Merge remote-tracking branch 'refs/remotes/Citadel-Station-13/master' into crewobjectivesandmiscreants
This commit is contained in:
@@ -1,156 +1,154 @@
|
||||
|
||||
/proc/create_portal_pair(turf/source, turf/destination, _creator = null, _lifespan = 300, accuracy = 0, newtype = /obj/effect/portal)
|
||||
if(!istype(source) || !istype(destination))
|
||||
return
|
||||
var/turf/actual_destination = get_teleport_turf(destination, accuracy)
|
||||
var/obj/effect/portal/P1 = new newtype(source, _creator, _lifespan, null, FALSE)
|
||||
var/obj/effect/portal/P2 = new newtype(actual_destination, _creator, _lifespan, P1, TRUE)
|
||||
if(!istype(P1)||!istype(P2))
|
||||
return
|
||||
P1.link_portal(P2)
|
||||
P1.hardlinked = TRUE
|
||||
return list(P1, P2)
|
||||
|
||||
/obj/effect/portal
|
||||
name = "portal"
|
||||
desc = "Looks unstable. Best to test it with the clown."
|
||||
icon = 'icons/obj/stationobjs.dmi'
|
||||
icon_state = "portal"
|
||||
anchored = TRUE
|
||||
var/mech_sized = FALSE
|
||||
var/obj/effect/portal/linked
|
||||
var/hardlinked = TRUE //Requires a linked portal at all times. Destroy if there's no linked portal, if there is destroy it when this one is deleted.
|
||||
var/creator
|
||||
var/turf/hard_target //For when a portal needs a hard target and isn't to be linked.
|
||||
var/atmos_link = FALSE //Link source/destination atmos.
|
||||
var/turf/open/atmos_source //Atmos link source
|
||||
var/turf/open/atmos_destination //Atmos link destination
|
||||
|
||||
/obj/effect/portal/anom
|
||||
name = "wormhole"
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "anom"
|
||||
mech_sized = TRUE
|
||||
|
||||
/obj/effect/portal/Move(newloc)
|
||||
for(var/T in newloc)
|
||||
if(istype(T, /obj/effect/portal))
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/obj/effect/portal/attackby(obj/item/W, mob/user, params)
|
||||
if(user && Adjacent(user))
|
||||
teleport(user)
|
||||
|
||||
/obj/effect/portal/Crossed(atom/movable/AM, oldloc)
|
||||
if(get_turf(oldloc) == get_turf(linked))
|
||||
return ..()
|
||||
if(!teleport(AM))
|
||||
return ..()
|
||||
|
||||
/obj/effect/portal/attack_tk(mob/user)
|
||||
return
|
||||
|
||||
/obj/effect/portal/attack_hand(mob/user)
|
||||
if(Adjacent(user))
|
||||
teleport(user)
|
||||
|
||||
/obj/effect/portal/Initialize(mapload, _creator, _lifespan = 0, obj/effect/portal/_linked, automatic_link = FALSE, turf/hard_target_override, atmos_link_override)
|
||||
. = ..()
|
||||
GLOB.portals += src
|
||||
if(!istype(_linked) && automatic_link)
|
||||
. = INITIALIZE_HINT_QDEL
|
||||
CRASH("Somebody fucked up.")
|
||||
if(_lifespan > 0)
|
||||
QDEL_IN(src, _lifespan)
|
||||
if(!isnull(atmos_link_override))
|
||||
atmos_link = atmos_link_override
|
||||
link_portal(_linked)
|
||||
hardlinked = automatic_link
|
||||
creator = _creator
|
||||
if(isturf(hard_target_override))
|
||||
hard_target = hard_target_override
|
||||
|
||||
/obj/effect/portal/proc/link_portal(obj/effect/portal/newlink)
|
||||
linked = newlink
|
||||
if(atmos_link)
|
||||
link_atmos()
|
||||
|
||||
/obj/effect/portal/proc/link_atmos()
|
||||
if(atmos_source || atmos_destination)
|
||||
unlink_atmos()
|
||||
if(!isopenturf(get_turf(src)))
|
||||
return FALSE
|
||||
if(linked)
|
||||
if(isopenturf(get_turf(linked)))
|
||||
atmos_source = get_turf(src)
|
||||
atmos_destination = get_turf(linked)
|
||||
else if(hard_target)
|
||||
if(isopenturf(hard_target))
|
||||
atmos_source = get_turf(src)
|
||||
atmos_destination = hard_target
|
||||
else
|
||||
return FALSE
|
||||
if(!istype(atmos_source) || !istype(atmos_destination))
|
||||
return FALSE
|
||||
LAZYINITLIST(atmos_source.atmos_adjacent_turfs)
|
||||
LAZYINITLIST(atmos_destination.atmos_adjacent_turfs)
|
||||
if(atmos_source.atmos_adjacent_turfs[atmos_destination] || atmos_destination.atmos_adjacent_turfs[atmos_source]) //Already linked!
|
||||
return FALSE
|
||||
atmos_source.atmos_adjacent_turfs[atmos_destination] = TRUE
|
||||
atmos_destination.atmos_adjacent_turfs[atmos_source] = TRUE
|
||||
atmos_source.air_update_turf(FALSE)
|
||||
atmos_destination.air_update_turf(FALSE)
|
||||
|
||||
/obj/effect/portal/proc/unlink_atmos()
|
||||
if(istype(atmos_source))
|
||||
if(istype(atmos_destination) && !atmos_source.Adjacent(atmos_destination) && !CANATMOSPASS(atmos_destination, atmos_source))
|
||||
LAZYREMOVE(atmos_source.atmos_adjacent_turfs, atmos_destination)
|
||||
atmos_source = null
|
||||
if(istype(atmos_destination))
|
||||
if(istype(atmos_source) && !atmos_destination.Adjacent(atmos_source) && !CANATMOSPASS(atmos_source, atmos_destination))
|
||||
LAZYREMOVE(atmos_destination.atmos_adjacent_turfs, atmos_source)
|
||||
atmos_destination = null
|
||||
|
||||
/obj/effect/portal/Destroy() //Calls on_portal_destroy(destroyed portal, location of destroyed portal) on creator if creator has such call.
|
||||
if(creator && hascall(creator, "on_portal_destroy"))
|
||||
call(creator, "on_portal_destroy")(src, src.loc)
|
||||
creator = null
|
||||
GLOB.portals -= src
|
||||
unlink_atmos()
|
||||
if(hardlinked && !QDELETED(linked))
|
||||
QDEL_NULL(linked)
|
||||
else
|
||||
linked = null
|
||||
return ..()
|
||||
|
||||
/obj/effect/portal/proc/teleport(atom/movable/M)
|
||||
if(!istype(M) || istype(M, /obj/effect) || (istype(M, /obj/mecha) && !mech_sized) || (!isobj(M) && !ismob(M))) //Things that shouldn't teleport.
|
||||
return
|
||||
var/turf/real_target = get_link_target_turf()
|
||||
if(!istype(real_target))
|
||||
return FALSE
|
||||
if(ismegafauna(M))
|
||||
message_admins("[M] has used a portal at [ADMIN_COORDJMP(src)] made by [usr].")
|
||||
if(do_teleport(M, real_target, 0))
|
||||
if(istype(M, /obj/item/projectile))
|
||||
var/obj/item/projectile/P = M
|
||||
P.ignore_source_check = TRUE
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/effect/portal/proc/get_link_target_turf()
|
||||
var/turf/real_target
|
||||
if(!istype(linked) || QDELETED(linked))
|
||||
if(hardlinked)
|
||||
qdel(src)
|
||||
if(!istype(hard_target) || QDELETED(hard_target))
|
||||
hard_target = null
|
||||
return
|
||||
else
|
||||
real_target = hard_target
|
||||
linked = null
|
||||
else
|
||||
real_target = get_turf(linked)
|
||||
return real_target
|
||||
|
||||
/proc/create_portal_pair(turf/source, turf/destination, _creator = null, _lifespan = 300, accuracy = 0, newtype = /obj/effect/portal)
|
||||
if(!istype(source) || !istype(destination))
|
||||
return
|
||||
var/turf/actual_destination = get_teleport_turf(destination, accuracy)
|
||||
var/obj/effect/portal/P1 = new newtype(source, _creator, _lifespan, null, FALSE)
|
||||
var/obj/effect/portal/P2 = new newtype(actual_destination, _creator, _lifespan, P1, TRUE)
|
||||
if(!istype(P1)||!istype(P2))
|
||||
return
|
||||
P1.link_portal(P2)
|
||||
P1.hardlinked = TRUE
|
||||
return list(P1, P2)
|
||||
|
||||
/obj/effect/portal
|
||||
name = "portal"
|
||||
desc = "Looks unstable. Best to test it with the clown."
|
||||
icon = 'icons/obj/stationobjs.dmi'
|
||||
icon_state = "portal"
|
||||
anchored = TRUE
|
||||
var/mech_sized = FALSE
|
||||
var/obj/effect/portal/linked
|
||||
var/hardlinked = TRUE //Requires a linked portal at all times. Destroy if there's no linked portal, if there is destroy it when this one is deleted.
|
||||
var/creator
|
||||
var/turf/hard_target //For when a portal needs a hard target and isn't to be linked.
|
||||
var/atmos_link = FALSE //Link source/destination atmos.
|
||||
var/turf/open/atmos_source //Atmos link source
|
||||
var/turf/open/atmos_destination //Atmos link destination
|
||||
|
||||
/obj/effect/portal/anom
|
||||
name = "wormhole"
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "anom"
|
||||
mech_sized = TRUE
|
||||
|
||||
/obj/effect/portal/Move(newloc)
|
||||
for(var/T in newloc)
|
||||
if(istype(T, /obj/effect/portal))
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/obj/effect/portal/attackby(obj/item/W, mob/user, params)
|
||||
if(user && Adjacent(user))
|
||||
user.forceMove(get_turf(src))
|
||||
|
||||
/obj/effect/portal/Crossed(atom/movable/AM, oldloc)
|
||||
if(linked && (get_turf(oldloc) == get_turf(linked)))
|
||||
return ..()
|
||||
if(!teleport(AM))
|
||||
return ..()
|
||||
|
||||
/obj/effect/portal/attack_tk(mob/user)
|
||||
return
|
||||
|
||||
/obj/effect/portal/attack_hand(mob/user)
|
||||
if(Adjacent(user))
|
||||
user.forceMove(get_turf(src))
|
||||
|
||||
/obj/effect/portal/Initialize(mapload, _creator, _lifespan = 0, obj/effect/portal/_linked, automatic_link = FALSE, turf/hard_target_override, atmos_link_override)
|
||||
. = ..()
|
||||
GLOB.portals += src
|
||||
if(!istype(_linked) && automatic_link)
|
||||
. = INITIALIZE_HINT_QDEL
|
||||
CRASH("Somebody fucked up.")
|
||||
if(_lifespan > 0)
|
||||
QDEL_IN(src, _lifespan)
|
||||
if(!isnull(atmos_link_override))
|
||||
atmos_link = atmos_link_override
|
||||
link_portal(_linked)
|
||||
hardlinked = automatic_link
|
||||
creator = _creator
|
||||
if(isturf(hard_target_override))
|
||||
hard_target = hard_target_override
|
||||
|
||||
/obj/effect/portal/proc/link_portal(obj/effect/portal/newlink)
|
||||
linked = newlink
|
||||
if(atmos_link)
|
||||
link_atmos()
|
||||
|
||||
/obj/effect/portal/proc/link_atmos()
|
||||
if(atmos_source || atmos_destination)
|
||||
unlink_atmos()
|
||||
if(!isopenturf(get_turf(src)))
|
||||
return FALSE
|
||||
if(linked)
|
||||
if(isopenturf(get_turf(linked)))
|
||||
atmos_source = get_turf(src)
|
||||
atmos_destination = get_turf(linked)
|
||||
else if(hard_target)
|
||||
if(isopenturf(hard_target))
|
||||
atmos_source = get_turf(src)
|
||||
atmos_destination = hard_target
|
||||
else
|
||||
return FALSE
|
||||
if(!istype(atmos_source) || !istype(atmos_destination))
|
||||
return FALSE
|
||||
LAZYINITLIST(atmos_source.atmos_adjacent_turfs)
|
||||
LAZYINITLIST(atmos_destination.atmos_adjacent_turfs)
|
||||
if(atmos_source.atmos_adjacent_turfs[atmos_destination] || atmos_destination.atmos_adjacent_turfs[atmos_source]) //Already linked!
|
||||
return FALSE
|
||||
atmos_source.atmos_adjacent_turfs[atmos_destination] = TRUE
|
||||
atmos_destination.atmos_adjacent_turfs[atmos_source] = TRUE
|
||||
atmos_source.air_update_turf(FALSE)
|
||||
atmos_destination.air_update_turf(FALSE)
|
||||
|
||||
/obj/effect/portal/proc/unlink_atmos()
|
||||
if(istype(atmos_source))
|
||||
if(istype(atmos_destination) && !atmos_source.Adjacent(atmos_destination) && !CANATMOSPASS(atmos_destination, atmos_source))
|
||||
LAZYREMOVE(atmos_source.atmos_adjacent_turfs, atmos_destination)
|
||||
atmos_source = null
|
||||
if(istype(atmos_destination))
|
||||
if(istype(atmos_source) && !atmos_destination.Adjacent(atmos_source) && !CANATMOSPASS(atmos_source, atmos_destination))
|
||||
LAZYREMOVE(atmos_destination.atmos_adjacent_turfs, atmos_source)
|
||||
atmos_destination = null
|
||||
|
||||
/obj/effect/portal/Destroy() //Calls on_portal_destroy(destroyed portal, location of destroyed portal) on creator if creator has such call.
|
||||
if(creator && hascall(creator, "on_portal_destroy"))
|
||||
call(creator, "on_portal_destroy")(src, src.loc)
|
||||
creator = null
|
||||
GLOB.portals -= src
|
||||
unlink_atmos()
|
||||
if(hardlinked && !QDELETED(linked))
|
||||
QDEL_NULL(linked)
|
||||
else
|
||||
linked = null
|
||||
return ..()
|
||||
|
||||
/obj/effect/portal/proc/teleport(atom/movable/M)
|
||||
if(!istype(M) || istype(M, /obj/effect) || (ismecha(M) && !mech_sized) || (!isobj(M) && !ismob(M))) //Things that shouldn't teleport.
