From 5d3a805d307b194ccee33b74a06096cc20799c05 Mon Sep 17 00:00:00 2001 From: oranges Date: Tue, 10 Oct 2017 21:13:37 +1300 Subject: [PATCH] Merge pull request #31416 from Armhulen/patch-2 Clockwork Golems will not slip on glass --- code/modules/mob/living/carbon/human/species_types/golems.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/mob/living/carbon/human/species_types/golems.dm b/code/modules/mob/living/carbon/human/species_types/golems.dm index 619175d779..5f1591b996 100644 --- a/code/modules/mob/living/carbon/human/species_types/golems.dm +++ b/code/modules/mob/living/carbon/human/species_types/golems.dm @@ -593,7 +593,7 @@ limbs_id = "clockgolem" info_text = "As a clockwork golem, you are faster than \ other types of golem (being a machine), and are immune to electric shocks." - species_traits = list(NO_UNDERWEAR, NOTRANSSTING, NOBREATH, NOZOMBIE, VIRUSIMMUNE, RADIMMUNE, NOBLOOD, RESISTCOLD, RESISTPRESSURE) + species_traits = list(NO_UNDERWEAR, NOTRANSSTING, NOBREATH, NOZOMBIE, VIRUSIMMUNE, RADIMMUNE, NOBLOOD, RESISTCOLD, RESISTPRESSURE, PIERCEIMMUNE) armor = 40 //Reinforced, but also slim to allow for fast movement attack_verb = "smash" attack_sound = 'sound/magic/clockwork/anima_fragment_attack.ogg'