Merge remote-tracking branch 'refs/remotes/Citadel-Station-13/master' into crewobjectivesandmiscreants
This commit is contained in:
@@ -143,4 +143,82 @@ Code:
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</TT>"}
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user << browse(dat, "window=radio")
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onclose(user, "radio")
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return
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return
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/obj/item/device/electropack/shockcollar
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name = "shock collar"
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desc = "A reinforced metal collar. It seems to have some form of wiring near the front. Strange.."
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icon = 'icons/obj/clothing/neck.dmi'
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icon_state = "shockcollar"
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item_state = "shockcollar"
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body_parts_covered = NECK
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slot_flags = SLOT_NECK
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w_class = WEIGHT_CLASS_SMALL
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strip_delay = 60
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equip_delay_other = 60
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materials = list(MAT_METAL=5000, MAT_GLASS=2000)
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var/tagname = null
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/obj/item/device/electropack/shockcollar/attack_hand(mob/user)
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if(loc == user)
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if(slot_flags == SLOT_NECK)
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to_chat(user, "<span class='warning'>The collar is fastened tight! You'll need help taking this off!</span>")
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return
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..()
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/obj/item/device/electropack/shockcollar/receive_signal(datum/signal/signal)
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if(!signal || signal.encryption != code)
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return
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if(isliving(loc) && on)
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if(shock_cooldown != 0)
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return
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shock_cooldown = 1
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spawn(100)
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shock_cooldown = 0
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var/mob/living/L = loc
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step(L, pick(GLOB.cardinals))
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to_chat(L, "<span class='danger'>You feel a sharp shock from the collar!</span>")
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var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
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s.set_up(3, 1, L)
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s.start()
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L.Knockdown(100)
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if(master)
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master.receive_signal()
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return
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/obj/item/device/electropack/shockcollar/attack_self(mob/user) //Turns out can't fully source this from the parent item, spritepath gets confused if power toggled. Will come back to this when I know how to code better and readd powertoggle..
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var/option = "Change Name"
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option = input(user, "What do you want to do?", "[src]", option) as null|anything in list("Change Name", "Change Frequency")
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switch(option)
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if("Change Name")
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var/t = input(user, "Would you like to change the name on the tag?", "Name your new pet", tagname ? tagname : "Spot") as null|text
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if(t)
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tagname = copytext(sanitize(t), 1, MAX_NAME_LEN)
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name = "[initial(name)] - [tagname]"
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if("Change Frequency")
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if(!ishuman(user))
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return
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user.set_machine(src)
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var/dat = {"<SK><BR>
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<B>Frequency/Code</B> for shock collar:<BR>
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Frequency:
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<A href='byond://?src=\ref[src];freq=-10'>-</A>
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<A href='byond://?src=\ref[src];freq=-2'>-</A> [format_frequency(frequency)]
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<A href='byond://?src=\ref[src];freq=2'>+</A>
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<A href='byond://?src=\ref[src];freq=10'>+</A><BR>
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Code:
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<A href='byond://?src=\ref[src];code=-5'>-</A>
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<A href='byond://?src=\ref[src];code=-1'>-</A> [code]
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<A href='byond://?src=\ref[src];code=1'>+</A>
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<A href='byond://?src=\ref[src];code=5'>+</A><BR>
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</SK>"}
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user << browse(dat, "window=radio")
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onclose(user, "radio")
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return
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@@ -4,6 +4,7 @@
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suffix = "\[3\]"
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icon_state = "walkietalkie"
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item_state = "walkietalkie"
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desc = "A basic handheld radio that communicates with local telecommunication networks."
