
anchored = TRUE
var/engine_power = 1
@@ -81,18 +82,21 @@
M.alter_engines(mod)
/obj/structure/shuttle/engine/heater
name = "heater"
name = "engine heater"
icon_state = "heater"
desc = "Directs energy into compressed particles in order to power engines."
engine_power = 0 // todo make these into 2x1 parts
/obj/structure/shuttle/engine/platform
name = "platform"
name = "engine platform"
icon_state = "platform"
desc = "A platform for engine components."
engine_power = 0
/obj/structure/shuttle/engine/propulsion
name = "propulsion engine"
icon_state = "propulsion"
desc = "A standard reliable bluespace engine used by many forms of shuttles."
opacity = 1
/obj/structure/shuttle/engine/propulsion/left
@@ -105,6 +109,7 @@
/obj/structure/shuttle/engine/propulsion/burst
name = "burst engine"
desc = "An engine that releases a large bluespace burst to propel it."
/obj/structure/shuttle/engine/propulsion/burst/cargo
state = ENGINE_UNWRENCHED
@@ -119,14 +124,16 @@
icon_state = "burst_r"
/obj/structure/shuttle/engine/router
name = "router"
name = "engine router"
icon_state = "router"
desc = "Redirects around energized particles in engine structures."
/obj/structure/shuttle/engine/large
name = "engine"
opacity = 1
icon = 'icons/obj/2x2.dmi'
icon_state = "large_engine"
desc = "A very large bluespace engine used to propel very large ships."
bound_width = 64
bound_height = 64
appearance_flags = 0
@@ -136,6 +143,7 @@
opacity = 1
icon = 'icons/obj/3x3.dmi'
icon_state = "huge_engine"
desc = "An extremely large bluespace engine used to propel extremely large ships."
bound_width = 96
bound_height = 96
appearance_flags = 0
appearance_flags = 0
+1 -1
View File
@@ -156,7 +156,7 @@
/turf/closed/bullet_act(obj/item/projectile/Proj)
. = ..()
if(!Proj.nodamage && (Proj.damage_type == BRUTE || Proj.damage_type == BURN))
if((. != -1) && !Proj.nodamage && (Proj.damage_type == BRUTE || Proj.damage_type == BURN))
var/mutable_appearance/bullet_hole = mutable_appearance('icons/effects/effects.dmi', "bullet_hole", BULLET_HOLE_LAYER)
var/random_x = rand(-13, 13)
-6
View File
@@ -111,12 +111,6 @@
if(istype(R.module_active, /obj/item/pickaxe))
src.attackby(R.module_active,R)
return
/* else if(istype(AM, /obj/mecha))
var/obj/mecha/M = AM
if(istype(M.selected, /obj/item/mecha_parts/mecha_equipment/drill))
src.attackby(M.selected,M)
return*/
//Aparantly mechs are just TOO COOL to call Collide())
else
return
+15 -21
View File
@@ -121,8 +121,6 @@
return FALSE
/turf/Enter(atom/movable/mover as mob|obj, atom/forget as mob|obj|turf|area)
if (!mover)
return TRUE
// First, make sure it can leave its square
if(isturf(mover.loc))
// Nothing but border objects stop you from leaving a tile, only one loop is needed
@@ -131,32 +129,28 @@
mover.Collide(obstacle)
return FALSE
var/list/large_dense = list()
//Next, check objects to block entry that are on the border
for(var/atom/movable/border_obstacle in src)
if(border_obstacle.flags_1 & ON_BORDER_1)
if(!border_obstacle.CanPass(mover, mover.loc, 1) && (forget != border_obstacle))
mover.Collide(border_obstacle)
return FALSE
else
large_dense += border_obstacle
//Then, check the turf itself
if (!src.CanPass(mover, src))
mover.Collide(src)
return FALSE
//Finally, check objects/mobs to block entry that are not on the border
var/atom/movable/tompost_bump
var/atom/movable/topmost_bump
var/top_layer = FALSE
for(var/atom/movable/obstacle in large_dense)
//Next, check objects to block entry that are on the border
for(var/atom/movable/obstacle in src)
if(!obstacle.CanPass(mover, mover.loc, 1) && (forget != obstacle))
if(obstacle.layer > top_layer)
tompost_bump = obstacle
top_layer = obstacle.layer
if(tompost_bump)
mover.Collide(tompost_bump)
if(obstacle.flags_1 & ON_BORDER_1)
mover.Collide(obstacle)
return FALSE
else
if(obstacle.layer > top_layer)
topmost_bump = obstacle
top_layer = obstacle.layer
if(topmost_bump)
mover.Collide(topmost_bump)
return FALSE
return TRUE //Nothing found to block so return success!
+14
View File
@@ -60,3 +60,17 @@
/datum/server_tools_command/adminwho/Run(sender, params)
return ircadminwho()
GLOBAL_LIST(round_end_notifiees)
/datum/server_tools_command/notify
name = "notify"
help_text = "Pings the invoker when the round ends"
admin_only = TRUE
/datum/server_tools_command/notify/Run(sender, params)
if(!SSticker.IsRoundInProgress() && SSticker.HasRoundStarted())
return "[sender], the round has already ended!"
LAZYINITLIST(GLOB.round_end_notifiees)
GLOB.round_end_notifiees[sender] = TRUE
return "I will notify [sender] when the round ends."
+1 -1
View File
@@ -530,7 +530,7 @@
else
dat += "<tr><td><a href='?_src_=vars;[HrefToken()];Vars=\ref[brother]'>[brother.name]([brother.key])</a><i>Brother body destroyed!</i></td>"
dat += "<td><A href='?priv_msg=[brother.key]'>PM</A></td></tr>"
dat += "</table>"
dat += "</table>"
if(SSticker.mode.abductors.len)
dat += "<br><table cellspacing=5><tr><td><B>Abductors</B></td><td></td><td></td></tr>"
+1 -1
View File
@@ -242,7 +242,7 @@ GLOBAL_DATUM_INIT(ahelp_tickets, /datum/admin_help_tickets, new)
/datum/admin_help/proc/LinkedReplyName(ref_src)
if(!ref_src)
ref_src = "\ref[src]"
return "<A HREF='?_src_=holder;[HrefToken()];ahelp=[ref_src];ahelp_action=reply'>[initiator_key_name]</A>"
return "<A HREF='?_src_=holder;[HrefToken(TRUE)];ahelp=[ref_src];ahelp_action=reply'>[initiator_key_name]</A>"
//private
/datum/admin_help/proc/TicketHref(msg, ref_src, action = "ticket")
+36 -36
View File
@@ -28,6 +28,22 @@
popup.set_content(dat)
popup.open()
/datum/admins/proc/isReadytoRumble(mob/living/carbon/human/applicant, targetrole, onstation = TRUE, conscious = TRUE)
if(applicant.mind.special_role)
return FALSE
if(!(targetrole in applicant.client.prefs.be_special))
return FALSE
if(onstation)
var/turf/T = get_turf(applicant)
if(!(T.z in GLOB.station_z_levels))
return FALSE
if(conscious && applicant.stat) //incase you don't care about a certain antag being unconcious when made, ie if they have selfhealing abilities.
