From 5d20c88a5cb2f5deeb2493b9c1184189a8ac1f1e Mon Sep 17 00:00:00 2001 From: LetterJay Date: Sun, 22 Oct 2017 10:55:42 -0500 Subject: [PATCH] Update false_alarm.dm --- code/modules/events/false_alarm.dm | 47 +++++------------------------- 1 file changed, 8 insertions(+), 39 deletions(-) diff --git a/code/modules/events/false_alarm.dm b/code/modules/events/false_alarm.dm index 6ade6481fb..83e37dd528 100644 --- a/code/modules/events/false_alarm.dm +++ b/code/modules/events/false_alarm.dm @@ -1,33 +1,3 @@ -<<<<<<< HEAD -/datum/round_event_control/falsealarm - name = "False Alarm" - typepath = /datum/round_event/falsealarm - weight = 20 - max_occurrences = 5 - -/datum/round_event_control/falsealarm/canSpawnEvent(players_amt, gamemode) - return ..() && length(gather_false_events()) - -/datum/round_event/falsealarm - announceWhen = 0 - endWhen = 1 - -/datum/round_event/falsealarm/announce() - var/players_amt = get_active_player_count(alive_check = 1, afk_check = 1, human_check = 1) - var/gamemode = SSticker.mode.config_tag - - var/events_list = gather_false_events(players_amt, gamemode) - var/datum/round_event_control/event_control = pick(events_list) - if(event_control) - var/datum/round_event/Event = new event_control.typepath() - message_admins("False Alarm: [Event]") - Event.kill() //do not process this event - no starts, no ticks, no ends - Event.announce() //just announce it like it's happening - -/proc/gather_false_events(players_amt, gamemode) - . = list() - for(var/datum/round_event_control/E in SSevents.control) -======= /datum/round_event_control/falsealarm name = "False Alarm" typepath = /datum/round_event/falsealarm @@ -80,13 +50,12 @@ /proc/gather_false_events(players_amt, gamemode) . = list() for(var/datum/round_event_control/E in SSevents.control) ->>>>>>> 789cff4... Merge pull request #31922 from AnturK/abuse if(istype(E, /datum/round_event_control/falsealarm)) - continue - if(!E.canSpawnEvent(players_amt, gamemode)) - continue - - var/datum/round_event/event = E.typepath - if(initial(event.announceWhen) <= 0) - continue - . += E + continue + if(!E.canSpawnEvent(players_amt, gamemode)) + continue + + var/datum/round_event/event = E.typepath + if(initial(event.announceWhen) <= 0) + continue + . += E