realistic transit turfs - transit turfs will now physically throw you out of the transit area instead of simply teleporting you
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@@ -435,11 +435,13 @@ GLOBAL_LIST_EMPTY(the_station_areas)
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GLOB.the_gateway.awaygate = new_gate
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GLOB.the_gateway.wait = world.time
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/datum/controller/subsystem/mapping/proc/RequestBlockReservation(width, height, z, type = /datum/turf_reservation, turf_type_override)
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/datum/controller/subsystem/mapping/proc/RequestBlockReservation(width, height, z, type = /datum/turf_reservation, turf_type_override, border_type_override)
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UNTIL(initialized && !clearing_reserved_turfs)
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var/datum/turf_reservation/reserve = new type
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if(turf_type_override)
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reserve.turf_type = turf_type_override
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if(border_type_override)
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reserve.borderturf = border_type_override
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if(!z)
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for(var/i in levels_by_trait(ZTRAIT_RESERVED))
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if(reserve.Reserve(width, height, i))
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