return FALSE
if(!considered_alive(applicant.mind) || considered_afk(applicant.mind)) //makes sure the player isn't a zombie, brain, or just afk all together
return FALSE
return (!jobban_isbanned(applicant, targetrole) && !jobban_isbanned(applicant, "Syndicate"))
/datum/admins/proc/makeTraitors()
var/datum/game_mode/traitor/temp = new
@@ -41,14 +57,10 @@
var/mob/living/carbon/human/H = null
for(var/mob/living/carbon/human/applicant in GLOB.player_list)
if(ROLE_TRAITOR in applicant.client.prefs.be_special)
if(!applicant.stat)
if(applicant.mind)
if (!applicant.mind.special_role)
if(!jobban_isbanned(applicant, ROLE_TRAITOR) && !jobban_isbanned(applicant, "Syndicate"))
if(temp.age_check(applicant.client))
if(!(applicant.job in temp.restricted_jobs))
candidates += applicant
if(isReadytoRumble(applicant, ROLE_TRAITOR, FALSE))
if(temp.age_check(applicant.client))
if(!(applicant.job in temp.restricted_jobs))
candidates += applicant
if(candidates.len)
var/numTraitors = min(candidates.len, 3)
@@ -77,13 +89,10 @@
var/mob/living/carbon/human/H = null
for(var/mob/living/carbon/human/applicant in GLOB.player_list)
if(ROLE_CHANGELING in applicant.client.prefs.be_special)
var/turf/T = get_turf(applicant)
if(applicant.stat == CONSCIOUS && applicant.mind && !applicant.mind.special_role && (T.z in GLOB.station_z_levels))
if(!jobban_isbanned(applicant, ROLE_CHANGELING) && !jobban_isbanned(applicant, "Syndicate"))
if(temp.age_check(applicant.client))
if(!(applicant.job in temp.restricted_jobs))
candidates += applicant
if(isReadytoRumble(applicant, ROLE_CHANGELING))
if(temp.age_check(applicant.client))
if(!(applicant.job in temp.restricted_jobs))
candidates += applicant
if(candidates.len)
var/numChanglings = min(candidates.len, 3)
@@ -110,13 +119,10 @@
var/mob/living/carbon/human/H = null
for(var/mob/living/carbon/human/applicant in GLOB.player_list)
if(ROLE_REV in applicant.client.prefs.be_special)
var/turf/T = get_turf(applicant)
if(applicant.stat == CONSCIOUS && applicant.mind && !applicant.mind.special_role && (T.z in GLOB.station_z_levels))
if(!jobban_isbanned(applicant, ROLE_REV) && !jobban_isbanned(applicant, "Syndicate"))
if(temp.age_check(applicant.client))
if(!(applicant.job in temp.restricted_jobs))
candidates += applicant
if(isReadytoRumble(applicant, ROLE_REV))
if(temp.age_check(applicant.client))
if(!(applicant.job in temp.restricted_jobs))
candidates += applicant
if(candidates.len)
var/numRevs = min(candidates.len, 3)
@@ -152,13 +158,10 @@
var/mob/living/carbon/human/H = null
for(var/mob/living/carbon/human/applicant in GLOB.player_list)
if(ROLE_CULTIST in applicant.client.prefs.be_special)
var/turf/T = get_turf(applicant)
if(applicant.stat == CONSCIOUS && applicant.mind && !applicant.mind.special_role && (T.z in GLOB.station_z_levels))
if(!jobban_isbanned(applicant, ROLE_CULTIST) && !jobban_isbanned(applicant, "Syndicate"))
if(temp.age_check(applicant.client))
if(!(applicant.job in temp.restricted_jobs))
candidates += applicant
if(isReadytoRumble(applicant, ROLE_CULTIST))
if(temp.age_check(applicant.client))
if(!(applicant.job in temp.restricted_jobs))
candidates += applicant
if(candidates.len)
var/numCultists = min(candidates.len, 4)
@@ -185,13 +188,10 @@
var/mob/living/carbon/human/H = null
for(var/mob/living/carbon/human/applicant in GLOB.player_list)
if(ROLE_SERVANT_OF_RATVAR in applicant.client.prefs.be_special)
var/turf/T = get_turf(applicant)
if(applicant.stat == CONSCIOUS && applicant.mind && !applicant.mind.special_role && (T.z in GLOB.station_z_levels))
if(!jobban_isbanned(applicant, ROLE_SERVANT_OF_RATVAR) && !jobban_isbanned(applicant, "Syndicate"))
if(temp.age_check(applicant.client))
if(!(applicant.job in temp.restricted_jobs))
candidates += applicant
if(isReadytoRumble(applicant, ROLE_SERVANT_OF_RATVAR))
if(temp.age_check(applicant.client))
if(!(applicant.job in temp.restricted_jobs))
candidates += applicant
if(candidates.len)
var/numCultists = min(candidates.len, 4)
+1 -2
View File
@@ -92,8 +92,7 @@
if(SSevents.holidays && SSevents.holidays[APRIL_FOOLS])
pitch = pick(0.5, 0.7, 0.8, 0.85, 0.9, 0.95, 1.1, 1.2, 1.4, 1.6, 2.0, 2.5)
to_chat(src, "You feel the Honkmother messing with your song...")
SSblackbox.add_details("played_url", web_sound_input)
SSblackbox.add_details("played_url", "[web_sound_input]|[ckey]")
log_admin("[key_name(src)] played web sound: [web_sound_input]")
message_admins("[key_name(src)] played web sound: [web_sound_input]")
else
@@ -49,7 +49,7 @@
icon = 'icons/effects/fire.dmi'
icon_state = "1"
layer = ABOVE_OPEN_TURF_LAYER
light_range = 3
light_range = LIGHT_RANGE_FIRE
light_color = LIGHT_COLOR_FIRE
var/volume = 125
@@ -175,3 +175,15 @@
..()
if(isliving(L))
L.fire_act(temperature, volume)
/obj/effect/dummy/fire
name = "fire"
desc = "OWWWWWW. IT BURNS. Tell a coder if you're seeing this."
icon_state = "nothing"
light_color = LIGHT_COLOR_FIRE
light_range = LIGHT_RANGE_FIRE
/obj/effect/dummy/fire/Initialize()
. = ..()
if(!isliving(loc))
qdel(src)
@@ -5,7 +5,7 @@ It's like a regular ol' straight pipe, but you can turn it on and off.
/obj/machinery/atmospherics/components/binary/valve
icon_state = "mvalve_map"
name = "manual valve"
desc = "A pipe valve"
desc = "A pipe with a valve that can be used to disable flow of gas through it."
can_unwrench = TRUE
@@ -1,6 +1,7 @@
/obj/machinery/atmospherics/components/trinary/filter
name = "gas filter"
icon_state = "filter_off"
desc = "Very useful for filtering gasses."
density = FALSE
can_unwrench = TRUE
var/on = FALSE
@@ -4,6 +4,7 @@
name = "gas mixer"
can_unwrench = TRUE
desc = "Very useful for mixing gasses."
var/on = FALSE
@@ -5,6 +5,7 @@
icon_state = "vent_map"
density = FALSE
anchored=1
desc = "This may be needed some day."
var/on = FALSE
var/volume_rate = 800
+1 -1
View File
@@ -48,7 +48,7 @@
if(pockets && over_object == M)
return pockets.MouseDrop(over_object)
if(istype(usr.loc, /obj/mecha)) // stops inventory actions in a mech
if(ismecha(M.loc)) // stops inventory actions in a mech
return
if(!M.incapacitated() && loc == M && istype(over_object, /obj/screen/inventory/hand))
+1 -1
View File
@@ -283,7 +283,7 @@
/obj/item/clothing/head/crown/fancy
name = "magnificent crown"
desc = "A crown worn by only the highest emperors of the land."
desc = "A crown worn by only the highest emperors of the <s>land</s> space."
icon_state = "fancycrown"
/obj/item/clothing/head/scarecrow_hat
@@ -151,6 +151,16 @@
desc = "A bronze heart-shaped medal awarded for sacrifice. It is often awarded posthumously or for severe injury in the line of duty."
icon_state = "bronze_heart"
/obj/item/clothing/accessory/medal/ribbon
name = "ribbon"
desc = "A ribbon"
icon_state = "cargo"
item_color = "cargo"
/obj/item/clothing/accessory/medal/ribbon/cargo
name = "\"cargo tech of the shift\" award"
desc = "An award bestowed only upon those cargotechs who have exhibited devotion to their duty in keeping with the highest traditions of Cargonia."
/obj/item/clothing/accessory/medal/silver
name = "silver medal"
desc = "A silver medal."