|
||||
return
|
||||
var/turf/real_target = get_link_target_turf()
|
||||
if(!istype(real_target))
|
||||
return FALSE
|
||||
if(ismegafauna(M))
|
||||
message_admins("[M] has used a portal at [ADMIN_COORDJMP(src)] made by [usr].")
|
||||
if(do_teleport(M, real_target, 0))
|
||||
if(istype(M, /obj/item/projectile))
|
||||
var/obj/item/projectile/P = M
|
||||
P.ignore_source_check = TRUE
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/effect/portal/proc/get_link_target_turf()
|
||||
var/turf/real_target
|
||||
if(!istype(linked) || QDELETED(linked))
|
||||
if(hardlinked)
|
||||
qdel(src)
|
||||
if(!istype(hard_target) || QDELETED(hard_target))
|
||||
hard_target = null
|
||||
return
|
||||
else
|
||||
real_target = hard_target
|
||||
linked = null
|
||||
else
|
||||
real_target = get_turf(linked)
|
||||
return real_target
|
||||
|
||||
@@ -213,7 +213,7 @@
|
||||
/obj/effect/temp_visual/fire
|
||||
icon = 'icons/effects/fire.dmi'
|
||||
icon_state = "3"
|
||||
light_range = 3
|
||||
light_range = LIGHT_RANGE_FIRE
|
||||
light_color = LIGHT_COLOR_FIRE
|
||||
duration = 10
|
||||
|
||||
|
||||
@@ -143,4 +143,82 @@ Code:
|
||||
</TT>"}
|
||||
user << browse(dat, "window=radio")
|
||||
onclose(user, "radio")
|
||||
return
|
||||
return
|
||||
|
||||
/obj/item/device/electropack/shockcollar
|
||||
name = "shock collar"
|
||||
desc = "A reinforced metal collar. It seems to have some form of wiring near the front. Strange.."
|
||||
icon = 'icons/obj/clothing/neck.dmi'
|
||||
icon_state = "shockcollar"
|
||||
item_state = "shockcollar"
|
||||
body_parts_covered = NECK
|
||||
slot_flags = SLOT_NECK
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
strip_delay = 60
|
||||
equip_delay_other = 60
|
||||
materials = list(MAT_METAL=5000, MAT_GLASS=2000)
|
||||
var/tagname = null
|
||||
|
||||
/obj/item/device/electropack/shockcollar/attack_hand(mob/user)
|
||||
if(loc == user)
|
||||
if(slot_flags == SLOT_NECK)
|
||||
to_chat(user, "<span class='warning'>The collar is fastened tight! You'll need help taking this off!</span>")
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/item/device/electropack/shockcollar/receive_signal(datum/signal/signal)
|
||||
if(!signal || signal.encryption != code)
|
||||
return
|
||||
|
||||
if(isliving(loc) && on)
|
||||
if(shock_cooldown != 0)
|
||||
return
|
||||
shock_cooldown = 1
|
||||
spawn(100)
|
||||
shock_cooldown = 0
|
||||
var/mob/living/L = loc
|
||||
step(L, pick(GLOB.cardinals))
|
||||
|
||||
to_chat(L, "<span class='danger'>You feel a sharp shock from the collar!</span>")
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(3, 1, L)
|
||||
s.start()
|
||||
|
||||
L.Knockdown(100)
|
||||
|
||||
if(master)
|
||||
master.receive_signal()
|
||||
return
|
||||
|
||||
/obj/item/device/electropack/shockcollar/attack_self(mob/user) //Turns out can't fully source this from the parent item, spritepath gets confused if power toggled. Will come back to this when I know how to code better and readd powertoggle..
|
||||
var/option = "Change Name"
|
||||
option = input(user, "What do you want to do?", "[src]", option) as null|anything in list("Change Name", "Change Frequency")
|
||||
switch(option)
|
||||
if("Change Name")
|
||||
var/t = input(user, "Would you like to change the name on the tag?", "Name your new pet", tagname ? tagname : "Spot") as null|text
|
||||
if(t)
|
||||
tagname = copytext(sanitize(t), 1, MAX_NAME_LEN)
|
||||
name = "[initial(name)] - [tagname]"
|
||||
if("Change Frequency")
|
||||
if(!ishuman(user))
|
||||
return
|
||||
user.set_machine(src)
|
||||
var/dat = {"<SK><BR>
|
||||
<B>Frequency/Code</B> for shock collar:<BR>
|
||||
Frequency:
|
||||
<A href='byond://?src=\ref[src];freq=-10'>-</A>
|
||||
<A href='byond://?src=\ref[src];freq=-2'>-</A> [format_frequency(frequency)]
|
||||
<A href='byond://?src=\ref[src];freq=2'>+</A>
|
||||
<A href='byond://?src=\ref[src];freq=10'>+</A><BR>
|
||||
|
||||
Code:
|
||||
<A href='byond://?src=\ref[src];code=-5'>-</A>
|
||||
<A href='byond://?src=\ref[src];code=-1'>-</A> [code]
|
||||
<A href='byond://?src=\ref[src];code=1'>+</A>
|
||||
<A href='byond://?src=\ref[src];code=5'>+</A><BR>
|
||||
</SK>"}
|
||||
|
||||
user << browse(dat, "window=radio")
|
||||
onclose(user, "radio")
|
||||
return
|
||||
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
suffix = "\[3\]"
|
||||
icon_state = "walkietalkie"
|
||||
item_state = "walkietalkie"
|
||||
desc = "A basic handheld radio that communicates with local telecommunication networks."
|
||||
dog_fashion = /datum/dog_fashion/back
|
||||
var/on = TRUE // 0 for off
|
||||
var/last_transmission
|
||||
|
||||
@@ -73,6 +73,7 @@ MASS SPECTROMETER
|
||||
origin_tech = "magnets=1;biotech=1"
|
||||
var/mode = 1
|
||||
var/scanmode = 0
|
||||
var/advanced = FALSE
|
||||
|
||||
/obj/item/device/healthanalyzer/attack_self(mob/user)
|
||||
if(!scanmode)
|
||||
@@ -97,7 +98,7 @@ MASS SPECTROMETER
|
||||
user.visible_message("<span class='notice'>[user] has analyzed [M]'s vitals.</span>")
|
||||
|
||||
if(scanmode == 0)
|
||||
healthscan(user, M, mode)
|
||||
healthscan(user, M, mode, advanced)
|
||||
else if(scanmode == 1)
|
||||
chemscan(user, M)
|
||||
|
||||
@@ -105,7 +106,7 @@ MASS SPECTROMETER
|
||||
|
||||
|
||||
// Used by the PDA medical scanner too
|
||||
/proc/healthscan(mob/living/user, mob/living/M, mode = 1)
|
||||
/proc/healthscan(mob/living/user, mob/living/M, mode = 1, advanced = FALSE)
|
||||
if(user.incapacitated() || user.eye_blind)
|
||||
return
|
||||
//Damage specifics
|
||||
@@ -115,8 +116,8 @@ MASS SPECTROMETER
|
||||
var/brute_loss = M.getBruteLoss()
|
||||
var/mob_status = (M.stat == DEAD ? "<span class='alert'><b>Deceased</b></span>" : "<b>[round(M.health/M.maxHealth,0.01)*100] % healthy</b>")
|
||||
|
||||
if(M.status_flags & FAKEDEATH)
|
||||
mob_status = "<span class='alert'>Deceased</span>"
|
||||
if(M.status_flags & FAKEDEATH && !advanced)
|
||||
mob_status = "<span class='alert'><b>Deceased</b></span>"
|
||||
oxy_loss = max(rand(1, 40), oxy_loss, (300 - (tox_loss + fire_loss + brute_loss))) // Random oxygen loss
|
||||
|
||||
if(ishuman(M))
|
||||
@@ -141,19 +142,77 @@ MASS SPECTROMETER
|
||||
if(oxy_loss > 10)
|
||||
to_chat(user, "\t<span class='info'><span class='alert'>[oxy_loss > 50 ? "Severe" : "Minor"] oxygen deprivation detected.</span>")
|
||||
if(tox_loss > 10)
|
||||
to_chat(user, "\t<span class='alert'>[tox_loss > 50 ? "Critical" : "Dangerous"] amount of toxins detected.</span>")
|
||||
to_chat(user, "\t<span class='alert'>[tox_loss > 50 ? "Severe" : "Minor"] amount of toxin damage detected.</span>")
|
||||
if(M.getStaminaLoss())
|
||||
to_chat(user, "\t<span class='alert'>Subject appears to be suffering from fatigue.</span>")
|
||||
if(advanced)
|
||||
to_chat(user, "\t<span class='info'>Fatigue Level: [M.getStaminaLoss()]%.</span>")
|
||||
if (M.getCloneLoss())
|
||||
to_chat(user, "\t<span class='alert'>Subject appears to have [M.getCloneLoss() > 30 ? "severe" : "minor"] cellular damage.</span>")
|
||||
if (M.reagents && M.reagents.get_reagent_amount("epinephrine"))
|
||||
to_chat(user, "\t<span class='info'>Bloodstream analysis located [M.reagents.get_reagent_amount("epinephrine")] units of rejuvenation chemicals.</span>")
|
||||
if(advanced)
|
||||
to_chat(user, "\t<span class='info'>Cellular Damage Level: [M.getCloneLoss()].</span>")
|
||||
if (M.getBrainLoss() >= 100 || !M.getorgan(/obj/item/organ/brain))
|
||||
to_chat(user, "\t<span class='alert'>Subject brain function is non-existent.</span>")
|
||||
else if (M.getBrainLoss() >= 60)
|
||||
to_chat(user, "\t<span class='alert'>Severe brain damage detected. Subject likely to have mental retardation.</span>")
|
||||
else if (M.getBrainLoss() >= 10)
|
||||
to_chat(user, "\t<span class='alert'>Brain damage detected. Subject may have had a concussion.</span>")
|
||||
if(advanced)
|
||||
to_chat(user, "\t<span class='info'>Brain Activity Level: [100 - M.getBrainLoss()]%.</span>")
|
||||
if (M.radiation)
|
||||
to_chat(user, "\t<span class='alert'>Subject is irradiated.</span>")
|
||||
if(advanced)
|
||||
to_chat(user, "\t<span class='info'>Radiation Level: [M.radiation]%.</span>")
|
||||
|
||||
if(advanced && M.hallucinating())
|
||||
to_chat(user, "\t<span class='info'>Subject is hallucinating.</span>")
|
||||
|
||||
//Eyes and ears
|
||||
if(advanced)
|
||||
if(iscarbon(M))
|
||||
var/mob/living/carbon/C = M
|
||||
var/obj/item/organ/ears/ears = C.getorganslot("ears")
|
||||
to_chat(user, "\t<span class='info'><b>==EAR STATUS==</b></span>")
|
||||
if(istype(ears))
|
||||
var/healthy = TRUE
|
||||
if(C.disabilities & DEAF)
|
||||
healthy = FALSE
|
||||
to_chat(user, "\t<span class='alert'>Subject is genetically deaf.</span>")
|
||||
else
|
||||
if(ears.ear_damage)
|
||||
to_chat(user, "\t<span class='alert'>Subject has [ears.ear_damage > UNHEALING_EAR_DAMAGE? "permanent ": "temporary "]hearing damage.</span>")
|
||||
healthy = FALSE
|
||||
if(ears.deaf)
|
||||
to_chat(user, "\t<span class='alert'>Subject is [ears.ear_damage > UNHEALING_EAR_DAMAGE ? "permanently ": "temporarily "] deaf.</span>")
|
||||
healthy = FALSE
|
||||
if(healthy)
|
||||
to_chat(user, "\t<span class='info'>Healthy.</span>")
|
||||
else
|
||||
to_chat(user, "\t<span class='alert'>Subject does not have ears.</span>")
|
||||
var/obj/item/organ/eyes/eyes = C.getorganslot("eye_sight")
|
||||
to_chat(user, "\t<span class='info'><b>==EYE STATUS==</b></span>")
|
||||
if(istype(eyes))
|
||||
var/healthy = TRUE
|
||||
if(C.disabilities & BLIND)
|
||||
to_chat(user, "\t<span class='alert'>Subject is blind.</span>")
|
||||
healthy = FALSE
|
||||
if(C.disabilities & NEARSIGHT)
|
||||
to_chat(user, "\t<span class='alert'>Subject is nearsighted.</span>")
|
||||
healthy = FALSE
|
||||
if(eyes.eye_damage > 30)
|
||||
to_chat(user, "\t<span class='alert'>Subject has severe eye damage.</span>")
|
||||
healthy = FALSE
|
||||
else if(eyes.eye_damage > 20)
|
||||
to_chat(user, "\t<span class='alert'>Subject has significant eye damage.</span>")
|
||||
healthy = FALSE
|
||||
else if(eyes.eye_damage)
|
||||
to_chat(user, "\t<span class='alert'>Subject has minor eye damage.</span>")
|
||||
healthy = FALSE
|
||||
if(healthy)
|
||||
to_chat(user, "\t<span class='info'>Healthy.</span>")
|
||||
else
|
||||
to_chat(user, "\t<span class='alert'>Subject does not have eyes.</span>")
|
||||
|
||||
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
@@ -177,7 +236,7 @@ MASS SPECTROMETER
|
||||
to_chat(user, "<span class='info'>Body temperature: [round(M.bodytemperature-T0C,0.1)] °C ([round(M.bodytemperature*1.8-459.67,0.1)] °F)</span>")
|
||||
|
||||
// Time of death
|
||||
if(M.tod && (M.stat == DEAD || (M.status_flags & FAKEDEATH)))
|
||||
if(M.tod && (M.stat == DEAD || ((M.status_flags & FAKEDEATH) && !advanced)))
|
||||
to_chat(user, "<span class='info'>Time of Death:</span> [M.tod]")
|
||||
var/tdelta = round(world.time - M.timeofdeath)
|
||||
if(tdelta < (DEFIB_TIME_LIMIT * 10))
|
||||
@@ -251,6 +310,12 @@ MASS SPECTROMETER
|
||||
if(0)
|
||||
to_chat(usr, "The scanner no longer shows limb damage.")
