Merge pull request #1808 from Citadel-Station-13/upstream-merge-28870
[MIRROR] Fixes emergency shuttle endgame state
This commit is contained in:
@@ -347,9 +347,7 @@
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//move each escape pod (or applicable spaceship) to its corresponding transit dock
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for(var/A in SSshuttle.mobile)
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var/obj/docking_port/mobile/M = A
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if(M.launch_status == UNLAUNCHED) //Pods will not launch from the mine/planet, and other ships won't launch unless we tell them to.
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M.launch_status = ENDGAME_LAUNCHED
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M.enterTransit()
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M.on_emergency_launch()
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//now move the actual emergency shuttle to its transit dock
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var/list/areas = list()
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@@ -383,11 +381,7 @@
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//move each escape pod to its corresponding escape dock
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for(var/A in SSshuttle.mobile)
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var/obj/docking_port/mobile/M = A
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if(M.launch_status == ENDGAME_LAUNCHED)
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if(istype(M, /obj/docking_port/mobile/pod))
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M.dock(SSshuttle.getDock("[M.id]_away")) //Escape pods dock at centcomm
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else
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continue //Mapping a new docking point for each ship mappers could potentially want docking with centcomm would take up lots of space, just let them keep flying off into the sunset for their greentext
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M.on_emergency_dock()
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// now move the actual emergency shuttle to centcomm
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// unless the shuttle is "hijacked"
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@@ -551,9 +545,6 @@
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SSshuttle.emergency = current_emergency
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SSshuttle.backup_shuttle = src
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#undef UNLAUNCHED
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#undef LAUNCHED
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#undef EARLY_LAUNCHED
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#undef TIMELEFT
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#undef ENGINES_START_TIME
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#undef ENGINES_STARTED
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15
code/modules/shuttle/emergency.dm.rej
Normal file
15
code/modules/shuttle/emergency.dm.rej
Normal file
@@ -0,0 +1,15 @@
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diff a/code/modules/shuttle/emergency.dm b/code/modules/shuttle/emergency.dm (rejected hunks)
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@@ -383,12 +381,7 @@
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//move each escape pod to its corresponding escape dock
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for(var/A in SSshuttle.mobile)
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var/obj/docking_port/mobile/M = A
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- if(M.launch_status == ENDGAME_LAUNCHED)
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- if(istype(M, /obj/docking_port/mobile/pod))
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- M.dock(SSshuttle.getDock("[M.id]_away")) //Escape pods dock at centcomm
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- else
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- M.launch_status = ENDGAME_TRANSIT
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- //Mapping a new docking point for each ship mappers could potentially want docking with centcomm would take up lots of space, just let them keep flying off into the sunset for their greentext
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+ M.on_emergency_dock()
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// now move the actual emergency shuttle to centcomm
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// unless the shuttle is "hijacked"
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@@ -826,4 +826,27 @@
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return ..()
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//Called when emergency shuttle leaves the station
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/obj/docking_port/mobile/proc/on_emergency_launch()
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if(launch_status == UNLAUNCHED) //Pods will not launch from the mine/planet, and other ships won't launch unless we tell them to.
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launch_status = ENDGAME_LAUNCHED
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enterTransit()
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/obj/docking_port/mobile/emergency/on_emergency_launch()
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return
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//Called when emergency shuttle docks at centcom
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/obj/docking_port/mobile/proc/on_emergency_dock()
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//Mapping a new docking point for each ship mappers could potentially want docking with centcomm would take up lots of space, just let them keep flying off into the sunset for their greentext
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if(launch_status == ENDGAME_LAUNCHED)
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launch_status = ENDGAME_TRANSIT
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/obj/docking_port/mobile/pod/on_emergency_dock()
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if(launch_status == ENDGAME_LAUNCHED)
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dock(SSshuttle.getDock("[id]_away")) //Escape pods dock at centcomm
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launch_status = SHUTTLE_ENDGAME
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/obj/docking_port/mobile/emergency/on_emergency_dock()
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return
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#undef DOCKING_PORT_HIGHLIGHT
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