From 5d1cda26dc60cc1621dd7509e3841f55cb1a7e41 Mon Sep 17 00:00:00 2001 From: silicons <2003111+silicons@users.noreply.github.com> Date: Sat, 6 Mar 2021 18:15:37 -0700 Subject: [PATCH] changes --- code/modules/mob/living/living_blocking_parrying.dm | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/code/modules/mob/living/living_blocking_parrying.dm b/code/modules/mob/living/living_blocking_parrying.dm index 1fd2ad2615..1ed490b0d8 100644 --- a/code/modules/mob/living/living_blocking_parrying.dm +++ b/code/modules/mob/living/living_blocking_parrying.dm @@ -97,6 +97,7 @@ GLOBAL_LIST_EMPTY(block_parry_data) // Other than for overrides, this mostly just reads from the above vars /// Can this item automatically block? var/block_automatic_enabled = TRUE +#warn have autoblock items warn user on pickup /// Directions that you can autoblock in var/block_automatic_directions = BLOCK_DIR_NORTH | BLOCK_DIR_NORTHEAST | BLOCK_DIR_NORTHWEST /// Effectiveness multiplier for automated block @@ -180,8 +181,10 @@ GLOBAL_LIST_EMPTY(block_parry_data) // Auto parry // Anything not specified like cooldowns/clickdelay respecting is pulled from above. - /// Can this data automatically parry - var/parry_automatic_enabled = TRUE + /// Can this data automatically parry? This is off by default because this is something that requires thought to balance. + var/parry_automatic_enabled = FALSE +#warn implement autoparry in items +#warn have autoparry items warn user on pickup /// Hard autoparry cooldown var/autoparry_cooldown_absolute = 3 SECONDS /// Autoparry : Simulate a parry sequence starting at a certain tick, or simply simulate a single attack parry?