Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit229
This commit is contained in:
@@ -16,41 +16,43 @@
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var/viewing_category = 1 //typical powergamer starting on the Weapons tab
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var/viewing_subcategory = 1
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var/list/categories = list(
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CAT_WEAPONRY,
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CAT_ROBOT,
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CAT_MISC,
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CAT_PRIMAL,
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CAT_FOOD,
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CAT_CLOTHING)
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var/list/subcategories = list(
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list( //Weapon subcategories
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CAT_WEAPON,
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CAT_AMMO),
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CAT_NONE, //Robot subcategories
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CAT_NONE, //Misc subcategories
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CAT_NONE, //Tribal subcategories
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list( //Food subcategories
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CAT_BREAD,
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CAT_BURGER,
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CAT_CAKE,
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CAT_EGG,
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CAT_FISH,
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CAT_ICE, //Called Frozen
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CAT_MEAT,
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CAT_MISCFOOD,
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CAT_PASTRY,
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CAT_PIE,
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CAT_PIZZA,
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CAT_SALAD,
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CAT_SANDWICH,
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CAT_SOUP,
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CAT_SPAGHETTI),
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CAT_NONE) //Clothing subcategories
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CAT_WEAPONRY = list(
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CAT_WEAPON,
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CAT_AMMO,
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),
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CAT_ROBOT = CAT_NONE,
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CAT_MISC = CAT_NONE,
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CAT_PRIMAL = CAT_NONE,
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CAT_FOOD = list(
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CAT_BREAD,
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CAT_BURGER,
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CAT_CAKE,
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CAT_EGG,
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CAT_FISH,
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CAT_ICE,
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CAT_MEAT,
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CAT_MISCFOOD,
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CAT_PASTRY,
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CAT_PIE,
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CAT_PIZZA,
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CAT_SALAD,
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CAT_SANDWICH,
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CAT_SOUP,
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CAT_SPAGHETTI,
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),
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CAT_DRINK = CAT_NONE,
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CAT_CLOTHING = CAT_NONE,
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)
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var/cur_category = CAT_NONE
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var/cur_subcategory = CAT_NONE
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var/datum/action/innate/crafting/button
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var/display_craftable_only = FALSE
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var/display_compact = TRUE
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/* This is what procs do:
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get_environment - gets a list of things accessable for crafting by user
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get_surroundings - takes a list of things and makes a list of key-types to values-amounts of said type in the list
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@@ -60,6 +62,9 @@
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del_reqs - takes recipe and a user, loops over the recipes reqs var and tries to find everything in the list make by get_environment and delete it/add to parts list, then returns the said list
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*/
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/datum/component/personal_crafting/proc/check_contents(datum/crafting_recipe/R, list/contents)
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contents = contents["other"]
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main_loop:
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@@ -77,11 +82,11 @@
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continue main_loop
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else
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continue
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return 0
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return FALSE
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for(var/A in R.chem_catalysts)
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if(contents[A] < R.chem_catalysts[A])
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return 0
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return 1
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return FALSE
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return TRUE
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/datum/component/personal_crafting/proc/get_environment(mob/user)
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. = list()
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@@ -307,43 +312,65 @@
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/datum/component/personal_crafting/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.not_incapacitated_turf_state)
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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cur_category = categories[1]
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if(islist(categories[cur_category]))
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var/list/subcats = categories[cur_category]
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cur_subcategory = subcats[1]
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else
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cur_subcategory = CAT_NONE
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ui = new(user, src, ui_key, "personal_crafting", "Crafting Menu", 700, 800, master_ui, state)
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ui.open()
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/datum/component/personal_crafting/ui_data(mob/user)
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var/list/data = list()
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var/list/subs = list()
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var/cur_subcategory = CAT_NONE
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var/cur_category = categories[viewing_category]
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if (islist(subcategories[viewing_category]))
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subs = subcategories[viewing_category]
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cur_subcategory = subs[viewing_subcategory]
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data["busy"] = busy
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data["prev_cat"] = categories[prev_cat()]
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data["prev_subcat"] = subs[prev_subcat()]
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data["category"] = cur_category
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data["subcategory"] = cur_subcategory
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data["next_cat"] = categories[next_cat()]
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data["next_subcat"] = subs[next_subcat()]
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data["display_craftable_only"] = display_craftable_only
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data["display_compact"] = display_compact
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var/list/surroundings = get_surroundings(user)
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var/list/can_craft = list()
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var/list/cant_craft = list()
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var/list/craftability = list()
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for(var/rec in GLOB.crafting_recipes)
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var/datum/crafting_recipe/R = rec
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if(!R.always_availible && !(R.type in user?.mind?.learned_recipes)) //User doesn't actually know how to make this.
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continue
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if((R.category != cur_category) || (R.subcategory != cur_subcategory))
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continue
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if(check_contents(R, surroundings))
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can_craft += list(build_recipe_data(R))
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craftability["[REF(R)]"] = check_contents(R, surroundings)
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data["craftability"] = craftability
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return data
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/datum/component/personal_crafting/ui_static_data(mob/user)
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var/list/data = list()
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var/list/crafting_recipes = list()
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for(var/rec in GLOB.crafting_recipes)
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var/datum/crafting_recipe/R = rec
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if(R.name == "") //This is one of the invalid parents that sneaks in
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continue
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if(!R.always_availible && !(R.type in user?.mind?.learned_recipes)) //User doesn't actually know how to make this.
