Fixes a lot of eye damage procs
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@@ -504,7 +504,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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M.adjust_blurriness(3)
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M.adjust_eye_damage(rand(2,4))
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var/obj/item/organ/eyes/eyes = M.getorganslot("eyes_sight")
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var/obj/item/organ/eyes/eyes = M.getorganslot("eye_sight")
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if (!eyes)
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return
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if(eyes.eye_damage >= 10)
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