realistic transit turfs - transit turfs will now physically throw you out of the transit area instead of simply teleporting you

This commit is contained in:
deathride58
2019-02-21 01:38:18 -05:00
parent 74c87b3d56
commit 5d9e3e0092
4 changed files with 41 additions and 4 deletions
+6 -1
View File
@@ -443,17 +443,22 @@ SUBSYSTEM_DEF(shuttle)
*/
var/transit_path = /turf/open/space/transit
var/border_path = /turf/open/space/transit/border
switch(travel_dir)
if(NORTH)
transit_path = /turf/open/space/transit/north
border_path = /turf/open/space/transit/border/north
if(SOUTH)
transit_path = /turf/open/space/transit/south
border_path = /turf/open/space/transit/border/south
if(EAST)
transit_path = /turf/open/space/transit/east
border_path = /turf/open/space/transit/border/east
if(WEST)
transit_path = /turf/open/space/transit/west
border_path = /turf/open/space/transit/border/west
var/datum/turf_reservation/proposal = SSmapping.RequestBlockReservation(transit_width, transit_height, null, /datum/turf_reservation/transit, transit_path)
var/datum/turf_reservation/proposal = SSmapping.RequestBlockReservation(transit_width, transit_height, null, /datum/turf_reservation/transit, transit_path, border_path)
if(!istype(proposal))
return FALSE