+25 -28
View File
@@ -1,28 +1,25 @@
/datum/round_event_control/carp_migration
name = "Carp Migration"
typepath = /datum/round_event/carp_migration
weight = 15
min_players = 2
earliest_start = 6000
max_occurrences = 6
/datum/round_event/carp_migration
announceWhen = 3
startWhen = 50
/datum/round_event/carp_migration/setup()
startWhen = rand(40, 60)
/datum/round_event/carp_migration/announce()
priority_announce("Unknown biological entities have been detected near [station_name()], please stand-by.", "Lifesign Alert")
/datum/round_event/carp_migration/start()
for(var/obj/effect/landmark/C in GLOB.landmarks_list)
if(C.name == "carpspawn")
if(prob(95))
new /mob/living/simple_animal/hostile/carp(C.loc)
else
new /mob/living/simple_animal/hostile/carp/megacarp(C.loc)
/datum/round_event_control/carp_migration
name = "Carp Migration"
typepath = /datum/round_event/carp_migration
weight = 15
min_players = 2
earliest_start = 6000
max_occurrences = 6
/datum/round_event/carp_migration
announceWhen = 3
startWhen = 50
/datum/round_event/carp_migration/setup()
startWhen = rand(40, 60)
/datum/round_event/carp_migration/announce()
priority_announce("Unknown biological entities have been detected near [station_name()], please stand-by.", "Lifesign Alert")
/datum/round_event/carp_migration/start()
for(var/obj/effect/landmark/carpspawn/C in GLOB.landmarks_list)
if(prob(95))
new /mob/living/simple_animal/hostile/carp(C.loc)
else
new /mob/living/simple_animal/hostile/carp/megacarp(C.loc)
+36 -36
View File
@@ -1,36 +1,36 @@
/datum/round_event_control/electrical_storm
name = "Electrical Storm"
typepath = /datum/round_event/electrical_storm
earliest_start = 6000
min_players = 5
weight = 40
alertadmins = 0
/datum/round_event/electrical_storm
var/lightsoutAmount = 1
var/lightsoutRange = 25
announceWhen = 1
/datum/round_event/electrical_storm/announce()
priority_announce("An electrical storm has been detected in your area, please repair potential electronic overloads.", "Electrical Storm Alert")
/datum/round_event/electrical_storm/start()
var/list/epicentreList = list()
for(var/i=1, i <= lightsoutAmount, i++)
var/list/possibleEpicentres = list()
for(var/obj/effect/landmark/newEpicentre in GLOB.landmarks_list)
if(newEpicentre.name == "lightsout" && !(newEpicentre in epicentreList))
possibleEpicentres += newEpicentre
if(possibleEpicentres.len)
epicentreList += pick(possibleEpicentres)
else
break
if(!epicentreList.len)
return
for(var/obj/effect/landmark/epicentre in epicentreList)
for(var/obj/machinery/power/apc/apc in urange(lightsoutRange, epicentre))
apc.overload_lighting()
/datum/round_event_control/electrical_storm
name = "Electrical Storm"
typepath = /datum/round_event/electrical_storm
earliest_start = 6000
min_players = 5
weight = 40
alertadmins = 0
/datum/round_event/electrical_storm
var/lightsoutAmount = 1
var/lightsoutRange = 25
announceWhen = 1
/datum/round_event/electrical_storm/announce()
priority_announce("An electrical storm has been detected in your area, please repair potential electronic overloads.", "Electrical Storm Alert")
/datum/round_event/electrical_storm/start()
var/list/epicentreList = list()
for(var/i=1, i <= lightsoutAmount, i++)
var/list/possibleEpicentres = list()
for(var/obj/effect/landmark/lightsout/newEpicentre in GLOB.landmarks_list)
if(!(newEpicentre in epicentreList))
possibleEpicentres += newEpicentre
if(possibleEpicentres.len)
epicentreList += pick(possibleEpicentres)
else
break
if(!epicentreList.len)
return
for(var/obj/effect/landmark/epicentre in epicentreList)
for(var/obj/machinery/power/apc/apc in urange(lightsoutRange, epicentre))
apc.overload_lighting()
+136 -137
View File
@@ -1,138 +1,137 @@
/datum/round_event_control/spooky
name = "2 SPOOKY! (Halloween)"
holidayID = HALLOWEEN
typepath = /datum/round_event/spooky
weight = -1 //forces it to be called, regardless of weight
max_occurrences = 1
earliest_start = 0
/datum/round_event/spooky/start()
..()
for(var/mob/living/carbon/human/H in GLOB.mob_list)
var/obj/item/storage/backpack/b = locate() in H.contents
new /obj/item/storage/spooky(b)
if(ishuman(H) || islizard(H))
if(prob(50))
H.set_species(/datum/species/skeleton)
else
H.set_species(/datum/species/zombie)
for(var/mob/living/simple_animal/pet/dog/corgi/Ian/Ian in GLOB.mob_list)
Ian.place_on_head(new /obj/item/bedsheet(Ian))
for(var/mob/living/simple_animal/parrot/Poly/Poly in GLOB.mob_list)
new /mob/living/simple_animal/parrot/Poly/ghost(Poly.loc)
qdel(Poly)
/datum/round_event/spooky/announce()
priority_announce(pick("RATTLE ME BONES!","THE RIDE NEVER ENDS!", "A SKELETON POPS OUT!", "SPOOKY SCARY SKELETONS!", "CREWMEMBERS BEWARE, YOU'RE IN FOR A SCARE!") , "THE CALL IS COMING FROM INSIDE THE HOUSE")
//Eyeball migration
/datum/round_event_control/carp_migration/eyeballs
name = "Eyeball Migration"
typepath = /datum/round_event/carp_migration/eyeballs
holidayID = HALLOWEEN
weight = 25
earliest_start = 0
/datum/round_event/carp_migration/eyeballs/start()
for(var/obj/effect/landmark/C in GLOB.landmarks_list)
if(C.name == "carpspawn")
new /mob/living/simple_animal/hostile/carp/eyeball(C.loc)
//Pumpking meteors waves
/datum/round_event_control/meteor_wave/spooky
name = "Pumpkin Wave"
typepath = /datum/round_event/meteor_wave/spooky
holidayID = HALLOWEEN
weight = 20
max_occurrences = 2
/datum/round_event/meteor_wave/spooky
endWhen = 40
/datum/round_event/meteor_wave/spooky/tick()
if(IsMultiple(activeFor, 4))
spawn_meteors(3, GLOB.meteorsSPOOKY) //meteor list types defined in gamemode/meteor/meteors.dm
//Creepy clown invasion
/datum/round_event_control/creepy_clowns
name = "Clowns"
typepath = /datum/round_event/creepy_clowns
holidayID = HALLOWEEN
weight = 20
earliest_start = 0
/datum/round_event/creepy_clowns
endWhen = 40
/datum/round_event/creepy_clowns/start()
for(var/mob/living/carbon/human/H in GLOB.living_mob_list)
if(!H.client || !istype(H))
return
to_chat(H, "<span class='danger'>Honk...</span>")
/datum/round_event_control/spooky
name = "2 SPOOKY! (Halloween)"
holidayID = HALLOWEEN
typepath = /datum/round_event/spooky
weight = -1 //forces it to be called, regardless of weight
max_occurrences = 1
earliest_start = 0
/datum/round_event/spooky/start()
..()
for(var/mob/living/carbon/human/H in GLOB.mob_list)
var/obj/item/storage/backpack/b = locate() in H.contents
new /obj/item/storage/spooky(b)
if(ishuman(H) || islizard(H))
if(prob(50))