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continue
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if(isnull(crafting_recipes[R.category]))
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crafting_recipes[R.category] = list()
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if(R.subcategory == CAT_NONE)
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crafting_recipes[R.category] += list(build_recipe_data(R))
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else
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cant_craft += list(build_recipe_data(R))
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data["can_craft"] = can_craft
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data["cant_craft"] = cant_craft
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if(isnull(crafting_recipes[R.category][R.subcategory]))
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crafting_recipes[R.category][R.subcategory] = list()
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crafting_recipes[R.category]["has_subcats"] = TRUE
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crafting_recipes[R.category][R.subcategory] += list(build_recipe_data(R))
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data["crafting_recipes"] = crafting_recipes
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return data
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@@ -361,60 +388,21 @@
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else
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to_chat(usr, "<span class='warning'>Construction failed[fail_msg]</span>")
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busy = FALSE
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if("forwardCat") //Meow
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viewing_category = next_cat(FALSE)
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. = TRUE
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if("backwardCat")
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viewing_category = prev_cat(FALSE)
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. = TRUE
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if("forwardSubCat")
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viewing_subcategory = next_subcat()
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. = TRUE
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if("backwardSubCat")
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viewing_subcategory = prev_subcat()
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. = TRUE
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if("toggle_recipes")
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display_craftable_only = !display_craftable_only
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. = TRUE
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if("toggle_compact")
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display_compact = !display_compact
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. = TRUE
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//Next works nicely with modular arithmetic
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/datum/component/personal_crafting/proc/next_cat(readonly = TRUE)
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if (!readonly)
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viewing_subcategory = 1
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. = viewing_category % categories.len + 1
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/datum/component/personal_crafting/proc/next_subcat()
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if(islist(subcategories[viewing_category]))
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var/list/subs = subcategories[viewing_category]
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. = viewing_subcategory % subs.len + 1
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//Previous can go fuck itself
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/datum/component/personal_crafting/proc/prev_cat(readonly = TRUE)
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if (!readonly)
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viewing_subcategory = 1
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if(viewing_category == categories.len)
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. = viewing_category-1
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else
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. = viewing_category % categories.len - 1
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if(. <= 0)
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. = categories.len
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/datum/component/personal_crafting/proc/prev_subcat()
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if(islist(subcategories[viewing_category]))
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var/list/subs = subcategories[viewing_category]
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if(viewing_subcategory == subs.len)
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. = viewing_subcategory-1
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else
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. = viewing_subcategory % subs.len - 1
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if(. <= 0)
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. = subs.len
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else
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. = null
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if("set_category")
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if(!isnull(params["category"]))
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cur_category = params["category"]
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if(!isnull(params["subcategory"]))
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if(params["subcategory"] == "0")
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cur_subcategory = ""
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else
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cur_subcategory = params["subcategory"]
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. = TRUE
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/datum/component/personal_crafting/proc/build_recipe_data(datum/crafting_recipe/R)
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var/list/data = list()
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@@ -455,4 +443,3 @@
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if(!learned_recipes)
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learned_recipes = list()
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learned_recipes |= R
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@@ -67,7 +67,7 @@ Bonus
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eyes.applyOrganDamage(eyes.maxHealth)
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else
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M.visible_message("<span class='warning'>[M]'s eyes fall off their sockets!</span>", "<span class='userdanger'>Your eyes fall off their sockets!</span>")
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eyes.Remove(M)
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eyes.Remove()
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eyes.forceMove(get_turf(M))
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else
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to_chat(M, "<span class='userdanger'>Your eyes burn horrifically!</span>")
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@@ -43,7 +43,7 @@
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addtimer(CALLBACK(src, .proc/pet_the_dog, source, user), 1)
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/datum/element/wuv/proc/pet_the_dog(mob/target, mob/user)
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if(!QDELETED(target) || !QDELETED(user) || target.stat != CONSCIOUS)
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if(QDELETED(target) || QDELETED(user) || target.stat != CONSCIOUS)
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return
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new /obj/effect/temp_visual/heart(target.loc)
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if(pet_emote)
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@@ -52,7 +52,7 @@
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SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, target, pet_moodlet, target)
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/datum/element/wuv/proc/kick_the_dog(mob/target, mob/user)
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if(!QDELETED(target) || !QDELETED(user) || target.stat != CONSCIOUS)
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if(QDELETED(target) || QDELETED(user) || target.stat != CONSCIOUS)
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return
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if(punt_emote)
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target.emote("me", punt_type, punt_emote)
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@@ -1,8 +1,6 @@
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#define SIDE_KICK_COMBO "DH"
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#define SHOULDER_FLIP_COMBO "GHDGHH"
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#define REPULSE_PUNCH_COMBO "GHGH"
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#define FOOT_SMASH_COMBO "HH"
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#define DEFT_SWITCH_COMBO "GDD"
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/datum/martial_art/the_rising_bass
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name = "The Rising Bass"
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@@ -10,6 +8,9 @@
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dodge_chance = 100
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allow_temp_override = FALSE
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help_verb = /mob/living/carbon/human/proc/rising_bass_help
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var/datum/action/risingbassmove/repulsepunch = new/datum/action/risingbassmove/repulsepunch()
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var/datum/action/risingbassmove/deftswitch = new/datum/action/risingbassmove/deftswitch()
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var/repulsecool = 0
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/datum/martial_art/the_rising_bass/proc/check_streak(mob/living/carbon/human/A, mob/living/carbon/human/D)
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if(findtext(streak,SIDE_KICK_COMBO))
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@@ -20,7 +21,7 @@
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streak = ""
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shoulderFlip(A,D)
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return 1
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if(findtext(streak,REPULSE_PUNCH_COMBO))
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if(findtext(streak,"rplse"))
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streak = ""
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repulsePunch(A,D)
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return 1
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@@ -28,13 +29,46 @@
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streak = ""
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footSmash(A,D)
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return 1
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if(findtext(streak,DEFT_SWITCH_COMBO))
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if(findtext(streak,"deft"))
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streak = ""
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deftSwitch(A,D)
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return 1
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return 0
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//Repulse Punch - Slams the opponent far away from you.