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dog_fashion = /datum/dog_fashion/back
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var/on = TRUE // 0 for off
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var/last_transmission
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@@ -73,6 +73,7 @@ MASS SPECTROMETER
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origin_tech = "magnets=1;biotech=1"
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var/mode = 1
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var/scanmode = 0
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var/advanced = FALSE
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/obj/item/device/healthanalyzer/attack_self(mob/user)
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if(!scanmode)
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@@ -97,7 +98,7 @@ MASS SPECTROMETER
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user.visible_message("<span class='notice'>[user] has analyzed [M]'s vitals.</span>")
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if(scanmode == 0)
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healthscan(user, M, mode)
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healthscan(user, M, mode, advanced)
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else if(scanmode == 1)
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chemscan(user, M)
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@@ -105,7 +106,7 @@ MASS SPECTROMETER
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// Used by the PDA medical scanner too
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/proc/healthscan(mob/living/user, mob/living/M, mode = 1)
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/proc/healthscan(mob/living/user, mob/living/M, mode = 1, advanced = FALSE)
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if(user.incapacitated() || user.eye_blind)
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return
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//Damage specifics
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@@ -115,8 +116,8 @@ MASS SPECTROMETER
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var/brute_loss = M.getBruteLoss()
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var/mob_status = (M.stat == DEAD ? "<span class='alert'><b>Deceased</b></span>" : "<b>[round(M.health/M.maxHealth,0.01)*100] % healthy</b>")
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if(M.status_flags & FAKEDEATH)
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mob_status = "<span class='alert'>Deceased</span>"
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if(M.status_flags & FAKEDEATH && !advanced)
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mob_status = "<span class='alert'><b>Deceased</b></span>"
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oxy_loss = max(rand(1, 40), oxy_loss, (300 - (tox_loss + fire_loss + brute_loss))) // Random oxygen loss
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if(ishuman(M))
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@@ -141,19 +142,77 @@ MASS SPECTROMETER
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if(oxy_loss > 10)
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to_chat(user, "\t<span class='info'><span class='alert'>[oxy_loss > 50 ? "Severe" : "Minor"] oxygen deprivation detected.</span>")
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if(tox_loss > 10)
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to_chat(user, "\t<span class='alert'>[tox_loss > 50 ? "Critical" : "Dangerous"] amount of toxins detected.</span>")
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to_chat(user, "\t<span class='alert'>[tox_loss > 50 ? "Severe" : "Minor"] amount of toxin damage detected.</span>")
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if(M.getStaminaLoss())
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to_chat(user, "\t<span class='alert'>Subject appears to be suffering from fatigue.</span>")
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if(advanced)
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to_chat(user, "\t<span class='info'>Fatigue Level: [M.getStaminaLoss()]%.</span>")
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if (M.getCloneLoss())
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to_chat(user, "\t<span class='alert'>Subject appears to have [M.getCloneLoss() > 30 ? "severe" : "minor"] cellular damage.</span>")
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if (M.reagents && M.reagents.get_reagent_amount("epinephrine"))
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to_chat(user, "\t<span class='info'>Bloodstream analysis located [M.reagents.get_reagent_amount("epinephrine")] units of rejuvenation chemicals.</span>")
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if(advanced)
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to_chat(user, "\t<span class='info'>Cellular Damage Level: [M.getCloneLoss()].</span>")
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if (M.getBrainLoss() >= 100 || !M.getorgan(/obj/item/organ/brain))
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to_chat(user, "\t<span class='alert'>Subject brain function is non-existent.</span>")
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else if (M.getBrainLoss() >= 60)
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to_chat(user, "\t<span class='alert'>Severe brain damage detected. Subject likely to have mental retardation.</span>")
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else if (M.getBrainLoss() >= 10)
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to_chat(user, "\t<span class='alert'>Brain damage detected. Subject may have had a concussion.</span>")
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if(advanced)
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to_chat(user, "\t<span class='info'>Brain Activity Level: [100 - M.getBrainLoss()]%.</span>")
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if (M.radiation)
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to_chat(user, "\t<span class='alert'>Subject is irradiated.</span>")
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if(advanced)
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to_chat(user, "\t<span class='info'>Radiation Level: [M.radiation]%.</span>")
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if(advanced && M.hallucinating())
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to_chat(user, "\t<span class='info'>Subject is hallucinating.</span>")
