Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit229
This commit is contained in:
@@ -281,7 +281,7 @@
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desc = "A refill canister for Donksoft Toy Vendors."
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id = "donksoft_refill"
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 25000, MAT_GLASS = 15000, MAT_PLASMA = 20000, MAT_GOLD = 10000, MAT_SILVER = 10000)
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materials = list(/datum/material/iron = 25000, /datum/material/glass = 15000, /datum/material/plasma = 20000, /datum/material/gold = 10000, /datum/material/silver = 10000)
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build_path = /obj/item/vending_refill/donksoft
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category = list("Equipment")
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@@ -334,7 +334,7 @@
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desc = "A spray bottle, with an unscrewable top."
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id = "spraybottle"
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 3000, MAT_GLASS = 200)
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materials = list(/datum/material/iron = 3000, /datum/material/glass = 200)
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build_path = /obj/item/reagent_containers/spray
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_SERVICE
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@@ -344,7 +344,7 @@
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desc = "A trap used to catch space bears and other legged creatures."
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id = "beartrap"
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 5000, MAT_TITANIUM = 1000)
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materials = list(/datum/material/iron = 5000, /datum/material/titanium = 1000)
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build_path = /obj/item/restraints/legcuffs/beartrap
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_SERVICE
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@@ -398,7 +398,7 @@
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desc = "A holographic projector that creates holographic barriers that prevent changes in temperature conditions."
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id = "holosignfirelock"
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 5000, MAT_GLASS = 1000, MAT_GOLD = 1000, MAT_SILVER = 1000)
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materials = list(/datum/material/iron = 5000, /datum/material/glass = 1000, /datum/material/gold = 1000, /datum/material/silver = 1000)
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build_path = /obj/item/holosign_creator/firelock
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
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@@ -408,7 +408,7 @@
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desc = "A holographic projector that creates holographic barriesr that prevent changes in atmospheric and temperature conditions."
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id = "holosigncombifan"
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 7500, MAT_GLASS = 2500, MAT_SILVER = 2500, MAT_GOLD = 2500, MAT_TITANIUM = 1750)
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materials = list(/datum/material/iron = 7500, /datum/material/glass = 2500, /datum/material/silver = 2500, /datum/material/gold = 2500, /datum/material/titanium = 1750)
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build_path = /obj/item/holosign_creator/combifan
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
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@@ -428,7 +428,7 @@
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desc = "PENLITE holobarriers, a device that halts individuals with malicious diseases."
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build_type = PROTOLATHE
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build_path = /obj/item/holosign_creator/medical
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materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_SILVER = 100) //a hint of silver since it can troll 2 antags (bad viros and sentient disease)
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materials = list(/datum/material/iron = 500, /datum/material/glass = 500, /datum/material/silver = 100) //a hint of silver since it can troll 2 antags (bad viros and sentient disease)
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id = "holobarrier_med"
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category = list("Medical Designs")
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departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
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@@ -508,57 +508,57 @@
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desc = "A robust flashlight used by security."
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id = "seclite"
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 2500)
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materials = list(/datum/material/iron = 2500)
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build_path = /obj/item/flashlight/seclite
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_SECURITY
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/datum/design/detective_scanner
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name = "Forensic Scanner"
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desc = "Used to remotely scan objects and biomass for DNA and fingerprints. Can print a report of the findings."
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id = "detective_scanner"
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 5000, MAT_GLASS = 1000, MAT_GOLD = 2500, MAT_SILVER = 2000)
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materials = list(/datum/material/iron = 5000, /datum/material/glass = 1000, /datum/material/gold = 2500, /datum/material/silver = 2000)
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build_path = /obj/item/detective_scanner
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_SECURITY
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/datum/design/pepperspray
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name = "Pepper Spray"
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desc = "Manufactured by UhangInc, used to blind and down an opponent quickly. Printed pepper sprays do not contain reagents."
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id = "pepperspray"
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 5000, MAT_GLASS = 1000)
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materials = list(/datum/material/iron = 5000, /datum/material/glass = 1000)
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build_path = /obj/item/reagent_containers/spray/pepper/empty
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_SECURITY
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/datum/design/bola_energy
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name = "Energy Bola"
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desc = "A specialized hard-light bola designed to ensnare fleeing criminals and aid in arrests."
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id = "bola_energy"
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build_type = PROTOLATHE
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materials = list(MAT_SILVER = 500, MAT_PLASMA = 500, MAT_TITANIUM = 500)
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materials = list(/datum/material/silver = 500, /datum/material/plasma = 500, /datum/material/titanium = 500)
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build_path = /obj/item/restraints/legcuffs/bola/energy
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_SECURITY
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/datum/design/zipties
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name = "Zipties"
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desc = "Plastic, disposable zipties that can be used to restrain temporarily but are destroyed after use."
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id = "zipties"
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build_type = PROTOLATHE
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materials = list(MAT_PLASTIC = 250)
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materials = list(/datum/material/plastic = 250)
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build_path = /obj/item/restraints/handcuffs/cable/zipties
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_SECURITY
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/datum/design/evidencebag
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name = "Evidence Bag"
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desc = "An empty evidence bag."
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id = "evidencebag"
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build_type = PROTOLATHE
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materials = list(MAT_PLASTIC = 100)
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materials = list(/datum/material/plastic = 100)
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build_path = /obj/item/evidencebag
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category = list("Equipment")
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departmental_flags = DEPARTMENTAL_FLAG_SECURITY
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