|
||||
|
||||
/obj/item/device/healthanalyzer/advanced
|
||||
name = "advanced health analyzer"
|
||||
icon_state = "health_adv"
|
||||
desc = "A hand-held body scanner able to distinguish vital signs of the subject with high accuracy."
|
||||
origin_tech = "magnets=3;biotech=3"
|
||||
advanced = TRUE
|
||||
|
||||
/obj/item/device/analyzer
|
||||
desc = "A hand-held environmental scanner which reports current gas levels."
|
||||
|
||||
@@ -335,8 +335,8 @@
|
||||
/obj/item/nullrod/carp
|
||||
name = "carp-sie plushie"
|
||||
desc = "An adorable stuffed toy that resembles the god of all carp. The teeth look pretty sharp. Activate it to receive the blessing of Carp-Sie."
|
||||
icon = 'icons/obj/toy.dmi'
|
||||
icon_state = "carpplushie"
|
||||
icon = 'icons/obj/plushes.dmi'
|
||||
icon_state = "carpplush"
|
||||
item_state = "carp_plushie"
|
||||
lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/items_righthand.dmi'
|
||||
|
||||
@@ -19,12 +19,12 @@
|
||||
|
||||
/obj/item/implant/mindshield/implant(mob/living/target, mob/user, silent = 0)
|
||||
if(..())
|
||||
if((target.mind in (SSticker.mode.head_revolutionaries)))
|
||||
if((target.mind in (SSticker.mode.head_revolutionaries)) || target.mind.unconvertable)
|
||||
if(!silent)
|
||||
target.visible_message("<span class='warning'>[target] seems to resist the implant!</span>", "<span class='warning'>You feel something interfering with your mental conditioning, but you resist it!</span>")
|
||||
removed(target, 1)
|
||||
qdel(src)
|
||||
return 0
|
||||
return FALSE
|
||||
if(target.mind in SSticker.mode.revolutionaries)
|
||||
SSticker.mode.remove_revolutionary(target.mind, FALSE, user)
|
||||
if(!silent)
|
||||
@@ -32,8 +32,8 @@
|
||||
to_chat(target, "<span class='warning'>You feel something interfering with your mental conditioning, but you resist it!</span>")
|
||||
else
|
||||
to_chat(target, "<span class='notice'>You feel a sense of peace and security. You are now protected from brainwashing.</span>")
|
||||
return 1
|
||||
return 0
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/item/implant/mindshield/removed(mob/target, silent = 0, special = 0)
|
||||
if(..())
|
||||
|
||||
@@ -41,7 +41,7 @@
|
||||
|
||||
/obj/item/target/syndicate
|
||||
icon_state = "target_s"
|
||||
desc = "A shooting target that looks like a syndicate scum."
|
||||
desc = "A shooting target that looks like syndicate scum."
|
||||
hp = 2600
|
||||
|
||||
/obj/item/target/alien
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
/obj/item/picket_sign
|
||||
icon_state = "picket"
|
||||
name = "blank picket sign"
|
||||
desc = "It's blank"
|
||||
desc = "It's blank."
|
||||
force = 5
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
attack_verb = list("bashed","smacked")
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
icon = 'icons/obj/food/containers.dmi'
|
||||
icon_state = "donutbox6"
|
||||
name = "donut box"
|
||||
desc = "Mmm. Donuts."
|
||||
resistance_flags = FLAMMABLE
|
||||
var/icon_type = "donut"
|
||||
var/spawn_type = null
|
||||
|
||||
@@ -177,6 +177,14 @@
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/clothing/accessory/medal/silver/security(src)
|
||||
|
||||
/obj/item/storage/lockbox/medal/cargo
|
||||
name = "cargo award box"
|
||||
desc = "A locked box used to store awards to be given to members of the cargo department."
|
||||
req_access = list(ACCESS_QM)
|
||||
|
||||
/obj/item/storage/lockbox/medal/cargo/PopulateContents()
|
||||
new /obj/item/clothing/accessory/medal/ribbon/cargo(src)
|
||||
|
||||
/obj/item/storage/lockbox/medal/sci
|
||||
name = "science medal box"
|
||||
desc = "A locked box used to store medals to be given to members of the science department."
|
||||
|
||||
@@ -25,6 +25,7 @@
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
max_w_class = WEIGHT_CLASS_SMALL
|
||||
max_combined_w_class = 14
|
||||
desc = "This shouldn't exist. If it does, create an issue report."
|
||||
|
||||
/obj/item/storage/secure/examine(mob/user)
|
||||
..()
|
||||
@@ -177,6 +178,7 @@
|
||||
icon_opened = "safe0"
|
||||
icon_locking = "safeb"
|
||||
icon_sparking = "safespark"
|
||||
desc = "Excellent for securing things away from grubby hands."
|
||||
force = 8
|
||||
w_class = WEIGHT_CLASS_GIGANTIC
|
||||
max_w_class = 8
|
||||
|
||||
@@ -34,7 +34,7 @@
|
||||
if(!over_object)
|
||||
return
|
||||
|
||||
if (istype(usr.loc, /obj/mecha)) // stops inventory actions in a mech
|
||||
if (ismecha(M.loc)) // stops inventory actions in a mech
|
||||
return
|
||||
|
||||
// this must come before the screen objects only block, dunno why it wasn't before
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
icon = 'icons/obj/vending_restock.dmi'
|
||||
icon_state = "refill_snack"
|
||||
item_state = "restock_unit"
|
||||
desc = "A vending machine restock cart."
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
flags_1 = CONDUCT_1
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
name = "\improper AI core"
|
||||
icon = 'icons/mob/ai.dmi'
|
||||
icon_state = "0"
|
||||
desc = "The framework for an artificial intelligence core."
|
||||
max_integrity = 500
|
||||
var/state = 0
|
||||
var/datum/ai_laws/laws = new()
|
||||
|
||||
@@ -1,19 +1,20 @@
|
||||
/obj/structure/closet/secure_closet/quartermaster
|
||||
name = "\proper quartermaster's locker"
|
||||
/obj/structure/closet/secure_closet/quartermaster
|
||||
name = "\proper quartermaster's locker"
|
||||
req_access = list(ACCESS_QM)
|
||||
icon_state = "qm"
|
||||
|
||||
/obj/structure/closet/secure_closet/quartermaster/PopulateContents()
|
||||
..()
|
||||
new /obj/item/clothing/neck/cloak/qm(src)
|
||||
new /obj/item/clothing/under/rank/cargo(src)
|
||||
new /obj/item/clothing/shoes/sneakers/brown(src)
|
||||
new /obj/item/device/radio/headset/headset_cargo(src)
|
||||
new /obj/item/clothing/suit/fire/firefighter(src)
|
||||
new /obj/item/clothing/gloves/fingerless(src)
|
||||
new /obj/item/device/megaphone/cargo(src)
|
||||
new /obj/item/tank/internals/emergency_oxygen(src)
|
||||
new /obj/item/clothing/mask/gas(src)
|
||||
new /obj/item/clothing/head/soft(src)
|
||||
new /obj/item/device/export_scanner(src)
|
||||
new /obj/item/door_remote/quartermaster(src)
|
||||
icon_state = "qm"
|
||||
|
||||
/obj/structure/closet/secure_closet/quartermaster/PopulateContents()
|
||||
..()
|
||||
new /obj/item/clothing/neck/cloak/qm(src)
|
||||
new /obj/item/storage/lockbox/medal/cargo/(src)
|
||||
new /obj/item/clothing/under/rank/cargo(src)
|
||||
new /obj/item/clothing/shoes/sneakers/brown(src)
|
||||
new /obj/item/device/radio/headset/headset_cargo(src)
|
||||
new /obj/item/clothing/suit/fire/firefighter(src)
|
||||
new /obj/item/clothing/gloves/fingerless(src)
|
||||
new /obj/item/device/megaphone/cargo(src)
|
||||
new /obj/item/tank/internals/emergency_oxygen(src)
|
||||
new /obj/item/clothing/mask/gas(src)
|
||||
new /obj/item/clothing/head/soft(src)
|
||||
new /obj/item/device/export_scanner(src)
|
||||
new /obj/item/door_remote/quartermaster(src)
|
||||
|
||||
@@ -1,93 +1,94 @@
|
||||
/obj/structure/closet/secure_closet/medical1
|
||||
name = "medicine closet"
|
||||
desc = "Filled to the brim with medical junk."
|
||||
icon_state = "med"
|
||||
/obj/structure/closet/secure_closet/medical1
|
||||
name = "medicine closet"
|
||||
desc = "Filled to the brim with medical junk."
|
||||
icon_state = "med"
|
||||
req_access = list(ACCESS_MEDICAL)
|
||||
|
||||
/obj/structure/closet/secure_closet/medical1/PopulateContents()
|
||||
..()
|
||||
new /obj/item/reagent_containers/glass/beaker(src)
|
||||
new /obj/item/reagent_containers/glass/beaker(src)
|
||||
new /obj/item/reagent_containers/dropper(src)
|
||||
new /obj/item/reagent_containers/dropper(src)
|
||||
new /obj/item/storage/belt/medical(src)
|
||||
new /obj/item/storage/box/syringes(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/toxin(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/morphine(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/morphine(src)
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/reagent_containers/glass/bottle/epinephrine(src)
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/reagent_containers/glass/bottle/charcoal(src)
|
||||
new /obj/item/storage/box/rxglasses(src)
|
||||
|
||||
/obj/structure/closet/secure_closet/medical2
|
||||
name = "anesthetic closet"
|
||||
desc = "Used to knock people out."
|
||||
|
||||
/obj/structure/closet/secure_closet/medical1/PopulateContents()
|
||||
..()
|
||||
new /obj/item/reagent_containers/glass/beaker(src)
|
||||
new /obj/item/reagent_containers/glass/beaker(src)
|
||||
new /obj/item/reagent_containers/dropper(src)
|
||||
new /obj/item/reagent_containers/dropper(src)
|
||||
new /obj/item/storage/belt/medical(src)
|
||||
new /obj/item/storage/box/syringes(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/toxin(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/morphine(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/morphine(src)
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/reagent_containers/glass/bottle/epinephrine(src)
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/reagent_containers/glass/bottle/charcoal(src)
|
||||
new /obj/item/storage/box/rxglasses(src)
|
||||
|
||||
/obj/structure/closet/secure_closet/medical2
|
||||
name = "anesthetic closet"
|
||||
desc = "Used to knock people out."
|
||||
req_access = list(ACCESS_SURGERY)
|
||||
|
||||
/obj/structure/closet/secure_closet/medical2/PopulateContents()
|
||||
..()
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/tank/internals/anesthetic(src)
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/clothing/mask/breath/medical(src)
|
||||
|
||||
/obj/structure/closet/secure_closet/medical3
|
||||
name = "medical doctor's locker"
|
||||
|
||||
/obj/structure/closet/secure_closet/medical2/PopulateContents()
|
||||
..()
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/tank/internals/anesthetic(src)
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/clothing/mask/breath/medical(src)
|
||||
|
||||
/obj/structure/closet/secure_closet/medical3
|
||||
name = "medical doctor's locker"
|
||||
req_access = list(ACCESS_SURGERY)
|
||||
icon_state = "med_secure"
|
||||
|
||||
/obj/structure/closet/secure_closet/medical3/PopulateContents()
|
||||
..()
|
||||
new /obj/item/device/radio/headset/headset_med(src)
|
||||
new /obj/item/defibrillator/loaded(src)
|
||||
new /obj/item/clothing/gloves/color/latex/nitrile(src)
|
||||
new /obj/item/storage/belt/medical(src)
|
||||
new /obj/item/clothing/glasses/hud/health(src)
|
||||
return
|
||||
|
||||
/obj/structure/closet/secure_closet/CMO
|
||||
name = "\proper chief medical officer's locker"
|
||||
icon_state = "med_secure"
|
||||
|
||||
/obj/structure/closet/secure_closet/medical3/PopulateContents()
|
||||
..()
|
||||
new /obj/item/device/radio/headset/headset_med(src)
|
||||
new /obj/item/defibrillator/loaded(src)
|
||||
new /obj/item/clothing/gloves/color/latex/nitrile(src)
|
||||
new /obj/item/storage/belt/medical(src)
|
||||
new /obj/item/clothing/glasses/hud/health(src)
|
||||
return
|
||||
|
||||
/obj/structure/closet/secure_closet/CMO
|
||||
name = "\proper chief medical officer's locker"
|
||||
req_access = list(ACCESS_CMO)
|
||||
icon_state = "cmo"
|
||||
|
||||
/obj/structure/closet/secure_closet/CMO/PopulateContents()
|
||||
..()
|
||||
new /obj/item/clothing/neck/cloak/cmo(src)
|
||||
new /obj/item/storage/backpack/duffelbag/med(src)
|
||||
new /obj/item/clothing/suit/bio_suit/cmo(src)
|
||||
new /obj/item/clothing/head/bio_hood/cmo(src)
|
||||
new /obj/item/clothing/suit/toggle/labcoat/cmo(src)
|
||||
new /obj/item/clothing/under/rank/chief_medical_officer(src)
|
||||
new /obj/item/clothing/shoes/sneakers/brown (src)
|
||||
new /obj/item/cartridge/cmo(src)
|
||||
new /obj/item/device/radio/headset/heads/cmo(src)
|
||||
new /obj/item/device/megaphone/command(src)
|
||||
new /obj/item/defibrillator/compact/loaded(src)
|
||||
new /obj/item/clothing/gloves/color/latex/nitrile(src)
|
||||
new /obj/item/storage/belt/medical(src)
|
||||
new /obj/item/device/assembly/flash/handheld(src)
|
||||
new /obj/item/reagent_containers/hypospray/CMO(src)
|
||||
new /obj/item/device/autosurgeon/cmo(src)
|
||||
new /obj/item/door_remote/chief_medical_officer(src)
|
||||
|
||||
/obj/structure/closet/secure_closet/animal
|
||||
name = "animal control"
|
||||
icon_state = "cmo"
|
||||
|
||||
/obj/structure/closet/secure_closet/CMO/PopulateContents()
|
||||
..()
|
||||
new /obj/item/clothing/neck/cloak/cmo(src)
|
||||
new /obj/item/storage/backpack/duffelbag/med(src)
|
||||
new /obj/item/clothing/suit/bio_suit/cmo(src)
|
||||
new /obj/item/clothing/head/bio_hood/cmo(src)
|
||||
new /obj/item/clothing/suit/toggle/labcoat/cmo(src)
|
||||
new /obj/item/clothing/under/rank/chief_medical_officer(src)
|
||||
new /obj/item/clothing/shoes/sneakers/brown (src)
|
||||
new /obj/item/cartridge/cmo(src)
|
||||
new /obj/item/device/radio/headset/heads/cmo(src)
|
||||
new /obj/item/device/megaphone/command(src)
|
||||
new /obj/item/defibrillator/compact/loaded(src)
|
||||
new /obj/item/clothing/gloves/color/latex/nitrile(src)
|
||||
new /obj/item/storage/belt/medical(src)
|
||||
new /obj/item/device/healthanalyzer/advanced(src)
|
||||
new /obj/item/device/assembly/flash/handheld(src)
|
||||
new /obj/item/reagent_containers/hypospray/CMO(src)
|
||||
new /obj/item/device/autosurgeon/cmo(src)
|
||||
new /obj/item/door_remote/chief_medical_officer(src)
|
||||
|
||||
/obj/structure/closet/secure_closet/animal
|
||||
name = "animal control"
|
||||
req_access = list(ACCESS_SURGERY)
|
||||
|
||||
/obj/structure/closet/secure_closet/animal/PopulateContents()
|
||||
..()
|
||||
new /obj/item/device/assembly/signaler(src)
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/device/electropack(src)
|
||||
|
||||
/obj/structure/closet/secure_closet/chemical
|
||||
name = "chemical closet"
|
||||
desc = "Store dangerous chemicals in here."