H.set_species(/datum/species/skeleton)
else
H.set_species(/datum/species/zombie)
for(var/mob/living/simple_animal/pet/dog/corgi/Ian/Ian in GLOB.mob_list)
Ian.place_on_head(new /obj/item/bedsheet(Ian))
for(var/mob/living/simple_animal/parrot/Poly/Poly in GLOB.mob_list)
new /mob/living/simple_animal/parrot/Poly/ghost(Poly.loc)
qdel(Poly)
/datum/round_event/spooky/announce()
priority_announce(pick("RATTLE ME BONES!","THE RIDE NEVER ENDS!", "A SKELETON POPS OUT!", "SPOOKY SCARY SKELETONS!", "CREWMEMBERS BEWARE, YOU'RE IN FOR A SCARE!") , "THE CALL IS COMING FROM INSIDE THE HOUSE")
//Eyeball migration
/datum/round_event_control/carp_migration/eyeballs
name = "Eyeball Migration"
typepath = /datum/round_event/carp_migration/eyeballs
holidayID = HALLOWEEN
weight = 25
earliest_start = 0
/datum/round_event/carp_migration/eyeballs/start()
for(var/obj/effect/landmark/carpspawn/C in GLOB.landmarks_list)
new /mob/living/simple_animal/hostile/carp/eyeball(C.loc)
//Pumpking meteors waves
/datum/round_event_control/meteor_wave/spooky
name = "Pumpkin Wave"
typepath = /datum/round_event/meteor_wave/spooky
holidayID = HALLOWEEN
weight = 20
max_occurrences = 2
/datum/round_event/meteor_wave/spooky
endWhen = 40
/datum/round_event/meteor_wave/spooky/tick()
if(IsMultiple(activeFor, 4))
spawn_meteors(3, GLOB.meteorsSPOOKY) //meteor list types defined in gamemode/meteor/meteors.dm
//Creepy clown invasion
/datum/round_event_control/creepy_clowns
name = "Clowns"
typepath = /datum/round_event/creepy_clowns
holidayID = HALLOWEEN
weight = 20
earliest_start = 0
/datum/round_event/creepy_clowns
endWhen = 40
/datum/round_event/creepy_clowns/start()
for(var/mob/living/carbon/human/H in GLOB.living_mob_list)
if(!H.client || !istype(H))
return
to_chat(H, "<span class='danger'>Honk...</span>")
SEND_SOUND(H, sound('sound/spookoween/scary_clown_appear.ogg'))
var/turf/T = get_turf(H)
if(T)
new /obj/effect/hallucination/simple/clown(T, H, 50)
/datum/round_event/creepy_clowns/tick()
if(IsMultiple(activeFor, 4))
for(var/mob/living/carbon/human/H in GLOB.living_mob_list)
if (prob(66))
playsound(H.loc, pick('sound/spookoween/scary_horn.ogg','sound/spookoween/scary_horn2.ogg', 'sound/spookoween/scary_horn3.ogg'), 100, 1)
if (prob(33))
var/turf/T = get_turf(H)
if(T)
new /obj/effect/hallucination/simple/clown(T, H, 25)
else if (prob(25))
var/turf/T = get_turf(H)
if(T)
new /obj/effect/hallucination/simple/clown/scary(T, H, 25)
else if (prob(5))
var/turf/T = get_turf(H)
if(T)
spawn_atom_to_turf(/obj/effect/mob_spawn/human/clown/corpse, H, 1)
else if (prob(1))
spawn_atom_to_turf(/mob/living/simple_animal/hostile/retaliate/clown, H, 1)
/datum/round_event/creepy_clowns/announce()
priority_announce("Honk... Honk... honk... HONK! HONK! HONKHONKHONKHONKHONK", "HONK!", 'sound/spookoween/scary_horn.ogg')
//spooky foods (you can't actually make these when it's not halloween)
/obj/item/reagent_containers/food/snacks/sugarcookie/spookyskull
name = "skull cookie"
desc = "Spooky! It's got delicious calcium flavouring!"
icon = 'icons/obj/halloween_items.dmi'
icon_state = "skeletoncookie"
/obj/item/reagent_containers/food/snacks/sugarcookie/spookycoffin
name = "coffin cookie"
desc = "Spooky! It's got delicious coffee flavouring!"
icon = 'icons/obj/halloween_items.dmi'
icon_state = "coffincookie"
//spooky items
/obj/item/storage/spooky
name = "trick-o-treat bag"
desc = "A pumpkin-shaped bag that holds all sorts of goodies!"
icon = 'icons/obj/halloween_items.dmi'
icon_state = "treatbag"
/obj/item/storage/spooky/New()
..()
for(var/distrobuteinbag=0 to 5)
var/type = pick(/obj/item/reagent_containers/food/snacks/sugarcookie/spookyskull,
/obj/item/reagent_containers/food/snacks/sugarcookie/spookycoffin,
/obj/item/reagent_containers/food/snacks/candy_corn,
/obj/item/reagent_containers/food/snacks/candy,
/obj/item/reagent_containers/food/snacks/candiedapple,
/obj/item/reagent_containers/food/snacks/chocolatebar,
/obj/item/organ/brain ) // OH GOD THIS ISN'T CANDY!
new type(src)
/obj/item/card/emag/halloween
name = "hack-o'-lantern"
desc = "It's a pumpkin with a cryptographic sequencer sticking out."
icon_state = "hack_o_lantern"
var/turf/T = get_turf(H)
if(T)
new /obj/effect/hallucination/simple/clown(T, H, 50)
/datum/round_event/creepy_clowns/tick()
if(IsMultiple(activeFor, 4))
for(var/mob/living/carbon/human/H in GLOB.living_mob_list)
if (prob(66))
playsound(H.loc, pick('sound/spookoween/scary_horn.ogg','sound/spookoween/scary_horn2.ogg', 'sound/spookoween/scary_horn3.ogg'), 100, 1)
if (prob(33))
var/turf/T = get_turf(H)
if(T)
new /obj/effect/hallucination/simple/clown(T, H, 25)
else if (prob(25))
var/turf/T = get_turf(H)
if(T)
new /obj/effect/hallucination/simple/clown/scary(T, H, 25)
else if (prob(5))
var/turf/T = get_turf(H)
if(T)
spawn_atom_to_turf(/obj/effect/mob_spawn/human/clown/corpse, H, 1)
else if (prob(1))
spawn_atom_to_turf(/mob/living/simple_animal/hostile/retaliate/clown, H, 1)
/datum/round_event/creepy_clowns/announce()
priority_announce("Honk... Honk... honk... HONK! HONK! HONKHONKHONKHONKHONK", "HONK!", 'sound/spookoween/scary_horn.ogg')
//spooky foods (you can't actually make these when it's not halloween)
/obj/item/reagent_containers/food/snacks/sugarcookie/spookyskull
name = "skull cookie"
desc = "Spooky! It's got delicious calcium flavouring!"
icon = 'icons/obj/halloween_items.dmi'
icon_state = "skeletoncookie"
/obj/item/reagent_containers/food/snacks/sugarcookie/spookycoffin
name = "coffin cookie"
desc = "Spooky! It's got delicious coffee flavouring!"
icon = 'icons/obj/halloween_items.dmi'
icon_state = "coffincookie"
//spooky items
/obj/item/storage/spooky
name = "trick-o-treat bag"
desc = "A pumpkin-shaped bag that holds all sorts of goodies!"
icon = 'icons/obj/halloween_items.dmi'
icon_state = "treatbag"
/obj/item/storage/spooky/New()
..()
for(var/distrobuteinbag=0 to 5)
var/type = pick(/obj/item/reagent_containers/food/snacks/sugarcookie/spookyskull,
/obj/item/reagent_containers/food/snacks/sugarcookie/spookycoffin,
/obj/item/reagent_containers/food/snacks/candy_corn,
/obj/item/reagent_containers/food/snacks/candy,
/obj/item/reagent_containers/food/snacks/candiedapple,
/obj/item/reagent_containers/food/snacks/chocolatebar,
/obj/item/organ/brain ) // OH GOD THIS ISN'T CANDY!
new type(src)
/obj/item/card/emag/halloween
name = "hack-o'-lantern"
desc = "It's a pumpkin with a cryptographic sequencer sticking out."