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/datum/action/risingbassmove
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name = ""
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icon_icon = 'icons/mob/actions/actions_items.dmi'
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button_icon_state = ""
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var/movestreak = ""
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/datum/action/risingbassmove/Trigger()
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if(owner.incapacitated())
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to_chat(owner, "<span class='warning'>You can't use [name] while you're incapacitated.</span>")
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return
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var/mob/living/carbon/human/H = owner
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if (H.mind.martial_art.streak == "[movestreak]")
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H.mind.martial_art.streak = ""
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to_chat(H,"<span class='danger'>You relax your muscles and return to a neutral position.</span>")
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else
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if(HAS_TRAIT(H, TRAIT_PACIFISM))
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to_chat(H, "<span class='warning'>You don't want to harm other people!</span>")
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return
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to_chat(H,"<span class='danger'>You get ready to use the [name] maneuver!</span>")
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H.mind.martial_art.streak = "[movestreak]"
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/datum/action/risingbassmove/repulsepunch
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name = "Repulse Punch"
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button_icon_state = "repulsepunch"
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movestreak = "rplse"
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/datum/action/risingbassmove/deftswitch
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name = "Deft Switch"
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button_icon_state = "deftswitch"
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movestreak = "deft"
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/datum/martial_art/the_rising_bass/proc/sideKick(mob/living/carbon/human/A, mob/living/carbon/human/D)
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if(!D.IsKnockdown() || D.lying == 0)
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var/turf/H = get_step(D, A.dir & (NORTH | SOUTH) ? pick(EAST, WEST) : pick(NORTH, SOUTH))
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@@ -75,7 +109,7 @@
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return basic_hit(A,D)
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/datum/martial_art/the_rising_bass/proc/repulsePunch(mob/living/carbon/human/A, mob/living/carbon/human/D)
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if(!D.IsKnockdown() || !D.lying)
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if(!D.IsKnockdown() || !D.lying || repulsecool > world.time)
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A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
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D.visible_message("<span class='warning'>[A] smashes [D] in the chest, throwing them away!</span>", \
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"<span class='userdanger'>[A] smashes you in the chest, repelling you away!</span>")
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@@ -85,6 +119,7 @@
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D.apply_damage(10, BRUTE, BODY_ZONE_CHEST)
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D.Knockdown(90)
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log_combat(A, D, "repulse punched (Rising Bass)")
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repulsecool = world.time + 3 SECONDS
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return 1
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return basic_hit(A,D)
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@@ -132,6 +167,11 @@
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return 1
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return ..()
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/datum/martial_art/the_rising_bass/add_to_streak(element,mob/living/carbon/human/D)
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if (streak == "deft" || streak == "rplse")
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return
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. = ..()
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/mob/living/carbon/human/proc/rising_bass_help()
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set name = "Recall Teachings"
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set desc = "Remember the martial techniques of the Rising Bass clan."
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@@ -149,10 +189,14 @@
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. = ..()
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if(!.)
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return
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deftswitch.Grant(H)
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repulsepunch.Grant(H)
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ADD_TRAIT(H, TRAIT_NOGUNS, RISING_BASS_TRAIT)
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ADD_TRAIT(H, TRAIT_AUTO_CATCH_ITEM, RISING_BASS_TRAIT)
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/datum/martial_art/the_rising_bass/on_remove(mob/living/carbon/human/H)
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. = ..()
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deftswitch.Remove(H)
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repulsepunch.Remove(H)
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REMOVE_TRAIT(H, TRAIT_NOGUNS, RISING_BASS_TRAIT)
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REMOVE_TRAIT(H, TRAIT_AUTO_CATCH_ITEM, RISING_BASS_TRAIT)
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Reference in New Issue
Block a user