|
||||
icon_door = "chemical"
|
||||
|
||||
/obj/structure/closet/secure_closet/chemical/PopulateContents()
|
||||
..()
|
||||
new /obj/item/storage/box/pillbottles(src)
|
||||
new /obj/item/storage/box/pillbottles(src)
|
||||
|
||||
/obj/structure/closet/secure_closet/animal/PopulateContents()
|
||||
..()
|
||||
new /obj/item/device/assembly/signaler(src)
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/device/electropack(src)
|
||||
|
||||
/obj/structure/closet/secure_closet/chemical
|
||||
name = "chemical closet"
|
||||
desc = "Store dangerous chemicals in here."
|
||||
icon_door = "chemical"
|
||||
|
||||
/obj/structure/closet/secure_closet/chemical/PopulateContents()
|
||||
..()
|
||||
new /obj/item/storage/box/pillbottles(src)
|
||||
new /obj/item/storage/box/pillbottles(src)
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
anchored = FALSE
|
||||
density = TRUE
|
||||
max_integrity = 200
|
||||
desc = "The mechanical framework for an airlock."
|
||||
var/state = 0
|
||||
var/mineral = null
|
||||
var/typetext = ""
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
//trees
|
||||
/obj/structure/flora/tree
|
||||
name = "tree"
|
||||
desc = "A large tree."
|
||||
density = TRUE
|
||||
pixel_x = -16
|
||||
layer = FLY_LAYER
|
||||
@@ -40,6 +41,7 @@
|
||||
|
||||
/obj/structure/flora/tree/pine
|
||||
name = "pine tree"
|
||||
desc = "A coniferous pine tree."
|
||||
icon = 'icons/obj/flora/pinetrees.dmi'
|
||||
icon_state = "pine_1"
|
||||
|
||||
@@ -49,6 +51,7 @@
|
||||
|
||||
/obj/structure/flora/tree/pine/xmas
|
||||
name = "xmas tree"
|
||||
desc = "A wondrous decorated Christmas tree."
|
||||
icon_state = "pine_c"
|
||||
|
||||
/obj/structure/flora/tree/pine/xmas/Initialize()
|
||||
@@ -57,10 +60,12 @@
|
||||
|
||||
/obj/structure/flora/tree/dead
|
||||
icon = 'icons/obj/flora/deadtrees.dmi'
|
||||
desc = "A dead tree. How it died, you know not."
|
||||
icon_state = "tree_1"
|
||||
|
||||
/obj/structure/flora/tree/palm
|
||||
icon = 'icons/misc/beach2.dmi'
|
||||
desc = "A tree straight from the tropics."
|
||||
icon_state = "palm1"
|
||||
|
||||
/obj/structure/flora/tree/palm/Initialize()
|
||||
@@ -98,6 +103,7 @@
|
||||
//grass
|
||||
/obj/structure/flora/grass
|
||||
name = "grass"
|
||||
desc = "A patch of overgrown grass."
|
||||
icon = 'icons/obj/flora/snowflora.dmi'
|
||||
gender = PLURAL //"this is grass" not "this is a grass"
|
||||
|
||||
@@ -127,6 +133,7 @@
|
||||
//bushes
|
||||
/obj/structure/flora/bush
|
||||
name = "bush"
|
||||
desc = "Some type of shrub."
|
||||
icon = 'icons/obj/flora/snowflora.dmi'
|
||||
icon_state = "snowbush1"
|
||||
anchored = TRUE
|
||||
@@ -139,6 +146,7 @@
|
||||
|
||||
/obj/structure/flora/ausbushes
|
||||
name = "bush"
|
||||
desc = "Some kind of plant."
|
||||
icon = 'icons/obj/flora/ausflora.dmi'
|
||||
icon_state = "firstbush_1"
|
||||
|
||||
@@ -256,6 +264,7 @@
|
||||
name = "potted plant"
|
||||
icon = 'icons/obj/flora/plants.dmi'
|
||||
icon_state = "plant-01"
|
||||
desc = "A little bit of nature contained in a pot."
|
||||
layer = ABOVE_MOB_LAYER
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
force = 10
|
||||
@@ -365,6 +374,7 @@
|
||||
|
||||
/obj/structure/flora/junglebush
|
||||
name = "bush"
|
||||
desc = "A wild plant that is found in jungles."
|
||||
icon = 'icons/obj/flora/jungleflora.dmi'
|
||||
icon_state = "busha"
|
||||
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
/obj/structure/girder
|
||||
name = "girder"
|
||||
icon_state = "girder"
|
||||
desc = "A large structural assembly made out of metal; It requires a layer of metal before it can be considered a wall."
|
||||
anchored = TRUE
|
||||
density = TRUE
|
||||
layer = BELOW_OBJ_LAYER
|
||||
|
||||
@@ -1,232 +1,232 @@
|
||||
//NOT using the existing /obj/machinery/door type, since that has some complications on its own, mainly based on its
|
||||
//machineryness
|
||||
|
||||
/obj/structure/mineral_door
|
||||
name = "metal door"
|
||||
//NOT using the existing /obj/machinery/door type, since that has some complications on its own, mainly based on its
|
||||
//machineryness
|
||||
|
||||
/obj/structure/mineral_door
|
||||
name = "metal door"
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
opacity = TRUE
|
||||
|
||||
icon = 'icons/obj/doors/mineral_doors.dmi'
|
||||
icon_state = "metal"
|
||||
|
||||
var/initial_state
|
||||
var/state = 0 //closed, 1 == open
|
||||
var/isSwitchingStates = 0
|
||||
var/close_delay = -1 //-1 if does not auto close.
|
||||
max_integrity = 200
|
||||
armor = list(melee = 10, bullet = 0, laser = 0, energy = 100, bomb = 10, bio = 100, rad = 100, fire = 50, acid = 50)
|
||||
var/sheetType = /obj/item/stack/sheet/metal
|
||||
var/sheetAmount = 7
|
||||
var/openSound = 'sound/effects/stonedoor_openclose.ogg'
|
||||
var/closeSound = 'sound/effects/stonedoor_openclose.ogg'
|
||||
CanAtmosPass = ATMOS_PASS_DENSITY
|
||||
|
||||
/obj/structure/mineral_door/New(location)
|
||||
..()
|
||||
initial_state = icon_state
|
||||
air_update_turf(1)
|
||||
|
||||
/obj/structure/mineral_door/Destroy()
|
||||
opacity = TRUE
|
||||
|
||||
icon = 'icons/obj/doors/mineral_doors.dmi'
|
||||
icon_state = "metal"
|
||||
|
||||
var/initial_state
|
||||
var/state = 0 //closed, 1 == open
|
||||
var/isSwitchingStates = 0
|
||||
var/close_delay = -1 //-1 if does not auto close.
|
||||
max_integrity = 200
|
||||
armor = list(melee = 10, bullet = 0, laser = 0, energy = 100, bomb = 10, bio = 100, rad = 100, fire = 50, acid = 50)
|
||||
var/sheetType = /obj/item/stack/sheet/metal
|
||||
var/sheetAmount = 7
|
||||
var/openSound = 'sound/effects/stonedoor_openclose.ogg'
|
||||
var/closeSound = 'sound/effects/stonedoor_openclose.ogg'
|
||||
CanAtmosPass = ATMOS_PASS_DENSITY
|
||||
|
||||
/obj/structure/mineral_door/New(location)
|
||||
..()
|
||||
initial_state = icon_state
|
||||
air_update_turf(1)
|
||||
|
||||
/obj/structure/mineral_door/Destroy()
|
||||
density = FALSE
|
||||
air_update_turf(1)
|
||||
return ..()
|
||||
|
||||
/obj/structure/mineral_door/Move()
|
||||
var/turf/T = loc
|
||||
..()
|
||||
move_update_air(T)
|
||||
|
||||
air_update_turf(1)
|
||||
return ..()
|
||||
|
||||
/obj/structure/mineral_door/Move()
|
||||
var/turf/T = loc
|
||||
..()
|
||||
move_update_air(T)
|
||||
|
||||
/obj/structure/mineral_door/CollidedWith(atom/movable/AM)
|
||||
..()
|
||||
if(!state)
|
||||
..()
|
||||
if(!state)
|
||||
return TryToSwitchState(AM)
|
||||
|
||||
/obj/structure/mineral_door/attack_ai(mob/user) //those aren't machinery, they're just big fucking slabs of a mineral
|
||||
if(isAI(user)) //so the AI can't open it
|
||||
return
|
||||
else if(iscyborg(user)) //but cyborgs can
|
||||
if(get_dist(user,src) <= 1) //not remotely though
|
||||
return TryToSwitchState(user)
|
||||
|
||||
/obj/structure/mineral_door/attack_paw(mob/user)
|
||||
return TryToSwitchState(user)
|
||||
|
||||
/obj/structure/mineral_door/attack_hand(mob/user)
|
||||
return TryToSwitchState(user)
|
||||
|
||||
|
||||
/obj/structure/mineral_door/attack_ai(mob/user) //those aren't machinery, they're just big fucking slabs of a mineral
|
||||
if(isAI(user)) //so the AI can't open it
|
||||
return
|
||||
else if(iscyborg(user)) //but cyborgs can
|
||||
if(get_dist(user,src) <= 1) //not remotely though
|
||||
return TryToSwitchState(user)
|
||||
|
||||
/obj/structure/mineral_door/attack_paw(mob/user)
|
||||
return TryToSwitchState(user)
|
||||
|
||||
/obj/structure/mineral_door/attack_hand(mob/user)
|
||||
return TryToSwitchState(user)
|
||||
|
||||
/obj/structure/mineral_door/CanPass(atom/movable/mover, turf/target)
|
||||
if(istype(mover, /obj/effect/beam))
|
||||
return !opacity
|
||||
return !density
|
||||
|
||||
/obj/structure/mineral_door/proc/TryToSwitchState(atom/user)
|
||||
if(isSwitchingStates)
|
||||
return
|
||||
if(isliving(user))
|
||||
var/mob/living/M = user
|
||||
if(world.time - M.last_bumped <= 60)
|
||||
return //NOTE do we really need that?
|
||||
if(M.client)
|
||||
if(iscarbon(M))
|
||||
var/mob/living/carbon/C = M
|
||||
if(!C.handcuffed)
|
||||
SwitchState()
|
||||
else
|
||||
SwitchState()
|
||||
else if(istype(user, /obj/mecha))
|
||||
SwitchState()
|
||||
|
||||
/obj/structure/mineral_door/proc/SwitchState()
|
||||
if(state)
|
||||
Close()
|
||||
else
|
||||
Open()
|
||||
|
||||
/obj/structure/mineral_door/proc/Open()
|
||||
isSwitchingStates = 1
|
||||
playsound(src, openSound, 100, 1)
|
||||
set_opacity(FALSE)
|
||||
flick("[initial_state]opening",src)
|
||||
sleep(10)
|
||||
if(istype(mover, /obj/effect/beam))
|
||||
return !opacity
|
||||
return !density
|
||||
|
||||
/obj/structure/mineral_door/proc/TryToSwitchState(atom/user)
|
||||
if(isSwitchingStates)
|
||||
return
|
||||
if(isliving(user))
|
||||
var/mob/living/M = user
|
||||
if(world.time - M.last_bumped <= 60)
|
||||
return //NOTE do we really need that?