icon_state = "hack_o_lantern"
+2 -3
View File
@@ -16,9 +16,8 @@
var/mob/dead/selected = pick_n_take(candidates)
var/list/spawn_locs = list()
for(var/obj/effect/landmark/L in GLOB.landmarks_list)
if(L.name in list("ninjaspawn","carpspawn"))
spawn_locs += L.loc
for(var/obj/effect/landmark/carpspawn/L in GLOB.landmarks_list)
spawn_locs += L.loc
if(!spawn_locs.len)
return MAP_ERROR
+5 -6
View File
@@ -16,12 +16,11 @@
priority_announce("Unknown magical entities have been detected near [station_name()], please stand-by.", "Lifesign Alert")
/datum/round_event/wizard/magicarp/start()
for(var/obj/effect/landmark/C in GLOB.landmarks_list)
if(C.name == "carpspawn")
if(prob(5))
new /mob/living/simple_animal/hostile/carp/ranged/chaos(C.loc)
else
new /mob/living/simple_animal/hostile/carp/ranged(C.loc)
for(var/obj/effect/landmark/carpspawn/C in GLOB.landmarks_list)
if(prob(5))
new /mob/living/simple_animal/hostile/carp/ranged/chaos(C.loc)
else
new /mob/living/simple_animal/hostile/carp/ranged(C.loc)
/mob/living/simple_animal/hostile/carp/ranged
name = "magicarp"
+3 -8
View File
@@ -26,7 +26,7 @@
for(var/i = 1, i <= number_of_wormholes, i++)
var/turf/T = pick(pick_turfs)
wormholes += new /obj/effect/portal/wormhole(T, null, 300, null, FALSE)
wormholes += new /obj/effect/portal/wormhole(T, null, 0, null, FALSE)
/datum/round_event/wormholes/announce()
priority_announce("Space-time anomalies detected on the station. There is no additional data.", "Anomaly Alert", 'sound/ai/spanomalies.ogg')
@@ -40,6 +40,7 @@
/datum/round_event/wormholes/end()
QDEL_LIST(wormholes)
wormholes = null
/obj/effect/portal/wormhole
name = "wormhole"
@@ -48,17 +49,11 @@
icon_state = "anom"
mech_sized = TRUE
/obj/effect/portal/wormhole/attack_hand(mob/user)
teleport(user)
/obj/effect/portal/wormhole/attackby(obj/item/I, mob/user, params)
teleport(user)
/obj/effect/portal/wormhole/teleport(atom/movable/M)
if(istype(M, /obj/effect)) //sparks don't teleport
return
if(M.anchored)
if(!(istype(M, /obj/mecha) && mech_sized))
if(!(ismecha(M) && mech_sized))
return
if(ismovableatom(M))
@@ -185,7 +185,9 @@
/obj/item/reagent_containers/food/snacks/monkeycube/proc/Expand()
visible_message("<span class='notice'>[src] expands!</span>")
new /mob/living/carbon/monkey(get_turf(src))
var/mob/spammer = get_mob_by_key(src.fingerprintslast)
var/mob/living/carbon/monkey/bananas = new(get_turf(src))
bananas.log_message("Spawned via [src] at [COORD(src)], Last attached mob: [key_name(spammer)].", INDIVIDUAL_ATTACK_LOG)
qdel(src)
/obj/item/reagent_containers/food/snacks/enchiladas
+4 -4
View File
@@ -17,9 +17,9 @@
resistance_flags = FLAMMABLE
origin_tech = "biotech=1"
/obj/item/reagent_containers/food/snacks/grown/New(newloc, var/obj/item/seeds/new_seed = null)
tastes = list(name = 1) // apples taste of apple, silly.
..()
/obj/item/reagent_containers/food/snacks/grown/Initialize(mapload, obj/item/seeds/new_seed)
. = ..()
tastes = list("[name]" = 1) // apples taste of apple, silly.
if(new_seed)
seed = new_seed.Copy()
else if(ispath(seed))
@@ -35,7 +35,7 @@
if(seed)
for(var/datum/plant_gene/trait/T in seed.genes)
T.on_new(src, newloc)
T.on_new(src, loc)
seed.prepare_result(src)
transform *= TransformUsingVariable(seed.potency, 100, 0.5) //Makes the resulting produce's sprite larger or smaller based on potency!
add_juice()
+64 -64
View File
@@ -1,64 +1,64 @@
// **********************
// Other harvested materials from plants (that are not food)
// **********************
/obj/item/grown // Grown weapons
name = "grown_weapon"
icon = 'icons/obj/hydroponics/harvest.dmi'
resistance_flags = FLAMMABLE
var/obj/item/seeds/seed = null // type path, gets converted to item on New(). It's safe to assume it's always a seed item.
/obj/item/grown/New(newloc, var/obj/item/seeds/new_seed = null)
..()
create_reagents(50)
if(new_seed)
seed = new_seed.Copy()
else if(ispath(seed))
// This is for adminspawn or map-placed growns. They get the default stats of their seed type.
seed = new seed()
seed.adjust_potency(50-seed.potency)
pixel_x = rand(-5, 5)
pixel_y = rand(-5, 5)
if(seed)
for(var/datum/plant_gene/trait/T in seed.genes)
T.on_new(src, newloc)
if(istype(src, seed.product)) // no adding reagents if it is just a trash item
seed.prepare_result(src)
transform *= TransformUsingVariable(seed.potency, 100, 0.5)
add_juice()
/obj/item/grown/attackby(obj/item/O, mob/user, params)
..()
if (istype(O, /obj/item/device/plant_analyzer))
var/msg = "<span class='info'>*---------*\n This is \a <span class='name'>[src]</span>\n"
if(seed)
msg += seed.get_analyzer_text()
msg += "</span>"
to_chat(usr, msg)
return
/obj/item/grown/proc/add_juice()
if(reagents)
return 1
return 0
/obj/item/grown/Crossed(atom/movable/AM)
if(seed)
for(var/datum/plant_gene/trait/T in seed.genes)
T.on_cross(src, AM)
..()
/obj/item/grown/throw_impact(atom/hit_atom)
if(!..()) //was it caught by a mob?
if(seed)
for(var/datum/plant_gene/trait/T in seed.genes)
T.on_throw_impact(src, hit_atom)
/obj/item/grown/microwave_act(obj/machine/microwave/M)
return
// **********************
// Other harvested materials from plants (that are not food)
// **********************
/obj/item/grown // Grown weapons
name = "grown_weapon"
icon = 'icons/obj/hydroponics/harvest.dmi'
resistance_flags = FLAMMABLE
var/obj/item/seeds/seed = null // type path, gets converted to item on New(). It's safe to assume it's always a seed item.
/obj/item/grown/Initialize(newloc, obj/item/seeds/new_seed)
. = ..()
create_reagents(50)
if(new_seed)
seed = new_seed.Copy()
else if(ispath(seed))
// This is for adminspawn or map-placed growns. They get the default stats of their seed type.
seed = new seed()
seed.adjust_potency(50-seed.potency)
pixel_x = rand(-5, 5)
pixel_y = rand(-5, 5)
if(seed)
for(var/datum/plant_gene/trait/T in seed.genes)
T.on_new(src, newloc)
if(istype(src, seed.product)) // no adding reagents if it is just a trash item
seed.prepare_result(src)
transform *= TransformUsingVariable(seed.potency, 100, 0.5)
add_juice()
/obj/item/grown/attackby(obj/item/O, mob/user, params)
..()
if (istype(O, /obj/item/device/plant_analyzer))
var/msg = "<span class='info'>*---------*\n This is \a <span class='name'>[src]</span>\n"
if(seed)
msg += seed.get_analyzer_text()
msg += "</span>"
to_chat(usr, msg)
return
/obj/item/grown/proc/add_juice()
if(reagents)
return 1
return 0
/obj/item/grown/Crossed(atom/movable/AM)
if(seed)
for(var/datum/plant_gene/trait/T in seed.genes)
T.on_cross(src, AM)
..()
/obj/item/grown/throw_impact(atom/hit_atom)
if(!..()) //was it caught by a mob?