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//Eyes and ears
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if(advanced)
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if(iscarbon(M))
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var/mob/living/carbon/C = M
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var/obj/item/organ/ears/ears = C.getorganslot("ears")
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to_chat(user, "\t<span class='info'><b>==EAR STATUS==</b></span>")
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if(istype(ears))
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var/healthy = TRUE
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if(C.disabilities & DEAF)
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healthy = FALSE
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to_chat(user, "\t<span class='alert'>Subject is genetically deaf.</span>")
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else
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if(ears.ear_damage)
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to_chat(user, "\t<span class='alert'>Subject has [ears.ear_damage > UNHEALING_EAR_DAMAGE? "permanent ": "temporary "]hearing damage.</span>")
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healthy = FALSE
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if(ears.deaf)
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to_chat(user, "\t<span class='alert'>Subject is [ears.ear_damage > UNHEALING_EAR_DAMAGE ? "permanently ": "temporarily "] deaf.</span>")
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healthy = FALSE
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if(healthy)
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to_chat(user, "\t<span class='info'>Healthy.</span>")
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else
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to_chat(user, "\t<span class='alert'>Subject does not have ears.</span>")
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var/obj/item/organ/eyes/eyes = C.getorganslot("eye_sight")
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to_chat(user, "\t<span class='info'><b>==EYE STATUS==</b></span>")
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if(istype(eyes))
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var/healthy = TRUE
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if(C.disabilities & BLIND)
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to_chat(user, "\t<span class='alert'>Subject is blind.</span>")
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healthy = FALSE
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if(C.disabilities & NEARSIGHT)
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to_chat(user, "\t<span class='alert'>Subject is nearsighted.</span>")
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healthy = FALSE
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if(eyes.eye_damage > 30)
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to_chat(user, "\t<span class='alert'>Subject has severe eye damage.</span>")
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healthy = FALSE
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else if(eyes.eye_damage > 20)
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to_chat(user, "\t<span class='alert'>Subject has significant eye damage.</span>")
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healthy = FALSE
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else if(eyes.eye_damage)
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to_chat(user, "\t<span class='alert'>Subject has minor eye damage.</span>")
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healthy = FALSE
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if(healthy)
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to_chat(user, "\t<span class='info'>Healthy.</span>")
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else
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to_chat(user, "\t<span class='alert'>Subject does not have eyes.</span>")
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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@@ -177,7 +236,7 @@ MASS SPECTROMETER
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to_chat(user, "<span class='info'>Body temperature: [round(M.bodytemperature-T0C,0.1)] °C ([round(M.bodytemperature*1.8-459.67,0.1)] °F)</span>")
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// Time of death
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if(M.tod && (M.stat == DEAD || (M.status_flags & FAKEDEATH)))
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if(M.tod && (M.stat == DEAD || ((M.status_flags & FAKEDEATH) && !advanced)))
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to_chat(user, "<span class='info'>Time of Death:</span> [M.tod]")
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var/tdelta = round(world.time - M.timeofdeath)
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if(tdelta < (DEFIB_TIME_LIMIT * 10))
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@@ -251,6 +310,12 @@ MASS SPECTROMETER
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if(0)
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to_chat(usr, "The scanner no longer shows limb damage.")
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/obj/item/device/healthanalyzer/advanced
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name = "advanced health analyzer"
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icon_state = "health_adv"
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desc = "A hand-held body scanner able to distinguish vital signs of the subject with high accuracy."
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origin_tech = "magnets=3;biotech=3"
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advanced = TRUE
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/obj/item/device/analyzer
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desc = "A hand-held environmental scanner which reports current gas levels."
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@@ -335,8 +335,8 @@
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/obj/item/nullrod/carp
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name = "carp-sie plushie"
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desc = "An adorable stuffed toy that resembles the god of all carp. The teeth look pretty sharp. Activate it to receive the blessing of Carp-Sie."