|
||||
if(M.client)
|
||||
if(iscarbon(M))
|
||||
var/mob/living/carbon/C = M
|
||||
if(!C.handcuffed)
|
||||
SwitchState()
|
||||
else
|
||||
SwitchState()
|
||||
else if(ismecha(user))
|
||||
SwitchState()
|
||||
|
||||
/obj/structure/mineral_door/proc/SwitchState()
|
||||
if(state)
|
||||
Close()
|
||||
else
|
||||
Open()
|
||||
|
||||
/obj/structure/mineral_door/proc/Open()
|
||||
isSwitchingStates = 1
|
||||
playsound(src, openSound, 100, 1)
|
||||
set_opacity(FALSE)
|
||||
flick("[initial_state]opening",src)
|
||||
sleep(10)
|
||||
density = FALSE
|
||||
state = 1
|
||||
air_update_turf(1)
|
||||
update_icon()
|
||||
isSwitchingStates = 0
|
||||
|
||||
if(close_delay != -1)
|
||||
addtimer(CALLBACK(src, .proc/Close), close_delay)
|
||||
|
||||
/obj/structure/mineral_door/proc/Close()
|
||||
if(isSwitchingStates || state != 1)
|
||||
return
|
||||
var/turf/T = get_turf(src)
|
||||
for(var/mob/living/L in T)
|
||||
return
|
||||
isSwitchingStates = 1
|
||||
playsound(loc, closeSound, 100, 1)
|
||||
flick("[initial_state]closing",src)
|
||||
sleep(10)
|
||||
state = 1
|
||||
air_update_turf(1)
|
||||
update_icon()
|
||||
isSwitchingStates = 0
|
||||
|
||||
if(close_delay != -1)
|
||||
addtimer(CALLBACK(src, .proc/Close), close_delay)
|
||||
|
||||
/obj/structure/mineral_door/proc/Close()
|
||||
if(isSwitchingStates || state != 1)
|
||||
return
|
||||
var/turf/T = get_turf(src)
|
||||
for(var/mob/living/L in T)
|
||||
return
|
||||
isSwitchingStates = 1
|
||||
playsound(loc, closeSound, 100, 1)
|
||||
flick("[initial_state]closing",src)
|
||||
sleep(10)
|
||||
density = TRUE
|
||||
set_opacity(TRUE)
|
||||
state = 0
|
||||
air_update_turf(1)
|
||||
update_icon()
|
||||
isSwitchingStates = 0
|
||||
|
||||
/obj/structure/mineral_door/update_icon()
|
||||
if(state)
|
||||
icon_state = "[initial_state]open"
|
||||
else
|
||||
icon_state = initial_state
|
||||
|
||||
/obj/structure/mineral_door/attackby(obj/item/W, mob/user, params)
|
||||
set_opacity(TRUE)
|
||||
state = 0
|
||||
air_update_turf(1)
|
||||
update_icon()
|
||||
isSwitchingStates = 0
|
||||
|
||||
/obj/structure/mineral_door/update_icon()
|
||||
if(state)
|
||||
icon_state = "[initial_state]open"
|
||||
else
|
||||
icon_state = initial_state
|
||||
|
||||
/obj/structure/mineral_door/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/pickaxe))
|
||||
var/obj/item/pickaxe/digTool = W
|
||||
to_chat(user, "<span class='notice'>You start digging the [name]...</span>")
|
||||
if(do_after(user,digTool.digspeed*(1+round(max_integrity*0.01)), target = src) && src)
|
||||
to_chat(user, "<span class='notice'>You finish digging.</span>")
|
||||
deconstruct(TRUE)
|
||||
else if(user.a_intent != INTENT_HARM)
|
||||
attack_hand(user)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/structure/mineral_door/deconstruct(disassembled = TRUE)
|
||||
var/turf/T = get_turf(src)
|
||||
if(disassembled)
|
||||
new sheetType(T, sheetAmount)
|
||||
else
|
||||
new sheetType(T, max(sheetAmount - 2, 1))
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/mineral_door/iron
|
||||
name = "iron door"
|
||||
max_integrity = 300
|
||||
|
||||
/obj/structure/mineral_door/silver
|
||||
name = "silver door"
|
||||
icon_state = "silver"
|
||||
sheetType = /obj/item/stack/sheet/mineral/silver
|
||||
max_integrity = 300
|
||||
|
||||
/obj/structure/mineral_door/gold
|
||||
name = "gold door"
|
||||
icon_state = "gold"
|
||||
sheetType = /obj/item/stack/sheet/mineral/gold
|
||||
|
||||
/obj/structure/mineral_door/uranium
|
||||
name = "uranium door"
|
||||
icon_state = "uranium"
|
||||
sheetType = /obj/item/stack/sheet/mineral/uranium
|
||||
max_integrity = 300
|
||||
light_range = 2
|
||||
|
||||
/obj/structure/mineral_door/sandstone
|
||||
name = "sandstone door"
|
||||
icon_state = "sandstone"
|
||||
sheetType = /obj/item/stack/sheet/mineral/sandstone
|
||||
max_integrity = 100
|
||||
|
||||
/obj/structure/mineral_door/transparent
|
||||
opacity = FALSE
|
||||
|
||||
/obj/structure/mineral_door/transparent/Close()
|
||||
..()
|
||||
set_opacity(FALSE)
|
||||
|
||||
/obj/structure/mineral_door/transparent/plasma
|
||||
name = "plasma door"
|
||||
icon_state = "plasma"
|
||||
sheetType = /obj/item/stack/sheet/mineral/plasma
|
||||
|
||||
/obj/structure/mineral_door/transparent/plasma/attackby(obj/item/W, mob/user, params)
|
||||
if(W.is_hot())
|
||||
var/turf/T = get_turf(src)
|
||||
message_admins("Plasma mineral door ignited by [ADMIN_LOOKUPFLW(user)] in [ADMIN_COORDJMP(T)]",0,1)
|
||||
log_game("Plasma mineral door ignited by [key_name(user)] in [COORD(T)]")
|
||||
TemperatureAct()
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/structure/mineral_door/transparent/plasma/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
||||
if(exposed_temperature > 300)
|
||||
TemperatureAct()
|
||||
|
||||
/obj/structure/mineral_door/transparent/plasma/proc/TemperatureAct()
|
||||
atmos_spawn_air("plasma=500;TEMP=1000")
|
||||
deconstruct(FALSE)
|
||||
|
||||
/obj/structure/mineral_door/transparent/diamond
|
||||
name = "diamond door"
|
||||
icon_state = "diamond"
|
||||
sheetType = /obj/item/stack/sheet/mineral/diamond
|
||||
max_integrity = 1000
|
||||
|
||||
/obj/structure/mineral_door/wood
|
||||
name = "wood door"
|
||||
icon_state = "wood"
|
||||
openSound = 'sound/effects/doorcreaky.ogg'
|
||||
closeSound = 'sound/effects/doorcreaky.ogg'
|
||||
sheetType = /obj/item/stack/sheet/mineral/wood
|
||||
resistance_flags = FLAMMABLE
|
||||
max_integrity = 200
|
||||
|
||||
/obj/structure/mineral_door/paperframe
|
||||
name = "paper frame door"
|
||||
icon_state = "paperframe"
|
||||
openSound = 'sound/effects/doorcreaky.ogg'
|
||||
closeSound = 'sound/effects/doorcreaky.ogg'
|
||||
sheetType = /obj/item/stack/sheet/paperframes
|
||||
sheetAmount = 3
|
||||
resistance_flags = FLAMMABLE
|
||||
max_integrity = 20
|
||||
|
||||
/obj/structure/mineral_door/paperframe/Initialize()
|
||||
. = ..()
|
||||
queue_smooth_neighbors(src)
|
||||
|
||||
/obj/structure/mineral_door/paperframe/Destroy()
|
||||
queue_smooth_neighbors(src)
|
||||
return ..()
|
||||
var/obj/item/pickaxe/digTool = W
|
||||
to_chat(user, "<span class='notice'>You start digging the [name]...</span>")
|
||||
if(do_after(user,digTool.digspeed*(1+round(max_integrity*0.01)), target = src) && src)
|
||||
to_chat(user, "<span class='notice'>You finish digging.</span>")
|
||||
deconstruct(TRUE)
|
||||
else if(user.a_intent != INTENT_HARM)
|
||||
attack_hand(user)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/structure/mineral_door/deconstruct(disassembled = TRUE)
|
||||
var/turf/T = get_turf(src)
|
||||
if(disassembled)
|
||||
new sheetType(T, sheetAmount)
|
||||
else
|
||||
new sheetType(T, max(sheetAmount - 2, 1))
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/mineral_door/iron
|
||||
name = "iron door"
|
||||
max_integrity = 300
|
||||
|
||||
/obj/structure/mineral_door/silver
|
||||
name = "silver door"
|
||||
icon_state = "silver"
|
||||
sheetType = /obj/item/stack/sheet/mineral/silver
|
||||
max_integrity = 300
|
||||
|
||||
/obj/structure/mineral_door/gold
|
||||
name = "gold door"
|
||||
icon_state = "gold"
|
||||
sheetType = /obj/item/stack/sheet/mineral/gold
|
||||
|
||||
/obj/structure/mineral_door/uranium
|
||||
name = "uranium door"
|
||||
icon_state = "uranium"
|
||||
sheetType = /obj/item/stack/sheet/mineral/uranium
|
||||
max_integrity = 300
|
||||
light_range = 2
|
||||
|
||||
/obj/structure/mineral_door/sandstone
|
||||
name = "sandstone door"
|
||||
icon_state = "sandstone"
|
||||
sheetType = /obj/item/stack/sheet/mineral/sandstone
|
||||
max_integrity = 100
|
||||
|
||||
/obj/structure/mineral_door/transparent
|
||||
opacity = FALSE
|
||||
|
||||
/obj/structure/mineral_door/transparent/Close()
|
||||
..()
|
||||
set_opacity(FALSE)
|
||||
|
||||
/obj/structure/mineral_door/transparent/plasma
|
||||
name = "plasma door"
|
||||
icon_state = "plasma"
|
||||
sheetType = /obj/item/stack/sheet/mineral/plasma
|
||||
|
||||
/obj/structure/mineral_door/transparent/plasma/attackby(obj/item/W, mob/user, params)
|
||||
if(W.is_hot())
|
||||
var/turf/T = get_turf(src)
|
||||
message_admins("Plasma mineral door ignited by [ADMIN_LOOKUPFLW(user)] in [ADMIN_COORDJMP(T)]",0,1)
|
||||
log_game("Plasma mineral door ignited by [key_name(user)] in [COORD(T)]")
|
||||
TemperatureAct()
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/structure/mineral_door/transparent/plasma/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
||||
if(exposed_temperature > 300)
|
||||
TemperatureAct()
|
||||
|
||||
/obj/structure/mineral_door/transparent/plasma/proc/TemperatureAct()
|
||||
atmos_spawn_air("plasma=500;TEMP=1000")
|
||||
deconstruct(FALSE)
|
||||
|
||||
/obj/structure/mineral_door/transparent/diamond
|
||||
name = "diamond door"
|
||||
icon_state = "diamond"
|
||||
sheetType = /obj/item/stack/sheet/mineral/diamond
|
||||
max_integrity = 1000
|
||||
|
||||
/obj/structure/mineral_door/wood
|
||||
name = "wood door"
|
||||
icon_state = "wood"
|
||||
openSound = 'sound/effects/doorcreaky.ogg'
|
||||
closeSound = 'sound/effects/doorcreaky.ogg'
|
||||
sheetType = /obj/item/stack/sheet/mineral/wood
|
||||
resistance_flags = FLAMMABLE
|
||||
max_integrity = 200
|
||||
|
||||
/obj/structure/mineral_door/paperframe
|
||||
name = "paper frame door"
|
||||
icon_state = "paperframe"
|
||||
openSound = 'sound/effects/doorcreaky.ogg'
|
||||
closeSound = 'sound/effects/doorcreaky.ogg'
|
||||
sheetType = /obj/item/stack/sheet/paperframes
|
||||
sheetAmount = 3
|
||||
resistance_flags = FLAMMABLE
|
||||
max_integrity = 20
|
||||
|
||||
/obj/structure/mineral_door/paperframe/Initialize()
|
||||
. = ..()
|
||||
queue_smooth_neighbors(src)
|
||||
|
||||
/obj/structure/mineral_door/paperframe/Destroy()
|
||||
queue_smooth_neighbors(src)
|
||||
return ..()
|
||||
|
||||
@@ -76,7 +76,7 @@
|
||||
if(C.move_delay)
|
||||
return 0
|
||||
|
||||
if(istype(A, /obj/mecha))
|
||||
if(ismecha(A))
|
||||
return 0
|
||||
|
||||
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
/obj/structure/transit_tube/station
|
||||
name = "station tube station"
|
||||
icon_state = "closed_station0"
|
||||
desc = "The lynchpin of the transit system."
|
||||
exit_delay = 1
|
||||
enter_delay = 2
|
||||
tube_construction = /obj/structure/c_transit_tube/station
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
name = "transit tube"
|
||||
icon = 'icons/obj/atmospherics/pipes/transit_tube.dmi'
|
||||
icon_state = "straight"
|
||||
desc = "A transit tube for moving things around."
|
||||
density = TRUE
|
||||
layer = LOW_ITEM_LAYER
|
||||
anchored = TRUE
|
||||
|
||||
@@ -1,158 +1,159 @@
|
||||
// transit tube construction
|
||||
|
||||
// normal transit tubes
|
||||
/obj/structure/c_transit_tube
|
||||
name = "unattached transit tube"
|
||||
icon = 'icons/obj/atmospherics/pipes/transit_tube.dmi'
|
||||
icon_state = "straight"
|
||||
// transit tube construction
|
||||
|
||||
// normal transit tubes
|
||||
/obj/structure/c_transit_tube
|
||||
name = "unattached transit tube"
|
||||
icon = 'icons/obj/atmospherics/pipes/transit_tube.dmi'
|
||||
icon_state = "straight"
|
||||
desc = "An unattached segment of transit tube."
