k
This commit is contained in:
@@ -235,7 +235,7 @@
|
||||
create_with_tank = TRUE
|
||||
|
||||
/obj/item/flamethrower/run_block(real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance)
|
||||
if(real_attack && (attack_type == ATTACK_TYPE_PROJECTILE
|
||||
if(real_attack && (attack_type == ATTACK_TYPE_PROJECTILE))
|
||||
var/obj/item/projectile/P = hitby
|
||||
if(istype(P) && (P.damage_type != STAMINA) && damage && !P.nodamage && prob(15))
|
||||
owner.visible_message("<span class='danger'>\The [attack_text] hits the fueltank on [owner]'s [name], rupturing it! What a shot!</span>")
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
var/charge_cost = 30
|
||||
|
||||
/obj/item/borg/stun/attack(mob/living/M, mob/living/user)
|
||||
if(M.check_shields(src, 0, "[M]'s [name]", MELEE_ATTACK, 0, user, ran_zone(user.zone_selected)) & BLOCK_SUCCESS)
|
||||
if(M.run_block(src, 0, "[M]'s [name]", ATTACK_TYPE_MELEE, 0, user, ran_zone(user.zone_selected)) & BLOCK_SUCCESS)
|
||||
playsound(M, 'sound/weapons/genhit.ogg', 50, 1)
|
||||
return FALSE
|
||||
if(iscyborg(user))
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
armor = list("melee" = 50, "bullet" = 50, "laser" = 50, "energy" = 0, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 70)
|
||||
var/transparent = FALSE // makes beam projectiles pass through the shield
|
||||
|
||||
/obj/item/shield/proc/on_shield_block(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", damage = 0, attack_type = MELEE_ATTACK)
|
||||
/obj/item/shield/proc/on_shield_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance)
|
||||
return TRUE
|
||||
|
||||
/obj/item/shield/riot
|
||||
@@ -26,15 +26,16 @@
|
||||
transparent = TRUE
|
||||
max_integrity = 75
|
||||
|
||||
/obj/item/shield/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
/obj/item/shield/run_block(real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance)
|
||||
if(transparent && (hitby.pass_flags & PASSGLASS))
|
||||
return FALSE
|
||||
if(attack_type == THROWN_PROJECTILE_ATTACK)
|
||||
if(attack_type == ATTACK_TYPE_THROWN)
|
||||
final_block_chance += 30
|
||||
if(attack_type == LEAP_ATTACK)
|
||||
if(attack_type == ATTACK_TYPE_LEAP)
|
||||
final_block_chance = 100
|
||||
. = ..()
|
||||
if(.)
|
||||
if(. & BLOCK_SUCCESS)
|
||||
on_shield_block
|
||||
on_shield_block(owner, hitby, attack_text, damage, attack_type)
|
||||
|
||||
/obj/item/shield/riot/attackby(obj/item/W, mob/user, params)
|
||||
@@ -249,7 +250,7 @@
|
||||
transparent = FALSE
|
||||
item_flags = SLOWS_WHILE_IN_HAND
|
||||
|
||||
/obj/item/shield/riot/implant/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
if(attack_type == PROJECTILE_ATTACK)
|
||||
/obj/item/shield/riot/implant/hit_reaction(real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance)
|
||||
if(attack_type == ATTACK_TYPE_PROJECTILE)
|
||||
final_block_chance = 60 //Massive shield
|
||||
return ..()
|
||||
|
||||
Reference in New Issue
Block a user