if(seed)
for(var/datum/plant_gene/trait/T in seed.genes)
T.on_throw_impact(src, hit_atom)
/obj/item/grown/microwave_act(obj/machine/microwave/M)
return
+323 -320
View File
@@ -1,320 +1,323 @@
/* Library Items
*
* Contains:
* Bookcase
* Book
* Barcode Scanner
*/
/*
* Bookcase
*/
/obj/structure/bookcase
name = "bookcase"
icon = 'icons/obj/library.dmi'
icon_state = "bookempty"
anchored = FALSE
density = TRUE
opacity = 0
resistance_flags = FLAMMABLE
max_integrity = 200
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 0)
var/state = 0
var/list/allowed_books = list(/obj/item/book, /obj/item/spellbook, /obj/item/storage/book) //Things allowed in the bookcase
/obj/structure/bookcase/Initialize(mapload)
. = ..()
if(!mapload)
return
state = 2
icon_state = "book-0"
anchored = TRUE
for(var/obj/item/I in loc)
if(istype(I, /obj/item/book))
I.loc = src
update_icon()
/obj/structure/bookcase/attackby(obj/item/I, mob/user, params)
switch(state)
if(0)
if(istype(I, /obj/item/wrench))
playsound(loc, I.usesound, 100, 1)
if(do_after(user, 20*I.toolspeed, target = src))
to_chat(user, "<span class='notice'>You wrench the frame into place.</span>")
anchored = TRUE
state = 1
if(istype(I, /obj/item/crowbar))
playsound(loc, I.usesound, 100, 1)
if(do_after(user, 20*I.toolspeed, target = src))
to_chat(user, "<span class='notice'>You pry the frame apart.</span>")
deconstruct(TRUE)
if(1)
if(istype(I, /obj/item/stack/sheet/mineral/wood))
var/obj/item/stack/sheet/mineral/wood/W = I
if(W.get_amount() >= 2)
W.use(2)
to_chat(user, "<span class='notice'>You add a shelf.</span>")
state = 2
icon_state = "book-0"
if(istype(I, /obj/item/wrench))
playsound(loc, I.usesound, 100, 1)
to_chat(user, "<span class='notice'>You unwrench the frame.</span>")
anchored = FALSE
state = 0
if(2)
if(is_type_in_list(I, allowed_books))
if(!user.drop_item())
return
I.loc = src
update_icon()
else if(istype(I, /obj/item/storage/bag/books))
var/obj/item/storage/bag/books/B = I
for(var/obj/item/T in B.contents)
if(istype(T, /obj/item/book) || istype(T, /obj/item/spellbook))
B.remove_from_storage(T, src)
to_chat(user, "<span class='notice'>You empty \the [I] into \the [src].</span>")
update_icon()
else if(istype(I, /obj/item/pen))
var/newname = stripped_input(user, "What would you like to title this bookshelf?")
if(!newname)
return
else
name = ("bookcase ([sanitize(newname)])")
else if(istype(I, /obj/item/crowbar))
if(contents.len)
to_chat(user, "<span class='warning'>You need to remove the books first!</span>")
else
playsound(loc, I.usesound, 100, 1)
to_chat(user, "<span class='notice'>You pry the shelf out.</span>")
new /obj/item/stack/sheet/mineral/wood(loc, 2)
state = 1
icon_state = "bookempty"
else
return ..()
/obj/structure/bookcase/attack_hand(mob/user)
if(contents.len)
var/obj/item/book/choice = input("Which book would you like to remove from the shelf?") as null|obj in contents
if(choice)
if(!usr.canmove || usr.stat || usr.restrained() || !in_range(loc, usr))
return
if(ishuman(user))
if(!user.get_active_held_item())
user.put_in_hands(choice)
else
choice.loc = get_turf(src)
update_icon()
/obj/structure/bookcase/deconstruct(disassembled = TRUE)
new /obj/item/stack/sheet/mineral/wood(loc, 4)
for(var/obj/item/book/B in contents)
B.forceMove(get_turf(src))
qdel(src)
/obj/structure/bookcase/update_icon()
if(contents.len < 5)
icon_state = "book-[contents.len]"
else
icon_state = "book-5"
/obj/structure/bookcase/manuals/medical
name = "medical manuals bookcase"
/obj/structure/bookcase/manuals/medical/New()
..()
new /obj/item/book/manual/medical_cloning(src)
update_icon()
/obj/structure/bookcase/manuals/engineering
name = "engineering manuals bookcase"
/obj/structure/bookcase/manuals/engineering/New()
..()
new /obj/item/book/manual/wiki/engineering_construction(src)
new /obj/item/book/manual/engineering_particle_accelerator(src)
new /obj/item/book/manual/wiki/engineering_hacking(src)
new /obj/item/book/manual/wiki/engineering_guide(src)
new /obj/item/book/manual/engineering_singularity_safety(src)
new /obj/item/book/manual/robotics_cyborgs(src)
update_icon()
/obj/structure/bookcase/manuals/research_and_development
name = "\improper R&D manuals bookcase"
/obj/structure/bookcase/manuals/research_and_development/New()
..()
new /obj/item/book/manual/research_and_development(src)
update_icon()
/*
* Book
*/
/obj/item/book
name = "book"
icon = 'icons/obj/library.dmi'
icon_state ="book"
throw_speed = 1
throw_range = 5
w_class = WEIGHT_CLASS_NORMAL //upped to three because books are, y'know, pretty big. (and you could hide them inside eachother recursively forever)
attack_verb = list("bashed", "whacked", "educated")
resistance_flags = FLAMMABLE
var/dat //Actual page content
var/due_date = 0 //Game time in 1/10th seconds
var/author //Who wrote the thing, can be changed by pen or PC. It is not automatically assigned
var/unique = 0 //0 - Normal book, 1 - Should not be treated as normal book, unable to be copied, unable to be modified
var/title //The real name of the book.
var/window_size = null // Specific window size for the book, i.e: "1920x1080", Size x Width
/obj/item/book/attack_self(mob/user)
if(is_blind(user))
to_chat(user, "<span class='warning'>As you are trying to read, you suddenly feel very stupid!</span>")
return
if(ismonkey(user))
to_chat(user, "<span class='notice'>You skim through the book but can't comprehend any of it.</span>")
return
if(dat)
user << browse("<TT><I>Penned by [author].</I></TT> <BR>" + "[dat]", "window=book[window_size != null ? ";size=[window_size]" : ""]")
user.visible_message("[user] opens a book titled \"[title]\" and begins reading intently.")
onclose(user, "book")
else
to_chat(user, "<span class='notice'>This book is completely blank!</span>")
/obj/item/book/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/pen))
if(is_blind(user))
to_chat(user, "<span class='warning'> As you are trying to write on the book, you suddenly feel very stupid!</span>")
return
if(unique)
to_chat(user, "<span class='warning'>These pages don't seem to take the ink well! Looks like you can't modify it.</span>")
return
var/choice = input("What would you like to change?") in list("Title", "Contents", "Author", "Cancel")
switch(choice)
if("Title")
var/newtitle = reject_bad_text(stripped_input(usr, "Write a new title:"))
if (length(newtitle) > 20)
to_chat(usr, "That title won't fit on the cover!")
return
if(!newtitle)
to_chat(usr, "That title is invalid.")
return
else
name = newtitle
title = newtitle
if("Contents")
var/content = stripped_input(usr, "Write your book's contents (HTML NOT allowed):","","",8192)
if(!content)
to_chat(usr, "The content is invalid.")
return
else
dat += content
if("Author")
var/newauthor = stripped_input(usr, "Write the author's name:")
if(!newauthor)
to_chat(usr, "The name is invalid.")
return
else
author = newauthor
else
return
else if(istype(I, /obj/item/barcodescanner))
var/obj/item/barcodescanner/scanner = I
if(!scanner.computer)
to_chat(user, "[I]'s screen flashes: 'No associated computer found!'")