|
||||
density = FALSE
|
||||
layer = LOW_ITEM_LAYER //same as the built tube
|
||||
layer = LOW_ITEM_LAYER //same as the built tube
|
||||
anchored = FALSE
|
||||
var/flipped = 0
|
||||
var/build_type = /obj/structure/transit_tube
|
||||
var/flipped_build_type
|
||||
var/base_icon
|
||||
|
||||
/obj/structure/c_transit_tube/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "<span class='notice'>Alt-click to rotate it clockwise.</span>")
|
||||
|
||||
/obj/structure/c_transit_tube/proc/tube_rotate()
|
||||
setDir(turn(dir, -90))
|
||||
|
||||
/obj/structure/c_transit_tube/proc/tube_flip()
|
||||
if(flipped_build_type)
|
||||
flipped = !flipped
|
||||
var/cur_flip = initial(flipped) ? !flipped : flipped
|
||||
if(cur_flip)
|
||||
build_type = flipped_build_type
|
||||
else
|
||||
build_type = initial(build_type)
|
||||
icon_state = "[base_icon][flipped]"
|
||||
else
|
||||
setDir(turn(dir, 180))
|
||||
|
||||
// disposals-style flip and rotate verbs
|
||||
/obj/structure/c_transit_tube/verb/rotate()
|
||||
set name = "Rotate Tube"
|
||||
set category = "Object"
|
||||
set src in view(1)
|
||||
|
||||
if(usr.incapacitated())
|
||||
return
|
||||
|
||||
tube_rotate()
|
||||
|
||||
/obj/structure/c_transit_tube/AltClick(mob/user)
|
||||
..()
|
||||
if(user.incapacitated())
|
||||
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
|
||||
return
|
||||
if(!in_range(src, user))
|
||||
return
|
||||
tube_rotate()
|
||||
|
||||
/obj/structure/c_transit_tube/verb/flip()
|
||||
set name = "Flip"
|
||||
set category = "Object"
|
||||
set src in view(1)
|
||||
|
||||
if(usr.incapacitated())
|
||||
return
|
||||
tube_flip()
|
||||
|
||||
|
||||
/obj/structure/c_transit_tube/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/wrench))
|
||||
to_chat(user, "<span class='notice'>You start attaching the [name]...</span>")
|
||||
add_fingerprint(user)
|
||||
playsound(src.loc, I.usesound, 50, 1)
|
||||
if(do_after(user, 40*I.toolspeed, target = src))
|
||||
if(QDELETED(src))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You attach the [name].</span>")
|
||||
var/obj/structure/transit_tube/R = new build_type(loc, dir)
|
||||
transfer_fingerprints_to(R)
|
||||
qdel(src)
|
||||
else
|
||||
return ..()
|
||||
|
||||
// transit tube station
|
||||
/obj/structure/c_transit_tube/station
|
||||
name = "unattached through station"
|
||||
icon_state = "closed_station0"
|
||||
build_type = /obj/structure/transit_tube/station
|
||||
flipped_build_type = /obj/structure/transit_tube/station/flipped
|
||||
base_icon = "closed_station"
|
||||
|
||||
/obj/structure/c_transit_tube/station/flipped
|
||||
icon_state = "closed_station1"
|
||||
flipped = 1
|
||||
build_type = /obj/structure/transit_tube/station/flipped
|
||||
flipped_build_type = /obj/structure/transit_tube/station
|
||||
|
||||
|
||||
// reverser station, used for the terminus
|
||||
/obj/structure/c_transit_tube/station/reverse
|
||||
name = "unattached terminus station"
|
||||
icon_state = "closed_terminus0"
|
||||
build_type = /obj/structure/transit_tube/station/reverse
|
||||
flipped_build_type = /obj/structure/transit_tube/station/reverse/flipped
|
||||
base_icon = "closed_terminus"
|
||||
|
||||
/obj/structure/c_transit_tube/station/reverse/flipped
|
||||
icon_state = "closed_terminus1"
|
||||
flipped = 1
|
||||
build_type = /obj/structure/transit_tube/station/reverse/flipped
|
||||
flipped_build_type = /obj/structure/transit_tube/station/reverse
|
||||
|
||||
|
||||
/obj/structure/c_transit_tube/crossing
|
||||
icon_state = "crossing"
|
||||
build_type = /obj/structure/transit_tube/crossing
|
||||
|
||||
|
||||
/obj/structure/c_transit_tube/diagonal
|
||||
icon_state = "diagonal"
|
||||
build_type = /obj/structure/transit_tube/diagonal
|
||||
|
||||
/obj/structure/c_transit_tube/diagonal/crossing
|
||||
icon_state = "diagonal_crossing"
|
||||
build_type = /obj/structure/transit_tube/diagonal/crossing
|
||||
|
||||
|
||||
/obj/structure/c_transit_tube/curved
|
||||
icon_state = "curved0"
|
||||
build_type = /obj/structure/transit_tube/curved
|
||||
flipped_build_type = /obj/structure/transit_tube/curved/flipped
|
||||
base_icon = "curved"
|
||||
|
||||
/obj/structure/c_transit_tube/curved/flipped
|
||||
icon_state = "curved1"
|
||||
build_type = /obj/structure/transit_tube/curved/flipped
|
||||
flipped_build_type = /obj/structure/transit_tube/curved
|
||||
flipped = 1
|
||||
|
||||
|
||||
/obj/structure/c_transit_tube/junction
|
||||
icon_state = "junction0"
|
||||
build_type = /obj/structure/transit_tube/junction
|
||||
flipped_build_type = /obj/structure/transit_tube/junction/flipped
|
||||
base_icon = "junction"
|
||||
|
||||
|
||||
/obj/structure/c_transit_tube/junction/flipped
|
||||
icon_state = "junction1"
|
||||
flipped = 1
|
||||
build_type = /obj/structure/transit_tube/junction/flipped
|
||||
flipped_build_type = /obj/structure/transit_tube/junction
|
||||
|
||||
|
||||
//transit tube pod
|
||||
//see station.dm for the logic
|
||||
/obj/structure/c_transit_tube_pod
|
||||
name = "unattached transit tube pod"
|
||||
icon = 'icons/obj/atmospherics/pipes/transit_tube.dmi'
|
||||
icon_state = "pod"
|
||||
var/flipped = 0
|
||||
var/build_type = /obj/structure/transit_tube
|
||||
var/flipped_build_type
|
||||
var/base_icon
|
||||
|
||||
/obj/structure/c_transit_tube/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "<span class='notice'>Alt-click to rotate it clockwise.</span>")
|
||||
|
||||
/obj/structure/c_transit_tube/proc/tube_rotate()
|
||||
setDir(turn(dir, -90))
|
||||
|
||||
/obj/structure/c_transit_tube/proc/tube_flip()
|
||||
if(flipped_build_type)
|
||||
flipped = !flipped
|
||||
var/cur_flip = initial(flipped) ? !flipped : flipped
|
||||
if(cur_flip)
|
||||
build_type = flipped_build_type
|
||||
else
|
||||
build_type = initial(build_type)
|
||||
icon_state = "[base_icon][flipped]"
|
||||
else
|
||||
setDir(turn(dir, 180))
|
||||
|
||||
// disposals-style flip and rotate verbs
|
||||
/obj/structure/c_transit_tube/verb/rotate()
|
||||
set name = "Rotate Tube"
|
||||
set category = "Object"
|
||||
set src in view(1)
|
||||
|
||||
if(usr.incapacitated())
|
||||
return
|
||||
|
||||
tube_rotate()
|
||||
|
||||
/obj/structure/c_transit_tube/AltClick(mob/user)
|
||||
..()
|
||||
if(user.incapacitated())
|
||||
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
|
||||
return
|
||||
if(!in_range(src, user))
|
||||
return
|
||||
tube_rotate()
|
||||
|
||||
/obj/structure/c_transit_tube/verb/flip()
|
||||
set name = "Flip"
|
||||
set category = "Object"
|
||||
set src in view(1)
|
||||
|
||||
if(usr.incapacitated())
|
||||
return
|
||||
tube_flip()
|
||||
|
||||
|
||||
/obj/structure/c_transit_tube/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/wrench))
|
||||
to_chat(user, "<span class='notice'>You start attaching the [name]...</span>")
|
||||
add_fingerprint(user)
|
||||
playsound(src.loc, I.usesound, 50, 1)
|
||||
if(do_after(user, 40*I.toolspeed, target = src))
|
||||
if(QDELETED(src))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You attach the [name].</span>")
|
||||
var/obj/structure/transit_tube/R = new build_type(loc, dir)
|
||||
transfer_fingerprints_to(R)
|
||||
qdel(src)
|
||||
else
|
||||
return ..()
|
||||
|
||||
// transit tube station
|
||||
/obj/structure/c_transit_tube/station
|
||||
name = "unattached through station"
|
||||
icon_state = "closed_station0"
|
||||
build_type = /obj/structure/transit_tube/station
|
||||
flipped_build_type = /obj/structure/transit_tube/station/flipped
|
||||
base_icon = "closed_station"
|
||||
|
||||
/obj/structure/c_transit_tube/station/flipped
|
||||
icon_state = "closed_station1"
|
||||
flipped = 1
|
||||
build_type = /obj/structure/transit_tube/station/flipped
|
||||
flipped_build_type = /obj/structure/transit_tube/station
|
||||
|
||||
|
||||
// reverser station, used for the terminus
|
||||
/obj/structure/c_transit_tube/station/reverse
|
||||
name = "unattached terminus station"
|
||||
icon_state = "closed_terminus0"
|
||||
build_type = /obj/structure/transit_tube/station/reverse
|
||||
flipped_build_type = /obj/structure/transit_tube/station/reverse/flipped
|
||||
base_icon = "closed_terminus"
|
||||
|
||||
/obj/structure/c_transit_tube/station/reverse/flipped
|
||||
icon_state = "closed_terminus1"
|
||||
flipped = 1
|
||||
build_type = /obj/structure/transit_tube/station/reverse/flipped
|
||||
flipped_build_type = /obj/structure/transit_tube/station/reverse
|
||||
|
||||
|
||||
/obj/structure/c_transit_tube/crossing
|
||||
icon_state = "crossing"
|
||||
build_type = /obj/structure/transit_tube/crossing
|
||||
|
||||
|
||||
/obj/structure/c_transit_tube/diagonal
|
||||
icon_state = "diagonal"
|
||||
build_type = /obj/structure/transit_tube/diagonal
|
||||
|
||||
/obj/structure/c_transit_tube/diagonal/crossing
|
||||
icon_state = "diagonal_crossing"
|
||||
build_type = /obj/structure/transit_tube/diagonal/crossing
|
||||
|
||||
|
||||
/obj/structure/c_transit_tube/curved
|
||||
icon_state = "curved0"
|
||||
build_type = /obj/structure/transit_tube/curved
|
||||
flipped_build_type = /obj/structure/transit_tube/curved/flipped
|
||||
base_icon = "curved"
|
||||
|
||||
/obj/structure/c_transit_tube/curved/flipped
|
||||
icon_state = "curved1"
|
||||
build_type = /obj/structure/transit_tube/curved/flipped
|
||||
flipped_build_type = /obj/structure/transit_tube/curved
|
||||
flipped = 1
|
||||
|
||||
|
||||
/obj/structure/c_transit_tube/junction
|
||||
icon_state = "junction0"
|
||||
build_type = /obj/structure/transit_tube/junction
|
||||
flipped_build_type = /obj/structure/transit_tube/junction/flipped
|
||||
base_icon = "junction"
|
||||
|
||||
|
||||
/obj/structure/c_transit_tube/junction/flipped
|
||||
icon_state = "junction1"
|
||||
flipped = 1
|
||||
build_type = /obj/structure/transit_tube/junction/flipped
|
||||
flipped_build_type = /obj/structure/transit_tube/junction
|
||||
|
||||
|
||||
//transit tube pod
|
||||
//see station.dm for the logic
|
||||
/obj/structure/c_transit_tube_pod
|
||||
name = "unattached transit tube pod"
|
||||
icon = 'icons/obj/atmospherics/pipes/transit_tube.dmi'
|
||||
icon_state = "pod"
|
||||
anchored = FALSE
|
||||
density = FALSE
|
||||
|
||||
@@ -1,370 +1,371 @@
|
||||
/* Windoor (window door) assembly -Nodrak
|
||||
* Step 1: Create a windoor out of rglass
|
||||
* Step 2: Add r-glass to the assembly to make a secure windoor (Optional)
|
||||
* Step 3: Rotate or Flip the assembly to face and open the way you want
|
||||
* Step 4: Wrench the assembly in place
|
||||
* Step 5: Add cables to the assembly
|
||||
* Step 6: Set access for the door.
|
||||
* Step 7: Screwdriver the door to complete
|
||||
*/
|
||||
|
||||
|
||||
/obj/structure/windoor_assembly
|
||||
icon = 'icons/obj/doors/windoor.dmi'
|
||||
|
||||
name = "windoor Assembly"
|
||||
icon_state = "l_windoor_assembly01"
|
||||
/* Windoor (window door) assembly -Nodrak
|
||||
* Step 1: Create a windoor out of rglass
|
||||
* Step 2: Add r-glass to the assembly to make a secure windoor (Optional)
|
||||
* Step 3: Rotate or Flip the assembly to face and open the way you want
|
||||
* Step 4: Wrench the assembly in place
|
||||
* Step 5: Add cables to the assembly
|
||||
* Step 6: Set access for the door.
|
||||
* Step 7: Screwdriver the door to complete
|
||||
*/
|
||||
|
||||
|
||||
/obj/structure/windoor_assembly
|
||||
icon = 'icons/obj/doors/windoor.dmi'
|
||||
|
||||
name = "windoor Assembly"
|
||||
icon_state = "l_windoor_assembly01"
|
||||
desc = "A small glass and wire assembly for windoors."
|
||||
anchored = FALSE
|
||||
density = FALSE
|
||||
dir = NORTH
|
||||
|
||||
var/ini_dir
|
||||
var/obj/item/electronics/airlock/electronics = null
|
||||
var/created_name = null
|
||||
|
||||
//Vars to help with the icon's name
|
||||
var/facing = "l" //Does the windoor open to the left or right?
|
||||
dir = NORTH
|
||||
|
||||
var/ini_dir
|
||||
var/obj/item/electronics/airlock/electronics = null
|
||||
var/created_name = null
|
||||
|
||||
//Vars to help with the icon's name
|
||||
var/facing = "l" //Does the windoor open to the left or right?