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icon = 'icons/obj/toy.dmi'
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icon_state = "carpplushie"
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icon = 'icons/obj/plushes.dmi'
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icon_state = "carpplush"
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item_state = "carp_plushie"
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lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/items_righthand.dmi'
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@@ -19,12 +19,12 @@
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/obj/item/implant/mindshield/implant(mob/living/target, mob/user, silent = 0)
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if(..())
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if((target.mind in (SSticker.mode.head_revolutionaries)))
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if((target.mind in (SSticker.mode.head_revolutionaries)) || target.mind.unconvertable)
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if(!silent)
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target.visible_message("<span class='warning'>[target] seems to resist the implant!</span>", "<span class='warning'>You feel something interfering with your mental conditioning, but you resist it!</span>")
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removed(target, 1)
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qdel(src)
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return 0
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return FALSE
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if(target.mind in SSticker.mode.revolutionaries)
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SSticker.mode.remove_revolutionary(target.mind, FALSE, user)
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if(!silent)
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@@ -32,8 +32,8 @@
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to_chat(target, "<span class='warning'>You feel something interfering with your mental conditioning, but you resist it!</span>")
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else
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to_chat(target, "<span class='notice'>You feel a sense of peace and security. You are now protected from brainwashing.</span>")
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return 1
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return 0
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return TRUE
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return FALSE
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/obj/item/implant/mindshield/removed(mob/target, silent = 0, special = 0)
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if(..())
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@@ -41,7 +41,7 @@
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/obj/item/target/syndicate
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icon_state = "target_s"
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desc = "A shooting target that looks like a syndicate scum."
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desc = "A shooting target that looks like syndicate scum."
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hp = 2600
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/obj/item/target/alien
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@@ -1,7 +1,7 @@
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/obj/item/picket_sign
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icon_state = "picket"
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name = "blank picket sign"
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desc = "It's blank"
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desc = "It's blank."
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force = 5
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w_class = WEIGHT_CLASS_BULKY
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attack_verb = list("bashed","smacked")
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@@ -17,6 +17,7 @@
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icon = 'icons/obj/food/containers.dmi'
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icon_state = "donutbox6"
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name = "donut box"
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desc = "Mmm. Donuts."
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resistance_flags = FLAMMABLE
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var/icon_type = "donut"
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var/spawn_type = null
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@@ -177,6 +177,14 @@
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for(var/i in 1 to 3)
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new /obj/item/clothing/accessory/medal/silver/security(src)
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/obj/item/storage/lockbox/medal/cargo
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name = "cargo award box"
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desc = "A locked box used to store awards to be given to members of the cargo department."
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req_access = list(ACCESS_QM)
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/obj/item/storage/lockbox/medal/cargo/PopulateContents()
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new /obj/item/clothing/accessory/medal/ribbon/cargo(src)
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/obj/item/storage/lockbox/medal/sci
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name = "science medal box"
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desc = "A locked box used to store medals to be given to members of the science department."
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@@ -25,6 +25,7 @@
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w_class = WEIGHT_CLASS_NORMAL
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max_w_class = WEIGHT_CLASS_SMALL
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max_combined_w_class = 14
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desc = "This shouldn't exist. If it does, create an issue report."
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/obj/item/storage/secure/examine(mob/user)
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..()
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@@ -177,6 +178,7 @@
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icon_opened = "safe0"
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icon_locking = "safeb"
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icon_sparking = "safespark"
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desc = "Excellent for securing things away from grubby hands."
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force = 8
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w_class = WEIGHT_CLASS_GIGANTIC
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max_w_class = 8
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@@ -34,7 +34,7 @@
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if(!over_object)
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return
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if (istype(usr.loc, /obj/mecha)) // stops inventory actions in a mech
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if (ismecha(M.loc)) // stops inventory actions in a mech
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return
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||||
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// this must come before the screen objects only block, dunno why it wasn't before
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||||
@@ -5,6 +5,7 @@
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icon = 'icons/obj/vending_restock.dmi'
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icon_state = "refill_snack"
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item_state = "restock_unit"
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desc = "A vending machine restock cart."
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lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
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flags_1 = CONDUCT_1
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||||
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||||
Reference in New Issue
Block a user