else
switch(scanner.mode)
if(0)
scanner.book = src
to_chat(user, "[I]'s screen flashes: 'Book stored in buffer.'")
if(1)
scanner.book = src
scanner.computer.buffer_book = name
to_chat(user, "[I]'s screen flashes: 'Book stored in buffer. Book title stored in associated computer buffer.'")
if(2)
scanner.book = src
for(var/datum/borrowbook/b in scanner.computer.checkouts)
if(b.bookname == name)
scanner.computer.checkouts.Remove(b)
to_chat(user, "[I]'s screen flashes: 'Book stored in buffer. Book has been checked in.'")
return
to_chat(user, "[I]'s screen flashes: 'Book stored in buffer. No active check-out record found for current title.'")
if(3)
scanner.book = src
for(var/obj/item/book in scanner.computer.inventory)
if(book == src)
to_chat(user, "[I]'s screen flashes: 'Book stored in buffer. Title already present in inventory, aborting to avoid duplicate entry.'")
return
scanner.computer.inventory.Add(src)
to_chat(user, "[I]'s screen flashes: 'Book stored in buffer. Title added to general inventory.'")
else if(istype(I, /obj/item/kitchen/knife) || istype(I, /obj/item/wirecutters))
to_chat(user, "<span class='notice'>You begin to carve out [title]...</span>")
if(do_after(user, 30, target = src))
to_chat(user, "<span class='notice'>You carve out the pages from [title]! You didn't want to read it anyway.</span>")
var/obj/item/storage/book/B = new
B.name = src.name
B.title = src.title
B.icon_state = src.icon_state
if(user.is_holding(src))
qdel(src)
user.put_in_hands(B)
return
else
B.loc = src.loc
qdel(src)
return
return
else
..()
/*
* Barcode Scanner
*/
/obj/item/barcodescanner
name = "barcode scanner"
icon = 'icons/obj/library.dmi'
icon_state ="scanner"
throw_speed = 3
throw_range = 5
w_class = WEIGHT_CLASS_TINY
var/obj/machinery/computer/libraryconsole/bookmanagement/computer //Associated computer - Modes 1 to 3 use this
var/obj/item/book/book //Currently scanned book
var/mode = 0 //0 - Scan only, 1 - Scan and Set Buffer, 2 - Scan and Attempt to Check In, 3 - Scan and Attempt to Add to Inventory
/obj/item/barcodescanner/attack_self(mob/user)
mode += 1
if(mode > 3)
mode = 0
to_chat(user, "[src] Status Display:")
var/modedesc
switch(mode)
if(0)
modedesc = "Scan book to local buffer."
if(1)
modedesc = "Scan book to local buffer and set associated computer buffer to match."
if(2)
modedesc = "Scan book to local buffer, attempt to check in scanned book."
if(3)
modedesc = "Scan book to local buffer, attempt to add book to general inventory."
else
modedesc = "ERROR"
to_chat(user, " - Mode [mode] : [modedesc]")
if(computer)
to_chat(user, "<font color=green>Computer has been associated with this unit.</font>")
else
to_chat(user, "<font color=red>No associated computer found. Only local scans will function properly.</font>")
to_chat(user, "\n")
/* Library Items
*
* Contains:
* Bookcase
* Book
* Barcode Scanner
*/
/*
* Bookcase
*/
/obj/structure/bookcase
name = "bookcase"
icon = 'icons/obj/library.dmi'
icon_state = "bookempty"
desc = "A great place for storing knowledge."
anchored = FALSE
density = TRUE
opacity = 0
resistance_flags = FLAMMABLE
max_integrity = 200
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 0)
var/state = 0
var/list/allowed_books = list(/obj/item/book, /obj/item/spellbook, /obj/item/storage/book) //Things allowed in the bookcase
/obj/structure/bookcase/Initialize(mapload)
. = ..()
if(!mapload)
return
state = 2
icon_state = "book-0"
anchored = TRUE
for(var/obj/item/I in loc)
if(istype(I, /obj/item/book))
I.loc = src
update_icon()
/obj/structure/bookcase/attackby(obj/item/I, mob/user, params)
switch(state)
if(0)
if(istype(I, /obj/item/wrench))
playsound(loc, I.usesound, 100, 1)
if(do_after(user, 20*I.toolspeed, target = src))
to_chat(user, "<span class='notice'>You wrench the frame into place.</span>")
anchored = TRUE
state = 1
if(istype(I, /obj/item/crowbar))
playsound(loc, I.usesound, 100, 1)
if(do_after(user, 20*I.toolspeed, target = src))
to_chat(user, "<span class='notice'>You pry the frame apart.</span>")
deconstruct(TRUE)
if(1)
if(istype(I, /obj/item/stack/sheet/mineral/wood))
var/obj/item/stack/sheet/mineral/wood/W = I
if(W.get_amount() >= 2)
W.use(2)
to_chat(user, "<span class='notice'>You add a shelf.</span>")
state = 2
icon_state = "book-0"
if(istype(I, /obj/item/wrench))
playsound(loc, I.usesound, 100, 1)
to_chat(user, "<span class='notice'>You unwrench the frame.</span>")
anchored = FALSE
state = 0
if(2)
if(is_type_in_list(I, allowed_books))
if(!user.drop_item())
return
I.loc = src
update_icon()
else if(istype(I, /obj/item/storage/bag/books))
var/obj/item/storage/bag/books/B = I
for(var/obj/item/T in B.contents)
if(istype(T, /obj/item/book) || istype(T, /obj/item/spellbook))
B.remove_from_storage(T, src)
to_chat(user, "<span class='notice'>You empty \the [I] into \the [src].</span>")
update_icon()
else if(istype(I, /obj/item/pen))
var/newname = stripped_input(user, "What would you like to title this bookshelf?")
if(!newname)
return
else
name = ("bookcase ([sanitize(newname)])")
else if(istype(I, /obj/item/crowbar))
if(contents.len)
to_chat(user, "<span class='warning'>You need to remove the books first!</span>")
else
playsound(loc, I.usesound, 100, 1)
to_chat(user, "<span class='notice'>You pry the shelf out.</span>")
new /obj/item/stack/sheet/mineral/wood(loc, 2)
state = 1
icon_state = "bookempty"
else
return ..()
/obj/structure/bookcase/attack_hand(mob/user)
if(contents.len)
var/obj/item/book/choice = input("Which book would you like to remove from the shelf?") as null|obj in contents
if(choice)
if(!usr.canmove || usr.stat || usr.restrained() || !in_range(loc, usr))
return
if(ishuman(user))
if(!user.get_active_held_item())
user.put_in_hands(choice)
else
choice.loc = get_turf(src)
update_icon()
/obj/structure/bookcase/deconstruct(disassembled = TRUE)
new /obj/item/stack/sheet/mineral/wood(loc, 4)
for(var/obj/item/book/B in contents)
B.forceMove(get_turf(src))
qdel(src)
/obj/structure/bookcase/update_icon()
if(contents.len < 5)
icon_state = "book-[contents.len]"
else
icon_state = "book-5"
/obj/structure/bookcase/manuals/medical
name = "medical manuals bookcase"
/obj/structure/bookcase/manuals/medical/New()
..()
new /obj/item/book/manual/medical_cloning(src)
update_icon()
/obj/structure/bookcase/manuals/engineering
name = "engineering manuals bookcase"
/obj/structure/bookcase/manuals/engineering/New()
..()
new /obj/item/book/manual/wiki/engineering_construction(src)
new /obj/item/book/manual/engineering_particle_accelerator(src)
new /obj/item/book/manual/wiki/engineering_hacking(src)
new /obj/item/book/manual/wiki/engineering_guide(src)
new /obj/item/book/manual/engineering_singularity_safety(src)
new /obj/item/book/manual/robotics_cyborgs(src)
update_icon()
/obj/structure/bookcase/manuals/research_and_development
name = "\improper R&D manuals bookcase"
/obj/structure/bookcase/manuals/research_and_development/New()
..()
new /obj/item/book/manual/research_and_development(src)
update_icon()
/*
* Book
*/
/obj/item/book
name = "book"
icon = 'icons/obj/library.dmi'
icon_state ="book"
desc = "Crack it open, inhale the musk of its pages, and learn something new."