|
||||
var/secure = FALSE //Whether or not this creates a secure windoor
|
||||
var/state = "01" //How far the door assembly has progressed
|
||||
CanAtmosPass = ATMOS_PASS_PROC
|
||||
|
||||
/obj/structure/windoor_assembly/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "<span class='notice'>Alt-click to rotate it clockwise.</span>")
|
||||
|
||||
/obj/structure/windoor_assembly/New(loc, set_dir)
|
||||
..()
|
||||
if(set_dir)
|
||||
dir = set_dir
|
||||
ini_dir = dir
|
||||
air_update_turf(1)
|
||||
|
||||
/obj/structure/windoor_assembly/Destroy()
|
||||
var/state = "01" //How far the door assembly has progressed
|
||||
CanAtmosPass = ATMOS_PASS_PROC
|
||||
|
||||
/obj/structure/windoor_assembly/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "<span class='notice'>Alt-click to rotate it clockwise.</span>")
|
||||
|
||||
/obj/structure/windoor_assembly/New(loc, set_dir)
|
||||
..()
|
||||
if(set_dir)
|
||||
dir = set_dir
|
||||
ini_dir = dir
|
||||
air_update_turf(1)
|
||||
|
||||
/obj/structure/windoor_assembly/Destroy()
|
||||
density = FALSE
|
||||
air_update_turf(1)
|
||||
return ..()
|
||||
|
||||
/obj/structure/windoor_assembly/Move()
|
||||
var/turf/T = loc
|
||||
..()
|
||||
setDir(ini_dir)
|
||||
move_update_air(T)
|
||||
|
||||
/obj/structure/windoor_assembly/update_icon()
|
||||
icon_state = "[facing]_[secure ? "secure_" : ""]windoor_assembly[state]"
|
||||
|
||||
air_update_turf(1)
|
||||
return ..()
|
||||
|
||||
/obj/structure/windoor_assembly/Move()
|
||||
var/turf/T = loc
|
||||
..()
|
||||
setDir(ini_dir)
|
||||
move_update_air(T)
|
||||
|
||||
/obj/structure/windoor_assembly/update_icon()
|
||||
icon_state = "[facing]_[secure ? "secure_" : ""]windoor_assembly[state]"
|
||||
|
||||
/obj/structure/windoor_assembly/CanPass(atom/movable/mover, turf/target)
|
||||
if(istype(mover) && mover.checkpass(PASSGLASS))
|
||||
return 1
|
||||
if(get_dir(loc, target) == dir) //Make sure looking at appropriate border
|
||||
return !density
|
||||
if(istype(mover, /obj/structure/window))
|
||||
var/obj/structure/window/W = mover
|
||||
if(!valid_window_location(loc, W.ini_dir))
|
||||
return FALSE
|
||||
else if(istype(mover, /obj/structure/windoor_assembly))
|
||||
var/obj/structure/windoor_assembly/W = mover
|
||||
if(!valid_window_location(loc, W.ini_dir))
|
||||
return FALSE
|
||||
else if(istype(mover, /obj/machinery/door/window) && !valid_window_location(loc, mover.dir))
|
||||
return FALSE
|
||||
return 1
|
||||
|
||||
/obj/structure/windoor_assembly/CanAtmosPass(turf/T)
|
||||
if(get_dir(loc, T) == dir)
|
||||
return !density
|
||||
else
|
||||
return 1
|
||||
|
||||
/obj/structure/windoor_assembly/CheckExit(atom/movable/mover as mob|obj, turf/target)
|
||||
if(istype(mover) && mover.checkpass(PASSGLASS))
|
||||
return 1
|
||||
if(get_dir(loc, target) == dir)
|
||||
return !density
|
||||
else
|
||||
return 1
|
||||
|
||||
|
||||
/obj/structure/windoor_assembly/attackby(obj/item/W, mob/user, params)
|
||||
//I really should have spread this out across more states but thin little windoors are hard to sprite.
|
||||
add_fingerprint(user)
|
||||
switch(state)
|
||||
if("01")
|
||||
if(istype(W, /obj/item/weldingtool) && !anchored )
|
||||
var/obj/item/weldingtool/WT = W
|
||||
if (WT.remove_fuel(0,user))
|
||||
user.visible_message("[user] disassembles the windoor assembly.", "<span class='notice'>You start to disassemble the windoor assembly...</span>")
|
||||
playsound(loc, 'sound/items/welder2.ogg', 50, 1)
|
||||
|
||||
if(do_after(user, 40*W.toolspeed, target = src))
|
||||
if(!src || !WT.isOn()) return
|
||||
to_chat(user, "<span class='notice'>You disassemble the windoor assembly.</span>")
|
||||
var/obj/item/stack/sheet/rglass/RG = new (get_turf(src), 5)
|
||||
RG.add_fingerprint(user)
|
||||
if(secure)
|
||||
var/obj/item/stack/rods/R = new (get_turf(src), 4)
|
||||
R.add_fingerprint(user)
|
||||
qdel(src)
|
||||
else
|
||||
return
|
||||
|
||||
//Wrenching an unsecure assembly anchors it in place. Step 4 complete
|
||||
if(istype(W, /obj/item/wrench) && !anchored)
|
||||
for(var/obj/machinery/door/window/WD in loc)
|
||||
if(WD.dir == dir)
|
||||
to_chat(user, "<span class='warning'>There is already a windoor in that location!</span>")
|
||||
return
|
||||
playsound(loc, W.usesound, 100, 1)
|
||||
user.visible_message("[user] secures the windoor assembly to the floor.", "<span class='notice'>You start to secure the windoor assembly to the floor...</span>")
|
||||
|
||||
if(do_after(user, 40*W.toolspeed, target = src))
|
||||
if(!src || anchored)
|
||||
return
|
||||
for(var/obj/machinery/door/window/WD in loc)
|
||||
if(WD.dir == dir)
|
||||
to_chat(user, "<span class='warning'>There is already a windoor in that location!</span>")
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You secure the windoor assembly.</span>")
|
||||
if(istype(mover) && mover.checkpass(PASSGLASS))
|
||||
return 1
|
||||
if(get_dir(loc, target) == dir) //Make sure looking at appropriate border
|
||||
return !density
|
||||
if(istype(mover, /obj/structure/window))
|
||||
var/obj/structure/window/W = mover
|
||||
if(!valid_window_location(loc, W.ini_dir))
|
||||
return FALSE
|
||||
else if(istype(mover, /obj/structure/windoor_assembly))
|
||||
var/obj/structure/windoor_assembly/W = mover
|
||||
if(!valid_window_location(loc, W.ini_dir))
|
||||
return FALSE
|
||||
else if(istype(mover, /obj/machinery/door/window) && !valid_window_location(loc, mover.dir))
|
||||
return FALSE
|
||||
return 1
|
||||
|
||||
/obj/structure/windoor_assembly/CanAtmosPass(turf/T)
|
||||
if(get_dir(loc, T) == dir)
|
||||
return !density
|
||||
else
|
||||
return 1
|
||||
|
||||
/obj/structure/windoor_assembly/CheckExit(atom/movable/mover as mob|obj, turf/target)
|
||||
if(istype(mover) && mover.checkpass(PASSGLASS))
|
||||
return 1
|
||||
if(get_dir(loc, target) == dir)
|
||||
return !density
|
||||
else
|
||||
return 1
|
||||
|
||||
|
||||
/obj/structure/windoor_assembly/attackby(obj/item/W, mob/user, params)
|
||||
//I really should have spread this out across more states but thin little windoors are hard to sprite.
|
||||
add_fingerprint(user)
|
||||
switch(state)
|
||||
if("01")
|
||||
if(istype(W, /obj/item/weldingtool) && !anchored )
|
||||
var/obj/item/weldingtool/WT = W
|
||||
if (WT.remove_fuel(0,user))
|
||||
user.visible_message("[user] disassembles the windoor assembly.", "<span class='notice'>You start to disassemble the windoor assembly...</span>")
|
||||
playsound(loc, 'sound/items/welder2.ogg', 50, 1)
|
||||
|
||||
if(do_after(user, 40*W.toolspeed, target = src))
|
||||
if(!src || !WT.isOn()) return
|
||||
to_chat(user, "<span class='notice'>You disassemble the windoor assembly.</span>")
|
||||
var/obj/item/stack/sheet/rglass/RG = new (get_turf(src), 5)
|
||||
RG.add_fingerprint(user)
|
||||
if(secure)
|
||||
var/obj/item/stack/rods/R = new (get_turf(src), 4)
|
||||
R.add_fingerprint(user)
|
||||
qdel(src)
|
||||
else
|
||||
return
|
||||
|
||||
//Wrenching an unsecure assembly anchors it in place. Step 4 complete
|
||||
if(istype(W, /obj/item/wrench) && !anchored)
|
||||
for(var/obj/machinery/door/window/WD in loc)
|
||||
if(WD.dir == dir)
|
||||
to_chat(user, "<span class='warning'>There is already a windoor in that location!</span>")
|
||||
return
|
||||
playsound(loc, W.usesound, 100, 1)
|
||||
user.visible_message("[user] secures the windoor assembly to the floor.", "<span class='notice'>You start to secure the windoor assembly to the floor...</span>")
|
||||
|
||||
if(do_after(user, 40*W.toolspeed, target = src))
|
||||
if(!src || anchored)
|
||||
return
|
||||
for(var/obj/machinery/door/window/WD in loc)
|
||||
if(WD.dir == dir)
|
||||
to_chat(user, "<span class='warning'>There is already a windoor in that location!</span>")
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You secure the windoor assembly.</span>")
|
||||
anchored = TRUE
|
||||
if(secure)
|
||||
name = "secure anchored windoor assembly"
|
||||
else
|
||||
name = "anchored windoor assembly"
|
||||
|
||||
//Unwrenching an unsecure assembly un-anchors it. Step 4 undone
|
||||
else if(istype(W, /obj/item/wrench) && anchored)
|
||||
playsound(loc, W.usesound, 100, 1)
|
||||
user.visible_message("[user] unsecures the windoor assembly to the floor.", "<span class='notice'>You start to unsecure the windoor assembly to the floor...</span>")
|
||||
|
||||
if(do_after(user, 40*W.toolspeed, target = src))
|
||||
if(!src || !anchored)
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You unsecure the windoor assembly.</span>")
|
||||
if(secure)
|
||||
name = "secure anchored windoor assembly"
|
||||
else
|
||||
name = "anchored windoor assembly"
|
||||
|
||||
//Unwrenching an unsecure assembly un-anchors it. Step 4 undone
|
||||
else if(istype(W, /obj/item/wrench) && anchored)
|
||||
playsound(loc, W.usesound, 100, 1)
|
||||
user.visible_message("[user] unsecures the windoor assembly to the floor.", "<span class='notice'>You start to unsecure the windoor assembly to the floor...</span>")
|
||||
|
||||
if(do_after(user, 40*W.toolspeed, target = src))
|
||||
if(!src || !anchored)
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You unsecure the windoor assembly.</span>")
|
||||
anchored = FALSE
|
||||
if(secure)
|
||||
name = "secure windoor assembly"
|
||||
else
|
||||
name = "windoor assembly"
|
||||
|
||||
//Adding plasteel makes the assembly a secure windoor assembly. Step 2 (optional) complete.
|
||||
else if(istype(W, /obj/item/stack/sheet/plasteel) && !secure)
|
||||
var/obj/item/stack/sheet/plasteel/P = W
|
||||
if(P.get_amount() < 2)
|
||||
to_chat(user, "<span class='warning'>You need more plasteel to do this!</span>")
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You start to reinforce the windoor with plasteel...</span>")
|
||||
|
||||
if(do_after(user,40, target = src))
|
||||
if(!src || secure || P.get_amount() < 2)
|
||||
return
|
||||
|
||||
P.use(2)
|
||||
to_chat(user, "<span class='notice'>You reinforce the windoor.</span>")
|
||||
if(secure)
|
||||
name = "secure windoor assembly"
|
||||
else
|
||||
name = "windoor assembly"
|
||||
|
||||
//Adding plasteel makes the assembly a secure windoor assembly. Step 2 (optional) complete.
|
||||
else if(istype(W, /obj/item/stack/sheet/plasteel) && !secure)
|
||||
var/obj/item/stack/sheet/plasteel/P = W
|
||||
if(P.get_amount() < 2)
|
||||
to_chat(user, "<span class='warning'>You need more plasteel to do this!</span>")
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You start to reinforce the windoor with plasteel...</span>")
|
||||
|
||||
if(do_after(user,40, target = src))
|
||||
if(!src || secure || P.get_amount() < 2)
|
||||
return
|
||||
|
||||
P.use(2)
|
||||
to_chat(user, "<span class='notice'>You reinforce the windoor.</span>")
|
||||
secure = TRUE
|
||||
if(anchored)
|
||||
name = "secure anchored windoor assembly"
|
||||
else
|
||||
name = "secure windoor assembly"
|
||||
|
||||
//Adding cable to the assembly. Step 5 complete.
|
||||
else if(istype(W, /obj/item/stack/cable_coil) && anchored)
|
||||
user.visible_message("[user] wires the windoor assembly.", "<span class='notice'>You start to wire the windoor assembly...</span>")
|
||||
|
||||
if(do_after(user, 40, target = src))
|
||||
if(!src || !anchored || src.state != "01")
|
||||
return
|
||||
var/obj/item/stack/cable_coil/CC = W
|
||||
if(!CC.use(1))
|
||||
to_chat(user, "<span class='warning'>You need more cable to do this!</span>")
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You wire the windoor.</span>")
|
||||
state = "02"
|
||||
if(secure)
|
||||
name = "secure wired windoor assembly"
|
||||
else
|
||||
name = "wired windoor assembly"
|
||||
else
|
||||
return ..()
|
||||
|
||||
if("02")
|
||||
|
||||
//Removing wire from the assembly. Step 5 undone.
|
||||
if(istype(W, /obj/item/wirecutters))
|
||||
playsound(loc, W.usesound, 100, 1)
|
||||
user.visible_message("[user] cuts the wires from the airlock assembly.", "<span class='notice'>You start to cut the wires from airlock assembly...</span>")
|
||||
|
||||
if(do_after(user, 40*W.toolspeed, target = src))
|
||||
if(!src || state != "02")
|
||||
return
|
||||
|
||||
to_chat(user, "<span class='notice'>You cut the windoor wires.</span>")
|
||||
new/obj/item/stack/cable_coil(get_turf(user), 1)
|
||||
state = "01"
|
||||
if(secure)
|
||||
name = "secure anchored windoor assembly"
|
||||
else
|
||||
name = "anchored windoor assembly"
|
||||
|
||||
//Adding airlock electronics for access. Step 6 complete.
|
||||
else if(istype(W, /obj/item/electronics/airlock))
|
||||
if(!user.drop_item())
|
||||
return
|
||||
playsound(loc, W.usesound, 100, 1)
|
||||
user.visible_message("[user] installs the electronics into the airlock assembly.", "<span class='notice'>You start to install electronics into the airlock assembly...</span>")
|
||||
W.loc = src
|
||||
|
||||
if(do_after(user, 40, target = src))
|
||||
if(!src || electronics)
|
||||
W.loc = src.loc
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You install the airlock electronics.</span>")
|
||||
name = "near finished windoor assembly"
|
||||
electronics = W
|
||||
else
|
||||
W.loc = loc
|
||||
|
||||
//Screwdriver to remove airlock electronics. Step 6 undone.
|
||||
else if(istype(W, /obj/item/screwdriver))
|
||||
if(!electronics)
|
||||
return
|
||||
|
||||
playsound(loc, W.usesound, 100, 1)
|
||||
user.visible_message("[user] removes the electronics from the airlock assembly.", "<span class='notice'>You start to uninstall electronics from the airlock assembly...</span>")
|
||||
|
||||
if(do_after(user, 40*W.toolspeed, target = src))
|
||||
if(!src || !electronics)
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You remove the airlock electronics.</span>")
|
||||
name = "wired windoor assembly"
|
||||
var/obj/item/electronics/airlock/ae
|
||||
ae = electronics
|
||||
electronics = null
|
||||
ae.loc = loc
|
||||
|
||||
else if(istype(W, /obj/item/pen))
|
||||
var/t = stripped_input(user, "Enter the name for the door.", name, created_name,MAX_NAME_LEN)
|
||||
if(!t)
|
||||
return
|
||||
if(!in_range(src, usr) && loc != usr)
|
||||
return
|
||||
created_name = t
|
||||
return
|
||||
|
||||
|
||||
|
||||
//Crowbar to complete the assembly, Step 7 complete.
|
||||
else if(istype(W, /obj/item/crowbar))
|
||||
if(!electronics)
|
||||
to_chat(usr, "<span class='warning'>The assembly is missing electronics!</span>")
|
||||
return
|
||||
usr << browse(null, "window=windoor_access")
|
||||
playsound(loc, W.usesound, 100, 1)
|
||||
user.visible_message("[user] pries the windoor into the frame.", "<span class='notice'>You start prying the windoor into the frame...</span>")
|
||||
|
||||
if(do_after(user, 40*W.toolspeed, target = src))
|
||||
|
||||
if(loc && electronics)
|
||||
|
||||
if(anchored)
|
||||
name = "secure anchored windoor assembly"
|
||||
else
|
||||
name = "secure windoor assembly"
|
||||
|
||||
//Adding cable to the assembly. Step 5 complete.
|
||||
else if(istype(W, /obj/item/stack/cable_coil) && anchored)
|
||||
user.visible_message("[user] wires the windoor assembly.", "<span class='notice'>You start to wire the windoor assembly...</span>")
|
||||
|
||||
if(do_after(user, 40, target = src))
|
||||
if(!src || !anchored || src.state != "01")
|
||||
return
|
||||
var/obj/item/stack/cable_coil/CC = W
|
||||
if(!CC.use(1))
|
||||
to_chat(user, "<span class='warning'>You need more cable to do this!</span>")
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You wire the windoor.</span>")
|
||||
state = "02"
|
||||
if(secure)
|
||||
name = "secure wired windoor assembly"
|
||||
else
|
||||
name = "wired windoor assembly"
|
||||
else
|
||||
return ..()
|
||||
|
||||
if("02")
|
||||
|
||||
//Removing wire from the assembly. Step 5 undone.
|
||||
if(istype(W, /obj/item/wirecutters))
|
||||
playsound(loc, W.usesound, 100, 1)
|
||||
user.visible_message("[user] cuts the wires from the airlock assembly.", "<span class='notice'>You start to cut the wires from airlock assembly...</span>")
|
||||
|
||||
if(do_after(user, 40*W.toolspeed, target = src))
|
||||
if(!src || state != "02")
|
||||
return
|
||||
|
||||
to_chat(user, "<span class='notice'>You cut the windoor wires.</span>")
|
||||
new/obj/item/stack/cable_coil(get_turf(user), 1)
|
||||
state = "01"
|
||||
if(secure)
|
||||
name = "secure anchored windoor assembly"
|
||||
else
|
||||
name = "anchored windoor assembly"
|
||||
|
||||
//Adding airlock electronics for access. Step 6 complete.
|
||||
else if(istype(W, /obj/item/electronics/airlock))
|
||||
if(!user.drop_item())
|
||||
return
|
||||
playsound(loc, W.usesound, 100, 1)
|
||||
user.visible_message("[user] installs the electronics into the airlock assembly.", "<span class='notice'>You start to install electronics into the airlock assembly...</span>")
|
||||
W.loc = src
|
||||
|
||||
if(do_after(user, 40, target = src))
|
||||
if(!src || electronics)
|
||||
W.loc = src.loc
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You install the airlock electronics.</span>")
|
||||
name = "near finished windoor assembly"
|
||||
electronics = W
|
||||
else
|
||||
W.loc = loc
|
||||
|
||||
//Screwdriver to remove airlock electronics. Step 6 undone.
|
||||
else if(istype(W, /obj/item/screwdriver))
|
||||
if(!electronics)
|
||||
return
|
||||
|
||||
playsound(loc, W.usesound, 100, 1)
|
||||
user.visible_message("[user] removes the electronics from the airlock assembly.", "<span class='notice'>You start to uninstall electronics from the airlock assembly...</span>")
|
||||
|
||||
if(do_after(user, 40*W.toolspeed, target = src))
|
||||
if(!src || !electronics)
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You remove the airlock electronics.</span>")
|
||||
name = "wired windoor assembly"
|
||||
var/obj/item/electronics/airlock/ae
|
||||
ae = electronics
|
||||
electronics = null
|
||||
ae.loc = loc
|
||||
|
||||
else if(istype(W, /obj/item/pen))
|
||||
var/t = stripped_input(user, "Enter the name for the door.", name, created_name,MAX_NAME_LEN)
|
||||
if(!t)
|
||||
return
|
||||
if(!in_range(src, usr) && loc != usr)
|
||||
return
|
||||
created_name = t
|
||||
return
|
||||
|
||||
|
||||
|
||||
//Crowbar to complete the assembly, Step 7 complete.
|
||||
else if(istype(W, /obj/item/crowbar))
|
||||
if(!electronics)
|
||||
to_chat(usr, "<span class='warning'>The assembly is missing electronics!</span>")
|
||||
return
|
||||
usr << browse(null, "window=windoor_access")
|
||||
playsound(loc, W.usesound, 100, 1)
|
||||
user.visible_message("[user] pries the windoor into the frame.", "<span class='notice'>You start prying the windoor into the frame...</span>")
|
||||
|
||||
if(do_after(user, 40*W.toolspeed, target = src))
|
||||
|
||||
if(loc && electronics)
|
||||
|
||||
density = TRUE //Shouldn't matter but just incase
|
||||
to_chat(user, "<span class='notice'>You finish the windoor.</span>")
|
||||
|
||||
if(secure)
|
||||
var/obj/machinery/door/window/brigdoor/windoor = new /obj/machinery/door/window/brigdoor(loc)
|
||||
if(facing == "l")
|
||||
windoor.icon_state = "leftsecureopen"
|
||||
windoor.base_state = "leftsecure"
|
||||
else
|
||||
windoor.icon_state = "rightsecureopen"
|
||||
windoor.base_state = "rightsecure"
|
||||
windoor.setDir(dir)
|
||||
to_chat(user, "<span class='notice'>You finish the windoor.</span>")
|
||||
|
||||
if(secure)
|
||||
var/obj/machinery/door/window/brigdoor/windoor = new /obj/machinery/door/window/brigdoor(loc)
|
||||
if(facing == "l")
|
||||
windoor.icon_state = "leftsecureopen"
|
||||
windoor.base_state = "leftsecure"
|
||||
else
|
||||
windoor.icon_state = "rightsecureopen"
|
||||
windoor.base_state = "rightsecure"
|
||||
windoor.setDir(dir)
|
||||
windoor.density = FALSE
|
||||
|
||||
if(electronics.one_access)
|
||||
windoor.req_one_access = electronics.accesses
|
||||
else
|
||||
windoor.req_access = electronics.accesses
|
||||
windoor.electronics = electronics
|
||||
electronics.loc = windoor
|
||||
if(created_name)
|
||||
windoor.name = created_name
|
||||
qdel(src)
|
||||
windoor.close()
|
||||
|
||||
|
||||
else
|
||||
var/obj/machinery/door/window/windoor = new /obj/machinery/door/window(loc)
|
||||
if(facing == "l")
|
||||
windoor.icon_state = "leftopen"
|
||||
windoor.base_state = "left"
|
||||
else
|
||||
windoor.icon_state = "rightopen"
|
||||
windoor.base_state = "right"
|
||||
windoor.setDir(dir)
|
||||
|
||||
if(electronics.one_access)
|
||||
windoor.req_one_access = electronics.accesses
|
||||
else
|
||||
windoor.req_access = electronics.accesses
|
||||
windoor.electronics = electronics
|
||||
electronics.loc = windoor
|
||||
if(created_name)
|
||||
windoor.name = created_name
|
||||
qdel(src)
|
||||
windoor.close()
|
||||
|
||||
|
||||
else
|
||||
var/obj/machinery/door/window/windoor = new /obj/machinery/door/window(loc)
|
||||
if(facing == "l")
|
||||
windoor.icon_state = "leftopen"
|
||||
windoor.base_state = "left"
|
||||
else
|
||||
windoor.icon_state = "rightopen"
|
||||
windoor.base_state = "right"
|
||||
windoor.setDir(dir)
|
||||
windoor.density = FALSE
|
||||
|
||||
windoor.req_access = electronics.accesses
|
||||
windoor.electronics = electronics
|
||||
electronics.loc = windoor
|
||||
if(created_name)
|
||||
windoor.name = created_name
|
||||
qdel(src)
|
||||
windoor.close()
|
||||
|
||||
|
||||
else
|
||||
return ..()
|
||||
|
||||
//Update to reflect changes(if applicable)
|
||||
update_icon()
|
||||
|
||||
|
||||
//Rotates the windoor assembly clockwise
|
||||
/obj/structure/windoor_assembly/verb/revrotate()
|
||||
set name = "Rotate Windoor Assembly"
|
||||
set category = "Object"
|
||||
set src in oview(1)
|
||||
if(usr.stat || !usr.canmove || usr.restrained())
|
||||
return
|
||||
if(anchored)
|
||||
to_chat(usr, "<span class='warning'>[src] cannot be rotated while it is fastened to the floor!</span>")
|
||||
return FALSE
|
||||
|
||||
var/target_dir = turn(dir, 270)
|
||||
|
||||
if(!valid_window_location(loc, target_dir))
|
||||
to_chat(usr, "<span class='warning'>[src] cannot be rotated in that direction!</span>")
|
||||
return FALSE
|
||||
|
||||
setDir(target_dir)
|
||||
|
||||
ini_dir = dir
|
||||
update_icon()
|
||||
return TRUE
|
||||
|
||||
/obj/structure/windoor_assembly/AltClick(mob/user)
|
||||
..()
|
||||
if(user.incapacitated())
|
||||
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
|
||||
return
|
||||
if(!in_range(src, user))
|
||||
return
|
||||
else
|
||||
revrotate()
|
||||
|
||||
//Flips the windoor assembly, determines whather the door opens to the left or the right
|
||||
/obj/structure/windoor_assembly/verb/flip()
|
||||
set name = "Flip Windoor Assembly"
|
||||
set category = "Object"
|
||||
set src in oview(1)
|
||||
if(usr.stat || !usr.canmove || usr.restrained())
|
||||
return
|
||||
|
||||
if(facing == "l")
|
||||
to_chat(usr, "<span class='notice'>The windoor will now slide to the right.</span>")
|
||||
facing = "r"
|
||||
else
|
||||
facing = "l"
|
||||
to_chat(usr, "<span class='notice'>The windoor will now slide to the left.</span>")
|
||||
|
||||
update_icon()
|
||||
return
|
||||
|
||||
windoor.req_access = electronics.accesses
|
||||
windoor.electronics = electronics
|
||||
electronics.loc = windoor
|
||||
if(created_name)
|
||||
windoor.name = created_name
|
||||
qdel(src)
|
||||
windoor.close()
|
||||
|
||||
|
||||
else
|
||||
return ..()
|
||||
|
||||
//Update to reflect changes(if applicable)
|
||||
update_icon()
|
||||
|
||||
|
||||
//Rotates the windoor assembly clockwise
|
||||
/obj/structure/windoor_assembly/verb/revrotate()
|
||||
set name = "Rotate Windoor Assembly"
|
||||
set category = "Object"
|
||||
set src in oview(1)
|
||||
if(usr.stat || !usr.canmove || usr.restrained())
|
||||
return
|
||||
if(anchored)
|
||||
to_chat(usr, "<span class='warning'>[src] cannot be rotated while it is fastened to the floor!</span>")
|
||||
return FALSE
|
||||
|
||||
var/target_dir = turn(dir, 270)
|
||||
|
||||
if(!valid_window_location(loc, target_dir))
|
||||
to_chat(usr, "<span class='warning'>[src] cannot be rotated in that direction!</span>")
|
||||
return FALSE
|
||||
|
||||
setDir(target_dir)
|
||||
|
||||
ini_dir = dir
|
||||
update_icon()
|
||||
return TRUE
|
||||
|
||||
/obj/structure/windoor_assembly/AltClick(mob/user)
|
||||
..()
|
||||
if(user.incapacitated())
|
||||
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
|
||||
return
|
||||
if(!in_range(src, user))
|
||||
return
|
||||
else
|
||||
revrotate()
|
||||
|
||||
//Flips the windoor assembly, determines whather the door opens to the left or the right
|
||||
/obj/structure/windoor_assembly/verb/flip()
|
||||
set name = "Flip Windoor Assembly"
|
||||
set category = "Object"
|
||||
set src in oview(1)
|
||||
if(usr.stat || !usr.canmove || usr.restrained())
|
||||
return
|
||||
|
||||
if(facing == "l")
|
||||
to_chat(usr, "<span class='notice'>The windoor will now slide to the right.</span>")
|
||||
facing = "r"
|
||||
else
|
||||
facing = "l"
|
||||
to_chat(usr, "<span class='notice'>The windoor will now slide to the left.</span>")
|
||||
|
||||
update_icon()
|
||||
return
|
||||
|
||||
Reference in New Issue
Block a user