throw_speed = 1
throw_range = 5
w_class = WEIGHT_CLASS_NORMAL //upped to three because books are, y'know, pretty big. (and you could hide them inside eachother recursively forever)
attack_verb = list("bashed", "whacked", "educated")
resistance_flags = FLAMMABLE
var/dat //Actual page content
var/due_date = 0 //Game time in 1/10th seconds
var/author //Who wrote the thing, can be changed by pen or PC. It is not automatically assigned
var/unique = 0 //0 - Normal book, 1 - Should not be treated as normal book, unable to be copied, unable to be modified
var/title //The real name of the book.
var/window_size = null // Specific window size for the book, i.e: "1920x1080", Size x Width
/obj/item/book/attack_self(mob/user)
if(is_blind(user))
to_chat(user, "<span class='warning'>As you are trying to read, you suddenly feel very stupid!</span>")
return
if(ismonkey(user))
to_chat(user, "<span class='notice'>You skim through the book but can't comprehend any of it.</span>")
return
if(dat)
user << browse("<TT><I>Penned by [author].</I></TT> <BR>" + "[dat]", "window=book[window_size != null ? ";size=[window_size]" : ""]")
user.visible_message("[user] opens a book titled \"[title]\" and begins reading intently.")
onclose(user, "book")
else
to_chat(user, "<span class='notice'>This book is completely blank!</span>")
/obj/item/book/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/pen))
if(is_blind(user))
to_chat(user, "<span class='warning'> As you are trying to write on the book, you suddenly feel very stupid!</span>")
return
if(unique)
to_chat(user, "<span class='warning'>These pages don't seem to take the ink well! Looks like you can't modify it.</span>")
return
var/choice = input("What would you like to change?") in list("Title", "Contents", "Author", "Cancel")
switch(choice)
if("Title")
var/newtitle = reject_bad_text(stripped_input(usr, "Write a new title:"))
if (length(newtitle) > 20)
to_chat(usr, "That title won't fit on the cover!")
return
if(!newtitle)
to_chat(usr, "That title is invalid.")
return
else
name = newtitle
title = newtitle
if("Contents")
var/content = stripped_input(usr, "Write your book's contents (HTML NOT allowed):","","",8192)
if(!content)
to_chat(usr, "The content is invalid.")
return
else
dat += content
if("Author")
var/newauthor = stripped_input(usr, "Write the author's name:")
if(!newauthor)
to_chat(usr, "The name is invalid.")
return
else
author = newauthor
else
return
else if(istype(I, /obj/item/barcodescanner))
var/obj/item/barcodescanner/scanner = I
if(!scanner.computer)
to_chat(user, "[I]'s screen flashes: 'No associated computer found!'")
else
switch(scanner.mode)
if(0)
scanner.book = src
to_chat(user, "[I]'s screen flashes: 'Book stored in buffer.'")
if(1)
scanner.book = src
scanner.computer.buffer_book = name
to_chat(user, "[I]'s screen flashes: 'Book stored in buffer. Book title stored in associated computer buffer.'")
if(2)
scanner.book = src
for(var/datum/borrowbook/b in scanner.computer.checkouts)
if(b.bookname == name)
scanner.computer.checkouts.Remove(b)
to_chat(user, "[I]'s screen flashes: 'Book stored in buffer. Book has been checked in.'")
return
to_chat(user, "[I]'s screen flashes: 'Book stored in buffer. No active check-out record found for current title.'")
if(3)
scanner.book = src
for(var/obj/item/book in scanner.computer.inventory)
if(book == src)
to_chat(user, "[I]'s screen flashes: 'Book stored in buffer. Title already present in inventory, aborting to avoid duplicate entry.'")
return
scanner.computer.inventory.Add(src)
to_chat(user, "[I]'s screen flashes: 'Book stored in buffer. Title added to general inventory.'")
else if(istype(I, /obj/item/kitchen/knife) || istype(I, /obj/item/wirecutters))
to_chat(user, "<span class='notice'>You begin to carve out [title]...</span>")
if(do_after(user, 30, target = src))
to_chat(user, "<span class='notice'>You carve out the pages from [title]! You didn't want to read it anyway.</span>")
var/obj/item/storage/book/B = new
B.name = src.name
B.title = src.title
B.icon_state = src.icon_state
if(user.is_holding(src))
qdel(src)
user.put_in_hands(B)
return
else
B.loc = src.loc
qdel(src)
return
return
else
..()
/*
* Barcode Scanner
*/
/obj/item/barcodescanner
name = "barcode scanner"
icon = 'icons/obj/library.dmi'
icon_state ="scanner"
desc = "A fabulous tool if you need to scan a barcode."
throw_speed = 3
throw_range = 5
w_class = WEIGHT_CLASS_TINY
var/obj/machinery/computer/libraryconsole/bookmanagement/computer //Associated computer - Modes 1 to 3 use this
var/obj/item/book/book //Currently scanned book
var/mode = 0 //0 - Scan only, 1 - Scan and Set Buffer, 2 - Scan and Attempt to Check In, 3 - Scan and Attempt to Add to Inventory
/obj/item/barcodescanner/attack_self(mob/user)
mode += 1
if(mode > 3)
mode = 0
to_chat(user, "[src] Status Display:")
var/modedesc
switch(mode)
if(0)
modedesc = "Scan book to local buffer."
if(1)
modedesc = "Scan book to local buffer and set associated computer buffer to match."
if(2)
modedesc = "Scan book to local buffer, attempt to check in scanned book."
if(3)
modedesc = "Scan book to local buffer, attempt to add book to general inventory."
else
modedesc = "ERROR"
to_chat(user, " - Mode [mode] : [modedesc]")
if(computer)
to_chat(user, "<font color=green>Computer has been associated with this unit.</font>")
else
to_chat(user, "<font color=red>No associated computer found. Only local scans will function properly.</font>")
to_chat(user, "\n")
+4
View File
@@ -20,6 +20,7 @@
icon_screen = "library"
icon_keyboard = null
circuit = /obj/item/circuitboard/computer/libraryconsole
desc = "Checked out books MUST be returned on time."
var/screenstate = 0
var/title
var/category = "Any"
@@ -161,6 +162,7 @@ GLOBAL_LIST(cachedbooks) // List of our cached book datums
// It's December 25th, 2014, and this is STILL here, and it's STILL relevant. Kill me
/obj/machinery/computer/libraryconsole/bookmanagement
name = "book inventory management console"
desc = "Librarian's command station."
var/arcanecheckout = 0
screenstate = 0 // 0 - Main Menu, 1 - Inventory, 2 - Checked Out, 3 - Check Out a Book
verb_say = "beeps"
@@ -498,6 +500,7 @@ GLOBAL_LIST(cachedbooks) // List of our cached book datums
name = "scanner control interface"
icon = 'icons/obj/library.dmi'
icon_state = "bigscanner"
desc = "It servers the purpose of scanning stuff."
anchored = TRUE
density = TRUE
var/obj/item/book/cache // Last scanned book
@@ -554,6 +557,7 @@ GLOBAL_LIST(cachedbooks) // List of our cached book datums
name = "book binder"
icon = 'icons/obj/library.dmi'
icon_state = "binder"
desc = "Only intended for binding paper products."
anchored = TRUE
density = TRUE
var/busy = FALSE
@@ -94,7 +94,7 @@
if(!ismob(M) && !isobj(M)) //No don't teleport lighting and effects!
return
if(M.anchored && (!ismob(M) || (istype(M, /obj/mecha) && !mech_sized)))
if(M.anchored && (!ismob(M) || (ismecha(M) && !mech_sized)))
return
if(do_teleport(M, hard_target, 6))

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